Square Enix has confirmed that they are planning on releasing I Am Setsuna as a launch title for the Nintendo Switch. This means the game will be made available as a digital download on March 3rd and will feature some brand new content such as a Temporal Battle Arena where players can take their party and fight against other players’ parties to see who is best at the game.
For those who passed on I Am Setsuna when it was originally released for the PlayStation 4, the game follows the story of Setsuna, a young woman of incredible power and inner strength, and the sacrifice she must undertake to save the people of her land as she leaves her hometown.
Over the many mainline titles in the Resident Evil series there have been many changes to the formula and while some of these alterations were met with adoration, others drove off longtime fans. After revisiting some of these classic games through “HD” releases, Capcom has brought us perhaps the biggest change in the series’ history with Resident Evil 7: biohazard. Now whether or not these changes were for the best was up to debate as many demos were released but with the title now available, is it worth picking up?
Story
After receiving a message from his missing wife Mia, Ethan Winters travels to the deep south in order to track her down. Despite the location being far off the beaten path and deep into the bayou, Ethan has no qualms if it means meeting someone he practically thought was dead. Once he arrives however he is in for quite a disturbing surprise.
Though evidence is found that Mia is indeed on the premise, eerie footage found in the dilapidated house point towards there being far more sinister things at foot and soon Ethan finds himself face to face with his goal but also with the deranged Baker family. Initially at their mercy, it is up to Ethan to survive the halls of the Baker’s large residence and try to save his wife, even if it means facing off against untold horrors and seemingly immortal monstrosities.
For the most part the game’s storyline is fairly straightforward for a Resident Evil title, albeit a bit thin on background information. In other ways it is also incredibly similar to original entries in the way that many of the biggest revelations are kept under wraps to keep players guessing and trying to figure things out on their own for most of the game. Unfortunately this does mean that once these details start to be revealed the story does rush towards a conclusion that feels like it could have been extended a bit more to give players some better context.
That being said, with the various notes that players find around the grounds, the haunting images that show just how things used to be for the Baker family, and some decent variety to the characters that players encounter and face off against, especially in regards to their dialogue as they chase after them, players will find Resident Evil 7: biohazard to be an unnerving horror story that occasionally dips into “cheesy” territory but in the same familiar and endearing way that the series is known for.
Gameplay
One of the first elements that players will need to get used to in Resident Evil 7: biohazard is the fact that the game is entirely first-person. Outside of only a few seconds of cutscenes players will be viewing things through the perspective of the character they are controlling. This may be a bit disorienting at first but it is easy to get the hang of and thanks to a minimalistic UI players will be able to see everything in the game quite clearly.
Traditional elements from the series return in many ways as players will need to often balance their limited (but upgradeable) item holding capabilities by using item storage boxes, taking part in tense combat situations in first person form with limited ammunition and enemies that are often more dangerous than they seem, doors that require specific keys to open, and of course puzzle solving. This element is fairly prevalent in the game and players will need to solve a number of puzzles to open pathways, including one that can be cleverly dodged much to the shock of the creator, though don’t expect anything really tricky here.
As far as the gun mechanics go, players will find that Ethan will gain access to a few different types of weaponry while exploring the Baker grounds and while many of these tend to be handguns or shotguns, a few heavier weapon types are available as well. In interesting fashion, players will often need to go out of their way to get the better equipment available during a playthrough and even then ammo tends to be extremely limited for a long time, especially if you happen to be a bad shot.
This is primarily due to the fact that the enemies, both the Bakers and the new mutated “Molded” tend to be vicious and constant when attacking the player. Between shrugging off most wounds and being able to move at basically the same pace as Ethan, most encounters rely on the player either timing blocks properly where they still receive some damage, constantly trying to keep distance between you and your target, or simply dodging them when you can. This isn’t the most effective option at times as many corridors tend to be tight as well as the game not having much in the way of a stealth system other than crouching and trying to stay out of sight and in the few dark places. Combine this with the fact that the first person perspective limits what you can see around you and you’ll often feel like nowhere is really safe when you are exploring it for the first time.
One thing that does make the encounters in Resident Evil 7: biohazard unique is the way that they can play out in multiple ways. There are many sequences that might take place in one playthrough that might not even happen in another and while these different scenarios are rather limited, it is a nice touch to be caught by surprise on a second run through the game. Of course if you happen to touch the unlockable Madhouse difficulty, then you’ll certainly be in for a much different experience as far as encounters go since not only does the challenge of the game increase by limiting ammo and requiring tapes to save, but enemy patterns will also vary.
