The second and third chapter of the 2.5D Assassin’s Creedplatformer will finally launch in early 2016. Assassin’s Creed Chronicles: Chinalaunched in April 2015 and focused on the story of Chinese Assassin Shao Jun in her quest to rebuild the destroyed order in China. The next episode stars Arbaaz Mir and is set in India in 1841. The country is embroiled in a war between the Sikh Empire at the British-owned East India Company and Mir is on a mission to recapture an Assassin artifact from the Templars. Assassin’s Creed Chronicles: India launches on January 12, 2016. Assassin’s Creed Chronicles: Russia launches on February 9, 2016. The game stars Nikolaï Orelov’s last mission for the Russian order. It’s 1918 and the Bolsheviks are taking over the country. Orelov must break into a Bolshevik safe house to rescue Princess Anastasia and a powerful artifact.
The games will be available on their own or as part of the Assassin’s Creed Chronicles Trilogy Pack for PlayStation 4, PlayStation Vita, Xbox One, and Windows. The trilogy pack launch will coincide with the February 9th launch date of Assassin’s Creed Chronicles: Russia except for PS Vita, which will launch on April 5.
When Need for Speed 2015 launched last month player’s were promised a fair portion of free downloadable updates and man are Ghost Games delivering. The Legends update 1.03 brings with it new missions centered around Need for Speed Underground 1 and 2, new vinyl packs consisting of the entire blacklist from Need for Speed Most Wanted, nostalgic music from each of those games and other past tiles and more!
Full update feature list includes:
Brand new progression thread unlocked at Rep Level 25. Eddie and Melissa are back and ready for a new challenge in Ventura Bay. 15 new events with a great reward at the end
Unlock Eddies Nissan Skyline GT-R V-Spec (1999)
12 new Donor car collectables hidden around Ventura Bay
10 Urbex spots – Collect interesting spots around Ventura Bay
113 New customisation items for a selection of cars
New screens in My NFS to track new collectables and progression
Rep Level has now been increased to 70, each level unlocking new decals for the Wrap editor
3 New Achievements & Trophies
New Daily Challenges and new rewards
Hundreds of new decals so you can make your favourite Need for Speed cars
20+ Pre-set Wraps from Most Wanted, Underground and Pro Street
A selection of new music tracks to remind you of the old days
Ability to mute new phone calls
Phone call improvements
You can now customize brake discs and calipers!
Improvements to AI
Various bug fixes and stability improvements
You can get even more information about this update from the official Under the Hood blog and don’t forget to check out the trailer for this new content below. The patch should be available to download sometime today if not tomorrow. This update follows on from two smaller updates which added a couple of features like decal mirroring, A.I re-tuning and a refined colour picker among other things like new achievements/trophies. In a time where nearly every improvement or add on content in a game is sold to us at an additional cost, all I can say is you’re doing well Ghost Games, keep up the good work!
You can check out our full review of the game here. The game is available now for PS4, Xbox One and coming sometime in the U.S. Spring for PC.
ASSASSIN’S CREED® CHRONICLES: INDIA AND ASSASSIN’S CREED® CHRONICLES: RUSSIA TO RELEASE EARLY 2016
Complete Trilogy Coming to Consoles, Windows PC and PlayStation®Vita System in 2016
London, UK — December 8, 2015 — Today, Ubisoft® announced Assassin’s Creed® Chronicles: India and Assassin’s Creed® Chronicles: Russia, the final episodes of the Assassin’s Creed Chronicles trilogy, will be available for download respectively on January 12 and February 9, 2016, on the PlayStation®4 computer entertainment system, Xbox One and Windows PC.
The Assassin’s Creed Chronicles Trilogy Pack, which includes all three episodes, will be available as a digital store bundle on the PlayStation®4 computer entertainment system, Xbox One and Windows PC starting February 9. The Assassin’s Creed Chronicles Trilogy Pack will also be available at retail stores on the PlayStation®4 computer entertainment system and Xbox One starting February 9. The Assassin’s Creed Chronicles Trilogy Pack will be available on the PlayStation®Vita system on April 5.
