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The Wrong in Wrestling: The New Media

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I recently went down to Dallas and had a fantastic Wrestlemania weekend. It was my first trip, and one of the best attributes of the journey was the interaction with other fans. Of course, when you wait in those long lines at Axxess and Wrestlecon, you are going to get a lot of smarks, but I also had some stellar debates and conversations with a lot of people just like myself, who love the spectacle of professional wrestling but have drifted away compared to the days of yore. What happened? When did the suspension of disbelief become filled with cynicism? Instead of talking about what we love, us wrestling fans spend most of our days speaking on what we disapprove of, whether it be talent, storylines, and so on. The real question is, why has the WWE got this point where we as the viewers go in circles trying to find that one bad seed in a television product that still manages to keep us entertained enough to continue to tune in every week?

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There are so many directions to point a finger at as to why the WWE doesn’t quite have that same satisfaction that it used to. I mean, Vince has tried to better the product and that does show. Triple H has done wonders with NXT and we are finally seeing some new talent flesh out the old, creating a fresh and crisp atmosphere each week with a little more unpredictability. However, when you love something it is still ok to critique it, and fans rip apart the very brand they loyally support every single day. That conversation is now so loud that we hear it in crowd chants, vlogs, and all throughout social media. I am just one person who has had a love of the business since the dawn of the Attitude Era. I am in no way a “God of the fans”, nor am I a smark – but I can still rewatch old episodes of Raw and find myself much more captivated by the years of 1998 through 2007. This isn’t about my knowledge or own preferences though, it is about what I feel is weighing down the enjoyment and awe that has been missing for a while, and is just now seeing a small resurgence since 2016 began. With that said, I think a breakdown of what is wrong with wrestling is in order, starting from the very worst thing to ever happen to wrestling.

The online media.

Literally everyone can blog now. Any person who has the least bit of skill can be a writer. Hell, I am proving that right now by using this platform to share my own opinions. There are two shades of color to speak about here though, as during the past few years with the popularity of Youtube and other quick video formats increasing, we have seen less articles about wrestling and more five minute clips that do very little to educate and enlighten the fans. I want to start speaking about this subject by talking about dirt sheets. I know that many professional wrestlers hate dirt sheets. These are the websites that try to get rumors about the talent swirling due to the presence of moles backstage to attract readers and revenue to their own market. The dirt sheet writer first became a popular format of journalism around twenty-five years ago, as these third party websites hosted stories about firings, hirings, and everything in-between. It was obvious quickly that Vince and several other promoters hated these websites, as there was a lot of controversy years ago due to several angles being spoiled ahead of big events. Fans were bringing in “Welcome Back _______!” signs for shows that did not announce the return of a big Superstar, and forums with wrestling talk soon turned into debating a performer’s personal life, rather than their in-ring abilities.

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During the past ten years, WWE have embraced change and have even featured sites like Bleacher Report and Wrestlezone on their program, as even bad publicity is good publicity. Smarks – or the “Smart Marks” were created from this format of news, as those fans took in this knowledge that felt exclusive and telling and combined it with their current perception of a staged product to feel as if they were more in the know. I get it, as I read dirt sheets for spoilers on Smackdown, and have done so for years to keep up to date with all of the future endeavors. Remember that nerve-wrecking time between 2004-2011 where the WWE began “spring cleaning” their roster? Anticipation is a human emotion we all have and if someone offers to give you a box with a surprise in it that you cannot open for seven long days, I would say that most wrestling fans (myself included) would rip it to shreds as feeling in the know of backstage affairs can be quite empowering – if not very destructive to the product as a whole. I have a love hate relationship with these websites. Some do fun fantasy bookings and actually pay tribute to careers and bring forth interviews that are absolutely fascinating. Go look up any shoot interview. It doesn’t matter which one. These tell-all productions are interesting for fans as we get to see the actual talent let us inside their lives for two to three hours at a time. I do however hate what a lot of newer websites have become. These little brands understand marketing. They have brilliant suits up top that know how to use the internet in their favor to create revenue. Welcome to the clickbait media that has infested the squared circle like the plague.

