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| STREET FIGHTER TOURNAMENT Every Street Fighter player knows it: HANDSOME FIGHTERS NEVER LOSE BATTLES… Australia’s largest Street Fighter video game tournament comes to BINGEFEST, the Sydney Opera House’s new 24-hour festival on Sunday 18 December. The game masters of pro fighter collective OzHadou will set up their joysticks in the Joan Sutherland Northern Foyer, free to the public. Casual players can settle into open heats and enjoy a friendly match on PlayStation 4 consoles and Samsung Quantum dot SUHD TVs, and the final eight will spar on the big screen in a grand finale death match overlooking Sydney Harbour.
Register in the Joan Sutherland Theatre Northern Foyer on Sunday 18 December from 9.00am – 4.00pm. Tournament starts 4.00pm.
BINGEFEST is the latest in a string of festivals that have helped map and shift our collective culture over the last decade, from Vivid LIVE, the Festival of Dangerous Ideas and GRAPHIC to All About Women. |
HADOUKEN!! Street Fighter tournament & free cereal at BINGEFEST
Free Expansion for The Climb Out Now – Featuring Oculus Touch Support and New “North” Setting
Free Expansion for The Climb Out Now – Featuring Oculus Touch Support and New “North” Setting
Get to grips with the Oculus Touch motion controllers and a spectacular new environment in Crytek’s VR free solo rock climbing game
Frankfurt am Main (Germany) December 6, 2016 – Today sees the arrival of an expansive free update for Crytek’s VR rock climbing game, The Climb – with Oculus Touch support, a vast new setting, and more being added to the experience.
For the first time, players everywhere can experience the thrill of scaling VR cliff faces inThe Climb with intuitive hand movements, thanks to the integration of Oculus Touch. Gamers will stretch for grips, slip into a climbing rhythm, and feel like they’re really swinging across monkey bars as they race to top the new Oculus Touch leaderboards and tackle all of the game’s existing modes and levels.
Today’s update also adds the new “North” setting – a stunning new game environment inspired by the Arctic Circle and surrounding areas such as Iceland. The immersive power of Oculus Rift brings the wintry location to life, with players scaling vertigo-inducing heights against a backdrop of icy seas, snowy mountains, and a huge active volcano.
From today until December 31, The Climb will also be available as part of an Oculus Touch Launch Bundle. The bundle features five Oculus Rift games at a discounted price of $89.99, giving gamers the chance to sample the game-changing capabilities of Oculus Touch for less.
The Climb is available separately or as part of the Touch Launch Bundle now from the Oculus Home store. Take a closer look at what’s new in the latest game update in a launch trailer athttps://youtu.be/a5hB-9bhLkI, and read developer insights into the expansion atwww.theclimbgame.com .
You Tube Trailer Link: https://youtu.be/a5hB-9bhLkI
About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development platform CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and The Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.
For more information visit www.crytek.com and www.cryengine.com .
Pokémon European International Championships: Final Call for Early Registration
Pokémon European International Championships: Final Call for Early Registration
The inaugural International Championships event occurs this Friday, marking the opening milestone of an all-new Play! Pokémon competitive season
The Pokémon European International Championships, to be held at the ExCeL Exhibition Center in London from 9–11 December 2016, is the first in a series of large tournaments that will take place around the globe. Players in good standing with the Play! Pokémon program, who have a valid Player ID, are encouraged to read information about fees and conditions to entry before registering athttps://tpciprereg.appspot.com/. The event will also be the first time the World Record Breaking Pokémon TCG mosaic will go on display in United Kingdom.
The ongoing series will feature more amazing events that will provide high Championship Point payouts (comparable to previous years’ National Championships) and a prize pool value of up to $250,000 per event (based on attendance), spread between the Pokémon Trading Card Game and video game competitions. New players interested in competing in the 2017 Pokémon Championship Series will need to create a free Pokémon Trainer Club account at Pokemon.co.uk. For those interested in watching Pokémon competitive events from home, select tournaments will be streamed live atwww.twitch.tv/pokemontcg_eu and www.twitch.tv/pokemonvgc_eu . Streaming dates and times will be announced soon.
Persona 5 Confidant Trailers Introduce Tae Takemi, Sojira Sakura, and Munehisa Iwai

