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Koihime Enbu Announced for English PC Release in May

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Degica Games has announced that they will be bringing Koihime Enbu, which originally released for the PlayStation 4 and PlayStation 3 in Japan at the beginning of the year, out to English speaking fans on PC this May through Steam.

The game takes characters from the Koihime Musou visual novel series that takes popular characters from Romance of the Three Kingdoms and genderbends them into girls, which was also adapted into a number of anime series in the past and pits them against one another in a fighting game. There are thirteen total fighters and seven assist characters to choose from with each fighter having a unique move set as well as a Fatal Counter System and Tactics Meter to take advantage of.

King’s Quest Chapter 3 “Once upon a Climb” Out Now

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The third chapter of the King’s Quest reboot has launched. Entitled “Once upon a Climb,” the chapter is a romantic comedy that introduces King Graham’s future wife Valanice. His future wife has been kidnapped by the witch Hagatha and it is up to Graham to save the day.

King’s Quest “Once upon a Climb” is out now on PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and windows. It is available on its own for $9.99 USD or as part of the King’s Quest: The Complete Collection. Those who have purchased the first episode of King’s Quest can also grab the Season Pass to get Chapters 2-5.

Fallout 4’s Creation Kit Open Beta Launches on PC, Coming to Consoles Starting in May

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Bethesda has announced that they have released the open beta version of the Fallout 4 Creation Kit onto PC through Steam. Those who wish to access the beta can simply head into Steam and access the 1.5 update by opting into the beta through Fallout 4‘s Steam settings. Players will be able to search for, access, and examine various mods for the game while playing the title meaning that they no longer have to look outside the game for mods, though the option is still there for those who want to look elsewhere.

To go along with this announcement the company released a video for the Fallout 4 Creation Kit that you can check out below and also revealed that they are planning on making mods available for Xbox One users in May while PlayStation 4 users will gain access to them sometime in June.

Nioh’s Alpha Demo Available Now, Unlocks Free DLC for Full Game

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Koei Tecmo has launched their Alpha Demo for the upcoming samurai action RPG Nioh. The interesting aspect of this demo is that while PlayStation 4 users can download it at will, the demo will only be available until May 5th and after that point not only will the demo be removed from the PlayStation Store but those who have downloaded it will no longer be able to run the demo. Those who do try out the demo for Nioh will be able to experience the dark setting and intense samurai combat of Nioh via access to two diverse stages.

Upon coming ashore a small island near the village of Usuki, in the first stage the player encounters the remains of a fishing village set aflame by a mysterious invasion. In the following stage, demonic beings from the Yokai realm run rampant in Dazaifu, which has controlled western regions since ancient times. Anyone who completes a stage of the demo will be given ‘The Mark of the Conqueror’ as free DLC for Nioh when the game launches sometime in the future.

Gears of War 4 Special Editions and Season Pass Detailed

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Microsoft has announced that they will be offering a few special editions of Gears of War 4 when it is released worldwide on October 11th. Those who are big fans of the series and have cash burning a hole in their pocket will likely be interested in picking up the $249.99 Gears of War 4: Collector’s Edition that comes with a copy of the game, Gears of War 4: Ultimate Edition SteelBook and Season Pass, JD Fenix on COG Bike Premium Statue (11 inches in length), Frag Grenade key chain (6 inches in length), in-game bonus content in the form of three Gears Crates, and a premium packaging box.

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This version also provides players with early access to Gears of War 4 allowing them to play the title on October 7th, four days before the game’s full release. As for the aforementioned season pass, it will include exclusive Vintage VIP Pack featuring Vintage JD and two Vintage weapon skins, permanent access to 24 additional DLC maps (two per month for a year) for private play on dedicated servers, an exclusive Developer Playlist that grants access to new maps, modes, and features that can be tested prior to broad release and six Gear Packs (which unlock character and weapon skins, emblems, equipment and boosts).

For fans who aren’t that eager for all the bonuses a $99.95 US / $139.95 AUD can opt for the Gears of War 4: Ultimate Edition that is priced at and contains:

  • Gears of War 4 
  • Gears of War 4 Season Pass
  • A limited edition SteelBook
  • Early Access to Gears of War 4 on Friday, Oct. 7, 2016

Nights of Azure Review

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Nights of Azure
Developer: Gust
Publisher: Koei Tecmo
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 US – Available Here $89.95 AUS – Available Here

Overview
For many years now Gust has been known as the company that produces the numerous light-hearted RPGs that make up the Atelier series with a few breaks here and there for Ar Tonelico and Ar Nosurge. This time however they are tackling something a bit darker in the form of Nights of Azure, a story described as being quite different from the cute style that the company is known for. So now that Nights of Azure has been released in the West, how does this title fare?

