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Tokyo Twilight Ghost Hunters release date set for March 10th

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Today Aksys Games announced that they are planning on releasing Tokyo Twilight Ghost Hunters, a title that is part visual novel and part RPG, in North America on March 10th for the PlayStation 3 and PlayStation Vita. Tokyo Twilight Ghost Hunters is a title where players work part time at “Gate Keepers” a magazine company that is a front for a ghost hunting group.

Players will be able to choose how the story progresses by using their character’s five senses to figure out how to progress. There are thirteen main tails to be told in Tokyo Twilight Ghost Hunters as well as a number of side missions and battles that will involve players fighting against ghosts to level up their characters.

You can check out some newly released screenshots for both versions of the game below.

PlayStation 3

PlayStation Vita

DD Fist of the North Star spin-off anime licensed by Sentai Filmworks

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Today Sentai Filmworks announced that they have acquired the license to DD Fist of the North Star, a super-deformed parody series of the original Fist of the North Star. DD Fist of the North Star first aired back in the spring 2013 series and was animated by Ajiado and takes many of the familiar heroes from the series into a world where the nuclear war never happened.

Sentai Filmworks will be releasing DD Fist of the North Star on digital outlets and is planning on a home video release sometime in the future. The company describes the series as follows:

To be its evangelist, highly trained in the secret martial art of Hokuto Shinken, Kenshiro has achieved such a high level of combat expertise that he can kill a man with his finger. Though these skills may be useful for a wandering man trying to survive the deadly wastelands left behind by nuclear war, they’re all but useless in modern day Japan! With an apocalypse that never happened and a less-than-desirable skill set, would-be hero Kenshiro is stuck looking for a job just like every other unlucky person in Japan. And frankly, part time jobs just aren’t cutting it.

Things start to look up when he stumbles across a vacancy notice at a convenience store, but unfortunately he’ll have to deal with two contentious contenders if he wants the job: his own brothers Toki and Raoh, who share the same dilemma as Kenshiro himself. The battle for the stock shelves begins—fists will fly and no punches will be pulled as martial arts and shelved snacks collide in DD Fist of the North Star!

Ciri to be second playable character in The Witcher 3: Wild Hunt

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It looks like my guess a week and a half ago turned out to be correct. CD Projekt RED has announced that Ciri will be the second playable character in The Witcher 3: Wild Hunt. It is worth noting that players will not be able to swap between Ciri and Geralt as they wish, but the story will determine when players will step into her shoes.

Robert Malinowski, CD PRojekt RED’s communications specialist describes Ciri as follows:

“She’s a living weapon… and everyone wants to control her. This, plus she also has her own will and agenda, so it’s not just finding her that counts. I think that is the most important aspect of this character. Geralt knows Ciri since she was a child. She’s Geralt’s apprentice and they have a close emotional bond – he trained her so she could become a witcheress.”

Final Fantasy XV’s TGS trailer released with English dub

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Today Square Enix released a trailer for Final Fantasy XV that most of us have likely seen before, since it was previously shown off during Tokyo Game Show. However what makes this trailer special, is it is the first time that we get to hear the English voice actors that will be voicing some of the characters in the game including the main four: Noctis, Gladio, Prompto, and Ignis.

You can check out the trailer below and catch an earful of what they will sound like. Going from the small bits shown, I’m quite satisfied by the voice actors and how the characters sound.

Gust’s official website teasing a Famitsu announcement

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It looks like Gust, the company known for developing the Atelier and Ar Tonelico series, will be revealing something in this week’s issue of Famitsu. The company’s official website has been updated with a teaser featuring Hyperdimension Neptunia’s Gust character with Thursday’s date, the day that new issues of Famitsu are released.

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Currently no real hints have been given as to what the announcement may be, though it is interesting to note that, while other Japanese developers have started branching out onto the PlayStation 4, Gust has yet to do so. Considering Famitsu information is usually leaked out a couple of days early, we will likely know within the next twenty-four hours.

Fantasy Life Review

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Fantasy Life
Developer: Level-5
Publisher: Nintendo
Platforms: Nintendo 3DS
Release Date: October 24, 2014
Price: $39.99 USD – Available Here $59.95 AUD –Available Here

Overview
If anyone knows how to craft a portable experience, Level-5 do. The developer has brought us some of the most enjoyable gems during the past twenty years, with the likes of Professor Layton and the often forgotten about but still loved Dark Cloud. Yes, we know that quality will be a given with the likes of Fantasy Life, as it has the brand to back it. The only personal qualm I had going in was a bit of burn-out on the genre. Sure, I loved Animal Crossing through and through, and still play it, Tomadachi, and even that Disney sim game, but the question is, are we becoming over-saturated on the 3DS with these titles? Better yet, can Fantasy Life draw in an audience for another go as we live twelve lives in one setting? Let’s find out.

