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JoJo’s Bizarre Adventure: Phantom Blood Volume 3 Review

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JoJo’s Bizarre Adventure: Phantom Blood Volume 3
Author: Hirohiko Araki
Artist: Hirohiko Araki
Publisher: Viz Media / Madman Entertainment
Release Date: September 10, 2015
Price: $19.99 USD – Available Here / $28.95 AUD – Available Here

Overview

JoJo is in the middle of his fight with Tarakus and the Dark Knight Blueford. Although he faces an immense challenge, he uses what Baron Zeppeli has taught him about Hamon and eventually emerges victorious with the help of his friends. Now he must face his greatest challenge yet: Dio himself. With his ever-growing army of mutant zombie monsters, Dio first plans to take over Wind Knights Lot. Can JoJo kill his adopted brother and enemy and prevent him from taking over the world?

Story

Jonathan Joestar is working towards a goal that will require sacrificing much of what he holds dear. He makes friends with all kinds of unique characters and is on an important quest, during which he will continually be required to push his superhuman strength to the limit. These points will undoubtedly be familiar to anyone who has ever read another shounen series or watched an animated adaptation of one. In its favour, JoJo’s Bizarre Adventure, or at least the Phantom Blood arc, does not simply feature a character with superhuman strength who spends the whole time just fighting various enemies of increasing strength and capabilities. It features supernatural elements and is set in a real time and place. It is not common for shounen series to be specifically dated in the history of Earth, let alone be set in a real location. It is this use of time and location by Hirohiko Araki that helps make this series stand apart from other popular shounen series while following a now-familiar formula.

Araki uses a technique common in realist fiction but uncommon in Japanese series, which is the use of newspaper excerpts to provide evidence of the supernatural occurrences. This technique is, of course, not employed here to actually add credibility to the story. As a supernatural adventure series, you are either going to suspend your disbelief and go along with what the narrator says and what you see happening, or you are going to think that this story is a bunch of bizarre nonsense. This story arc manages to dance the fine line between the former and the latter while moving towards a dramatic climax.

As with many shounen series, revenge is an important aspect of the plot. Equally important are the themes of sacrifice and death, both of which are featured in this volume. Many characters have died already, and the deaths are not going to stop as the plot ceaselessly moves towards the conclusion of this arc. Araki shows just how strong the bond of friendship can be between people; even knowing that they face certain death in doing what is necessary, the characters never falter in their conviction that what they are doing is right for their friends and for the good of humanity.

Another important element of shounen series is the incorporation of a character’s back-story into the plot. In this volume, Baron Zeppeli goes through some important character development. During his flashback, the Baron reveals how he learned the powerful Hamon techniques that he has honed over the years. We find out how he became involved in the plot of the phantom mask and when he resolved to do whatever it takes to destroy it. The flashback occurs during a rather odd time, that being right in the middle of the action, but it helps round the Baron out as a character. It is important for characters in shounen series, and indeed in any series, to be round instead of flat so that readers can understand what the characters’ motivations are. The quality of storytelling here goes to show why Hirohiko Araki’s series has been published for nearly three decades and why it is still receiving anime adaptations and video game tie-ins. Phantom Blood may be a tragic story, but it is told far more effectively than almost all other manga series are these days.

Artwork

Shounen series are known to be violent, but Hirohiko Araki takes things to a whole other level. The depictions of blood and gore are even more extreme than before and the monsters that Dio creates are even more disgusting and horrifying than before, so be careful when deciding whether or not to pick up the volumes comprising this first arc. Some of the panels can be rather crowded with highly detailed artwork of the characters, making the backgrounds generally less notable than they were during the beginning of the first volume. The rest of the artwork is both typical for a shounen series and very out of place at the same time. Baron Zeppeli’s character design, especially his hat, is very uncharacteristic of such series. He would presumably have been considered quite eccentric if such a person had actually lived in England towards the end of the nineteenth century.

Extra Content

As with Viz Media’s previous collected volumes of Phantom Blood, this volume features an interview with Hirohiko Araki. In it, he discusses how he initially conceived the character of Dio and other facts that will interest fans of the series.