Atlus USA has released three new trailers for Persona 5 with this group of trailers introducing the first set of Confidants that players will build and maintain relationships with in the game. This includes party members and various people around Tokyo that will help unlock special skill bonuses, useful services, and more. The three characters introduced this time are Tae Takemi, Sojiro Sakura, and Munehisa Iwai and you can read their intros and check out the videos below.
Tae Takemi
https://www.youtube.com/watch?v=K5v3vW3MKUg
If you’re feeling under the weather, you may want to stop by Tae Takemi’s medical clinic. Even though it’s located in a shady alley, her clinic is THE place to treat any injuries sustained during Phantom Thieving. Helping Tae with her “experiments” unlocks stronger health potions and consumables that can help turn the tide during fights. Yes, she may have a dubious reputation, but who else are you going to rely on for medicinal needs?
Sojiro Sakura
https://www.youtube.com/watch?v=s-_YRMpV4FQ
After the protagonist is given a second chance in Tokyo, he’s reluctantly taken in by Cafe Leblanc owner Sojiro Sakura and temporarily calls the attic of the café his home. If the protagonist chooses to help run the café throughout the game, Sojiro will teach him various coffee and curry recipes. How does that help the Phantom Thieves, you ask? Well, crafted coffee and curry can be consumed during dungeon crawls to restore SP. That’s pretty important, so be sure to stay on Sojiro’s sweet side in order to get those recipes! Oh, and he’ll also drop some fun facts about coffee here and there if you’re into that sort of thing.
Munehisa Iwai
https://www.youtube.com/watch?v=ek9uofQBvs8
This frightening looking individual is the proprietor of Tokyo’s finest airsoft gun shop called Untouchable. Since the Phantom Thieves need to arm themselves against all types of enemies, you can see why keeping a man like Munehisa close is important. Helping him out will unlock a wider selection of wares, discounts, and even an option to customize certain airsoft guns! If you’re a gun nut, you definitely want to stay in this guy’s good graces.
Senran Kagura: Peach Beach Splash Details Weapon Types, Clothing Transparency, and More

Marvelous has revealed some new information, artwork, and screenshots for Senran Kagura: Peach Beach Splash. This time around the girls that are being introduced are the familiar faces of Gessen Girls Academy as well as two “brand new” characters that will serve as moderators in the Peach Beach Splash tournament. The new characters are Mr. K who is a masked man that speaks in dubious English and makes flashy gestures and Miss R is a sunglass-wearing lady that makes shameless remarks at the young girls and gets jealous easily.

Also detailed is Senran Kagura: Peach Beach Splash‘s Locker Room that allows players to once again dress up the characters in their favorite outfits, change their hair styles, and pose them in various ways to take pictures. One new element about the costumes is that certain ones will begin to turn transparent as they get wet with the wetter it gets, the more the player will be able to see through it.

Finally the company revealed that there will be five basic types of water guns all of which have various shooting styles, with an assault rifle, shotgun, grenade launcher that shoots water balloons, a rocket launcher, and a gatling gun. You can check out these images below and keep an eye out for the game itself when it is eventually released in the West and released in Japan on March 16th for the PlayStation 4.
Danganronpa V3 Introduces Four New Ultimates and Monofunny

Spike Chunsoft has released another new trailer for Danganronpa V3: Killing Harmony and this time around the characters that are being introduced is the Ultimate Anthropologist Korekiyo Shinguuji who is a boy that has visited numerous places for the sake of his research and believes that there is infinite beauty in humans. Since everyone is trapped with him, he takes great interest in seeing just how the rest of the students will react under such conditions.
Another character introduced is the Ultimate Akido Master Tenko Chabashira who has invented a new style with her master and is known as a severe man hater who is extremely humbled whenever she is praised by a girl but will throw any man who tries to touch her. The Ultimate maid Kirumi Toujo has built up a reputation of being able to complete any request in an overly perfect manner and has even worked as a body guard for the leaders of various nations in the past. Wither her creed being one of selfless devotion she often voluntarily does chores for the rest of the students during their time in confinement.
The last character introduced in this video is the Ultimate Caregiver Maki Harukawa who didn’t choose her path of life on her own and simply grew up in an orphanage and was made to help others. Oddly enough, she is not really good at taking care of or talking to others but she is always liked by children.
You can check out the full introduction video below while the game itself is set to be released on the PlayStation 4 and PS Vita in Japan on January 12th and has already been confirmed for Western release sometime in 2017.
Dead Rising 4 Review

