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Project CARS Old Vs. New Car Pack Out Now

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Project CARS has released yet another pack for it’s On Demand DLC service. The latest pack is called the Old Vs. New Car Pack and features three retro machines and their modern-day counterparts from the factories of BMW, Ford, and Ruf.

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Introduced in 1964, the Ford Mustang quickly became one of the company’s most-recognizable models, single handedly starting the muscle car revolution that shaped the American car market for more than a decade. Now, in 2015, the Mustang GT is the newest addition to Ford’s iconic range. Powered by a massive 5-litre V8 engine and delivering more than 428hp of power and 528 Nm of torque, buyers can choose between a full manual and automatic six-speed gearbox.

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Based on the Porsche 911 3.2, the 1987 CTR Yellowbird is one of Ruf’s most iconic models, and one that helped build their reputation for building no-compromise sports cars. The 3.4 liter twin-turbocharged flat six engine provided 469hp from two large turbochargers and intercoolers, and had been equipped with a new Bosch Motronic as well as an ignition setup originally designed for Porsche’s 962 Group C race car. Thanks to extensive weight-saving measures such as usage of fibreglass and aluminium, the CTR weighs just 1150 kilograms, resulting in a very impressive performance.

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BMW’s 2002 Turbo road car made the history books in 1973 by becoming Europe’s first-ever mass-produced road car powered by a turbocharged engine. The 2002Turbo’s two-litre four cylinder engine provided 170hp of power, a figure that made the 2002 one of the most powerful cars on the road during its time. Built to the Super 2000 touring car regulations, the 320TC is BMW’s weapon of choice for competition in the World Touring Car Championship (WTCC) and countless national touring car series around the globe. Weighing 1170 kilograms, the car is powered by a 1.6 litre DI-turbo four-cylinder engine and a full adjustable six-speed sequential gearbox. Driven by veteran touring car aces such as Tom Coronel, Franz Engstler & Stefano D’Aste, the 320TC clinched five world championship wins.

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Project CARS is out now for the PS4, Xbox One and PC. A Wii U version was in the pipeline but was cancelled due to the systems specs.

Shovel Knight Amiibo & Mega Yarn Yoshi Price Detailed

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Yacht Club games have apparently been working with Nintendo for over a year to bring out an Amiibo for their most popular character, Shovel Knight! This will mark the first Amiibo to not be first created by Nintendo. Not only does this new Amiibo look great, but it also unlocks some cool features in Shovel Knight and is planned to be supported in future Yacht Club titles for Nintendo consoles.

The list of features this little Amiibo brings includes:

Cooperative Multiplayer (exclusive to Wii U)!

  • Join a friend’s Shovel Knight campaign and shovel together!
  • Use new cooperative moves to help each other out along the way!

Deep Customization!

  • Level up by defeating enemies and finding treasure!
  • Earn all-new relics, abilities, and powers you never thought possible!
  • Customize the look of your Shovel Knight with cool and crazy cosmetic options!
  • Use your custom amiibo seamlessly between 3DS and Wii U!

Exclusive Challenge Stages!

  • Battle your way through amiibo exclusive challenge stages that take advantage of the new amiibo relics and abilities!

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In less great news, the price for the recently unveiled Mega Yarn Yoshi Amiibo has been revealed. The giant woolen Yoshi will retail for $59.95 in Australia, about the same price as most Wii U titles retail for. It has the same functionality as a standard Yarn Yoshi Amiibo.

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What do you think of these latest addition to the Amiibo family? Let us know in the comments below.

Rainbow Mika Joins Street Fighter V’s Roster

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Capcom has revealed that the colorful Rainbow Mika, often simply called R. Mika, will be joining the already announced characters of Ryu, Chun-Li, M. Bison, Birdie, Nash, Cammy, Ken, Necalli, and Vega in Street Fighter V. Rainbow Mika will be playable this weekend at Capcom’s booth during PAX Prime which is being held in Seattle.

