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Sonic Mania and Sonic Project 2017 Announced

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The Sonic 25th Anniversary Live Stream gave us lots to laugh about (probably not in the right way) with tons of bad dancing, heaps of audio issues and presentation mishaps. But in all the ruckus came two huge announcements for two brand new Sonic games coming in 2017.

The first game shown was called Sonic Mania, and is a 2D side-scrolling platformer with graphics reminiscent of the original titles on the Sega Genesis. It will feature Sonic, Tails and Knuckles as playable characters as well as completely brand new 2D levels featuring remixes of levels from classic zones as well as all new ones. The game will feature elemental shields and and giant rings leading to special stages like those featured in Sonic the Hedgehog 3. Sonic Mania will also give 2D Sonic a brand new move in the drop dash, which lets Sonic hit full speed as soon as he lands on the ground.

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Christian Whitehead is the lead programmer on the project, the brain behind some of the best remasters of the original games ever released so you can trust that Sonic Mania is in smart and loving hands. Sonic Mania is coming to the PS4, Xbox One and PC sometime in Spring 2017.

The other huge game announcement doesn’t even have a name, simply being titled Project Sonic 2017. This game looks to feature the 3D ‘boost’ gameplay seen in Sonic Colors and Sonic Generations and surprisingly includes Classic Sonic making a return to help Sonic in this bleak looking future. Interestingly, the Nintendo NX is listed in the release platforms at the end of the trailer, making this one of the first titles confirmed for the NX alongside Zelda: Breath of the Wild. As of the announcement, Project Sonic 2017 has a holiday 2017 release window.

The huge division between fans who want classic Sonic and those who want modern Sonic has always been a huge problem for Sega, so clearly they are trying to please both crowds here. Personally this looks like a successful move by the struggling company, as they can offer two entirely different experiences as opposed to trying to please both fan groups in one game. Hopefully these new games will reinvigorate the blue hedgehog license alongside the upcoming Sonic Boom: Fire and Ice and the live action movie slated for release in 2018.

Your Lie in April Part 1 Review

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Your Lie in April Part 1

Studio: A-1 Pictures
Publisher: Madman Entertainment / Aniplex of America
Platforms: DVD (reviewed) / Blu-ray
Release Date: July 6, 2016
Price: DVD – $59.95 – Available Here / Blu-ray – $74.95 Available Here

Overview

Musical prodigy Kousei Arima suddenly stopped playing the piano two years ago, after the death of his mother. One day, he accepts an invitation from his best friend Tsubaki to accompany her when she introduces someone to their best friend Watari. Arriving earlier than necessary, he encounters a person playing a melodica. Unbeknownst to him, the person is none other than Kaori Miyazono, the one who has a romantic interest in Watari. Her first impressions of him are ruined due to a misunderstanding, but she nevertheless shows an interest in him once Tsubaki introduces her to Kousei. Kaori turns out to be a violinist, and she slowly but surely reintroduces Kousei to the world of music and helps him rediscover his love for music, as well as his own happiness along the way.

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Story

For the most part, the first episode has the appearance of being the introduction to a relatively normal romantic drama. However, Your Lie in April is far from ordinary. It is uncommon enough for the main protagonist of a manga or anime series to be a pianist, or any sort of musician, but there is a lot that make this series special. To start with, the interactions between the characters are nearly all realistic. Tsubaki has a tendency to cause Kousei injuries that should see him hospitalised, but unnecessary tsundere jokes notwithstanding, her feelings are portrayed with delicacy. She introduces Kousei to the girl who will become his first ever love interest, but soon realises that she has feelings for him. The struggle that occurs inside her heart is depicted through her words, thoughts and, just as significantly, through her silence. She opens up to just one minor character about her true feelings, leaving everyone else to wonder what is going on in her mind. The interactions between Kousei and Kaori are fairly realistic as well. Kaori is very hard on Kousei, but it is out of a selfless desire to see him be happy. She is also one of the most openly honest characters in the series. Some things are left unexplained, such as why Kaori seemingly does not realise that Watari is a playboy and also why people are able to get into Kousei’s house without any trouble. Thankfully, these jokes are never overused. Pop-culture references are also almost non-existent in this series. There are, however, clever references to Charles M. Shulz’s famous comic series Peanuts, as well as obvious references to classical musicians. A lot of thought has gone into the writing, and that effort helps this be an unexpectedly moving story.

