Space Exploration Tile-Based Board Game Galaxy of Trian Goes Digital in 2015!
Choose a race, explore the galaxy and gather resources in Other Games digital board game
London – United Kingdom, 9th July 2015 – Independent studio Other Games Ltd. announced that in association with Creative Maker LLC, it will be bringing tile-based science-fiction strategy game Galaxy of Trian to digital platforms in 2015. Galaxy of Trian will launch as a free-to-play game on PC, Mac, iOS, Android and Web andfeatures cross-platform play across all formats and multiple game modes for solo and multiplayer gameplay, as players choose a race, explore the galaxy and gather resources.
“While we love the tactile feel and camaraderie of a traditional board game, we want as many people as possible to experience the Galaxy of Trian universe as possible” said Piotr Zygadlo, Studio Director on Galaxy of Trian. “With all the different game modes we have on offer here, whether you want to play by yourself, with friends next to you, or even friends on the other side of the world, we know you’ll have a blast with Galaxy of Trian.”
The Galaxy of Trian strategy board game was originally funded through Kickstarter raising $130,396 over a thirty day crowdfunding campaign. In Other Games’s digital incarnation, players select from one of four races and play against others as they stake claim over undiscovered areas of the galaxy.
In Galaxy of Trian players face series of battles competing for galactic supremacy. The single player game mode includes custom matches against AI and a full campaign mode. For multiplayer players can engage hot-seat mode, where players all take turns sharing one device. Online play is also available via server mode; players can play against friends or use matchmaking to challenge other players of a similar level and see who is the best strategist!
Taking into consideration the deeply strategy driven audience, additional planned features include a complex ranking system and match-making battles.
For more information on Galaxy of Trian check out the website.
Other Games Ltd is a small indie game development studios located in both England and Poland where most of studio team works and lives. With years of experience in developing casual games Other Games is now aiming in bringing more user friendly approach to indie games with their debut release Galaxy of Trian.
Action-RPG ‘League Of Angels: Fire Raiders’ Just Got Better With Great Update Adding Cool New Features & Content
Behind Every Successful League, There Is A Powerful Angel!
Massively popular F2P RPG League Of Angels: Fire Raiders published by GTArcade on iOS® & Android™ just got better with new update adding great new features and content.
To further increase the power of the league, and to utilize all heroes in the advancement of the team, the game now includes the Emblem Function. The Emblem Function is unique in that it grants emblem to specific types of heroes!
Guild Treasure is another exciting new feature. In the new update, Guild Treasure will be unlocked along with a new GVE method of play that encourages guild members to share goals and conquer them together. Aside from the rewards, it is a good way to bring players together and increase activity within the guild. Guild Instances are created from multiple chapters and stages. The daily target is set by the leader or vice leader of the guild a day in advance. Players get a reward with each challenge. Once the daily target is reached, each player gets to choose a treasure chest to open that contains a random reward. At the same time there are three newly designed rankings (Personal Daily Ranking, Personal Aggregate Ranking and Guild Aggregate Ranking) and Instance Shop. Battle in Guild Instance and gain Emblem Exp, Guild Instance Coin, Gold and Limitless Item.
The new version of Ancient Arena will get rid of the old system of single-team combat and now employs a three-team combat-system. When the player accesses the Ancient Arena, the game will automatically distribute 3 heroes and 3 angels with the highest BR in 3 separate teams, then the player will have the option to complete the rest of the formation with 1 click. This formation will be the player’s defensive formation. The player can alter formation according to the opponent’s team set up.
Finally, 7 new heroes and 2 new angels are included and more will be available regularly.
League Of Angels: Fire Raiders is available to play from here:
Back in 2009, I don’t think anybody knew just how big the Batman: Arkham series was going to be. Now, six years later and after five games, a bunch of comic books and a movie we are finally saying goodbye to the Caped Crusader. After six years of us as players being the Batman, we, along with the developers are hanging up the cowl. With a new mystery to unravel and new villains to apprehend, is Batman: Arkham Knight a worthy swan song for the series, or have Rocksteady taken the game one installment too far?
