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Satellite Reign Preview

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Satellite Reign
Developer: 5 Lives Studios
Platform: PC, Mac, Linux
Release Date: 11th of December, 2014
Price: $29.99 USD – available here

Syndicate is an old PC classic in which you played an evil megacorporation in a cyberpunk setting, fighting to take control of the world with the liberal use of heavily augmented agents. Satellite Reign has been described as a ‘spiritual successor’ to the old Syndicate franchise and as a fan of the old series I wanted to see firsthand what 5 Lives Studios had done to earn this title. Read on to find out what I thought.

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Let me start by pointing out that Satellite Reign is currently in Early Access on Steam and the current build is at a pre-alpha stage. There are a fairly significant number of bugs with everything from abilities not activating properly to units getting stuck on various bits of terrain. Cars themselves are also somewhat prone to infinite donuts when making turns and occasionally NPC civilians decide to engage in flight when sitting on a bench so it’s easy to see that there are still a number of things which need to be ironed out. Similarly, a lot of features have not been implemented fully as black market fixers and info terminals (among other things) are yet to be implemented. A lot of the text appears to be a placeholder, but in the meanwhile you’ll be able to enjoy some instances of very geeky humour as you outfit your agents. Besides these points however, I was surprised and impressed by just how much content there currently is in the build and how well (relatively) it works.

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This game oozes cyberpunk. Even at this stage in development, the city looks and feels great… at least as far as dystopic urban cityscapes can “look and feel great”. There are street markets and skeezy pizza joints across the road from fortified military complexes. Squares are illuminated by neon signs advertising everything from food to sex and are under the watchful eyes of security cameras. The sprawl of Neuromancer and Blade Runner is recreated in loving detail here with all the danger, squalor, and sleaze (this is the ‘Red Light District’ after all). This environment is the perfect mix of noir and science fiction, kudos to 5 Lives Studios for pulling this off so early in development. My one criticism with this aspect is that even with the population sliders set to maximum, the streets still felt a bit sparse of life… although I imagine this may have been a deliberate limit to improve stability at this point in the game’s development lifecycle.

One thing I really enjoyed was the soundscape which accompanies your exploration of the city. The soundtrack is suitably synthy and sci-fi, but what really gets the setting is the ambient noise of the city itself. Vehicles speeding by, radio chatter between security forces, and sporadic gunfire off in the distance all combine to give you the feeling that you’re immersed in a living, breathing, near-future dystopia.

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Navigating through the city is simple enough with the player being given a god’s-eye view over the map as they give orders to their team of agents. The camera is able to zoom in and out but can only be rotated up to 45 degrees either way from its starting position. I found this restriction to be somewhat unusual but I was able to play through the current build fine. I imagine that this restriction might have been placed to save on rendering out a fully three-dimensional city. It certainly gives the game a quasi-isometric feel and if it means that they can focus on making the city look as awesome as it can be (in the limited span I can see), then it is a sacrifice I’m happy to make. The camera also has a subtle sway to it, to create the sense that the player is watching the action/carnage unfold through the camera feed of drone flying over the city.

The gameplay itself feels more like an action-RPG rather than a traditional real-time strategy game. The player has control over a team of 4 agents, each with their own class and abilities. The soldier is the muscle of the team and has upgrades which increase his potential to tank damage. The support has access to healing nanobots and stims (which slows down time for your team). The infiltrator has access to cloaking and silent, melee attacks which can eliminate most targets. The hacker has the ability to hack into secure systems and even the neural implants of guards/random citizens. The individuals in the team don’t get much characterisation beyond their abilities and visual design… but I guess this reinforces the fact that they are just pawns in your scheme to break Dracogenics control over the city.

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The game gives you a variety of objectives which largely revolve around getting into various places where you shouldn’t be. Objectives generally have a number of sub-objectives which can be completed in order to make the main goal easier i.e. infiltrating into a compound is much simpler if the guards all have faulty cybernetics because you assassinated the main doctor and have his replacement on your payroll. These objectives reward you with items such as augmentations or weapons (which can then be researched) and district-wide bonuses which help with various aspects of your operation.

Your agents themselves are fairly adept at moving through the city and stick to cover when ordered to move alongside low walls and such. There is a bit of a problem with the agent pathfinding AI not accounting for characters and getting stuck on other agents or civilians occasionally. Furthermore, the pathfinding AI doesn’t appear to care much for respecting restricted access zones as my agents began waltzing through a security compound when I told them to get to a point across the map. I was aiming for more of a low-key approach at the time but kudos to the AI for sticking it to the man.

