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Project Zero: Maiden of Black Water Review

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Project Zero: Maiden of Black Water
Developer: Koei Tecmo
Publisher: Nintendo
Platforms: Wii U
Release Date: Out Now
Price: AU$79.95 – Available Here | US$49.99 – Available Here

Overview

Project Zero: Maiden of Black Water is one of those games that shouldn’t really exist. The game is the fifth installment in a previous Japanese-exclusive franchise, whose games were mostly on PlayStation consoles. Then here we have this game, one that was ported to English and made exclusively for the Wii U. Maiden of Black Water puts players in the role of three protagonists, each of which has to combat the spirits that haunt them. While it is definitely an interesting game with some really nice combat, repetitive later chapters and clunky controls make it a little hard to really get into.

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Story

Set in the frightening Hikami Mountain – a place that is a notorious place for people to go and commit suicide (similar to the real-life Aokigahara Forest). The spirits of the forest have turned dark and twisted and the game’s three protagonists (Yuuri, Ren and Miu) are forced to confront them over the course of the game while they try and discover what is going on at Hikami Mountain.

The game follows its three main protagonists, switching between the three when the need arrises. Each of the characters has different skills and abilities as well as their own unique story to tell. The intertwining story allows players to see the events happen from the points of view of all three, while simultaneously building towards a grand conclusion.

It seems that telling horror games in an episodic nature seems to be all the rage this year and while it can be very hit and miss way of presentation, I definitely feel that it plays well here and gives the whole game this sense of urgency and keeps the plot moving at a steady pace, which in turn keeps the tensions high – exactly what you want when playing a horror game.

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Gameplay

Project Zero has some of the most engaging and unique combat that I have seen in a horror game. In lieu of the traditional guns, melee weapons etc you instead have a special camera that can take photos of the spirits that haunt the mountain. Spirits have multiple “weak points,” and the more you have in the shot when you take it, the more damage you deal to the spirits. It can be extremely challenging to line up the perfect shot in order to deal the most damage and with the Wii U Gamepad integration, this becomes an incredibly engaging experience.

The Wii U Gamepad is used as your camera. Your only weapon against the hordes of spirits that come against you. When you enter a confrontation with an enemy, you move your Gamepad around and use its screen as your viewfinder. The clever mechanic really helps you to get sucked into the moment and feel like you are truly in the moment. This is also helped by the fact that the game switches from a third-person to first-person view during these moments.

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For those of you out there who grew up with old-school survival horror games like Silent Hill and Resident Evil, then you will be familiar with the fact that those games had less than stellar control schemes and that the limitations of these helped to build the tension because you were nigh-helpless and anything that attacked you was a very real, usually unavoidable threat. Project Zero tries to replicate this with its own awkward and clunky control scheme. This serves as a bit of a double-edged sword with the control limits making you feel stuck in a sea of ghosts that can just blissfully glide through the air. The downside is that with enemies that are so fast, so agile and able to appear at any place at any time, the controls often get in the way of the gameplay.

It is a very weird feeling to be playing a game and have elements of its gameplay work so well thematically but fall so flat mechanically. Ideally you would want to strike a balance between the two and while I’m not personally sure how you would do that, I can say that such balance definitely wasn’t struck here.

You want to know what one of the biggest killers of fear, tension and mood are? Repetitiveness. If something becomes repetitive and predictable then the mood can quickly shift from exciting and blood chilling into boredom and tedium. Well sadly, towards the latter sections of Project Zero; the story, enemies and scares all suffer from exactly this. Some of the ghosts in the early sections of the game can be downright horrifying, but when you see them time and time again, all of their power immediately dissipates and I more than a few times found myself whispering “again…really?” to myself.

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Visuals & Audio

While the Wii U isn’t as powerful a console as its other contemporaries, Project Zero manages to really do a lot with the hardware. For the most part, the game looks great. Environments are well drawn, characters look smooth and their bodily animations are fluid, and the ghosts look like something straight out of a horror movie (surprise, surprise). While the ghosts don’t always have a unique look or feel, the way the light shines through them is done is a really clever use of lighting and I can honestly say that I was a huge fan every time I saw one.

