LORDS OF THE FALLEN: COMPLETE EDITION ASCENDS ON OCT. 27
CI Games’ Gripping Action RPG Rises Anew on PlayStation®4 and Xbox One Bundled With All Previously Released DLC
WARSAW, Poland – Oct. 15, 2015 – CI Games has announced that it will launch Lords of the Fallen: Complete Edition, an updated release of its intensely thrilling action RPG packaged with all of the game’s DLC, later this month.
The “Ancient Labyrinth” campaign leads the charge of bonus content available in Lords of the Fallen: Complete Edition. Locked away between the realms of humans and demons is a long-forgotten maze of dangerous puzzles, hidden secrets and frightful terrors to explore. This expansion introduces one of the most powerful Lords of the Rhogar army, as well as new weapons and armor, story and lore, side quests, and rewards that vary depending on player choices.
Lords of the Fallen: Complete Edition also includes the following DLC add-ons:
Demonic Weapon Pack – Holds three fearsome weapons of wicked origins: a trusty sword balanced for offense and defense, twin daggers for raw power, and a magic-stealing hammer.
Lion Heart Pack – Unlocks an elite armor set accompanied by an equally mighty hammer and shield.
Monk Decipher – A new quest that digs deeper into the Keystone Monastery to claim a legendary artifact that reacts to hidden places and treasures.
The Foundation Boost and The Arcane Boost – Each pack contains two resource cards to aid Harkyn on his journey.
Set in a sprawling medieval fantasy universe, Lords of the Fallen is built with rewardingly complex melee combat mechanics that make every encounter a fast-paced and satisfying challenge. When an ancient god of chaos returns to subjugate the world, humankind’s last hope for salvation is Harkyn, a convicted sinner cast aside by society. Confront the formidable Lords and generals of the dark legions as a Warrior, Rogue or Cleric, fully customizable with an evolving arsenal of skills, weapons and gear.
Lords of the Fallen: Complete Edition will be available in North America on Oct. 27 at retail stores only for the PlayStation®4 computer entertainment system and Xbox One for $29.99. It is rated M (Mature) by the ESRB. For more information on current and upcoming titles from CI Games, please visit www.cigames.com.
About CI Games
CI Games is an international developer, publisher and distributor of interactive entertainment products with sales in more than 50 countries worldwide. Headquartered in Warsaw, Poland, CI Games was established in 2002 and has been listed on the Warsaw Stock Exchange since 2007. CI Games’ global operations distinguish it as one of the most dynamic development companies in the industry, with development and distribution offices in Poland and United States. CI Games portfolio includes the best-selling Sniper Ghost Warrior franchise with over 5.5 million copies sold worldwide. The company is currently working on a number of high-profile, multiplatform games including an open-world survival shooter Sniper Ghost Warrior 3 and an action RPG Lords of the Fallen 2. For more information on CI Games please visit: www.cigames.com.
Colonise a new region and build your own space station in upcoming downloadable expansion packs
London, UK– October 15, 2015 – Today, Blue Byte® and Ubisoft® announced new information about Tundra and Orbit, two upcoming downloadable expansions for Anno 2205™ to be unlocked in the Season Pass. Tundra and Orbit are also included in the Anno 2205™ Gold Edition and the Collector’s Edition.
Designed for fans and newcomers to the series who want the most complete game experience, the Anno 2205 Collector’s Edition includes:
The Anno 2205 Full Game in an exclusive Collector’s Box
A highly detailed Moon Poster
A 60-page exclusive art book
The Official Soundtrack of the game
The Season Pass with two upcoming game expansions: Tundra and Orbit
These two pieces of digital content will include new regions to explore, new missions to complete, and new challenges for players to overcome.
Tundra Expansion
Players will roam the marshes and cross the fjords as they expand their corporation into the Tundra sector, Vanha Plains. Immersed in this new continental sector, they can observe the musk oxen from above in their new high-tech aircraft, and master the biggest sector project to solve the mystery of the forgotten ECO sanctuaries.
Another side mission enables players to disarm a deadly fever and re-use its components to create new game play options, establishing exclusive Tundra production chains to supply production everywhere on Earth.
