The developers of Amateur Surgeon, Mediatonic Ltd, have been spending their time working on something a little bit different than what they are used to as they have recently released Heavenstrike Rivalsfor iOS and Android devices with Square Enix publishing the tactical RPG.
The title is a free to play game and can be downloaded for iOS hereor Android here, though it is worth noting that the title does feature in-app purchases. Those who play the game during the launch period will be given an exclusive ‘Black Mage’ token and anyone who tried out the game’s beta will also be given a special token.
A brief summary of what Heavenstrike Rivals has to offer can be found below:
Battle against players across the world in real time in simple yet deep tactical battles, built especially for mobile devices
Collect and train over 200 fully-animated units
Embark on an epic quest across Lunnain to save the legendary Seven Sisters
Climb the Sacred League to earn epic rewards
Take part in regular events and weekend Arena competitions
Features characters designed by Ryoma Ito (Final Fantasy Tactics Advance) and music by Ryo Yamazaki (Final Fantasy XIV)
It has been a long time since we have seen anything about Charlie Nash in the Street Fighter universe but after teasing him a couple of months ago, Capcom has officially revealed that he will be returning in Street Fighter V. The last time we saw him was in Street Fighter Alpha II in 1996 and despite many assuming that he was killed by M. Bison, it seems that he is very much alive despite having some patchwork looking skin.
Street Fighter V will be released on the PlayStation 4 and PC and Capcom also announced that they will be holding an online beta for the title where those who pre-order the title in North America will automatically be enrolled to enter the beta when it launches sometime in the future.
Fans of the Romance of the Three Kingdoms can soon make their mark on Chinese history as Dynasty Warriors 8 Empires is now available in North America and will be released in PAL regions tomorrow. Unlike the other versions of the game, Empires allows players to venture into the battlefield as their very own warrior, or a famous warrior from history if they so wish, and choose their own destiny.
Players will be able to select and team up with 83 unique characters, create unique looking horses, banners, and troops via an upgraded Edit mode. If a player chooses, they can even create a custom scenario to fit their own vision of Chinese history before they wade into battle.
Dynasty Warriors 8 Empires is available for the PlayStation 3, PlayStation 4, Xbox One, and PC though it is interesting to note that Koei Tecmo has announced a free-to-play “Free Alliances Version” will be released in March for the PlayStation 3 and PlayStation 4 where players can sample some of what the game has to offer with the option of purchasing content in seperate parts.
Here comes the FUNK! After a complete decade, Humanature Studios are bringing back two of the fliest aliens that ever hit a console in Toejam and Earl: Back in the Groove. Thought up by original creator Greg Johnson, this reboot of an amazing franchise has went to Kickstarter in order to revive the namesake, and thus far, it is looking awesome.
Back in the groove will play more like the original with an all-new stacked world that is still randomly generated, with new presents, stages, and earthlings on top of all of the fond ones we remember running from. So how is this possible without Sega? Well, Sega doesn’t own the rights to Toejam and Earl, which is why we have seen very little from the duo since releasing that so-so Xbox Original title years ago. Co-op is going to be a mainstay for the game, and though little details other than some screens have emerged, there are a ton of rewards available for those who make a donation. Check out the page here and get to donating!
Batman: Arkham Knight is just over three months from release and Warner Bros. Games have released a brand new trailer showcasing many of the famous villains Batman will have to take on in the final game in the fantastic Arkham Trilogy. Scarecrow has been busy reuniting the Rogues Gallery, including Two-Face, The Penguin, the Riddler, Harley Quinn, Poison Ivy and the new titular enemy the Arkham Knight. The game was recently awarded an “M” Rating by the ESRB and this trailer showcases that maturity in all its bloody glory.
You can check out the gritty trailer below and be sure to let us know what you think in the comments below. This is easily my most anticipated title for the remainder of the year. Batman: Arkham Knight will be releasing worldwide on PC, PS4 and Xbox One on June 2nd. You can check out an older three part trailer series by following the link.
Mario Party is back for its tenth entry (well 13th if you include the handheld entries Island Tour, DS and Advance) with Mario Party 10 and the game promises over 70 new mini games, boss battles and an assortment of game modes. Nintendo have boasted sales figures for the popular party series, revealing it has sold 39.6 million copies worldwide since the original Mario Party on the Nintendo 64.
One such mode is Bowser Party, that pits 4 players who use Wii Remotes against one player who uses the Game Pad to control Bowser. To avoid being burnt, bumped or blasted away, players using Wii Remote controllers must co-operate to escape Bowser’s clutches – all the more difficult when the Bowser player can use the buttons, motion controls and touch screen of the Wii U GamePad to wreak havoc in unsuspecting ways.