Story
Many years before the start of the game’s storyline a dangerous being known as the Nightlord warred against humanity and threatened to send the world into Eternal Night. After a dangerous battle humanity managed to survive but the slaying of the Nightlord brought about dangerous unforeseen consequences. When killed by The First Saint, the blue blood of the creature rained down on the world and anything that it touched became a creature of darkness.

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The story begins with Arnice, our main heroine, arriving on the shores of Rusawal, an island kingdom heavily affected by the Nightlord’s cursed blood. Arnice has been sent to the island by the mysterious Curia as her status of being partially afflicted with the demonic blue blood gives her the abilities to stand up to even the strongest of foes and this means she is at her best when either fighting to destroy demons or protecting someone.

Arnice quickly meets up with the person she is charged with protecting, her beloved childhood friend Lilysse who in the time since they’ve been separated has been named as the next Saint. Despite having a temporarily happy reunion, now that these two have met once more their fates have been forever changed. For while the Nightlord may have been defeated, it will rise once more unless a new Saint is sacrificed and with Lilysse being the next in line, it is up to Arnice to figure out where a sacrifice must take place and if she is even capable of sacrificing the life of someone she holds dear.

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Nights of Azure is at its best when it focuses on developing the relationship between Arnice and Lilysse. As players progress throughout the game they will see how  close these two become and how Arnice acts when her feelings begin to cloud her duties despite the fact that Lilysse often seems ready to accept her fate. These moments mark the most interesting parts of Nights of Azure ’s storyline which is somewhat unfortunate because outside of this pairing the rest of the characters  that are eventually introduced only add a bit of extra flavor to a fairly inconsistently toned world.

You see, while Nights of Azure may initially be presented as a story with a dark premise and a world where inescapable emerge at night the writing rarely remains consistent. One moment players will be witnessing dark events unfold only to then witness Lilysse stumble around in a cute outfit back at the hotel. This means that even when various developments begin to unfold in the story they are often shrugged aside in order to provide some light-hearted comedy.

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This isn’t necessarily a bad thing when it comes to Gust, but considering the tone and story that the company is trying to portray here it ends up becoming something of a mess, especially since numerous aspects of the game are rarely fully explored. Thanks to that it is highly likely that players will find the story rather unappealing as it rarely develops beyond the initial premise but thankfully  the relationship building moments between Arnice and Lilysse help save Nights of Azure ’s narrative.

Gameplay
In Nights of Azure players aren’t tasked with exploring an overworld or traveling between certain points in the city. Instead the majority of the activities that don’t relate to fighting enemies take place in the game hub, the Ende Hotel. Here players will be able to rest up and heal, save the game, take on various quests and advance the storyline of various side-quests as well as witness the many events that take place between the various characters in the game including the Servans that Arnice is capable of summoning.

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Players will then set foot outside the hotel taking on the various missions and traveling to points spread across Ruswal Island in order to vanquish demons as well as progress the storyline. Thanks to Arnice’s half-demon nature, she is capable of summoning creatures as familiars and as mentioned earlier they are called Servans. She can summon up to four of these Servans at a time and they each serve a different role in battle as they can help attack enemies, heal Arnice and her allies, or provide other forms of support.

Servans serve as the most interesting aspect of Nights of Azure’s combat system thanks to their customizable nature and the wide variety of creatures that can be summoned allowing players to create a unique party that fits their play style and given that the game is fairly easy most of the time and rarely throws a difficulty spike at players, though even then these spikes can be conquered with only a bit of extra effort, players will find a lot of flexibility when it comes to their party. The Servan AI works well enough as players can give the party simple orders with a tap of the D-Pad and trigger a Servan’s special skill with ease, though some of these skills are rather difficult to actually aim properly.

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This is another plus since the types of Servans that Arnice brings with her at any given time determines the form she will transform into once players have access to that ability. Each transformation form offers a unique boost, with Rabbit Form increasing her movement and attack speed, Armor Form boosting her defense and attack at the cost of speed, and Demon Form to boost her attack and add additional affects.

These boosts to Arnice’s abilities and the fact that she will unlock new weaponry, all with their own combos and various advantages and disadvantages, as she gains levels, mean that players will find combat to be an extremely satisfying experience when taking on the numerous enemies that they will be encountering. Combine this with the decent variety of enemy types that players will take down with Arnice’s fast paced combat style that mixes together light and heavy attacks as well as a devastating special attack and you’ll have a battle system that keeps things fun despite the lack of difficulty.

