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Monster Trucks Review

Monster Trucks

Studios: Nickelodeon Movies, Disruption Entertainment
Publisher: Paramount Pictures
Platforms: Cinema
Release Date: 12th of January, 2017 – Tickets Available Here

Overview

I’ll be honest with you, the trailer for Monster Trucks was not the epitome of cinematic sizzle which I have seen. There wasn’t too much in it that really got me excited or made me feel that this film would have something I would have considered worth seeing. That being said, I tried to put aside my first impressions when I went in to see this film with as open a mind as possible. Who knows? Perhaps this film with a pun title about Monsters(in)trucks would actually turn out to be the next E.T.? Read on, dear reader…

Story

The film starts off with oil miners in North Dakota attempting to bore a new hole for an oil rig. Their efforts hit a snag when the shaft they’re digging pierces a body of subterranean water and the pressure damages the rig as well as forcing several creatures up the pipe and into the site where they wreak some havoc. Most of them are rounded up, save one, who escapes into the junkyard where the film’s protagonist, Tripp Coley (Lucas Till), finds them. After a brief interlude where Tripp attempts to get rid of them, the creature finds its way inside a truck where it turns out they can effectively function as a living motor for a vehicle. Both Tripp and the monster have to work together in order to rescue the captive monsters from the clutches of an evil oil corporation.

The biggest problem with a lot of children’s films in the modern film landscape is that writer’s too often dumb everything down, ostensibly to make things simpler for their audience. This, I would argue, is a big mistake. It’s one thing to have the characters, the action, and the narrative follow along a simple and clear path for a child to allow a developing mind to follow along and maintain their interest… BUT, it’s another thing entirely to completely remove all thematic concerns and ideas from a story. Unfortunately, this film falls into the latter with the writing being about as deep as a puddle. All semblance of any meaning which can be drawn beyond the film has been stripped away for mediocre action and comedy involving trucks and vehicles.

This effectively means that our protagonist character, Tripp Coley, is a complete cardboard cut-out of a character who makes decisions and pursues actions with little to no rhyme or reason. His rapport with the creature feels entirely forced and arbitrary with the relationship between protagonist human and monster largely being based on a really contrived set of circumstances. The monster itself is also very bland in terms of its personality and even now I could not tell you one distinctive thing about its relationship with Tripp or anyone else. They both end up being really boring, really unimpressive characters.

The story follows a similarly contrived plot points with the character of Tripp’s father (Frank Whaley). The character’s relation and presence makes no sense considering how little impact his story arc has to the plot or even the protagonist. He’s suddenly brought in as this possible narrative link between the film’s main antagonist and the protagonist but ultimately proves to be just as disappointing a character to the audience as he is a father to Tripp. Mostly absent with hope of something better but ultimately very disappointing.

There is a faint glimmer of a character depth between the oil company exec (Rob Lowe) and the geologist (Thomas Lennon) where the former makes reference to the latter’s loose adherence to ethical standards while working for the company. It’s delivered in a throwaway line which ultimately doesn’t get explored further throughout the film but, gosh, it gave me the hope of seeing something interesting happen on screen between the human personas. Alas, it was not to be as the film decides instead to double down on its boring protagonist and his boring relationship to an equally boring protagonist creature.

Visuals & Audio

Off the bat, I’m gonna say that the film’s animation isn’t absolutely terrible. The trailer features some less than stellar examples and they are certainly present in the film itself, but, by and large, I feel that the animators largely got things right more than wrong. The worst that happens when you see an actor attempt to interact with the creatures as you can clearly notice when they’re miming their actions.

The creature design wasn’t particularly inspired either with the monster largely remaining drab and muted in colour throughout the film. The only time, I felt, that the monster’s design became interesting was during moments when its body glowed with bioluminescence. Its body would light up with awesome glowing designs and you could see this awesome display of light which showcased a beauty which is both otherworldly enough to not set off an uncanny valley effect.

The film’s soundtrack was largely passable without leaving too much of an impression either way. The tracks perform their role of backing up the emotional swings of the film (as they try to be) but doesn’t leave much of an impression either way. The biggest thing I noticed is that the film attempts to score itself pretty much like every other children’s film and ends up sounding quite generic.