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The stealth and combat mechanics work reasonably well with the movement system as both rely upon line-of-sight. Cameras and security forces will generally only detect you if you are in their line of sight (generally indicated by a cone of light). If they spot you, cameras will track you for a short while and call for reinforcements, while security forces will attempt to engage and call for back-up if they feel the odds are against them. Most of the time the system feels fair with detection resulting due to mistiming or some other mistake I made, but there were some instances in which the guards appeared to have developed omnipotence and spotted my agents while they were in cover. Overall this aspect works quite well, but more often than not I had my infiltration discovered.

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Which leads us to combat which, although requiring polish, is dynamic and enjoyable. The enemy AI responds quite fluidly to offensive actions by your agents and will take cover when being shot at. The fact that you’re generally always outnumbered when you enter into these encounters reinforces the point that going toe-to-toe with corporate security head-on is generally a good way to get your team flat-lined. Planning out flanking positions and utilizing agent abilities are a great way to weigh the scales in your favour and even then things can go wrong. Luckily, the game doesn’t punish you for death too much as your agents are respawned (“flash-cloned) at nearby beacons some distance away and outside of any restricted zones with all their skills and simply needing to be re-equipped.

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Overall, this is an unpolished gem which I quite enjoyed playing through despite its many bugs and glitches. I look forward to seeing all the new features being implemented as the game develops. I will especially be looking forward to seeing more of the city unlocked and will definitely be keeping an eye on the game as it develops.

If you want to read some more about Satellite Reign, I recently infiltrated my way into the offices of 5 Lives Studios to ask a couple of the devs some questions and you can read about it here.

WildStar to Have Major Updates in 2015

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Continuing from their impressive list of updates last year, NCSoft has announced a staggering amount of further updates for WildStar. Most importantly, NCSoft recognizes that while WildStar is complete and successful, it still has a long way to go.

WildStar Director Mike Donatelli has stated that they want to focus on player feed back to guide continuing changes to the title. With this NCSoft has stated that they wish to make all updates with the present and future player database in mind. These two notes show that NCSoft is dedicated to continued positive growth and change for WildStar.

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With this, they’ve announced a umber of new specific features for their next update, title The Protogames Initiative.

  • Protogames Academy – a training dungeon to prepare lower level players for telegraphs, interrupt armor, and boss mechanics.
  • Ultimate Protogames – an exciting new dungeon for upper level players.
  • They Came from Fragment Zero! – a level  6 shiphand that introduces players to group gameplay at a much earlier level.
  • LFG upgrades – currently, some shiphands, adventures, and dungeons are intentionally hidden or need to be unlocked. Unfortunately, this keeps many players out of the content. Moving forward, all of this content will be added to an expanded LFG tool.
  • Datascape 20 – the 40-person dungeon wasn’t getting played as often as we hoped. Not only was the content challenging, but roster management was painful. In the next update we will lower the player requirement down to 20.

Other goals planned by NCSoft for 2015 include, but are not limited to the following:

  • A new Contracts system which will provide players with short, fun objectives throughout different kinds of WildStar content, enabling them to obtain rare and exciting rewards.
  • Revising overall levelling and elder games experiences and making adjustments to enhance story immersion, fight combat fatigue, and fine-tune our reward streams.
  • As our Raiding guilds begin to face Avatus in the Datascape, we’re working on your next challenge! A brand new 20-player experience.

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All in all, the future looks quite secure for the future of this MMO.

Cryptic to Bring Neverwinter to Xbox One

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Perfect World Entertainment and Cryptic Studios have announced that they will be bringing a new MMORPG to Xbox One. The game in question is Wizards of the Coast’s Neverwinter, a free-to-play title already available on PC.

Neverwinter will include all of the previously launched PC content when it launches on console. Cryptic has also said that it will bring the “living social world” to the Xbox One, which implies there will be cross-play with PC Gamers. Additionally, control optimization and friends list integration is planned for the title.

Players can sign up for the closed beta here, which will be available from February 5th-8th. Neverwinter will be free to all Gold membership subscribers.