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Once Arnice has fought her way through demons and returns back to Ende Hotel she will be able to level up her Servans as well as herself. While Servans gain levels simply from successfully surviving a stage, Arnice must take advantage of Blood that is gathered in combat and completing quests to level up at the Altar of Jorth. As mentioned earlier, many of Arnice’s abilities are initially locked away and by gaining levels certain game mechanics will open up.

While at the hotel Arnice will also be able to summon new Servans with “fetish” items that she has acquired in her battles and it is a nice touch that many of the Servans have their own little personalities that pop up from time to time. Finally there are some daytime activities as well, though these are incredibly uninspired. Arnice will take part in certain activities during the day on her own and will raise various abilities and the game will explain what she did off camera. This is a rather unfortunate way to handle a system that could have easily been expanded to allow players to see how Ruswal Island looks during the day when everyone isn’t hiding in fear.

Visuals & Audio
Nights of Azure marks the first game from Gust to actually be produced and released for the PlayStation 4, with another Atelier game following shortly after though that one hasn’t been released in the West yet. It is clear that the team was able to transition into the new console generation rather well as the character models in the game are absolutely gorgeous looking and have a nice level of detail to them. The environments help create a great atmosphere for battling and the various demon forms that Arnice can transform into are similarly well handled. It is worth noting that despite the game’s release on the PlayStation 4, there are still a few moments that the game will slow down a bit during intense action scenes.

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As for the soundtrack, Nights of Azure sports a very satisfying mix of themes that fit the atmosphere of the game well, with tunes ranging from guitar sets for combat and gentle tunes to fit the bonding moments between Lilysse and Arnice. It is worth noting that this release only features the original Japanese voice cast with English subtitles but thankfully the cast is presented well with voice work befitting their characters’ personalities.

Overall
Nights of Azure is a title that delivers in a number of places but falls short in its overall storyline. The combat system is incredibly enjoyable but lacks any real challenge unless you intentionally limit yourself and while the story may be unfortunately simplistic and certain moments go unexplored, the relationship that develops between Lilyse and Arnice over the course of the game helps hold things together.  With multiple endings to unlock and a fresh style unlike what fans of Gust are used to, Nights of Azure is an interesting but flawed title.
Capsule Computers review guidelines can be found here.

Dead Island Definitive Collection PlayStation®4 Pre-order is Now Available; New Screenshots Released

Dead Island Definitive Collection PlayStation®4 Pre-order is Now Available; New Screenshots Released

Larkspur, Calif., April 26, 2016 – Deep Silver and Techland today released a splattering of screenshots from the remastered version of Dead Island in conjunction with the PlayStation®4 computer entertainment system pre-order going live with an exclusive PlayStation®4 theme. Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition and for free, Dead Island Retro Revenge. It will be available digitally on May 31, 2016 for PlayStation®4, Xbox One, and Windows PC for a suggested price of $39.99.

This collection of screenshots shows off a mixture of iconic and gory gameplay as well as the beautiful scenery of Banoi from Dead Island. The images demonstrate the new high quality through the rebuilding of both Dead Island and Dead Island Riptide on Techland’s next gen engine.

With a substantial visual and performance overhaul, the Dead Island Definitive Collection introduces many cutting edge current-generation graphical effects including:

· Higher Quality Textures
Game textures have been redone in a higher resolution and the level of quality has been improved across the board

· Photorealistic new lighting system
The lighting system in the game has been vastly improved, providing a much more realistic look to the beautiful sunny tropical setting

· Physically based shading
The introduction of new physically based shading techniques means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions

· Image quality enhancements via anti-aliasing
The addition of more sophisticated anti-aliasing means that console players can now experience a much cleaner look throughout

· Improved-quality game models and geometry assets
All major geometry assets (i.e. NPCs and character models) highlight a marked quality increase

· HBAO and motion blur effects
The introduction of Horizon-based Ambient Occlusion adds an extra layer of depth and realism to the world. Through a better implementation of object shadows and the all-new motion blur effects, players will get a much more cinematic feel to the game experience.

· Updated game UI
The updated game UI provides a more consistent look for Dead Island and Dead Island Riptide

· The Current-gen Console Experience
The Dead Island Definitive Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS®Vita Remote-Play (PS4(TM)), Share-Play (PS4(TM)), streaming and recording

· Power Fists Power-up
And last but not least, the fan favorite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever!

Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive Edition will each be available separately and as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 and PC at suggested a price of $19.99.

All three titles, Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition, plus the compilation Dead Island Definitive Collection are scheduled for release on May 31, 2016. For more information about Dead Island Definitive Collection, visit: http://deadisland.deepsilver.com/us/dide_us.html#dicomplete

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About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and also owns the development studios Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Deep Silver Dambuster Studios in Nottingham, UK. For more information, please visit www.deepsilver.com.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc. Trademarks are property of their respective owners.

© 2016 and published by Deep Silver, a division of Koch Media, Austria. All other trademarks, logos and copyrights are property of their respective owners. All rights reserved.

THE CHAMPIONS OF PANZER SHOWDOWN HAS BEEN DECIDED!

THE CHAMPIONS OF PANZER SHOWDOWN HAS BEEN DECIDED!
The Remnant are the Clear Victors of Armored Warfare’s Panzer Showdown Event

Amsterdam, The Netherlands – April 26, 2016 – Developer Obsidian Entertainment and global publisher My.com reveal the final results of the Panzer Showdown event. Three mercenary factions from Germany have fought a brutal and dirty war on modern battlefields, in an attempt to outperform the other teams.

Thousands of rounds ammunition were used to decide which faction would take the contents of the top-secret NATO installation that contained a number of experimental vehicles, including an upgraded Leopard 2 with a 140mm cannon, which was believed to be a fairy tale until now.

Panzer Showdown final scores:

The Remnant – 3,642,253,576 Reputation Points

The Maulers – 1,855,015,286 Reputation Points

The Bulwark – 1,564,056,002 Reputation Points

Winners of Round three: The Remnant

  • All members of the Remnant who registered as participants will receive 7 days of Premium
  • All members of the Maulers and the Bulwark who registered as participants will receive  3 days of Premium
  • The top 100 contributors from each Mercenary faction will gain 1500 gold for themselves.

To read the full lore results to the event please click HERE: aw.my.com/gb/news/general/panzer-showdown-results

Armored Warfare is a free-to-play massively multiplayer online tactical military game that puts the player into the world of modern warfare. In Armored Warfare, players get a chance to try the most powerful tools of destruction invented by mankind – from modern main battle tanks to scouts and wheeled vehicles. Using modern defense systems like anti-missile protection and smoke grenades, various types of armor and ammunition, players can jump into fast paced battles both in PVP mode and a vast amount of PVE missions.

Download Armored Warfare for free today, visit: aw.my.com. To learn more about Armored Warfare, please visit aw.my.com, ‘Like’ it on Facebook, and follow its development on Twitter @ArmoredWar for all the latest developer updates and news.

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ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good gaming time in-between. Copyright © 2015 My.com. For more information, visit my.com/

Ashes of the Singularity Version 1.1 Adds New Units, Additional Campaign Options, New Maps and More

Ashes of the Singularity Version 1.1 Adds New Units, Additional Campaign Options, New Maps and More

Plymouth, MI. – April 26, 2016 – Stardock released version 1.1 of Ashes of the Singularity today. This update includes the addition of campaign challenge levels, new “intermediate” and “novice” difficulty levels for the AI in Skirmish mode, a new unit, and a brand new global ability.

The award-winning real-time strategy game has received frequent updates since its release on March 31 including additional single-player scenario content, friend-based hall of fames, and balance changes.

“The community response to the game has been great, and we’ve really listened to the feedback they’ve given us” said Brad Wardell, President and CEO of Stardock. “There is something special about a community that attracts both veteran strategy gamers and is supportive of those new to real-time strategy games.”

To show its appreciation for early adopters, Stardock has released additional custom scenarios including “Overlord” that allows the player to construct units from both factions, and “Assault” that puts the player in charge of an invasion force on the planet Pythos.

While the game has been praised for its technological innovation, strong AI and skirmishes, some players have requested more story-driven content.

“Our next big free update is going to include a deluxe version of the campaign with additional missions, in-game voice narration and more background on the post-singularity universe that humanity is fighting in,” said Wardell. “We have been both pleased and surprised to see so much interest in that part of the game. It is an area that we are eager to flesh out further.”

Ashes of the Singularity is now available on Steam or through Stardock. For more information about Ashes of the Singularity, please visit www.ashesgame.com.