Story
The narrative in Fantasy Life is really not the draw. I know I am stating this early, but it is kind of important going in to this experience to know that while charming, the main plot is a bit forgettable and almost typical of your standard RPG. You have a butterfly sidekick of sorts and are out to save the world. Sure, there is more to it than that, but the “main plot” isn’t that important. What is important is the world of Reveria. Every little city or town you travel to has a ton of NPCs, and they are definitely wordy. Sometimes, this can be a curse in a game as its easy to want to tap A and just move forward. Fantasy life is a bit different however, as no matter how long you play, its almost a reward to get to go back and socialize as the writing is quick and clever, full of humor and heart.

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Every quest comes with more interaction than one can ask for, and while you will be walking back and forth, its usually a treat to speak to each humble resident, no matter what the task at hand is. Sure, you will enjoy the little story intertwined within this otherwise massive (albeit repetitive) world, but its the side quests – or the “little things” so to speak that stack up and make this title truly worth diving into.

Gameplay
I kind twisted the truth when I threw out comparisons to Animal Crossing with Fantasy Life, as aside from the basic control scheme, the two titles are completely different. While it could be considered to be somewhat of a simulation experience, this title is at its core an RPG, and even has an MMO vibe running with it. The main reason I used Animal Crossing is that it is that kind of a game where you live a different life – and get sucked into one experience for hours at a time. Starting out, the player goes through what is honestly a decent amount of customization as they design their character, where they then will select a class. No matter what choice you make, nothing is permanent in terms of job, as the twelve given within Fantasy Life give it a distinct feel, unlike most titles on the market.

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Sure, we have seen titles that have had swappable classes before, but Fantasy Life does one better and provides classes that compliment each other. Want to be a fisherman? Well, you can, but you can also level up a chef alongside of that, so you can cook your catch and create a tasty meal. Players can also become a Paladin, Hunter, Wizard, Wood Cutter, or one of a good number of other lives, and each comes with an almost urgent need to level up the next so you can get the most out of the world around you. Since your traits are able to be carried over, no talent obtained really goes to waste, making the time you play with each valuable in its own way. Switching is easy, but you must be in a city and not in the middle of a story segment or quest, which makes sense.

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By doing tasks, whether unique to your own class or not – the player will earn stars that ultimately level you up. Its a long road to the next rank as you progress, but there is a lot to do along the journey there. Players can go on quests and battle monsters, or simply craft and collect – depending on their current preference. I personally started out as a chef first, which has the player take part in little rhythm and timing influenced mini-games. Sure, these little romps are not that entertaining, but considering the amount of times you will be doing them – it certainly could be worse. The combat, no matter what class is also a bit basic and never really feels too exciting either, which kind of comes off as a disappointment as again- this is a game that has a lot of repetition. Don’t get me wrong, nothing is broken with the gameplay within fantasy life, as whatever class you are, you will be able to complete your tasks. However, you will just be doing the sames things over and over so much that the grind starts to feel tiresome hours in.

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To elevate that feeling of monotony, Fantasy Life celebrates the player for everything they participate in. There are a ton of items to collect, and many are only obtainable by passing certain feats within the game. The grind is worth it for the most part as no matter the chore, there is usually a great feeling of accomplishment that Level-5 have packed into the charming center of Fantasy Life, and while it may be easy to lose interest and start a new life, there is no punishment for that – which gives the player the power to ultimately control their enjoyment of the overall experience. Multiplayer also adds a good deal as well, as players can go into battles (or other tasks) with a friend, and even choose AI partners if need be, who actually seem to be quite competent for the most part.

Visuals and Audio
Visually, Fantasy Life is lovely as it shines with its bright colors and adorable little character designs. I have used the word “charming” a lot in this review, but the art style shares the same word as its hard not to put on an instant smile just by watching the chipper animations and life in general that Reveria has to offer. There is also a lot of detail within the environment as well, which is a big positive as in my opinion, a lot of titles such as Rune Factory and even Animal Crossing never try to jump above their simplistic aesthetic, while Fantasy Life seems to be just as detailed graphically as it is with its dialogue.

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I’ll admit that while I liked the soundtrack, it never really provided a lot of earworms or songs that I would hum along with. Its forgivable for the most part as the music is pleasant, just not that memorable. For some reason, I enjoyed the little sound effects much more and began to appreciate the pitter-patter of footsteps and the sound of a fishing line hitting water. Those little things do a lot to give off an atmosphere that is easy to get lost in, and for a time consuming game like Fantasy Life, that is a great thing to provide the player.