Overall

Overall, there’s really not that much good I can say about this film. It’s story is largely pointless and boring with little to no depth and even less character. The animation for the creature has some moments where it’s interesting, but occasionally finds its way into the uncanny valley where it sends us its holiday snaps. Its soundtrack is uninspired and largely forgettable but doesn’t stand out in a bad way either. The only audience which I feel would get something out of this film would be a sliver very young children who are passionate about trucks but not too young as to be frightened by the creature or too old to need anything more than footage of trucks driving over things to be entertained. I cannot recommend this film if you do not fall into this very specific demographic.
Capsule Computers review guidelines can be found here.

Amagi Brilliant Park’s Isuzu Sento to be Voiced by Molly Searcy

Sentai Filmworks has continued their series of English voice actor reveals for the planned English dub of Amagi Brilliant Park and while we have already learned who will be voicing Princess Latifah and Seiya Kanie, this time around the company is closing out the three main characters by previewing the English voice actress, Molly Searcy for Isuzu Sento. The video, found below, gives us a sample of how Molly Searcy will sound as Isuzu Sento in various scenes.

The premium box version of the release will include the series on Blu-ray and DVD, Sticker Sheets, Iron Token, Mirror Button, Metal Pin Set + Card, Authenticity Card, Park Brochures, Map Poster, and a Collectors Box.

Former Attack on Titan Editor Arrested as Suspect in Wife’s Murder

Jung-hyun Park, the first editor to have helped with the popular Attack on Titan manga series, has been arrested in suspicion of murdering his wife. Tokyo Metropolitan Police Department have charged him with homicide after the assistant editor-in-chief of Kodansha’s magazine continued to change his story about how he found his deceased wife.

According to NHK News, the husband called for emergency services on August 9th at 2:50AM to report that his wife “had collapsed” and claimed that she had “fell down the stairs.” He later changed his story to say that she “committed suicide by hanging herself by a handrail” only for an autopsy to reveal that the cause of death came from strangulation on Kanako’s neck. With no evidence showing any other possible suspects and the entire family home at the time, the police arrested Park though have issued a statement saying that he is “maintaining his innocence.”

https://youtu.be/FH12tSnvKCs

Hatsune Miku: Project DIVA Future Tone Review

Hatsune Miku: Project DIVA Future Tone

Developer: Sega
Publisher: Sega
Platform: PlayStation 4
Release Date: January 10, 2017
Price: $29.99 Colorful Tone – Available Here $29.99 Future Sound – Available Here $53.99 Bundle – Available Here

Overview

Less than five months ago we saw the release of Hatsune Miku Project DIVA X in the West and now fans of the famous Vocaloid and her friends are going to get a massive dose of Miku once again at the start of the year. Originally released as an arcade game back in 2010, updated in 2013, and given various upgrades over the years, Hatsune Miku: Project DIVA Future Tone was eventually released on the PlayStation 4 and now that Sega has brought this entry to the West, is it worth picking up?

Gameplay

In many ways Hatsune Miku: Project DIVA Future Tone feels like something that sets a different tone for the Project DIVA games. Rather than implement a story of any kind or place various barriers in the way of the player, the first thing that is done when starting up the title is a tutorial that gives players the run down on the various input methods to the familiar tune of “Ievan Polkka“ before throwing them into the vast array of options that this title has to offer.

Now it is worth noting that Hatsune Miku: Project DIVA Future Tone is available in separate packs, with Colorful Tone and Future Sound being available for $29.99 a piece or together for $53.99 at a discounted bundle and it is fairly clear that unless you happen to dislike all of the songs in one of these packs, that picking up both versions is the way to go as you will find that over 220 songs are available to play right off the bat when both packs are purchased.