Developed by Climax Studios in collaboration with Ubisoft Montreal, Assassin’s Creed Chronicles brings the thrill of being a Master Assassin to 2.5D. Players journey to three distinct civilizations and time periods throughout history, including the Ming dynasty at the start of its downfall, the Sikh Empire as it prepares for war in India, and the aftermath of the Red October Revolution. Each chronicle stands on its own with a unique setting, art style, story and Assassin, but they are all tied together narratively. Assassin’s Creed Chronicles: China, the first episode, released in April 2015.
The second episode, Assassin’s Creed Chronicles: India, throws players into the tension between the Sikh Empire and the private armies of the British-owned East India Company in 1841. When a Master Templar arrives with a mysterious item that used to belong to the Assassin Order, Arbaaz Mir must discover why the Templar has come, steal back the item and protect his friends and his lover.
The final episode, Assassin’s Creed Chronicles: Russia, takes place in 1918 when Assassin Nikolaï Orelov must complete one last mission for the Assassin Order before he can leave with his family. His mission: infiltrate the house where the Tsar’s family is being held by the Bolsheviks and steal an artifact that has been fought over by Assassins and Templars for centuries. While too late to save the Tsar’s entire family, he manages to save the princess, Anastasia, whom he must protect as he escapes the Templars with her and the artifact in tow.
Founded in 1988, Climax is an independent video game studio staffed by a team of around 100 dedicated and experienced professionals, with most of the senior management team having worked alongside each other for over a decade. Since its inception, the studio has shipped over 60 products and well over 100 SKUs across all major platforms. Widely recognized as one of Europe’s leading independent studios, Climax is a licensed developer for current and future platforms.
About Ubisoft
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014–15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.
I don’t think there is any refuting the fact that we live in a digital age. As the world around us is more reliant on computers, smart phones and the Internet, the ability to write code and create programmes becomes ever useful. Thankfully, organisations like Code.org are ensuring that the kids of today are not only equipped with this increasingly vital skill, but are done so at an early age so that they can really foster and develop it.
Today Sydney hosted the first of this year’s Hour of Code events that aims at getting kids involved in the magic that is software coding. Teaming up with Disney, and utilising popular Star Wars characters, the organisers set up shop at King’s Cross Library and set to teaching a classroom’s worth of kids how to make their own game with the new Star Wars themed lesson – Build a Galaxy With Code.
While I didn’t get to make it into Sydney from the event, I cannot speak highly enough of Code.org or any of its partners for making this a reality. Already 10,000 children across Australia are using the online-based lessons and tutorials to take their first steps in software development. Thanks to the likes of Code, Disney and others these kids will no doubt have a huge step up later in life.
Make sure you stay tuned to Capsule Computers for all the latest updates on current and upcoming Hour of Code events, and in the meantime make sure you head over to Code.org and check them out because they really are doing awesome stuff.
We knew there was a big announcement on the indie side of Nintendo due to rumors, but Ninty have now let the cat out of the bag, confirming that on December 17th (one day later if you live in Australia/NZ) you be able to finally download and play Minecraft for the Wii U.
Yes, now even Nintendo consoles have this generation’s biggest hit, and that is good news to those who have wanted to play on the Wii U gamepad, but have not had the option as of yet. You should also know that this version will be a bit more pricey at $29.99 – but comes with the following skin packs to get players started:
Battle & Beasts Skin Pack
Battle & Beasts 2 Skin Pack
Natural Texture Pack
City Texture Pack
Fantasy Texture Pack
Festive Mash-up Pack
The following packs will also be available via the eShop – sold separately:
1. Festive Skin Pack
2. The Simpsons Skin Pack
3. Doctor Who Skins Volume 1
4. Doctor Who Skins Volume 2
5. Star Wars Classic Skin Pack
6. Star Wars Rebels Skin Pack
7. Star Wars Prequel Skin Pack
8. Mass Effect Mash-up Pack
9. Skyrim Mash-up Pack
10. Plastic Texture Pack
11. Candy Texture Pack
12. Cartoon Texture Pack
13. Steampunk Texture Pack
14. Pattern Texture Pack
15. Greek Mythology Mash-up Pack
16. Halloween 2015 Mash-up Pack
So there you go, go get Minecraft again as Nintendo themed skins are “COMING SOON!”