Orbit Expansion
Players will expand their corporation’s dominion into space itself by taking over the new orbital sector and by building their very own space station. The bravest men and women can then be recruited from amongst the company’s employees and settle in orbit. In order to expand and upgrade the space station, players can construct research modules, and supply their scientists with resources to create powerful global research effects boosting all sectors.
Currently in development at Blue Byte, a Ubisoft studio, Anno 2205 will release worldwide on PC on November 3rd, 2015. The expansions, Tundra and Orbit, will be available at a later date.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014-15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.
About Blue Byte, a Ubisoft Studio
Having opened their doors in 1988, Blue Byte’s first hit came in 1991 with Battle Isle, followed by the ever-popular development strategy game The Settlers® – which celebrates its 20th anniversary in 2013. Following their acquisition by Ubisoft in 2001, the studio continued work on The Settlers® series, and began overseeing the production of ANNO® in 2007. Winner of 2012 “Best European Studio” award (European Games Awards), Blue Byte expanded in 2014 with the acquisition of a new branch in Mainz. The teams are developing and operating HD, browser-based and mobile games, including Might and Magic® Heroes® Online, ANNO® Online and The Settlers® Online, captivating millions of players worldwide. In 2014 the studio successfully launched ANNO®: Build an Empire on mobile devices. Currently The Settlers®: Kingdoms of Anteria for PC and Assassin’s Creed® Identity for smartphones and tablets are in development at Blue Byte’s Düsseldorf studio while the Mainz studio works on Anno 2205 which will bring the acclaimed city-builder series into space. More information can be found at www.bluebyte.com.
Ubisoft has released a creative new video to mark the upcoming release of Assassin’s Creed Syndicate. Birds, especially eagles, have always been an important symbol in Assassin’s Creed lore, from the bird beaked Assassin’s hoods to the bird themed names of Ezio and Altair. More importantly, Eagle Vision is the Assassin’s signature ability, allowing them to locate enemies, find safe havens to hide in, and and to see details the average person would miss.
Since it’s impossible to replicate actual Eagle Vision, Ubisoft did the next best thing and hired eagle handler Chris O’Donnell and his bald eagle Sidney in hopes of capturing some breathtaking footage of the London skyline. Ubisoft film makers hooked up a 4K video camera to Sidney’s back and let the bird soar around famous buildings like The Heron Tower, Trafalgar Square, City Hall, and The Shakespeare’s Globe Theatre.
“An Eagle has never been flown to this extent in an urban environment, so this was a very exciting project to be involved in. Sidney is a Bald Eagle who is used to large crowds of people and was highly adaptable to a busy city environment. We developed a bespoke harness and fitting for the camera and spent months testing it for comfort and stability. We had good flying conditions, incredible launch points and the footage we captured was utterly remarkable,” said handler Chris O’Donnell.
Besides the stunning bird’s eye view of London, Ubisoft also released a behind the scenes video that shows the making of the Eagle Vision video.
Assassin’s Creed Syndicateis the next chapter in long running franchise. The game focuses on London in the middle of the Industrial Revolution, where the world is going through it’s most dramatic change since the birth of humankind. Here in its dirty streets, the gap between the rich and the poor is growing to epic proportions. The Templar order has wrested control from both the Queen of England and her church. Here, twins Jacob and Evie Frye must rebuild the Assassin Brotherhood by taking control of the streets of London.
Assassin’s Creed Syndicate launches on October 23, 2015 for PlayStation 4 and Xbox One and on November 19 for Windows.
Blood Bowl 2is the latest incarnation of the long running Blood Bowl board game from Games Workshop. The game is a parody of American Football, pitting teams composed of famous races from the Warhammer Fantasy universe in a hyper violent fight on the gridiron. The sequel introduces a new engine, persistent online modes, the Bretonnian race, and a brand new campaign mode.
Story
The campaign mode serves as the game’s main plot. The player takes control of the Reikland Reavers, a human team that was once the dominant force. Since then, the team is barely a shadow of its former glory and is at risk of disappearing forever. Gamers are tasked with rebuilding the team from scratch. The story serves as an enjoyable parody to the standard sports movie plot. I think the real star of Blood Bowl 2 is the flawless colour commentary provided by vampire Jim Johnson and ogre Bob Bifford. The writing is a dead on impression of standard American sports commentators, complete with Bob’s nostalgia for his old playing days. Jim and Bob serve as perfect foils for each other and their commentary is packed with pop culture references that are absolutely hilarious.
