It looks like Capcom is going to take an extra week to polish off each episode of Resident Evil: Revelations 2 as it has been revealed that the entire game has been delayed one week from its original February 17th release. Since the first episode will now be released on February 24th, each subsequent episode will also be released one week later.
This also means that Resident Evil: Revelations 2’s complete retail set will now be released on March 17th in North America and March 20th in Europe. Each of the four episodes will feature new Raid Mode content, two playable scenarios, and each episode will cost $5.99 while the full season will be available at $24.99 digitally.
Today NIS America has released a new set of English screenshots for Criminal Girls: Invite Only showing off the game’s battle system and exploration mode. The screenshots, that can be seen below, show off some of the different enemies players will encounter and the various attacks that can be unleashed by your team.
Criminal Girls: Invite Only follows the story of seven delinquents, each burdened by a different sin with only one way out and it happens to be you. By navigating the girls through their trials and learning about their pasts players must lead them on a path of redemption.
Koei Tecmo has announced that Toukiden Kiwami, the enhanced version of the past Toukiden, will be hitting not only the PlayStation Vita when it is released in the West but it will also be released on the PlayStation 4.
To add to that, the company also revealed that gamers in North america will be able to pick up Toukiden Kiwami on March 31st in North America. This version of the game features a brand new storyline explaining the origins of the Slayers, a number of new characters, new weapons, as well as new enemies to fight against.
If you’ve ever wondered what a WWE Superstar would look like if they weren’t just wrestlers but had super powers? Well then you may want to check out the iTunes StoreorGoogle Playdepending on your phone type, as WWE has just released WWE Immortals free on both stores. WWE Immortals is a free-to-play title from the minds of NetherRealm Studios, the developers of the Mortal Kombat franchise.
Featuring Superstars such as John Cena, The Rock, Brock Lesnar, Triple H, Roman Reigns, The Bella Twins, Big Show, and Sheamus, this action packed mobile game will allow players to wield over-the-top moves and devastating powers as they fight against opponents in matches.
Today Viz Media and Eleven Arts have announced what theaters will be showing The Last: Naruto The Movie when it makes its debut in North America on February 20th. Tickets are now available for purchase at all of these theaters and while supplies last, anyone who attends a showing of the film will be given a special commemorative film poster for The Last: Naruto The Movie.
Throw any stereotypes you have about Canada out the window. Those stories about how Canada is lovely and polite is strictly about the people. We have to compensate for the two of the meanest things planet Earth, Canadian winters and Canadian geese. Thankfully for you, there are no Canadian geese, but there is plenty of winter to fear in The Long Dark.
The Long Dark is the first game from Canadian-based Hinterland Studio. The game is currently in alpha testing through Steam Early Access and was funded through Kickstarter. The Long Dark pits players against the harsh Canadian winter after a mysterious geomagnetic event knocks the player’s plane out of the sky. Players will need to scavenge for food, water, and warmth to survive as long as they can.
Hinterland Studios drops players in the middle of Northern Canada with just a basic first aid pack, some basic fire starting gear, and the clothes on their back. Although the story mode has yet to be implemented, Hinterlands provides some background information in the form of an into screen before the main menu, along with a very huge warning that the game is still in active development and that wolves are not normally dangerous to humans. Currently, there are two maps that can be selected as the starting place for your adventure. It is actually possible to travel across both in your adventures, as the maps do have connection points.
Unfortunately, there is no airplane wreckage to scavenge in the start. Instead, the players need to find some basics to get them through the first day. The player must manage four bars representing warmth, hunger, thirst, and exhaustion. In addition to the hunger bar, players must keep the all-important caloric intake up to keep their bodies fueled. If the bars are left to fill, then the player’s condition will worsen slowly until they die. Condition can also take a big hit due to injury and illnesses from animal attacks, food poisoning, and so forth. Although the caloric intake seems unnecessary, it is actually fed by both food and drink. It is an important distinction when the player is starving and food is scarce. A sugary soft drink can buy players a few more precious hours to scavenge for food.
Hinterland Studios chose to buck the trend of randomly generated maps that is rocking indie gaming right now. Each map is hand crafted, with the items populating the world randomly scattered around. The two maps span 10 square kilometers and there are plans to implement more maps. Mystery Lake features lots of small cottages and extensive wilderness. Coastal Highway on the other hand is a little more urbanized, with small towns dotting the roads.
The Long Dark is all about learning from mistakes. Errors in judgement are deadly, but some are recoverable. There is no tutorial and the developers do not seem to be in any rush to hold the player’s hands. Unlike real life, there are restarts in this game, but nothing transfers over to the new game beyond lessons the player may have learned.