Tom Clancy’s Rainbow Six is a franchise in motion. Originally a hyper realistic tactical shooter, the series saw a makeover with Tom Clancy’s Rainbow Six 3: Raven Shield that saw some of the more realistic gameplay features dropped in favour of greater accessibility for the average gamer, a trend that continued over the next several games. Then the series went quiet after the 2008 release of Rainbow Six: Vegas 2. Tom Clancy’s Rainbow Six: Patriots was caught in development limbo for several years, until finally being taken behind the house and put down for good. Out of the ashes of Rainbow Six: Patriots rises Tom Clancy’s Rainbow Six: Siege, a multiplayer only shooter with a focus on destructible environments.
Story
A new terrorist threat called the The White Masks has risen and Rainbow Six is reactivated by Six (Angela Bassett). Recruited from the finest counter-terrorist units from around the world, the new Rainbow Six team must fight against a new shadowy terrorist organization that seemingly has no goal. Tom Clancy’s Rainbow Six: Siege’s story is more a rough explanation on current events than an actual plot. The Situation mode serves as an extended tutorial than an actual campaign mode. Article 5, a special story mission is available after all Situation missions are complete, and it is the only story mission there is in the entire game. It is a crying shame because Article 5 is an excellent teaser to a good plot that left me wishing for more.
Gameplay
Tom Clancy’s Rainbow Six: Siege sits on the higher end of the realism spectrum, though it is not a full blown tactical simulator. The damage is high enough that a well placed high calibre round to the upper chest is a one shot kill, though a character can usually absorb two or three bullets before being downed. Unless struck in the head, players are downed and can be picked up by a teammate, which makes the game a little more accessible to the Call of Duty generation. The game is still short of the realism level compared to the original Rainbow Six games, but I think it has hit a happy middle ground.
Destructible environments are the big draw in the latest iteration of Rainbow Six. Walls made from dry wall or similarly flimsy material will let bullets through. Smart players can punch holes into walls and barricades ahead of time to line up a small firing hole or shoot careless enemies through the wall. Destructible walls that are supported by wood framing can be destroyed completely, opening not only new lines of fire, but also a new entrance point. Defenders can try to control the flow of battle by installing reinforcements on destructible walls, but are limited to two plus one for each time they go through the lengthy resupply process. While the destructible environments do not exactly reinvent the wheel, it helps cut down on the repetitiveness found on traditional maps.
Ubisoft Montreal has decided to buck the trend when it came to designing player characters. Instead of giving players a blank canvas and thirty to forty guns to choose from, Tom Clancy’s Rainbow Six Siege takes a more MOBA type approach that is a nod to older titles. In the early days of the series, each playable character in the game had a name and a small backstory, often taken from the Rainbow Six novel. Siege takes the idea of actual characters, called Operators, one step further by giving each one a unique skill and a limited number of weapons. Operators are split up into two groups, attackers and defenders. Currently, the balancing for skills is decent, though there are definitely certain operators that are much more useful than others. For example, Jäger’s anti-grenade capabilities are a must have for any hostage defense mission in terrorist hunt, while Thermite’s ability to break through reinforced panels is necesssary in any multiplayer scenario.
There are two main modes in Tom Clancy’s Rainbow Six: Siege. Multiplayer is the game’s main 5 vs 5 PVP mode that pits players in three different game types. Teams will rotate between attacking and defending in secure the area, hostage rescue, and defuse the bomb. The first team to win three rounds wins the game. Rounds are short, with only a minute in the prep phase and a few minutes of action. There is only one death per round, which makes the atmosphere extremely tense. Terrorist Hunt makes its return as the game’s co-op mode. There are four modes. Terrorist Hunt Classic has the team attempting to kill all enemies on the map. Bomb Defuse will have the team attempting to defuse two bombs on the level, with the attackers becoming the defender for short bursts. Protect the Hostage and Rescue the Hostage are self-explanatory, though Protect the Hostage happens to be the only mode where Defenders are available for play. Terrorist Hunt has three difficulties, with standard normal difficulty posing a good challenge for an uncoordinated group of strangers and realistic difficulty requiring a full team of coordinated players using microphones.
Tom Clancy’s Rainbow Six Siege has little to offer to single player gamers. Situation mode provides the only real single player action, and frankly it is half baked at best. It serves as an extended tutorial for the game that overstayed its welcome by around seven missions. For a game that emphasizes so heavily on teamwork, dragging out the Situation mode as long as it did without any real plot is pointless filler. The only good thing that came out of Situation mode is Article 5. It is the only real story mission and, unfortunately, it must be played with random players. Article 5 is probably one of the best missions in the game, which makes its existence all that more disappointing. I believe the Article 5 mission proves that Siege would have benefited from cutting out a good chunk of the Situation mode missions and replaced them with a short series of co-op story missions.
