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Super Mario Maker Review

Super Mario Maker-Packshot

Super Mario Maker
Developer:
Nintendo
Publisher: Nintendo
Platform: Wii U
Release Date:  12/9/2015
Price: $79.95 (AU) – Available Here / $59.95 (US) – Available Here

Overview

The 30th anniversary of Mario is upon us and Nintendo is celebrating it’s most popular IP with Super Mario Maker, a game which allows you to create, play and share your very own Super Mario levels! If you’re a fan of the Italian plumbers past 2D titles or have always aspired to be a level designer for Nintendo then no doubt the games premise will have you excited, but is it well executed? Read on for our full review.

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Story

If there’s one thing Super Mario Maker lacks it’s story. There’s none to speak of here not that it is really needed in a title like this, however not having some kind of core mode does leave the game feeling slightly lacking, as no matter how good the builder and created levels are they fall short of offering the content expected in a full retail priced game in my opinion. I do however give props to Nintendo for implementing the whole “Princess is in another castle” bit whenever you complete the 10 or 100 Mario Challenge, where the dialogue from Toad will change if you have a different costume on at the end of the last stage.

Gameplay

Super Mario Maker consists of two main game modes, create and play, both which are easily accessible from within the games menus. Firstly, I’ll talk about create mode.

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If I had to summarise the creation mode in one word it would be amazing. I’ll do my best to overwhelm you by simply describing some of the possibilities here. First there are 60 different objects that are gradually unlocked on the tool palette. These include things like the ground blocks, coin blocks, coins, goombas, koopa troopers, Bowser, Bowser Jr.s, trampolines, mushrooms, doors, warp pipes and many more. Now shaking a fair few of these items will change their properties, for example, shaking a green Cheep Cheep will turn it into a red Cheep Cheep which will follow Mario around more. Now you can place a mushroom on the enemies to make them giant and add wings on them for good measure. Now how about putting that enemy into a pipe so it keeps spawning? Then factor in that some objects will change depending on which of four game themes is being used and the stage layout. Overwhelmed yet?

The possibilities here are basically endless and so much of the content from Mario’s 2D adventures are present here. I did say most and that’s because there are unfortunately some omissions, perhaps the most glaring one being a lack of a checkpoint system. Some other honorable mentions go to the Charging Chuck enemy from Super Mario World, a number of power ups such as the Ice Flower and some level themes such as Ice and Dessert. It’s a shame there are some omissions in what is a giant Mario celebration, however I would argue the new possibilities we have here make up for what Nintendo chose to not include (except for checkpoints because people are making some damn hard levels and checkpoints would have really been appreciated).

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The creator itself is very intuitive and makes great use of the GamePad’s unique screen and stylus offering. Players simply drag and drop elements from a top bar (which can be customised so you can have all your favourite items in one bar) onto the level grid below. Erasing elements is easy as pressing the eraser and rubbing out anything you don’t like. Players can also mass select an area with the stylus and move or copy those areas. I feel a zoom out function would have been appreciated here to select more of a level at once, however considering the max length of a stage the tools here are adequate. Making your stage a scrolling stage with 3 tiers of speed, editing the max time for a level and changing how far the flag pole is from the start of a level are easy to accomplish as well. Testing and fine tuning your levels couldn’t be easier, as a simple play and create button can be tapped to seamlessly switch been the two modes. I have to mention this is the first time I ever saw my Wii U GamePad’s battery level get down to red because I was so engrossed in perfecting my level.

For those without a creative whim (and those with one as well), you will appreciate the ease at which they can play other people’s creations. The online ‘course world’ mode allows users to browse through thousands of levels, with filters for difficulty and best rated being useful for finding some of the best levels and most successful creators who you can easily spot by how many rating stars they have received from other players. Player’s can also share levels directly through other means by a generated code. Any level online can be downloaded, allowing you to save it for offline play and edit it to your heart’s content.

