Home Blog Page 2741

‘Regular Show’ Season Six Is Out Now from Madman

Madman Entertainment released the sixth season of Regular Show on DVD in Australia today. This release contains all 31 episodes of the season.

Regular Show ran for eight seasons on Cartoon Network. Its final episode was originally broadcast on January 16, 2017. Season six is available now for $29.95 AUD. Fans in New Zealand can pre-order this release $29.99 NZD ahead of its release on April 13, 2017.

Cartoon Network fans may like to note that the Adventure Time: Islands miniseries will be released on DVD in Australia on April 5, 2017. The second season of Steven Universe is currently scheduled for release on DVD and Blu-ray in Australia on May 24, 2017.

Latest Prey Trailer Focuses on Mimicry

Bethesda has released a new video for Arkane Studios’ upcoming game Prey and this time around they are focusing on showing off the “Mimic Matter” ability that just so happens to be one of the first powers that players will acquire in the game. This ability allows players to take the form of almost any object in the Talos I such as coffee mugs, teapots, lamps, and even bananas to begin with but eventually players can level the ability up to allow them to assume the forms of more complex objects such as security turrets.

You can check out the video below and keep an eye out for Prey when it is released on the PlayStation 4, Xbox One, and PC on May 5th.

Death Mark Launches in Japan on June 1

A little over a month ago Death Mark was revealed to be in development for the PS Vita from Experience and while we learned some details about the horror adventure game at the time, we had no idea what to expect in terms of gameplay and while this debut trailer for the game doesn’t feature much in the way of that, it does focus contain plenty of spooky imagery and hints towards the story.

In Death Mark, players control a middle-aged man who loses his memory and awakens with a strange “mark” that is rumored to kill those who have it on their body. In an attempt to learn more about the mark he ventures to a mansion where others with the same fate gather to try and survive the curse.

Blue Reflection’s Sarasa Morikawa Introduced in Latest Trailer

Koei Tecmo is continuing to introduce the various characters in Blue Reflection: Sword of the Girl Dancing in Illusion through a series of videos and this latest one happens to introduce the rival ballerina Sarasa Morikawa. Originally the fierce rival to the protagonist Hinako back in middle school, Sarasa Morikawa has since become a prodigy at dancing. She holds a severe attitude to her former rival but is still a fairly sociable girl that tends to easily make friends.

You can check out the video below and keep an eye out for Blue Reflection: Sword of the Girl Dancing in Illusion when it is released on the PlayStation 4 and PS Vita in Japan on March 30th.

Touhou Kobuto V: Burst Battle Heads West this Summer

The Touhou fan games are continuing to be supported through Western releases as NIS America has confirmed that they are planning on localizing a new game, titled Touhou Kobuto V: Burst Battle, and are aiming to have it released on the PlayStation 4 and PS Vita sometime this summer.

As you’ll see in the video below, this fan game is a bit different from others as it allows players to select from a small number of characters to fight each other in one-on-one 3D action where battles will take place in 3D spaces with players hitting opponents with barrages of bullets and melee attacks to achieve victory.

Ys VIII: Lacrimosa of Dana Western Release Planned for the Fall

In something that may be a bit of a surprise to Falcom fans in the West, NIS America has announced that they are going to be handling the release of Ys VIII: Lacrimosa of Dana in the West. They are aiming to have the title released physically and digitally on the PlayStation 4 and PS Vita as well as on PC through Steam sometime this Fall.

The game will be available both through a standard version and a limited edition that will include The Codex of Adol Christin: Periplus of the Goethe Sea Writing Materials” hardcover art book, a softcover art book, the original soundtrack, acyrlic bookends, a 33″x40” cloth poster, a SteelBook collector’s case, and a collector’s box.

Nioh Review

Nioh

Developer: Team Ninja
Publishers: Sony, Koei Tecmo
Platform: PlayStation 4
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

There are many instances where one can say that a game helped establish something of a new genre and more often than not these titles are then mimicked quite often. One of the most recent titles to earn this distinction have been titles from FromSoftware and while Team Ninja’s Nioh does more than enough to set itself apart from those titles it is clear that comparisons will be made. So now that Nioh is available for the world to play, does it manage to stand on its own?

Story

Set during the Sengoku period of Japanese history, William Adams, who is based off of a historical figure of the same name, begins his story imprisoned in the Tower of London. With the help of his guardian spirit William manages to escape from the prison but not before coming face to face with a man who manages to steal away his spirit, leaving William with no choice but to track him down in Japan where he joins the battle against the yokai at the behest of the Japanese warriors he meets in his travels.

Nioh quickly diversifies itself by delivering a solid storyline featuring full-length cutscenes where characters interact with one another and set up the next event as players advance through missions. This helps provide a nice narrative that works well enough through the fleshed out historical side-characters that players interact with along the way.