The game is packed with eleven maps and the promise that all future maps will be free. Instead of a traditional Season Pass format, Ubisoft has opted to provide all future maps and operators free. While maps are provided to all for right from the start, future operators will cost 25,000 Renown points. In comparison, the base operators only cost between 500-2000 Renown to unlock. Season Pass holders get to jump the line and get their operators unlocked 7 days early for free, along with Renown boosters, premium credits, and weapon skins. The current maps are well designed for multiplayer mode. Defender spawns are randomized and tend to favour the more balanced spawn points. On the flip side, there are a few maps that have a spawn or two that can easily funnel Terrorist Hunt enemies into two or three spots, making things a little too easy.
Realistic FPSes and their control schemes have always been a hot topic. Some games prefer to go the full sim route, with enough keys to make a flight sim gamer feel at home. Others prefer the tried and true simple FPS controls. Tom Clancy’s Rainbow Six Siege strikes a pretty good middle ground by taking the classic modern FPS controls and adding a lean function. The lean function works in all three stances, including prone. The controls are simple enough to let veteran gamers move around with a familiar movement set, while still being able to maintain the realism of squeezing oneself behind cover and providing as small of a target as possible to the enemy.
The weapon balance is good, though shields are a still a work in progress. The series of closed and open betas for the game has changed how the shield handled and the accuracy of the paired pistol quite a bit. Even on release, Ubisoft has yet to find the right balance for the piece of equipment. It is an improvement over the beta period where shields were too overpowered, but it seems like the pendulum has swung a touch too far in the opposite direction now. As it stands, shields are focused purely on absorbing a majority of bullets and players cannot hit the side of a barn with the paired pistol, even with the laser sight attachment that is supposed to improve hipfire.
The game is still a bit on the buggy side. Server issues are probably the biggest problem right now, with some people disconnecting from party or not loading in at all. A distracting physics glitch that causes dead enemies to vibrate uncontrollably on the floor popped up several times too. The bugs are slowly being stomped out, but at time of publication, there is still room for improvement.
Tom Clancy’s Rainbow Six Siege is a brutally difficult game that relies on good communication and teamwork. Between friendly fire, one life per round, and high levels of damage, teams who fail to communicate over voice chat and work together lead to extremely frustrating experiences. If you can bring friends, the focus on teamwork makes for great fun, but solo players who aren’t willing to initiate some sort of teamwork over VOIP may struggle with the game.
Visuals
I am pleasantly surprised by Tom Clancy’s Rainbow Six Siege’s art direction. These days, it is very hard to tell special operations units apart. Even Russian special forces units have been spotted with the seemingly standard Multicam pattern uniform, MOLLE plate carrier, and ear protection compatible ballistic helmet. Instead, the team at Ubisoft Montreal opted for a retro look with a few modern sensibilities to create five distinct counter terrorist units. It’s a great idea that gives the game a unique flavour. The animations are excellent. I am particularly pleased at the attention to detail. For example, operators automatically opt for a traditional prone position or the urban prone position depending on their position. The models and textures look nice, though a modern video card with more than 2GB of RAM is needed beyond medium settings.
Audio
The music is solid, which is to be expected of an AAA title. The voice acting is excellent, though Angela Bassett’s much touted role was much smaller than expected. The sound effects are really important in a tense and realistic type shooter as being able to hear the enemy provides a huge tactical advantage. Tom Clancy’s Rainbow Six Siege delivers not only excellent sound effects, but also a very good sound stage. Directionality of footsteps can be easily picked out with headphones and rustling of equipment can be heard through window barricades, giving defenders a few seconds to prepare.
Overall
Tom Clancy’s Rainbow Six Siege is not reinventing the tactical FPS wheel, but it is making some intriguing changes to a very tired genre. The game is a boot in the right direction for the long running franchise, but considering how long we had to wait for it, I think it would have been okay to wait a little longer. There are some bugs that need to be ironed out, balancing that still needs to be done and more content that needs to be added before the game feels like a complete AAA title, all which could have been addressed with some extra development time. With friends, Tom Clancy’s Rainbow Six Siege is an absolute blast, literally and figuratively; however, it gets much harder to recommend as a solo player considering its flaws. Capsule Computers review guidelines can be found here.