Dead Rising 4
Developer: Capcom
Publisher: Microsoft
Platforms: PC, Xbox One (reviewed)
Release Date: December 6, 2016
Price: $59.99 USD – Available Here $99.95 AUD – Available Here
Overview
The Dead Rising series has constantly been evolving since the first game was released back in 2006. Each release over the past decade has added, modified, or removed certain elements of the original game with Dead Rising 3 being the biggest step away from the familiar formula the first two games established. Now in Dead Rising 4 Capcom has brought the old fan favorite reporter Frank West back to where it all began, Willamette, Colorado. Is Frank’s return one worth celebrating or is he getting too old for this?
Story
Frank West has been spending his days post-zombie outbreak being fairly successful, even teaching a journalism course at a college, but it looks like those days are over. After his rebellious student Vick Chu gets a tip about a strange occurrence near Willamette, she manages to trick him into investigating with her. After seeing that zombie experimentation is happening in a strange militaristic facility Frank ends up being seen and labeled a murderer by those who wish to keep his mouth sealed.
After going dark for a few months, Frank is tracked down by the ZDC and informed that Willamette has suffered another zombie outbreak and that his protégé Vick Chu has already been there for weeks trying to uncover the truth. While zombies are nothing new in the world of Dead Rising, the story mentions that thanks to the events of the previous game that the original form of zombieism had been cured making this new outbreak all the stranger. Not one to let a scoop slide away from him, Frank agrees to help the ZDC find out the truth behind the outbreak even if it means traveling into the zombie infested city one more time while also dealing with an unknown military presence at the same time.
The Dead Rising series has always been one with plenty of comedy and that is certainly true in this fourth entry but one thing I wasn’t expecting was an actual relatable relationship and believable interactions between Frank and Vick as they try to survive and learn about what happened. Although it can be a bit predictable at times, their interactions and statements about one another are handled well and the main mystery that runs the course throughout the story is also adeptly executed.
Frank West has definitely let himself get a bit more grumpy and goofier in his older age. While not always the most likable fellow thanks to his tendency to prefer a successful story over the lives of others, he is highly entertaining and ready to make plenty of smart-aleck remarks about various events that happen. Ranging from making quips about various shops he travels through to the things he sees or actions he takes, Frank’s personality helps bind everything together in a game that manages to be incredibly ridiculous in nature and filled with plenty of dark humor all while set in a bloody winter wonderland with holiday music playing often and Christmas decorations everywhere.
Gameplay
One thing that the series has been known for is having a timer that would keep players limited and while many liked this rush, it was significantly decreased in importance in Dead Rising 3 and now in Dead Rising 4 it has been taken away altogether except in a rare case. While this does make the title lose a bit of its unique side once you step foot inside the Willamette Memorial Megaplex Mall you’ll see just why this loss of a timer ends up being a good thing.
For the most part the basic combat still feels very much the same as players will use a mix of melee, ranged, and throwable weapons to deal with the copious amounts of undead that they come across. These weapons are divided in a new and interesting fashion however as the inventory system is a bit different this time around and while it might take a bit to get used to for veterans, it helps keep combat far more fluid. You see, each weapon type is divided into a separate D-Pad direction to swap with the player being able to hold the button to open up their inventory and see what is available while actually swapping between weapon types is just done through combat presses, with X dealing melee damage, aiming down the sights or simply pressing RT fires a ranged weapon, and a LB press can aim or immediately toss a throwable item.
Thanks to this splitting up of the inventory, players are also able to easily heal on the go with a simple down on the D-Pad. While players are initially limited to carrying only two healing items with them at a time, the fact that you can almost always instantly eat an item means that players will rarely feel like they are in danger, especially when they level up and unlock various perks that allow for additional health, more carrying capacity, and even the ability to temporarily overheal. This lack of a challenge does diminish the threat in this game a bit since my entire time throughout the course of the campaign and gathering nearly every collectible never saw Frank die to the zombies or other foes that he comes across.
While standard zombies are still an ever present threat, this strain delivers a few other types of zombies with fresh zombies being able to sprint and tackle Frank to the ground and deal damage while also absorbing more attacks with special “Evo” type zombies eventually appearing as well. These Evo zombies move quickly and use the environment to their advantage and are capable of stunning Frank making them something of a challenge but not one that can still be dismissed with capable combo weapons. These zombie types join the likes of a militaristic organization that has their own motives for being in Wilamette and use firearms as well as standard melee weapons as well as crazed survivors that will attack on sight using whatever they have available to them.
Thankfully, as mentioned before, the players are almost always going to find themselves capable of dealing out plenty of damage thanks to the amount of combo weapons available. While players need to find a blueprint before being able to craft a weapon once you have acquired said blueprint and have one piece in your inventory, finding the other component on the ground can allow for quick on the fly crafting without slowing Frank down too much. These combo weapons range from being simply functional such as an electrified axe or flame sword to completely zany such as a Nutcracker machine-gun head, a crossbow that shoots swordfish, or even a magic wand that turns zombies into Christmas decorations.