Overall

The Phantom Blood arc has been a great introduction to the JoJo’s Bizarre Adventure series. It proves that the tropes common in shounen series have not changed much, if at all, over the past three decades. However, Hirohiko Araki is skilled at taking familiar tropes, combining them with historical references and time-specific pop-culture references and creating an engaging story with them. It may become a little disturbing at times with the animal/human hybrid monsters that Dio creates, and with Dio himself, but those of you who do not mind such things may find reading this arc to be an entertaining way to spend an evening. Although it concludes relatively well, with only one important plot point being left ambiguous at the end, it will be interesting to see what Araki does next when the Battle Tendency arc begins its first ever publication in English before the end of this year.

Capsule Computers review guidelines can be found here.

Star Wars Battlefront Hands-On Impressions

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As a long time fan of Star Wars and the Battlefront franchise, you wouldn’t need to be attuned to the force to guess that I would be very interested in trying my hand at EA Dice’s newest installment in the series; Star War Battlefront. If you’ve never played a Battlefront game before it can best be best described as a tactical first-person shooter within the Star Wars universe… basically, think Battlefield on Tatooine/Hoth/Endor and you won’t be too far from the mark. After playing the game at EB Expo this year, I give you my insights:

The action in Battlefront is fast-paced. The map being showcased at the expo was Hoth (the icy snow planet from Empire Strikes Back) and I died frequently as I fought across its icy trenches. The map felt huge and there was plenty of space for to flank unsuspecting opponents or (as was more often the case for me) being flanked. Death wasn’t too much of an impediment though as you’d respawn quickly and fairly close to the frontline. Movement is fairly fast and largely what I expect from a modern shooter with the stamina bar of the previous Battlefront not making a reappearance. Everyone also has a jetpack which definitely helps with traversal.

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The battlefield objectives added an extra element of strategic play to the mix as the teams (rebels vs imperials) gunned each other down in the snow. In this case, the Imperial side needed to escort their AT-AT walkers to blow up rebel shield generators across the map while the rebels needed to stop them. The rebels had nodes scattered across the map that they would need to activate and hold to call in Y-wing reinforcements to damage the shielding on the AT-ATs which would then be vulnerable for a limited amount of time to direct attack by the players. Depending on how successful they were, more would be called in and the AT-ATs would be vulnerable for longer.

This scenario was certainly a lot of fun to play and it certainly got that Battlefront itch that I’ve been missing for a while now. That being said, there were a couple of issues I encountered with some aspects of the game. Entering into turrets and vehicles can sometimes put you into a third-person view which can be difficult to use especially when firing over a ridge/other terrain as you cannot really judge when you’ll be firing at a target or at the ground. The lack of iron sights was slightly annoying as well as when I was playing rebels, the default loadout did not provide me with a scoped weapon while the Imperials did. I don’t imagine this would be too much of a problem if you have time to alter your loadout however…

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Overall, I enjoyed the (limited) Battlefront experience I had at EB Expo and I look forward to the Beta in a couple of days. The Beta will be released on the 8th of October and will end on the 12th of October. It will feature the Walker Assault scenario I played as well as two other game modes and can be obtained through EA’s Origin service. The full game will be released on November 17th for PC, PS4, and Xbox Oneand you can buy it here.

Capsule Computers Podcast Episode 104 – Elephants Not Allowed

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A long time ago I had a house that I was proud of when I decided a garden would compliment the soil that bordered the residence. The garden of flowers was stunning and lovely. Opal, a former resident who I did not like (an elephant), convinced Big Top to move in right on top of my flowers and ever since, I have hated elephants. They will not exist where Animals Cross. Oh, hi! Welcome to another episode of CC Unplugged, where Dustin Spencer and Garrett Cheater have united once again to bring you news, talks, and so on. This episode we discuss the new Animal Crossing, Metal Gear, have a debate on skin breathing, and catch you up on Konsplosion. Its like having powers, but not as secret.