XSEED GAMES ANNOUNCES LIMITED EDITION VERSION OF SENRAN KAGURA ESTIVAL VERSUS
First Home Console Release in SENRAN KAGURA Series to Receive Bountiful “Endless Summer” Edition Containing Art Book, Collectible Character Cards, and 2-Disc Soundtrack
Torrance, Calif. – December 7, 2015 – XSEED Games, the independent-minded console publishing brand of Marvelous USA, Inc., today announced that the latest iteration and first home console release in its busty brawler series, SENRAN KAGURA ESTIVAL VERSUS, will launch on the PlayStation®4 computer entertainment system and PlayStation®Vita handheld entertainment system with a limited “Endless Summer” retail release containing an art book packed full of artwork from the SENRAN KAGURA series, a randomly chosen set of 2.5” by 3.5” collectible “pin-up cards” featuring a selection of buxom beauties from one of ESTIVAL VERSUS’ playable factions, and a 2-disc soundtrack.
In SENRAN KAGURA ESTIVAL VERSUS, a mystical phenomenon transports the buxom beauties of the titular series to a parallel dimension to face off against their rivals in a new kind of battle. In this strange world – which resembles a sunny, sandy island paradise – the girls are thrown for another loop as they encounter departed loved ones and ultimately have to decide if they can bear to part from them a second time.
With over two dozen characters, making this the biggest roster in the series’ history, SENRAN KAGURA ESTIVAL VERSUS boasts more moves, more story, more attitude, and more destruction online with matches that can support up to 10 players (PS4™ system version only; “PSVita” system supports up to 4 players). All the previous shinobi girls return with a host of upgraded moves to master, and new playable characters offer more challenges to conquer, along with a story that’s equal parts sexy and shocking, serious and scandalous, busty and bouncy.
XSEED Games is also sharing a loaded package of assets to time with this announcement, including brand new screenshots.
Developed by Marvelous Inc. and Tamsoft, and published in North America by XSEED Games, SENRAN KAGURA ESTIVAL VERSUS is coming Q1 2016 to PS4™ and “PSVita” systems. The limited Endless Summer physical release has a suggested retail price of $59.99 for PS4™ system and $49.99 for “PSVita” system, while the digital release of the game on the PlayStation®Store will be available for $49.99 on PS4™ system and $39.99 on “PSVita” system. This title has yet to be rated by the ESRB.
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DiRT RALLY™LAUNCHES TODAY, ARRIVING ON CONSOLES APRIL 5, 2016
WINTER WONDERLAND PACK MARKS FULL GAME LAUNCH ON STEAM, CONFIRMED FOR CONSOLE RELEASE
UK – December 7, 2015 – Codemasters & Koch Media today announced that the full version of the acclaimed DiRT Rally™ has launched on Steam and will be skidding onto PlayStation® 4 computer entertainment system, Xbox One and Windows PC(DVD) on April 5, 2016.
Following a highly successful Steam Early Access program and unprecedented community demand, Codemasters is bringing DiRT Rally’s enticing blend of authentic, uncompromising realism and edge-of-control thrills to console players in April.
“The launch on Steam early access has been a resounding success. We want to thank the community for their valuable feedback and support which has guided our development for the past eight months, resulting in a 92% positive user score. We are now ready to launch the final version of the game on PC,” said Frank Sagnier, CEO Codemasters. “Following this success on PC and a vocal demand from consumers, we are delighted to announce that DiRT Rally will be available on consoles on April 5, 2016.”
Today’s Steam launch brings with it the Winter Wonderland update, which delivers a new rally set in the snow and ice of the Varmland region of Sweden to the game. These snow-filled stages are known for their snow banks and Codemasters has pioneered new soft edge tech that simulates the density of snow. As a result, players can now lean on the snow banks when pushing for those stage records. The Winter Wonderland update is free to all DiRT Rally Early Access players.
The update also brings two new cars to the game, the Hyundai Rally and the Volkswagen Polo Rally. These cars are the most recent additions to the pinnacle of the sport and they are the perfect way to round off this Early Access program.
