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New Ember Trailer Teases a Brave New World in Call of Duty: Black Ops III

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Activision and Treyarch released a new teaser trailer today for Call of Duty: Blacks Ops III. The new trailer gives some background to the new setting, where the line between man and machine has blurred. Humans have now begun using cybernetic modifications that make them faster, stronger, and more perceptive. The US military is starting to implement these modifications into their soldiers to create the ultimate warrior. No word on how this will affect the Mason family, the stars of the previous two titles.

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Call of Duty: Black Ops III will be revealed in full on April 26, 2015. We are currently unsure if the new game will launch on PlayStation 3 and Xbox 360, but PlayStation 4, Xbox One, and Windows support is guaranteed.

Marvel and Telltale Game Series for 2017

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Announced earlier today in San Francisco, Telltale Games is teaming with Marvel Entertainment to bring a new adventure game series beginning in 2017.

Now, Telltale is no stranger to comic book team-ups. The game developer has worked with Image Comics to create its award-winning The Walking Dead series as well as with DC Comics for their Fables spin-off, The Wolf Among Us.

While we have no details other than what year they plan to release this first game, we can only imagine what Telltale Games could do with the entire Marvel Universe under their umbrella. We will keep you updated as we know more.

What Marvel property would you like to see Telltale tackle? Me, I’m hoping for Howard the Duck!

The Evil Within: The Consequence Available Now

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The Evil Within’s Julie Kidman has been one of the game’s more enigmatic characters, and since the game’s first DLC; The Assignment was released, players have been eager to see where this mysterious young detective’s story would end up. Well that time is now here, because the concluding chapter to Kidman’s story, The Evil Within: The Consequence is finally here.

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The Evil Within Season Pass owners can download The Consequence now for free, while those who are opting to purchase it individually can do so for $13.45. Bethesda have released a short trailer to show off the latest DLC in action that we have attached below, We have attached a small trailer below that shows off the new DLC in action so be sure to check it out.

Not a Hero Gets Demo Before May 7 Release

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With the release of Titan Souls done, Devolver Digital is still not about to take a rest. Today, the publisher has announced that Roll7’s upcoming cover shooter, Not a Hero, is now available to pre-order on Steam for Windows PC with a 10% discount and a free copy of Roll7’s first game, OlliOlli.

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Not only are you able to pre-order the game a couple of weeks before its release, but you can also download a “leaked” demo featuring four levels from Not a Hero now on Steam or on the British political faction, UJIP’s site via a Dropbox link (a.k.a. DRM-free). Let’s let the leader of the UJIP explain his reasons himself:

Roll7 is going to have to watch out now that the UJIP is coming after them. But at least the rest of us get to reap the benefits.

Not a Hero will be released on PlayStation 4, PS Vita, and Steam for Windows PC on May 7, 2015. And remember, a vote for BunnyLord is a vote for justice.

Titan Souls Review

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Titan Souls
Developer: Acid Nerve
Publisher: Devolver Digital
Platforms: PC (Reviewed), Mac, Linux, PlayStation 4, PS Vita
Release Date: April 14, 2015
Price: $14.99 (Buy Now)

Overview
I grew up playing video games, but I rarely look back to the days of 8- and 16-bit games with rose-colored lenses. Many who remember gaming in the mid-’80s to late-’90s like to recall the days when games had a limited number of lives. Health that did not automatically regenerate or simply had one-hit deaths. The days of boss battles and throw-your-controller-at-the-wall difficulty. Games that never had opening tutorials or training modes. When one puts in countless hours to conquering that one extremely difficult area you have been dying in for weeks only to have some anthropomorphic mushroom thank you then tell you your princess is in another castle.

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That said, I also remember the sense of accomplishment that came when defeating a difficult boss or beating that game you have been stuck on for weeks. Yes, the days when you did not simply complete or finish a game, but “beat” it; a term that makes it sound as if the game in question is on another team, fighting against you. Though, to be fair, many sure seemed to be back then. This brings us to Acid Nerve’s Titan Souls: a game with one-hit deaths, throw-your-controller-at-the-wall difficulty, and gameplay comprised entirely of boss battles.

Gameplay

Titan Souls does not have much in the realm of plot. All we know is that you play a young boy who must kill travel far distances to kill titans and capture their souls for some purpose unbeknownst to the player. Like many games from the 8- and 16-bit era, Titan Souls‘ focus remains primarily on gameplay.