Gameplay
The first Blood Bowl board game was released by Games Workshop in 1986. The game and the rulebooks has been updated over the years, with some fan made changes here or there. Cyanide Studios first picked up the IP in 2009 after making a real-time game called Chaos League, a game the courts ruled was a little too much like Blood Bowl. Cyanide Studio’s first outing with Blood Bowl had both a Chaos League like real time mode and a more traditional turn based mode. Blood Bowl 2 serves as a bit of a shakeup for the series, as it dispenses with the real-time mode completely. I think it’s a good choice, as it puts greater focus on the core gameplay taken from the board games.
Blood Bowl 2 replaces the old career mode with a new story campaign that also doubles as a tutorial for the new players. The first couple matches are simplified by varying degrees, letting players perfect one basic part of the game before adding another element. It is an excellent, although extended, tutorial that may drag on a bit too long for experienced Blood Bowl players. The campaign matches have a scripted element to them that have in-game events based on the plot. They are a nice change from the normal modes.
The main event so to speak is Blood Bowl 2’s league modes. These are highly customizable events that can be played alone against A.I. teams and online against human ones. The league creator has quite a few options to tweak, allowing for the creation of short sudden death tournaments to complicated multi-phase leagues. To start, players need to form their own team by assembling enough players from the Player Marketplace, signing a sponsor, and customizing their team’s uniforms, race, and stadium. As money begins rolling in from matches, players are able to replace seriously injured/dead characters, upgrade their stadium, and purchase boosts.
The meat and potatoes of Blood Bowl 2’s gameplay feels true to its source material. Painted figurines and a playing board is replaced with digital representations of players and fields, but the game still runs on stats and dice rolls. Each player fields a team of 11 players composed of some combination of Linesmen who will do the majority of blocking, Runners/Catchers for scoring, the self-explanatory Throwers, Blitzers who specialize in targeting ball carriers, and special Racial units. Matches are composed of two halves of eight turns each. In traditional American football style, the team that moves first is decided with a coin toss. To score a point, a team must run a player carrying the ball to the opponent’s end zone. To reach the end zone successfully, players will need to use a combination blocking maneuvers to either push opponents out of the way or knock them to the ground while driving the ball to the end zones on foot or with throws. A fumbled ball or an interception can quickly turn the game around, with the attacking team suddenly on the defense. With the many unit types and a wide variety of races to suit plenty of tactics, Blood Bowl 2 is very much a bloodier and more violent version of chess. It is reasonably easy to pick up, but mastery takes quite a bit of brains.
One of the more pleasant surprises of Blood Bowl 2 was the inclusion of Cabalvision HD. This feature allows players to watch replays of their old matches and live matches currently being played around the world. It’s a great way to spectate other players to learn some new strategies.
While Blood Bowl 2 is a solid game, there are some issues. There are some parts of the game where things get painfully repetitive for a variety of reasons. While the game is quite excited to show off the brand new engine with plenty of cinematics, things can get pretty boring and time consuming after a while. There are a variety of pre-set options that cut down on the number or disable cut scenes completely, but I would have preferred more granular control that allowed me to enable or disable individual cut scene types. Playing against the A.I. can be a bit of a drag as there is no way to quickly skip through the A.I.’s turns. Instead, the player is stuck waiting on each turn as if they were playing against a real human.
On the gameplay side, Blood Bowl 2 is not going to create many new turn based strategy fans. At the end of the day, there isn’t much variation to Blood Bowl 2 due to the nature of being an adaptation of a board game. While the same could be said about any sports game, Blood Bowl 2 lacks the extra game modes that long running sports game franchises have tapped into to add more variety in their games.