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Online is where the creativity available in the game truly shines, with players making levels of all types from clown car levels where you are tasked with dodging projectiles and enemies, to levels with a puzzle gimmick that can leave you stumped for ages, to missions where you may need to successfully escort a koopa troopa to the end of the stage to reach the goal post. Then there are of course a plethora of ultra difficult levels, which will have even the most competent Mario player nearing a breakdown. In a great move by Nintendo, any uploaded level must first be beaten by the creator, so every level online is definitely beatable.

Upon completing a level you receive a small completion flag and can leave a comment, however this comment functionality is all done through Miiverse and is unfortunately very slow and clunky, enough to deter people from actually using it. Unfortunately there is no high score leader board or similar for each level to give players a reason to retry levels, however some cool stats for each stage are kept such as number of attempts, successful attempts and popular danger areas in each stage which you can see when you lose a life in a level. Personal stats such as courses tried, cleared and total lives lost are fun to compare with other players and aid in offering a sense of satisfaction and progress in a game that has no true end game.

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To tie custom levels together, Super Mario Maker contains the 10 Mario Challenge and the 100 Mario Challenge. The 10 Mario Challenge tasks you to complete 8 sample levels with 10 lives, while 100 Mario Challenge is basically an online version which replaces sample levels with user made ones and has three difficulty levels in easy, normal and expert. Completing these unlocks more sample levels and Mystery Mushroom costumes, which is a very nice feature that replaces the Mario sprite and most sound effects when a mushroom is gathered in an original Super Mario Bros. themed course. There are 100 of these to collect with at least some of them sure to offer a squeal of delight from players. These unlockables offer a fun reward for playing the game but can also be unlocked using a respective Amiibo.

Of course I should mention the actual platforming gameplay and being one of the genre standard franchises it is of course excellent. This is classic 2D Super Mario in the truest sense of word and the plumber controls just as fluidly and responsively as in past games, true to the games theme style (e.g. Mario can wall jump only in the New Super Mario Bros. U theme). Any lives you lose in Mario Maker will be your own fault (or the fault of an unexpected enemy hidden by some devious level creator).

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Visuals

The visuals here are nothing new as you’ve seen it all before however I believe this is the first time the three retro themes have been presented in high definition, 60 frames per second widescreen which really gives them a new and shiny appearance. The four themes which can be applied to a stage are the original Super Mario Bros. look from the NES as well as the Super Mario Bros. 3 look from the same system, Super Mario World from the SNES and lastly the New Super Mario Bros. theme from the Wii U. All the themes bring a great deal of nostalgia with them and also look great with their new HD presentation. The fact that you can switch between the themes in create mode at any time is nothing short of impressive and you will be amazed how different one of your levels feels just by applying a different theme to it.

Audio

As with the visuals, the audio brings it’s own great sense of nostalgia along with some new music for themes that weren’t present in the older games. All the music and sound effects that normally accompany each represented games visual look and stage theme is present, but Super Mario Maker goes far beyond nostalgia in the audio department. From the custom sound effects that Mystery Costumes bring with them, to the fun way sound is used when placing elements on the stage to the ability to place premade and recorded sound effects within stages themselves, the audio in Super Mario Maker truly matches the fantastic visual presentation to celebrate 30 years of Mario.

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Overall

Super Mario Maker is the perfect way to honour the 30th anniversary of Super Mario Bros. Players can take everything they know from the series long history and go beyond it, creating never before seen experiences thanks to the games expansive yet simple level creator, despite some unfortunate omissions. For those who aren’t so creatively inclined the game will seem a little less brilliant, however playing others levels from a near infinite pool and the 60+ sample stages will keep you occupied for what could be forever granted your playing the game simply to have fun. Super Mario Maker is full of charm, nostalgia and great new experiences which are presented excellently in high definition with equally fantastic sound. While without a ‘core’ game mode the game may get older a little quicker, if you’re a platforming fan, a Mario fan or a general Nintendo fan, then Super Mario Maker is for you.

