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Stand by Me Review

Stand by Me

Studios: Act III Productions
Publisher: Columbia Productions
Platforms: Cinema
Release DateOut Now

Overview

Stand by Me, directed by Rob Reiner, is considered a classic ‘coming-of-age’ film by many. Being somewhat of a Rob Reiner fan (I loved This is Spinal Tap and the Princess Bride), I had to go see this film. Alongside that, it also starred a (very) young Wil Wheaton so I had to go see it to maintain my film geek cred. I hiked on down to the George St cinemas for the In The House screening of this classic and to maybe see a dead body…

The MCs for the evening were Jason ‘Jabba’ Davis and Anthony Kierann who briskly warmed up the audience with a game of ‘Scissors, paper, rock’ played with the entire audience. They then settled down to discuss some of the film’s trivia. The tidbit I found most interesting was the fact that Stephen King, who wrote the short story which this film was based on, saw this film and was struck speechless for half an hour. He commented after the viewing that this film was the first faithful adaptation of one of his works. With that, I felt sufficiently hyped to finally see the film proper.

Story

The film opens with the narrator writing a story about the first time he ever saw a dead body and we see the events unfold as he reminisces. We learn that our protagonist, Gordie Lachance (Wil Wheaton), is a young nerd with a talent for storytelling. We meet his friends, the delinquent Chris Chambers (River Phoenix), the unhinged Teddy Duchamp (Corey Feldman), and the slow Vern Tessio (Jerry O’Connell). Together they embark on a journey on foot to the dead body of another young boy. Along the way, they’ll explore the countryside of their small American town and grow closer as they learn about the less than idyllic lives that each of them lead.

The film’s strength lies in its portrayal of the small intimate moments the characters share. The basic story revolves around four friends, including the narrator, going on a long walk to find a dead body. So it is not the grand adventure which draws is in to film but rather the smaller moments where the characters something deeper with each other. This movie makes or breaks itself on whether you are the kind of person who enjoys these quieter, more contemplative and intimate experiences. For this, the film had to gamble upon the acting ability of its child stars.

Luckily, this gamble pays off with pretty every actor putting forward a really strong performance. All the child actor’s especially create some very believable and, at times, heartfelt performances. The characters they portray might be happy and playful in the moments of the film but even the narrator admits that they’re going to have a hard time of it as they grow up. We see them confront the circumstances of their domestic lives and how they try to support each other as friends. We look at these quite mature themes through the naïve lens of the child characters so it’s not too confronting for a younger audience but parental units should be aware they may need to discuss some things with astute younglings after watching this movie…

As foil to Gordie and the boys are the group of delinquent teenagers who embark on a similar quest to find a dead body. Keith Sutherland’s portrayal of the villainous Ace in particular is absolutely captivating. He plays Ace as disturbing psychopath but with elements that mirror the traits we see in the boys themselves. His villainy shows us the pitfalls of growing up and who the boys may become if they take the wrong path one too many times. This alongside the fact that, as my companion for the evening repeatedly pointed out to me, Sutherland was a total babe in his younger days makes Ace a dominating screen presence.

A concern I have regarding this film is the nostalgia that it attempts to attempts to draw upon becoming more and more out of date. When this film was first released in 1986, I imagine that a sizeable number of the film-going audience in the states would have been able to relate to the film’s depiction of 50s era Americana. I did not grow up with this kind of experience in my own experiences of childhood and I imagine this holds true for a sizeable number of you dear readers as well, but the film was nonetheless successful in hitting me with secondary nostalgia. It may take the shine off of the film’s cult status somewhat but its themes are universal enough to be enjoyed by pretty much anyone.

Visuals & Audio

The cinematography is beautifully shot with an eye to showcasing a love for rural Americana. There is a lot of visual eye candy for cinephiles with plenty of breathtaking landscapes to consume with wide establishing shots. We get a real sense of natural beauty throughout the film as there are few shots which are framed indoors with most of the action taking place in forest environments. There isn’t much more beyond that which is too interesting visually in either a bad or a good way.

The film features a number of pop songs from the 50s and 60s to help reinforce the nostalgia. The songs featured range from Buddy Holly (quintessential 50s icon) and to Ben E King (early 60s Soul). They’re generally all upbeat and match the tone of brevity which the film aims for. It’s a pretty awesome soundtrack plenty of nice oldies examples. Although these songs certainly are period accurate, I imagine they will remind younger audiences more of the Fallout series rather than any direct memory of the 50s.

Overall

Overall, I very much enjoyed Stand by me. It’s a story which features lots of quiet and tender moments between likeable and complex characters. Its visual direction is superb with cinematography that conveys a clear love of rural America. The film’s soundtrack works to reinforce the nostalgic vein that this film taps into with plenty of oldies pop songs. This film invoked a feeling of ennui which I supremely enjoyed but I don’t believe I will be able to experience on repeat viewings. I recommend it as a must-see for everyone at least once.

