Home Blog Page 3179

Mighty No. 9 Delayed Once Again to Spring 2016

mighty-no-9

In a move that will surprise very few people who have been following the project ever since its incredibly successful Kickstarter, it has been announced that Mighty No. 9‘s release date has been pushed back again. Two weeks before its set release date of February 9th after being delayed from April 2015 it has been announced that due to issues with the game’s network mode, fans can expect the title sometime in Spring 2016 instead.

This vague release window for the Deep Silver published Mighty No. 9 will likely disappoint many who backed the project originally but you can read the full statement from Keiji Inafune below.

To the fans eagerly awaiting the release of Mighty No. 9,

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune

New Attack on Titan Game Trailer Released

Attack-on-Titan-game-screenshot-(22)

Koei Tecmo has released another new trailer for their upcoming Attack on Titan game. This one is a little over four minutes long and focuses primarily on showing off story cut-scenes while also presenting a few snippets of gameplay footage mixed in here and there.

Currently the Omega Force developed Attack on Titan game is set to be released in Japan on February 18th where launch copies will contain a download code to provide Erin and Levi with their cleaning costumes from the original series and a “Duster Blade” weapon and will be released in North America and Europe in 2016 for the PlayStation 4, PlayStation 3, and PS Vita.

Gal Gun: Double Peace Announced for Western Release in 2016

gal-gun-double-peace-artwork-001

It looks like Inti Creates was quite serious when they stated that they were looking into releasing Gal Gun: Double Peace in the West as it has been announced that PQube will be helping publish the title in North America and Europe in 2016.

Both the PlayStation 4 and PlayStation Vita versions of Gal Gun: Double Peace will be released and although the company has not stated if they will be digital only at this point it has been mentioned that all of the content in the Western version of the game will remain the same as the Japanese release, meaning no censorship.

Gal-Gun-Double-Peace-screenshot-003

For those who have never heard of the game, Gal Gun: Double Peace is an anime styled rail-shooter where players must fend off girls who begin to chase the player, named Hodai, after he is shot by a cupid angel named Ekoro. Becoming irresistable is more of a curse for Hodai as he must try to find his one true love before time runs out or he will be doomed to be alone forever.

First Details and Screenshots Revealed for Rose and the Old Castle of Twilight

Rose-and-the-Old-Castle-of-Twilight-screenshot- (5)

Previously we learned that the director of htoL#NiQ: The Firefly Diary, Masayuki Furuya, had begun working on a new game for Nippon Ichi Software called Rose and the Old Castle of Twilight and now we have some early details about the game and some screenshots of what to expect.

Rose-and-the-Old-Castle-of-Twilight-screenshot- (11)

Similar to his original game, Rose and the Old Castle of Twilight follows the story of a young girl named Rose who wakes up inside of a ruined castle where both time and color have been lost. Players must help Rose escape the dangerous area using Rose’s “Thorn Power” ability that allows her to absorb blood and transfer it to other things, allowing them to be moved since items without color are stuck frozen in time. The giant can make use of its incredible strength to interact with colored objects and help Rose advance.

Currently Rose and the Old Castle of Twilight is set to be released in Japan on April 28th exclusively for the PlayStation Vita.

Guilty Gear Xrd: Revelator Heading to North America on June 7

Guilty-Gear-Xrd-Revelator-screenshot-(13)

Those who are hoping to see Guilty Gear Xrd: Revelator in North America won’t have to wait much longer than their Japanese counterparts. Aksys Games kept things rather low-key but they have announced that they have nailed down a set release date for Guilty Gear Xrd: Revelator in North America. They plan on releasing the title on June 7th where it will be released for the PlayStation 4 and PlayStation 3.

Currently Guilty Gear Xrd: Revelator is set for release in Japan on May 26th so this means that fans will only need to wait two weeks before picking up a copy of the game that now features a number of new and returning characters added to the roster, though Aksys has not stated yet how they will be handling the recently revealed first-print character Kum Haehyun.

One Piece: Burning Blood Screenshots and Trailer Introduce Nami, Robin, Hancock, and Perona

One-Piece-Burning-Blood-screenshot-(68)

Bandai Namco has released a large batch of screenshots as well as a new gameplay trailer for One Piece: Burning Blood and the focus of this latest set happens to be on introducing the female characters that have recently been revealed for the roster. This includes the addition of Nami, Nico Robin, Boa Hancock, and Perona and all of them have been given some time to show off in the footage below.

One Piece: Burning Blood is currently set to be released in Japan on April 21st for the PlayStation 4 and PlayStation Vita while a Western release is planned for June 2016 for the PlayStation 4, PlayStation Vita, Xbox One, and PC.

Valkyria Chronicles Remaster Localization Being Teased by Sega

Valkyria-Chronicles-Remaster-screenshot-(16)

It looks like fans of the Valkyria Chronicles games may not have to worry about whether or not Valkyria Chronicles Remaster is going to be localized. You see, Sega‘s English branch has released two teasers now hinting towards an announcement this week, with a video teasing news and now an image directly tweeted from the company stating it is a puzzle for fans to solve and that the answer will be revealed on Monday.

valkyria-chronicles-puzzle-teaser-001

As you can see in the image, it is easy to decipher that the picture is of the Valkyria Chronicles tank, meaning that fans are quite eager to hear some good news tomorrow. While the game is set to be released in Japan on February 10th with a demo included for Valkyria: Azure Revolution, fans have been hoping that the seemingly easy to localize title would be making its way West shortly after. Of course we have to wait until tomorrow to see if these hints are pointing towards a localization.