 

8-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Kingdom Hearts HD 2.8 Final Chapter Prologue Announced

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Last week rumours spread around the Internet after an employee leaked information that he had worked on a game titled Kingdom Hearts 2.9. Many assumed this would be a demo to Kingdom Hearts III or include a version of the previously Nintendo 3DS exclusive Dream Drop Distance. Well during TGS Square Enix has announced they will be releasing a new game called Kingdom Hearts HD 2.8 Final Chapter Prologue exclusively for the PS4.  KH 2.8 will contain a full HD remaster of Dream Drop Distance, a non-playable cutscene movie and a playable ‘short episode’.

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The cutscene movie is called Back Cover and covers the events of Kingdom Hearts Unchained X (pronounced chi). Unchained X is a Japanese exclusive mobile version of a browser game and predates Birth By Sleep, telling the tale of the Foretellers and detailing more of the series’ history. Birth By Sleep 0.2 (quite possibly the long awaited Birth By Sleep Volume 2) – A Fragmentary Passage is being labelled as a ‘short episode’, this episode will feature brand new content telling the events following the original Birth By Sleep from Aqua’s perspective, after she faded into darkness when saving Terra. Nomura has stated the episode will take the same amount of time to complete this episode as it would take to complete one world.

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Kingdom Hearts HD 2.8 Final Chapter Prologue will release in Japan sometime in 2016 with an International release not yet detailed. While I believe the initial point of these HD remasters was so that each Kingdom Hearts game could be on one console, it seems 2.8 is breaking this by being a PS4 exclusive. Maybe we will see 2.9 as some sort of all encompassing collection for the PS4? Let us know your fan theories in the comments below.

A new kind of war has started! This fall, it’s WAR

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A new kind of war has started! This fall, it’s WAR

More firepower, a new map, and a rewarding in-game ranking system in the biggest update yet for Combat Arms, with even more to come

Berlin, Germany — September 15th, 2015 — Nexon Europe introduces WAR, the largest update so far for the successful online first-person shooter Combat Arms, providing more action and new exciting gameplay.

Combat Arms users can already obtain two new updates from WAR in the form of Master Gunner and Treasure Ship. Master Gunner introduces two new weapon modification categories and a plethora of new modifications – allowing players to take their weapons and refine them to deliver more killer blows in combat.

Treasure Ship is a new battleground for players to test their new and improved weaponry from the Master Gunner update. Treasure Ship will require players to storm the ship and use the containers in order to gain a strategic advantage.

Combat Arms WAR – Map Teaser: Treasure Ship trailer: https://youtu.be/GnS41DUPX0o

Aim High will be available from late September – an in-game ranking system that allows users to measure their performance compared to other competitors. Aim High provides players with the opportunity to receive great rewards with seasonal rankings. Users who reach a certain rank at the end of the season will be rewarded.

More updates will be coming throughout the WAR content update. Stay tuned for more details at combatarms.nexoneu.com/promotion/war.

For the latest Combat Arms announcements keep an eye trained on the official game website at combatarms.nexoneu.com and the official Facebook page at facebook.com/CombatArms.

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About Nexon Europe
Established in March 2007, Nexon Europe is one of the leading publishers of free-to-play MMOs in Europe. The company has brought the worldwide hit casual MMORPG MapleStory to Europe in May 2007, and the successful FPS Combat Arms in January 2009. With the launch of the 3D action MMORPG Vindictus in 2011, Nexon Europe strengthened its position as a promising publisher in Europe. Next to these in-house franchises, the company was also able to acquire and fully operate Atlantica Online, an innovative, tactical MMORPG; Dekaron, an authentic action MMORPG set in a grim fantasy universe; and the action-packed FPS War Rock. In 2014, the company stepped up globally with the cross-platform football management game, United Eleven, and legendary FPS Counter-Strike Nexon: Zombies. For more information on Nexon Europe and its games, please visit the official website at www.nexoneu.com .