For other films which In The House is screening, feel free to check out their schedule here.

Capsule Computers review guidelines can be found here.

Tom Clancy’s Ghost Recon Wildlands Review

Tom Clancy’s Ghost Recon Wildlands

Developer: Ubisoft Paris
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 7 March 2017
Price: $59.99 USD Available Here / $99.95 AUD – Available Here

Video Review

Overview

Tom Clancy’s Ghost Recon franchise is getting the modern Ubisoft makeover, being reimagined as an open world title. Tom Clancy’s Ghost Recon Wildlands is the first in the series to focus on current technology, moving away from the futuristic settings in previous titles. Set in Bolivia, the new game tells the tale of the four members of the Ghosts who are sent to dismantle the Santa Blanca cartel piece by piece after the cartel bombs an American embassy and assassinates a DEA agent.

Story

The Santa Blanca cartel of Mexico moved into Bolivia in hopes of securing a stable location to manufacture their own high quality cocaine. Using a mix of corruption, intimidation, and charisma, the Santa Blanca led by El Sueno has taken over Bolivia and turned the country into a narco-state. After the assassination of the DEA agent and the terrorist attacks on the US Embassy, the American government opts to send the Ghosts into Bolivia to destroy the cartel and support the socialist rebels lead by Pac Katari. Working with CIA Agent Karen Bowman, the Ghosts begin to lure and eliminate each high-ranking member of the Santa Blanca cartel, working their way up to El Sueno and his three captains.

Tom Clancy’s Ghost Recon Wildlands delivers what you would expect from a Tom Clancy game. The plot is realistic enough to be possible and features lots of military themes and a bit of US government intrigue thrown in. What I found most impressive about the game’s story was the attention to detail paid to each character in the game. Many cartel members are more than just the so called “bad hombres” stereotype. Santa Blanca have women who battled their way to the top in a hyper-masculine environment, grandsons looking to make their grandfathers proud, and men who are willing to sacrifice their morals to stay alive. The four Ghosts also get fleshed out through conversations that are triggered by events in the game or something just randomly come up through the course of the game. Story wise, Tom Clancy’s Ghost Recon Wildlands may be one of the strongest stories to come out of a Tom Clancy title in a long time.

Gameplay

Tom Clancy’s Ghost Recon Wildlands merges the standard open world formula Ubisoft has been working on over the last decade with tactical shooter mechanics. The map of Bolivia is split up into provinces, with each province being controlled by a high-ranking member of the Santa Blanca cartel. To draw the member out, the Ghosts must collect intel to unlock the story missions. Along the way, there are a variety of side missions and activities to complete that rewards extra resources, skill points, weapons, and weapon parts.

One of the major themes in Wildlands is intelligence gathering.  Scattered around Bolivia are documents to be collected, computers to be hacked, and cartel lieutenants to be interrogated for both main and side missions. The idea is a lot of fun for the first few missions due to the immersion factor. Unfortunately, things fall into a repetitive rhythm after a while: get intel, get a mission, get more intel, get another mission. The story missions are fun, offering a decent mix of assaulting enemy bases, sneaking around, kidnapping key cartel members, blowing things up, and generally giving the Santa Blanca cartel a massive headache. The side missions and the intel gathering on the other hand become a bit of a drag rather quickly due to a lack of variety.

The game features a simple RPG progression system. Players need to collect resources for the rebellion and earn skill points from either levelling up or finding Santa Blanca commendation medals scattered across the map to purchase new skills. Most skills provide a stat boost of one type or another and can be purchased multiple times for a greater effect, giving a bit of flexibility for players. Those who want to be a jack of all trade character can earn completion bonuses for spending a point in every possible skill, while specialized warriors can easily become unstoppable machines in their expertise by stacking points in the relevant skills.

Tom Clancy’s Ghost Recon Wildlands is still a tactical shooter at heart. Even on regular difficulties, bullet damage is no laughing matter. Since the player is constantly outnumbered by enemies who are more than happy to call in reinforcements by the vehicle full, players must use stealth, better equipment, and strategy to their advantage. Wildlands is not a true cover shooter. Unlike Tom Clancy’s The Division, Wildlands never glues the player to cover. While it is still possible to pop out of cover and shoot at the enemy, the cover mode only seems to be available when a player stands beside a corner and has the camera over the corresponding shoulder. Personally, I would have preferred if the game was a little more generous with the cover detection considering cover is literally the difference between life and death in an extended firefight.