Dead or Alive Xtreme 3 Gravure Footage and Owner Mode Detailed

Dead-or-Alive-Xtreme-3-screenshot-(40)

Koei Tecmo has released some new details regarding Dead or Alive Xtreme 3‘s new “Owner Mode.” In this mode players will be the owner of Zack Island and their fate will depend on how happy the girls will be with their time there. This means players will need to maintain various levels of happiness with girls and increase their satisfaction levels while also unlocking exclusive items, features, and other elements.

This includes the ability to have a girl change her swimsuit right then and there, with players having the option of trying to peek at the risk of losing favorability. The company also released a trailer showing off some gravure scenes and part of Owner Mode in action as well as a handful of screenshots including the ability for players to use the PS Vita version’s touch screen and the first print bonus costumes for both the PlayStation 4 and PS Vita versions of Dead or Alive Xtreme 3.

Naruto Shippuden: Ultimate Ninja Storm 4 Story Mode Preview

Naruto-Shippuden-Ultimate-Ninja-Storm-4-logo

I have been a big fan of Naruto since I was in high school and while the anime and manga were always awesome, my real passion for the franchise has always come from its video games. The Naruto Storm series of games have always managed to capture the epic battles of the Naruto-verse in ways that no other adaptation has ever been able to. Sure most anime gets its own video games, but Naruto Storm seemed to just feel so authentic and more true to its source material than any of its competitors.

I guess that’s why I felt a little bittersweet when I sat down to try out the story mode for Naruto Shippuden: Ultimate Storm 4. With the manga wrapping up not long ago and the anime not far behind, Storm 4 is the last game in the franchise, and in my two hours with the game I faced epic challenges, laughed, held back tears and just genuinely had an absolute blast that I cannot wait to revisit.

naruto-storm-4-screenshot-04

Since this is the last game in the Storm series, Storm 4 focuses on the last few arcs of the Naruto story, mainly those related to the Great Ninja War. The story opens up with a flashback to the past where Madara Uchiha and Hashirama are facing off against one another. This provides a great introduction to the game itself and you learn some of the new mechanics (which I will discuss shortly). Following this, the narrative shifts between the past and the present, exploring in detail the life of series antagonist Obito Uchiha and his parallels with Naruto himself. We get little info on Naruto’s story, since it has always been done before in previous games. This is a bit of a double edged sword as the focus on the latter parts of the Naruto story means the game isn’t overly accessible to newcomers. That being said however, as a long time fan of the franchise I loved seeing the colossal battles from the end of the manga without having to worry about all of the filler and stuff I have seen before.

When Storm 3 was released a few years ago the anime and manga were still ongoing so instead of leaving the story on a cliffhanger an ending was created specifically for the game. The ending that was presented was thematically inconsistent with the source material and where the writers of the manga were taking it, so it left a bit of a bitter taste in many people’s mouths. Thankfully this time around the story is actually complete so what is presented is actually pretty damn close to the original manga conclusion. This means there are a few spoilers for whose who haven’t caught up but at the same time the game serves as almost a cliff notes summary of the plot, meaning there is still a lot to enjoy from the anime/manga.

I was able to breeze through the game’s story mode in under a few hours, but for those of you who are worried about the single player component being too short, you needn’t worry anymore. Not only are there alternative missions and branching story paths for you to follow, but each battle has a set of alternative objectives like “use your Jutsu 3 times,” or “Complete the battle with 70% Health.” These objectives add a lot of replayability to stages and actually give you something to aim towards in future attempts.

naruto-storm-4-screenshot-01

For those who have played a Naruto Storm game before then you will feel right at home here. Like its predecessors, Storm 4 is a third person fighter where you use your selected ninja’s attacks and Jutsu to take your opponent down. Being the lady game in the series, Storm 4 has the most robust character selection of any Narutom game and includes characters as far back as the original Naruto all the way through to 10 Tails Jinchuriki Obito. The wide gamut of characters means that there is certain to be something for everyone. Many characters retain their special abilities and moves from previous instalments too, so you don’t have to change your main just to stay competitive in this game.

Naruto Shippuden: Ultimate Ninja Storm 4 is the first (and I guess last) Naruto Storm game to be made for and released on next-gen consoles and it really does show. Every single thing in this game looks absolutely stunning, from the character models, to the battle animations and particle effects all the way through to the locals themselves and the amazing cell-shading and lighting. This is one of the best looking anime games to date and Namco and CyberConnect2 have managed to nail the look and feel of Naruto.

naruto-storm-4-screenshot-01

One last thing I want to talk about is the dynamic actions that can happen during a battle. As you fight, clothes can be torn, fires can be started, armour pieces chattered and weapons even deposited into the arena. All of these work in unison to create a really fluid and dynamic battle field that just feels alive and real. It is the little touches like this that make Storm 4 feel like the best game in its class, and one that I absolutely cannot wait to play more of when it releases on February 5th

Guilty Gear Xrd: Revelator adds Kum Haehyun as a New Fighter

guilty-gear-xrd-revelator-famiscan-002

This week’s issue of Famitsu has revealed that Guilty Gear Xrd: Revelator will be released in Japan on May 26th for the PlayStation 4 and PlayStation 3 and with this reveal also comes the reveal of a brand new character for the title. Those who buy launch copies of Guilty Gear Xrd: Revelator in Japan will be given a code to download Kum Haehyun, a rather deceptive character that is the head of the Kum family.

guilty-gear-xrd-revelator-screenshot-(28)

You see, the reason this character is deceptive is because while it does look like it is a muscle-bound old man, it is actually a girl controlling a human cyborg that she has named Jonryoku. A few screenshots showing Kum in action can be seen below, including one that shows her true face when the cyborg is hit, as well as an image of the enhanced training mode and a new story element.