Outside of standard encounters the bosses that players come across tend to be incredibly memorable. Each of the boss’ areas are handled in different ways and have unique themes to them to give players an extra challenge while keeping things fresh. The same cannot really be said about the Molded who unfortunately come in only a few flavors and quickly become repetitive enemies that are rather unimaginative after a short time.Combine this with players having the ability to craft healing items and ammo using certain items and players may often feel like they can easily overpower a standard set of Molded.
It is interesting to note that alongside the various weaponry you can gather, Resident Evil 7: biohazard features numerous collectibles that can unlock bonus weaponry or items for use in your next playthrough as well as simple things such as antique coins that can be used to unlock bird cages containing things ranging from Steroids to permanently boot your health total, Stabilizer to increase reload time, and a powerful handgun. Between these various unlockables to enhance your next time through the game and the amount of changes and difficulty thrown your way with Madhouse mode, players will definitely feel encouraged to dive into the Baker household once again after their first run through the story.
Visuals & Audio
The switch to first person also marks the first time that the company makes use of the company’s new “RE Engine” and thankfully this helps make the game look disgustingly great. From examining the obviously mildewed furniture or rotten food to traveling through a room filled with sickening goop the title really helps deliver the feeling of exploring a place where cleanliness has long been abandoned. The designs of the enemies range from quite gruesome to fairly simplistic in form, with the Molded initially coming off as monstrosities that end up losing their horror as the game progresses.
It is also worth noting that the health feedback system tends to get rather annoying after a short time. While Ethan wears a watch that can display his current health level ranging from green all the way to red, your health is also demonstrated through on-screen blood that covers parts of the screen. The bad thing is that even if you are slightly hurt the onscreen blood tends to become an annoying distraction that you’ll often want to simply pop an herb to clear off rather than save it to craft a full med-kit.
Resident Evil 7: biohazard makes simple use of music as the title only tends to play heavy tones during dramatic and emotional moments though there is one signature tune that plays in the intro and during the credits that is thoroughly creepy. The voice work is quite fitting for the series as well, though be prepared for a couple of sequences where certain lines are repeated a few too many times if a fight wears long.
Overall
Resident Evil 7: biohazard may not be an incredibly long game with roughly ten hours on a standard first run being an expected completion time but thanks to plenty of unlockables and different events that can take place, it makes great use of its replay value. Combine that with certain story twists that will have players shocked and gameplay that remains quite tense and you have a game that may fall short in some regards but delivers a great survival horror experience that few may have expected.
STEEP™ UPDATE 1.04: STEEP™ WORLD TOUR TOURNAMENT, NEW TYPE OF CHALLENGES AND ALASKA UPDATE RELEASE DATE
Sydney, Australia — January 30, 2017 — Today, Ubisoft announced that Steep, an adrenaline-fueled action sports game featuring skiing, snowboarding, wingsuiting and paragliding set in the stunning open world of the Alps, is releasing Steep Update 1.04. This new update brings a new level of online competitiveness into the game by introducing Steep World Tour Tournament, two new types of Challenges, and reveals that the new free Alaska map will be released on February 10th, 2017.
Players around the globe who are looking to outdo themselves and other riders, could now sign up for Steep World Tour Tournament, a brand new monthly tournament series available for the whole community. The first competition, “Backcountry”, will start today with the qualification phase featuring a challenge in the cursed mountain for skiers and snowboarders who will have to reach 5000 points to make it to the 2nd phase, the Tournament. The 32 best players on each platform during the tournament phase will make it to the finals and will confront each other to win Steep credits.
The wildest and the most creative challenges made by the community will be available to all players through the Community Challenges feature. Steep players could compete in order to achieve the highest score, to gain reputation points and to be on the top leaderboard of each community challenge. The development team will also be creating challenges from time to time, so the players can go up against the Steep team themselves and try to beat their scores.
The eagerly awaited free huge Alaska open world will be globally released on February 10th 2017 and will include the first Branded Challenges. These unique Steep’s partner brands challenges will reward the fiercest players with Steep credits and reputation points. They will also be available in the Alps in a second phase.
To learn more information about:
Steep World Tour Tournament, please view infographic here
With development led by Ubisoft Annecy, players to drop in to the Alps and ski, snowboard, wingsuit and paraglide through the game’s massive open world playground, filled with exhilarating challenges and breathtaking views. Developed by Ubisoft Annecy, Steep is designed for a culture that’s all about sharing experiences with the world. Steep features seamless multiplayer, populating the world with players as they naturally explore the Alps. Players and friends across the globe can take on challenges together or compete with each other to snag the top spot on the leaderboards.
Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2015–16 fiscal year Ubisoft generated sales of €1,394 million. To learn more, please visit www.ubisoftgroup.com.
GUNGHO ONLINE ENTERTAINMENT AMERICA TEAMS WITH UNIVERSAL BRAND DEVELOPMENT TO BRING VOLTRON LEGENDARY DEFENDER TO PUZZLE & DRAGONS IN EXCLUSIVE NORTH AMERICAN COLLABORATION
Based on DreamWorks Animation Television’s Voltron Legendary Defender
EL SEGUNDO, Calif. – Jan. 27, 2017 – GungHo Online Entertainment America announced today it has teamed up with Universal Brand Development to bring the popular DreamWorks Animation Television series, VOLTRON LEGENDARY DEFENDER, a contemporary reimagining of the classic Voltron franchise, to Puzzle & Dragons in a collaboration later this year.
This is the first collaboration designed exclusively for the North American region in Puzzle & Dragons, continuing the impressive lineup of brand partnerships. More details on the collaboration, including featured characters, will be announced soon.
The Netflix original series, VOLTRON LEGENDARY DEFENDER, follows the adventures of five teenage pilots, who after discovering five mystical robot lions, are thrust into an intergalactic war against the ruthless Galra Empire set on conquering the universe. Only through the power of teamwork can they unite their lions and talents to form Defender of the Universe Voltron, a 100-meter tall robot warrior, which serves as the universe’s last and best hope for defeating the evil Galra Empire and saving the universe. VOLTRON LEGENDARY DEFENDER Season 2 premiered yesterday, exclusively on Netflix. For more information, visit the official Facebook.
Puzzle & Dragons is a mobile gaming phenomenon that continues to see tremendous growth. The game features an addictive combination of puzzle, dungeon-crawling, and monster-collecting gameplay. In the game, players capture, collect, and evolve hundreds of elemental monsters while using quick thinking to chain combos and maximize the abilities and skills of their monsters. Puzzle & Dragons has surpassed 60 million downloads worldwide and can be downloaded from the App Store, Google Play, and Amazon App store.
For information on GungHo Online Entertainment America, visit www.gunghoonline.com. Fans can also follow the latest Puzzle & Dragons news on Facebook and Twitter.
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ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA
GungHo Online Entertainment America is a multiplatform publisher dedicated to delivering the best titles, content and support for the online gaming community. Established in 2012 and led by former Square Enix U.S.A. and XSEED Games executive Jun Iwasaki, GungHo Online Entertainment America is the US division of GungHo Online Entertainment (GOE), an established Japanese publisher. GungHo Online Entertainment America’s content partners include leading developers Grasshopper Manufacture, Game Arts, Acquire, and Gravity, all of which are subsidiaries of GOE. GungHo Online Entertainment America publishes and distributes network-oriented games for console, handheld, mobile, tablet, and MMO-style games for PC. GungHo Online Entertainment America is located in El Segundo, CA. For more information, visit www.gunghoonline.com.
ABOUT DREAMWORKS ANIMATION TELEVISION
DreamWorks Animation Television is one of the world’s leading suppliers of high-quality, animated family programming, reaching consumers on linear and on-demand platforms in more than 130 countries and garnering 31 Emmy Awards to date. It is a division of the Universal Filmed Entertainment Group (UFEG).
ABOUT UNIVERSAL BRAND DEVELOPMENT
Universal Brand Development globally drives expansion of the company’s intellectual properties, franchises, characters and stories through innovative physical and digital products, content, and consumer experiences. Along with franchise brand management, Universal Brand Development’s core businesses include Consumer Products, Games and Digital Platforms, and Live Entertainment based on the company’s extensive portfolio of intellectual properties created by Universal Pictures, Illumination Entertainment, DreamWorks Animation, and NBCUniversal cable and television. Universal Brand Development is a business segment of Universal Filmed Entertainment Group, and part of NBCUniversal, a subsidiary of Comcast Corporation (NASDAQ: CMCSA).
FRIDAY, 27th JANUARY – 10am – Cambridge, UK –Jagex Games Studio, the developer and publisher of the iconic Massively Multiplayer Online Role Playing Game (MMORPG) RuneScape, today named Phil Mansell as its Chief Operating Officer and acting Chief Executive Officer. Previously Vice President, Studios at Jagex, Phil takes the role following the departure of outgoing CEO Rod Cousens.
An 18-year veteran of the games industry, Phil has served over five years with Jagex. As VP Studios, Phil helmed Jagex’s RuneScape portfolio and oversaw a resurgence in player growth for both RuneScape and Old School RuneScape in recent years, delivering record financial performances for the company.