This may seem a bit overwhelming at first and believe me, it can be, but thanks to the ability to sort the songs alphabetically, by difficulty level, Vocaloid, and completion level you’ll easily be able to find which songs you want to tackle at any given time. Those who find specific songs they enjoy can easily favorite them with a tap of the touchpad making them easy to access at any given time. Now one thing that is a bit disappointing in this release is that while over 220 songs are offered in this game, unless you are extremely skilled or are fine using the “No Fail Mode” that prevents the player from losing, you will be quite challenged to play a number of these songs.

I say this because while over half of the songs are available all the way from the Easy difficulty level, the other songs are only available from Normal and a few are only available at the Hard level. This news may be disheartening to some since certain songs are not available on lower difficulties, which is an odd choice, but it is interesting to note though that every song can immediately be seen in music video mode if you choose to simply enjoy the performance or played using the aforementioned No Fail Mode.

If you do happen to be extremely skilled at the game, then you can add a little twist into the game by adding in various elements such as hiding notes, making them fly across the screen even faster than normal, or have them be surprise notes. There is even an Extreme difficulty level that isn’t accessible until songs are cleared on Hard so while things may be a bit unbalanced for newcomers, those looking for a real challenge can find it here in Hatsune Miku: Project DIVA Future Tone.

In fact, thanks to the controls of the game and the way that it has been adapted from an Arcade machine, this is one of the hardest games in the series so far. This is partially due to the fact that while there are fewer inputs to generally worry about, as the game generally uses only four of the face buttons at most, there are also a number of new note types to keep an eye out for. These include hold notes that can be held for bonus points, notes that must be input at the same time that generally are given a pop-up diagram of what to tap to avoid confusion, analog stick inputs, as well as swipes that make use of the touchpad. Touchpad notes tend to be fairly finicky to get the hang of as starting too soon can cause the whole note to be missed while ending a slide will give the player less points and possibly ruin a combo they would have otherwise been able to build up by timing their inputs correctly.

As you rack up points to complete songs, including sequences that allow the player to rack up large points and even trigger a stage effect, there are various levels of completion for each one with the player given points that can then be used to purchase costume modules, hairstyles, and a handful of accessories for the Vocaloids to wear. There are a massive number of costumes to unlock with points in this game and while many songs have unique costumes designed specifically for that song, which is shown as the recommended outfit in the shop when you enter it on a specific song, there are also various fan-favorite costumes that reference other Sega titles such as a Sonic costume, Valkyria Chronicles, and Space Channel 5.

Unfortunately outside of the base gameplay mode and the outfits that can be unlocked and accessories that can be worn, players will find that Hatsune Miku: Project DIVA Future Tone doesn’t really expand much beyond that. This is in part due to it being an arcade port so the only other options available to the user are to compile a list of songs they want to play in a playlist manner and allow them to play like music videos, which I actually have running while writing this review. Those who enjoyed the little slice-of-life interactions with their favorite Vocaloids may be a bit disappointed by the bare bones nature of the game outside of the performances but the clear focus spent on the rhythm gameplay will delight fans of the genre.

Visuals & Audio

As soon as players begin their first song they will recognize that Hatsune Miku: Project DIVA Future Tone is a big visual improvement over the core games that we have seen in the past. Thanks to their roots at the arcade, each of the character models are impressively handled and the music videos that they are set against are as flawless looking as ever. In  fact, many stages you remember will look basically the same while the Vocaloid dancing or performing the song will stand out thanks to the redesigns and the massive amount of costumes that players haven an option to select from. Unfortunately unlike past entries, while the lyrics have been Romanized into English letters Sega has not provided English translation for the lyrics in this entry.

It is worth noting that while this game may not feature some of the most recent hit songs from creators; it does feature what many may call the greatest hits that the series has had to a certain point. Almost every popular Vocaloid song including some variants are included in this release and there are a wide number of genre to select from though players will need to listen to/perform some of these songs to find out how they sound for themselves as there is no sort option in this regard. With so many great songs to choose from, including some classic Sega tunes, and the outstanding looking videos they are set against that can be viewed at any time, players will be in for a real treat here.