To go along with Rainbow Mika’s reveal, Capcom has released a number of new screenshots and a trailer showing her in action in Street Fighter V. They have also detailed the character and given fans some information regarding her V-Skill and V-Trigger and you can check that out below.

R. Mika’s wrestling prowess will be on full display in Street Fighter V, as she dazzles opponents with a large variety of high-flying moves. This time around, her wrestling tag-team partner Nadeshiko also assists in the fight!

By calling Nadeshiko at the right time using R. Mika’s V-Trigger ability, you’ll be able to setup sneaky attacks and punishing command grab mix-ups that are sure to knock the stuffing out of your opponent. Players who enjoy close-combat guessing games and striking fear into the hearts of opponents will find R. Mika an absolute delight to play.

V-Skill: Mic Performance

R. Mika pulls out her trusty microphone and gives a heart-pumping monologue to the crowd. The longer the buttons are held down, the more powerful her normal and special throws become!

During her monologue state, she is able to absorb one hit from the opponent and can also cancel the speech at any time by letting go of the buttons, causing her to fling the mic at the opponent.

V-Trigger: Nadeshiko (3 Variations)

Now this is wrestling! Depending on the direction held during the V-Trigger activation, R. Mika’s faithful tag-team partner will deliver a surprising, high flying attack at the opponent from different angles: neutral (body splash from above), hold back (dropkick from the front), hold forward (dropkick from behind)

The different variations keep opponents guessing and afraid to hit buttons, perfectly setting up R. Mika’s damaging command throws.

Hatsune Miku: Project Mirai DX StreetPass Features Detailed

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A number of new English screenshots for Hatsune Miku: Project Mirai DX have been released by Sega and this time around they focus on introducing the game’s various StreetPass features. In the game players will be able to create their own song using a number of various elements including vocaloids, traditional instruments, synthesizers and chiptunes.

This tone that can be created can then be shared via StreetPass to anyone else who happens to have a copy of the game. Of course if you change your tune, then the updated tune will be transferred over next time you manage to pass that person. Profile cards will also be shared this way and these cards can be customized with a variety of backgrounds, character poses, taglines, and messages with more unlockable by playing the game.

Pokemon Championship Season 2016 Details Released

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UPDATE: From original time of writing, The Pokemon Company International have since revised the point allocations for the Video Game Championships to reflect feedback from the community. The points are now much more generous and less top heavy. For reference, the original article containing the old points system remains untouched. The correct and current point allocations for the 2016 Video Game Championship series have been amended to the end of this article.


It was a long and grueling year for Pokemon trainers across both championship formats in 2015, but in a surprisingly quick turn around The Pokemon Company International have released the point structure and series event details for the Pokemon Video Game Championship and Trading Card Game Championship 2016 season. It looks like TPCI have taken some feedback from this years season, lowering best finish limits, but have also made it so you are going to need to perform very well at these tournaments to have a chance at receiving an elusive Worlds invite.

Let’s start with the Video Game Championship details, taken straight from the Pokemon website. As you can see there are still different series for the US and the rest of the world. Unfortunately seasonal regionals seems to still elude the international series. However we do have a new new event type in the Midseason showdowns, which do look to be similar to regionals. The season will continue to use the Omega Ruby and Alpha Sapphire Pokemon games for the Nintendo 3DS system.

2016 VGC US Season Outline

  • September–November 2015: Premier Challenge Sceptile Series
  • October 2015: Autumn Regional Championships
  • December 2015–February 2016: Premier Challenge Blaziken Series
  • February 2016: Winter Regional Championships
  • March–May 2016: Premier Challenge Swampert Series
  • March – April 2016: Midseason Showdowns
  • May 2016: Spring Regional Championships
  • July 2016: Nationals Championships
  • August 2016: World Championships

2016 VGC International Season Outline

  • September–November 2015: Premier Challenge Sceptile Series
  • September 2015–May 2016: Regional Championships
  • December 2015–February 2016: Premier Challenge Blaziken Series
  • March–May 2016: Premier Challenge Swampert Series
  • March – April 2016: Midseason Showdowns
  • April–July 2016: National Championships
  • August 2016: World Championships

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And now for the point breakdowns of what each event will be worth.

Select Online Competitions

Play! Points: 1
Best Finish Limit (shared with VGC Premier Challenge and VGC Premier Challenge (Elevated)): 6
Championship Points:

PlacementChampionship Points
145
228
3-416
5–810
9–166
17–324
33–643
65–1282
129–2561

VGC Premier Challenge

Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge (Elevated)): 6
Championship Points:

PlacementChampionship PointsKicker
1300
2120
3–440
5–8216
9–16132

VGC Premier Challenge (Elevated: 65 or more total players)

Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge): 6
Championship Points:

PlacementChampionship PointsKicker
1300
2180
3–4120
5–860
9–1640
17–3220
33–641128

VGC Midseason Showdowns

Play! Points: 3
Best Finish Limit (shared with VGC Regional Championships): 3
Championship Points:

PlacementChampionship PointsKicker
1900
2540
3–4340
5–8200
9–161232
17–32864
33–644128
65–1282256

VGC Regional Championships

Play! Points: 3
Best Finish Limit (shared with VGC Midseason Showdown): 3
Championship Points:

PlacementChampionship PointsKicker
11500
2920
3–4560
5–8320
9–16220
17–321264
33–648128
65–1285256

VGC National Championships

Play! Points: 5
Best Finish Limit: 1
Championship Points:

PlacementChampionship Points Kicker
16000
23600
3–42200
5–81320
9–16840
17–32480
33–6418128
65–12812256

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As you can see the competition is now a lot more top heavy and winning an event will be the key to securing an invite. For an example of this change, placing anywhere between 17th and 32nd at this years Nationals netted you a hefty 150 points, however this season the same feat will only see you receive 48 points. On a much more happier note, it seems the Video Game Championships will be adopting a similar Championship Points bar as the Trading Card Game did last year, meaning you will know exactly how many points you need to receive an invite as opposed to relying on leader board results to try and make the cut off position for your country. The amount of points needed for each region has not yet been set.

For a few term clarifications, a kicker is the amount of people that need to attend the event before those points are awarded. For example in the above table, if less than 256 people rock up to the event, no one will get the 12 points for finishing between 65th and 128th. As for best finish limits, that is the limit of how many of that event type will count. For example, if you attend two national tournaments only your best score will count as the best finish limit is 1.


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Now for the Trading Card Game 2016 event schedule.

2016 North American TCG Season Outline

  • August 2015–July 2016: League Challenges (Standard or Expanded format)
  • October 2015: Autumn Regional Championships (Expanded format)
  • November 2015–January 2016: City Championships (Standard or Expanded format)
  • February 2016: Winter Regional Championships (Expanded format)
  • March–April 2016: State/Province Championships (Standard format)
  • May 2016: Spring Regional Championships (Expanded format)
  • June–July 2016: National Championships (Standard format)

2016 International TCG Season Outline

  • August 2015–July 2016: League Challenges
  • October–December 2015: Regional Championships
  • December 2015–February 2016: City Championships
  • March–April 2016: Regional Championships
  • May–June 2016: National Championships
  • August 2016: World Championships

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And the TCG point chart.

League Challenge

Best Finish Limit: 6
Play! Points: 1

PlacementPointsKicker
1150
2124
3–4108
5–8632
9–16464
17–322128

City Championships

Best Finish Limit: 4
Play! Points: 2

PlacementPointsKicker
1500
2404
3–4308
5–82032
9–161064
17–325128

Regional and State/Province Championships

Best Finish Limit: 4
Play! Points: 3

State/Province Championships

PlacementPointsKicker
11000
2904
3–4708
5–85032
9–163064
17–3215128
33–6410256

 

Regional Championships

PlacementPointsKicker
11500
21354
3–41058
5–87532
9–164564
17–3230128
33–6415256

National Championships

Best Finish Limit: 1
Play! Points: 5

PlacementPointsKicker
15000
24004
3–43008
5–820032
9–1610064
17–3280128
33–6460256
65–12840512

2016 World Championships

Best Finish Limit: 1
Play! Points: 5

PlacementPoints
1-4Qualification level for 2017 World Championships
5-8100
9-1680
17-3260
Remaining Day Two Competitors40

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It’s a tough road ahead so good luck to all Pokemon trainers across both formats. Will you be taking part in the 2016 season aiming for a Worlds invite to San Francisco next year? Let us know in the comments below.


UPDATE: The correct and current Championship Point allocations for the 2016 Video Game Championship series.

Select Online Competitions

Play! Points: 1
Best Finish Limit (shared with VGC Premier Challenge and VGC Premier Challenge (Elevated)): 6
Championship Points:

PlacementChampionship Points
145
240
3-436
5–832
9–1626
17–3216
33–6410
65–1286
129–2563

To receive Championship Points or Play! Points for an Online Competition, players must have a Player ID before the competition begins. Points will not be separated by region but will be awarded to the top 256 players worldwide, per age division.

VGC Premier Challenge

Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge (Elevated)): 6
Championship Points:

PlacementChampionship PointsKicker
1300
2200
3–4148
5–8816
9–16232

VGC Premier Challenge (Elevated: 40 or more total players)

Play! Points: 2
Best Finish Limit (shared with Online Competitions and VGC Premier Challenge): 6
Championship Points:

PlacementChampionship PointsKicker
1300
2270
3–4240
5–8210
9-16180
17–321264
33–646128
65–1284256

VGC Midseason Showdowns

Play! Points: 3
Best Finish Limit (shared with VGC Regional Championships): 3
Championship Points:

PlacementChampionship PointsKicker
1900
2800
3-4720
5–8640
9–165432
17–323464
33–6420128
65–12812256

VGC Regional Championships

Play! Points: 3
Best Finish Limit (shared with VGC Midseason Showdown): 3
Championship Points:

PlacementChampionship PointsKicker
11500
21350
3–41200
5–81050
9–169232
17–325664
33–6434128
65–12820256

VGC National Championships

Play! Points: 5
Best Finish Limit: 1
Championship Points:

PlacementChampionship Points Kicker
16000
25400
3–44800
5–84200
9–163660
17–3222264
33–64132128
65–12884256
129-25648512

 

Selectable Player Characters Announced for Minecraft: Story Mode

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In the spirit of the many skinned characters of Minecraft, Telltale Games announced today that players will be able to customize their version of Jesse, the hero of Minecraft: Story Mode. Players will be able to choose Jesse’s gender and select a variety of appearance options in game. Along with the announcement, Telltale Games released several screenshots with different versions of Jesse starring in each of them.

Just a reminder for those going to PAX Prime this weekend, be sure to swing by the Telltale Games booth to check out the first playable demo of Minecraft: Story Mode and grab some exclusive t-shirts for trying out the demo.

Minecraft: Story Mode launches on PlayStation 4, PlayStation 4, Xbox 360, Xbox One, Wii U, Mac, Windows, iOS, and Android this fall.

Indie Gala Friday Special Bundle #20 Now Available

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Enjoy the dying days of September with 12 new indie games in the Indie Gala Friday Special Bundle #20. For $1.00, buyers will snag:

The Breathe – Dive into the depths of an underwater forest and discover the horrifying secrets it holds.

Lilly and Sasha: Guardian Angels – Part 3 of the Lilly and Sasha series sees Lilly following Sasha through the Nexus of Souls and Friffin and Dak continuing the fight against Zahhak.

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Slinki – The game stars a twisted rabbit with a prosthetic arm that has a wide variety of tools and weapons that will help players slash through its many levels.

For a minimum purchase of $2.89 in the first 24 hours, buyers will get:

Putrefaction – A hard core shooter inspired old school horror shooters.

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Nomad – A hard-core voxel styled sandbox zombie survival game.

Star Chronicles: Delta Quadrant – A turn based strategy game with rogue-lite elements that will send players through the galaxy in a scout ship.

Advent – Cyrus and his friends are embarking on an epic journey to decode four tablets that have the world’s destiny written on them.

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Hush – Ashlyn must survive against childhood fears, nightmares, and dreams personified in this action-adventure.

Nightfall: Escape – A first person survival horror inspired by the monsters of Filipino folklore.

Spy Bugs – You won’t have a cockpit, but you’ll get a bugs eye view of some intense aerial combat in this Steam Early Access title.

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VolChaos – Grab your adventurin’ had and prepare to tackle one of the most challenging old school platformers you’ll ever play.

Hordelicious – A semi hard-core wave based shooter that will pit players against hordes of enemies.

For the first 24 hours of the sale, the entire bundle can be purchased for only $2.89, so pick up your copy at Indie Gala today.

ASTRO GAMING REDEFINES PRO WITH NEW TOURNAMENT READY SERIES HEADSET, MIXAMP™ AND MOD KITS

ASTRO GAMING REDEFINES PRO WITH NEW TOURNAMENT READY SERIES HEADSET, MIXAMP™ AND MOD KITS
For Gamers: New ASTRO Gaming Mod Kits™ Introduce Dynamic User Customization and Sound Environment Solutions for TR Series Headsets

For Streamers: New MixAmp™ Pro TR Delivers Dramatic Improvements with Digital Hardware, New Command Software, Fully Customizable Stream Output and Much More

(PAX PRIME) SEATTLE, WA.  AUGUST 28, 2015 – ASTRO Gaming, creators of premium video gaming equipment, announced an exciting new Tournament Ready (TR) series of gaming audio products that will redefine expectations for pro-gaming and livestreaming audio equipment.  The ASTRO Gaming TR lineup includes a redesigned ASTRO Gaming A40 TR Headset that enables this award-winning product to be compatible with the studio’s new ASTRO Gaming Mod Kits, a collection of interchangeable parts that enable the headset to adapt to any gaming environment. In addition, ASTRO has delivered exciting improvements to the ASTRO Gaming MixAmp™ Pro TR making it an essential piece of gaming hardware for pro players, serious gamers and livestreamers alike.   Available later this year, ASTRO Gaming’s new TR series will be previewed to fans this week during PAX Prime in Seattle, August 28-31 – ASTRO Gaming booth #3217.

ASTRO Gaming TR Series products are the official Audio Gaming Headset Brand of Call of Duty®: Black Ops III from Activision and Treyarch.  A Call of Duty: Black Ops III branded Mod Kit will be available at launch to provide fans of the franchise with the ability to modify their A40 TR headset to add the iconic Black Ops III logos and graphics. Call of Duty: Black Ops III is scheduled for release on November 6.

“With ASTRO Gaming’s new Tournament Ready (TR) series of audio products, we’re reaffirming our commitment to the eSports community globally. Professional gamers have long trusted ASTRO due to our single-minded commitment to delivering products that push the envelope of performance, comfort, durability, style and customization,” said Aron Drayer, VP of Marketing, ASTRO Gaming. “eSports has changed dramatically in the 7 years since we launched our original A40 headset and MixAmp and has come to include more than just tournament play. eSports now includes livestreaming as both a spectator and a competitor, as well as a new generation of professionals who started in eSports and then launched careers in gaming. The definition of who a professional gamer is has changed, and our new products deliver the features and functionality this community demands.”

So, What Are ASTRO Gaming Mod Kits?
ASTRO Gaming Mod Kits provide gamers with an opportunity to both customize and personalize their audio experience like never before. Each Mod Kit includes a highly sensitive Voice-Isolating Mic to better combat excess noise in noisy gaming environments; Noise-Cancelling Ear Cushions reduce background noise; Closed-Back Speaker Tags which utilize a silicone baffle to completely close the headset off and further reduce background noise; and, a Leather Headband for additional comfort and style.

ASTRO Gaming Mod Kits can dramatically change the functionality of the ASTRO Gaming A40 TR Pro-Gaming Headset, making it the only gaming headset available today that converts between closed-back and open-back performance. Mod Kits make the headset a much more versatile pro-gaming audio solution, be it at home in a quiet room or at the raucous and sound-filled finals of a Call of Duty® tournament.

ASTRO Gaming Mod Kits are sold separately for $60 and connect to the ASTRO Gaming A40 TR Pro-Gaming Headset.

What’s New with the MixAmp Pro TR?
ASTRO Gaming’s patented MixAmp has long been a critical audio component for pro gamers and livestreamers alike.  Its ability to facilitate gaming communication between professional gamers and casters has made it the pro standard since its release. The ASTRO Gaming MixAmp Pro TR represents a big step forward technologically, offering tremendously increased user control to both gamers and livestreamers alike.

The ASTRO Gaming MixAmp Pro TR features include: all new digital circuitry delivering interference-free gaming and >1ms delay time; fully supports PC and Mac gaming with improved Game-to-Voice balance and USB soundcard connectivity; Customizable Stream Output, which can deliver Dolby Headphone Surround encoded output; an AUX input that now allows in and out communication; digital daisy chaining for lag-free local voice chat; and, the new ASTRO Gaming MixAmp Pro TR works with every ASTRO headset ever made.

Finally, the ASTRO Gaming MixAmp Pro TR will work the new ASTRO Command Center software, a free downloadable tool that will allow customization of every MixAmp TR setting and the creation of personalized EQ profiles.  Additional capabilities include:

  • Customize EQ settings that can be stored, shared and easily loaded onto the MixAmp Pro TR
  • Customize outgoing voice chat with adjustments for mic level, noisegate and sidetone
  • Customize stream output for the precise mix of game sound and voice chat desired, including two-channel Dolby Headphone Surround Sound output

ASTRO Gaming’s new TR Series headsets, MixAmps and Mod Kits will be highlighted at PAX Prime in Seattle, August 28-31 – ASTRO Gaming Booth #3217.  Additional product details, pricing and availability will be announced when the products release later this year.  For more information about ASTRO Gaming, please visit www.astrogaming.com.

About Call of Duty: Black Ops III
Call of Duty: Black Ops III is set in the year 2065, where bio augmentation and cybernetic enhancements have given rise to a new breed of Black Ops soldiers. Through Direct Neural Interface (DNI) technology, players are now connected to the intelligence grid and their fellow operatives during battle. This elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and smarter. Black Ops III also offers the deepest, most rewarding multiplayer ever offered in Call of Duty®, featuring a brand new chain-based fluid movement system, Specialist characters with unique weapons and abilities, Gunsmith weapon customization tools and a range of new eSports capabilities. In addition, Treyarch’s signature Zombies mode makes its return with “Shadows of Evil,” an on-disc experience set in a 1940s film noir-inspired era that follows four unwitting characters that must work together to stay alive while a mysterious, shadowy figure offers them a path to redemption.  For more information, visit: www.callofduty.comwww.youtube.com/callofduty.

About ASTRO Gaming
ASTRO Gaming creates premium video gaming equipment and lifestyle products for professional gamers, leagues and gaming enthusiasts. Spun-off from design powerhouse ASTRO Studios, known in the gaming world for designing the Microsoft Xbox 360™, Alienware PCs, and HP’s Gaming PCs, ASTRO Gaming produces a line of gamer-centric “tech-life” products, supporting this rapidly growing community. ASTRO Gaming’s product line includes the wireless A50 Headset, the A40 Headset and MixAmp™ Pro, the A38 Bluetooth ANC mobile headset, the A30 Cross-Gaming Headset, and the Transport series of gaming gear bags.
All ASTRO Gaming products are available at www.astrogaming.com, www.astrogaming.co.uk  and www.astrogaming.fr

Announcing Vainglory Seasons – Autumn Season 2015 Begins in October!

Announcing Vainglory Seasons – Autumn Season 2015 Begins in October!

Our long-term vision for Vainglory is to create a game that allows for season-based play at every level, from casual matches with friends at home to live-broadcasted eSports tournaments with fierce rivalries. We are very excited to announce that from October onward, Vainglory will feature quarterly seasons. The first official season, Autumn 2015, kicks off this October!

Every year, we’ll divide the Vainglory calendar into four distinct seasons: Winter Season will run from January to March, Spring Season from April until June, Summer Season from July through September and Autumn Season will kick this off in October and run until the end of the year.

During each of these seasons, individual players and teams will be able to earn rewards based on in-game achievements. To ensure that things feel as inclusive as possible for whatever kind of player you are, some of the rewards will be focused purely on you or your team’s competitive skill, while others will reward your commitment and dedication to the game.

This seasonal model means that there will always be fresh content and activities for you to enjoy throughout the year. Achievements will vary from season to season, and all of the trophies that you earn will be kept in a new trophy room being added to your in-game player profile.

To get everyone started with something to strive for during the buildup to the inaugural Autumn Season 2015, we’re adding a special preseason trophy to earn. Starting with update 1.8, you’ll have approximately one month to reach the highest possible skill tier in Ranked play., Your preseason achievement will be immortalized as a permanent trophy at the start of Autumn Season 2015 in October and your skill tier will be reset.

In addition to the new seasonal in-game achievements and rewards, we will also supporting and officially sanctioning regional competitive tournaments and leagues involving the best teams in each region. Following on from the highly successful Vainglory World Invitational, receiving more than 1M views, we have leagues confirmed for Europe, North America and Korea. For the inaugural season, the global eSports prize pool will total more than $100,000. Look for more regional competition news over the coming months!

We are excited to today also announce that we will be working closely with Twitch to promote and support the growing Vainglory eSports community starting with the VGL regional qualifiers for North America and Europe, which start Sept. 5. See the full broadcast schedule here [LINK]. More details on what we will do together in Autumn 2015 are to come. Also be sure to tune into the Vainglory International Premier League operated by OGN, as the group stages wrap up and the high-pressure elimination games begin! The full broadcast schedule is here [LINK].

Good luck, have fun and here’s to the introduction of Vainglory Seasonal play! As always, we’ll be paying close attention to your feedback, especially throughout the preseason and Autumn Season 2015!

Xbox Newsbeat: August 28, 2015

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It’s PAX Prime weekend! If you aren’t checking out the convention, then at least get up to date with this week’s Xbox Newsbeat from Microsoft.


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Get Ready to Jump Ahead with Xbox One Thanks to September’s Games with Gold

September is just around the corner, so it means four new games will be free for Xbox Live Gold subscribers. Xbox One owners will be able to get a copy of The Deer God from September 1-30th. Tomb Raider: Definitive Edition will be free from September 16th to October 15th. Xbox 360 owners can look forward to Battlestations: Pacific from September 1-15th and Crysis 3 from September 16-30th.


Relive Emergence Day with Gears of War: Ultimate Edition

Gears of War: Ultimate Edition is out now in stores. The HD remaster of the modern classic features completely remastered art and cut-scenes that have been re-recorded with motion-capture technology. The game now runs at a silky smooth 60 FPS at 1080p on the Xbox One.

Buyers will also snag a copy of the entire Gears of War series on through Xbox One Backwards Compatibility program, as long as they play the game before January 1st, 2016. Additionally, the game will come with guaranteed beta access to Gears of War 4. 


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Xbox announces Partnership with V8 Supercars Australia to Bring Fans Closer to the Action in Forza Motorsport 6

Ten of the top Australian V8 Supercars will be appearing in Forza Motorsport 6. All five constructors in the series will be represented in the game and the livery editor will let players create all the cars from the 2015 season. The following cars have been added to the garage:

2015 Nissan #23 Nissan Motorsport Altima
2015 Volvo #33 Wilson Security Racing GRM S60
2015 Mercedes-Benz #9 Erebus Motorsport E63 AMG V8 Supercar
2015 Mercedes-Benz #4 Erebus Motorsport E63 AMG V8 Supercar
2015 Holden #14 Freightliner Racing VF Commodore
2015 Ford #5 Pepsi Max Crew PRA Falcon FG X
2015 Ford #17 Xbox Racing Ford Falcon FG X
2015 Holden #97 Tekno Autosports VF Commodore
2015 Holden #22 Holden Racing Team VF Commodore
2015 Holden #1 Red Bull Racing Australia VF Commodore
2011 HSV GTS
1981 Ford #55 Liqui Moly equipe Capri Turbo
1973 Ford XB Falcon GT
2017 Ford F-150 Raptor
2001 Acura Integra Type-R
1971 Lotus Elan Sprint
1992 Lancia Delta HF Integrale EVO
2015 Honda #28 Andretti Autosport IndyCar
2015 Honda #27 Andretti Autosport IndyCar
2015 Chevrolet #1 Team Penske IndyCar
2015 Honda #25 Andretti Autosport IndyCar
1980 Abarth Fiat 131
1993 Nissan Skyline GT-R V-Spec
1982 Lancia 037 Stradale
1986 Lancia Delta S4
2013 Abarth Punto Supersport
2011 Alfa Romeo Giulietta Quadrifoglio Verde
1997 Mitsubishi GTO
1994 Nissan Fairlady Z Version S Twin Turbo
2009 Vauxhall Corsa VXR
2011 Lotus Evora S
2010 Renault Clio RS
2003 Renault Sport Clio V6
1989 Toyota MR2 SC
1986 Alfa Romeo GTV-6
2014 Lexus IS 350 F Sport
1980 Subaru BRAT GL
2015 Dodge Challenger SRT Hellcat Battletoads Edition


Forza Motorsport 6 Has Gone Gold! Demo Arrives Sept. 1

forza-motorposrt-6-promo-shot-004Forza Motorsport 6 has gone gold and we are finally reaching the end of the massive garage listing. Gamers will be able to play the official demo on September 1st, with players getting a bonus Ford GT if they buy the full game. Those who own the Ultimate Edition can start playing on September 10th. The game launches everywhere on September 15th, 2015.

The final garage announcement is being headlined by the powerful 2015 Mercedes-AMG GT S. The final 10 cars being added to the massive 460 car roster are the following:

2015 Mercedes-AMG GT S
1979 BMW #6 BMW Motorsport M1 Procar
2015 Volvo S60 Polestar
2014 Audi #45 Flying Lizard Motorsports R8 LMS ultra
2014 BMW #5 Ebay Motors 125i M Sport
2014 Chevrolet #3 Corvette Racing Corvette C7.R
2015 Jaguar XKR-S GT
1976 Lotus #5 Team Lotus 77
1969 Lola #10 Simoniz Special T163
2014 Ferrari California T


rise-of-the-tomb-raider-screenshot-010

Getting Our Hands Dirty with Rise of the Tomb Raider

The Xbox Wire team got a chance to check out a playable demo of Rose of the Tomb Raider earlier this month. The demo was set in an ancient prophet’s tomb in Syria and shows off some of the puzzle solving skills players will need. The crypt is full of nasty traps to protect the ancient prophet’s rest, but Lara is able to scan the area, giving players a chance to plan their approach before things got hairy. The demo also showed the importance of the tape recorder for moving the plot forward while players explore tombs. Rise of the Tomb Raider launches on Xbox One on November 10th.