Blood Bowl 2 does suffer from a lack of polish right out of the gate. There are some odd bugs and glitches that seem to pop up rather consistently. For the most part, they are benign and can be worked around, such as movement options suddenly disappearing for a player for a few clicks. On the other hand, the single player game’s lack of a checkpoint or quick save option is rather frustrating for those suffering from less benign bugs. The only way to save progress during the campaign mode is to save and quit the game on your turn. Solo tournament play doesn’t have any save states at all, causing an unlucky crash can nuke an entire match worth of effort.
Visuals
One of Blood Bowl 2’s big selling points was the brand new graphical engine. It is a very nice step up from the original Blood Bowl. The detail level has been increased significantly, as even the fans are individually rendered in the stands. The game does need more variation in its cut scenes, as the same one is often played over and over.
On the technical side for PC gamers, Blood Bowl 2 is rather sparse on the video options. Surprisingly, there is no support for true full screen mode and getting to windowed mode is vague. The visual options are pretty basic, with quality options ranging from “very low” to “very high” and the ability to disable grass and spectators.
Audio
Blood Bowl 2 delivers an excellent audio experience. The sound effects are solid, with plenty of bone crushing sound effects to reflect the game’s violent nature. The soundtrack is pretty standard for a fantasy title. What pushes the game’s audio to excellence is the fantastic voice acting from the colour commentators Jim and Bob. The voice actors manage to replicate American sports commentary perfectly, while giving it a unique fantasy twist.
Overall
Blood Bowl 2 is an excellent sequel to the 2009 game. Cyanide Studios have made the right choices in focusing on the game’s board game roots. It’s a rewarding challenge that is easy to learn, but difficult to master. The shiny new coat of paint from the new graphic engine and Cabalvision HD’s colour commentary is much appreciated. On the other hand, Blood Bowl 2’s isn’t going to suddenly convert people not already interested in the genre as the game is just inherently repetitive and lacks polish.
Capsule Computers review guidelines can be found here.
Three New Dungeons and an Expanded Map Now Available in the Fast-Paced MMORPG CABAL 2
IRVINE, CALIF.– Oct. 15, 2015 – As announced last week, ESTsoft, Inc. has provided the latest and biggest update yet for CABAL 2, “Ruins of the Gods.”
The latest update features three new high-level dungeons for players to truly test their skills. Additionally, the CABAL 2 universe will grow in the new update with a new map expansion; the Gray Canyon area is now open for players at level 40 or higher to explore and take on the vicious enemies that await. One more new feature is the increased level cap, which now sets the cap at level 45, allowing players to continue to grow with all the new content.
ESTsoft will also be running special events to go celebrate the content update, featuring various rewards for players that participate. In “The Race to Victory!” event the first user to reach level 45 will win a reward. This event is class-based, so there will be six winners – one for each class. The second event is “The Ruins of the Gods Playtime Event” which will reward players for playing the game during specified times between Oct. 14 and Oct. 21.
As an added bonus, players that have been inactive from the CABAL 2 battlefields will enjoy a seven day premium for returning to the game. This premium will provide players an increased item drop rate, a higher point acquisition bonus when battling and much more.
Evolving from the wildly-successful CABAL Online, which hosts nearly 30 million users from more than 60 countries around the world, CABAL 2 is a high-fantasy MMO for PC which combines deep, immersive RPG elements with epic skill-based battles. This next chapter in the CABAL series bring a unique style of gameplay sure to appeal to players who are both nostalgic for the classic MMOs of the past, but also still enjoy the technical advancements of modern PC gaming.
For more information, and to download CABAL 2 and check out the “Ruins of the Gods” update, please visit www.cabal2.com.
ESTsoft Inc. is the North American publishing and operations arm of ESTsoft Corp, a leading Korean software company since 1993. ESTsoft delivers essential software products and innovative online games around the world. ESTsoft has been a KOSDAQ listed company since 2008.
WAR BREAKS OUT ON THE ASGAR CONTINENT AS NETMARBLE RELEASES CHART TOPPING MOBILE RPG, SEVEN KNIGHTS
Bonds have been Broken, Friends Became Foes— Which Knight will Reign Supreme?
