Home Blog Page 3163

MASSIVELY MULTIPLAYER SHOOTER, WARHAMMER® 40,000®: ETERNAL CRUSADETM, COMING TO PLAYSTATION 4, XBOX ONE, AND STEAM FOR PC IN THE AMERICAS

MASSIVELY MULTIPLAYER SHOOTER, WARHAMMER® 40,000®: ETERNAL CRUSADETM, COMING TO PLAYSTATION 4, XBOX ONE, AND STEAM FOR PC IN THE AMERICAS

Popular Table Top Game Comes to Life in Massive-Scale Third Person Shooter Experience

Santa Clara, Calif., (JANUARY 26, 2016) BANDAI NAMCO Entertainment America Inc. a leading interactive entertainment publisher and developer, today announces Warhammer 40,000: Eternal Crusade, an all-new massively multiplayer third person shooter (MMOTPS) developed by Behaviour Interactive. Warhammer 40,000: Eternal Crusade features a persistent world where players must choose from one of four factions and work together to take down opposing forces. The game will be available later in 2016 on the PlayStation® 4 computer entertainment system, Xbox One system, and Steam for PC.

In Warhammer 40,000: Eternal Crusade, four factions — Space Marines, Chaos Space Marines, Eldar, and Orks — plan their strategy and deploy their squads as they assault strongholds, defend outposts, and delve into the Underworld to combat hordes of Tyranids. Players must work in harmony both on and off the battlefield in order to advance their faction’s goals and establish supremacy over the enemy.

Warhammer 40,000: Eternal Crusade appeals to a wide variety of players, bringing a massive playerbase along with third person shooter elements,said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America, Inc. “In Warhammer 40,000: Eternal Crusade, players will join their favorite factions and embark upon fierce large-scale battles set within the rich Warhammer 40,000 universe.”

“It’s an honor to work on a Warhammer 40,000 game that’s already getting great community feedback on our pre-alpha. We can’t wait to share what we’ve built with a wider audience.”Stephen Mulrooney, Senior Vice President, Behaviour Digital

“We are really happy to have BANDAI NAMCO on board as a partner to complement our collaboration with Games Workshop.” – Rémi Racine, Founder and CEO, Behaviour.

Warhammer 40,000 : Eternal Crusade is rated RP for Rating Pending by the ESRB. The game will be available on the PlayStation 4 computer entertainment system, Xbox One system, and Steam for PC. For more information about Warhammer 40,000 : Eternal Crusade or other games from BANDAI NAMCO Entertainment America Inc., please visit; http://www.bandainamcoent.com, or join the conversation on our Facebook page at http://www.facebook.com/bandainamcous or follow us on Twitter at http://www.twitter.com/bandainamcous.

###

 

About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®.  More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

About Behaviour:

Founded in 1992, Behaviour Interactive is Canada’s largest independent game developer, employing 325 talented people in Montreal (Quebec) and Santiago (Chile). The studio’s objective is to deliver high-quality and commercially successful games, while staying on the cutting-edge of the industry trends in the digital markets, and exploring fresh ideas and connected experiences to keep players entertained. Our studios work with the industry’s top publishers and licensors, including Activision Blizzard, Bethesda, Cloud Imperium, Disney, Dreamworks, EA, Games Workshop, Majesco, Microsoft, Nickelodeon, Paramount, Pixar, Sony, Starbreeze, Ubisoft and Warner.  For more information, please visit: bhvr.com. Eternal Crusade is produced by Behaviour Digital. Behaviour Digital Inc. is a subsidiary of Behaviour Interactive Inc whose mission is to “Create remarkable games we would play, our way.”

