Today Capcom released a new trailer for the Resident Evil inspired multipalyer shooter Umbrella Corps and at the end of the video it is revealed that the game is no longer going to be hitting its planned May release date and is now being pushed back to June 21st.
The actual focus of the trailer is on the customization aspect of the game and how players can design their outfit to stand out from the rest of the soldiers playing the game since they can change their colors, emblems, patches, and entire outfit types. You can check out the video below and keep an eye out for the game when it is released digitally for the PlayStation 4 and PC.
Overview After delivering episodes at, for Telltale Games, was breakneck speed the company has taken their time to craft what many thought would be the fifth and final episode for Minecraft: Story Mode. Then things changed shortly before episode five, Order Up!, was released when it was revealed that the story would be expanded with an extra three episodes in the future. Considering the core storyline of Minecraft: Story Mode appeared entirely wrapped up at the conclusion of the last episode, how has Telltale Games continued the story?
Story Before continuing to read this review I highly recommend that you either read past reviews in order to get caught up or played the game up until this point as the following content will discuss certain events that have taken place up until this point, meaning that some major events that take place might be spoiled for newcomers.
That being said, Minecraft: Story Mode’s fifth episode, Order Up!, begins sometime after the events of the fourth episode since not only has enough time passed for the citizens of the world to rebuild a fairly impressive city but Jesse and his gang, featuring Petra, Axel, and Olivia, have already established themselves as extremely capable adventurers in the time we haven’t seen them. After saving the world from the Witherstorm the group has ran with their previous success and are now easily able to eliminate numerous foes with little trouble while also searching for special treasures.
Considering the success of the New Order of the Stone, there is at least one group that isn’t happy. The Ocelot gang, now called the Blaze Rods since Aiden has forced the previous leader Lukas out of the group, serve as rival adventurers with a bone to pick with Jesse. After discovering a mysteriously enchanted item and escaping a trap filled ruin, Jesse’s group runs into the Blaze Rods and it is here we learn that Aiden has grown extremely aggressive to the point of threatening the group with violence before running off.
Shortly after this, Jesse learns from Ivor that the item he has found is linked to a secret organization that predates the previous members of The Order of the Stone and that in order to track down what made this organization so powerful, we find Jesse, Petra, Ivor, and the revitalized Lukas going on a journey that takes them to a mystical seeming Sky City that is filled with a few mysteries and plenty of conflict as the Blaze Rods aren’t about to step down.
Order Up! serves as a nice introduction to what the group is capable of now that they have put the Witherstorm behind them and have confidence in their abilities. That being said, those expecting the same type of humor that has been found in past episodes will find Order Up! a bit lacking as both Olivia and Axel are quickly pushed to the side and left behind after the initial scene. Instead the theme this time is more about action, mystery, and even death as the second half of the episode is filled with characters coming under attack from enemies in such a manner that, although no actual fatalities are shown many people are shown being blown away by foes.
This focus on action over comedy isn’t a big loss however, especially since the characters remember that they can literally build anything they need, even if it means building a floating dirt bridge or a giant dirt pillar under themselves like classic Minecraft players, but what is a loss it that the potential that is Sky City and the “Founder” feels a bit squandered here. The roughly two hours (with at least one scene playing out completely differently depending on your choice) that it takes to make it through Order Up! is a rather fast paced story but one that is lacking in any significant depth.
Instead of providing background information or detail certain things players arrive in the area, come into conflict, learn the secret of the area, fight once more, and then resolve everything before bringing things to a close. This does create a fairly enjoyable experience but it feels like more could have been done with the premise, especially when one considers the concept of Sky City and the way it handles a certain aspect that longtime Minecraft fans are familiar with, though the way things are handled feels as rushed as possible. It also doesn’t help that the Blaze Rods group is suddenly such a difficult force to contend with when they were previously seen as being completely inept.
Gameplay Similar to past games in Minecraft: Story Mode this fifth episode combines a mix of making dialogue choices, quick time based combat, some very light puzzle solving, exploration, and crafting. The majority of a player’s time will be spent talking between characters or fighting in some rather well designed combat sequences while the couple of puzzles that are mixed in are incredibly easy but still a nice touch to what could have been a simple combat oriented affair.
