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Project Highrise Preview

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Project Highrise

Developer: SomaSim
Publisher: Kasedo Games
Platform: Mac, Windows
Release Date: 8 September, 2016
Price: $19.99 USD – Available Here

Project Highrise is a tower building and management sim from SomaSim, the team behind gold rush era city manager 1894. Project Highrise is the spiritual successor to the classic 1994 game SimTower. In Project Highrise, players will build the tower of their dreams, attract new tenants, and become the envy of the city.

The preview build of Project Highrise gives players a short set of tutorials to get them started, access to the sandbox mode, and a few scenarios to play. Each tutorial is short, focusing on one important aspect of the game. The tutorials are written in character as one of the player’s employees, which gives the game a touch of immersion. The tutorials are well organized, straight forward, and to the point. Upon leaving the final tutorial, I definitely felt equipped to tackle Project Highrise.

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Project Highrise focuses on two major gameplay mechanics, building and management. Building is incredibly easy and intuitive. Players can lay down slim rectangular cells down that connect to their neighbour like LEGO bricks. Gameplay practicality aside, the game does not pay much attention to physics. Players are allowed to freely make whatever design they choose, no matter how ridiculous or impossible it may seem. The entire lot is can be used, so players are not limited to a single tower either. The game allows a wide variety of designs like one large tower with a few supporting mini-towers or upside down pyramids, then encourages players to share their creations with a function to upload tower screenshots to the popular image sharing site Imgur.

Once the shape of the building is constructed, the cells can be filled with tenants, services, utilities, or aesthetic objects. Utilities serve as the nervous system of each building. The most basic tenants will only require electricity in their units, with higher paying tenants requiring more specialized utilities like a gas line or cable TV. Of course, offering such services comes with an initial installation fee and followed by a perpetual maintenance cost. Providing tenants utilities is quite simple. A utility room is built in the basement, with larger rooms providing more capacity. Each floor needs a utility closet to run a line vertically, then the entire floor can be wired horizontally from each utility closet.

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The meat and potatoes of each building comes from its tenants who pay rent every night. There are four basic types of tenants: residential, office, retail, and restaurant. Each tenant type has several tiers, with the most basic often only requiring electricity in exchange for the cheapest rent possible. As buildings gain prestige from a multitude of happy tenants, players can begin to build higher end units that are often physically larger and make greater demands for services and utilities.

Of course, without the right services, there is no way to attract the high end tenants who are willing to fork over high amounts of rent. Services break down into three main focuses: building/maintenance, transportation, and tenant.  Players start out with a basic construction office that will provide two employees to carry out construction on the building. From there, players can begin adding extra services that will help maintain the building, such as trash collection and maintenance crews that will keep tenant units in a state of good repair. Transportation can bring more visitors to the building in the form of public transportation stops or getting workers to their offices quickly with elevator banks. Considering the traffic flow of the building is an important part of min/maxing, as certain tenants require high traffic areas to do business in. Finally, tenant services are required by certain types of tenants before they are willing to move in and do business. This can range from a copy room for the tax offices to janitors for residential units.

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While players build their dream tower, they are also constantly in a management balancing act to keep existing tenants happy and bring in more tenants to fill in newly constructed floors. Apartments will want space between them and restaurants, restaurants and retail spaces will want high traffic areas, tenants will want certain needs met, and the list of responsibilities continues to grow along with the tower. I like that management in Project Highrise is not a case of obsessive micromanagement, but prefers bigger tweaks like adding an extra copy room to cope with demand. One of the biggest struggles with keeping tenants happy is the player’s budget. Contracts with small goals can always be picked up to bring in some extra cash to help make ends meet.

Project Highrise has two main modes: sandbox and scenario. Sandbox mode gives players plenty of flexibility when it comes to deciding difficulty, starting resources, and lot size. On the other hand, scenario mode provides a more focused gameplay experience. Players are provided with a variety of scenarios like an old decrepit tower needing a face lift and are tasked with solving the puzzle. Each scenario has three specific victory conditions that need to be completed.