About Games Workshop:

Games Workshop® Group PLC (LSE:GAW.L) is based in Nottingham, UK. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer® and Warhammer® 40,000® games, miniature soldiers, novels and model kits through more than 400 of its own Hobby centres, the Internet and independent retail channels in more than 50 countries worldwide. More information about Games Workshop can be found at www.games-workshop.com and further details about all of Games Workshop’s licensees and their products are at licensing.games-workshop.com

Warhammer 40,000: Eternal Crusade © Copyright Games Workshop Limited 2016.  Eternal Crusade, the Eternal Crusade logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under license. All rights reserved

HOMEFRONT®: THE REVOLUTION CALLS UPON PLAYERS TO JOIN THE RESISTANCE ONLINE, STARTING FEBRUARY 11 ON XBOX ONE

HOMEFRONT®: THE REVOLUTION CALLS UPON PLAYERS TO JOIN THE RESISTANCE ONLINE, STARTING FEBRUARY 11 ON XBOX ONE

Co-op Multiplayer “Resistance Mode,” Closed Beta Dates and “Revolutionary Spirit” Pre-Order Details Revealed

Larkspur, Calif., January 26, 2016 – Today Deep Silver revealed the online co-op “Resistance Mode” for Homefront: The Revolution with the new “Freedom Fighters” gameplay trailer: https://youtu.be/Gp1AE9ISysY.

Resistance Mode is a brand new four-player co-operative online experience. Form a Resistance Cell with your friends online and wage guerrilla warfare against the KPA military in thrilling narrative-driven missions across occupied Philadelphia. Customize your personal roster of Freedom Fighters as you and your teammates go from rookie civilians to battle hardened soldiers. Unlock new skills, earn weapon blueprints, rare equipment and combat gear to upgrade.

Xbox One owners can be the first to try it out when the Closed Beta runs February 11-14 exclusively on Xbox One, the all-in-one games and entertainment system from Microsoft. In addition, registered members of the Homefront community may also be invited to participate in a sneak preview of Resistance Mode via one of the upcoming Closed Beta Stress Tests which will take place on Friday, January 29th and Friday, February 5th on Xbox One.

“Homefront: The Revolution is this team’s most ambitious project yet,” said Hasit Zala, game director at Dambuster Studios. “In addition to our epic 30-plus hour single-player campaign, we expect to launch Resistance Mode with 12 Missions, packed with re-playability, and hope to release another 20 Missions within the first year. To ensure our community can always play together, all Resistance Mode Missions will be free to download.”

All pre-orders for the game will receive the “Revolutionary Spirit” pack. The “Revolutionary Spirit” pre-order offer gives players unique skins and instant unlocks of select weapons for the campaign. The Revolutionary Spirit pack available at all retailers includes: the Red Skull motorbike skin and the Golden pistol skin for campaign along with instant unlocks of the Marksman Rifle, Sniper Scope and Remote Explosives for your Resistance Mode character.

Homefront: The Revolution will be available on Xbox One, PlayStation 4 and Windows PC in North American retail stores on May 17th, 2016 and May 20th, 2016 in all other territories. Players will also enjoy major free content updates as part of an extensive post-launch support program from Dambuster Studios. Native Mac and Linux versions are also in development.

For more information and to get the latest updates on both Homefront: The Revolution and the upcoming Closed Beta, follow us on Twitter and Instagram at @HomefrontGame or on Facebook at Facebook.com/HomefrontGame. To stay informed and automatically enroll for a chance of getting a Beta Token, register on the official Homefront website at www.Homefront-Game.com.


About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and also owns the development studios Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Deep Silver Dambuster Studios in Nottingham, UK. For more information please visit www.deepsilver.com.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

© Deep Silver, a division of Koch Media GmbH, Austria

Resident Evil 0 HD Remaster Review

resident-evil-0-hd-remaster-logo
Resident Evil 0 HD Remaster
Developer: Capcom
Publisher: Capcom
Platforms: PlayStation 4, PlayStation 3, Xbox One (Reviewed), Xbox 360, PC
Release Date: January 19, 2016
Price: $19.99 – Available Here

Overview
About a year ago Capcom released Resident Evil HD Remaster and fans couldn’t have been happier at the time as the game’s visual upgrades and the technical tweaks to the original formula came off as a revival of a series that fans have seen change quite a bit over the years. Now here we sit with Resident Evil 0 HD Remaster which, unlike the first game, was released originally for the Gamecube and saw quite a few additions to the formula that fans had grown used to back in 2002. So has Resident Evil 0 HD Remaster successfully bridged the fourteen year gap as well as Capcom’s first HD Remaster?