Story
Set a few months after the events of Batman: Arkham City, Arkham Knight pits the Caped Crusader against the Scarecrow, who has forced an evacuation of the whole of Gotham City so that he, and the rest of Batman’s rogue’s gallery can not only claim Gotham as their prize, but aim to break the Batman and show the world that he is not the hero that everyone thinks he is. Joining the Scarecrow in his crusade against the Bat is the Arkham Knight, a mysterious soldier who has bears a grudge against Batman and is willing to bring a multi-billion dollar army to help him enact it.
Arkham Knight manages to draw on 75+ years of Batman comics, cartoons and movies to create a story that perfectly does justice to everything that has come before. The way that Arkham Knight’s narrative plays out is very evocative of the Detective Comics stories where Bruce is pushed to his absolute limit in his search to uncover the facts of the case. “What’s Scarecrow’s plan?” “Who is the Arkham Knight?” And “What will happen to the Gordons?” Are just some of the questions that we as players are subject to as we play along, and while some of the story threads don’t really pay off in the end, the whole package feels like a Batman story.
A huge part of what makes this feel like a Batman game is the same as what made Arkham Asylum and Arkham City so great; the developer’s have nailed the world that Batman lives in and the characters that inhabit it. Some of Batman’s greatest on-screen interactions came from this game alone. The banter with Catwoman, Nightwing, Robin and Oracle really made the whole thing feel like a proper Batman experience.
SPOILERS AHEAD
While this is a Batman game, Mark Hamill has returned (after vowing he was done with the character) to steal the show as none other than the Joker himself. While the Joker died at the end of Arkham City, the character lives on in Batman’s mind as an almost cancerous growth that he cannot avoid. In his role as an internal antagonist, Hamill has delivered possibly his best performance as the Clown Prince of Crime. I don’t want to spoil too much more but I will say that the Joker is my favourite character from Arkham Knight and he isn’t even really there!
While the story does show that the creators have a lot of care and love for the rich Batman lore, there is one part that really sticks out like a sore thumb to me – the character of the Arkham Knight himself. Now, almost any longtime Batman fan would have been able to pretty easily guess the identity of the one man who was so driven with destroying the legacy of Batman, and that’s the problem. Rocksteady vehemently stated when the game was first announced that the Arkham Knight was not a preexisting character but a brand new creation, and that is just blatently untrue. I’m trying to avoid spoilers here but the identity of the Arkham Knight is merely a stop-gap between a longtime character’s vigilante persona’s. However, all that aside there just simply isn’t a pay-off after the reveal. There’s a brief (and I do mean brief) emotional interlude where Batman tells Alfred who was under the mask, and then he is saved by the Arkham Knight a little later on with no warning and no explanation. It almost feels like the game is missing a chapter or two of exposition.
Gameplay
Like the games that have come before it, Batman: Arkham Knight really lets you feel like you ARE the Batman. The game does this by utiliting its incredible free-flow combat system, and by taking down foes in the stealth-based predator missions. The free-flow combat is much the same as it was in previous Arkham games, and allows you to utilise strings of attacks with such finesse and precision that the combat really does live up to the “Free-flow” name. Not only that, but you also have access to just about every single one of the Dark Knight’s gadgets during combat, allowing you to create magnificent looking combo attacks with a few short button presses.
A few sections of the game have Batman teaming up with one of his allies, and working in tandem to take down thugs (or robots). Switching back and forth between Batman and Robin made my inner child cheer with glee as I took control of the Dynamic Duo themselves and laid waste to some thugs. Thankfully these sections are sparse, meaning that they never feel tired or stale.
While the combat is undeniably fun, I have always been a fan of the game’s Predator challenges, and this game is no exception. Hiding in vents and perching on gargoyles while waiting for the perfect opportunity to strike just feels SO Batman, and is an experience that can’t really be replicated on film (for a few pretty obvious reasons) but laying in wait and planning a trap before springing down and taking down several enemies at once is just an amazing experience.
There are also a wide array of side-quests to do featuring notable Rogue’s Gallery members such as Hush, Two-Face, Penguin and others (although for the first time in the main series, Bane is absent) as well as an infuriatingly complex series of collectibles to find which unlocks a confrontation with the Riddler. These would serve as cool little side-quests if that’s all they were, but to get the game’s full ending, one must 100% complete them. Yep, you heard right, before the game give you its full ending you need to have found every Riddler trophy, rescued every fireman and stopped Two-Face from robbing the banks in Gotham. A little frustrating? Yeah kinda, but at the same time it is good to have finally earned that reward at the end of the game.
