ACCLAIMED NEW-GENERATION STRATEGY CARD GAME CHRONICLE: RUNESCAPE LEGENDS GETS MAJOR UPDATE – NEW SLAYER MASTER LEGEND, AGGRESSIVE GAMEPLAY AND A HOST OF NEW CARDS ARRIVE.
A new chapter arrives to further determine the fate of Legends, as Morvran – the Slayer Master – arrives with new tactics and strategies to overcome.
Wednesday 13th July 2016, Cambridge, UK – The next chapter of Chronicle: RuneScape Legends has begun with the launch of a major update, six weeks after the critically-acclaimed online strategy card game debuted on Steam for PC. The 1.4 update brings with it the highly anticipated, sixth Legend – Morvran, the Slayer Master. Players will have to use their wits and guile to secure success and reap the rewards, as they strive to add the Legend to their collection.
Morvran’s addition to the line-up of Legends is free, only requiring players to take on and defeat the Slayer Master himself. Bringing with him a new set of unique tactics and strategies to use against their foes, as well as 37 new cards and two additional character skins, players will be able to forge their own quests and customise Morvran to make him their own. As the Slayer Master, the Legend’s aggressive nature and array of violent monster cards make him a formidable opponent for all who encounter him. Players will have to adapt to this new style of gameplay to thrive!
The addition of Morvran precedes the game’s first-ever event, Beach Party, which begins later this summer. Debuting three new, sun-soaked, tropical environments, the event will also see the inclusion of new community quests – where players have to work together to succeed – as well as rewards such as exclusive cards for taking part.
“Chronicle’s launch on Steam was just the prologue of our own quest to continue delivering a strong line up of content for the game. The addition of Morvran as our sixth Legend will shake up the strategies and tactics of even top Platinum-ranked players, but he is just the tip of the iceberg in terms of planned content for the rest of the year and beyond,” said James Sweatman, lead designer, Chronicle: RuneScape Legends. “We’ve had great feedback from gamers across the world since Chronicle launched in May, and we’re looking forward to continuing our journey with them!”
Since launch at the end of May, more than a million games have each been played using Ariane and The Raptor across Chronicle’s many gameplay modes, including the hardcore Ranked mode, and draft Dungeoneering mode. Delivering a unique twist on the card game genre, combining tactical PvE with strategic PvP gameplay as players fight their own cards as well as their opponents, Chronicle is now available for PC from Steam (http://store.steampowered.com/app/205890/).
About Jagex
Established in 2001, Jagex Games Studio today stands as the UK’s largest independent game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 245 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex is developing new RuneScape-branded games as it enters additional genres, including Chronicle: RuneScape Legends, an adventure strategy card game, and RuneScape: Idle Adventures created in partnership with Hyper Hippo, the developers of cult hit Adventure Capitalist. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found atwww.jagex.com .
About Chronicle: RuneScape Legends
Chronicle: RuneScape Legends is an online strategy card game from Jagex, the studio behind the award-winning fantasy MMORPG, RuneScape. Set within the pages of a magical book where the world of Gielinor unfolds before your eyes, Chronicle: RuneScape Legends offers a unique strategic twist on card games. Craft your quest with a deck of cards, battle enemies for gold and bonuses, and then face the final challenge of player vs. player combat. Chronicle: RuneScape Legends is now available for PC and is scheduled for release in 2016 on Mac, tablet and mobile. For more information visit: www.rschronicle.com .








That being said, there is a lot on offer here as far as the story is concerned. You see while the main storyline for the guild does follow this path that challenges those trying to revive the once great empire, players will eventually be able to unlock the ability to explore individual storylines for each of the four warring nations and pledge their loyalty to them. This means that there is a lot of content here for players to dive into, though don’t expect anything complex.
When not at the hub where they can recruit forces, purchase equipment, and take care of various other basic functions players will be spending the majority of their time out in the field fighting enemies. The field map in Grand Kingdom is designed to be something of a board-game where the player’s unit and enemy units are similar to chess pieces that must be moved along paths. Players must move their piece one spot at a time and occasionally they can find items, treasure chests, fall into traps, or uncover hidden paths that allow them to skip past an area or sacrifice turns in an effort to take a shortcut. For almost every basic mission that isn’t simply exploration, players will be given a limited number of turns to complete an objective so whether to avoid fights and take a shortcut or simply powering through is a choice that appears fairly often.
Thanks to the seventeen classes available to the player over the course of the game, players can craft a squad that fits their play style perfectly or can change things up if a certain mission isn’t working out well for their initial set up as every class plays differently and has unique skills that may help in combat. Each of these classes can be broken down into four types, melee (where the most variety can be found), ranged, magic, and specialty units. These specialty units fit special niches such as being able to heal allies, place obstacles or platforms, and even bring a dominant force into combat at the cost of taking up the place of two units.
This is especially true with some classes that have skills that can target separate aisles that may accidentally strike one of your units or accidentally healing an enemy while also trying to heal your frontline solider with a health potion since some strike zones are poorly displayed. In fact some occasions might even call for striking your own team mate once to cause separation and then deal more damage to the enemy afterwards. The enemy is also affected by this and can attack their own units so this is something of a double edged sword that will keep players constantly keeping an eye on who will be acting next in an effort to take advantage of the battlefield layout and take out the enemy without damaging their own team.
NIS America has released this game with their own well-handled English dub and have also included the Japanese voice track for those who prefer that route. As far as the soundtrack is concerned, Grand Kingdom sports a satisfying array of tracks that fit well during battle sequences as well as a wide array of background music that plays while simply exploring the menus at the Guild base.