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The characterisation of each of the four members of the group is not perfect, as evidenced by Tsubaki’s nonchalant violence towards Kousei, but it is easy to become attached to them all. Just like real people, they do not always share their emotions with those around them. One of the greatest moments featuring Watari is a scene in which he privately berates himself for failing his soccer team. The best moments of Tsubaki are those in which she reveals her true feelings. Likewise, the hardest scenes to watch that feature Tsubaki are the ones in which she is clearly suffering emotionally but tries to internalise her pain. Kaori has a major secret of her own that remains vague in the first half of the series, but she is one of the most inspirational and entirely believable characters to have appeared in the world of anime and manga in a very long time. Kousei himself takes a long time to open up, but his issues are very different to what everyone around him is going through. His past is extremely disturbing; his mother physically abused Kousei when he failed to play the piano exactly as she wanted him to. These scenes are painfully detailed, but they explain why Kousei’s mental image of his mother is so warped and why playing the piano is so difficult for him. Aside from the child abuse, this series features an compelling story.

Visuals

The visuals are stunning. The colours are vibrant, the animation is consistently fluid and the musical performances look realistic. The latter could possibly be caused by rotoscoping, but it looks more like 3D CG animation. Either way, the end result brings this adaptation to a whole new level. The character designs all stand out, and an enormous amount of detail goes into drawing the beautiful backgrounds and the lips of the main characters. The level of effort that has gone into the animation is even seen in the way each character’s hair flows. Some footage is reused at various points for various reasons, but still frames are not overused, giving every episode a level of fluidity rarely seen in television anime. Fan-service is non-existent, and one member of the production team even seems to make a joke about fan-service by censoring the image Kousei accidentally took of Kaori’s skirt on his phone.

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Audio

A show centred around music should necessarily contain high quality music. Masaru Yokoyama’s background music, along with the musical performances in many of the episodes, all fulfil this need. Everything about the music is fantastic. Yokoyama’s background music almost feels alive with emotion; all of the music is beautiful to listen to and often moving. The opening theme song is catchy, and the ending theme song is pleasant to listen to as well.

The voice acting stands in the English dub. Max Mittelman turns out to be surprisingly well cast for the role of Kousei. Erica Lindbeck does an excellent job of portraying Kaori Miyazono’s various emotions, and the same can be said about Erica Mendez and her portrayal of Tsubaki Sawabe. Kyle McCarley also immediately comes across as a natural choice for Ryota Watari. The script is brilliant and well-translated, and the supporting voice cast members all help to make this one of the best and most sincere English dubs ever produced for an anime series.

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Extras

The extras, all of which are featured on the first disc, include the textless version of the first opening and ending animation sequence and commentary for the first episode. The opening animation in particular stands out as being one of the most visually stunning opening sequences in recent anime series. The ending animation is also beautiful. Another incentive to watch these extras is the inclusion of English subtitles with their presentation here; no vocal songs are subtitled in any of the 11 episodes. The commentary is very informative of the process of dubbing this series into English. The four main cast members discuss how they came to be a part of the dub and what it was like recording the audio. The ADR director Patrick Seitz also discusses how much time and effort goes into writing the lines for the dub and into casting the voice actors, as well as how important it is that such an unusually high quality show receives the best dub possible. The only thing that should have been included as on-disc extra but was not is a full list of the dub cast and staff members who worked on the English version of this series. Their effort really shows all the way throughout the dub.