So finally the Arkham games have introduced the Batmobile as a fully playable vehicle that you can hop into and charge down the streets of Gotham. It should be exciting, it should make the blood rush through your veins and it should make you feel more alive than ever to jump behind the wheel of the iconic car, and I’ll admit that it does… but that excitement soon fades. The Batmobile is a clumsy, awkward, downright frustrating gameplay mechanic that feels like it takes more away from the game than it adds.
I almost feel that the Arkham games got their modes of transport mixed up a bit. The gliding that you do in Arkham City is still present in Knight and is a much more effective method of getting from point A to B than driving through the narrow and twisting streets is. Due to this, there are huge sections of the game that feel like they have been designed entirely to justify the Bat-tank’s existence in the game. After beating certain enemies in the game (like Two-Face or Man-Bat) you put them in the trunk of the Batmobile and have to drive them back to GCPD yourself, artificially adding onto the time that each mission takes. Not only that, but several missions have you performing stealth operations as your giant mechanized war machine – ducking behind buildings in order to sneak up on opposing tanks and blow them up without being seen. It borders on the ridiculous and honestly I didn’t find many of the Batmobile missions all that enjoyable to play.
Visuals & Audio
Batman: Arkham Knight is the most gorgeous, well-rendered, playground of any Batman game, ever. Gotham City is finally realised in all of its dim, dank glory and it becomes your playground. Not only does Gotham City look amazing, but the characters have never looked so good. The new armored Batsuit combined with the visual overhaul has made Batman look more frightening to villains than ever.
The visuals are one thing, but the real star of the game’s presentation is the voice acting. Everyone brought their A-Game to this one, from veterans Kevin Conroy and Mark Hamill, to series’ newcomer Jonathon Banks, who provides an ever grittier Gordon voice than I think any of us are used to. The sound effects are just as exciting with every punch, kick and bone breaking being met with its own distinct “crunch.”
One thing I will say though is that whenever the camera showed Batman’s whole face/cowl (especially during cutscenes) there was just something really off about his eyes. It created a very uncanny valley moment because it looked almost real but there was just something wrong about them, like they were mis-sized for his head or the cowl.
There have been a tonne of reports on performance issues for PC players but sadly there are still issues on consoles. More than once I had my game completely lock up and freeze, forcing me to completely close out of the game and relaunch it, losing some amount of progress in the meantime. There was also one particular section where I had to run a vehicle off the road and interrogate the driver, but I happened to do so right near a body of water, causing the van to careen into the Gotham City River, leaving me unable to finish that quest without reloading the whole thing again. These issues are minor compared to those plaguing PC players, but they still mount up and become a frustration as they do.
Overall
After five games, two comic book series and an animated movie tie-in, Batman: Arkham Knight sees the conclusion to the epic Batman: Arkham saga. While not a perfect game, Arkham Knight is more than a fitting swan song for the series. Managing to capture the essence of everything that is Batman, while at the same time putting their own spin on things too. Shame that the big Arkham Knight reveal and Batmobile gameplay were the biggest touted additions to the series and neither did anything particularly well for the game. Eitherway, Arkham Knight will go down as a worthwhile chapter in the best superhero videogame franchises of all time.
Capsule Computers review guidelines can be found here.
Warner Bros. announced that several members of the Doctor Who cast will be voicing their characters in LEGO Dimensions. Peter Capaldi, Jenna Coleman, and Michelle Gomez will be lending their voices to the game as the 12th Doctor, Clara Oswald, and Missy, respectively.
Doctor Who will get its own level in the LEGO Dimensions starter pack. Additionally, the “Doctor Who LEVEL pack” will contain a new level, a minifigure of the 12th Doctor, along with parts for a LEGO TARDIS and K9. Players will be able to play all 12 Doctors in the game. Once the 12th dies, he will return as the first, and the player will have to work their way back up to the 12th Doctor. The “Doctor Who Fun Pack” comes with a Cyberman minifigure and parts for a Dalek. As with all LEGO Dimension kits, each object can be rebuilt up to three times to send three different things into the game.
LEGO Dimension launches on September 28th for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Wii U.
We hope you enjoyed your Independence Day weekend in Grand Theft Auto Online. If you still got some cash stocked up after your wild Americana shopping spree, then “Ill-Gotten Gains Update: Part 2” will have plenty of new ways to blow your cash.