Grab some tunes from the lovely links down below, tell your friends, and prepare to get UNPLUGGED!

Listen to the podcast:

 

SUBSCRIBE: iTunes Podcast Channel | Podcast RSS Feed

DOWNLOAD: MP3 (right click/save as)

Be sure to listen to our past CC Unplugged episodes here.

Acclaimed Developer Days of Wonder Announces Digital Release of Splendor available now on the Steam platform

Acclaimed Developer Days of Wonder Announces Digital Release of Splendor available now on the Steam platform

Award-winning strategy board game makers invite players to dive into a unique world of Renaissance merchantry. 

Los Altos, CA; Paris, France – September 17, 2015 – Days of Wonder, an Asmodee studio and a leading developer and publisher of board games, is proud to announce today the release of SPLENDOR on the Steam platform, the world’s most popular PC gaming platform. SPLENDOR is a faithful digital adaptation of the Space Cowboys board game, which has sold more than 200,000 copies globally, immersing players in the heart of a unique Renaissance world to deliver a friendly and exciting experience.

Following its success on iOS and Android devices this summer, Splendor is now available for PC and is landing today on the Steam platform. The adaptation of Space Cowboys’ popular board game, Splendor is a captivating strategy turn-based card game with simple and intuitive rules, which takes you to the heart of the Renaissance era. Splendor delivers an exciting gameplay where everything is based on your skills as a strategist.

To enhance the release, the new updated version (1.1) is improving the mobile and PC gaming experience through patches, but especially with new challenges! The “Saint Petersburg” pack joins the three previous packs of challenges, allowing players to test their ability to deal with complex and unique situations. These new challenges, based on historical facts, take place in Russia from the thirteenth to the early seventeenth century and push players to take on the infamous Ivan the Terrible.

Key Features:

  •         Faithful adaptation of Space Cowboys’ board game.
  •         Pick-up and play. Rules only take 5 minutes to learn with the game tutorial
  •         Sublime graphics, originally seen in the board game, coupled with atmospheric Renaissance music.
  •         Local pass and play mode for up to 4 players.
  •         Exclusive “Challenges” game mode based on actual historical facts, which occurred during the 15th and 16th century.
  •         A complex artificial intelligence based on player behavior instead of difficulty levels.
  •         A playful interactive tutorial with an intuitive and user-friendly interface.
  •         Online leaderboard enables players to compare scores from all over the world.

The official digital adaptation of SPLENDOR is available NOW on Steam for $9.99. To download and/or join Steam visit the Splendor Steam page.

SPLENDOR is also available for IOS and Android.

More info on Splendor here http://www.daysofwonder.com/online/en/splendor/

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About Space Cowboys – publisher of Splendor board game

Space Cowboys is an up-and-coming board game publisher who already has three games under its belt: the worldwide bestseller Splendor (Golden Geek Award 2014), Elysium (nominated for KennerSpiel des Jahres) and Black Fleet (UK Games Expo 2015 Board Game of the Year Award). This board game design studio was established in 2013 by the founders and pillars of Asmodee (French board game market leader) Marc Nunes, Philippe Mouret and Croc. Expanding their footprint over the game market for several years now, they have created a new synergy to create bold and innovative play concepts, such as Time Stories, scheduled for the end of 2015. 

About Days of Wonder, an Asmodee studio – publisher of Splendor digital games

Days of Wonder®, a studio owned by Asmodee, develops and publishes one of a kind games, as reflected in the company’s slogan “Play different”.™. The smashing successes that are Ticket to Ride®, the best-selling train game, Small World® and its epic conquests in a fantasy world; and Memoir ’44® , the definitive World War II board game, supported by more than twenty expansions, motivate Days of Wonder to always raise the bar higher. Days of Wonder games are distributed in 40 countries and their digital versions are available on the App Store and on Google Play, as well as on Steam and on Days of Wonder’s website. To date, the company has sold more than 5 million games and over 45 million game sessions have been played online on its website. It also remains the youngest company to ever win the prestigious “Spiel des Jahres” (Game of the Year Award in Germany), the most coveted prize in the world in the field of board games. 