Outside of those weapons players will occasionally stumble across Exo Suits that have been brought in by the unknown military force. While these suits turn Frank into a beast, they are far from overpowered primarily thanks to the fact that outside of certain story segments they run out of power rather quickly. This means that while Frank can rip signposts out of the ground, hurl car doors like giant Frisbees, and use heavy machine guns without a car in the world in a suit, that suit usually only lasts for a few minutes. Players can even find various power upgrades to a suit that allow things to get even crazier by strapping parts of an ice machine or vacuum to the suit to unleash icy death or small tornadoes against anything in your path.
This means that while this isn’t a really challenging game, it is one that is incredibly enjoyable and highly varied with almost everything being a suitable weapon. As mentioned before players will find that there are so many collectibles to gather and areas to explore that the time limit being removed can be seen as a good thing. These collectibles help provide extra insight to the outbreak as text messages, emails, newspapers, and more can reveal various happenings that occurred before Frank arrived and even shine a bit of extra light on some past events that are mentioned here and there.
If hunting these down isn’t quite your style then you’ll be happy to hear that the safe houses in this game actually do have an extra purpose. The more survivors that Frank rescues while traveling around the city of Wilamette the higher the level of a safe house in that area will grow and the more rewards will be available. You see, players can gather Scrap from defeated zombies, breaking objects, and searching things such as bags, lockers, and refrigerators. Scrap serves as something of a money system in the game and can be traded with the survivors in each safe house to unlock special blue prints, obtain already created combo weapons or the ever fun combo vehicles, and even maps that point out the location of every collectible in the zone so players won’t have to hunt blind.
One unfortunate aspect that has been downgraded in Dead Rising 4 is the fact that the previously highly memorable psychopaths have been downgraded to maniacs. These people are still themed villains but they are introduced in an extremely simplistic way and often can be defeated in the same way as any other human enemy. The reward for defeating these maniacs, which range from a pirate crew to Santa’s elves, is also mediocre as it generally only gives the player some PP and the weapon they were using which is likely a combo weapon the player can already craft at that point.
Speaking of PP, players will be able to make use of Frank’s camera to take various photographs throughout the game that once again fall into the various categories of horror, violence, etc. though this time players will also make use of Frank’s camera for some actual investigation. Equipped with night vision filters to see in the dark as well as a scanner to pick up residue that allows the opening of safes and special “zombie-proof” panic rooms players often have to take photos of story scenes in order to advance in a way that makes nice use of the camera rather than having it simply be an extra feature.
Unfortunately unlike the past two Dead Rising games, Dead Rising 4 does not support campaign co-op which is a disappointment and instead the multiplayer is kept into a separate mode. This mode allows players to select from one of four characters that all share the same level progression that allows players to level up a character to match Frank West if they are persistent enough and while this multiplayer mode allows for four players to play through episodes that are relatively short in nature and are set in slices of the city, they tend to be rather unimaginative in nature.
Your average mission boils down to clearing out an area or retrieving an item, killing zombies until a certain time frame and then retreating to a safe room only to repeat it the next day until the episode is over with players being able to unlock special boss encounters if they complete enough side-mission during an episode. While fun, this isn’t really a suitable replacement for the main co-op mode that would have been even better since players can still carry over their level ups, blueprints, and other collectibles into New Game+.
Visuals & Audio
Something that is exceptionally rare in games is being set during a holiday season. Sure there are a few occasions here and there but generally this is kept to a minimum but Dead Rising 4 really relishes in the fact that it is set during the Christmas season. The game isn’t entirely flooded with it so players shouldn’t worry about being too overwhelmed since many areas just happen to be covered in snow, but many areas of the mall and the town are designed with Christmas decorations that can be destroyed or used as weapons and while there is normal music to be heard, including some callback music to the original mall, most of the tunes you will hear in the game happen to be in the form of Christmas songs.
A number of the combo weapons that can be created are also holiday themed as with the aforementioned nutcracker gun there are also electric wreaths, ornament explosives, and more. As far as the voice acting goes most of the cast is handled well but of course there was a big deal made that the original voice actor for Frank West wouldn’t be returning and while I will say that the new voice of Frank doesn’t manage to match his predecessor, he also doesn’t fall short. Instead he manages to give us a bit of a new sounding Frank West with a great sense of humor and voice skills that help make even some of the lamest lines still give you a chuckle.
Overall
Dead Rising 4 may not have the signature timer that many fans are familiar with but in its place players will find an enjoyable zombie killing game that manages to both deliver a solid storyline with believable character interactions while also not taking itself seriously in most regards. Though the lack of campaign co-op, any discernible difficulty, and the diminished presence of the “maniacs” are disappointing, the more more refined combat system and a ton of new combo weapons and new abilities to make use of, those looking for a jam packed open world with some great action will be pleased with what the undead streets of Wilamette will offer.
Go Behind the Scenes with the Latest Transformers: The Last Knight Trailer