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Project Highrise is delivering a strong audio/visual presentation. The game has lovely retro style. I absolutely love the dot-matrix printer that provides all the important stats about the building. The colour, the fashion, and the interior design give the game a wonderful look that is sure to inspire a little nostalgia. Additionally, the UI is simple and straight forward, which makes controlling the game a snap. The sound effects are good and the music is relaxing.

Project Highrise launches in less than a month and the game is already looking incredibly polished. The game is an easy to learn, with plenty of ways to scale up the difficulty. The mix of building and management is enjoyable. Project Highrise is well on its way of being the true spiritual successor of SimTower.

Gears of War 4 Adds Zombie Dom and More as Pre-Order Bonuses

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Microsoft and The Coalition have revealed a few pre-order bonuses for Gears of War 4 and these will likely catch the eyes of some hardcore fans, especially since one brings back a certain dead ally in rotted form. The Brothers to the End Elite Gear Pack, which will be included in all editions of Gears of War 4, will add in three unique characters to play online as well as gold versions of the Lancer and Gnasher weapons for day one players. These characters include “Tomorrow Anya,” “Old Man Marcus,” and “Zombie Dom.”

Each character has been given a description that you can check out below:

  • “Tomorrow Anya” is named after her famous words following the end of the Locust War (“Tomorrow Marcus. We finally have a tomorrow.”) Her appearance is based on her look in the Gears of War 4 television commercial, “Tomorrow,” where she was introduced as the mother of JD Fenix.
  • “Old Man Marcus” features an older Marcus Fenix as unveiled in the E3 2016 media briefing demo. Twenty-five years after the Locust War, Marcus and the COG have long since parted ways. His facial hair has grown long and his COG regulation kit has been replaced with by civilian clothes.
  • “Zombie Dom” proves there’s no keeping a good solider down, at least in the form of this character skin created as tribute to Marcus’ dearly departed best friend Dominic Santiago.

Gears of War 4 is currently set to be released on the Xbox One on October 11th.

Akiba’s Beat Character Trailer Introduces Reiji Shinomiya

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Continuing with their series of character introduction trailers for Akiba’s Beat Acquire has released the sixth video and this time around they are focusing on twenty eight year old Reiji Shinomiya. Reiji is a tall glasses-wearing man that is apparently “searching for someone” in Akihabara and chooses to join with the protagonist and the rest of the group after an unknown incident occurs but puts on a strong and cold front with the group after joining.

You can check out the video below and as for the game itself, Akiba’s Beat has already been confirmed for release in North America sometime this winter by XSEED Games for the PlayStation 4 and PS Vita.

Blue Isle Studios Releases New Valley Trailer

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Blue Isle Studios (Slender: The Arrival) released a new extended narrative trailer for their upcoming first person exploration game Valley today. The two minute trailer introduces players to the valley where they will seek the Lifeseed, a relic powerful enough to destroy the world. Also within the valley is a weapon of mass destruction known as The Pendulum. Using this weapon, an unknown villain threatens to strip the life from the entire planet, starting with the valley. Players will strap on a L.E.A.F. exosuit and harness the power of the Lifeseed to save the valley, and in turn, save the world.

Valley is now available for pre-order on PlayStation 4 and Xbox One for $19.99 USD. The game will launch on Steam, PlayStation 4, and Xbox One on August 24th.

https://www.youtube.com/watch?v=D25I7fDrjtM

Just Cause 3 “Bavarium Sea Heist” Launching August 11

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The last piece of DLC for the “Air, Land, & Sea” Season Pass for Just Cause 3 will launch on August 11th for Season Pass owners and a week later on its own. Entitled “Bavarium Sea Heist,” the new DLC introduces the Loochador rocket boat packed to the gills with missile launchers and miniguns. Rico will be tasked to liberate the seaside Stingray Research Station at Scolio using the new boat. A successful mission will grant him a devastating lightning gun as his prize. Built by the Eden Corporation, the lightning gun is a laser targeting device that summons a destructive bolt of lightning from the sky.

https://www.youtube.com/watch?v=BYPYD3hgFw0

“Our aim with the “Air, Land & Sea” Expansion Pass was to completely alter the way players tackle the game and we’ve achieved just that,” said Marcus Andrews, Lead Designer of the “Air, Land & Sea” content at Avalanche Studios. “Each of the three packs of new tools allows the player to wreak havoc in fresh, creative, and unique ways that ensures both new and existing fans of Just Cause 3 will have hours of additional content and an enormous number of ways to approach any situation”.