Audio is exactly what you would expect from a game like this; the background noise is soft, haunting, and really helps ramp up the mood. The soft rustling of the wind through the trees can be just as haunting as any of the ghosts. Who, by the way can be outright terrifying when you don’t suspect them.

Character voice acting is a little stilted and bland, with some characters seeming more totally disinterested than scared or intrigued. It is a bit of a disconnect that honestly took me out of the moment a few times.

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Overall

Horror games are an interesting genre. It is so easy to screw it up and either make the game too action-oriented or by failing to create the right tone or feel. Project Zero: Maiden of Dark Water manages to avoid all of these pitfalls of modern horror gaming and provide an experience that is scary, engaging and unique… at least in the beginning. As you progress through the game, the repetitive nature of the game and its enemies, as well as the way the game controls takes this unique experience and waters it down to something a lot bleaker than I would have hoped for.

Capsule Computers review guidelines can be found here.

Xbox Newsbeat: November 13, 2015

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This week’s Xbox Newsbeat focuses on the two big releases of the week: the New Xbox One Experience and Rise of the Tomb Raider.


Your New Xbox One Experience Begins Today

The new Windows 10 oriented Xbox One Experience launches today. It is probably bringing the biggest shake up to the Xbox Experience since the launch of the original Xbox. The full change log is as follows:

Xbox One Backward Compatibility. You’ll be able to play over a hundred Xbox 360 games on Xbox One starting today, with hundreds more to come. Xbox 360 game play on your Xbox One includes the added benefits of Xbox One features such as screenshots, in-home streaming, and Game DVR. You can even enjoy multiplayer with friends playing Backward Compatible titles on Xbox 360. To start playing your Xbox 360 games on Xbox One after 12pm PST today, refresh your Game Collection to see your pre-purchased, digital Xbox 360 titles from the Backward Compatible title list in your ready to install queue or simply insert the disc for a supported Xbox 360 title and download the game to start playing it on Xbox One. In addition, for a limited time, all Xbox One owners can play backward compatible games on Xbox One with the multiplayer benefits normally available only with an Xbox Live Gold subscription. Take a look at the list of backward compatible games available now, and get started playing today.

A new Xbox One Home makes it faster and easier to get to the things you love. We redesigned Home to provide fast access to the games and apps that you’ve recently used. The new Home also enables you to get to social activities quicker:

  • Share your achievements and game clips with the Xbox Live community.
  • See whether your friends are playing the same games.
  • Access Game Hubs to get breaking news and updates from game developers and the Xbox Live community.

A new guide lets you rapidly access top tasks with just one button press. You can bring up the guide from Home by tapping left with the D-pad or left thumbstick. Or, while playing a game, you can double tap the Xbox button on your controller to instantly overlay the guide – without interrupting your gameplay. You can access your Profile, Friends, and Settings; quickly start a Party; view your Messages and Notifications; and Snap an application all from the new guide, saving you valuable time weaving in and out of apps.

A new Community section makes Xbox One more social. This section is designed to help you keep up with what other gamers are doing on Xbox Live as well as jump directly into the conversation yourself. Check out what your friends are up to and keep track of the games you follow in the redesigned Activity Feed. The new Trending section lets you view the most popular posts from other players on Xbox Live.

The revamped OneGuide is your single destination for TV, movies and video. Find the most exciting new movies, TV shows and videos from across apps on Xbox One. App channels help you discover what’s new in your favourite apps, making it easier to find entertainment content. TV listings are viewable instantly in OneGuide – including listings from over-the-air channels and, coming soon, Sling TV. Picture-in-picture allows you to keep browsing for other things to watch without missing what’s happening on live TV.