Overall

It has some disturbing moments, but Your Lie in April is one of the most powerful and emotional series to come out of Japan this century so far. Everything works, and it all works together. The music, the animation, the characterisation, the writing and the voice acting all complement each other, resulting in something special. It may be hard to watch the scenes in which Kousei is suffering, but it is even harder to stop watching at all. Nothing feels too contrived, nor does anything feel meaningless. The series is at its best when it focuses on the core group of Kousei, Tsubaki, Watari and Kaori, but the introduction of the two pianists Takeshi and Emi adds another dimension to the story. Kaori is clearly suffering from some kind of illness, but no matter what the truth is, the conclusion of this series is sure to be even more powerful and moving than the events so far.

Your-Lie-in-April-Part-1-Badge Capsule Computers review guidelines can be found here.

FUNimation Acquires ‘Ghost in the Shell 2: Innocence’

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FUNimation Entertainment has announced their acquisition of the rights for Ghost in the Shell 2: Innocence. They do not have a release date for it yet, but they will be releasing it on home video in the future.

The 2004 film is a sequel to Mamoru Oshii’s 1995 Ghost in the Shell film. Production I.G. handled the animation production for each adaptation. The films are based on Masamune Shirow’s manga series. FUNimation released Ghost in the Shell: The New Movie on home video in North America on April 5, 2016.

The film was released on DVD in Japan with English subtitles in September 2005. Manga Entertainment released the film on DVD with an English dub in the United Kingdom in 2006. Bandai Entertainment released the film on both DVD and Blu-ray in the U.S. in 2009 with an alternate English dub.

Monster Hunter Generations Review

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Monster Hunter Generations

Developer: Capcom
Publisher: Capcom
Platform: Nintendo 3DS
Release Date: July 15, 2016
Price: $39.99 USD – Available Here $59.95 AUD – Available Here

Overview

Over the past few years, Monster Hunter has adapted to the 3DS and settled on the platform quite nicely. It takes time for any brand to find a home on such a foreign device from its origins, but Capcom have made this change work – leading to what looks to be a bright future ahead for the already large install base. Monster Hunter Generations drops the numbered entry routine and looks to add some more flavor with new features for fans and newcomers alike, as well as a bit more accessibility. How does it fare? Let’s find out.

monster-hunter-generations-sreenshot- (1)Gameplay

It doesn’t take a longtime veteran to step into Generations and realize that this is not the same Monster Hunter that we had on the Playstation Portable. Monster Hunter Generations aims for a more quirky and lovable approach this time around, providing warm and upbeat characters to pull the player in – while the deep combat mechanics keep them grounded. Fans of 3 and 4 Ultimate will feel right at home as at its core, the same stylings of gameplay can be found within this follow-up. You still have to hunt monsters, gather materials, and perform quests to get stronger. That cycle has not aged at all as while the player is still spit into this large world without too much of a tutorial, the main mechanics and layout of the control scheme remain familiar enough to not cause much issue. The change however is found in the more subtle additions that add up just enough to make this title feel distinct.

monster-hunter-generations-sreenshot- (4)Imagine taking what we loved about 4 Ultimate and soaking it in fireworks. That is exactly what the new Hunting Arts bring the the party here. Players can charge a gauge while out on a hunt before unleashing a special attack with a bit of theatrics. Despite its already campy design, this does nothing but simply offer a little more pop to the battleground – while delivering just a smidge of assistance compared to the bare-bones combat that we have been accustomed to. Sure, the idea of a special attack is a bit to take in from those hardcore hunters out there, but I don’t feel like it took away from any of the depth that we have received from this stoic series for years.

monster-hunter-generations-sreenshot- (5)To sweeten the new offerings, Hunting Styles compliment the arts well – as this other new feature provides a bit of a class system for players that changes the way you attack based on your original selection. Styles come in the form of Guild, Striker, Adept, and Aerial, and are exactly what you would think. Guild is the balanced combat system without a lot of flash. Aerial is over the top and honestly makes combat a breeze as the player can hop into the air to get a bit of an edge over a monster. Adept brings powerful attacks to those who can successfully evade, and Striker allows for more Hunting Arts for those that are all about being a glass cannon.