As far as exploration is concerned there are plenty of little things to see here and there, especially when you talk to the residents of Sky City and see how the occupants live their life, though there are only a few real areas to explore and these areas are much more limited than past sections.
Visuals & Audio Minecraft: Story Mode : Order Up! features completely brand new areas from what players have seen in the past and the armor decision that they made in the past will carry over into this game. The aforementioned areas are incredibly well designed looking as Sky City is a marvel to look at and I really wish it could have been explored more since the other areas players visit range from the fairly interesting ruin that kicks things off to the impressively designed base of the New Order of the Stone and then a basic world.
As far as the soundtrack is concerned, it doesn’t appear that any new tunes play throughout this episode and while the voice actors all return to reprise their roles in this episode, none of the new characters are voiced in any memorable way. It also is worth noting that the subtitle option provides far more dialogue than what is actually said in the game, going so far as to reveal the true name of the “Founder” five minutes before she actually states her name.
Overall Minecraft: Story Mode: Order Up! had the difficult task of continuing what felt like a wrapped up package and thankfully it does it in a rather superb fashion by showing just how much these characters have grown from standard civilians to gifted fighters. Taking the story at face value we find our hero and his allies venturing into a new strange area in search of treasure and taking on a revitalized foe with plenty of new concepts.
This creates a satisfying enough journey for Jesse and the group with a tone that is a refreshing change from past episodes, but does feel like many aspects were only barely touched upon and could have been expanded far more if the series decided to spend an extra episode focusing on the events of Sky City instead of ensuring that the Jesse’s group will on a brand new journey next episode. Capsule Computers review guidelines can be found here.
Indie developers 8 Points has announced the launch of The Wild Eight’sKickstarterand Steam Greenlight campaigns. The team hopes to raise over $50,000 on Kickstarter to complete development on the game. Stretch goals include increasing the size and scope of the game and a day one console release. Currently, the planned release date for the Linux, Mac, and Windows build is late 2016, early 2017, with a console release after that.
The Wild Eight is a top down co-op survival game with a twist. Eight players are plunged into the Alaskan wilderness after a plane crash. Not only must they survive the harsh winter, there is a cannibal among the group who is desperately craving human flesh. The game will feature a full story with plenty of side quests, a deep skill tree, and a complex crafting system.
The game looks like an interesting mash up of the ever popular survival genre with elements of the classic party game Mafia. It is pretty rare to see an eight player co-op game, which may make this the perfect game for LAN parties. I’m curious how long a full run of the game is expected to take, as coordinating eight players for a long term game can be difficult. Considering the game has pulled in over $9,000 on the first day of their Kickstarter campaign and Kicktraq is predicting a successful campaign, we may find out soon enough!
The highly anticipated 3.50 system update for PlayStation 4 is out now. The update tweaks some of the social features to allow players to appear offline, get notifications when specific friends log on, schedule events, and see what party members are playing. To coincide with the PlayStation 4 3.50 software release, the PlayStation App has been updated to reflect the new social features.
The most important feature being added with the 3.50 update is the Remote Play functionality. Using Mac or Windows, gamers can play their PS4 games by downloading the Remote Play software and plugging in a DualShock 4 controller via USB to their computer. Depending on network speeds, the following options are available:
Resolution options: 360p, 540p, 720p
Frame rate : Standard (30fps), High (60fps)
By default, the software streams at 540p at 30 FPS.
If you happen to be a fan of classic strategy RPGs then you may be interested in the latest game to be placed on Kickstarter. The title is called Arcadian Atlas and it is a pixel style tactical role playing game that features dynamic job classes, a “rich character driven narrative,” combat that takes place on a grid-based battlefield and a soundtrack made up of jazz infused tunes.
If you check out the Kickstarter page, you’ll see that many elements of Arcadian Atlas harken back to the classic SRPGs from years ago where players will need to take advantage of positioning, height advantages, class advantages and more in order to succeed in battle, especially since it appears that a lot of attention has been put into making sure that character classes will play a significant role in the game as characters will be able to evolve into various advanced classes as they grow stronger.