A new Store makes it easier to find the content you want. The new and improved Store includes four easy to explore areas – Games, Movies & TV, Apps, and Music – plus a new vertical gallery view to reveal more listings at a glance. You can browse through intuitive categories like Staff Picks, New Releases, Top played, Top rated, Coming Soon and Recommendations to uncover new games, apps, and entertainment for your Xbox One.

We have made a tremendous number of other improvements. Here are some to check out:

  • Xbox One Avatars. We know that our fans love Avatars on Xbox 360 and so we’ve brought them to Xbox One but with some critical, visual fidelity upgrades including anti-aliasing, lighting, and shading improvements. The end result is a modern take on a longstanding favourite.
  • Game Hubs. We redesigned Game Hubs from the ground up to bring everything you want to know about a game into one place. Follow your favourite games to keep up to date on the latest news and social media. The new Game Hubs are always literally at your fingertips: with one button press, access the Game Hub for each game in your recently played games list.
  • Remap buttons on any controller. The new Xbox Accessories app lets you reassign buttons on any Xbox One Wireless Controller. You can now customize your button mapping, invert thumbsticks, swap triggers, and more to create the best personalized experience
  • New ways to navigate and interact with Xbox One, including:

o    Narrator: screen reader that reads aloud in-focus text on the screen

o    Magnifier: allows you to zoom in and out and pan, providing an enlarged view of elements on your screen

o    High contrast: adjusts colour and transparency settings


Introducing Your First 104 Xbox One Backward Compatible Games

The much requested feature is finally leaving beta testing. Xbox One Backward Compatibility is the crown jewel in the New Xbox One Experience and seeks to eventually make every single Xbox 360 game run on Xbox One. Microsoft is starting small by releasing an initial batch of 104 games. Titles range from indie Xbox Arcade titles to triple A games like Halo Reach. The full list can be found at the new Xbox One Backward Compatibility page.

Microsoft is kicking off the new feature with a bang by bundling many new Xbox One games with Xbox 360 titles. New releases like Gears of War: Ultimate Edition, Fallout 4, Tom Clancy’s Rainbow Six Siege, and Just Cause 3 will all come with free Xbox 360 digital downloads.


Rise of the Tomb Raider Offers More Ways to Play

Rise of the Tomb Raider is this week’s big release in a very busy pre-holiday season. The game is an Xbox One timed exclusive, with other platforms not seeing a release until 2016. Our very own Travis Bruno is a huge fan of the game, giving the game 9.5 Capsules out of 10 in his review. A new Xbox Newsire blog post covers the three new gameplay elements that help draw the game’s focus away from gunplay: stealth, crafting, and, of course, tomb raiding.


Cosplayer Scales World’s Highest Bungee Jump for Rise of The Tomb Raider Launch

While it’s not a Guiness World Record breaking event like like Halo 5: Guardian’s launch celebrations, Rise of the Tomb Raider was kicked off by veteran cosplayer Jenn Croft leaping off the world’s highest commercial bungee jump off the Macau Tower. Croft was dressed up in a Rise of the Tomb Raider Lara Croft costume that she made herself for the event, which was live streamed across Asia.

“Lara Croft is one of the most popular video game characters among female cosplayers, as well as the general cosplay community. She is a great inspiration for people to step out of their comfort zone, take a risk and achieve their goals. This jump is dedicated to all the passionate Lara Croft and Tomb Raider fans from Asia, as well as the rest of the world. I hope everyone will have as much fun playing Rise of the Tomb Raider as I did flying in mid-air,” said Jenn Croft.

Tom Clancy’s Rainbow Six Siege Season Pass Announced

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With the recent announcement that almost all of Tom Clancy’s Rainbow Six Siege’s DLC will be unlockable through gameplay, most are wondering how the inevitable Season Pass will work. Today, Ubisoft released details of the Season Pass.