The update is bringing in some new cars, like the luxurious off-roader Coil Brawler and the low-ridin’ Vapid Chino. If you’re planning a water getaway, then the new Lampadati Toro will get you into safe harbours in a jiffy. Those who need some more firepower can visit Ammu-Nation for the new single shot Marksman Pistol or the solid gold knuckle dusters.
If you’re too poor in real life to own an iWatch, then at least you can have an iFruit Snap Watch in game! The new watch is part of a line up of brand new clothing and accessory lines cropping up in stores.
The update is particularly good for console gamers. The Lab radio station was previously a PC only radio station that played tracks from the Welcome to Los Santos soundtrack. Now, all four consoles will be able to groove to the album in game.
Additionally, a major patch has been pushed out to all five platforms. Alongside the usual bug fixes, some quality of life features have been added to the game, like cutting down load times for the in-game leaderboard. The full patch notes can be found at the Rockstar’ssupport page.
There will be a Social Club Event Weekend celebrating “Ill-Gotten Gains Update: Part 2” this weekend, but no further information has been released at this time. We are likely to see an announcement from Rockstar by Friday.
Computers peripheral giant Logitech announced a major rebranding campaign to embody bold and simple designs in its products. The company’s well known eye logo is going the way of the dodo, in favour of a simple font design.
The company has been in the process of changing the corporate culture since 2013, but now this change will be hitting the public face of the company in the form of the new Logi product line. Logitech looks to refocus their product line to fuse high levels of engineering and design.
Expect the Logi branding to pop up on existing and upcoming product lines in bold and bright ways in the near future. Logitech hasn’t announced which product lines will get the Logi treatment first. It’s safe to say that their mobile products will most likely be first in line, as the photos that accompanied the graphics heavily favour mobile accessories like the UEBoom and the Azzurro KeysToGo keyboard.
Doctor Who™ Travels Across Time and Space in LEGO® Dimensions™
Warner Bros. Interactive Entertainment revealed today at San Diego Comic-Con details about Doctor Who™ in LEGO® Dimensions™, the upcoming entertainment experience that allows players to expand their imaginations beyond traditional gaming to merge physical LEGO brick building with interactive console gameplay. Peter Capaldi, who plays the 12th Doctor, Jenna Coleman, who plays Clara Oswald, and Michelle Gomez, who plays Missy, will voice their respective characters from the long running British science fiction television series in LEGO Dimensions.
In a new trailer giving the first look at the Doctor Who gameplay, worlds collide in ways only possible in LEGO Dimensions, such as the TARDIS popping up in Gotham City and Hill Valley, the Doctor battling alongside Homer Simpson in Aperture Science, riding a haunted mine car with Scooby and Shaggy, or fighting alongside Kai and Cragger in a Ninjago battle arena.
Doctor Who, which has never before been in a LEGO videogame, will be playable in the LEGO Dimensions Starter Pack with a complete Doctor Who level where the game’s heroes continue their quest while encountering Daleks, Cybermen and other adversaries from the Whoniverse.
Fans who want more Doctor Who in LEGO Dimensions will be able to purchase the Doctor Who Level Pack which includes an additional mission-based Doctor Who level, along with a LEGO minifigure of the 12th Doctor and LEGO models of the TARDIS and K-9, all playable in the game. When the 12th Doctor is defeated in the level, he returns as the 1st Doctor and then regenerates back up to the 12th Doctor again. The interior of the TARDIS will reflect the corresponding Doctor the player embodies or can be manually selected. There’s even a jukebox inside where players can choose among different versions of the Doctor Who theme music. The TARDIS and K-9 models can each be physically built and then rebuilt twice to do entirely different things in the digital game for massive variety.
There will also be a Doctor Who Fun Pack, which includes a playable Cyberman minifigure and Dalek model which can be physically built and then rebuilt twice for a total of three different objects.
Launching September 28, 2015, LEGO Dimensions will be available for Xbox One, the all-in one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems and the Wii U™ system from Nintendo.
9th July 2015, Sydney – Milestone s.r.l., one of the world’s leading developers and publishers specialising in the racing genre, announces that MotoGP™15 is now available in stores. The game is now playable on PlayStation®4, Xbox One, the all-in-one games and entertainment system, Windows PC, PlayStation®3 and Xbox 360.