 

Screenshots

Screenshot 1 | Screenshot 2  |  Screenshot 3  |  Screenshot 4  |  Screenshot 5
Screenshot 6  |  Screenshot 7

 

About Stardock

Stardock is a developer and publisher of PC games and desktop software founded in 1991 by nationally recognized technology expert Brad Wardell. Located in Plymouth, Michigan, Stardock is a powerful leader in the video gaming and software development world.  Its PC games include Sins of a Solar Empire, the critically acclaimed Galactic Civilizations series, and Ashes of the Singularity. Stardock puts the user experience first

Gripping Finale of The Walking Dead: Michonne – A Telltale Miniseries Arrives Today with Episode Three – ‘What We Deserve’

Gripping Finale of The Walking Dead: Michonne – A Telltale Miniseries Arrives Today with Episode Three – ‘What We Deserve’

Series Creator Robert Kirkman Also Discusses First Details on Season Three

 Robert Kirkman Interview Youtube Link: https://youtu.be/mkvhYMyJlaU

Launch Trailer YouTube Link: https://youtu.be/LnYAMVJ1oV0

 

 

SAN RAFAEL, Calif., Apr. 26, 2016 — Leading publisher of digital entertainment Telltale Games and Robert Kirkman’s Skybound Entertainment, announced today that ‘What We Deserve,’ the final of three episodes in The Walking Dead: Michonne – A Telltale Miniseries, is now available for download.

Episode 3 – ‘What We Deserve’ is available now on PC/Mac from the Telltale Online Store, Steam, and other digital distribution services, the PlayStation®Network for PlayStation 4 and PlayStation 3, and the Xbox Games Store for Xbox One® and Xbox 360® video game and entertainment system from Microsoft. The episode is also available today for compatible iOS devices via the App Store, and for Android-based devices via Google Play and the Amazon App Store.

The Walking Dead: Michonne – A Telltale Miniseries stars the iconic, blade-wielding character from Robert Kirkman’s best-selling comic books, portrayed in-game by award-winning actress Samira Wiley (Orange is the New Black).

Haunted by her past and coping with unimaginable loss and regret, the story explores Michonne across a three episode miniseries event. Players will dive into the mind of Michonne to discover what took her away from Rick, Carl, and the rest of her trusted group… and what brought her back.

The Walking Dead: Michonne & Season Three – Robert Kirkman Interview

In an all-new interview, series creator Robert Kirkman spoke on the depth and complexity of Michonne and what makes her a long-lasting fan favorite in such an immensely celebrated series, as well as reveals the first details of the third season of The Walking Dead series from Telltale.

“Season Three of the Telltale series is really exciting to me. The way that the timeline works, Season Three will actually be getting pretty close to where we are in the comics concurrently,” said Kirkman. “We’ll be checking in on Clementine again, so we’ll be seeing her, seeing where she’s at and what’s going on with her which is going to be great. But also similar to the Michonne series there will probably be some more comic book elements that we’ll be working into it in some interesting ways. I don’t want to spoil too much…”

In ‘What We Deserve,’ feeling the weight of choices both recent and long ago, Michonne tries to protect an innocent family… but Norma and the vengeful Monroe crew are closing in. As reality shatters and the ghosts of the daughters she abandoned demand to be heard, your choices will determine who lives, who dies, and what redemption really means in a world gone to hell.

To date, The Walking Dead: A Telltale Games Series has sold more than 50 million episodes worldwide, earning more than 100 Game of the Year awards from outlets including Metacritic, USA Today, Wired, Spike TV VGAs, Yahoo!, The Telegraph, Mashable, Polygon, Destructoid and GamesRadar, and was also the recipient of two BAFTA Video Games Awards for Best Story and Best Mobile Game.

The Walking Dead is set in the world of Robert Kirkman’s award-winning comic book series and offers an emotionally-charged, tailored game experience where a player’s actions and choices affect how their story plays out across the entire series.

The Walking Dead: Michonne – A Telltale Miniseries Episode 3 – ‘What We Deserve’ is rated ‘M’ (Mature) for Intense Violence, Blood & Gore, and Strong Language by the ESRB.

For more information on the game, visit the official websiteFacebook, and follow Telltale Games on Twitter. For more information on The Walking Dead, Robert Kirkman, and all of his titles, visit www.Skybound.com and www.TheWalkingDead.com.

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About Robert Kirkman

Since entering the comics scene with his self-published cult-hit Battle Pope in 2000, the Kentucky native has risen to fame as one of the most successful names in comics and entertainment.