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I am not going to beat around the bush with names as my respect is an absolute zero for a lot of the organizations I am about to speak about. This generation’s addition of transparency to sports entertainment has done wonders for fans. We feel more connected to each Superstar. Some websites however have taken that gift and soiled it, producing nothing but garbage to infest the minds of current and future fans, turning what could be a valid opinion into meaningless knowledge that does nothing but hurt not only the Superstars, but all of the promotions they work for. Whatculture is the absolute biggest monster on the farm here. How did it get so bad? Well, the answer is quite easy. Step 1: Hire amateur comedians with basic wrestling knowledge and put them behind a keyboard and camera. Step 2: Utilize online monetization techniques known as “clickbait” by forming several daily top ten lists and catchy, negative headlines thrown in to attract an audience. Oh, by the way, get ready to refresh their ads ten times as you will be clicking through a slideshow for even the most mundane of topics. Seriously, you needed ten fucking pages to spew that vile? Step 3: Create videos that are laced with animations and flashy cuts to make the production come full circle, with the audience absorbing every word, hooking younger viewers as well as casual fans who are not fully into the product, so they stop watching what they love and come to you due to the sheer quantity of your content. This is the same mentality that had Youtubers who once had dwindling views hook onto the Minecraft/Let’s Play video train – so they could cash in on that group of young fans who would rather watch a game be played than actually play it.

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I mean, who needs to even watch Raw or Smackdown anymore when they can watch Adam speak negatively for ten minutes in what is best compared to a pop-up video for idiots? I am sure the guy is nice in real life, and hats off to him and the crew at Whatculture for latching onto such an intuitive dragon that is making a lot of money, but seriously, where is the integrity? I have a few friends who are new to wrestling. One of which has watched off and on for years and is now starting to develop a passion for the business – meaning his brain is like a sponge for every video he sees for any product out there. I know it and understand where he is coming from, as I was the same way years ago with videos, DVDS, and early forums for wrestling fans. I think I read every issue of WWE Magazine from top to bottom as a teen. When you begin to have a passion for something, you want to learn everything you can about it. He is the one who introduced me to this channel called Whatculture that had millions of hits each day – and I thought why not. I mean, sure – I knew of Whatculture beforehand, as you cannot google a current topic in the wrestling world without one of their top ten clickbait links being first in the lot. The videos however I thought may have some passionate people behind them, but alas, I was wrong. These videos spend a lot of time talking about bullshit that doesn’t matter and can easily misguide the audience. I do not think any less of my friend for still enjoying them, as entertainment is all about preference. This piece however is about my feelings, so continuing on…

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I think the absolute worst I have seen are the “Top Ten Things WWE Wants you to Forget About _____” series. With over one million views, there is a video that is constantly being promoted to myself while I browse, that is in this series about Jeff Hardy (gotta love recommendations). The thumbnail is literally his mugshot from his arrest, with a good portion of the video speaking about matches that have been highlighted as rookie spots for years (the WWE showed these many times, easily found on the WWE Network and official home video releases – aka NOT forgotten), along with a great deal of talk about Jeff’s drug use. Jeff is not even in the WWE I am pretty sure – so that definitely is not viable, plus – where do you get off thinking it is ok to tell your impressionable young audience about a personal issue from years ago? Sure, most fans know about Jeff, but at the same time, these videos are staining a legacy.

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Just look at a few of the thousands of comments from what are obviously younger viewers:

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When Chyna died last week, many wondered why she didn’t get into the WWE Hall of Fame during her lifetime. Forget about the beefs, as this exact type of TMZ styled media coverage is the main reason why she did not get inducted. Look at the Stone Cold interview – Triple H speaks directly about Google and her name being a factor. People make bad decisions and you use your platform as an “entertainment vessel” to smash them back down so they can’t get back up? It isn’t just Jeff, or Chyna, and it isn’t just Whatculture – as I am simply highlighting them as other copycats have followed their trend of bullshit clickbait that does nothing but kill legacies and invade personal flaws THAT HAVE NOTHING TO DO WITH THE ACTUAL PRODUCT. This is just a sampling as I could go on for hours about the misinformation and misleading headlines at work here, that viewers are actually absorbing and using to define an individual that they know nothing about. It makes me, as a fan angry to see such fantastic talent spat on. This type of media takes what we get from dirt sheets and spins it into a quick headline and thumbnail, misinforming an audience by creating a context that makes fans think it is ok to criticize on subjects that it is clearly not.