Buyers will get access to all eight of the new operators, seven days before the operators are available to the general public. Owners will also get access to an exclusive Porter weapon skin and the Safari Bundle of five weapon skins. The Season Pass will also give accounts a permanent 5% Renown booster, two extra Renown challenges, and 600 R6 Credits to let players purchase content right off the bat.

Tom Clancy’s Rainbow Six Siege’s Season Pass will cost $29.99 USD and also comes bundled with the Gold Edition of the game. The game launches on PlayStation 4, Xbox One, and Windows on December 1st, 2015.

Life is Strange Getting Limited Physical Release

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The surprise success of Dontnod’s story based game Life is Strange has allowed publisher Square Enix to release a physical limited edition which includes some extra goodies that fans of the series will be sure to appreciate. The limited edition will include a 32 page art book and a CD soundtrack featuring both licensed music used in the game and original compositions from the game’s score. Most exciting to me at least, the game will also come with directors commentary, presumably across all five of the included episodes.

The Limited Edition of Life is Strange will be available on store shelves on the 19th of January in the US and on the 22nd of January in PAL territories. The Limited Edition will be available on PS4, Xbox One and PC (PAL territories only), skipping a PS3 and Xbox 360 release. We gave most of the five episodes in the game high praise, you can check out our review of the final episode here. A full list of music included on the CD is available below.

1. Syd Matters – ‘To All Of You’
2. José González – ‘Crosses’
3. Angus & Julia Stone – ‘Santa Monica Dream’
4. Sparklehorse – ‘Piano Fire’
5. alt-J – ‘Something Good’
6. Local Natives – ‘Mt. Washington’
7. Bright Eyes ‘Lua’
8. Mogwai – ‘Kids Will Be Skeletons’
9. Amanda Palmer – ‘In My Mind’ (feat. Brian Viglione)
10. Message To Bears ‘Mountains’
11. Breton – ‘Got Well Soon’
12. Mud Flow – ‘The Sense of Me’
13. Foals – ‘Spanish Sahara’
14. Syd Matters – ‘Obstacles’Original Score by Jonathan Morali

15. Jonathan Morali – ‘Golden Hour’
16. Jonathan Morali – ‘The Storm’
17. Jonathan Morali – ‘Blackwell Academy’
18. Jonathan Morali – ‘Kate’
19. Jonathan Morali – ‘Timeless’
20. Jonathan Morali – ‘Timelines’
21. Jonathan Morali – ‘Night Walk’
22. Jonathan Morali – ‘Max & Chloe’

Mordheim: City of the Damned to Launch with Four Separate Campaigns

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Upcoming tactical RPG Mordheim: City of the Damned will launch in the next few days after a lengthy run on Steam Early Access. Developers Rogue Ractor announced that they will be launching the game with four separate campaigns, one for each of the four Warbands in the game. The scripted stories will star powerful heroes like Luther Wolfenbaum, Bertha Bestraufrung, Fylch Sharptail and Merga Ottweiler, all capable of turning the tide of battle for their Warband. The campaign will be joining the procedurally generated missions currently found in the Early Access builds.

Rogue Factor and Focus Home Interactive has released a brand new trailer for Mordheim: City of the Damned that will get players prepared for the game’s upcoming campaigns. Mordheim: City of the Damned launches on Windows in the coming days.

THE LEGEND OF LEGACY COMING TO AUSTRALIA AND NEW ZEALAND ON FEBRUARY 5TH 2016!

THE LEGEND OF LEGACY COMING TO AUSTRALIA AND NEW ZEALAND ON FEBRUARY 5TH 2016! 

NIS America is very excited to announce The Legend of Legacy, a game developed by a core group of legendary developers who came together to create this brand new IP. This awesome game will be arriving in Australia and New Zealand on February 5th 2016 for the Nintendo 3DS™ as both a physical and digital release! 

