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Senran Kagura 2: Deep Crimson Review

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Senran Kagura 2: Deep Crimson
Developer: Tamsoft
Publisher: XSEED Games
Platform: Nintendo 3DS
Release Date: September 15, 2015
Price: $49.99 – Available Here

Overview
The Senran Kagura series was seen as such a risk to bring over to the West that when the original game managed to get released, it was given the digital only treatment. Thankfully, likely due to fan support, the series has blossomed in the West to the point that the subsequent PS Vita game was given a physical release and even the strange but enjoyable cooking rhythm game was localized. Now here we are with the continuation of the series’ core storyline in Senran Kagura 2: Deep Crimson for the 3DS.

Story
The beginning of Senran Kagura 2: Deep Crimson starts by retreading the end-game material from Senran Kagura Burst, likely so that new players can try to jump into this game without worrying too much about losing the plot but if you haven’t managed to play it yet then you’re definitely missing out. Anyways, the shinobi of Hanzo academy are infiltrating the evil Hebijo Academy in order to retrieve the school’s scroll that was previously stolen by the Hebijo shinobi.

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This leads to a number of bouts between the main girls in the series as Asuka and the rest of the Hanzo shinobi end up putting a stop to the leader of Hebijo, Dogen’s, plans to resurrect an ancient monster. After succeeding, the Hanzo students returned home while Homura, Yomi, Hikage, Mirai, and Haruka choose to become rogue ninjas and splinter off into a new group known as the Homura Crimson Squad and choose to live off the grid away from their old school and continue to train while taking small jobs where they can.

Despite Asuka and Hanzo’s win over Dogen, yoma continue to run rampant and their rise throughout the story leads to the former enemies teaming up in order to face off against these creatures and any other forces who stand with them. This leads to a couple of new interesting characters being introduced to the storyline in the form of the young Kagura and her protector Naraku.

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The meat of the storyline may be fairly standard but it is the interactions between the characters remains one of the best highlights of the game. With plenty of funny moments the cast really shines in this installment in the series as fans have already spent plenty of time getting to know them and their personalities as well as how they act with one another. That being said there, elements of the girls’ backgrounds go fairly unexplored in this installment release so newcomers may be lost in regards to certain elements of a character’s backstory if they never played Burst.

The core focus is mostly spent on the enjoyable interactions amongst the core girls while also introducing and exploring elements of the two mysterious aforementioned girls who are introduced in this game. It is worth noting that there are some fairly drawn out segments in the storyline that end up dragging it down a bit which is unfortunate since the prior game seemed to avoid this issue almost entirely.

Gameplay
Players have a number of ways they can play through Senran Kagura 2: Deep Crimson though most of the time you’ll be working on advancing the story in a manner that you would expect, with the story advancing as the player completes the story missions that require players to play as either a specific character or pair of characters.

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These missions can then be completed again however many times you wish with whatever character you choose to grind experience points. Other game modes include specialized missions that require the player to complete a stage given a certain condition (such as winning within a certain time limit or being unable to damage enemies with airborne attacks) with the reward being a shinobi stone that can subsequently be equipped to provide a certain buff to the chosen character. Finally there is the Yoma’s Nest mode that allows players to choose a character, or once again a pair of characters, to enter into a gauntlet of battles as they progress down a fourteen floor pyramid with fights getting increasingly difficult as you progress with no restoration in-between battles, making it a great way to earn XP, test your skills with certain characters, and of course unlock some cosmetic weaponry as a bonus.

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Combat in Senran Kagura 2: Deep Crimson has been refined with some elements from Burst and Shinovi Versus combined to create a fresh type of system. Players will be fighting on a 2.5D plane in this side-scrolling brawler using various combo attacks to take down opponents that range from other generic shinobi, to wooden dolls, to demons, and of course the other playable girls. Attacks are handled in a similar style to past games with X triggering most combos and mixtures of Y allowing for heavier attacks as well as adjusting the light combo.