The first official trailer for Transformers: The Last Knight is coming out in a matter of hours. In celebration of the trailer’s release, Paramount Pictures has launched a brand new video that takes fans behind the scenes. The video has a variety of photographs and clips taken during the movie’s filming. Viewers will definitely get an appreciation for the amount of sheer effort in materials and effort put into explosive scenes in the film, with several shows of cars being blown up and talk about driving cars at high speed past Buckingham Palace. There are also some heart warming moments including a photo of Isabela Moner’s 15th birthday cake brought on set.
Transformers: The Last Knight is the direct sequel to Transformers: Age of Extinction. The movie is set to hit theatres in Australia on June 22, 2017.
https://youtu.be/zSvg54_gwFc
Indie Gala Monday Motivation #10 Now Available

Mondays don’t suck anymore thanks to Capsule Computers and Indie Gala’s Monday Motivation bundles! #10 packs 11 great indie games to brighten up your work week.
For a minimum purchase price of $1.00 USD, buyers will receive:
Autumn – A game designed to help you relax and and unwind after a stressful day.

Spingun – A fast paced arcade shooter that is controlled with only two buttons.
Rage Wars – A side scrolling shooter based on the rage comic memes.
For a minimum purchase price of $2.99 USD during the first 24 hours of the sale, buyers will also receive:

Mr. Shadow – A point and click adventure game set in the world of shadows.
WinKings – A 2D multiplayer platformer starring a merry band of Vikings wielding a wide variety of weapons.
RED Fuse: Rolling Explosive Device – Solve puzzles by guiding bombs to create a massive chain reaction in this physics driven strategy game.