Just Cause 3 “Bavarium Sea Heist” is available on its own for $5.99 USD / €5.99 / £4.99 on August 18th. It is also part of the Season Pass priced at $24.99 / €24.99 / £19.99. Just Cause 3 is available for PC, PlayStation 4, and Xbox One.

Demon Gaze II’s Maintenance and Dating Systems Revealed

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A few new details for the upcoming Experience developed PS Vita RPG Demon Gaze II have been released through this week’s Dengeki PlayStation. As we already learned, the Rent system from the first game has been removed and added to the game now come maintenance and dating systems. In the maintenance room players will be to “perform maintenance” on a demon using crystals that they find within various dungeons which are then used to find “feel good” spots for demons.

As for the dating system, players will be able to enjoy various events with demons that they have raised and increase their favorability level during a date to increase their abilities. As something of an added bonus and something that can extend the appeal of the game, both female and male demons can be dated and have maintenance performed on them though at the moment only one male demon by the name of Kanis has been revealed for Demon Gaze II.

Deep Sea Submarine Adventure Diluvion Launching This Fall

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Gambitious (Hard West) and Arachnid Games announced today that their next project is the action adventure game Diluvion. Players will take control of a submarine after a giant flood puts most of the world under water. Resources are dwindling and the best source of resources lay under the impenetrable ice sheets. Players will explore the sea, discovering new ports to trade scavenged resources, find bounties, and meeting new factions.

The game features nine unique submarines that can be manned with AI controlled officers. Ambitious captains will even be able to build their own base under the ice to store their riches and their arsenal.

Arachnid Games has drawn inspiration from classic space sims like Wing Commander and Freelancer and mixed it with Jules Verne to create the a really unique twist on the space sim genre. Diluvion has an interesting steam punk vibe combined with an art deco style.

Diluvion will launch on Steam for Mac and Windows this fall. No price has been announced as of yet.

https://www.youtube.com/watch?v=Ld3dKFOtZAw

Latest Berserk Game Trailer Focuses on Guts

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Koei Tecmo has begun what will be a series of character introduction videos for Berserk and of course they are kicking it off with the main character of the series Guts. This short video gives us a look at a few of Guts’ designs throughout the series as well as how he fights against enemies in combat.

You can check out the video below and as for the game itself Berserk is currently set to be released in Japan on October 27th and has already been confirmed for release in the West on PlayStation 4, PS Vita, and PC though at the moment the company has not stated whether or not the “Wet” Casca costume shown at the end of the video will be offered at launch in the West.

Forza Horizon 3 – Forza Garage – Week 4

Forza Horizon 3 – Forza Garage – Week 4

In the Outback, you need a rig that’s tough, reliable and not afraid to get dirty. That’s why, for this week’s edition of the Forza Garage for Forza Horizon 3, we chose three very specific vehicles to spotlight. The rigs in this trio of rugged automotive awesomeness were born for getting off the beaten path. From buggies with enough suspension to suck up anything that comes at them, to the SUV that “conquered Australia,” these vehicles are ready for anything.

At the top of the list, we have the original Meyer’s Manx dune buggy, a vehicle that broke new ground for adventurous drivers. For those looking for race-bred technology at its best, the Penhall Cholla has chalked up wins just about everywhere in Class 10. And when it comes to overall brawn, the Toyota FJ40 is a worldwide favourite.

Throughout the remainder of this week’s car announces, you will find more vintage Australian muscle in the Ford Falcon XY GTHO Phase III and some tough trucks to blaze a trail with, like the Ford Raptor Race Truck, the Jeep Cherokee SRT and the Ram Runner.

Here’s a closer look at this week’s spotlight cars:

  • 1971 Meyers Manx

Bruce Meyers created the Meyers Manx when he was living in a shed and building boats out of a then relatively new material called fiberglass. The shape of the Manx created an allure that spoke to those in search of freedom and fun. It was copied by many companies seeking to profit from Meyers’ design, but none have matched the style and form of the original. The lightweight chassis fitted with a Volkswagen engine and suspension found its way into many record books in the desert, hill climb racing and even drag racing. Whether you are putting the Manx through its paces or just cruising around enjoying the open-air ride, there’s nothing else like this original dune buggy.