About Combat Arms
Combat Arms is a fast-paced, multiplayer shooter, designed for non-stop action on various battlefields, recruiting players to get engaged with their opponents in multiple game modes. Whilst integrating the traditional attributes of the FPS genre, Combat Arms advances it further by evolving a whole new set of striking features, allowing character customisation as well as weapon modification, enabling the player to adjust their weapons with attachments such as scopes, silencers, and extended magazines. An additional eye-catching feature is the unique backpack system, which allows players to combine a set of multiple weapons from the extensive armoury for a more sophisticated combat experience on the battlefield. Moreover, the extensive community features within the game actively support the clan system, where players can easily recruit, manage, and communicate with their other clan members.

Get Ready to Rock – Super Dungeon Bros Playable at EGX Expo

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Get Ready to Rock – Super Dungeon Bros Playable at EGX Expo

Super Dungeon Bros to show off new weapons and worlds at the NEC, Birmingham

Watford, United Kingdom – (Tuesday, 15th September, 2015) – Wired Productions, an independent games publisher, today announced that  Super Dungeon Bros, the highly anticipated rock-themed co-op dungeon brawler will be playable at this year’s EGX Expo in Birmingham.

Following its well-received appearance at PAX Prime in Seattle, where Super Dungeon Bros had players taking on the roles of a band of mighty rock bros from the fantasy realm of Rökheim, the game will be playable at the NEC in Birmingham, with all new content, from the 24th to the 27th September 2015!

Available to play at this year’s EGX Expo in the Rezzed Area. Super Dungeon Bros sees a band of mighty rock bros navigate the endless dungeons of Rökheim, a giant scar of godforsaken earth, to seek out epic loot, fight hordes of evil undead and uncover the legends of long lost fabled Rock Stars!

Teams of up to four players either on or offline can take on the roles of heavy metal heroes; Axl, Ozzie, Freddie, and Lars and embark on a quest from the gods of rock to search ever-changing dungeons (which scale depending on the number of players) and combine rock and fantasy with dangerous foes, deadly obstacles and hazardous puzzles.

Super Dungeon Bros also takes advantage of Unity 5’s cross-device multiplayer feature which will offer seamless co-op gameplay between Xbox One and Windows 10, as well as PlayStation 4 to PC. Available at launch, this will allow console and PC gamers to take on epic dungeons side by side.

For more information and to keep up to date with all the latest news, announcements & more, please register your interest at  www.superdungeonbros.com  and be in with a chance of gaining exclusive access to the BETA.

You can also LIKE the official Facebook page at  www.facebook.com/DungeonBros  or follow the Dungeon Bros on Twitter at  https://twitter.com/DungeonBros. To download the  Super Dungeon Bros Press Kit including the first game screens and the initial teaser trailer, please click here:  http://bit.ly/SupDunBro
To download the Wired Productions Press Kit, please click here:  http://bit.ly/WiredP

For the latest news and information about Wired Productions, please visitwww.wiredproductions.com  , follow the Twitter page (https://twitter.com/WiredP) @WiredP, Like us on Facebook (www.facebook.com/wiredpro  ) or alternatively please email  [email protected]  .

About React Games:
Founded in 2008, React Games are an award winning, independent video games developer based in Salt Lake City, Utah. Specializing in development for Xbox, PlayStation®, iOS, Android, Windows, Facebook, PC, Mac as well as the Nintendo 3DS, React Games have shipped over 37 titles in 7 years.  React Games are well known for delivering fun gameplay and high quality production values on every project.  For more information, please visit  http://www.reactgames.com  or follow us on Twitter viahttps://twitter.com/reactgames.

About Wired Productions:
Wired Productions are an independent games publisher based in Watford, Hertfordshire, UK.  Wired have produced over 35 titles, and are the team responsible for the 1.3 million unit selling  We Sing franchise as well as producing and co-developing  The Voice branded console products.  In 2013/14, Wired Productions moved back into digital console publishing with  Let’s Fish! Hooked On for the PlayStation Vita, Tiny Troopers Joint Ops on the PlayStation 3, PlayStation 4 and PlayStation Vita (including cross buy) and Last Inua on PC & Mac.  For more information visit www.wiredproductions.com  or follow at:  www.facebook.com/WiredPro  and on Twitter https://twitter.com/WiredP.

