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Tales of Berseria’s Fourth Trailer Focuses on Combat Systems and Mini-Games

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Today Bandai Namco released a new Japanese trailer for Tales of Berseria with this one focusing on showing off a handful of parts in the game such as field exploration, battles, and a few of the mini-games that can be found in the RPG. As you’ll see int he video below, this includes showing off the full Linear Motion Battle System that the game will be using for combat with numerous characters in the party.

Tales of Berseria is currently slated to be released in Japan on August 18th and Bandai Namco has already confirmed that they plan on releasing the title in the West in early 2017 for the PlayStation 4 and PC.

The Wrong in Wrestling: The Fans

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Not too long ago, I went into detail – speaking about how one of the greatest issues in pro wrestling is the media. While that is definitely true, the media isn’t the only thing that is holding the sport back from reaching its true potential. When you consume any kind of entertainment or product of any sort for that matter, the provider usually lets you know that it is in fact you that keeps their brand running. This mentality is embedded in our brains since childhood. Companies have lived off that classic “The customer is always right!” motto for years, and dammit is it ever wrong within the world of the squared circle. That being said, there are some fans who are right – and that is exactly what we are going to explore within this piece today as we look for The Wrong in Wrestling, and see just how the Universe of fans are actually hurting their own passions.

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I think you can only begin speaking about wrestling fans by starting with the obvious. Pro wrestling is a scripted product. The bumps are real, the athleticism is real, and the passion the performers have for their audience is real, but the results are fixed – just like any reality show or product of television. Most of us know that, and the ones who don’t will finally accept it one day and begin to enjoy the product from an entertainment standpoint – rather than a competitive one. Anyway, I feel like I needed to start there because a lot of fans who understand the business and follow every beat within the industry usually are the most problem. You know that guy who sits in the front row, gets drunk, and screams at Seth Rollins with death threats as the six people around him cringe in embarrassment? That is what we call a mark, and that is Vince McMahon’s best friend. This guy is also a friend to every guy in the locker room, as his reactions are responsible for their paychecks. If marks didn’t react, we would have never had a Hulk Hogan. We would have never seen The Rock shoot to fame, and Triple H would have been one of the most ineffective heels in history. These fans just don’t care about how they look as they are so into it, they allow themselves to suspend reality to get every cent out of each ticket. Sure, they are ignorant and they should know – but they are believing in Santa for their own entertainment and I think it is our duty as more in tune fans to just let them react and continue to keep the product alive through cheers and jeers.

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A Smark is the next unique branding to speak about. This is more than likely anyone reading this article on the internet. You have a passion for the product, you buy a ton of merchandise at the live events, and for the most part, you are directly responsible for the product today. Don’t feel bad on that last statement, as I am right there with you guys, being the guy who feels embarrassed for the crazy fan who is just a little too into it. I am a Smark – and for the most part, I am rather pleased to admit that. It is not the worst thing ever to understand or be educated on something you love, and I feel that when pro wrestlers criticize this grouping of fans, it is usually because they are a bit out of touch with the current mindset of the pro wrestling audience. We have always had Smarks, dating back to the ring rats who would attend every single local event in the territories, to the Attitude Era fans who would feverishly wait for their dial-up to load so they could jump into their Yahoo Messenger chat and go at it for a night of debates and fierce conversations. Smarks are what keep this world of wrestling interesting because they have always never settled for anything other than what they feel is the best. They sigh when we see a repeat match within the same month, and come across as most critical when the guy who they wanted to win does not advance to that next level.

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The third grouping is simply the “fans”. You know, the ones who make up 50% of the audience? These are the people who casually watch for a while, have their favorites who are usually the most attractive members of the roster, and keep up through Facebook, ESPN and TV Guide (maybe I am a little behind on that last one, is that even a thing still?). Not a lot to detail on this grouping aside from the fact that the casual market is the most targeted because they are the most responsible for ratings, merchandise sales, and so on.