About Asmodee

Founded in 1995 in France and with offices in 7 countries including England, China and the United States, Asmodee is a publisher and distributor of popular board and card games like 7 Wonders, Jungle Speed ​​and Dobble. With six studios publishing and distributing games in more than 44 countries, Asmodee sells more than 10 million games per year. Asmodee’s reputation for delivering strategically challenging games with attractive design, has earned the company unfailing loyalty from fans, families, hard core players and also casual gamers.

The Legend of Zelda: Tri-Force Heroes Gets a Chatty Princess Trailer

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A character that speaks in a Zelda game? The Princess’s Tell-All trailer has been released for The Legend of Zelda: Tri-Force Heroes, showing off a lot of facets to the experience. The game itself looks decent enough, and the trailer shows a lot of gameplay and the general co-op nature of the game.

Its a fun clip and to be honest it seems as if The Legend of Zelda: Tri-Force Heroes will be another fantastic entry within the franchise on the 3DS. Watch the clip below and enjoy the soothing voice of a princess who needs your help as well as comedic stylings of three little Links.

Assassin’s Creed Syndicate Preview

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When it comes to the Assassin’s Creed franchise, the possibilities are endless and each release leaves fans wanting more. With Ubisoft soon be releasing Assassin’s Creed Syndicate this October, there has been plenty of hype over the last few months surrounding the ninth installment of the series.

Over the weekend at EB Games Expo 2015, Assassin’s Creed Syndicate was available to play and provided an opportunity for Assassin’s Creed fans to experience two different ‘black box’ missions under the reigns of siblings, Jacob and Evie Frye. Ubisoft introduced black box missions in Unity, to enable players the freedom to choose how they complete open-world objectives. In Assassin’s Creed Syndicate, acquiring new skills and unlocking areas of the map ties into the missions and if players aren’t successful, they resume at a checkpoint instead of the starting point.

For those who aren’t familiar with the story, the twin assassins are working together to fight against the established order, controlled by the Templars, for justice and survival of the people during London’s Industrial Revolution in 1868. While at the Expo, I spent some time playing as Evie and Jacob Frye and was rather impressed by the different gameplay styles of the two protagonists.

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Evie has an exceptional range of stealth mechanics, including her Knife Master and Chameleon ability, that essentially makes the woman invincible. I am not the stealthiest of players and usually prefer the more violent way of getting the job done (admit it, you do too), so when tasked with the objective of killing fewer than 5 royal guards to avoid detection, and reach the target: Lucy Thorne at the Tower of London, I did the exact opposite. If you haven’t seen it already, check out the complete Evie gameplay walkthrough released at Gamescom this year here.

Jacob is more “hands-on” in combat, built to withstand brawls and run havoc across the City of London with his revolvers, kukuri knives, and brass knuckles. I prefer this approach to gameplay and found it more entertaining to spend my time headhunting Templars controlled gangs to form an army. One of the great new features in Assassin’s Creed Syndicate, are the new modes of transport and being able to use vehicles as weapons, especially when it means hijacking horses and carts to crush enemies. In addition, the twin assassins can traverse the roof tops of the city with the handy rope launcher, which can propel them to the highest towers and best vantage points.

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For the first time ever in Assassins Creed, players are able to switch between the two protagonists and take advantage of both Jacob and Evie’s different skill sets. When it comes down to the twin assassins fighting together in the game, the dynamic duo are designed to be the ultimate weapon for putting an end to organised crime in the Victorian Era.

As an avid fan of the Assassin’s Creed franchise, I am both excited and skeptical about Assassin’s Creed Syndicate. With the ninth installment on the hinges of its release, there is reason to question whether or not Ubisoft have overstepped the bounds of Assassin’s Creed Universe and what makes the series so successful. I am interested to see how fans respond to the new title, when it is released worldwide on October 23rd for Playstation 4 and Xbox One, and November 19th for Windows PC.

Halo 5: Guardians Warzone Preview

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Microsoft Studios and 343 Industries have returned with the biggest Halo game of the franchise to date, Halo 5: Guardians. The highly anticipated title is due to be released this month on October 27th, and marks the continuation of the Reclaimer Saga and Halo 4. With the EB Games Expo 2015 this weekend, eager FPS fans got the chance to indulge in the ultimate multiplayer experience.

Halo 5: Guardians Warzone features a massive 12 vs. 12 player combat mode, that is divided accordingly into two teams – Red and Blue. In an all out war for territory control, the goal for both teams is to destroy the opposing sides core (essentially their home base), while defending against Covenant alien forces. The key to success requires effective team work, which can be tricky in such a large-scale battle. Unlike the 4v4 Arena, Warzone requires all players to do their part in the mission, instead of relying on the strongest ones to hold the fort and achieve the teams objectives. While playing at the Expo, it was amusing to see the majority of my team roaming off on their own and returning only after respawn.

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Warzone balances out the playing field with huge AI bosses, designed to attack both teams. Fortunately for players, the bosses are worth a great deal of points for the team that destroys them. The reason why earning points for your team is important, is because you can strategically win Warzone by reaching 1,000 points first. This brings to question, whether it’s better to go for a points-based victory or try and defeat enemy Spartans by invading their core.

Combat has evolved in Halo 5: Guardians for both multiplayer and campaign, players have new Spartan abilities they can utilise in combat without the need for armour abilities. To get ahead of the other team in Warzone, players must use the “energy points” they earn from kills to access more powerful weapons, vehicles and power-ups from Req stations.

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From the perspective of a not-so-good Halo player, I found the sheer pace of Warzone overwhelming and lack of coordination between team mates a death wish. The high casualty rate isn’t for lack of trying, but not being supported when needed. Ultimately, teaming up with a group of friends as opposed to strangers would be wiser when playing Halo 5: Guardians Warzone, as you’re more inclined to work better together.

Don’t miss out on securing one of the greatest Xbox titles this year, pre-order Halo 5: Guardians to receive exclusive bonus DLC offers or get the Xbox One Limited Edition Halo 5: Guardians Console, with a wireless controller and a bundle of fantastic extras with the game.

New Just Cause 3 Developer Diary Shows us The World within the Game

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Just Cause 3 is coming soon, folks. While many have got Fallout on their brain as the next epic open-world title, you still need to remember Rico and his wonderful grappling hook, which are coming back in the third entry of the franchise. Today, Square Enix released a new developer diary, detailing the large world that we pretty much already expected but have not seen until now.

You can watch that clip down below, and get educated about what you can use in this large paradise with a new toolset and landscape that will keep many busy for hours on end. Looking good!

Odin Sphere: Leifthrasir ‘Gwendolyn’ Character Trailer Released

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Today Atlus and Vanillware have released a new trailer in what will likely be a series of trailers introducing us to the five playable characters in Odin Sphere: Leifthrasir with the first one focusing on Gwendolyn. Gwendolyn is the youngest daughter of Demon Lord Odin and is a courageous Valkyrie who strikes fear into her opponents when she enters a battlefield but is still overshadowed by her stronger elder sister Griselda.

You can check out her trailer below and keep an eye out for Odin Sphere: Leifthrasir in 2016 as it has already been confirmed for release in North America for the PlayStation 4, PlayStation 3, and PS Vita.

Dragon Quest Heroes Characters Introduced

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With Dragon Quest Heroes: The World Tree’s Woe and the Blight Below set to be released in a little under two weeks, Square Enix has released a detailed infographic where they provide in-depth information about the various playable characters that will be available in the title.

While a few of these characters are familiar faces from past Dragon Quest games, there are four new protagonists, named Luceus, Aurora, Doric, and Isla, who are all being included in a Dragon Quest title for the first time.

You can check out the full detailed infographic below and as for the game itself, Dragon Quest Heroes: The World Tree’s Woe and the Blight Below will be released in North America on October 13th as a PlayStation 4 exclusive.

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