Starting from today, the amazing DLC MotoGP™15 4-Stroke Champions and Events* is available for purchase. It includes the Champions of 4-Stroke Bikes that have made the history of the MotoGP™, plus 18 Special Events for a full charged adrenaline experience. The aim? Relive the best moment of Rossi, Capirossi, Biaggi, Stoner, Xaus, Hopkins, Gibernau and much, much more.
The new features of MotoGP™15 are: Private Team, GP Credits, Customization and the brand new game mode Beat the Time and Real Events 2014.
PRIVATE TEAM OR OFFICIAL TEAM?
The first step is to create your own rider (name, face and principal physical characteristics) for becoming a World Champion. You’ll start racing as a Wild Card and subsequently you’ll be able to negotiate your future career by choosing one of the official teams participating in the 2015 championship, or choosing sponsors to race with your own Private Team, taking to the track alongside the existing teams. Negotiations hinge on your performance during races, meaning your customisation options and resulting appearance are directly linked to your in-game objectives. The private team doesn’t exclude the chance to race with the Official ones and then come back to your own. The aim is always the same. Win the World Champion Title.
GP CREDITS:
The GP Credits represent the virtual currency available in MotoGP™15. You can earn them into the career mode once you reach some of the objectives proposed by teams and sponsors. After having collected a specific amount of GP Credits it will be possible to buy 40 different liveries with official colour schemes and more than 20 bike models across 3 classes, MotoGP™, Moto2™ and Moto3™, that will increase the customization possibilities of your Private Team and enrich your own garage.
CUSTOMIZATION:
One of the standout features of this new chapter dedicated to the motorcycle world championship season – a defining characteristic of the 2015 edition of the official videogame of the MotoGP™ – is bike, rider, and team customisation, with more than 100 accessories available for purchase. Bike: choose from more than 20 bike models across 3 classes, MotoGP™, Moto2™ and Moto3™, choose from 40 different liveries with official colour schemes, and consider offers from the main sponsors to accept their sponsorship during races. Rider: change the colour scheme of your leathers to match your bike, buy boots and gloves and choose your rider’s face. Motorhome: transform your game experience with 3 different motorhomes (Basic, Mid-Range and Top-Range), so your avatar can live in a manner befitting to their level of stardom.
ARE YOU READY TO BEAT THE TIME?
In this compelling new race players are assigned a specific bike on a specific circuit. Riders from the different classes featured in the game have set records on that circuit and on that bike. Your aim is to beat that record.
2 STROKES BIKES, REAL EVENTS 2014 AND 2015 SEASON:
Other new features for MotoGP™15 include the introduction of the two-stroke bikes that made MotoGP™ history, all the teams, riders and bikes from the 2015 season, and Real Events from the 2014 season, for a complete experience that is unique in its genre. After the success in 2014, we see the return of the Real Events game mode. This amazing Mode offers the chance to relive more than 50 events selected from the most thrilling and challenging moments in the last season. Take control of the situation and redesign the history to achieve a specific target set by the system.
MotoGP™15 has been developed at Milestone studios in Italy. It is now available forPlayStation®4 and Xbox One for $99.95, PlayStation®3 and Xbox 360 for $69.95 and Windows PC for $49.95.
*The DLC is free for those who have purchased the PS4 & Xbox One Day 1 Edition. The content remains purchasable in the digital store (PlayStation Network, Xbox LIVE and STEAM™) for 12,99€.
About Milestone
Founded in Milan in 1996, Milestone S.r.l. is Italy’s leading videogame developer. It is recognised as one of the world’s most prominent racing game specialists. The company has established a reputation for exhaustive attention to detail combined with an obsessive pursuit of quality – features that have been the trademark and philosophy of the company since its inception. The SBK® Superbike World Championship series, MotoGP™, MXGP – The Official Motocross Videogame and the official game of the FIA World Rally Championship bear testimony to our continuing commitment to excellence. For more information please visit www.milestone.it.
About MotoGP/Dorna:
Dorna Sports is an international sports management, marketing and media company, founded in 1988. The organisation has its headquarters in Madrid, and further branch offices in Barcelona, Rome, Amsterdam and Tokyo. Dorna has been the exclusive commercial and television rights holder for the FIM Road Racing World Championship Grand Prix MotoGP since 1992. With more than 60 years of history MotoGP™ is the pinnacle of motorcycle racing. Dorna has an all-encompassing Grand Prix event management philosophy, with 360º direct involvement in all areas of the MotoGP™ World Championship. Dorna has additional involvement in further motorcycling events, such the eni FIM World Superbikes Championship (WSBK), the FIM CEV Repsol International Championship and the Red Bull MotoGP Rookies Cup, which seeks to promote the development of the next generation of riding talent.