I remember back when I first played Monster Hunter 3 back on the Nintendo Wii years ago. I was so lost and wanted to quit shortly after starting. Ten to fifteen hours later, it all clicked and I went with it – and have enjoyed the franchise ever since. Generations’ additions don’t require the player to have to swallow that learning curve in order to play, and that is part of what makes it so special. These arts may take a minute to get used to, but unlike other namesakes that added in silliness to become more accessible (looking at you Fable 3), it does nothing more than enhance the already great structure in place. Palicoes are also back as your little semi-customizable sidekicks of sorts, and are better than ever. With new quests that let you take control of these Felynes, the franchise dips its toe into a bit of a humorous field in order to add a light layer of meaning to the already fan-favorite cats.

monster-hunter-generations-sreenshot- (3)As far as an overall goal, or “hunt” if you will, we now have four different monsters with four different villages each offering their own unique tasks in order to build up to the big-bad. Is there a difference in these four compared to the flagship beasts of the past? No, not really. But having four mega creatures compared to one definitely is a welcome change of pace that only adds more to the hefty amount of hunts overall. Eventually, I would like a bit of a story in these titles, but as I have stated in past reviews, Monster Hunter‘s story comes through its personality, and no Monster Hunter has more personality than Generations as a whole.

Visuals & Audio

Visually, Monster Hunter Generations is beautiful. The actual graphics have not improved too much from 4, if any. But the colors create a beautiful world and eliminate a lot of that brownish green fauna that kinda set a bitter tone in a lot of dark areas. Villages are more animated and chipper, and the characters just seem more emotive and fun this go around. Most will say that Monster Hunter already had an identity, but I feel like this entry defines it further and may finally open it up for a lot more merchandise sales and marketing in the west when it comes to future installments. It is funny what a few new animations and an upgraded color scheme can do to make a game even more visually pleasing, but Generations hits the right mark in that area by being easy on the eyes.

monster-hunter-generations-sreenshot- (2)Ready for some nostalgia? Generations gets its name by revisiting old locales, and nothing sets that landscape up more than a stunning soundtrack. With a phenomenal new Pokke village theme, as well as a good amount of other remastered tunes, this is definitely a game that players who have roots with the series will want to play with that volume slider maxed out. Other than the music, we also have the sound in general which is well done – giving these beasts voices and adding more quirk with the meows on the battlefield.

Overall

Monster Hunter Generations is a polished, and more complete Monster Hunter that steps above the numbered entries to deliver a very fulfilling chapter, rich in personality and charm. Its hard to release a game on a regular basis and add “enough” features to make it feel like it is more than a simple expansion, but Generations hits just the sweet spots, sanding down old wood to create a smooth and lovely experience as a whole. If you are a fan of Monster Hunter Generations is absolutely a no-brainer. If you are new and curious, there is no other better starting place than right here.

‘JoJo’s Bizarre Adventure’ TV Anime to Air on Adult Swim in October

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Jason Demarco, Senior Vice President and Creative Director on-air for Adult Swim, announced via his Twitter account that the JoJo’s Bizarre Adventure television anime series will begin broadcast on Adult Swim’s Toonami block this October. Demarco confirmed that the broadcast will begin with Part 1, Phantom Blood.

Viz Media announced earlier this month that they had acquired the rights to release Part 1 on Blu-ray. Warner Home Video released the full first season, containing adaptations of Parts 1 and 2, on DVD in North America on September 22, 2015. Both releases include an English dub. Patrick Seitz voices antagonist Dio Brando in the dub.

Viz Media currently publishes the JoJo’s Bizarre Adventure manga by Hirohiko Araki in North America. All three volumes of Phantom Blood are available in a hard cover edition.

FUNimation Reveals the Details of Their ‘Shin Godzilla’ License

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FUNimation Films announced that they had acquired the live-action film Shin Godzilla from Toho Company, Ltd. yesterday at their panel at San Diego Comic-Con 2016. They have just posted the details of this license. FUNimation has the theatrical, home video, video on demand and broadcast rights for the new film. These rights cover the Americas, which include North America, Central America, South America and the Caribbean. FUNimation is planning to give Shin Godzilla a theatrical release later this year.