Gameplay

Nioh utilizes the tried and true method of throwing the player into the game with little to no explanation of how certain mechanics work. While many titles usually prefer to hold the player’s hand, this one drops players in an opening level where they must fight through a castle before beginning the game proper. In a way this serves as a fairly satisfying tutorial as players will quickly learn how certain mechanics work as they face off against simple guards before the enemies begin to scale up a bit before the first boss battle.

This steady increase in combat difficulty keeps the combat fair and engaging as it never feels like a death is the result of simply being underpowered but rather some mistake made on your part. In fact, thanks to the fact that enemies will regularly drop new weapons and pieces of armor players will be able to spend plenty of time sifting through their inventory in an effort to select the best armor and weapons that best fit their enemy. This means if your foe might be weak to a certain element, then perhaps it would be best to save a certain weapon type even if it may not be as strong as your go-to weapon.

This customization aspect goes one step further when it comes to combat as every weapon type can be held in three different stances; high, low, and medium. High attacks can deal more damage but will leave the player open for counter attacks and use more stamina while low attacks are quicker but deal less damage and so on. Switching between different weapon stances on the fly is a blast and can really help face off against some of the tougher or trickier opponents you’ll come up against. In fact, there is even a way to quickly regain your stamina by timing a Ki Pulse properly, allowing you to refill a depleted stamina meter and keeping you in the fight longer.

This snappy and fast paced combat allows for players to always feel like they are on the move which is essential because even the smallest enemies can prove to be fatal to William if he is caught off guard. Thankfully death in Nioh is a fairly simplistic affair as players will only drop their gathered amrita while still retaining their picked up items. This amrita is gathered by your current guardian spirit and can be either picked up when you get back to where you died or sacrificed if you simply want to recall the spirit or happen to die once again.

Guardian spirits serve as something of a trump card as players can unleash their powers, giving William a status effect boost to damage and elemental type, when the icon is filled. Combine this with a massive skill tree featuring numerous skills, combos that can be unlocked, and more and you have a multitude of ways you can build William to feel like a unique fighter personal to you.

Those looking for a little extra challenge will find that in every level there are graves marking where other players fell in combat. Unlike other titles with this style, players can activate these graves to summon a Revenant, a replicated version of the fallen enemy who wants vengeance for their death. This allows players to test their skills against the fallen character and if they succeed you may even be able to get some special equipment from their corpse.

There is one downside to the way that Nioh is set up however and that is the way that players are encouraged to travel back through old levels in an effort to grind out materials. Thanks to the way missions are set up, players will go back through missions multiple times in an effort to obtain a rare item and this can grow to be quite tedious if you want some of the best gear possible.

At the end of nearly every main stage William will face off against a dreadful boss enemy that is taken directly from Japanese folklore. These boss battles may begin to feel a bit cheap when you first come across them but once you pick up on their weaknesses and attack patterns they will soon fall and leave you with a  great feeling of satisfaction for overcoming such a challenging foe, especially when you pull off a narrow victory using the game’s satisfying combat.

Visuals & Audio

One thing that immediately sets Nioh apart visually is the fact that the game takes many queues from Japanese folklore to design the enemies and monsters that William will face off against. These foes range from predictable enemies such as bandits, Oni, and Cyclops to more uncommon enemies such as Nurikabe and even Kappa that will, just like the myths say, steal amrita that the player has gathered by pulling it out of his butt. This attention to detail with the folklore and the designs for the boss foes will delight fans of Japanese myths but it does pain me to say that there is an unfortunate lack of variety here. While players will initially see quite a lot of variety with the enemies they will eventually begin repeating quite often which is something of a disappointment.

It is also worth noting that although there is a decent amount of variety in the environments to explore, Nioh does tend to rely on using many different cave systems to form its dungeons and this tends to be rather annoying after a short while. As for the soundtrack, the title features some outstanding music that fits the theme of the game and it is interesting to note that Team Ninja went the extra mile by making it so the Japanese voice actors would speak English with William rather than simply dubbing over their voice tracks, giving the title a more authentic feel.

Overall

Nioh may be seen as a game that took inspiration from previous titles from another developer but it does more than enough to help set itself apart and stand on its own. By delivering a wonderful combat system that feels fast paced and tight to control players will always feel like they can win even if the game is more than willing to punish their overconfidence. While the grind may be a bit disappointing at times and the variety is eventually a weak point, those looking for a great action game can look at Nioh as one of the best this year.