“ ”, “PlayStation” and “” are registered trademarks of Sony Computer Entertainment Inc. Also, “” is a trademark of the same company. All rights reserved.
While the Star Wars franchise is set “a long, long time ago. In a galaxy far, far away…” we here living in the present are turning our heads to the future in anticipation of Disney Infinity 3.0’s launch. Well, the force is with us today my friends as Disney have officially announced that the highly anticipated toy/game hybrid will be available on September 3rd, 2015.
So I hear you all out there asking “There’s so much Disney Infinity 3.0 stuff that’s been announced, what can I actually get on September 3rd?” (I know I was asking myself the exact same question as I read through my email this morning), and you will all be happy to know that there is a LOT of content available right out of the gate, namely:
Disney Infinity 3.0: Star Wars Starer Pack:
Twilight of the Empire Play Set Piece
Ahsoka Tanofigure
Anakin Skywalker figure
Star Wars Power Disc Packs
Star Wars Figures:
Yoda figure
Obi Wan figure
Star Wars Rebels figures:
Kanan Jarrus
Ezra Bridger
Sabine Wren
Zeb Orrelios
Inside Out Play Set, including;
Joy figure
Anger figure
Inside Out Figures:
Sadness
Disgust
Fear
Disney Figures:
Mickey Mouse
Minnie Mouse
Sam Flynn
Quorra
Olaf
Tomorrowland Power Disc Pack
Available exclusively on PS4 from Target in Australia and EB Games in NZ, players can also pick up the special edition of the game which comes with not only the standard Starer Pack contents, but is the only place to get the special Rise Against the Empire Play Set, Luke Skywalker, Leia Organna and Bobba Fett figures (these will be available independently later this year.)
Lastly, if players pre-order their Starter Pack from EB Games stores, they will also get the bonus Toy Box Takeover expansion disc for free. Toy Box Takeover allows you to use any figure from the entire Disney Infinity lineup to travel to various worlds and do battle against evil villains who threaten to destroy the Toy Box forever!
So that’s what’s available at launch, but what about the future? Well October will see the release of the Rise Against the Empire Play Set featuring all of your original trilogy favourites, but even sooner than that players will have a chance to get their hands on upcoming characters like Darth Vader, Ultron and the Hulkbuster Iron Man.
If you are heading down to SDCC this year, firstly I am super jealous of you and secondly you need to make sure you head to the Disney Infinity Pop-Up Shop at 815 J St. (near 8th St.), where the DI crew will be giving fans the first chance to play with those characters in Play Sets and the brand new enhanced Toy Box mode. Here are the times that the stand will be running, so you can make sure you get in on the action:
Pop-Up Shop Public Hours (PST):
Wednesday, July 8: 3PM-10PM
Thursday, July 9: 3PM-7PM
Friday, July 10: 3PM-10PM
Saturday, July 11: 3PM-10PM
So if you are an Infinity fan who is down at the ‘con, then make sure you check it out! For the rest of us, it is a long wait until September so to pass the time you had better make sure you stay tuned to Capsule Computers for all the Disney Information as it becomes available.
The original announcement for Batman: Arkham Knight’sfirst story DLC was a bit short on visual goodies. Warner Bros. is addressing the lack of visual stimulation by releasing a high-octane trailer of “Batgirl: A Matter of Family.”
The trailer sets the stage for the Batgirl DLC, where Joker has kidnapped Batgirl’s father Commissioner Gordon and threatens to kill him if Batman shows up. With the help of Robin, Batgirl will kick ass and take names to put a crimp in Joker’s plan. Afterall, Joker can’t kill Commissioner Gordon if Batman doesn’t show up. The trailer caps off with Joker and Harley Quinn together, who hasn’t shacked up with Poison Ivy in this universe quite yet.
Batman: Arkham Knight “Batgirl: A Matter of Family” will launch on Xbox One and PlayStation 4 on July 22 for $10.45 AUD or $9.99 USD. No word yet on the PC version still.