Go back fifteen years now and watch a nice episode of Raw. Heck, make it eleven. The other day I was re-watching an episode from May of 2005 and to compare that crowd to the crowd of today is like comparing night to day. The fans back the reveled in the product they received. These were better times. The fans were eating up mid card feuds as if they were main event level disputes and cheering for almost every face that walked through the curtain. Sure, there were chants during this era, but most went along with the product, with “You Suck” chants being chanted at Kurt Angle, and just raw cheers and screams greeting the likes of London and Kendrick, Chris Benoit, and Rob Van Dam – who were just a few of the most over talent of that era. WWE knew if there was no response, a star needed to be repackaged. There were still Smarks, believe me – as I spent my time in forums during and after every show during this era and saw the praises for Jericho and the resentment of Triple H for “burying the roster” with his twenty minute opening monologue that grated on the nerves of the audience. That said, it was a different time, as Smarks were not ignorant. They knew what was in their control and what was not. They supported the way WWE wrote it for the most part, and did not get too involved outside of little debates of talent that have always buzzed through the internet.

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Fast forward to today. We can not even make it through a show without seeing the fans attempt to hijack it. A man debuts who the fans think is supposed to be good and they chant “this is awesome!” until they are blue in the face before he even gets in the ring. Heck, we hear that chant during any match that clocks in over ten minutes these days. Speaking of chants, that pretty much is the show now. Fans from each end are so desperate to participate in the show that they have completely forgot how to do that very thing. Instead of applauding and cheering for what they like, they bellow out the most extreme feeling they have for each spot, with one fan’s chant turning into ten thousand quickly. To those fans, it is not o.k. to chant “HOLY SHIT!” to a weak announcer’s table spot. Because of that we see one end almost every go-home episode of Raw. Also, chanting “WHAT!?” to the Undertaker, Kevin Owens, or anyone else other that Stone Cold makes zero sense, and that goes double for the “YES!” chant that follows any news that Shane provides about an upcoming bout in the future. The fans of today are so desperate to be the show that they are willing to kill the flow of a match or moment to get in or create a chant, despite how much relevance it may not have.

Chants are the selfies of a wrestling crowd for 2016. It is our way of showing we were there, and while it is fun to chant something bizarre, it is also confusing and cringe worthy to those watching at home because those in the audience are turning it up to eleven for the most mild of moments. When you applaud a child for getting a C on a test every single time, he will only bring you that grade as he knows that he doesn’t have to strive for greatness to gain your gratitude. It works that way with the writers in the back as well. Why strive for excellence with compelling television when the fans are going to give more love to No Way Jose for dancing than to Dean Ambrose who is throwing his body through a table?

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This is where the criticism of the Smark comes in. For years, there have always been fans who want Guy A and Guy B to get a push, only to see other talent get a higher place on the card, with the online complaints soon to follow. Sometimes, that is legitimate. Daniel Bryan’s entire title run was fan-funded, and it was interesting to see how far he made it up the ladder due to the feedback of an audience. Since then however, the audience now think they can do that with just about anyone and will destroy a wrestler personally if they have to in order to get what they want. I am a Smark, but I sit outside a good majority of today’s fans because I feel like a lot of the grievances are total bullshit. Take Eva Marie for example. She is the Diva who was in Total Divas before she got in the ring. Because of this, fans just don’t boo her, but attack her personally on a regular basis because she was not trained rigorously for years. In retrospect, early on and throughout most 2015, she legitimately had serious issues with her work. It was rough as she didn’t know how to carry a match or tell a story – and seemed to be working like a blind bull in the ring. Watch something recent however and you will see a completely different Eva Marie who has learned to feed off the crowd’s criticism and make it work to get her over as a heel. She has improved greatly in the ring, and even though her skillset is still average, has now found her niche by simply playing off the crowd. Even with her improvements, the fans continue to chant “You can’t wrestle” and “Boring!” during her matches. These chants would make a little bit of sense a year ago, but to hear them now sounds like a bully who is attacking a smart kid with “YER STUPID” insults for being educated.

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Look at Candice Michelle, Ashley Massaro, and even Trish Stratus. They didn’t have a gram of talent in the ring when they came in, but they worked hard and eventually became great workers in their own unique way. Sure, it was a different era, but these ladies went from bra and panties to legitimate feuds that could capture an audience over time because those crowds gave them a chance. We have also lot of great workers that were completely ignored due to the fans simply being so caught up in one movement. David Ortunga, Justin Gabriel, Drew McIntrye – all great workers who never got over because no one gave them the time of day because they were distracted. Instead of enjoying a low-card feud which is a developmental level on its own (AS THIS GETS THE TALENT OVER TO START WITH), Smarks chant “Boring” or start singing random theme songs to entertain themselves instead of watching what is actually occurring. How insulting do you think it is to go out there and come home sore from working hard with the chants of another man’s theme song still ringing in your ears, when they were not even in the match?! Some may say that they should work harder, but WWE control their talent. This is a scripted product and men receive fines in this industry for getting out of line with what the powers that be want.