Like other Tom Clancy games, Wildlands shoots for a fair amount of realism in its equipment. The packs a full arsenal of modern day weapons ranging from Cold War classics like the venerable AK to state of the art weapons like the G28 designated marksman rifle. Tom Clancy’s Ghost Recon Future Soldier’s gunsmith returns in Wildlands, letting players disassemble their rifles and customize each weapon’s parts to fit their playstyle. Since this title is set only a few years into the future, the flashiest technology used in the game is a drone that isn’t too far off from what is available on the market now.

Tom Clancy’s Ghost Recon Wildlands’ features drop in/drop out co-op support. The game is by far more enjoyable with friends, but single player does a decent job in recreating the coordination of actual humans working together. The AI teammates have a sync shot ability that lets players paint up to three targets at a time. The AI will fire on their designated target when given the command or when the player opens fire. This ability is an absolute necessity for those trying to use a stealthy playstyle in single player and is well balanced with a thirty second cooldown. The three AI team members are capable of resurrecting players once per firefight, similar to how player characters are capable of resurrecting other players. The AI is usually very serviceable and hold up well in all out firefights. On the other hand, they tend to be about as smart as a rock when in stealth mode. The friendly AI will stay out of sight, but makes no effort to shoot at enemies trying to sneak up on the player or even alert players to the enemy’s approach. The civilian AI can be a little stupid, too. While it’s not game breaking, it does break immersion when the Ghosts kill a bunch of cartel members on a stage, but the audience just keeps dancing.

The game’s controls are solid for the most part. Both the controller and mouse and keyboard layouts work well. Personally, I found some issues with the helicopter controls on the mouse and keyboard. Increasing the throttle and pressing forward at the same time will cause the helicopter to lock in a forward movement after a while which allows the player to let go of the forward key; however, I had a hard time unlocking out of this mode when it came to quickly trying to gain altitude to avoid a looming cliff. Personally, I think a toggle button would have been a much better idea. To be fair, flight controls are notoriously difficult to get right with a mouse and keyboard.

Visuals

Tom Clancy’s Ghost Recon Wildlands is almost like a trip to Bolivia without the expensive airfare. The game is gorgeous. The world is colourful and vibrant with its lush vegetation and mountainous terrain. The high tech looking CIA briefings and the comic book style used for the stories told by El Sueno provide a nice contrast to the realistic art style used in the game. Those who love playing tactical Barbie will be thrilled with the game’s character customization options that includes plenty of real life gear from major brands like 5.11, HSGI, and Crye Precision. The cinematics are top notch.

For PC players, the game is an extremely hungry beast. A GTX 1070 doesn’t have enough horsepower to run the game smoothly at max settings at 1080p, but the game running on the highest settings looks gorgeous. Optimizing the game is still a work in progress. The 1.1.5 patch has improved things a bit, but the game is prone to some serious dips in FPS.

Audio

The game’s audio experience is good, but lacking a bit in variety. As expected from a triple A title, the voice acting is top notch. My only wish is that some extra lines were added to the game for things like collecting Santa Blanca medals. It quickly becomes clear that only 4-6 lines were recorded for some of the side activities that are may be done nearly 100 times by completion nuts. The radio stations are in a similar boat, as the station options are quite limited. New lines are introduced to stations as time progresses, but not at a fast-enough rate to keep things fresh. It only took a few hours of gameplay before I started turning off the radio almost instantly. The soundtrack is excellent and serves as a subtle compliment to the gameplay. The sound effects are fantastic and contribute to an immersive experience.

While only applicable for PC, Tom Clancy’s Ghost Recon Wildlands’ VOIP controls seems to directly control the microphone’s volume at a system level instead of an application level. The same issue came up in Ubisoft’s latest release For Honor. It is absolutely obnoxious for those who use lower volumes on their microphone as changing it on a system level messes up the sensitivity settings for other VOIP programs.

Overall

Tom Clancy’s Ghost Recon Wildlands doesn’t bring anything new to the table in terms of gameplay. It mixes Ubisoft’s established open world formula with a healthy dash of Tom Clancy-style realism; however, the game is executed well. The gunplay is tight, and the game strikes the right balance between realism and fun. While the general rhythm of gathering intelligence to take out a cartel leader can feel a bit repetitive, the world created by the writers easily makes up for the repetition.  The graphics are beautiful, though PC optimization is still an on-going project. The audio experience is good, but the voice lines need a little more variety. For all its flaws, Tom Clancy’s Ghost Recon Wildlands is still an excellent pick for the average gamer looking to immerse themselves in an accessible tactical shooter.

Capsule Computers review guidelines can be found here.

Chaos Code: New Sign of Catastrophe Launching in the West on March 15

Arc System Works has announced that fighting game fans will soon have a new option available to them as they have revealed plans to localize Chaos Code: New Sign of Catastrophe for the PlayStation 4 and PC. The game will be released digitally through the PlayStation Store and Steam on March 15th and will cost $19.99 on both platforms.