You start off with a brief tutorial that simply tells you the button you need to press to roll and the one to shoot your arrow. This is as deep as the tutorial goes. Beyond that, Titan Souls just throws you inot the pool and expects you to swim or die. And you will die… a lot.

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Reminiscent of Team Ico’s Shadow of the Colossus, Titan Souls‘ gameplay focuses entirely on boss battles. There are no Goombas for which to test your accuracy. What makes these boss battles worse is the fact that you have one weapon which has but one shot: an arrow. Upon shooting the arrow, you must then collect it to use it again; either by holding down the fire button to call your arrow back – you cannot move while you are doing this – or running over to your arrow to collect it. You must also hold down the fire button if you would like it your arrow to go longer distances. But wait, there’s more. Not only do you simply have one context-sensitive weapon, but if you are harmed even once, game over. You die and are sent back to the checkpoint in whichever area you are in and must go back to the dungeon, cave, what-have-you that inhabits the boss and begin the battle all over again.

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The good thing is that each boss has the same single hit-point that you do, but that does not make the battle any simpler. You must discover wear the titan’s weak spot is upon each battle. Finding said weak spot may be obvious right from the start or take you a few deaths to figure out. For example, I was stuck on the second titan I encountered for a collected three hours because I was trying to kill him the incorrect way. But discovering the location your titan’s Achilles’ heel does not mean that you will be able to take them down now. Oh no, this is just a first step. Each titan is quite large and has many, many ways to kill you. Upon figuring out the weak spot location, you know must figure out the titan’s pattern. All the titans have a pattern that they follow. They will charge at you in different ways, they will not all have your deficiency of merely having one weapon, and they all have pretty pinpoint accuracy. After all, these titans have seemingly been defending their souls from Link wannabes like you for millennia. They know how to kill the likes of you. Then, upon learning the pattern, you will be ready to take that titan down and devour his soul.

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You see, taking down each titan comes down to three things: timing, accuracy, and loads of patience. I found a way to take down one titan within ten seconds, but only after 25 minutes of repeatedly getting killed while figuring out the best place for me to be when the titan darts in my direction and in which direction I should dodge when he does. There is no hand-holding in Titan Souls. You only have two moves, shoot and dodge. Do any of those incorrectly or at the wrong time and that titan kills you.

Now, I worry that this all sounds just torturous and in no way fun, but it really is a blast. If you come into Titan Souls with the belief that it is a Zelda game or an action-RPG brawler like a 2D Dark Souls, you will be disappointed. Titan Souls is an action-puzzler and each titan a new puzzle to solve. Each puzzle will take time and numerous mistakes. But – like the best puzzle games – once you solve it, you feel this wonderful, brilliant sense of accomplishment and glee that you kept trying and figured it out for yourself. And while Titan Souls is difficult, you never feel as if the game is working against you; this isn’t Ghost ‘n Goblins. Every time you die, it is very apparent that you erred and all you want to do is jump back in immediately to try bringing that titan down. If you aren’t too careful, you will end up losing hours, repeatedly saying to yourself, “Oh, I’ll get you this time…”

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Visuals & Audio

One of the first things you notice when entering the world of Titan Souls is just how gorgeous the game looks. Each area is so beautifully articulated and detailed that you will spend much of your time between titan battles just walking around and exploring the different areas on the map. The game’s visual palette of earth tones and lush greens in the forest and valley areas, dark reds and oranges in the fire area, and the bright blues and whites in the snow area do a spectacular job of causing the player to get lost in the beauty of it all. I cannot recall a game that put in such care and detail with a pixel art canvas since 2012’s Fez.

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As for the audio, David Fenn captures the essence of each area and the intensity of every battle with his soundtrack. Titan Souls‘ art and music work incredibly well together and it makes me long to pick up the soundtrack for the game for the next time I want to do backpack a fantasy world in search of titan souls. Or, you know, to play in my car on the way grocery store. Whichever comes first.