October 15, 2015 – SAN FRANCISCO – Netmarble Games (“Netmarble”), a leading Korean gaming company, today announced that its hit RPG, Seven Knights, is now available in 146 countries for iOS and Android devices. With seven million downloads since its debut in Korea last year, the game continues to grow its legions of fans and now introduces its dynamic RPG to a global community. To celebrate the launch, a new action-packed trailer featuring combat, characters and can be viewed here: https://www.youtube.com/watch?v=sbTDE9pEm7Q&feature=youtu.be.
Consistently holding a top five spot on the Google Play Store and remaining in the top three for 48 consecutive weeks, Seven Knights currently ranks in top three in revenue in Korea on the Google Play Store. In Thailand where it had the first soft launch outside Korea on October 1st, the game has remained in the top three on both the App Store and the Google Play Store.
Seven Knights introduces seven main heroes and heroines with each knight controlling their own territory, all with a variety of dungeons and their own unique storylines. The lore of the Asgar continent is rich with tales of rivalry, betrayal and personal motivations— both good and evil.
With stunning 3D visuals and exceptional audio, Seven Knights fuses a distinctive combination of intuitive commands and intense strategy. The turn-based battles combine various skill effects and counter skills with tactical battle formations and the ability to customize team rosters for different enemies. Game modes include the single player Celestial Tower mode, a Battle Arena for fighting other players and Castle Rush mode where player guilds can fight for supremacy. Joining the seven knights are over 230 collectible heroes and the choice of five classes, all with their own scintillating backstory.
“Continuing Netmarble Games’ commitment to bring its diverse portfolio of high quality games globally, we are extremely proud and excited to launch Seven Knights, the company’s first RPG to be published in the West,” said Seungwon Lee, President of Overseas at Netmarble Games. “With numerous immersive storylines, over 230 characters and many modes filled with jubilant adventurous gameplay, we feel confident that players around the world will be as captivated with Seven Knights as the fans in Asia.”
Developed by Netmarble Nexus, a subsidiary of Netmarble Games,Seven Knights is available free-to-download, with in game purchase options on the App Store and Google Play.
Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as MARVEL Future Fight, Raven (Evilbane in US), Seven Knights, Everyone’s Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at www.netmarble.com.
WORLDS COLLIDE IN MARIO & LUIGI: PAPER JAM BROS., COMING TO NINTENDO 3DS ON DECEMBER 10TH
The Paper Mario and Mario & Luigi universes are stapled together in a hilarious new RPG arriving just in time for the holidays
15th October 2015 – The Mushroom Kingdom is about to learn that two Marios are better than one in Mario & Luigi: Paper Jam Bros.! Releasing on December 10th for Nintendo 3DS family systems, the fifth instalment of the popular RPG series will see Paper Mario jump off the page and form a superstar team of Mario Bros. to take on the only thing more threatening to the Mushroom Kingdom than one Bowser: two of them!
When Luigi accidentally opens a mysterious book hidden away in Peach’s Castle, he gets more than he bargained for when characters from the Paper Mario universe spill out of the pages and start running amok. Players must take control of the terrific trio of Mario, Luigi and Paper Mario to defeat Bowser and Paper Bowser and bring the Paper Mario characters back to their original world.
Adding Paper Mario to their ranks means that Mario and Luigi have even more ways to explore, solve puzzles and take down any enemies foolish enough to mess with the Mario Bros. In a first for the series, players can now battle with Trio Attacks, as well as use Paper Mario’s unique copy ability, allowing him to create duplicates of himself in order to bolster his attack power. Our papery hero also has special skills outside of battle, like his ability to slip through tiny cracks to areas inaccessible to the three-dimensional brothers.
Mario & Luigi: Paper Jam Bros. will also see the introduction of Paper Craft Battles, tasking players with taking down the Bowsers’ forces with the power of dance! Craft battles see our heroes take part in rhythm-based events in order to power a giant papercraft and use it to defeat giant papercrafts from Bowser’s army.