Intralism – A fast paced arcade game that melds music and gorgeous, yet simple graphics together.
Oblivion’s Edge – A bullet hell twin stick shooter where players take on the role of Earth’s last pilot making a final stand to buy survivors enough time to escape.
Veer – A puzzle game where gravity revolves around changing the direction of gravity.

Malavision: The Origin – A horror game based on the Guarani legend of South America.
Explosionade – A retro styled platformer featuring two player local co-op, multiple difficulty levels, and art inspired by SNK.
Be sure to pick up your bundle early, as the special price only lasts for the first 24 hours of the sale. Head on over to Indie Gala today.
Watch Dogs 2 Review
Watch Dogs 2
Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows
Release Date: 15 November 2016 (Consoles), 29 November 2016 (PC)
Price: $59.99 USD – Available Here /$89.95 AUD (PC), $99.95 AUD (Consoles) – Available Here
Video Review
Overview
Watch Dogs 2 moves the series to San Francisco where a young Marcus Holloway has been wrongly accused of being a criminal by the ctOS 2.0 system. Marcus joins DedSec, a collective of hackers, with the goal of taking down ctOS 2.0 and the company behind it, Blume. This third person shooter introduces a completely revamped driving system developed by Ubisoft Reflections, who worked with Ivory Tower on The Crew, along with a variety of other improvements over the original title.
Story
Watch Dogs 2 is set after the events of the first game. For those who have not played the first game, the story works very well as a self-contained title for the most part. There are a few side quests where characters from the previous game are referenced without much background, which can be a little bewildering for the first-time player.
Watch Dog 2’s plot is probably the weakest thing about the writing. The story is rather straight forward and the characters are not particularly deep. However, the world the writers have created is likely one of Ubisoft’s strongest. It is incredible how well Watch Dogs 2’s writers have blended fact and fiction to create a scarily plausible world. It is obvious that the writers consulted actual hackers while writing the script instead of hurling a variety of buzz words at the wall and seeing what sticks, like most TV shows and movies these days. Even the less technically savvy among us will have a lot to enjoy as Watch Dogs 2 is steeped with references to pop culture and current events.

I was surprised how well Watch Dogs 2 handles diversity beyond the obvious fact that the main character is African-American. The people in Watch Dogs 2 are from diverse backgrounds and the writers don’t seem to be waving flags in the script screaming “here is a diversity box ticked off!” Instead, the world is diverse because San Francisco is diverse. While it is not perfect, it is probably one of the better examples I have seen in the past few years.
Gameplay
Watch Dogs 2 mixes an open world third person shooter with stealth elements. Marcus is a skilled hacker, fighter, and free runner all bundled up into one neat package. Marcus has three styles of play: trickster, ghost, and aggressive. While the skill tree does not restrict players to a specific style, each skill lists while playstyle it is best suited for. Although the game does provide plenty of options for aggressive players, it feels like the game was designed for stealth in mind as Marcus is rather squishy. Once enemies are engaged in an outright fight with Marcus, reinforcements can easily outflank and overwhelm his position. Players will need to augment head to head combat with trickster distractions or thin the herd down with stealth kills. Unfortunately, stealth is not nearly as fleshed out as Ubisoft’s other big free running, open world title Assassin’s Creed. Players have very few options for luring guards into position or disposing of bodies to prevent alarm, which are two must have options for good stealth gameplay. The gunplay itself is solid, though a bit plain. Marcus can carry two guns plus a stun gun, two types of explosives, and his two drones. The basic types of firearms are covered in Watch Dogs 2, with 3D printed options for those looking for specific types.