Another mode makes use of a selection of 10 available Amiibo (Mario, Luigi, Peach, Toad, Yoshi, Bowser, Rosalina, Donkey Kong and Wario) to create a new mini game board map, each with it’s own special feature such as Luigi’s board which features a Poltergust 5000 to suck up your opponents Stars. Amiibo can also be used to collect special in game Tokens that can provide power ups or alter one quarter of the game board to a theme of a different character. Personally my interest for the title went out the window when I saw the car, but these new modes do show some promise.
Any Amiibo can be used (so the Super Mario Bros. Mario Amiibo will work as well as the Smash Bros Mario Amiibo) however it should be noted only one set of game data can be present on an Amiibo at any one time, so say goodbye to your level 50 Figure Player from Smash if you want to use the same Amiibo for Mario Party 10. The game will be available in Australia from March 21st exclusively for the Wii U at a retail price of $79.95, or in a bundle with a Super Mario Amiibo Figure for $89.95.
Upfront I will tell you this: modern city building games are a guilty pleasure of mine. I enjoy planning out the various districts and zones of my city and then watching it grow as families and businesses move in. It’s a guilty pleasure of mine due to the fact that I’m terrible at playing them as my civic ambitions quickly outgrow my budget. I had not played any games in the Cities series before and was eager to get my teeth into Cities XXL. The original game was designed to be an MMO with players trading between cities and competing to build famous landmarks, which will probably explain some of the elements I will be talking about below.
Story
As you might be able to guess, there isn’t a narrative which runs throughout the entire game. The tutorial has a simplistic story to link the various missions together which are conveyed through static messages. The writing here is generally subpar and the attempts at comedy largely fall flat. What’s worse is that the tutorial feels like it does not sufficiently teach you the intricacies of various aspects of gameplay, but goes into confusing depth about the proper placement of bus and subway stops. Nonetheless, this type of game normally does not have a story as a selling point so we’ll leave at this.
Gameplay
Cities XXL is fairly rudimentary in its game design with most aspects of the city building genre on display. You are able to directly build various utilities and services in your city such as police, fire departments, and schools. You are also able allocate land to be zoned for various industries which vary from agriculture, heavy industry, and high tech. These in turn require that you zone various residential areas for different classes of citizens to meet the needs of industry. Each industry produces some manner of resource which is then further consumed by other industries in your city. Excess production can then be sold to other cities or to a megacorporation
This becomes the central mechanic with which you interact with the game. You create residential zones. You form industrial zones. Each of the zones are create can either be high, medium, or low density with varying levels of efficiency. You build schools, hospitals and whatever else your citizens need and. As long as their desires are met, your city will thrive and things will continue to function like clockwork with your city producing resources and cash. For most city builders, this forms the bulk of the experience as you continue the never-ending cycle of building and earning money from your creation so you can continue to build and earn more money. These games then typically provide you with the opportunity to destroy in creative and fantastical ways such as earthquakes, volcanoes, and sea monsters rising from the deep. If your first thought was of a child building a sandcastle and then smashing it, you would not be half wrong.
As far as I can tell, Cities XXL does not provide you with the option of creatively/destructively clearing the board. Instead, the game encourages you to repeat the process on another map with building an entirely new city. It encourages you to keep your hard-earned progress and instead trade resources between your various cities in order to improve their efficiency. The game essentially asks you continue the cycle of building and accumulation indefinitely across its various maps which have their own difficulty and resources.
This would not be a problem in and off itself if it were not for the fact that this process is extremely dull in the game. None of the building you engage in feels like it accomplishes anything besides increasing numbers in a spreadsheet. Everything feels far too abstract as resources and even services like police and clinics do not provide anything more to gameplay than simply satisfying a demand for security or healthcare. In other city building games, these services would provide some use to the prepared or paranoid player in staving off or mitigating some disaster. Instead, if your city is found to be lacking in doctors or police then your citizens will simply leave.
Another aspect which slows down the gameplay significantly is the fact that most construction options are locked off at the start. Major roads, industries, and even police stations are locked off until the city reaches an arbitrary number of citizens. This does force the player to pace themselves and stops the civic budget from being blown out too quickly, but it also means that your first hour or so is going to be zoning and rezoning housing and industry at the same density level (because higher density zoning is ALSO locked off). This aspect of the game makes the process a lot less fun for me.
One interesting mechanic which the game introduces and has kept from its original design as an MMO is the ability to build various famous landmarks. To try and break the monotony of my game, I decided I attempt construction of Himeji castle in my little European farming town. Building a landmark goes through three stages with each requiring different resources to complete. My city did not have enough resources of a particular type but by trading resources, I would be able to build it anyway.
Due to my developed agricultural industry, I was able to trade food for access to highly trained executive professionals. I was excited to finally have a concrete area into which I could deploy the resources I produced or bought into building something which wasn’t just another residential neighbourhood or office block. The game informed me that it would take a number of hours to complete the project in its entirety and I believe this was a holdover from when the game was originally designed as an MMO (since your city would continue to function after you logged off). As construction got under way, I continued to develop my industrial base (which was largely just farms and offices). When I had extra tokens I could trade, the trading window thus decided to negate my previous import deals when I attempted to import in more specialist tokens.