Overall

Hatsune Miku: Project DIVA Future Tone may feel like it doesn’t have a whole lot of legs outside of its core gameplay thanks to the fact that it’s arcade roots leave it without any Vocaloid interactions or gift giving but there is really no need for that. Thanks to the fact that this title features a staggering number of songs to play and an exceptional presentation for every song, players will be more than happy with what is on display here, making it a must-have for fans of Hatsune Miku and Vocaloid music in general.

Musou Stars Introduction Trailers for Tamaki, Yukimura Sanada, and Zhao Yun

Koei Tecmo has released three new character introduction trailers for Musou Stars and this time around they are focusing on two familiar characters as well as one that is brand new for this game. The two characters that fans of Koei Tecmo’s series will recognize happen to be from the Warriors games with Zhao Yun being from Dynasty Warriors and Yukimura Sanada being from Samurai Warriors.

As for the brand new character, she is called Tamaki and you can check out her video as well as the other two below. Currently Musou Stars is set to be released for the PlayStation 4 and PS Vita in Japan on March 2nd.

Tamaki

Yukimura Sanada

Zhao Yun

Shin Megami Tensei 25th Anniversary Website Launched

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Atlus is celebrating the 25th anniversary of the Shin Megami Tensei series with a couple of little creations. Not only have they launched a Shin Megami Tensei 25th anniversary project website but they have also revamped the Twitter account that has been used to promote the series.

The account began stating that they anniversary project has begun, that the special site has opened, and that fans of the series should look forward to more updates in the future. Whether this means something new to the series being announced, such as a new game or a re-release on new consoles, or possibly just material for fans of the long running series to enjoy, is yet to be seen.

Hatsune Miku Presents: Hachune Miku’s Everday Vocaloid Paradise Licensed by Seven Seas

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Yesterday Seven Seas Entertainment announced a pair of manga license acquisitions and they are continuing on that role with another one that fans of a certain Vocaloid will be happy to hear about. The company has announced that they have acquired the license to Ontama’s Hatsune Miku Presents: Hachune Miku’s Everyday Vocaloid Paradise.

The first volume for the manga series, which will be released in full-color like the original release, will arrive on October 17th and for those who are unaware of the manga it is the first fan creation to be officially recognized by the Vocaloid world. Hachune Miku is the small and spirited spin-off character of the famous Hatsune Miku. Equally recognizable by her long pigtails and affiliation with leeks, Hachune Miku and her friends go on their own adventures.

Exile Election Revealed for Nippon Ichi Software

Thanks to this week’s issue of Famitsu magazine we now know exactly what game Nippon Ichi Software was teasing with their recently launched teaser website. The game is called Tsuihou Senkyo, or Exile Election, and will be released for the PlayStation 4 and PS Vita sometime in the future, though apparently the game is already 90 percent complete.

According to the magazine, Exile Election will be an adventure game that is set inside of a closed amusement park where an election is held that hangs the lives of its twelve characters in the balance as they each campaign to have someone else executed. Similar to a certain other dark visual novel series, this title will also feature a mascot character in the form of a strange looking bunny named Alice.

Final Fantasy XV Shipments Reach Six Million

Square Enix has announced that they have exceeded six million copies of Final Fantasy XV shipped to stores and sold digitally. This news comes fairly shortly after the launch day shipments of five million. It is worth noting that Square Enix did not say they were doing anything special to celebrate reaching six million but they did take the chance to reiterate the various improvements and additional content that is being added to the game.

This includes the “Moogle Chocobo Carnival,” a special in-game event that brings an exciting festival to the whole city of Altissia, that will begin on January 24th and last for a limited time with all users who download the Holiday Pack or premium Holiday Pack+ being able to access the content.

Nioh’s Latest Trailer Introduces the Kunoichi

With Nioh set to be released on the PlayStation 4 in a little under a month Koei Tecmo has released a new minute long video focusing on an event scene in the game. This scene features the protagonist of the game, William Adams, encountering a female ninja, also known as a kunoichi, named Okatsu who calls him a “drunk samurai” while he tries to get across to her in English that he isn’t one.

You can check out the video below and as for the game itself, Nioh is set to be released by Sony in North America on February 7th, February 8th in Europe, and by Koei Tecmo on February 9th in Japan.