Overall

Titan Souls is definitely not a game for everyone. It can be frustrating, challenging, and may make you feel just a bit like a masochist for constantly coming back to it. But, in the day when everyone is playing From Software’s Dark Souls series and Bloodborne, Titan Souls is a welcome addition to the so-difficult-I-could-smash-my-console-into-a-million-pieces-and-be-happy-about-it genre of interactive entertainment. Games like this are what make Devolver Digital one of my favorite game publishers around and I hope this is just the first of many games we experience from developer Acid Nerve.

 

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Capsule Computers review guidelines can be found here.

New Omega Quintet Combat Details and Screenshots Released

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With Omega Quintet set to be released next week for the PlayStation 4, Idea Factory International has released a new batch of screenshots showing off the game’s combat system, primarily the Voltage Meter. This meter will start at various stages in combat and different music will play that will apply various buffs and debuffs to the combat arena.

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By triggering the Voltage Meter in Live Concert Mode fans will request various actions to be performed in battle to keep the concert going longer. It is also worth noting that players can cause what is called a “Field Break” on the enemy’s Magnetic Field allowing the player to perform extra attacks and deal extra damage to enemies allowing for easier Overkills. Depending on how many requests are fulfilled, overkills are performed, and various other tasks players will receive various bonuses at the end of combat including EXP bonuses.

Lord of Magna: Maiden Heaven Western Release Date Announced

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Today XSEED Games announced that Lord of Magna: Maiden Heaven will be released in North America at retail and digitally on June 2nd for $39.99 while Europe and Australia will be able to download the game through the 3DS eShop starting on June 4th for £24.99 / €29.99 / $49.95AUD.

In North America all first run copies of Lord of Magna: Maiden Heaven will include a bonus original soundtrack CD that includes 28 select songs from the game. You can check out a new gameplay trailer as well as a story description from XSEED below:

Lord of Magna: Maiden Heaven begins with a young innkeeper, Luchs, whose peaceful innkeeping days became numbered once he discovered a bracelet known as “Lachryma.” Suddenly accosted by strange fiends, he’s saved by a mysterious faerie encased in crystal whose memories are spotty at best. Luchs decides to help her recover these memories and, in doing so, encounters numerous other faeries just like her, each wielding unique powers and remembering a little more about their storied pasts as the entourage grows.

First Fairy Fencer F: Advent Dark Force Details Revealed

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Compile Heart first announced Fairy Fencer F: Advent Dark Force for the PlayStation 4 last September but since the company announced the title, we have seen nothing about the game. Well that changed this week when not only did Compile Heart release a teaser trailer, but this week’s issue of Famitsu reveals some early details about the game.

According to early scans (courtesy of Gematsu), Fairy Fencer F: Advent Dark Force is more of an expansion of the original game that diverges from the main storyline at the original game’s “Goddess Chapter” into new “Devil” and “Evil God” chapters that contain different characters depending on which one you choose and also turns Marianna into an ally.

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The title will now feature six characters in combat at one time as opposed to the original three and a number of new special moves and allies will be added to the game when it is released sometime this year in Japan.

The Witch and the Hundred Knight Revival Announced for PS4 with Playable Metallia

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Last year NIS America localized and released The Witch and the Hundred Knight and now after poorly trying to tease the game, they have officially announced that The Witch and the Hundred Knight Revival is coming to the PlayStation 4.

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The Witch and the Hundred Knight Revival is an enhanced version of the game with upgraded graphics (shown above) as well as added content in the form of a new gameplay mode that will actually make Metallia playable, a feature that many people wanted in the original release. Currently The Witch and the Hundred Knight Revival is set to be released on September 25th in Japan and we can expect more information to be revealed later this week when Dengeki PlayStation is released.

Natsume’s Book of Friends Season 4 Standard Edition to be Released on May 5th

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natsumes-book-of-friends-season-4-standard-editionBack in 2013 NIS America released the fourth final season of Natsume’s Book of Friends in a premium edition and now a little under two years later they are coming out with a standard edition of that release. Natsume’s Book of Friends Season 4 will be released on May 5th and it will contain the entire season and a few on-disc bonus features on 2 DVD discs and 2 Blu-ray discs.

Natsume’s Book of Friends Season 4 Standard Edition will cost $59.99 when it is released and it can currently be pre-ordered through Rightstuf though NIS America will likely add it to their online store in the coming days. If you are interested in the fourth season you can check out our review of the premium edition release of Natsume’s Book of Friends Season 4 here.