A pop-up informed me that I did not have a sufficient income to confirm the deal and that my imports in other areas would be cut back to save money. Why the designers thought it would then be apt to renege on my other deals rather than just blocking my new attempt to import more is beyond me. My attempts to renegotiate my previous deals came to no avail as evidently, the representatives of the megacorporation took offence at my ignorance of trading mechanics and thus refused to supply the same way they did before. I was quite confused by this sudden turn of events but didn’t worry too long as the game crashed soon after. It was at this point that I felt I had invested enough time in the game.
Visuals
This game is not anything spectacular to look at. When zoomed out, the buildings and cityscape appear quite dull. To further highlight the repetitive nature of early game, most of your city will look the same as building models repeat simply due to the high volume of low density buildings you need to put down. I guess this could be a comment upon the cookie-cutter nature of suburban life, but it would still feel like your city is bland and lifeless. These models also sometimes don’t match up with the building description as I found a ‘grocery’ which had an Irish pub as its model. The textures up close do not endear themselves to me either as they appear to be rough and unfinished.
The interfaces for various menus in the game are an anomaly amongst spreadsheets. They are capable of both flooding me with a deluge of information while also being Spartan enough to not have the specific detail which I’m looking for. Navigating between various overlays to see what’s going on in your city is similarly counter-intuitive and clunky.
Audio
I did enjoy the soundtrack to Cities XXL. The songs were a variety of soothing new-age sounding tracks to accompany the serenity of laying out grids on a map. After all the time I spent in the game and listening to them numerous times; I don’t find these songs to be irritating (so that’s a point in its favour). Nonetheless, the music is largely forgettable.
Overall
I cannot help but state that I am disappointed with this title. It was difficult for me to gain any enjoyment from it. It largely feels like an unfinished product with many jagged edges which needed more time to be polished. The city I built felt like it had no vibrancy or character to it as its citizens and industry felt far too abstract. Couple this lifelessness with an unattractive aesthetic and you’ll end up with a city builder simulation that simply isn’t fun to play. There are plenty of better titles in this genre which are more deserving of your time and money.
Capsule Computers review guidelines can be found here.
It seems like there is never a shortage of new content for Rockstar‘s Grand Theft Auto V. Every few weeks new online missions and user-created game modes seem to surface. Now, There is even more reason to play the award-winning criminal simulator, with the highly anticipated Online Heists and PC release date finally being announced.
Heists will be a playable part of the game from March 10th, when you will be able to engage in an insane 4-player cooperative gameplay experience, giving players the chance to team up to pull off a string of intense, multi-part raids and robberies across Los Santos and Blaine County.
PC owners can rejoice too, as their copy of the game will finally be available both at retail and as a digital download on April 14th. What secrets will be uncovered and how big will the PC community be? Only time will tell!
In addition to the announcements, we also have a couple screenshots of the game to share with you, so check them out below and remember to stay tuned to Capsule Computers for all the Grand Theft Auto news as it becomes available.
So you know how just about every game that gets released nowadays has an exclusive collectors edition (or even multiple different editions)? You shell out a few bucks more and you might get an art book, or a steel case to house your game in and the publishers get a little extra cash in their pockets. Well the guys at Techland and Warner Bros. have gone absolutely bonkers with this idea and introduced the one of a kind “My Apocalypse” edition of Dying Lightfor the not-so-meager price of £250,000.
Ok so now I have given you a moment to catch your breath, and contemplate WHY you would spend that much on Dying Light(or any video game for that matter) I will tell you. You get four copies of the game, each in a sexy steel book, real-life parkour lessons and some exclusive merchendise. Hm, I think I’m forgetting something… Oh right! You also get a god damned House!
Click to for full-size
The house comes fully fortified and ready to fend off even the biggest zombie horde, and the four copies of the game are great until the apocalypse hits and there’s no power to run your game console. This is definitely extravagant, but it isn’t unheard of – Grid 2 had a special edition that came with a car.
The first in a new series of videos describing the wide list of features in Project CARS, Bandai Namco have released an in depth look at the games Career mode including a look at the main menu, initiating the mode and how players can freely progress in nearly anyway they like. Players will be able to gain love on social media, appear in news stories and then use these accolades as leverage to gain sponsorship deals and the like. It definitely looks impressive and it’s pretty amazing that everything shown in this video is only related to one of four game modes.
Those looking to get their hands on Project CARS will have to wait a little longer thanks to yet another near release delay. The game is now releasing on April 2nd for the PS4, Xbox One, PC with a Wii U version also planned for release this year. You can watch the detailed developer video below.