Click here to watch the new trailer: https://youtu.be/FKcsVe-v-XI 

About the game:

In The Legend of Legacy, seven adventurers — Liber, Meurs, Owen, Bianca, Garnet, Eloise, and Filmia — arrive on the mysterious island of Avalon to pursue their own agenda as explorers. They team up with two of the other adventurers to achieve their objectives — be it exploring the island for treasure, looking for the “god” on the island, or recovering lost memories. But things change when they discover a singing stone that causes the party to see phantasms of Avalon’s forgotten history.

In addition to exploring the island of Avalon, Combat will offer plenty of challenges in The Legend of Legacy. Combat is turn-based, but players will have the option to create their own formations tailored to their party of three, meaning each party member can be put into a different combat role (defending, attacking, supporting, etc.) at any given time. Formations can be saved and changed between turns as well, giving players plenty of options to maximize their strategies.

Key Features:

Seven Unique Perspectives – Each character in The Legend of Legacy has their own motivation for exploring Avalon, and their individual conclusion at the story’s resolution. Play through as each character to see them all!

Combats Gets Classless – Managing formations to instruct specific combat roles instead of fixed classes adds a different level of challenge for battle enthusiasts.

Legendary Development – Illustrator Tomomi Kobayashi (SaGa series), renowned composer Masashi Hamauzu (SaGa, Final Fantasy XIII), writer Masato Kato (Chrono Trigger), game designer Kyoji Koizumi (SaGa series), and Masataka Matsuura (999: 9 Hours, 9 Persons, 9 Doors) all come together to create this brand new experience.

Balance for the West – Based on user feedback following the Japanese release, several gameplay adjustments were made to enhance the gameplay. More details to come later!

 

About Nis America

In 2003, NIS America was established in Southern California to bring exciting, one-of-a-kind Japanese culture to North America.
NIS America’s team members devote themselves to the fans. Their respect for their fans is at the heart of everything they do.  As an established entertainment publisher in the U.S., NIS America is committed to continuous growth and improvement.
NIS America is a subsidiary of Nippon Ichi Software, Inc., a Japanese company famous for its unique line of strategy RPGs with titles such as Disgaea, Phantom Brave, and Makai Kingdom. NIS America has also become a publisher of Japanese anime titles, such as Toradora!, Love Live! School Idol Project, and Natsume’s Book of Friends.

Mobile Games Studio Dots Releases Contemporary Magic: A Tarot Deck Art Project App

Mobile Games Studio Dots Releases Contemporary Magic: A Tarot Deck Art Project App

The Worlds of High Art and Video Games Intersect in New Interactive Exhibition

NEW YORKNov. 12, 2015 – In collaboration with ART CAPSUL, mobile games studio Dots (developer of the hit mobile titles Dots and Two Dots) has designed a free tarot card app that celebrates the fifth anniversary of the acclaimed traveling exhibition, Contemporary Magic: A Tarot Deck Art Project. The app supports an auction to help fund the placement of an anniversary print edition in the permanent collection at the Andy Warhol Museum.

Contemporary Magic: A Tarot Deck Art Project is a traveling exhibition of original interpretations of tarot cards by 78 artists, each matched to a card based on parallel archetypes in their artwork and themes in the card. The show is a celebration of the great creative icons of our time, reflecting universal and iconic facets of visual expression. This special interactive app is based on an actual tarot deck accompanying the exhibition. The show – as well as the app – is curated by Stacy Engman from ART CAPSUL and has traveled to distinguished museums, including the Andy Warhol Museum, Salvador Dalí Museum and Virginia MoCA.

“ART CAPSUL has always showcased legendary artists in unusual ways, so we’re proud to help extend those efforts. We hope to continue working with Stacy Engman to bring the art and games worlds together,” said Patrick Moberg, CCO of Dots. “Our games are driven by minimalist design, specifically the visual style of Japanese artist Yayoi Kusama. It would be fantastic to see more games developed with similar inspirations.”

Contemporary Magic: A Tarot Deck Art Project is available now as a free download for iPhone, iPad and iPod touch via the App Store.

About Playdots Inc. (“Dots”)

Dots builds unique games with thoughtful design. The studio’s first game, Dots: A Game About Connecting, has garnered a massive and loyal following since its launch in 2013 by Patrick Moberg and Paul Murphy at the startup studio, betaworks. More recently, the studio launched Two Dots, which shot to the top of the charts hours after it launched and is currently the #1 game in over 100 countries. . Dots and Two Dots are available as free downloads for the iPhone, iPad and Android devices. You can learn more about Dots by following @playdots on Twitter, @twodots on Instagram, liking www.facebook.com/playdots on Facebook and visiting the Dots website: www.weplaydots.com.

About Stacy Engman and ART CAPSUL

Stacy Engman is a fine-art curator based in New York. Her past exhibitions and projects have been presented at international art museums and esteemed institutions including the Andy Warhol Museum, Salvador Dalí Museum, the Museum of Modern Art / PS1, and The National Arts Club, amongst others. Referred to as “The New School’s Head of Class” by V Magazine, her exhibitions are regularly featured in the Top Ten art shows to see, including Terence Koh’s performance “Art History” in the New York Times and New York Magazine, the best show of the summer by Huffington Post for “Contemporary Magic” at the Virginia MoCA, as well as placement in the top art/ fashion cross over shows of the year by Vogue Italia for “ART CAPSUL” at the Palais de Tokyo, Paris. She is known for bridging fine art and other art forms, including music and film, and championing fashion as part of her practice – where she seamlessly has presented fashion designers such as Karl Lagerfeld and Philip Treacy in her exhibitions alongside visual artists. Stacy obtained her Master’s Degree in Contemporary Art at Sotheby’s Institute of Art in London, and is known as a New York City icon and style maker. For more information, please see http://www.artcapsul.com.

East Meets West As Zodiac: Orcanon Odyssey Launches

East Meets West As Zodiac: Orcanon Odyssey Launches 

Gorgeous Award-Winning Premium JRPG Marks First Collaboration between Esteemed Japanese Developers and Western Studio

PARIS – Nov. 12, 2015 – The mysteries of the beautiful land of Orcanon are ready to be unlocked today as Kobojo launches Zodiac: Orcanon Odyssey exclusively for mobile gamers on iOS (iPhones and iPads).  The game, already winner of the 2015 Ping Award as best mobile game, and nominated as one of the top titles at Tokyo Game Show 2015 by Famitsu and 4Gamer, is currently up for approval on Steam Greenlight, and will debut on Sony platforms early next year.

With significant contributions from Kazushige Nojima (writer, Final Fantasy VII) as scenario writer, Hitoshi Sakimoto (composer, Final Fantasy Tactics) as composer and CyDesignation, Inc., the Japanese game design and production company led by renowned artist Hideo Minaba, on art direction, Zodiac: Orcanon Odyssey marks the first time these well-known and highly respected Japanese game development icons have collaborated with a western studio.

Zodiac: Orcanon Odyssey is an original JRPG that was created by people from around the world, brought together by their love for the exploration, quests, scenarios, deep turn-based combat and beautiful artwork found in these types of games,” said Kobojo CEO Mario Rizzo. “We crafted Zodiac: Orcanon Odyssey to be as engaging as it is stylish, offering an experience with Zodiac that will appeal to all players that enjoy JRPGs – regardless of platform.”

Combining some of the best elements of classic JRPGs, Zodiac: Orcanon Odyssey seamlessly combines an engaging storyline and intense battle sequences with freeform exploration, item crafting and a brand-new storyline – all presented with gorgeous, hand-drawn 2D art and accompanied by a full soundtrack.

The game was developed at Kobojo’s Dundee, Scotland-based studio with support from the company’s Paris headquarters in addition to the contributions from the Tokyo-based developers.

Zodiac is available now for $8.99/ €8.99 on the App Store, and will be supplemented in the future with new episodes planned for future release that add new worlds to explore, new characters to meet and new challenges to conquer.