The film is known in Japan as Shin Gojira, which can mean ‘New Godzilla’. It is a Japanese tokusatsu kaiju film, a live-action sci-fi monster film utilising special effects. This is Toho’s 29th Godzilla film. Hideaki Anno and Shinji Higuchi directed the film. The former also served as the writer and the latter also served as the visual effects director.

NEW PLAYABLE CLASSES REVEALED FOR REVELATION ONLINE

NEW PLAYABLE CLASSES REVEALED FOR REVELATION ONLINE

Amsterdam, The Netherlands – July 22, 2016 – Global publisher My.com and developer NetEase are excited to uncover the classes of the upcoming F2P game Revelation Online, a new MMORPG set in an open fantasy world. The brand new trailer shows the roles of the non-gender locked classes in Revelation Online. Players can stand their ground as the Vanguard and soak up the damage for the team, or dish out damage from afar as a Gunslinger.

The classes in Revelation Online are:

  • Blademaster: As secondary tanks and close combat specialists, they combine their twin blade damage with escape skills, allowing them to cut through wave after wave of enemies. Their heavy reliance on melee attacks leaves them open to ranged assaults.
  • Vanguard: These steel walls rely on melee combat. Their chief strength is surviving battles of attrition, rather than dealing burst damage.
  • Swordmage: While wielding a falchion, they are focused on powerful magic damage, specializing in areas of effect spells. They invest all of their energy in sharpened elemental magic, leaving them relatively vulnerable to focused attacks.
  • Occultist: They deliver a wide variety of dark offensive spells, from damage-over-time, to area-of-effect attacks, to those that deal damage while siphoning enemy health. Occultists can directly heal allies as well.
  • Spiritshaper: As summoners and healers, they are relatively easy to play and have great survival skills. They are highly sought after on teams for their support and deceitfully high damage output.
  • Gunslinger: With high precise damage, they hunt down individual targets from afar or use advanced weaponry for mid-range deterrence. Gunslingers have few control skills and are less effective in close combat.

Players can pick their own play style by distributing points to their character attributes, such as strength and dexterity past level 40. All classes have diverse skill sets, with over 20 unique skills, which can be further upgraded past level 49 to match the chosen play style. Players are in full control over their class progression.

Revelation Online is a breathtaking Massively Online Multiplayer experience in which players will discover the lands of Nuanor. Explore a vibrant world of ancient mystery, and use the power of flight to experience absolute freedom. Spread your wings or master one of the many aerial mounts to soar through the sky. Dive into the waters or climb to the top of the world – in Revelation Online you can freely reach any place.

To sign up for the Revelation Online Beta today, visit ro.my.com/en/about. For more information, ‘Like’ it on Facebook and follow the game’s development on Twitter @RevOnlineGame for all the latest developer updates and news.
ABOUT MY.COM

My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. Its mobile communications and entertainment services and apps facilitate people in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2015 My.com.

For more information, visit my.com/

About NETEASE

NetEase, inc. (NASDAQ: NTES) is a leading internet technology company in china. Dedicated to providing online services centered on content, community, communication and commerce, NetEase develops and operates some of China’s most popular online pc and mobile games, advertising services, email services and e-commerce platforms. In partnership with Blizzard Entertainment, NetEase operates some of the most popular international online games in China.

Indie sensation Human: Fall Flat lands on PC, Mac and Linux today

Indie sensation Human: Fall Flat lands on PC, Mac and Linux today

Physics-based puzzler from Tomas Sakalauskas hits digital stores at 6:00pm BST

22nd July 2016: Human: Fall Flat, the debut PC and console game from Tomas Sakalauskas, unlocks on PC, Mac and Linux today at 6:00pm BST / 10am PDT.

The game sees player guide Bob through a series of surreal dreamscapes, using only his dexterity and the objects he finds around him. Its mix of surreal visuals, open-ended puzzling and laugh-out-loud gameplay has seen it become a firm favourite since a protoype was launched on itch.io – but this full Steam release comes with a significant amount of extra content, gameplay refinements and a brilliant co-op mode.