GAMBITIOUS DIGITAL ENTERTAINMENT AND VILE MONARCH REVEAL OH…SIR! THE HOLLYWOOD ROAST

GAMBITIOUS DIGITAL ENTERTAINMENT AND VILE MONARCH REVEAL OH…SIR! THE HOLLYWOOD ROAST

Inventive insult ‘em up spinoff coming to Windows PC, iOS, Android, Mac and Linux this spring

AMSTERDAM  March 7, 2017 – Gambitious Digital Entertainment and independent developer Vile Monarch are back to announce Oh…Sir! The Hollywood Roast, a spinoff of the original irreverent insult dueling game Oh…Sir!! The Insult Simulator, launching this spring on Windows PC, Mac, Linux, iOS and Android.

Oh…Sir! The Hollywood Roast takes the infamous insult ‘em up franchise to Tinseltown for a star-studded series of spoken slights and slaps with other Hollywood elitists. Play as one of many illustrious – but, for legal purposes, only coincidentally similar – pop-culture icons and spar on familiar film sets using creative put-downs to verbally obliterate opponents in single-player or online and local multiplayer.

Just like the blockbusters that inspired it, Oh…Sir! The Hollywood Roast tries to cram way too much in, adding new features like an expanded career mode, controller integration, and a character creation mode for making distinctively formulaic celebrity clones. There’s also a new charged comeback mechanic to swing the tide of battle and a redesigned scoring system for more engaging fights.

Oh…Sir! The Hollywood Roast is expected to launch later this spring. For the latest updates until then, please visit http://store.steampowered.com/app/575330 and follow us on Twitter, @GambitiousInc and @VileMonarch.

# # #

About Vile Monarch

Vile Monarch is a hard rock game studio created by two twisted minds: Kacper Kwiatkowski and Grzegorz Mazur, who catapulted from 11 bit studios where they had worked together on This War of Mine. Soon after he was born, the Monarch started using his exceptionally skilful minions to start making engaging video games for various platforms, full of surprising, novel ideas. And what’s worse, he forced them to have fun while working! All of it to – you wouldn’t guess – conquer the world!  Vile Monarch lives in his castle in Warsaw, Poland. He likes rock music, beer and Mad Max: Fury Road movie.

About Gambitious, Inc.

Launched in 2012, Gambitious, Inc. is the first global crowd-financing platform exclusively for games. With a mission to create and foster a sustainable ecosystem for independent game creation and publishing, Gambitious utilizes its evolving set of creative crowd financing tools and techniques to get more great game titles funded, produced and successfully released. The company’s publishing label, Gambitious Digital Entertainment, was created in 2014 to offer professional, developer-friendly production, marketing and distribution services in order to ensure a timely return to investors and developers on projects. Gambitious has successfully established partnerships and released its titles on Steam, the PlayStation®Store, Xbox Games Store, GOG.com, Humble and the Mac App Store, as well as a number of emerging global digital distributors. For more information, visit the official Gambitious website, and follow us on Facebook and Twitter.

EXPLORE THE WONDROUS WORLD OF ATELIER FIRIS: THE ALCHEMIST AND THE MYSTERIOUS JOURNEY

EXPLORE THE WONDROUS WORLD OF ATELIER FIRIS: THE ALCHEMIST AND THE MYSTERIOUS JOURNEY

GUST Studios’ Beloved ‘Atelier’ Series of Alchemist RPGs Sees Biggest Adventure Yet in Latest Heartwarming Entry, Now Available on PlayStation®4, PlayStation®Vita and Steam®

Hertfordshire, 7th March 2017 – KOEI TECMO Europe today proudly announced the release of the latest entry in developer GUST Studios’ long-running Atelier series, Atelier Firis: The Alchemist and the Mysterious Journey, available on the 10th March 2017 for the PlayStation®4 computer entertainment system, digitally for the PlayStation®Vita handheld system, and on Windows PC via Steam®. In the 18th entry in the beloved franchise, players will follow the adventures of the wanderlust alchemist Firis as she takes her first steps into the outside world to become a certified alchemist and embark on a grand journey.

After spending her entire life in an isolated village, Firis Mistlud learns of the Alchemy Exam and decides to set off and discover the mysteries that life has to offer. In the game’s vast new world, towns, environments and other locations reach up to ten times the size of those in the series’ previous entry, Atelier Sophie: The Alchemist of the Mysterious Book, with views ranging from busy harbours to murmuring rivers, to imposing mountains, and more. With a host of new gameplay features and so much to explore, the element of choice plays a bigger role in Atelier Firis: The Alchemist and the Mysterious Journey than ever before, and players are able to switch freely between three narrative paths that encapsulate the key themes of the Atelier series – Alchemy, Combat and Character relationships.

Among other exciting new features to complement the game’s nomadic nature, Atelier Firis: The Alchemist and the Mysterious Journey debuts the Atelier Tent – the series’ first mobile Atelier – which enables Firis to synthesise wherever there is a campfire. In addition, Mass Synthesis allows Firis to create large items to overcome obstacles in her path, such as a bridge to cross a river, or a boat to cruise across a lake. Players’ decisions on what to build not only change the appearance and accessibility of various locations, but can also affect the course of the story!