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That brings me to Roman Reigns. WWE wanted Reigns to be their next “it” guy. There were two big problems with this however, as number one – it was 2014 and every fan was aboard the YES! Express. The crowd was so obsessed with Daniel Bryan that they didn’t want to see another “face of the company” like Cena, so they rejected him entirely. John Cena was the posterboy for the PG era, as he not only preached good values to kids, but also defeated nearly every man who he stepped in the ring with – creating a rather stale and predictable main event scene for years. While your friend of a friend knows and loves him, he is the equivalent to what Nickelback is now to rock fans. We as wrestling fans do not want to be represented by someone who we didn’t create. Moving on to the second issue, we can speak of actual talent. Before I go too far, I want to reiterate that this is pro wrestling and it is scripted. One guy may be amazing in the ring, but is told not to do anything special because the powers that be simply do not want to change the image of their character or put him (or her) at risk. I totally get that and feel a lot of current fans do not understand that very thing – but with Reigns, talent isn’t really subjective at this point in his career. It has been two years and Reigns is still bad on the mic, only performs with the same punches and spears with the occasional powerbomb in the ring, and does not really make the match look believable with his poor selling and bizarre taunts and crazy gestures. WWE still are rather adamant about his push, but the fans have voiced so loud that we are now being muted. When even the casual fans and kids are booing Roman as a face, maybe there is an issue. Then again, maybe we are still so blind that we don’t want to see any improvement, which is something that I am personally debating as I watch Roman with the same disdain while others become more accepting.

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What I am saying overall is that sometimes the fans do matter. I didn’t write this to shit on the audience that was reading it, I just think that Smarks sometimes look like jackasses and are only making matters worse for the product they so badly want to improve. If you want something to change, you have to raise your voice. BUT! And this is a big but – like it or not, we are in the world of entertainment, where everyone has a different preference and we do not have control. The WWE Universe is not a democracy, it is a name to give the fans so they feel like they are a part of the experience. Our cheers shape the lives of humans, and assist in creating moments will live on for generations. We should start being more responsible both in a crowd and online as we are shaping the current product. It is perfectly fine to sing along with a theme song, or yawn at an unappealing match. It isn’t fine blow your load over nothing or attack a Superstar personally because don’t care for their shtick. For the first time ever and due to the now broad accessibility of the internet, we have Smarks sharing their voice on a platform and the casual fans and marks alike absorbing that content which will in turn change their perspective as they become “educated”. Are we giving them the right information, or are the ones who think they know everything beginning to be the main reason why the product are more stagnant? These are serious topics that fans should debate. With the best roster of talent in years, we now have very little room to complain, and perhaps it is time to finally sit down and enjoy the show and eat out of those large hands that feed us.

Frontwing’s “Labyrinth of Grisaia” and Puzzle/Visual Novel “Purino Party” launch on Steam!

Frontwing’s “Labyrinth of Grisaia” and Puzzle/Visual Novel “Purino Party” launch on Steam!

Tokyo, Japan – June 23, 2016

“Purino Party,” visual developer Frontwing’s newest game, is launching on Steam today. The game will be 20% off at launch, of its retail price of $11.99.

Steam achievements and trading cards will be available upon release.

Steam page description:

“Purino Party takes one part puzzle game, and one part visual novel – romancing cute girls included – and combines them for a laid-back yet addictive experience!”

Store page: http://store.steampowered.com/app/483960/

An adult patch is available for free on the download page of the game’s official website: http://en.frontwing.jp/games/purino-party/

Scenario writer Kazuya, of “The Fruit of Grisaia” and “Hatsuru Koto Naki Mirai Yori” (Hatsumira, or From the Future Undying) fame makes his debut as a producer this time round. The game features an all-new stories, written by the same team as “Pure Girl” and “Innocent Girl,” and translated by the Frontwing in-house translation team behind “The Leisure of Grisaia.” The bonus episode was released on Steam earlier this year.