Human: Fall Flat encourages repeat playthroughs thanks to its multiple solutions – often there are many ways to reach each level’s exit. Experimenting with how objects interact with Bob and the environment can lead to some genuinely inventive moments. Players should never wonder how they can, more how will they.

“It’s been quite the journey,” says Tomas Sakauskas. “From an idea, to a test level, to a prototype, to close to 30 million YouTube hits to date, and now the final release, it’s been an unbelievably wild ride. I’m so excited to see people discover new ways for Bob to complete his journey.”

Human: Fall Flat is available for PC, Mac and Linux on July 22nd, priced £11.99 / $14.99 / €14.99 (although launch discounts will be available). Console versions will be published later in the year.

Hatsune Miku: Project Diva X Arrives Digitally in Europe on August 30th

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While fans of Hatsune Miku have already known that they were guaranteed to see the release of Hatsune Miku: Project Diva X on August 30th, fans of the game in Europe have been wondering just how long they might have to wait to see their virtual idol arrive on the PlayStation 4 and PS Vita. Well it turns out they won’t have to wait any extra time whatsoever as Sega has announced that they are releasing Hatsune Miku: Project Diva X in Europe as a digital only title on August 30th, the same day that the game is being released physically and digitally in North America.

Sega also announced that they will be offering a demo for Hatsune Miku: Project Diva X that will be available for both platforms in both regions on August 9th and will include three songs on Easy and Normal difficulties with these songs being “Satisfaction,” “LOL -lots of laugh-,” and “Raspberry & Monster,” and in this demo players will even be able to unlock a number of costume modules and create a custom Music Festival medley through the Event Request system.

Post-Apocalyptic Digital Boardgame ‘Nyheim’ Hits Indiegogo With Large Square Enix Collective Community Support

Post-Apocalyptic Digital Boardgame ‘Nyheim’ Hits Indiegogo With Large Square Enix Collective Community Support

Rebuild society with innovative deck and dice gameplay

London, UK – July 22 2016: Nyheim™, the post-apocalyptic digital boardgame featuring an innovative deck and dice gameplay system, has launched on Indiegogo®. Having achieved a punchy 80% community approval rating in their Square Enix Collective Feedback pitch, FanART Games™, the Finland-based developer of Nyheim, has set a goal of €30,000 (€27,000, £25,000) to complete the game. Nyheim is being developed for mobile, consoles, PC and VR platforms.

After a deadly rat-borne virus spreads worldwide from London in February 2015, the player, as one of a small number of survivors, must find others, gather food and equipment, and help a growing community survive the harsh post-apocalyptic conditions of fictional Northern European city of Nyheim.

“As they already have with all Square Enix Collective®-supported campaigns, our community has now also voted strongly in favour of a crowdfunding campaign for Nyheim”, said Phil Elliott, creator and project lead for Square Enix Collective. “The gaming community’s commitment to Square Enix Collective has helped us to achieve 11 successful crowdfunding campaigns in a row. Nyheim will make a wonderful 12th addition to the increasingly diverse roster of Collective games”.

About Nyheim

  • A fusion of digital and tabletop worlds involving a card deck and dice gameplay system.
  • Single player game played out across the districts and surrounding area of fictional Northern European city of Nyheim.
  • Players must be strategic, choosing the best survivors to help explore the city, find new members and collect food, equipment, and other supplies.
  • Dice-roll discovered supplies are crucial to the community’s development; for example, will the players find the crucial books to teach their survivors new, desperately-needed skills?
  • Resources must be managed to successfully develop a growing community of survivors.
  • Always something new! Every game is randomly generated and has multiple endings. The map’s locations are randomised for each game as are the available cards, survivors, and their dice. With conditions and situations constantly changing, every game of Nyheim is unique.
  • Post-apocalyptic Nyheim is dangerous; perma-death means every life is precious. If the player’s whole party dies then it’s “game over”!
  • Developed for mobile, consoles, PC and VR.

For all the latest information on Nyheim, please visit: