Kyoto Animation has been confirmed as the production company behind the film adaptation of the highly popular manga Koe no Katchi (or A Silent Voice).
The 7 volume manga follows the redemption story of Shouya Ishida, a boy who bullied deaf transfer student Shouko Nishimiya in elementary school to the point where she ended up leaving, resulting in him being ostracized because of this actions. He begins to make up for all his wrong doings when he is re-united with Nishimiya when they are both in high school. The manga was created by Yoshitoki Ooima and was published in Weekly Shounen Magazine from 2013- 2014, Kodansha USA began publishing the series in English earlier this year.
The adaptation will be directed by Naoko Yamada whose previous directed titles include Tamako Love Story, K-On and The Disappearance of Haruhi Suzumiya. No official dates or cast/crew have been announced as of now, but stay tuned to the site for more Koe no Katchi info as it comes out.
One would think that, considering the Wii U’s current game line-up going into the holiday season, that Nintendo of America would be trying to promote the release of an exclusive horror game coming out during October but it appears that the company is practically going out of their way to ignore that the game exists and is going to be released as a digital download (that will likely require extra storage to be purchased) next week on October 22nd.
As for the European release of the game, that is actually being promoted by Nintendo of Europe, not only has a new trailer for Fatal Frame: Maiden of Black Water been released but it is going to be released in that region on October 30th both digitally and with a limited retail release.
Usually when a game is being developed and is announced with plenty of time to show off various aspects of development to consumers it puts a lot of pressure on the developers of the game and this latest episode of Square Enix‘s DXTV gives viewers a bit of a behind-the-scenes look at how the dev team for Deus Ex: Mankind Divided worked to prepare a playable demo for press members to try out for the very first time.
You can check out the video below where some new elements of Deus Ex: Mankind Divided are shown off and you can keep an eye out for the game itself when it is released on the PlayStation 4, Xbox One, and PC on February 23, 2016.
Overview Many crossover titles have previously been released in Japan with no hope of Western fans being able to enjoy them due to the game/light novel/anime licenses creating a massive mix-up that previously seemed like a huge hurdle. However in recent years these various cross-over games have started to make their way to the West and the latest one happens to be the Japanese light novel publisher Dengeki Bunko’s crossover fighter Dengeki Bunko: Fighting Climax. Is this latest crossover one worth picking up for fighting fans and fans of the properties?
Story There are two separate story modes found within Dengeki Bunko: Fighting Climax, the first of which happens to be the standard arcade mode that allows the starting twelve playable characters, all taken from light novels published by Dengeki Bunko, to run through a series of battles as they are called in by Dreamcast (called Denshin in this) from the Sega Hard Girls to face off against an evil entity known as Zetsumu who has absorbed the dreams of characters it has beaten.
The arcade mode is fairly enjoyable but at the same time is rather simplistic and varies little between selected characters, outside of the final boss of course, but the real meat of character interaction comes in the form of the other mode, Dream Duel. In Dream Duel Mode players will select one of their characters and then compete against six other fighters in any order they choose with these characters having unique dialogue between each other between fights.
This includes Kirino from Oreimo being jealous of Mikoto’s 20,000 sisters and various other pieces of colorful dialogue that sees characters from many different genres interact before squaring off against one another. It does seem rather odd that since most of the conversations are far from hostile that they always result in a fight even if the two characters are amiable towards one another as their interactions could have been explored a bit more considering the cross-over nature of the game.
Also it is worth noting that the two unlockable characters from Sega’s other properties are not playable in either story or Dream Duel which is a bit disappointing as they are only available for use in Dengeki Bunko: Fighting Climax other gameplay modes.
Gameplay In many ways Dengeki Bunko: Fighting Climax feels like it was designed to be as approachable as possible for fans of the series featured in the game to be able to pick it up and play without too much of a hassle. You see, this 2D fighter features fairly simplistic combat styles that primarily make use of three buttons to use weak, medium, and strong attacks as well as a button to call in your assist character, but the fourteen, in total after unlocks, character roster also have fairly simplistic inputs to execute most of their special moves and powerful Climax Arts that usually remain the same making them easy to learn at the start.
This does mean that there isn’t as much depth here as some fighting games of this ilk may offer but it does create an accessible title that still has some depth to it thanks to the various other mechanics that come into play and some balance issues that make some characters quite a bit better than others. Players will be able to take advantage of a decent training mode to learn some of these mechanics and practice their combo skills since, although an auto combo is implemented for easier attacks, being able to string together large combos is still something that requires proper timing and, depending on the character, proper usage of canceling to continue the onslaught.
As mentioned earlier, certain special attacks and Climax Arts require the player’s Climax Gauge to be filled up to a certain point, requiring the dealing and receiving of damage to usually fill up, before they are able to be used. This gauge plays a larger factor than simply that however as players can also trigger a Blast or Power Up to try and free themselves from an opponent’s combo chain or boost their gauge level, something that may be worth risking early at times. This gauge also comes into play when calling in your assist character for a cancelation move as doing so does require one level to be removed when activated.
While each character has unique Climax Arts, they also have unique Trump Cards which are powerful attacks that can only be used twice per fight and can potentially swing things in the user’s favor if they connect properly. This also comes into play regarding certain characters’ styles simply being far more accessible and easier to use than others with Shana from Shakugan no Shana being a rather simplistic but powerful fighter, Tomoka serving as more of a tricky fighter, and Misaka being something of a zone fighter with a wide range of long distance attacks at her disposal.
Players will have plenty of chances to learn what characters best fit their playstyles as they take advantage of the various gameplay modes available such as the two aforementioned story modes, Training, simple Versus Mode that allows for offline fighting, Score Attack, Time Attack, and Survival, all of which are fairly standard for a game such as this. Of course if you want to take the fight online that is also possible as the title does support online matchmaking allowing for ranked battles as well as simple player battles.
These player battles allow players to search for open rooms and although it does seem to work rather well, the netcode does become a bit of an issue from time to time as my time spent online usually saw me battling against Japanese players that resulted in poor connections or rooms that were already filled despite showing open slots. Of course the fights that I did manage to find a decent connection with were handled quite smoothly but this is unfortunately something of a rarity.
As a bit of an added bonus, players will earn credits through fighting that will allow them to unlock various customization options to show off online. These range from additional color palettes for characters, different icons, titles, and plates to change how they will look online, and even the signatures of members who worked on a certain series, usually being the voice actor/actress for a character, their artist, and writer.
Visuals & Audio Since Dengeki Bunko: Fighting Climax happens to be created with the light novels as the source material, it is worth noting that most of the character portraits displayed won’t exactly match the artwork some fans may be familiar with since some of these series only have appeared in the West via an anime/manga adaptation, though since these adaptations were already quite close then fans will immediately be able to pick out their favorite characters among the roster as these characters are still well exceptionally represented here in sprite format.
The stages have taken inspiration from a number of other Sega properties, some of which are quite iconic such as a Sonic stage while a few others may be hard to recognize at first outside of the Valkyria Chronicles level. Actual combat is fairly impressive looking with plenty of special attacks looking as flashy as one would hope for an anime styled fighter and the Climax Arts usually featuring special moves that mirror certain powers these characters regularly use such as Mikoto firing a supercharged coin at her opponent.
The soundtrack found in Dengeki Bunko: Fighting Climax is fairly enjoyable but the real treat is how the entire game features the original Japanese voice actors returning for previously voiced characters. This leads to some humorous moments where players will have Rie Kugimiya fighting against herself as Shana and Taiga duke it out, and fans of the anime adaptations will appreciate the extra effort put into the voice work provided both inside of combat and during the two story modes.
Overall Dengeki Bunko: Fighting Climax is a fun fighting game that is easy to pick up and not very hard to master as many of the characters are extremely accessible even if this does mean that there are some balance issues with certain characters. Fans of the characters represented in this game will find them lovingly recreated with the same voice work, special moves, and designs that they are familiar with although the story could have been expanded more and the combat is far from complicated. Those looking for a fun and flashy fighting game containing some of their favorite characters or even those looking for an accessible fighter will be quite pleased with what Dengeki Bunko: Fighting Climax has to offer. Capsule Computers review guidelines can be found here.
Activision and Treyarch released a new film noir trailer introducing the devious deeds that landed our four new antiheroes in zombie hell. The new Call of Duty: Black Ops IIItrailer features Nero the Magician, Jessica the Femme Fatale, Vincent the Cop and Campbell the Boxer just before the zombie outbreak. The only thing that binds the four are their sins, a mysterious scar on the back of their hands, and a promise of redemption. The new trailer stars the voices of Jeff Goldblum, Heather Graham, Neal McDonough, and Ron Perlman.
Call of Duty: Black Ops III launches on November 6, 2015 on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and PC.