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When I spoke to fans in those lines, they were telling stories about past Wrestlemanias, those moments where we were on the edge of our seats as Edge flew through the ropes at Foley through a flaming table, and so many other great stories that just hearing them from another point of view brought a spark back that I had not felt in a long time. Then I get back to reality where fans are no longer experiencing these moments, but instead a machine that produces a hollow, flashy pill that is easy to consume – and because they had that pill, they now think they know. There is a reason why ratings are dropping, and it isn’t the talent. It isn’t the writing. It is the fact that top tens and index card reminders have been sculpted into a mirage of an article or video, lacking the substance and context that makes our sport great. Instead of spending time on that quick video or slideshow, go to an interview, or a book, or an actual match and take in the real thing. Indulge in random views, and promote passionate Youtubers who are telling stories and having those debates with energy in their voice. Sure, there is a lot that might be wrong with wrestling, but this one has an easy fix.

Ino-Co’s Crazy Killer Launches on Steam Early Access

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Developed by Ino-Co Plus, the second title from Gaijin Entertainment’s inCubator program has launched on Steam Early Access. Built on Unreal Engine 4, Crazy Killer is a third person shooter based on the classic party game Mafia. At the beginning of each round, players are randomly assigned the role of killer, sheriff, doctor, and civilian with a specific goal. Every player has special skills and tools that can assist them in completing their objective, but it can also make them a bigger target.

“The Early Access launch of Crazy Killer is second of many titles we are fostering, from development through launch, in our Gaijin inCubator,” said Anton Yudintsev, CEO of Gaijin Entertainment. “Crazy Killer is based on a very popular party game that mixes action with a whodunit spin in a solid multiplayer and cooperative format.”

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The game’s beta is out now on Steam as a free to play title for Windows. The plan is to support the game in the future with micro-transactions, but the store is not expected to be implemented for at least another month.

May 2016’s Games With Gold Announced

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As April wraps up, Microsoft has announced May’s Games with Gold titles. This month’s titles are mostly indie games, both new and old. Defense Grid 2 on Xbox One will be free for the entire month of May. Costume Quest 2 for Xbox One will be free from May 16-June 15. Xbox 360 owners will be able to pick up GRID 2 from May 1-15 and then Peggle from May 16-31. Both games are compatible with Xbox One through the backward compatibility program, so Xbox One owners should grab a copy too!

As usual, these free games will only be available for Xbox Owners with an active Xbox Live Gold subscription.

New Nintendo Console ‘NX’ to Launch Alongside Zelda

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Most big Nintendo news comes in the form of a Nintendo Direct however this time a low key financial meeting was the source of some huge information including a release window for the mysterious Nintendo NX console, a delay to Zelda Wii U as well as a NX version and news on two future mobile titles.

The Nintendo NX console will launch in March 2017. This seems to be a  global release date, with Nintendo Australia, US and Europe all reporting the March 2017 release window. Nintendo ruled out any unveil of the console at this year’s E3 event, but have promised to unveil it before the year is out.zelda-wii-u-promo-art

Zelda Wii U has been delayed (again, as expected) to simply a 2017 release date. It was also revealed that a Nintendo NX version has been in development in secret alongside the Wii U version. Both will launch on the same day but wheter that launch will coincide with the March 2017 release date is still unknown.

In slightly better news, Nintendo unveiled Zelda Wii U will be playable at this year’s E3 but that’s where the good news ends. Zelda Wii U will be the ONLY title Nintendo has playable at the event, which to me indicates major doubts in Nintendo’s Wii U strategy as the console approaches the end of it’s short life span. The company mentions further E3 plans will be announced in the future so hopefully they can think of something other than Zelda.

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While the Wii U could easily be labelled a failure in terms of install base, Nintendo’s foray into the mobile market has taken a strong start. Miitomo is now 10 million users strong and the next two smartphone game projects have been announced. As promised, they are focusing on two of Nintendo’s largest franchises, Fire Emblem and Animal Crossing and both are planned to release before the end of June and are labelled as ‘pure game applications’.