Story
Set shortly before the events of the original Resident Evil, the story begins with Raccoon City’s Special Tactics and Rescue Service, better known as S.T.A.R.S., Bravo Team being sent into the mountains outside of the city in order to investigate a series of murders involving cannibalism. Before arriving on the scene their helicopter experiences engine failure and crash lands in the middle of the forest. With the team stranded they stumble upon a few dead soldiers who were originally escorting a convict named Billy Coen.

resident-evil-0-hd-remaster-screenshot- (1)

Choosing to split up, the young Rebecca Chambers discovers a train disabled in the forest and soon finds that the entire crew is dead. Or at least they appear dead. Instead she comes face to face with the zombified horrors that personify the Resident Evil series and is only able to continue after putting them down. She soon encounters Billy on the train and, after encountering swarms of leeches capable of killing and controlling humans, they begin to work together in an effort to survive being separated from the rest of Bravo Team and against the strange horrors that Umbrella has been cooking up.

Now unlike the original games that saw players choosing between main characters, Resident Evil 0 introduced the concept of having an ally with the player most of the time which eventually evolved into a format fans are quite familiar with. This means that unlike the first few games, player experience will be largely the same as they make their way through the story as there will be few differences with these characters even if Billy and Rebecca are occasionally separated throughout the story.

resident-evil-0-hd-remaster-screenshot- (2)

As for the actual storyline here, Resident Evil 0 HD Remaster doesn’t try to fix any issues that the original storyline had. You see thanks to the storyline being set before the original Resident Evil, this one’s story is primarily set to serve as a precursor and fill in a few blanks in the original story’s narrative and while it does handle certain events rather well and tells a satisfying story, Rebecca is handled poorly when compared to her situation in the first game.

While Billy’s situation and lack of presence is understandable, his backstory feels as lackluster as it can be when it comes to his reason for being seen as a convict and in the original game, Rebecca is treated as an inexperienced and timid officer however this story tells of her encountering far worse creatures than just zombies long before Alpha Team discovered her in the mansion, leaving a rather large discrepancy considering how she acts in the original game.

Gameplay
Resident Evil 0 may have introduced a few new mechanics when it was released but at its core it still offers exactly what fans expected of the series at the time and that remains true in Resident Evil 0 HD Remaster. Except for on the easiest difficulties players will need to play smart in order to survive with a limited amount of ammo, healing items, and inventory space as they juggle weaponry, ammo, recovery items, and objects necessary for completing puzzles.

resident-evil-0-hd-remaster-screenshot- (4)

This title does offer something that does make inventory management a bit easier, however it also offers quite a large number of items to juggle at times making it quite difficult even with this mechanic, especially since some weaponry takes up two of six precious inventory slots. I’m talking of course about the ability to drop items and being able to pick them up at a later time. Except for certain locations, players will easily be able to drop temporarily unnecessary items and recover them later once they have inventory space whenever they feel like it. This does become something of an issue with the game however as, far too often, players will be required to run back and forth from various locations in order to gather everything necessary for certain puzzles. Players can also make use of the exchange feature by swapping items between Rebecca and Billy when they are near one another and make use of Rebecca’s mixing kit to combine herbs together.

As for the other major addition to the core game, is the idea of playing with a partner. The ally AI can be easy to handle for the most part, with it being possible to partially control their movement with the right analog stick and being able to tell them whether they should openly shoot enemies, silently follow you, or simply stay and wait at their current location. This allows players to team up and take down opponents a bit easier, though with your partner being able to die just as easily as your current character can, players always need to be sure to keep an eye on both characters’ health, especially since the ally AI can be a bit wonky at times.

resident-evil-0-hd-remaster-screenshot- (3)

One thing that Resident Evil 0 does lack however is variety and memorable enemies. While the classic zombies make a return and a few other mainstays, far too many new monstrosities Rebecca and Billy face off against are simply large and slightly twisted varieties of animals that end up being entirely forgettable in the long run.