Overall
Fantasy Life is not like Pokemon, nor Animal Crossing or Rune Factory. Its closest in kin comes in the form of an MMO, and while it lacks a lot of the depth, it does more than its part to create an addicting and delightful experience for those who want to sink a hefty amount of time into a more unique title on the 3DS. Who needs a AAA story when you have adventures to go on and all of the tools you could possibly ask for at the palms of your hands? Level-5 have made a bit of a treasure with here and while it may be repetitive, it knows how to hook you and reel you in with a constant stream of rewards. No matter what your tastes may be, Fantasy Life is sure to click for just about anybody willing to donate a heaping tablespoon of time and patience.

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Broforce adds Level Editor & User-Generated Island

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Devolver Digital has announced a brand new feature to their popular early access title Broforce. The patriotic shoot-em-up has now added a level editor to the movie-themed action game, with an over-the-top video announcement which can be viewed below. This level editor looks to be a powerful tool, offering players a huge amount of customization for the game.

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Player generated content will be available in an in-game area aptly called the user generated island. These levels will be selected from a bimonthly level design competition for players, called the Weekend Workshop Brodown. The competition pits level designers against each other to build the best level based on developer announced themes. The winners of these competitions will be rewarded with copies of Devolver Digital games, and the chance to have their level included in the final release of Broforce. Details on the competitions can be found here.

The addition of a level editor to the game is a huge step for the bombastic shooter; the replayability which will likely come of this is huge, and I can only imagine that level designers will likely seek to try to recreate levels based off the in-game character’s movies. Our review of Broforce can be found here.

Warhammer Quest Strategy Game Announced for Steam

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Independent developer Chilled Mouse has announced that, in conjunction with tabletop gaming juggernaut Games Workshop and Rodeo Games, Warhammer Quest will be coming to Steam. This announcement stated that the digital version of the famous board game will be available on PC, Mac, and Linux via Steam.

The turn-based strategy game will be set in hidden dungeons all around the Warhammer Fantasy world. Chilled Mouse stated that the dungeons will be randomly generated, and filled with loot. Enemies will include different long-time Warhammer universe characters, such as Skaven, Orcs, River Trolls, and Goblins.

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Players will control hero characters using a number of different class types, such as the Marauder, Grey Wizard, Dwarf Ironbreaker, and more. Heroes will level up skills and gain new abilities, spells, and blessings throughout the course of the game.

The board game remains relatively difficult to find, as Games Workshop doesn’t continually reissue it. This game offers the opportunity to bring what many consider a popular tabletop game to the masses. The Warhammer universe is dripping in rich history, and this game allows fans of the world to experience all of that in a digital package.

The title, which was originally released on mobile platforms, will be released on January 7th next year. It will be available in two versions, a base edition for $14.99 (£10.99) and a deluxe edition with a host of add-on content for $29.99 (£19.99). If the game rings true to it’s mobile version, these add-ons will be available after the release as well. Below is a video and a few screenshots. You can find the the game with a 20% off preorder discount on Steam here

Street Fighter V live gameplay footage released with Charlie Nash teaser

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As we know, Capcom is currently working on Street Fighter V and it will be heading to the PlayStation 4 and PC sometime in the future. Now during the weekend at the Capcom Cup Finals, Capcom series executive producer Yoshinori Ono stated that the title will have “lots of secrets” and that a lot of the battle systems will stay hidden for quite some time.

At the event he also shared an extended gameplay trailer as well as the first live gameplay demonstration of Street Fighter V, showing off a fight between Ryu and Chun-Li. It is also worth noting that, if you check out the gameplay trailer, you will notice a teaser for Charlie Nash, Guile’s best friend who hasn’t been seen in a Street Fighter game since Street Fighter Alpha 3 in 1998.

Gameplay Trailer

Live Gameplay Stage Demo

Naruto Shippuden: Ultimate Ninja Storm 4 heads West for Xbox One, PS4, and PC

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A couple of days ago Bandai Namco revealed that Naruto Shippuden: Ultimate Ninja Storm 4 was in the works for the PlayStation 4 and now the company has confirmed that the title will indeed be heading West and for more platforms than initially announced. In 2015 Naruto Shippuden: Ultimate Ninja Storm 4 will be released in North America and Europe for the Xbox One, PlayStation 4, and PC.

Currently few details about the game are known but the developers are promising that the title will feature “blisteringly fast gameplay” and “unbelievable graphics that go beyond anime-quality.” As you can see in the screenshots and artwork below, Naruto Shippuden: Ultimate Ninja Storm 4 will include the final events of the manga which wrapped up last month.