Details are slim, however it was revealed Nintendo want to make the mobile Fire Emblem more accessible while still offering a great value RPG. As for Animal Crossing, the game aims to be connected to the world of Animal Crossing for dedicated gaming systems. It isn’t clear whether this means playing one game will reward you in another game or if they will just share the same character and locations, but I think Animal Crossing is easily one of the games best suited to the mobile platform.

NieR: Automata Character Introduction Video Released

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We recently were introduced to a handful of characters that will be appearing in NieR: Automata and now Square Enix has decided to release a high-quality version of a trailer that actually focuses on introducing all three of them. As you’ll see in the video below, the androids 2B, 9S, and A2 are shown off and you can read more about them in our earlier article.

As for the game itself, NieR: Automata is still set to be released in Japan sometime in 2016 as a PlayStation 4 exclusive and at the moment has not been confirmed for release in the West.

Street Fighter V’s Guile Arrives on April 28th

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Capcom has announced that they are “planning” on releasing Guile onto Street Fighter V on April 28th by 7 p.m. PT / 10 p.m. ET. Considering the company decided to use the word planning, there is probably some chance that he may not end up being available at that time but for now fans can look forward to Guile being added to the roster in a little over twenty-four hours.

Capcom did not state during this reveal if the full April update that will be adding punishments for rage-quitters and other fixes would be added to Street Fighter V at the same time as Guile.

Crazy Killer Stalks Steam Early Access Today

Crazy Killer Stalks Steam Early Access Today

 

2nd Title To Come Out Of Gaijin Entertainment’s inCubator

 

(MOSCOW, RUSSIAN FEDERATION) – April 27, 2016 – Russian indie developer Ino-Co, creators of Fantasy Wars, Majesty 2 and Warlock: Master of the Arcane strategy series today announced that their latest title, Crazy Killer, has entered STEAM Early Access. Created with the help of Gaijin Entertainment’s inCubator indie developers support fund, Crazy Killer takes its inspiration from the popular party game, Mafia, or “Werewolf”.

Developed using Unreal Engine 4, Crazy Killer is a tense ‘whodunnit’ guessing game that sees the player adopt a random role in each battle: civilian, sheriff or killer. Each role has its own goal – civilians need to survive, the sheriff must find and defeat the killer, and the killer must murder all of the players before being detected.

“The Early Access launch of Crazy Killer is second of many titles we are fostering, from development through launch, in our Gaijin inCubator,” said Anton Yudintsev, CEO of Gaijin Entertainment. “Crazy Killer is based on a very popular party game that mixes action with a whodunit spin in a solid multiplayer and cooperative format.”

The action in Crazy Killer takes place in the near future in a virtual show of the same name, ‘Crazy Killer.’ At the beginning of each round players are oblivious to each others’ roles in the game. To this extent, anyone can be the killer, and players must utilize various objects and skills to find and defeat the killer. If the player’s character has the ability to read minds, then he or she can easily find the killer or the sheriff; however, it might be difficult for players to convince other gamers of their authenticity (or lack thereof). Playing the role of doctor allows players to heal their teammates, but makes them an easier target, as they are certain to be the next victim once the killer finds out who they are. A variety of tools, such as the metal detector, are available to aid players but do not act as a guarantee of survival. When the metal detector squawks an alarm, players can’t be sure if the nearby weapon is wielded by the sheriff or the killer. One wrong move spells downfall and death. Additionally, different skins for players help them stay incognito for a bit longer, as no one suspects a good-natured housewife or a harmless hipster with a camera to be a killer. So players must always remain vigilant – perhaps their neighbor is not as innocent as he seems to be.

Crazy Killer features comic-book style graphics with an ever-changing “whodunit” storyline that tasks players to play a variety of roles that require different tactics to succeed. Steam users can try Crazy Killer in early access for free.

See the trailer Here: https://youtu.be/emCJA3WbuiU
Download the game via Steam Early Access here: http://store.steampowered.com/app/448460/

Gameforge Takes On Publishing of SoulWorker for North America and Europe

Gameforge Takes On Publishing of SoulWorker for North America and Europe

New action MMORPG promises high-energy battles in impressive Anime style, set in a post-apocalyptic background
Karlsruhe, Germany – April 27, 2016 – Gameforge announces its cooperation with South Korean development studio Lion Games and will be publishing SoulWorker in North America and Europe.