You see, in this version most characters now can alter their combo attacks with the Y button either imbuing their weapon with a new ability or swap it entirely, expanding the capabilities of each girls’ unique fighting style even further. For example, Katsuragi can hover through the air using the power of wind and deliver faster blows, Hikage becomes faster with her deadly sword-whip, and Mirai swaps between her umbrella, a machinegun, and a grenade launcher making her the most versatile character on the roster.

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Each of the girls’ combo attacks are listed on the bottom screen making it easy to know what the character is capable of at any moment. Of course players will also be able to use the girls’ secret ninja arts after a Shinobi Transformation. Some battles begin with a character already in this form but after delivering or receiving certain amounts of damage a scroll will be earned allowing for a Shinobi Transformation, or at least three scrolls to trigger Frantic Mode. Shinobi Transformed characters will restore their health and clothing while allowing three different types of ninja arts (which remain just as entertaining as ever) to be performed to various levels of strength while the Frantic Mode strips the character bare for the benefit of increasing all the characters’ stats at the cost of a constantly draining health meter.

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Now I’ve mentioned pairs a few times so far and that is because one of the biggest changes to combat in Senran Kagura 2: Deep Crimson happens to be the fact that many missions and levels in Yoma’s Nest can be completed with two shinobi at one time. Players will now be able to select their primary character as well as a partner to bring into combat who will fight alongside you. This party member can be swapped to at the tap of a button and can even execute powerful team attacks that vary depending on the characters you have teamed up with one another. This adds an extra layer of depth to the combat system as well as the possibility to play with a friend and complete missions with them as the title supports both local and online co-op play.

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It is worth noting that thanks to the game’s transition into more of a 2.5D side-scrolling format that the camera becomes a rather annoying issue in this game. While it is possible to lock onto an opponent, it merely provides an arrow in the direction of that foe and their health bar. Controlling the camera is not possible for the most part and this often leads to attacks and skills missing an opponent far too often than one would like. This also becomes an issue thanks to the rather large difficulty spikes that come in the form of bosses in this game. While it is possible now to select between Easy, Normal, and Hard mission difficulties, the bosses that appear at the end of most levels are often capable of shrugging off attacks and dealing their own uninterruptable combo attacks that will likely see you facing a mission failed screen far more often than in Burst.

The fan-service level still remains a very prominent feature in Senran Kagura 2: Deep Crimson. As mentioned earlier, players can enter the Frantic Mode to strip down to their underwear immediately but whenever you take too much damage your girls’ clothing will be ripped apart, usually with the top and skirt/pants ripping separately over the course of a fight. The same can be said about your enemies as special skills will strip enemy shinobi of their outfits while cannon fodder enemies can be stripped with basic attacks.

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Character customization also returns in a big way as players still have free reign over the accessories and outfits a girl wears into battle with plenty of customization options available. This means that the changing room is back, including the ability to poke them in various places to hear their comments and turn the camera around their bodies and now the characters can be told to take specific poses if you wish it and, if you still have the AR cards for the 3DS, can be displayed in the world using system’s camera. This means the game is certainly for those who know what they will be getting into in that regard.

Visuals & Audio
While the Nintendo 3DS may not have enough capabilities to deliver the same polished character models found in Shinovi Versus, they have undergone a significant improvement over Burst. The character models have been given an impressive increase in quality and level of detail which is essential considering the fan-service element and the various options available in the dressing room and costume customization. There is even a humorous touch regarding Mirai’s shinobi transformation as she attempts to perform the same move as the rest of the busty characters only to hit herself in the chin.

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The environments have also been improved with some nice details here and there to keep things feeling fresh with some actual depth in most areas. It is worth noting that the voice track again features only the original Japanese voice work but at this point fans should be more than familiar with how each character sounds and for newcomers these characters are all performed well and fit their nature. The soundtrack features a number of enjoyable tracks that can be listened to in the game after you complete the level they play in.