Playing The Long Dark was like playing a survival story from my  favourite childhood books like Hatchet and My Side of the Mountain.  At first the experience was a little jarring. During my first evening, I figured I could get a solid eight hours of sleep and wake up refreshed in the morning in my small fishing hut. Instead, I woke up half frozen to death and barely alive after my fire went out in the middle of night. My days quickly filled with outdoors chores like chopping firewood mixed with careful exploration. My evenings were hopefully holed up in a safe building, getting as many of the indoor chores done between short naps while I kept the fire stoked all night. As I began to memorize the maps, I was able to create little caches to keep me alive as I explored further and further away.
The Canadian winter isn’t the only danger lurking out there. The wolves have become lonesome predators that patrol their territory and attack anything that get too close. In the average and expert difficulties, wolves are aggressive and pose a major threat. The player can fight back, but will be left injured from the struggle. There is nothing more depressing than knowing you are going to die when you stagger barely alive to your current safe house to find a wolf pacing menacingly outside the door.
The Long Dark is has all the right pieces of a great game. The survival mechanics feel so natural, yet approachable. The ever changing weather and the animals wandering around make the world come alive, yet the game is designed to make the player feel so utterly alone at the same time. There is some balancing to be done still. A really unlucky run could leave the player without any tools for quite some time, making the challenge of surviving a tad frustrating; however, I expect these to be ironed out as the game is still in Early Access. I am surprised on how well polished the game is at this point. It is at a very playable state, with only some minor bugs.
The Long Dark’s artistic design is absolutely stunning. Hinterland Studio forgoes a realistic look in favour for a cel-shaded look with breath taking colours. The sky during dawn and dusk never cease to take my breath away. The soundscape works on the concept of less is more. The player talks a few words to him or herself once in a long while. Other than that, all that keeps the player company is the blowing winds, the crunch of the player’s boots through the snow, and the odd animal. The sound is absolutely immersive.
Hinterland Studio has a hit in the making. The Long Dark is a brilliant departure from the traditional zombie survival game. It is merciless, but beautiful. The game has a bright future ahead.
Aniplex of America has just revealed the details of the fifth and final volume of Kill la Kill. There will be three editions: a DVD sedition, a Blu-ray edition and a limited edition combo DVD and Blu-ray combo pack. All three editions will feature dual audio, English and Spanish subtitles, episodes 20-24 and the OVA episode 25. On-disc extras for the three sets will include:
Kill la Kill Digest –Naked Memories by Aikuro Mikisugi–
Textless Openings & Endings
Web Version Previews
The limited edition combo pack will come with both the DVD, Blu-ray and a bonus DVD featuring “KILL la KILL VOICES” staff interviews, postcards, a double-sided poster and Bushiroad’s Weiss Schwarz exclusive collectible card (while stocks last).
The DVD release will sell for $29.98 (SRP $39.98), the Blu-ray will sell for $39.98 (SRP $49.98) and the limited edition will sell for $59.98 (SRP $74.98). All prices are in US dollars.
Koimonogatari: Hitage End, the fifth arc in the Monogatari series’ second season, will be coming to Blu-ray in North America on February 24, 2015 thanks to Aniplex of America. It will feature episodes 1-6 in Japanese with English subtitles.
On-disc extras will include the textless opening animations, both the solo and duet version, the textless ending animation and the PV and commercial collections. Physical bonuses will include a deluxe booklet and a pinup postcard set. The package is illustrated by character designer Akio Watanabe. It has a store price of $59.98 USD, while its suggested retail price is $74.98 USD.
The 2-disc set is available for pre-order here for fans in North America and Canada.
Aniplex of America has just revealed the details of Blu-ray volumes 3 and 4 of Nisekoi. Individual details of the final two volumes are featured below, but both sets will include the same kind of physical items. The extras include:
Collectable ending card pinups
A deluxe poster and package illustrated by Nobuhiro Sugiyama (Character Design & Chief Animation Director)
Both sets will feature Japanese audio and English subtitles and have a store price of $49.98 USD (suggested retail price is $64.98 USD). Detailed synopses and pre-order links can be found here.
Volume 3 will contain episodes 11-15 and two textless ending animations – All Star version and Marika version. Volume 4 will contain episodes 16-20, the textless version of the second opening animation and two textless ending animations – Heroines version and Chitoge & Kosaki version.
Volume 3 will be available on March 31, 2015 and volume 4 will be available on 26 May, 2015.
A new trailer for Story of Seasons was released recently by XSEED Games as a way to welcome players into the life of Oak Tree Town, which is where they will be staying in the game once Story of Seasons is released sometime this year for the Nintendo 3DS.
The company also announced that anyone who pre-orders the game at GameStop, Amazon.com, EB Games and other participating retailers will be given a special Angora Rabbit “pocket plushie” as a pre-order bonus. For those who haven’t been following the title, Story of Seasons is the start of a new chapter for the ‘Bokujo Monogatari’ series under a new name (as it was previously localized as Harvest Moon).