You can download Zodiac: Orcanon Odyssey from the App Store at https://itunes.apple.com/us/app/zodiac-orcanon-odyssey/id933199580?mt=8.

For more information on Zodiac: Orcanon Odyssey, including new trailers, deep game details and story information please visit http://zodiac.kobojo.com/.

The Banner Saga: Warbands Kickstarter Launches Kickstarter Campaign Starts for Miniatures Board Game Based on the Award-Winning Video Game the Banner Saga

The Banner Saga: Warbands Kickstarter Launches Kickstarter Campaign Starts for Miniatures Board Game Based on the Award-Winning Video Game the Banner Saga

Austin, TXNovember 12, 2015 – Indie video game developer Stoic and miniatures board game creator MegaCon Games in partnership with indie video games publisher Versus Evil, today revealed further details about The Banner Saga: Warbands miniatures board game as funding starts for the official the Kickstarter campaign. 

Based on the successful and critically acclaimed video game franchise, The Banner Saga: Warbands is a cooperative, miniatures board game for 2-4 players that deals with the difficulties and consequences of decision making. The game comes complete with 30 plastic miniatures, a world map, player boards and several card sets. Backers of the Kickstarter will also get an exclusive Warband miniature to add to their collection in addition to other rewards specific to each pledge level.  

The Banner Saga: Warbands miniatures will be the same high quality miniatures backers have come to expect from MegaCon Games.” commented Brian Shotton Game Designer and Founder at MegaCon Games. “The combat is diceless, purely tactical and while different from the video game, carries over the spirit of hard decision making where not everyone will survive.  The ultimate goal in all this is to keep your Warband together.” 

This is also the first time that fans of the video game will be able to pre-order a digital copy of the forthcoming Banner Saga 2 for PC.  Backers can choose their pledge level and then add on any number of physical or digital items for an additional cost.  The Banner Saga 2 is offered at a 10% discount off the standard suggested retail price. 

“This Kickstarter sheds some light on several important facts about the indie game scene,” said Steve Escalante, General Manager at Versus Evil who brought the two companies together. “Firstly, crowdfunding can be a success as demonstrated by both of these companies. Collectively they have raised over $3.4M which has allowed them to develop and manufacture their products to the high standard promised to consumers.  Secondly, it proves that a new licensing model can exist where like-minded companies can cooperatively work together and create experiences their fans love. Finally, crowdfunding has created a renaissance for the miniatures board game industry, where small companies like MegaCon can afford to manufacture a game based on an indie title like the Banner Saga.  Without this new marketplace, creating a board game like this would not have been possible for an indie brand.” 

A trailer showing off some of miniatures board game items was also released today https://www.youtube.com/watch?v=gkXjAwmzWSg .  Fans can visit https://www.kickstarter.com/projects/megacongames/the-banner-saga-warbands to back The Banner Saga: Warbands Kickstarter campaign or visit the website www.bannersagawarbands.com for more information. 

About Stoic

Stoic is an independent game studio which formed in 2012 and is based out of Austin, Texas. The two owners, Arnie Jorgensen and John Watson, are industry veterans who lead a talented group of developers working remotely from around the globe. Stoic is dedicated to making great games that are artful, independent and unique. The Banner Saga™ and The Banner Saga: Factions™ content is used by permission. © Stoic LLC. 2012-2013 All rights reserved. 

About MegaCon Games

MegaCon Games is a small miniatures board game company that specializes in world-class miniatures based in Noblesville, Indiana. Their games include MERCS, Myth, Emergence Event and Recon and several more are in production.  The passionate team believes in exciting, vibrant worlds, high-quality production values, dynamic miniatures and engaging game play. 

For more information visit: http://megacongames.com/ 

About Versus Evil

Versus Evil, LLC is a global indie game publisher based in the US.  The company was founded on the principles of helping independent game developers be financially and creatively successful in the highly competitive video games market.  Led by group of AAA games industry veterans, Versus Evil’s services include the full suite of publishing support including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support.  As a global publisher, the Versus Evil team is strategically placed around the world with presences in California, Texas, Maryland, New York, and London and works with indie studios in North America, South America, and Europe. 