Resident Evil 0 HD Remaster has been given the same type of revised control treatment as Resident Evil HD Remaster. This means that while players can take advantage of a revised and modern control scheme that allows for faster movement, players can also switch out with the classic tank controls if they so wish. Considering the numerous tight areas that players will navigate and the classic one-angle camera views always keep the tension high, it is almost recommended to use the older control scheme to allow for better control in these tight situations as moving too quickly can easily result in an unexpected death in a game that remains as punishing on harder difficulties as fans will remember.

resident-evil-0-hd-remaster-screenshot- (5)

One unexpected but rather fun addition in Resident Evil 0 HD Remaster is the unlockable Wesker Mode. This mode, which is unlocked after clearing the main story, replaces Billy with none other than Albert Wesker. Wesker is more than just a replacement though as he also comes with superhuman abilities such as the ability to move incredibly fast and use a telekinetic like blast capable of knocking down and potentially killing enemies. In this mode Rebecca is given a special costume similar to what Jill Valentine wore in Resident Evil 5 when she was being mind-controlled. While it doesn’t change things up too much, this new mode is a welcome inclusion to an already enjoyable game and one that makes it well worth running through a few extra times.

Visuals & Audio
The biggest part of Resident Evil 0 HD Remaster is the fact that the game has been given a visual upgrade in nearly every regard. This includes redesigning certain areas of the game and upgrading how the static backgrounds look. This allows the classic spooky atmosphere of the original title to translate perfectly into the modern era with the single camera angles and rather gorgeous looking background designs all being touched up to look rather impressive.

Even the character models have been given some modification here and there as Rebecca and Billy have been improved visually with extra bits of detail here and there which is a nice touch since certain costumes are already available at the start of the game allowing players to change things up at will. It is worth noting that players can choose to play the game either in 16:9 and 4:3 format if they wish. Unfortunately one area that the game does look extremely rough in is during the CG cut-scenes that are scattered throughout the game as it appears these sequences were not touched up in any way and look rather bad compared to the rest of the title’s upgrades.

resident-evil-0-hd-remaster-screenshot- (6)

As for the soundtrack, the title features some great sounding atmospheric tunes that fit perfectly with the creepy designs of the places players will explore, even though most of these areas aren’t the most imaginative outside of the initial train section. The voice work appears to sound the same as in the original release and works well enough with what fans will remember.

Overall
Resident Evil 0 HD Remaster has been given the same loving that Resident Evil HD Remaster was given and then some with the fun little addition of the brand new Wesker mode. That being said, providing modern controls and remastered graphics doesn’t fix up some of the issues of the original game such as the issues regarding plot holes with Rebecca and fairly lackluster enemies to face off against giving the game a bit of a repetitive feeling. Even with these faults from the original game, those looking for a great classic survival horror will find that Resident Evil 0 HD Remaster is more than enough to scratch that itch as Capcom continues to offer great examples for how HD remasters should be handled.
Capsule Computers review guidelines can be found here.

ACTIVISION PUBLISHING, INC., NICKELODEON AND PLATINUMGAMES INC. ANNOUNCE TEENAGE MUTANT NINJA TURTLES™: MUTANTS IN MANHATTAN

ACTIVISION PUBLISHING, INC., NICKELODEON AND PLATINUMGAMES INC. ANNOUNCE TEENAGE MUTANT NINJA TURTLES™: MUTANTS IN MANHATTAN

Nickelodeon’s Heroes in a Half-Shell Return for Four-Player Online Co-op Action This Summer

SANTA MONICA, Calif. – Jan. 26, 2016 – Activision Publishing, Inc., Nickelodeon and PlatinumGames Inc. have joined forces to create Teenage Mutant Ninja Turtles™: Mutants in Manhattan, a third-person action game featuring New York City’s crime-fighting Heroes in a Half-Shell. Players will protect The Big Apple from aliens, mutants and the Foot Clan in a single-player campaign or partner with up to three friends in four-player online co-op. But be prepared – defeating Bebop, Rocksteady, Shredder and other iconic bosses won’t be easy.