The hacking system in Watch Dogs 2 is the main attraction. The bulk of the hacking is automatic, with players targeting something or someone and choosing one of four possible actions to execute. Marcus can also execute a quick hack by double tapping the hack button, which will immediately trigger a distraction. The range is quite generous as Marcus can hack almost anything if it is within line of sight, including through cameras. To augment his abilities, Marcus has a NetHack vision that allows the player to see through walls and clearly marks important objects like hackable traps or points of interest. The system is unobtrusive and easy enough to be use in the thick of combat or quickly as Marcus darts to a new hiding spot. Drones help extend Marcus’ reach, allowing him to hack his way into places he physically cannot enter. The jumper is a two-wheeled drone that can pick up items and hack objects that need a physical connection, but is riskier since enemies can spot the jumper easier than the quadcopter. On the other hand, the quadcopter is strictly a reconnaissance tool as the bird eye’s view can help players plan or wreak havoc through hacking at a safe distance.
There are a lot of puzzles throughout the game. Most are environmental puzzles that players will need to solve to get into hard to reach places to snatch up collectibles. The other is a connect the wire type mini-game that serves as the stand-in for hacking. The puzzles are well done, but do get a little boring from lack of variety.

The missions are a bit of a mixed bag. The main missions are well thought out and provide a variety of objectives for Marcus. On the other hand, the side missions tend to be quite repetitive. They mostly involve going from point A to B and hacking into a terminal. The usual spread of activities round out Watch Dogs 2, such as ferrying around NPCs for taxi fares, taking pictures of points of interests, and racing.
The controls feel very tight in Watch Dogs 2. Marcus handles very well and his free running abilities automatically kick in when necessary. The driving controls feel just as responsive and is forgiving, making it very easy to weave in and out of traffic at high speeds. With a little practice, players will be able to pull off more advanced driving maneuvers in no time.

The AI is generally solid. NPC behaviour is believable and small events like an angry ex destroying a car on the street breathe life into the world. Of course, it isn’t perfect. Police sometimes have really weird pathing, especially when summoned with Marcus’ abilities, and NPCs can be a little too paranoid when it comes to danger.
Watch Dogs 2 supports seamless multiplayer that allows players to participate in both PVP and PVE. The system entirely optional and specific types of multiplayer can be disabled. PVP involves conflicts with Prime_Eight, the rival hacking group to DedSec. Players can invade or be invaded, with the invading hacker attempting to steal data from the host while they do their best to blend in. If the invader is caught, the game turns from cat and mouse to a flat out wild goose chase as the invader attempts to escape alive. I find the invasions are really fun in the right area where there is a lot of traffic for the invader to blend in; however, there are times where players are put together in a small, lightly populated area where it becomes very obvious who is controlled by an actual player. The second mode kicks in if a player attracts too much attention from the police, other players will be added to the game as bounty hunters, offering a big reward for taking out the target. PVP rewards players for participation, with extra bonuses for completing objectives. The co-op portion of the game consists of free-roaming through San Francisco or completing a series of randomly generated challenges. It is definitely fun to invite a friend to tackle a few missions, but it becomes repetitive very quickly. However, Watch Dogs 2 has left me with the hope that the next game will implement full blown co-op.
Visuals
Watch Dogs 2 is gorgeous on so many different levels. The game captures the spirit of San Francisco, with its different districts and sunny skies. For those of us with enough horse power to run it, the famed San Francisco fog rolling in is just icing on that cake. Walking around Watch Dog 2’s San Francisco is like being able to visit the city without the expensive vacation. In addition, Sitara’s art is a nice hybrid of retro computers and street art and is used liberally in the game.
On the technical side, Watch Dogs 2 ran smoothly on the GTX 1070. Be warned though, certain weather effects like rain is killer on the FPS. Ubisoft has also included a separate high resolution texture pack for more eye candy for video cards with 8GB of VRAM or more.
Audio
Watch Dogs 2 delivers an excellent audio experience. There’s a large variety of high quality sound effects. The voice acting is top notch, as expected of a big AAA title. The soundtrack is vast and draws from a variety of artists, both big and small.
Overall
Ubisoft Montreal’s take on San Francisco is among the best open world environments video gaming has to offer and the gameplay is very well executed for the most part. While I think the hacking mechanics are done well, the stealth mechanic could use a little bit more depth. The audio-visual experience is top notch. The main missions are excellent, but the side missions become repetitive very quickly. I applaud the writers crafting a wonderful setting, but the plot and characters lack depth. Although there is room for improvement, Watch Dogs 2 is a step in the right direction for the franchise.
Capsule Computers review guidelines can be found here.


