Currently Arcadian Atlasis seeking $90,000 in funding and has currently made $14,470 at the time of writing. Those who wish to support the project will find that a copy of the game, which will be released on PC, Mac, and Linux if funded, can be secured for $20 though higher tier rewards offer various physical bonuses and in-game items such as the ability to design items or obtain a “Raccooninator,” a weapon that can turn enemies into raccoons.
Although many of the characters that are appearing in MegaTagmension Blanc + Neptune VS Zombies will be familiar for longtime fans of the series, the title does sport a few fresh faces compared to the last action oriented game. As such Idea Factory International has released a new batch of screenshots for the PS Vita title focusing entirely on these fresh additions to the roster.
In the images below you’ll see Plutia, Peashy, Uzume, and Tamsoft fighting against many enemies and even transforming into their HDD forms, well outside of Tamsoft that is. MegaTagmension Blanc + Neptune VS Zombies is currently slated to be released in North America on May 10th and in Europe sometime in the future.
Bethesda has announced that they will be launching the open multiplayer beta for Doom on April 15th and that it will run until April 18th on the Xbox One, PlayStation 4, and PC and those who participate in the beta will be able to partake in Team Deathmatch and Warpath on the Heatwave and Infernal maps.
The company also detailed the game’s season pass which will cost $39.99 at launch and will include three premium multiplayer add-ons that will cost $14.99 if purchased separately, though free ones are planned. The first Doom multiplayer add on will include the following content:
Yesterday we learned that Koei Tecmo and Omega Force were working on a new strategy RPG called Dynasty Warriors: Eiketsuden for the PlayStation 4, PlayStation 3, and PS Vita and now Famitsu has posted a small online preview showing off how the game will look.
Dynasty Warriors: Eiketsuden will feature grid based battlefields where commanders will be moved through the square spaces in the map and aim to complete various objectives to win a fight. The only other detail really provided is the “Resonance” system that will use the power of bonds between commanders and that players will also be able to partake in free battles and that all action is shown through skippable Warriors styles fights.
Microsoft and The Coalition have announced that they will be releasing Gears of War 4 worldwide on October 11th as an Xbox One exclusive. As something of a reminder the company also re-announced that they will be holding a beta for those who purchased Gears of War: Ultimate Edition starting on April 18th and will open up to all Xbox Live Gold members on April 25th which will then run until May 1st.
The box art for Gears of War 4 has also been revealed, though oddly enough it was done so through Entertainment Weeklyof all magazines and you can check that out below.
CHICKENS MOBILIZE! ROCKETBIRDS 2: EVOLUTION COMING TO PLAYSTATION®4 AND PLAYSTATION®VITA APRIL 26
Chickens — Assemble the troops and prepare for penguin war! Ratloop Asia announced today that Rocketbirds 2: Evolution, the sequel to the fan-favorite original Rocketbirds: Hardboiled Chicken, is flocking exclusively to PlayStation®4 and PS Vita on Tuesday, April 26.
Rocketbirds 2: Evolution picks up right where the cinematic adventure of Hardboiled Chicken left off. Players again will gear up as Hardboiled, the tough-as-nails, plucky chicken super-agent and the original “Cock of War.” The evil megalomaniacal despot Putzki, who wants nothing more than to bend the world to his wing, is still alive, and his evil plans force Hardboiled to hunt him down and eliminate him once and for all.
Featuring new game modes such as Rescue Mode, where up to four players (drop-in/drop-out, online or off-line) can go on rescue missions to free hostages deep behind enemy lines. During missions, players will be able to find hidden items and artifacts; and each time a new hostage is freed, they’ll join your team as new, fully customizable playable characters.
With super responsive and fluid gameplay controls, new combat systems, an expanded arsenal, cross-buy/cross-save, and stackable chicken crews, Rocketbirds 2: Evolution’s new level of depth and replay value is fueled with jetpack action in a glorious explosion of finger-licking fun.
Ratloop Asia’s Rocketbirds 2: Evolution will launch Tuesday, April 26 on PlayStation®4 and PS Vita. Gamers will experience brand new music tracks from New World Revolution featured in-game at launch. For more information, check out the latest Rocketbirds 2: Evolution updates on Twitter and Facebook.