“I am pleased to finally accommodate the desires of players in North America and Europe with SoulWorker. There’s plenty in SoulWorker to excite Anime fans in particular – we can’t wait to get going with this highly anticipated game”, said Daniel Werner, Product Director for SoulWorker at Gameforge.

SoulWorker is a South Korean action MMORPG with an enthralling Anime style. The focus of the game is on high-energy battles in a third-person perspective. Using keyboard and mouse, or controller if they choose, players take on the role of a young chosen one, who has to fight against menacing forces in a post-apocalyptic world. Every character has access to a particularly special emotion, such as revenge or madness, which then define their class and their weapon. Using these feelings, the young heroes unleash special abilities that distinguish themselves as SoulWorkers, and use them skilfully in battle for class-specific attack and defence maneuvers.

Anime style never looked this authentic
Both Fans of Japanese Animes and action MMORPG lovers can look forward to a cinematic gameplay experience in SoulWorker, which makes full use of the HAVOK Vision Engine+. An extraordinary cinema visualization is created with an exciting background story, detailed cel-shading animations, cutscenes and NPC dialogues set to music, making Anime fans feel at home from the very first moment.

Fresh classes such as the ‘Howling Guitar’, which has a magical guitar for surface area attacks and healing effects as a weapon, feel familiar for the genre while escaping popular clichés as players fight against the threats coming from another dimension.

What to expect in SoulWorker

  • Enthralling Anime story based on humanity’s battle for survival – Hordes of enemies threaten the barely standing world of SoulWorker: There’s not only beasts from other dimensions, but also a private military conglomerate and other power-thirsty peoples trying to wipe out all of humanity.
  • Four classes at launch – At launch there’ll be four classes to choose from, each radiating a true Anime feel. Players can decide between the “Soulum Sword”, “Mist Scythe”, “Gun Jazz” or “Howling Guitar”. An optimized third-person camera lets the action-laden battles shine and serves to highlight the beauty of the real-time effects.
  • Large PvE content with adventurous dungeons – Over 100 PvE dungeons with episodic final bosses are split across different difficulty levels. In doing so, the initial instances tell the story behind SoulWorker, whilst adventures in regions with a higher level or daily challenges offer opportunities for big rewards.
  • A PvP Zone for mass battles on an open battlefield – “District 6” is a dangerous PvP area where players can go head to head that borders on the PvE zones. Mad monsters and a gigantic boss in the centre of the zone only serve to increase the thrill.
  • Crafting, guilds, housing and plenty more – There is a wealth of items to be crafted using blueprints. Players can also form a group or guild and fight to earn their own lands. Once acquired, their own four walls can then be made to feel like home with a selection of furniture pieces. A user-friendly marketplace also offers a chance to trade for armor, weapons and also special cards that offer strengthening magic.

About SoulWorker
From Lion Games, SoulWorker is a third-person action MMORPG with an Anime style for PC. In a post-apocalyptic scenario, using keyboard and mouse or controller, players take on the role of a SoulWorker, chosen as humanity’s saviors. Over 100 PvE dungeons and episodic bosses await the young heroes. After battling through the AI, guilds and players can then face one another in the extensive PvP zone. A unique emotion system with moods such as vengeance, madness, euphoria or sadness define the characters’ abilitites. Concentrating on these feelings activates abilities that are rich in effects for defense or attack using class-specific weapons.
About Gameforge
With more than 20 titles and over 450 million registered players, Gameforge is the leading provider of free-to-play massively multiplayer online games (MMOs) in the western hemisphere. Headquartered in Karlsruhe, Germany, the group offers its online games in more than 75 countries and employs 450 members of staff.  The portfolio includes client-based games such as the award-winning AION Free-to-Play, TERA: Fate of Arun, Metin2 (Europe’s most successful MMO), HEX: Shards of Fate, Orcs Must Die! Unchained, Runes of Magic, Elsword and Wizard101. Popular browser-based games such as OGame and Ikariam as well as a growing portfolio of mobile games complete their offering. For more information please visit http://corporate.gameforge.com.