For more information on Atelier Firis: The Alchemist and the Mysterious Journey, please visit the official website at www.ateliergames.eu/firis, like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

Torment: Tides of Numenera Review

Torment: Tides of Numenera

Developer: inxile Entertainment
Publisher: Techland
Platforms: Playstation 4 (Reviewed), Xbox One, PC
Release Date: February 28, 2017
Price: $49.99 USD – Available Here

Overview

When I was first provided with Torment: Tides of Numenera for review, I honestly did not know what to expect. I had heard of Planescape, but never really bothered with the title as PC gaming was not really my cup of tea. This title is of course the spiritual successor to Planescape, and after a successful Kickstarter – has landed on consoles in the form of a very rich port. With a lot to say, does Torment hit the sweet spot for RPG fans? Let’s find out.

Story

Numenera has the player taking the role of a Castoff, a body that was discarded after being deemed worthless by a God who continues to upgrade his vessel as he grows more powerful. Due to the stack of sins that the corrupt God had performed, an entity named the Sorrow has been tasked with hunting all Castoffs down to destroy them once and for all.

Pretty much, this means you need to seek out other Castoffs, and try to discover as much as you can about the world in order to prevent your own demise. There is more to the story, but it is told through the NPCs themselves, constantly delivering depth and weight to each area through conversation alone. This is a title that makes you stop and reflect on morality, and while a lot of the text can run long – paying attention and listening is sure to provide a great deal of entertainment due to the many interesting and heartfelt tales that are told during the course of the game.

Gameplay

Ok. Bare with me here as my perception for the core of Numenera is probably a bit overly descriptive, but in order to share my feelings, I feel that going off on this tangent is necessary. Remember when you were in elementary school and they had those random books in the library – the choose your own adventure type? To myself, Torment is that but in a video game form. Players can move freely and interact with the world in front of them. As you progress through the story, more and more NPCs show up, with most boasting heavy stories filled with rich dialogue, with the occasional need to provide the player a choice of ethics that decides where the character’s mood and direction takes. Sure, there are some puzzles and such, but most of the gameplay relies on storytelling, so whether you are just opening up a path or conversing with the locals, there is always lore to take in due to the hefty amount of description.

Combat is a bit self-run, though it takes on a turn-based approach that works fine for the most part – as most of the time, the affair is optional. Enemies may be able to be talked down before a battle, which makes your dialogue efforts feel more important. That said, a losing battle means you will have to reload and face the game’s long loading times in order to progress, along with a lot of the text you have already had to face. Some will not have an issue with that and that’s fine, but I found it to be more than trivial to have to repeat these sequences often due to the lack of a checkpoint.

The stat system and actual characters within the game are easy enough to level up and control as a Nano, Jack, or a Glaive, which are essentially your basic warrior/mage/rogue selections that other RPGs of the same style possess. While the battles are fine, the load times are certainly not as load times and slowdown run amuck in the Playstation 4 version of Tides, making many tasks take much longer than they should. This is sad because I had a lot of moments where I would be fully engrossed in the plot, only to have to be pulled out by a sluggish performance, which I hope gets fixed. Those who are patient will be able to pull through this, but alas, this is a game that needs the player’s full attention so those minor distractions can be crucial in terms of immersion. The “Tides” system works well enough and pays off well in reward, as your interactions provide perks that will assist you in molding your once generic character.

Visuals and Audio

Tides honestly looks muddy and bland from a distance. That was my first impression and I also was not immediately sold on the model for the main protagonist. However, after a few hours I began to notice how heavily detailed the world really is. Etches in stones that compliment stories of the past, small dents and details that make the world feel a little more torn. Sure, this isn’t eye candy – but Numenera’s art style runs a lot deeper than a flashy Universe, providing substance in nearly every pixel on the screen. That is certainly something to appreciate.

There is also a haunting, and rather soothing soundtrack to go along with the game. While the voice acting is rather limited due to the text-based formula, the soundtrack more than makes up for that by providing a great atmosphere for the stages within. Sound effects are another large part of the experience, as small little touches go well with the text to make this living novel feel even richer with substance.

Overall

Torment: Tides of Numenera is not for everyone. Those who want an action-packed romp with a ton of non-stop thrills are going to discover that this title is a bit above that level, as it requires the player to become immersed in its offerings to be entertained. For someone who was rather unfamiliar with Planescape, I can certainly say that this clever release has made me a fan and hit the right notes in order maintain and keep my attention for hours on end (and sadly, a lot of that was load time). This title proves that despite mainstream interest, there is always room for a smart game that doesn’t have to do a hat trick to be something special.