Phil Mansell, COO, Jagex, said:
“Driven by a passion for creativity, our teams are focussed on what really matters for the core business – supporting our live titles and their huge communities and leading the creation of new games for multiple devices. Off the back of record financial performance, Jagex is in an incredibly fortunate and positive position. We have become stronger with every year that passes and now that we are united with our parent company, ZhongJi Holding, it is both an honour and a privilege to be take Jagex to its next stage.”
Phil’s appointment comes as Jagex prepares to expand the RuneScape universe, both within the MMORPGs themselves and by taking the IP to additional titles. The arrival of RuneScape Expansions this year will mark one of the biggest changes to the way RuneScape will evolve. RuneScape Expansions will reveal new and substantial parts of the world map with a gameplay emphasis on discovery and exploration. The first RuneScape Expansion – The Golden City of Menaphos – is set to launch this summer.
Old School RuneScape, the authentically retro PvP edition of the MMO, is also experiencing accelerated user growth through its player-driven content development and impact in the eSports sector. With a unique long-form approach to competitive gaming events, Old School’s Deadman Tournament consistently delivers a high-profile audience, making it the most eSport-centric MMORPG. As Jagex continues to build RuneScape’s share of the PC market, new games for additional platforms will strengthen the IP further.
About Jagex
Established in 2001, Jagex Games Studio today stands as a key UK game developer and publisher and is the home of the flagship online adventure game, RuneScape. Celebrating its 15th Year anniversary in 2016, RuneScape has welcomed over 250 million players to its world and more than two million of them play every month, while millions more watch avidly through social channels. In addition to RuneScape, Jagex has developed new RuneScape-branded games as it enters additional genres, including hardcore addition, Old School RuneScape. Jagex employs over 320 people at its Cambridge headquarters. Career information can be found at www.jagex.com
About RuneScape
Step into a medieval fantasy world that’s packed with epic adventures, fascinating characters and a passionate community that helps to mould the game itself. Unashamedly British in humour, RuneScape embraces an unconventional world where you’re free to play and explore the way you want to. An MMO unlike any other – become the hero you were born to be at www.runescape.com .
CI Games released a brand new trailer today for their upcoming FPSSniper Ghost Warrior 3. The video teaches viewers about important basic skills in the game. First up is calibrating the scope, which compensates for things like bullet drop and distance. Next is how to best position yourself for the best possible accuracy when shooting. Finally, viewers will learn how to recon the area with the drone.
Sniper Ghost Warrior 3is the first game in the series to be a true AAA quality title. The game follows American Marine sniper Jonathan North as he infiltrates the Republic of Georgia on behalf of Joint Special Operations Command. On the way, North hopes to find out the location of his missing brother. The game is set to launch on PlayStation 4, Xbox One, and Windows on April 4, 2017.
Ubisoft has revealed their plans for Tom Clancy’s Ghost Recon Wildland’sClosed Beta test. The test will run from February 3rd to 6th for PC, PlayStation 4, and Xbox One. Itacua province in Bolivia will be open for exploration for up to four players during the beta. Sign ups are still open at the official website. Anyone who is granted access to the beta will also receive three additional invites for the same platform to send to friends.
Those of us who aren’t lucky enough to get into the Closed Beta have a small consolation price. Ubisoft released two new trailers and a slew of new screenshots to keep us drooling until the game’s release.
Focus Home Interactive and Deck13 released a new cinematic trailer for their upcoming action RPG The Surge. The trailer shows protagonist Warren’s first day at Creo where he undergoes painful surgery without anaesthesia to install the necessary grafts to use the exo-suit. Of course, Warren’s day is not getting any better as the robots, the AI, and the employees at Creo have all gone insane. Warren will need to master his freshly installed exo-suit and re-purpose Creo’s industrial tools if he plans on surviving.
The Surge is an action RPG set in a dystopian vision of the future where most of humanity has been reduced to manual labour in exo-suits after environmental collapse nearly destroys Earth. The game is set to launch on PlayStation 4, Xbox One, and Windows in May 2017.
Madman Entertainment has announced that Makoto Shinkai’s popular film Your Name. will be returning for another run on the big screen in Australia and New Zealand from February 9, 2017. This time, the screenings will be at IMAX cinemas for a limited time. According to Madman, this means that Australia and New Zealand will be the only countries outside of Japan to be showing the film at IMAX cinemas with English subtitles outside of Japan.
Your Name. will be presented with Japanese audio and English subtitles at the following IMAX cinemas:
These four confidants can give the Phantom Thieves an extra edge!