The original voice cast are reprising their roles from “Pure Girl” and “Innocent Girl,” from which the characters are drawn. These games have not yet seen an international release.

“The Labyrinth of Grisaia” is also available on Steam from June 23 at 20% off the retail price ($31.99). It is the second installment of the Grisaia trilogy. The first in the series, “The Fruit of Grisaia,” was released on May 30, 2015.

Store page: http://store.steampowered.com/app/345620/


About Frontwing
A developer of visual novels since April 1999. Starting with the release of our (Frontwing’s) first title, ‘Canary’ (Canaria: Kono Omoi o Uta ni Nosete), in August 2000, we have published a number of titles in the visual novel genre.
From high school romances to hardcore adult material, as well as titles which utilize 3D computer graphics, our games cater to a diverse range of interests.
Our products and the characters they feature have come to represent the world of bishojo games.
Our most well-known game series is the Grisaia trilogy, which received an anime adaptation in 2014. Its first installment, “The Fruit of Grisaia,” is widely acclaimed and available on Steam, and the other two games in the series are still undergoing localization into English, with “The Labyrinth of Grisaia” being scheduled to release next week.

We are also planning a joint crowdfunding project with AKABEi SOFT2 to localize “Sharin no Kuni, Himawari no Shojo” (“Wheel Country, Sunflower Girl), and are currently running an Indiegogo campaign for one of our other new games, “Corona Blossom.”

GEAR UP FOR THE RELEASE OF STAR OCEAN: INTEGRITY AND FAITHLESSNESS WITH OFFICIAL LAUNCH TRAILER

GEAR UP FOR THE RELEASE OF STAR OCEAN: INTEGRITY AND FAITHLESSNESS WITH OFFICIAL LAUNCH TRAILER


SYDNEY, 23RD June 2016 – Ahead of its release across Australia & New Zealand next week,  Square Enix Ltd. today released the official launch trailer for its epic sci-fi adventure – STAR OCEAN®: Integrity And Faithlessness™.

The latest instalment in the STAR OCEAN series, STAR OCEAN: Integrity and Faithlessness, is an epic adventure that introduces seamless transitions between gameplay and dynamic cut scenes. The popular real-time action battle system from previous titles in the series has been overhauled – with improved game mechanics and action sequences for a truly uninterrupted and immersive in-game narrative.

Watch the STAR OCEAN®: Integrity And Faithlessness™ launch trailer at: https://youtu.be/vLeW63HxPf8

A Limited Edition version of the game is available (while stock last), and will include the game and Steelbook™ plus five in-game DLC and two battle BGM from VALKYRIE PROFILE Series, priced at AUD$99.95 / NZD$109.99.

STAR OCEAN: Integrity and Faithlessness will be released across Australia & New Zealand on 1st July 2016 exclusively for the PlayStation®4 computer entertainment system.

For more information on STAR OCEAN: Integrity and Faithlessness and its story and characters, please visit: http://staroceangame.com


Related Links

Official Homepage: http://staroceangame.com

Official Facebook®: https://www.facebook.com/starocean/

Official Twitter®: https://twitter.com/starocean

Yomawari: Night Alone’s Systems Detailed in Latest Video

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Today NIS America has released a new trailer for Yomawari: Night Alone focusing on introducing the various systems that will come into play while trying to navigate through the dark in search of your missing older sister and dog. You can check out the video below as well as the official website that has been freshly updated with a “How to Play” section that provides additional details about these systems.

You can check out the system trailer below and as for the game itself, Yomawari: Night Alone is scheduled to be released for the PS Vita and PC in North America on October 25th and in Europe on October 28th.

The Idolmaster: Platinum Stars’ Haruka Amami Introduction Trailer Released

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Bandai Namco is continuing with their series of character introduction videos for the thirteen idols that will be appearing in The Idolmaster: Platinum Stars. So far we have seen introduction trailers for Takane Shijou, Chihaya Kisaragi, and Yayoi Takatsuki and this time around the girl being introduced is often billed as the head character of the series, enough to the point that it has become something of a running gag with fans, Haruka Amami.

You can check out the highlight trailer for Haruka below and as for the game itself, The Idolmaster: Platinum Stars is currently set to be released in Japan on July 28th as a PlayStation 4 exclusive.