Overall
While not as in-depth as the original game’s storyline, Senran Kagura 2: Deep Crimson still delivers an enjoyable story with plenty of humorous moments accompanied by a far more refined combat system with plenty of new elements to take advantage of. With the clothes ripping fan-service at an all-time high, difficulty spikes and camera issues may be a prominent issue with the game but that only puts a small damper on the latest entry in the series that continues to prove itself as a fun brawler.

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Capsule Computers review guidelines can be found here.

Xbox Newsbeat: September 21, 2015

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Good evening everyone! I hope you all had an enjoyable weekend and that your Monday-itis didn’t hit you too badly! Well even if it did we have the cure right here for you at Xbox Newsbeat! After last week’s Forza-specific installment, we are back to our regularly scheduled programming here at the Newsbeat, so strap yourselves in for all the latest and greatest news from Microsoft HQ!


Games with Gold – Tomb Raider: Definitive Edition Available as a Free Download Right Now

Starting off this week’s Newsbeat with a small but oh so delicious morsel – Tomb Raider: Definitive Edition is now available for Xbox One owners as part of the Games with Gold program. If you haven’t yet gotten into Lara Croft’s newest adventure, this is the perfect opportunity as its sequel; Rise of the Tomb Raider will be hitting stores on November 10th.

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Updates Available Today for Xbox App on Windows 10

Not only is there a new Games with Gold game available this week, but the Windows 10 “Xbox App” also has a fresh new coat of paint with a new update. The update brings the following features to life:

  • Real-time Friends list presence. Your Friends list will automatically refresh with your friends’ on/offline status and the apps and games in which they’re currently engaged – including whether the game they’re playing can be joined via multiplayer or party.
  • Real-time Activity Feed updates. No need to hit refresh to see new Activity Feed items; keep the Xbox app open and your Activity Feed will let you know when there are new items to view, comment on, like, or re-share.
  • Game progress comparison. Feeling competitive? Discover how you stack up against your friends on specific game progress by visiting the Achievements section of your profile and selecting ‘Compare.’ You’ll enjoy a side-by-side comparison of your selected friends’ progress on games you’ve recently played, including game completion percentage, Gamerscore and Achievements earned.
  • Console text entry. One of the most requested features from Xbox Feedback is being brought to the Xbox app on Windows 10 – the ability to use the Xbox app for text input on Xbox One. You will now be able to use the Xbox app and other inputs compatible with Windows devices – keyboards, touch keypads, and the like – to enter text in search boxes and more on Xbox One.

There we go folks, a short and oh so awesome way to break up the monotony of your Monday evening! Which of today’s two pieces was most interesting for you? Let us know in the comments below (if you aren’t too busy playing Tomb Raider that is) and make sure you stay tuned to Capsule Computers for all the Xbox news as it becomes available.

The Booth Babes of Tokyo Game Show 2015

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While the booth designs range from rather simple designs used to draw in fans of the series such as the one above or others attempting to grab as much attention as possible of those walking by with having an elaborate looking design as possible, as seen with World of Tanks below, the long tradition of booth babes continue to be a prominent feature of Tokyo Game Show with most of the booths featuring at least one or more girls dressed up in outfits to try and get those in attendance to stop by.

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Philip Federico spent plenty of time visiting these booths on the floor and of course ran into quite a large number of booth babes in his time so we have not only gathered nearly a hundred photos together but also have chosen my top three favorite booth babes from the event.

Third place goes to:

Xperia with a classy but attractive looking design that ranged from the silver shown below to golden variants:

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Second Place goes to

Sega’s Phantasy Star Online 2 where the company went the extra mile on this outfit:

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and finally the first place ranking goes to

DMM with many of their properties being promoted with numerous girls dressed up with outfits from their plethora of titles:

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That is far from all however as most of these booths had numerous girls, with a special shout-out going to Koei Tecmo’s variations with Atelier Sophie and Arslan: The Warriors of Legend. You can check out all of the photographs of the booth babes that we came across in attendance at the Capsule Computers Facebook Album as well as our coverage for the rest of Tokyo Game Show 2015 here.