PlatinumGames’ flair for stylish visuals and fluid combat are on full display in Teenage Mutant Ninja Turtles: Mutants in Manhattan. Fast-paced, team-based brawling will challenge gamers of all skill levels. Each Turtle has a distinctive combat play style and can be customized with a unique set of Ninjutsu moves, combat items and special bonuses.

Teenage Mutant Ninja Turtles: Mutants in Manhattan also features gorgeous, cel-shaded art design, with an original story from prolific author of IDW Publishing’s acclaimed ongoing Teenage Mutant Ninja Turtles series, Tom Waltz.

Teenage Mutant Ninja Turtles: Mutants in Manhattan is expected to arrive this summer as a retail and digital release on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360, and Windows PC via Steam.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com, or by following @Activision.

About PlatinumGames Inc.

PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high-quality, next-generation games for a variety of hardware platforms. Under the slogan “Taking on the World as the Representative of Japan,” PlatinumGames works hard to deliver fresh surprises and new experiences to gamers all over the world. Official website: www.platinumgames.com.

About Nickelodeon

Nickelodeon, now in its 36th year, is the number-one entertainment brand for kids. It has built a diverse, global business by putting kids first in everything it does. The company includes television programming and production in the United States and around the world, plus consumer products, online, recreation, books and feature films. Nickelodeon’s U.S. television network is seen in almost 100 million households and has been the number-one-rated basic cable network for 20 consecutive years. For more information or artwork, visit http://www.nickpress.com. Nickelodeon and all related titles, characters and logos are trademarks of Viacom Inc. (NASDAQ: VIA, VIAB).

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Teenage Mutant Ninja Turtles: Mutants in Manhattan are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2016 Activision Publishing, Inc.  All other trademarks and trade names are the properties of their respective owners.

Valkyria Chronicles Remastered Heading to North America and Europe in Spring

Valkyria-Chronicles-Remastered-screenshot- (6)

After providing fans with a teaser Sega announced today that they are indeed planning on bringing Valkyria Chronicles Remaster to the West under the similar name Valkyria Chronicles Remastered. They plan on releasing the game both physically and digitally this spring where it will be priced at $29.99.

Valkyria-Chronicles-Remastered-launch-edition

In North America the company will be offering a limited number of launch edition retail copies that will come with a copy of Valkyria Chronicles Remastered and a collectible Squad 7 Armored Case. When released the game will feature both English and Japanese audio tracks, trophy support, and all of the DLC released for the original game.

It is worth noting that while Valkyria Chronicles Remaster‘s release in Japan will include a battle demo for Valkyria: Azure Revolution, Sega has not stated if this demo will be released in the West at this time.

Indie Gala Every Monday Bundle #95 Now Available

every-monday-bundle-jan-25-2016

End January on a good foot with this week’s Every Monday Bundle from Indie Gala and Capsule Computers. This week’s bundle packs six indie games, four with Steam Trading Cards, for only $1.89 in the first 24 hours of the sale.

Unstoppable Gorg – This tower defense is inspired by the sci-fi films of the 1950’s and features satellites that can be moved into the best position for each wave.

Psychocat: The Answer – Survive 180 seconds of psychedelic hell by dodging obstacles and dealing Zag the Psychocat that keeps reversing your controls.

razenroth-screenshot-001

Razenroth – A rogue-like action-shooter featuring randomly generated levels and unique bosses.

City of Fools – A hidden object adventure game that stars a journalist on a quest to uncover a UFO in the town of Tundel.

Doodle God – The highly addictive mobile puzzle game has finally made the jump to PC.

abo-mando-screenshot-001

ABO MANDO – A retro styled adventure game inspired by Mexican horror culture.

The discount only lasts for the first 24 hours of the sale, so buy your bundle at Indie Gala today!