About Lion Games
Lion Games produces online games, including MMORPG SoulWorker, and is based in Seoul, South Korea. Founded in 2011, the grand ideas and imagination of the team flowed into development, with the aim of creating the best possible game experience for the worldwide community. Every employee is hard at work, passionate about facing the challenges of the fast-moving game industry. The joy and pleasure they take from exceeding expectations and sharing this with others is the creed that Lion Games lives by.

HEX: Shards of Fate Unleashes Fourth Set – Primal Dawn!

HEX: Shards of Fate Unleashes Fourth Set – Primal Dawn!

325 new cards | 105 additional items | 7 special sleeves | 6 extra heroes | New tournament format | ‘Empower’ ability
Karlsruhe, Germany — April 27, 2016 – Gameforge and HEX Entertainment are today releasing ‘Primal Dawn’, the fourth set for the trading card game HEX: Shards of Fate. This latest expansion to the TCG places the emphasis once more on competitive gaming, following the huge campaign release at the start of 2016. Future updates to HEX, which is now also available for free on Steam, will alternate regularly between PvE and PvP contents.

More Accessible PvP Tournaments
Players taking part in the new progressive gauntlet PvP mode “Evolving Sealed Gauntlet” get to put their decks together from a pool of common and uncommon cards plus booster packs. The special thing about this tournament form is that after the first and third victories, players receive an extra booster pack to expand their existing decks.

More Cards for the Kingdom

Primal Dawn introduces 325 new cards to the fascinating world of HEX. Eighteen legendary cards, such as the Angel of Agony, Bloombringer or Xentoth’s Malice, put the spotlight on multi-shard mechanics as well as constants. Constants work similar to actions, but their effects are persistent and the cards don’t wind up in the crypt once brought into play. Joining the new cards is the new card ability ‘Empower’, which unlocks new possibilities and opens up tons of great potential combinations. Activating this ability doubles all of a card’s values – including the resource costs, attack and defence stats, as well as the card text effects themselves.
Of Dwarves and Heroes
Alongside the new cards and keyword, this expansion brings six further heroes to the fold for players to choose from, allowing them to turn the tides of fate and take full advantage of the multi-shard mechanics. The dwarf mage Morgan McBombus, for example, can summon a Bumblebot directly to the playing field, whilst the coyotle cleric Raven Talon gains one health whenever a troop is played.
About HEX: Shards of Fate
HEX: Shards of Fate combines the challenging and strategic planning of a trading card game (TCG) with the rich depth of a multiplayer online role-playing game (MMO), creating a whole new genre: the MMOTCG. Thanks to the fully digital nature of HEX: Shards of Fate, entirely new game dynamics are made available to TCG fans, making the experience even more varied and strategic. In addition, HEX: Shards of Fate offers the unique elements of an MMO, such as PvE campaigns, guilds and customisable Champions. The game breaks genre-boundaries and ensures extensive and tactical entertainment.

About Gameforge
With more than 20 titles and over 450 million registered players, Gameforge is the leading provider of free-to-play massively multiplayer online games (MMOs) in the western hemisphere. Headquartered in Karlsruhe, Germany, the group offers its online games in more than 75 countries and employs 450 members of staff. The portfolio includes client-based games such as the award winning AION Free-to-Play, TERA: Fate of Arun, Metin2 (Europe’s most successful MMO), HEX: Shards of Fate, Orcs Must Die! Unchained, Runes of Magic, Elsword and Wizard101.  Popular browser-based games such as OGame and Ikariam as well as a growing portfolio of mobile games complete their offering. For more information please visit corporate.gameforge.com.

Homefront: The Revolution ‘America Has Fallen’ Trailer Released

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With Homefront: The Revolution set to be released in a little under a month Deep Silver and Dambuster Studios have decided to release the opening cinematic for the game. The video, found below, is titled “America has Fallen” and they have described the story as a reimagined alternate history dating back to ashes of the Korean War documents the fall of one global superpower and the rise of another, driven by the ruthless APEX Corporation in a world with chilling parallels to our own.

Currently Homefront: The Revolution is set to be released on the PlayStation 4, Xbox One, and PC on May 17th in North American and May 20th elsewhere.