To go along with this announcement the company has released a small trailer and a batch of screenshots that you can check out below. Chaos Code: New Sign of Catastrophe features Lupinus and Ray as newcomers to the series and on top of them each of the sixteen unique fighters have been given an additional four moves that were not in the original game.

Hakuoki: Kyoto Winds Launching in Mid-May

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Idea Factory International has announced that they are planning on releasing Hakuoki: Kyoto Winds both physically and digitally on the PS Vita on May 16th in North Ameriaca and May 19th in Europe. At launch the game will also be compatible with the PlayStation TV if you wish to go that route.

For those unfamiliar with Hakuoki: Kyoto Winds, it is a remastered telling of the original visual novel that was first released back in 2008 and follows the story of a young girl named Chizuru as she searches for her father and romance among the famous samurai of the Shinsengumi.

Mass Effect: Andromeda Launch Trailer Released

With Mass Effect: Andromeda set to be released later this month EA has released a new exploration trailer as well as a very early launch trailer for the game. For those who haven’t been following Mass Effect: Andromeda, the story follows a brand new crew on a mission to find a new home for humanity as they explore dangerous worlds and unravel the mysteries of the Andromeda galaxy.

You can check out the videos below and keep an eye out for Mass Effect: Andromeda when it is released on PC, Xbox One, and PlayStation 4 on March 21st in North America and March 23rd in Europe.

Launch Trailer

Exploration Trailer

God Wars: Future Past Release Delayed Worldwide

The release of God Wars: Future Past has been delayed once again as NIS America announced that the March release window has been pushed back to June. The reason given for the delay is to “provide time for additional development and in-game balancing to ensure the best possible experience for gamers.”

This means that the game will now be released on June 20th in North America and June 16th in Europe for the PlayStation 4 and PS Vita. This marks the second time that the game has been delayed worldwide though only the first time that the Western release has been affected as the prior delay was announced prior to the Western release date being confirmed.

Tokyo Twilight Ghost Hunters Launches on PC March 17

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PQube has announced that they are planning on releasing a PC port of Tokyo Twilight Ghost Hunters: Daybreak Special Gigs on March 17th. For those unfamiliar with the game, it is a visual novel that features strategic elements with players being a new transfer student at Shinjuku’s Kurenai Academy. After encountering a ghost the player joins a group of ghost hunters in an effort to perform various exorcisms.

This PC version of the game will feature more characters and expanded storylines with various adjustments made to the battle system and Daybreak scenarios and at launch the game will offer full controller support.

Blue Reflection’s Ako Ichinose Introduced in Latest Trailer

Koei Tecmo is continuing to introduce the various characters in Blue Reflection: Sword of the Girl Dancing in Illusion through a series of videos and this latest one happens to introduce the money loving Ako Ichinose. Ako Ichinose is fond of making profits and dreams of making lots of money. She often ends up disturbing others with her behavior but she has a certain charm about her that others can’t help but love.

You can check out the video below and keep an eye out for Blue Reflection: Sword of the Girl Dancing in Illusion when it is released on the PlayStation 4 and PS Vita in Japan on March 30th.

Fire Pro Wrestling World Announced for PlayStation 4 and PC

Spike Chunsoft has announced that they are planning on reviving the Fire Pro Wrestling series and they will be doing so through an early access title called Fire Pro Wrestling World. The game will initially be available as an early access Steam game in Q2 2017 and will be released on the PlayStation 4 sometime later.

Fire Pro Wrestling World will feature offline multiplayer up to four players on the PlayStation 4 and up to eight players on PC with online multiplayer supporting four players on each platform. The game will feature various match types including steel cage, barbed wire, and even landmine matches to allow for some gruesome battles and players will also be able to create their own dream wrestler from over a thousand devastating moves and even more body parts to battle for custom championship belts.

Tekken 7 Brings Eddy Gordo to the Roster

Bandai Namco has announced that the Brazilian Capoeira fighter Eddy Gordo will be part of the main roster when Tekken 7 is released later this year on June 2nd. For those unfamiliar with the fighting style, Brazilian Capoeira combines dance, acrobatics, and music to form a deadly martial art. When practiced by an expert practitioner such as Eddy Gordo, bodies will break, blood will be spilled, and battles will be won.

Eddy Gordo’s connection to the Mishima Zaibatsu began when he pleaded with Jin Kazama to help treat the serious illness afflicting his Capoeira master. In return for the treatment, Eddy would wield his deadly skills at Jin’s command. Unfortunately for Eddy, not even the technology of the Mishima Zaibatsu could save Eddy’s master and he soon swore to take vengeance against the Mishima Zaibatsu led by Kazuya Mishima.