He is the creator of many popular comic books, including the Eisner Award- winning The Walking Dead, long-running Invincible, all-ages Super Dinosaur, and the atmospheric exorcism comic, Outcast, which was released in June 2014 and recently received a series pickup for CINEMAX with Fox International. Kirkman will serve as creator, writer and executive producer of the series that is slated to release summer 2016. His success and passionate advocacy for creator-owned comics led him to become the first person invited to become a partner at Image Comics since the company’s inception twenty-four years ago. In 2010, Robert saw an opportunity to create a transmedia entertainment company that would nurture creators, and give them the resources to create content while retaining creative control of their properties. Partnering with longtime collaborator, and fellow executive producer of The Walking Dead franchise and Outcast, David Alpert, Skybound Entertainment was born.

That same year, Kirkman continued to expand his presence in the entertainment industry, becoming a creator, executive producer and writer on The Walking Dead television show. The show will soon begin production on its sixth season and has become the highest-rated basic cable drama of all time. To date The Walking Dead is the #1 on television among the coveted 18-49 demo. Kirkman is also the executive producer and creator AMC’s upcoming companion series Fear The Walking Dead for which he co-wrote the pilot alongside Dave Erickson (Sons of Anarchy, Marco Polo).

Skybound Entertainment

In 2010, The Walking Dead creator Robert Kirkman saw an opportunity to start a company that would nurture creators and give them resources to produce content while retaining creative control of their properties. Partnering with longtime collaborator, and fellow executive producer of The Walking Dead television franchise David Alpert, Skybound Entertainment was born.Since opening its doors Skybound Entertainment has grown into a multiplatform entertainment company. CEO Robert Kirkman is creator of the award-­-winning The Walking Dead comic book series, the inspiration for the hit TV show of the same name where he serves as creator and executive producer. To date The Walking Dead is the #1 show on television among the coveted 18-­-49 demo. Kirkman and Alpert also serve as executive producers on the companion series, Fear the Walking Dead, which premiered in August 2015 and set records by becoming the #1 rated cable television series launch of all time. Skybound Entertainment recently produced its first feature film, AIR, starring The Walking Dead‘s Norman Reedus and Academy Award-­-nominated actor Djimon Hounsou. The film was released in August 2015. Kirkman and Alpert serve as producers on the post-apocalyptic sci-­-fi film. Skybound released Kirkman’s newest comic, Outcast, in June 2014 which recently received a series pickup for CINEMAX with Fox International attached as the studio. Outcast, starring  Patrick Fugit as Kyle Barnes and Philip Glenister as Reverend Anderson, will begin production this summer. Kirkman and Alpert will serve as executive producers on the series. Skybound Entertainment has also entered the world of digital content production with Disney owned Maker Studios. The pair recently launched Nerd Court, a play on the classic People’s Court show, where nerds can bring their foes before a judge to settle their fandom-­- related disputes. The series was created by Book of Eli‘s Gary Whitta. The company has also partnered with Samsung to develop virtual reality content for Milk VR. Other comic book titles published by Skybound include The Walking Dead, the superhero comic Invincible, fantasy adventure comic Birthright, the revenge drama Dead Body Road, and heist comic Thief of Thieves. Skybound also creates a wide range of merchandise, including its first tabletop card game Superfight, apparel, board games, and action figures. For more information, please visit Skybound online at www.skybound.com and www.thewalkingdead.com.

About Telltale, Inc.

Telltale is a leading and award-winning independent developer and publisher of games for every major interactive platform from home consoles and PC to mobile and tablet devices, and is the pioneer of the episodic delivery of digital gaming content. By successfully developing games as an episodic series and frequently releasing in the format of a game season, they create longer consumer engagement than traditional games for each release. Founded in 2004 by games industry veterans with decades of experience, Telltale has quickly become an industry leader with numerous honors and awards from the Academy of Interactive Arts and Sciences, BAFTA, the IMGA, and more, as well as being named Studio of the Year across multiple years. Telltale’s reputation for quality has been established across more than two dozen different product releases over the years with recognition and acclaim from publications like IGN, The New York Times, and Variety, including over 100 “Game of the Year” awards from publications like USA Today, Yahoo! Games, Wired, Spike TV VGAs, E!, Official Xbox Magazine, The Telegraph, Metacritic, and more.  Telltale is a fully licensed third party publisher on consoles from Microsoft, Sony, and Nintendo, and also publishes games on the PC, Mac, iOS, and Android-based platforms. For more information visit www.telltalegames.com.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Xbox, Xbox 360, Xbox One, and Xbox LIVE are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Press Release © 2016 Telltale, Inc.