For more information visit: http://vsevil.net/ 

© Versus Evil LLC. 2013-2015. All rights reserved.

ARK: SURVIVAL EVOLVED TAKES TO THE SEA WITH TWO NEW DINOSAURS, KAIRUKU ‘PENGUIN’ AND ANGLER FISH

ARK: SURVIVAL EVOLVED TAKES TO THE SEA WITH TWO NEW DINOSAURS, KAIRUKU ‘PENGUIN’ AND ANGLER FISH

ARK is Optimized for Steam Machines and Controllers and Now on Sale at 33% Off; Crazy New Catapult, MiniGun Turrets and More in Major Update

Studio Wildcard, the studio that never sleeps, has emerged from its frantic competitive tournament schedule with two new sea-worthy dinosaurs to add to the deep diversity of prehistoric creatures already living in ARK: Survival Evolved. From the darkest depths of the ocean looms the outlandish Melanocetus Anglerpescum, an enormous ‘Angler’ fish with bioluminescent light pods at the end of stalks on its head, and the sweet, harmless and prehistoric penguin-like Kairuku Waitaki.

To make things even more interesting, survivors will also find a realistic Creature “Fur” pass, primitive siege Catapult, a modern-tier Gatling Gun Turret, and a new “Tribal Warfare Alliance” system for PvE servers!

Watch the new Kairuku ‘Penguin’ and Angler Fish video Here: youtu.be/r-Lc5YdfAgA

 

Like typical Anglerfish, the Melanocetus primarily uses its bioluminescent light pods to attract smaller fish and trick them into coming close enough for it to consume the prey. This often makes wild Melanocetus itself relatively easy to spot among the briny depths. Whether its size is caused by adaptation to the island’s other inhabitants, or by cross-breeding with another larger species, Melanocetus Anglerpescum is one of the largest form of Anglerfish. Additionally, a tamed Anglerfish can use the natural light at the end of its stalks to illuminate the depths for safe exploration, and the luminescent nodules can be harvested to create long-lasting fuel and organic light emplacements for surface homes, too.

The Kairuku Waitaki, on the other hand, is an amazingly docile and friendly creature. Kairuku are useless in a fight, but they nonetheless are tamed for their cuteness and friendly nature, kind of like a pet, and the incidentally cool fact that their bodies run extremely hot. Survival Tip! Standing near Kairuku can help keep a survivor warm through long, harsh nights on the icebergs.

The Kairuku’s only defensive trait: Suspended in Kairuku’s blubber are small, dense particles that act as a light form of armor. Adding to Kairuku’s problems, a clever survivor discovered that refining Kairuku blubber can yield a natural form of the same polymer used in advanced tribes’ manufacturing processes. This has caused many tribes to hunt Kairuku extensively, especially the blubber-rich infants, a practice colloquially known as “Kairu Clubbing.”

Furthermore, in this update, the new “Tribal Warfare Alliance” system allows Tribes to formally declare war against each other for specific mutually agreed-upon timeframes, encouraging large-scale set player-vs-player confrontations rather than offline raiding!

 

ARK: Survival Evolved will launch in June 2016 on Xbox One via the ID@Xbox program, PlayStation®4 with Project Morpheus support, and full release on Steam PC. The game is currently in Steam’s Early Access program and includes Oculus Rift VR support and an integration of Steam community features such as Steam Economy and Steam Workshop for custom maps and mods. Players can host private/LAN servers and have access to a custom-built version of the Unreal Engine 4 Editor for creating mods. The world of ARK is designed to be modder-friendly and ever-expanding!

To join our growing band of survivors, journey over to Steam to download the game. For the latest updates follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit the Website at www.playark.com and watch us tame and train leviathan dinosaurs on Twitch.TV.