Square Enix and Eidos-Montréal open the studio doors and unleash Adam Jensen in new gameplay footage
SYDNEY, 13th October 2015 – Today Square Enix Inc. and Eidos-Montréal® released a new episode of DXTV, its candid video series that takes fans behind-the-scenes of their favorite video game franchise. This new episode focuses on one of the most important milestones in the development of the latest instalment in the series, Deus Ex: Mankind Divided – the first time that members of the press were invited into the studio to play the game.
Watch the new episode of DXTV and get your first taste of what to expect in Deus Ex: Mankind Divided when it releases worldwide on February 23, 2016. Join the development team as they nervously await the reactions of the fortunate few as they play two early levels from the game – the initial Dubai tutorial and a classic Deus Ex-style level from later in the game that sees Adam Jensen infiltrate the Dvali Theatre in Prague.
Viewers of this episode of DXTV can also unlock a new piece of music by Michael McCann from the game’s soundtrack by scanning the triangle icon that appears in the video with the Deus Ex Universe app.
Deus Ex: Mankind Divided®, the highly-anticipated sequel to the critically acclaimed Deus Ex: Human Revolution®, will officially launch globally on February 23, 2016 for the PlayStation®4 computer entertainment system, the Xbox One all-in-one games and entertainment system from Microsoft, and Windows PC.
To keep up-to-date on news for Deus Ex: Mankind Divided, be sure to follow the official Twitter and Facebookaccounts.
PlayStation has partnered with sound production company Wimbledon Sound to create an immersive sound experience video that allows you to put yourself in the world of Until Dawn. The video uses advanced binaural sound technology that is as close to real life sound as possible, making it sound like you really are there in the world. The video (embedded below) uses annotations to allow you to make your own choices. You will have to choose wisely if you plan to escape the psychopath chasing you and survive the night. For the best experience, wait until dark, make sure you’re in a quiet room and use a high quality pair of headphones.
Until Dawn has been in the news recently for a possible sequel or DLC to expand on the first game after it was revealed Until Dawn had sold much better then expected. Make sure you check out the binaural experience video below and let us know if you would like to see an Until Dawn sequel in the comments below. You can check out our full review of the game to see what we thought about it.
There has been an awakening… A Disney Infinity Awakening! While Disney Infinity 3.0 is already filled to the brim with kick ass Lightsabers, Jedi, Sith and Star Destroyers, fans everywhere are eagerly looking ahead to the future – to the next installment in the epic Star Wars saga and the next Disney Infinity Play Set.
While details are scarce at this point so as to not spoil Disney’s upcoming film, we can share with you the fact that there will be four playable characters in the Play Set (check out the gallery below to see the figures themselves) and much like the Rise Against the Empire Play Set, will feature key moments from the film for you to replay over and over again.
The Play Set will be available here on December 19th (so just enough time for you to see the film before picking up the Play Set) and will come included with the Finn and Rey figures, with Kylo Ren and Poe Dameron figures available separately.
I am pretty excited. Well, that is putting it lightly, to be honest. We are just one day away from the western release of Dragon Quest Heroes, or as some of you know it as Dragon Quest Heroes: The World Tree’s Woe and the Blight Below, and Square are still running some neat promotion.
The best part about the DQ experience is of course the array of monsters, and an infographic has graced us taking us back and moving us forward with all of our favorites in one lovely strip. Its a pretty nice little advert, and you can pick up the game tomorrow for the Playstation 4.
Those of us who had a chance to play the Tom Clancy’s Rainbow Six Siegebeta might recognize these four faces as Jager, IQ, Blitz, and Bandit. Those who missed the beta can now check out a new trailer to get themselves up to speed.
On the defense, Jager is a defender armed with a special robot that can shoot down incoming projectiles and grenades. Bandit is armed with car batteries that can electrify metal deployables, forcing attackers to funnel into his kill zones. On the attack, IQ can detect enemy gadgets and Blitz is armed with a ballistic shield equipped with rows of lights that can momentarily blind enemies.
These four GSG 9 members serve as the German contingent of Rainbow Six. They join the Russian Spetsnaz, the British SAS, the American FBI, and the French GIGN teams as the five playable units in Rainbow Six Siege. The GSG 9 is one of the oldest counter terrorist units and were formed after the terrorist attacks at the Munich Summer Olympics of 1972.
Tom Clancy’s Rainbow Six Siege launches for PlayStation 4, Xbox One, and Windows on December 1st.