A Gaming Prodigy, Hardened Journalist, Cheery Fortune Teller, and Social Media Savvy Fanboy Can Tip the Scales in Persona 5.
Learn How These Confidants Can Contribute to the Team in the New Trailers!
We’ve already rolled out quite a few confidants that will assist the Phantom Thieves in their shenanigans, but we’ve got four more that will be invaluable to the team:
Shinya Oda
If you had to practice marksmanship in a country that has a strict firearms ban, where would you go? If you answered with “the arcade,” ding ding ding you’re absolutely correct! Oh, and it just so happens that a certain arcade in Akihabara is home base to one of Japan’s most accomplished shooting game players, Shinya Oda. This pint-sized gaming prodigy is a grandmaster at “Gun About,” so he definitely knows a thing or two about shooting. Spending time with him can help the Phantom Thieves learn some nifty gun skills that can be used in battle, such as the ability to enter a gun-based All-out Attack after a successful ambush with Bullet Hail, scare enemies during negotiation with Warning Shot, and much more!
Ichiko Ohya
When she’s not busy chasing a lead, journalist Ichiko Ohya can be found enjoying a drink (or two or three or four or five) at the Crossroads Bar in Shinjuku. So why would the Phantom Thieves want to work with a pesky reporter? Simply put, they have a special “deal.” The protagonist supplies her with interesting tid-bits about the Thieves, and she’ll write articles about them. The public is going crazy for more news about the mysterious masked group, so why not just let Ichiko give it to them? Besides, having more fame/infamy is great for the team’s street cred. Oh, and she’ll also provide useful abilities like making it harder for the security level to fill during Palace heists.
Chihaya Mifune
It’s ALWAYS smart to see a fortune-teller from time to time, and luckily the Phantom Thieves know a very good one named Chihaya Mifune. Operating out of her modest office (a table) in Shinjuku, the spacey Chihaya will cheerfully use tarot cards to predict the protagonist’s fortune. So how does this help the team? Well by spending time her, she’ll be able to perform special fortune readings that can add useful buffs like increasing the growth rate of a social stat or deepening a bond with a specific confidant.
Yuuki Mishima
What do you do when a high-school classmate figures out that you and your friends are actually the infamous “criminals” known as the Phantom Thieves of Hearts? Why you make him part of the crew, of course! Yuuki Mishima is a social media savant who discovers the alter ego of the protagonist, so he naturally decides to work for the group and create the Phantom Thieves Aficionado Website (also known as the, wait for it, Phan-Site). Besides building up the phan base (see what I did there?), he’ll also be able to support the thieves with buffs that increase EXP earned from battle, allow backup members to earn EXP, and more! Wow, isn’t that just phan-tastic? Ok, I’ll stop now.
Persona 5 is a game about the internal and external conflicts of a group of troubled youth who live dual lives. They have the typically ordinary day-to-day of a Tokyo high-schooler – attending class, after school activities and part-time jobs. But they also undertake fantastical adventures by using otherworldly powers to enter the hearts of people. Their power comes from the Persona, the Jungian concept of the “self;” the game’s heroes realize that society forces people to wear masks to protect their inner vulnerabilities, and by literally ripping off their protective mask and confronting their inner selves do the heroes awaken their inner power, and use it to strive to help those in need. Ultimately, the group of Phantom Thieves seeks to change their day-to-day world to match their perception and see through the masks modern-day society wears.
Persona 5 will release on April 4th in Australia, for PlayStation 4. Pre-orders are now available at participating retailers.
Persona 5 is the first numbered title of the award-winning franchise on home consoles since the PS2 generation.
Fast-paced Japanese role-playing game mechanics, exciting action sequences, deep and engaging story.
Vibrantly stylized characters, enemies, and environments, elegant anime-style cut-scenes.
Soundtrack featuring the fresh sounds of acid jazz composed by the legendary composer Shoji Meguro.
A standalone story experience that welcomes newcomers and veteran Persona players alike.
PRODUCT DETAILS
Title: Persona 5 Release Date: April 4th 2017 Platform: PlayStation® 4 Developer: Atlus
Publisher: Deep Silver (PAL)
Genre: Japanese Role Playing Game (JRPG)
Players: One
Rating: CTC
Price: Standard & SteelBook Launch Edition: $99.95
Languages: English & Japanese Voice, English Text
PREMIUM AND STEELBOOK EDITION DETAILS
PS4 SteelBook Launch Edition – PlayStation 4 ($99.95)
Available to PS4 pre-orders and a limited number of day-one purchases while supplies last
SteelBook Edition: The PS4 version will come specially packaged in a metal game case, emblazoned with Persona 5 designs