To see these new cars in action and to get a look at the new Sweden content, head over to www.dirtgame.com and watch the brand new gameplay trailer.
As part of Codemasters’ continued commitment to improving the features in DiRT Rally the Winter Wonderland update also sees the introduction of Steam Workshop support that allows players to share Car Setup & Force Feedback settings. Winter Wonderland also sees improvements and refinements made to Global Leaderboards and League support.
During its Steam Early Access program, DiRT Rally’s dedicated players clocked up over 90 million kilometers, raced 3 million clean stages and performed nearly 2.4 million barrel rolls in their quest to join the world’s elite DiRT Rally players at the top of the leaderboards.
More details will be released on the upcoming console versions soon.
Built by Codemasters and road tested over 60 million miles by the DiRT community, DiRT Rally is the ultimate rally experience. It captures the essence of what makes rally unique like no other game – that sense of trying to remain in control of your emotions, as you hurtle along dangerous, undulating roads at breakneck speed, aiming to squeeze everything out of your car whilst knowing that one crash could irreparably harm your stage time.
Every stage tests you differently, as you race on the edge of control across varying surfaces in a range of environments such as snow, ice, tarmac and dirt and as you tackle a variety of weather types. As the car suffers attrition, you need to account for mechanical damage whilst your dedicated rally team tries to keep you competitive with time-limited repairs. Stages string together and each rally becomes a marathon-like test of concentration and skill as you trust in your co-driver, chasing that ever-elusive perfect run.
DiRT Rally also includes officially licensed World Rallycross content, allowing you to experience the breathless, high-speed thrills of some of the world’s fastest off-road cars as you trade paint with other drivers at some of the series best-loved circuits, in both singleplayer and high-intensity multiplayer races.
Join the DiRT team for the continuing road ahead and follow updates from the studio on Facebook and Twitter.
Title
DiRT Rally
Format:
Windows PC (Steam), Windows PC(DVD), PS4, Xbox One
Publisher:
Codemasters
Developer
Codemasters
Genre
Racing
Releasing:
Steam – Available Now; Windows PC(DVD), PS4, Xbox One – April 5th 2016
ABOUT CODEMASTERS
Codemasters, the award winning video game developer and publisher, has a 25-year heritage. With titles distributed globally, Codemasters is a leading developer and publisher of driving and racing entertainment games including DiRT, GRID and the official BAFTA award-winning FORMULA 1 series of videogames. Since March 2010, Reliance Big Entertainment Ltd. (RBEL), a part of India’s Reliance ADA group, has been the principal shareholder (60%), alongside existing investor, Balderton Capital, the leading European venture capital firm. For more information on Codemasters’ product portfolio, please visit www.codemasters.com. Join in the conversation with @codemasters on Twitter or Like us on Facebook at www.facebook.com/codemasters.
ABOUT KOCH MEDIA
Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarters in Planegg near Munich/Germany, Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux and the United States. www.kochmedia.com
“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Trademarks are property of their respective owners.
Exciting news folks, Namco Bandai have confirmed the official Australian release date for Dark Souls III, the latest installment in the impossibly hard, action/RPG series from FromSoftware. You will be able to step into the world of Dark Souls once again from April 12th, 2016! That means it is barely a little over 4 months away!!
In addition to solidifying the date in which all sanity goes out the window and we try our hardest not to break out controllers, Namco have also given us a look at the three new special editions of the game that you will be able to pick up. Take a look:
Dark Souls III – Apocalypse Edition
Game
Metal case
Official Soundtrack (CD)
Dark Souls III – Collector’s Edition
Game
Red Knight figurine
A4 hardcover artbook
Metal case
Official Soundtrack (CD)
3x iron-on patches
Cloth game-map
Exclusive box
Dark Souls III – Prestige Edition
Game
A numbered 40cm premium Lord of Cinder hand-painted polystone resin figurine
Red Knight figurine
A4 hardcover artbook
Metal case
Official Soundtrack (CD)
3x iron-on patches
Cloth game-map
Exclusive display box
Only 2000 units worldwide
So which one will you be getting? Let us know in the comments below and make sure you stay tuned to Capsule Computers for all the exciting Dark Souls news as it becomes available, and while you wait – check out our Network Test Impressions to see what we think of the game so far.
As if that wasn’t enough, we also have a brand new trailer titled “Embrace the Darkness” for you to check out below.