Tokyo Game Show 2015 Cosplay Photographs

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Although the new announcements and playable demos for upcoming video games are the key highlight for Tokyo Game Show, that doesn’t mean that it isn’t a hot spot for cosplayers to show off their latest outfits, especially video game themed ones though it looks like more anime fans were in attendance this year.

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Throughout his time at the event Philip ran into a large number of cosplayers, including an annual Street Fighter cosplayer, many of which appear to have spent quite some time preparing for the event if the extensive amount of detail in their outfits are anything to go by.

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You can check out over one hundred and thirty photos of different cosplayers Phil saw during the event at the Capsule Computers Facebook Album as well as our coverage for the rest of Tokyo Game Show 2015 here.

Photos from the Tokyo Game Show 2015 Event Floor

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While most of the Capsule Computers staff was trying to keep up with the announcements made throughout Tokyo Game Show 2015 and various other activities, our own Philip Federico was wandering around the event floor, taking advantage of the thinner crowds that make up the first two days of the event which are open only to the press and businesses.

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Philip took quite a large number of photos from the event floor as he snapped up shots of numerous booths, the various statues that were created to help promote games such as Attack on Titan and the recently announced Gravity Rush, and of course plenty of other titles that weren’t highlighted too much thanks to the glitz and glammer of major titles.

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You can check out all of the photographs from the event floor on the Capsule Computers Facebook Album as well as our coverage for the rest of Tokyo Game Show 2015 here.

 

Tokyo Game Show 2015 sees 268,446 Attendees

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The Computer Entertainment Supplier’s Association announced that over the course of the four-day 2015 Tokyo Game Show event, 268,446 people managed to attend. The company then announced that Tokyo Game Show 2016 will be held from September 15th to September 18th.

It is interesting to note that while this was a very good year for Tokyo Game Show attendance, that this event fell a little under two thousand attendees short from breaking the record previously set by the Tokyo Game Show that was held back in 2013. For a full breakdown of how many people attended each day of the event you can find the provided numbers below:

  • September 17 (business day) – 29,058
  • September 18 (business day) – 29,557
  • September 19 (public day) – 97,601 (including 10,360 in Family Area)
  • September 20 (public day) – 112,230 (including 14,517 in Family Area)
  • Total attendance – 268,446 (including 24,877 in Family Area)

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Persona 5’s Opening Theme Previewed, Anime Announced

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Near the end of the Persona Special Stage show at Tokyo Game Show Atlus picked up the pace on their Persona 5 announcements. First they finally gave fans a glimpse at the opening video for the game as well as the opening theme which will be sung by Lyn and composed by Shoji Meguro.

Atlus then announced that there will be an anime of some sort created for Persona 5 sometime in the future, though the company did not state whether or not it would simply be a special prologue or a full-blown anime adaptation like Persona 4 was given a few years ago.

Mobile Strategy Game Dawn of Steel Ready for Launch on iOS

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Mobile Strategy Game Dawn of Steel Ready for Launch on iOS

High-profile mobile game by flaregames and Superweapon will be published on September 24th exclusively for iPad and iPhone

Karlsruhe / San Francisco – September 21rst, 2015 | Flaregames, a leading international developer and publisher of F2P mobile games, announced today that Dawn of Steel, a deeply tactical strategy game for iOS devices, launches worldwide on September 24th, 2015. The developer is Superweapon, a new studio comprised of friends who worked on prestigious strategy game franchises like Command & Conquer, Empires & Allies, Company of Heroes, and The Lord of the Rings. Dawn of Steel will be free to play and be available localized in 17 languages.

Klaas Kersting, CEO of flaregames, says: “I simply cannot overstate my excitement. Superweapon and flaregames worked so hard on this game. We’re very pleased with how it came out and are dying to see how gamers worldwide will react to it!”