Final Fantasy XV’s Next Active Time Report Set for January 30

Final-Fantasy-XV-screenshot-(17)

Square Enix has announced that the next Final Fantasy XV Active Time Report will be held this Saturday on January 30th at 8 p.m. PT / 11 p.m. ET on YouTube. The focus of this video will be spent on providing new details about the Niflheim empire and showcasing some brand new battle footage and combat magic. The English subtitled program will include director Hajime Tabata and global marketing director Akio Ofuji.

The company also stated that there will be updates given for the March 2016 event that Square Enix is planning on announcing the release date for Final Fantasy XV. As for the screenshots below, they focus on showing Noctis using the “Fire” spell against enemies, attacking enemies from the air, and using stealth to sneak around opponents.

Pokémon Super Bowl Commercial Revealed Early

pokemon20-logo-01

Considering how expensive the commercials for the Super Bowl are, some companies either spend their entire advertising budget risking everything for a bit of exposure while most are big enough to regularly create memorable commercials that are usually only shown once. As such it is extremely rare for a video game commercial to be run during the Super Bowl but this year The Pokémon Company and Nintendo have decided that they will be airing their “first ever” Super Bowl commercial for Pokémon during the February 7th match.

The actual commercial will only last for thirty seconds but they have decided to release the entire minute and ten second long video early for fans to enjoy. The ad will run at the beginning of the third period of the Super Bowl and was filmed primarily in Rio de Janeiro with the purpose being to celebrate the millions of fans around the world.

Mighty No. 9 Delayed Once Again to Spring 2016

mighty-no-9

In a move that will surprise very few people who have been following the project ever since its incredibly successful Kickstarter, it has been announced that Mighty No. 9‘s release date has been pushed back again. Two weeks before its set release date of February 9th after being delayed from April 2015 it has been announced that due to issues with the game’s network mode, fans can expect the title sometime in Spring 2016 instead.

This vague release window for the Deep Silver published Mighty No. 9 will likely disappoint many who backed the project originally but you can read the full statement from Keiji Inafune below.

To the fans eagerly awaiting the release of Mighty No. 9,

Unfortunately, we have an announcement that will be very disappointing to all of you. In preparation for the February release of Mighty No. 9 we have been working hard with our partners to resolve any network issues and porting work necessary to publish Mighty No. 9 on the various platforms. However, the issues relating to the network modes were more critical than expected, and it has become apparent that we will need to delay the game from its February 9th release date. We have been working up until the very last moment to resolve these issues in order to make the February release, but it has become clear that we no longer have enough time to fix the issues and have everything prepared for release.

The reason for the delay is rooted in bugs inside the network modes, and specifically problems with matchmaking. There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff.

Over the end of the year break and the beginning of 2016, the development staff has been working on these issues non-stop without break, and thanks to their hard work the end is in sight. We continue to make progress to resolve these last issues that have been holding up the release of the game on the different platforms.

Because we are constantly working on it in cooperation with all our partners, we want to wait and make sure that everything is confirmed to be ready before giving a new specific release date. But we expect it to realistically be in Spring 2016.

For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release.

Although we are far past our original release date, the release of Mighty No. 9 is still right around the corner. We are all working hard to make sure that we can finish and release the game to all of our fans as quickly as possible, and ask once more for your support of this project that we have created together over these last few years.

Keiji Inafune

New Attack on Titan Game Trailer Released

Attack-on-Titan-game-screenshot-(22)

Koei Tecmo has released another new trailer for their upcoming Attack on Titan game. This one is a little over four minutes long and focuses primarily on showing off story cut-scenes while also presenting a few snippets of gameplay footage mixed in here and there.

Currently the Omega Force developed Attack on Titan game is set to be released in Japan on February 18th where launch copies will contain a download code to provide Erin and Levi with their cleaning costumes from the original series and a “Duster Blade” weapon and will be released in North America and Europe in 2016 for the PlayStation 4, PlayStation 3, and PS Vita.