  • 2011 Penhall Cholla

In the desert, the Cholla is the meanest cactus around with its needle-like spines partially enclosed in a papery sheath. In the buggy world, Penhall’s Cholla is one mean mother as well and ready to destroy the competition when it comes to sucking up bumps and flying across rough terrain. When the Cholla debuted at the Baja 1000 in 2011, it won Class 10 by four hours – that’s a margin that doesn’t even leave its dust to be eaten. With more than 20 inches of wheel travel in the front and back, punishing environments will feel silky smooth and the hugest jumps will be absorbed with a smooth landing. Buggies are a staple for the Outback and the Cholla is without a doubt one of the best in the business.

  • 1979 Toyota FJ40

Among iconic SUVs, the FJ40 deserves its place near the top. Designated F for the engine and J40 for the short wheelbase chassis (there are mid and long wheelbase models as well), this competitor to the Jeep CJ and Land Rover has a long and loyal global following. The coming of the FJ40 can also be thanked for building worldwide confidence in the reliability and durability of Toyota vehicles since 1960, when the model was first introduced. The FJ40 is a rugged off-road vehicle that is happiest when it is covered in muck, fording a river or climbing a mountain. Hop in and let your Australian adventure begin.

In addition to the highlighted cars above, here is the full list of cars (and images) announced during the fourth week of the Forza Garage series for Forza Horizon 3. Stay tuned to Xbox Wire and ForzaMotorsport.net for more additions in the coming weeks.

STARTING TODAY PRE-ORDER VALLEY; ACTION-ADVENTURE GAME LAUNCHES AUGUST 24TH FOR PLAYSTATION 4, XBOX ONE AND STEAM

STARTING TODAY PRE-ORDER VALLEY; ACTION-ADVENTURE GAME LAUNCHES AUGUST 24TH FOR PLAYSTATION 4, XBOX ONE AND STEAM

Blue Isle Studios Releases Extended Version of the Narrative Trailer Revealing Even More Twists and Dark Secrets

Toronto, CANADA – August 10, 2016 – Blue Isle Studios, the creators of the horror game Slender: The Arrival, today launched its digital pre-order campaign for Valley in anticipation of the first-person action exploration game launching August 24th on PlayStation 4, Xbox One and Steam.

Players can now pre-order Valley for $19.99 USD on Xbox One and PlayStation 4 (European territories only) and have the game ready on Day One! In addition, Blue Isle released the extended version of its narrative trailer today giving a deeper look at the story line for the upcoming game.

Watch the new Valley trailer on YouTube

Steam Store Page: store.steampowered.com/app/378610/

In Valley, players will pilot the L.E.A.F. exosuit, enhancing their physical abilities to new levels of strength while making it easy to quickly traverse through the massive world of The Valley. As they explore, players will collect orbs of life, dash through forests, leap between structures, and uncover clues while wielding control over the life and death of the living creatures and plant life around you.

The Valley is a magical hidden wonder in the middle of the Rocky Mountains. Filled with a variety of wondrous creatures and beautiful vistas, the Valley also holds the ancient Lifeseed relic, which according to legend is a bringer of death on a global scale. The Valley’s predecessors have attempted to harness it before to no avail, and now it’s up to the player to explore the Valley while attempting to capture and harness the power of the Lifeseed for good.

Valley is rated T for Teen (Blood, Violence) and will launch worldwide August 24, 2016, on PlayStation 4, Xbox One, and Steam PC. For more information, please visit www.valleythegame.com, follow @BlueIsleStudio and ‘Like’ the game on Facebook.

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ABOUT BLUE ISLE STUDIOS

Founded in 2010, Blue Isle Studios is an independent video game design company located in the northern village known as Toronto, Canada. A small yet passionate group of artists, designers and programmers, Blue Isle works to build captivating virtual worlds, delivering the best gaming experience possible no matter what the genre.