13 Sentinels: Aegis Rim Announced by VanillaWare for PS4 and PS Vita

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It seems like Atlus isn’t about to let the great and unique thinking developers at VanillaWare slip away into obscurity or put all of their efforts into bringing an enhanced version of an older title to current consoles in the form of Odin Sphere: Leifthrasir.

Today during Sony’s pre-Tokyo Game Show 2015 press conference VanillaWare announced that they are working on a brand new PlayStation 4 and PlayStation Vita game called 13 Sentinels: Aegis Rim. Few details about the great looking, seemingly side-scrolling, 13 Sentinels: Aegis Rim are known but you can check out the announcement trailer below as well as the official website here.

Star Ocean 5: Integrity and Faithlessness Japanese Release Date Set for February

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Members from Square Enix took to the stage at Sony’s pre-Tokyo Game Show press conference this morning to not only announce a release date for their upcoming RPG Star Ocean 5: Integrity and Faithlessness but also release a new gameplay trailer showcasing combat, a few of the characters, and a number of environments that will be found in the tri-Ace developed game.

Star Ocean 5: Integrity and Faithlessness will be released on the PlayStation 4 and PlayStation 3 in Japan on February 25, 2016 and it is worth noting that it has previously been confirmed that the PlayStation 4 version of the game will be released in the West in 2016.

Ni-Oh Revived as a PlayStation 4 Exclusive for 2016 Release

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Remember Ni-Oh? Well you probably don’t since it was originally announced for the PlayStation 3 all the way back in 2005 only to never actually be released.

Well it looks like it will be coming back in a big way as Koei Tecmo took to the stage tonight at Sony’s Tokyo Game Show press conference to not only announce the release of Toukiden 2 but also to reveal that Ni-Oh has been revived as a PlayStation 4 exclusive that will be released sometime in 2016. Despite being in the works for over a decade, the company provided very few details on the title, only saying that it would be incredibly difficult to clear in one try and released the below announcement video.

Toukiden 2 Revealed as an Open World Game, Set for 2016 Release

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During Sony’s Press Conference for Tokyo Game Show members from Koei Tecmo took to the stage to announce that after releasing an enhanced version of Toukiden earlier this year, that they have begun development on a real sequel that is, for the moment, simply being called Toukiden 2.

Little information for Toukiden 2 is currently known other than that this release will differ from the original pair of releases by featuring an open world instead of multi-room stages. That being said, you can still check out the reveal trailer below where a relatively familiar looking enemy is eliminated by a never before seen character.

One Piece: Burning Blood Revealed for PS4 and PS Vita

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Bandai Namco took to the stage at Sony’s Tokyo Game Show press conference and announced that they are working on a new One Piece game and it happens to be called One Piece: Burning Blood. Unlike past titles, this game is being developed by Spike Chunsoft and focuses primarily on the Devil Fruit abilities that various characters are capable of using.

One Piece: Burning Blood has been announced for release on the PlayStation 4 and PlayStation Vita but other than that we have no release window or additional details though more are likely to be revealed later this week and confirmed for the next issue of Shonen Jump.

Yakuza: Kiwami and Yakuza 6 Announced for 2016 Release in Japan

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Remember how Sega was hinting at a Yakuza announcement today? Well they delivered two announcements and fans of the series will likely be happy to hear that they have two games on the way. First and foremost Sega announced during Sony’s Tokyo Game Show press conference that they are remaking the original Yakuza as Yakuza: Kiwami and are planning on releasing it for the PlayStation 4 and PlayStation 3 on January 21st in Japan where a demo for their other announced game will be included.

That other game happens to be Yakuza 6 and that title is going to be a PlayStation 4 exclusive that will be released in Japan sometime in fall 2016.