 

New Dark Souls II: Scholar of the First Sin Screenshots and Info

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Dark Souls II isn’t even a year old but Namco and FromSoftware are giving it to us all over again in a bright, shiny package with the upcoming Dark Souls II: Scholar of the First Sin edition for Xbox One and PS4. The updated version not only includes the base game and the Lots Crowns expansions, but also includes new items, a new NPC and some balance changes for single and online play.

Here is a look at the new changes being made to the game:

  • Brand new NPC
    • The Scholar of the First Sin character appears throughout the game and will reveal a new path through the DARK SOULS II universe.  What will this mysterious new character reveal to players?
  • Expanded item descriptions
    • Many items contain expanded descriptions to help deepen the lore in the DARK SOULS II universe.
  • New items
    • Players will gain access to a new item: the Agape Ring.  When players equip the new Agape Ring, souls collected from kills during online play will be absorbed by the ring rather than the player.  This allows players to control their online matchmaking experience by limiting their total souls collected.
  • Online matching improvements
    • The bonfire warp selection screen will now highlight the top three areas where players will have the best chance to connect with other players online.
    • White phantoms will remain in other players’ worlds for longer periods of time.  Also, white phantoms will no longer return to their world if time runs out during a boss battle.
    • Other improvements to the matchmaking system will help players connect and enjoy DARK SOULS II online.
  • New enemy behavior
    • The Imitation spell now affects normal enemies.
  • Covenant of Champions
    • Choosing to enter the Covenant of Champions will now allow enemies to continue to respawn after being defeated.

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These new changes will also be coming to Xbox 360, PS3 and PC players in early February while the next-gen version drop April 7th. While gameplay changes are fun, we also have a few new screenshots for you visually-inclined gamers out there so check them out below and remember to stay tuned to Capsule Computers for all the Dark Souls II news as it becomes available.

Kodansha Comics Makes Eight Announcements

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Kodansha Comics made eight announcements yesterday, including their acquisition of many titles. Many of these titles will be released this Autumn.

  • Attack on Titan Colossal Edition Volume 2 by Hajime Isayama. The Omnibus containing volumes 6-10 will be released in September 2015.
  • The Science of Attack on Titan by Rikao Yanagita. The single volume will be released in June 2015.
  • Maria the Virgin Witch Exhibition by Masayuki Ishikawa. The single volume will be released in August 2015.
  • Fairy Girls, a spinoff of Hiro Mashima’s Fairy Tail series with artwork by BOKU. To be released from Autumn 2015.
  • Die Wergelder by Hiroaki Samuran, the creator of Blade of the Immortal. To be released from Autumn 2015.
  • Livingstone by Tomohiro Maekawa with art by Jinsei Kataoka, the artist for Deadman Wonderland.
  • Appleseed α by Kuroda Iou.
  • Kiss Him, Not Me by Junko. To be released from Autumn 2015.

Are you looking forward to any of these releases? Let us know in the comments!

Head Down to the Woods with The Sims 4: Outdoor Retreat

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As I’m sure many of you are aware, The Sims games always have a tonne of additional content; downloadable patches, extra items, Stuff Packs and of course expansions make the games feel like they have a near endless supply of content. Well EA are carrying on that tradition with The Sims 4 with the release of The Sims 4: Outdoor Retreat.

Sitting about half way between a “Stuff Pack” and an “Expansion Pack” in terms of content, Outdoor Retreat gives players a whole new neighborhood to explore and develop: Granite Falls. Granite Falls is a holiday destination that your Sims can visit, set up camp and relax away the weekend.

The Sims 4: Outdoor Retreat comes with the brand new Granite Falls neighborhood, new objects such as tents, campfires etc and even new clothing options (including a totally kick-ass bear costume). Priced at about $30, the pack is available now through Origin so make sure you check it out.

Nozomi Entertainment Acquires ‘Sketchbook ~full color’s~’

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Nozomi Entertainment, Right Stuf’s anime distribution division, recently announced their acquisition of Sketchbook ~full color’s~. They will be releasing a complete 13-episode DVD collection of the series in the summer of 2015.

Based on the 2002 manga series Sketchbook by Totan Kobako, this 2007 slice-of-life comedy anime is directed by Yoshimasa Hiraike (Wagnaria, Kaleido Star), features character designs by Isao Sugimoto (Ai Yori Yoshi, Shakugan no Shana), music by Ken Muramatsu (Natsuyuki Rendevous) and animation by Hal Film Maker (ARIA).