Amer Ajami, President of Superweapon, adds: “We used the months since the game was announced to expand and polish the meta gameplay, giving Dawn of Steel a new strategic dimension. We also added more content, fixed bugs and incorporated feedback from hundreds of players. A developer’s work is never done, but we’re sure to have created a game that millions of players will love!”

Dawn of Steel aims to capture the essence of the real-time strategy genre for mobile devices: Players assemble squads of giant mechanized walkers, called Rigs, and direct them on an assault of enemy fortifications. Success depends on tactical prowess, quick decision-making, and precise movement. This is assisted by the intuitive direct-touch control scheme that gives the player many options of how to harness the mechanized power he’s controlling. To defend against these mighty armored behemoths, dealing destruction with surgical precision, is no easy feat: Players have to use cunning, strategic foresight and, again, tactical thinking, as base-building in Dawn of Steel is more than just unlocking and placing buildings. Commanders get to utilize stationary weaponry, which must be arranged carefully to maximise damage with overlapping lines of sight, and can launch automated counter-attacks through the use of unit-spawning buildings. They must align buildings within the effects of auxiliary installations to maximize their defensive potential, and this makes for base-building that is unmatched in tactical depth.

On the lush surface of the planet Leviathan, corporate armies battle for control of Plasma, the most precious resource of all. And on this very battlefield, the fate of Earth will be determined.

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About Superweapon

Headquartered in Southern California, Superweapon is a small team of game devs whose collective experience includes work on the Command & Conquer, Company of Heroes, The Lord of the Rings, Crysis, and Empires & Allies franchises. The studio has been working on Dawn of Steel since its founding in 2013.

About flaregames

flaregames is a fast-growing mobile game publisher and developer focused on creating fun, high-quality, free-to-play games for smartphones and tablets. The company has a pipeline of games in development internally, and is working with some of the world’s most talented mobile game developers to bring their games to mobile gamers.

The company was founded in 2011 by a group of industry veterans, including Klaas Kersting, the former CEO and founder of online games category leader Gameforge. flaregames is venture-backed, having raised $23 million from international VCs like Accel Partners and T-Ventures. Funds are used to employ industry-leading talent, build world-class games and ensure the company fulfills its destiny of becoming a major publisher reaching and entertaining the massive global audience of mobile gamers.

flaregames is based in Karlsruhe, Germany.

More information: www.flaregames.com

Project X Zone 2 adds Kos-Mos and Nintendo’s Lucina, Chrom, and Fiora

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It appears that even Nintendo is getting into the cross-over game with Bandai Namco‘s Project X Zone 2. During the company’s stage event at Tokyo Game Show it was announced that four new playable characters will be joining the cast and while one of these, Kos-Mos, was expected, the other three were not. Fire Emblem: Awakening‘s Lucina and Chrom will be available as a pair unit in the game while Xenoblade‘s Fiora will be paired up with Kos-Mos.

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You can check out the reveal trailer for these four characters below. As for the game itself, Project X Zone 2 will be released in Japan on November 12th while a North American release is planned for February 16th and European release slated for February 19th.

Final Fantasy XV Chocobo Riding and Fishing Introduced in Latest Video

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Although there are many dangers in the wild, that doesn’t mean that Noctis and his buddies will be spending all of their time in Final Fantasy XV fighting against enemies. During their Tokyo Game Show stage event Square Enix spent five minutes showing off two other things that players can spend time with. The main one happens to be Chocobo riding, leaving the car behind in favor of the maneuverable iconic birds that can leap around the environment and even slide while turning for sharper turns while the second happens to be a fishing mini-game.

The fishing aspect allows players to catch a variety of fish in different areas and even grill them up later for dinner in the camp. You can check out the footage below while Final Fantasy XV itself is set to be released on the PlayStation 4 and Xbox One sometime in the future.