Black Rose Valkyrie’s Character Trailer Introduces Yue Hiragi

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Compile Heart has released the third in a series of videos introducing the party members that will be in Black Rose Valkyrie and while the first video introduced Ai Yakumo and the second trailer focuses on introducing Luna Ichinomiya, this third one introduces Yue Hiragi. Yue Hiragi is a serious girl with a military style of temperament and thanks to her devout loyalty, she is very stubborn. Despite her serious attitude she loves to collect cute things such as plushes and other odds and ends.

You can check out the video below and as for the game, Black Rose Valkyrie is set to be released on the PlayStation 4 in Japan on July 21st and has currently not been announced for release in the West.

First Screenshots Released for Koei Tecmo’s Berserk Game

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Today Famitsu went up with the first screenshots for Koei Tecmo‘s recently announced Omega Force developed Berserk video game. In these screenshots we are able to see that both Guts and Griffith will be playable and that there will be quite a bit of blood spilled in this game, marking the first time that a Warriors title has featured blood since Ken’s Rage.

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Berserk is currently set to be released in Japan on September 21st for the PlayStation 4, PS Vita, and PlayStation 3 and has already been confirmed for release in the West for the PlayStation 4, PS Vita, and PC though no release window has been revealed yet.

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Eight New Characters Revealed for Akiba’s Beat

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This week’s issue of Famitsu magazine has revealed some new characters that will be appearing in Akiba’s Beat and many of them happen to be right up Akihabara’s alley thanks to nearly half of them being maids working at a cafe. These new eight characters and their voice actors are introduced below, courtesy of Siliconera:

  • Kotomi Sanada (CV: Sumire Uesaka): A 17-year-old third-year high school student, but she currently isn’t attending school. She’s the daughter of a reputable family. She’s sharp-tongued and speaks with an authoritative tone.
  • Reiji Shinomiya (CV: KENN): A 28-year-old man who is on a manhunt in Akihabara. He works with Asahi and the others after certain events, and has a cold personality.
  • Mizuki Aihara (CV: Kensho Ono): A 20-year-old university student who is Asahi’s childhood friend. Contrary to the free spirit that is Asahi, he’s more of a serious and level-headed person.
  • Kanon (CV: Tetsuya Kakihara): His existence is the rumored “man in a pink cloak” of Akihabara. He contracts delusions of people and is known as the “Delusion Contractor” but his identity and motives are currently unknown.
  • Moe Suzumori (CV: Yuuki Kuwahara): An 18-year-old who works as a maid at a maid cafe. She’s popular enough to be the face of the shop, and legend has it that she’s never taken a day off since starting the job.
  • Yuno Saionji (CV: Hibiku Yamamura): A 28-year-old maid who works for Kotomi. She does nothing but spoil Kotomi.
  • Katana Saotome (CV: Juri Kimura): A 16-year-old Bokukko (a girl who uses male pronouns) maid that works in a bar located on the side-streets of Akihabara. She has a good sense of style and is popular with the costumers, but her lack of confidence can get the best of her at times.
  • Akemi Ecstasia (CV: Tsubasa Yonaga): A mysterious woman and owner of the bar where Katana works. She’s also an information broker. She finds Asahi and his friends interesting and treats them favorably.

Akiba’s Beat is currently slated for release in Japan sometime in fall 2016 and XSEED Games has already announced that they plan on bringing the PlayStation 4 and PS Vita RPG to North America sometime in winter 2016.

Utawarerumono: The Two Hakuoros adds Anju as Playable Character

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This week’s issue of Famitsu has revealed that when Utawarerumono: The Two Hakuoros is released later this year in Japan for it will now include Anju, the imperial princess, as a playable character. For those who may have only seen the anime following the second game, Anju was never able to participate in combat and was even poisoned at one point so this marks the first time in the series that she will be able to fight in combat.

Anju is being described as a “power fighter” and those who have save data from Utawarerumono: The False Faces will be given a number of bonus items to help get them started when this title is released. Also shown off are special co-op techniques that players will be able to perform after a certain part in the story with certain characters.

Utawarerumono: The Two Hakuoros is currently slated to be released in Japan on September 21st for the PlayStation 4, PlayStation 3, and PS Vita.