In addition to this acquisition, Nozomi also announced a litebox release of The Rose of Versailles Part 2. Available for a suggested retail price of $39.99 USD, this 20-episode set will be released on April 7, 2015. Part 1 will be released on February 3, 2015.

Previously announced in December was the release of Yakitate!! Japan Part 1. The 27-episode subtitled DVD set avaiable on March 3, 2015. Anyone who pre-orders this set will also receive a chipboard artbox to hold all three sets of Yakitate!! Japan, while stocks last.

Lucky Penny Entertainment, a label of Right Stuf, announced in December that a complete subtitled DVD collection of You’re Being Summoned, Azazel will be released on February 3, 2015. Announced at the same time was their acquisition of the 2006 anime Looking Up at the Half-Moon. The 6-episode subtitled DVD collection will be released on April 7, 2015.

New Dying Light Teaser Website and 3D Printable Figure Released

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Techland released a new teaser website for the fictional city of Harran today. Upcoming parkour-based FPS Dying Light is set in the fictional city and Techland has set up a website for the city that has been hacked by survivors looking for help. Gamers can get a feel for the disaster zone they will soon explore in two weeks time through the site.

For the handy geeks with 3D printers, Techland has released a 3D printable zombie. Alongside the file is a YouTube video showing a zombie being printed in quick time and Techland concept artist Krzysztof Baron painting the zombie.

Dying Light will launch for PlayStation 4, Xbox One, and Windows on January 27th in the Americas; January 28th in Asia, Australia, and New Zealand; and January 30th in Europe.

Shadowrun: Hong Kong Kickstarter Announced and Fully Funded in 24 Hours

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Almost three years after their first Kickstarter was successfully funded, Harebrained Schemes announced the sequel to Shadowrun Returns would be similarly funded through Kickstarter. Clearly the fans was happy with the results of the last campaign, as Shadowrun: Hong Kong met its minimum funding goal in 24 hours flat. As of publication, Harebrained Schemes has almost a half a million dollars in pledges.

Shadowrun: Hong Kong takes players to the bustling Chinese port city of Hong Kong in 2056. Its seedy underbelly of triads have become even more dangerous with the magical awakening of the city. Now a city already coping with bleeding edge cybertech and organized crime is mixing with wild magics.

Harebrained Schemes estimates that the game will launch some time in mid 2015 for Linux, Mac, and Windows. The money being raised through crowdfunding will go towards increasing their budget, allowing the team to increase the size of the game, introduce new features, and improve and revamp parts of the game. Copies of the game start at $15.00 USD, with extra bonuses for those who pledge more money to support the campaign. Shadowrun: Hong Kong’s Kickstarter campaign will run until February 17, 2015.

More Announcements from the Nintendo Direct of 14/01/2015

Many announcements were made during the 41-minute Nintendo Direct of January 14, 2015. Keeping up with every single one of them could be a time-consuming task, so to make it easier, here is a full list of the announcements that did not receive their own articles here.

  • Xenoblade Chronicles 3D will be released exclusively for the New Nintendo 3DS and New Nintendo 3DS XL consoles on April 2, 2015. Featuring 3D visuals, the game will allow players to view maps and character stats on the bottom screen. Also included with the remake is an option that will allow players to view 3D models of the characters and to listen to the game’s soundtrack.
  • VD-DEV’s new fast-paced shooter game IronFall: Invasion will be released on the Nintendo eShop in February for all consoles in the Nintendo 3DS family. The game will feature 6-player local and online multiplayer, a single player campaign and 60 FPS gameplay.
  • Coming out in February, Ace Combat Assault Horizon Legacy + is a game that will allow players to control fighter jets that are based on real-life jets. The game will feature C stick and ZL/ZR button compatibility and amiibo support which will allow players to pilot jets based on characters such as Link, Bowser or Fox.
  • A new video-on-demand service called Nintendo Anime Channel will launch on February 14. It will be free to download and will feature anime series such as Pokémon and Kirby with new content being added regularly. Fans of these series should assume that the edited English adaptations of said series will be available, not the uncut and unedited versions.
  • An update in February will allow amiibo support for Super Smash Bros. on 3DS. A previously announced NFC Reader/Writer will be released sometime in the future for original 3DS consoles.
  • A new free-to-play game called Project Treasure (working title) was announced for the Wii U. It will require an internet connection to enable four players to work together to complete varied stages, clear traps, route enemies and seize treasure.

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Read some of our other articles to find out more about the announcements from this Nintendo Direct.