Avoid a “tearable” fate as Mario & Luigi: Paper Jam Bros. for Nintendo 3DS family systems launches in Australia and New Zealand on 10th December. Additional Links:
BALD EAGLE WEARING 4K CAMERA CAPTURES REMARKABLE FOOTAGE OF LONDON SKYLINE
VIDEO GAME FEATURE, ‘EAGLE VISION’, BROUGHT IN TO REAL WORLD FOR GLOBAL LAUNCH OF ASSASSIN’S CREED® SYNDICATE
London, UK — October 15, 2015, Today, Ubisoft® announced one of the most ambitious filming projects ever to hit London’s skyline, in celebration of the upcoming launch of Assassin’s Creed® Syndicate. The latest installment in the global video game franchise is available to own on October 23rd for the PlayStation®4 computer entertainment system and Xbox One®, the all-in-one games and entertainment system from Microsoft, and will be available on Windows PC on November 19th.
For the first time, a Bald Eagle was flown over London, launched from some of the most iconic and tallest buildings in Europe with a 4K camera (four times as much detail as 1080p Full HD) attached to its back, offering stunning, never before seen footage of the UK’s capital city from an Eagle’s eye.
This project was undertaken to showcase a feature in Assassin’s Creed® Syndicate, where players can use ‘Eagle Vision’; a tool enabling players to have an Eagle-Eyed perspective and vision to locate enemies and key features at distance. The game, set in Victorian London during the industrial revolution, has taken over two years to develop by the global video games publisher, Ubisoft, who have painstakingly recreated 1868 London in stunning detail.
For the Eagle flights, launch points used included; the Walkie Talkie (20 Fenchurch Street) 35th floor Sky Garden (492 feet above ground level) and Sushi Samba at The Heron Tower (792 feet). Other landmark launch points included Trafalgar Square, City Hall and The Shakespeare’s Globe Theatre.
“The ambition of this project was huge and it was months in planning to make sure we could achieve the stunning content that we set out to capture,” said Tom Goldberger, Senior PR Manager at Ubisoft. “We worked with a fantastic production team, vastly experienced eagle handler and highly trained eagle to ensure the project was a huge success. We’re delighted to have finally been able to bring to life one of the most iconic features in Assassin’s Creed Syndicate.”
Falconry Expert, Chris O’Donnell, along with his 29 year old Bald Eagle, Sidney, were recruited to make the filming concept a reality; “An Eagle has never been flown to this extent in an urban environment, so this was a very exciting project to be involved in. Sidney is a Bald Eagle who is used to large crowds of people and was highly adaptable to a busy city environment. We developed a bespoke harness and fitting for the camera and spent months testing it for comfort and stability. We had good flying conditions, incredible launch points and the footage we captured was utterly remarkable.”
Assassin’s Creed® Syndicate, developed by Ubisoft Quebec in collaboration with eight other Ubisoft studios*, is an epic single player experience set in London during the height of the Industrial Revolution, an incredible age of invention that transforms the lives of millions. In Assassin’s Creed® Syndicate, players explore the largest, most modern open-world city ever created in an Assassin’s Creed game.
For more information on Assassin’s Creed® Syndicate, please visit assassinscreed.com.
A brand new trailer straight from New York Comic Con has been released for Naruto Shippuden: Ultimate Ninja Storm 4 showing off a lot of story elements centered around the final battle between Naruto and Obito. The epic trailer is embedded below for your viewing and also includes our first hand look at the specially made Perfect Form Susano’s for Shisui and Itachi Uchiha, designed by original Naruto series creator Kishimoto.
Naruto Shippuden: Ultimate Ninja Storm 4 was scheduled to release in September 2015 but was since delayed. The game will now be releasing on the PC, Xbox One and PS4 on the 4th of February, 2016 (5th in Europe and Australia). For those that preorder the game you will receive some exclusive content including Boruto and Sarada as playable characters.
With Star Wars: Battlefront almost exactly a month away, it is no surprise that we are just now starting to hear about additional content that will be available for the game post-launch. Specifically, publishers EA have released details about the game’s Season Pass, which will be available for purchase alongside the game at launch on November 19.
The Season Pass, which costs AU$59.99 for PC, and $69.99 on consoles, gives players access to the four planned DLC expansions, two-week early access to each of them, and a special exclusive emote for multiplayer communication.
You can check out our recent hands-on with Star Wars: Battlefront by clicking here. Don’t forget to stay tuned to Capsule Computers for all the awesome Battlefront News as it becomes available.