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VIRTUA TENNIS™ CHALLENGE JOINS SEGA FOREVER™ COLLECTION

ANYONE FOR TENNIS?

VIRTUA TENNIS™ CHALLENGE JOINS SEGA FOREVER™ COLLECTION

Waiting in line for Wimbledon has never been more fun!

SAN FRANCISCO, LONDON – July 12, 2017 – Whether you’re waiting at will call for the US Open, Wimbledon, or the ATP World Tour, SEGA Networks Inc. has your entertainment needs covered. Virtua Tennis™ Challenge, part of one of the world’s leading tennis video game franchises, today joins the SEGA Forever collection as a free-to-play mobile title with ad support. Tennis fans can now download the game, which was previously available for £4.99, for free from the App Store for iPhone and iPad and Google Play Store for Android devices.

Based on the Dreamcast game from 2000 and reimagined for mobile devices, Virtua Tennis Challenge allows you to slice, lob, and hit your best top spin as you take on the world’s best players and compete in 18 stadiums around the globe. Make plays that match your game style – unleash a lob that will get your opponent sweating, or smash them with a super shot. Enjoy hours of game play with different game modes, shots, and courts.

Virtua Tennis Challenge is the latest game to join SEGA Forever, a growing collection of classic SEGA titles from every console era that are available free-to-play (with ad support) for mobile devices. Each game in the SEGA Forever lineup includes added features like controller support*. Additionally, players who wish to experience the games without ads can remove them for a one-time in app purchase priced at £1.99.

Download Virtua Tennis now from the App Store for iPhone and iPad and Google Play Store for Android devices.

Players who have previously purchased Virtua Tennis Challenge can find the ad-free version of the game in their purchase history.

Expect more retro gaming goodness to come soon as the SEGA Forever collection continues to grow!

To stay up-to-date with launch news, share your love of the golden age of video games, cast your vote in polls, share your opinions in surveys, and interact with other SEGA fans, check out the SEGA Forever website and follow our dedicated Facebook, Twitter, and Instagram accounts.

*Sit tight- Leaderboards and cloud saves will be added to Virtua Tennis in a post-launch update.

SEGA Networks, SEGA’s mobile division in the West:
SEGA’s mobile division in the West has its headquarters based in San Francisco with dedicated studios across North America and the UK. Focused on creating fun, compelling and engaging games, SEGA’s games feature iconic intellectual property as well as original innovative content for mobile and tablet devices. Since 2008, it has been a leader in the smartphone and tablet space and continues to be at the forefront of mobile gaming. SEGA’s mobile studios include Hardlight™ and Demiurge Studios™. For more information, visit www.mobile.sega.com.

SEGA Networks Inc. is not an official partner of the US Open, Wimbledon, or the ATP World Tour.

Hardcore 3D sidescroller ‘Pharaonic’ gets boxed Deluxe Edition

Hardcore 3D sidescroller ‘Pharaonic’ gets boxed Deluxe Edition

July 12, 2017 – Today publisher SOEDESCO announced that Milkstone Studios’ side scrolling combat-RPG Pharaonic is getting a boxed Deluxe Edition. The game comes out for PlayStation® 4 and Xbox One on September 22.

The Deluxe Edition will include the game and a physical copy of the original soundtrack which contains twelve tracks that immerse the player in the world of Ancient Egypt. All tracks are composed by Carlos Viola, who is also responsible for the soundtrack of critically acclaimed horror adventure The Last Door.

Combat design similar to Dark Souls
Pharaonic is a brightly colored side scrolling Combat-RPG set in Ancient Egypt. Players start out as a slave who has to reveal the secret behind Ahmosis I, the Red Pharaoh. They engage in numerous battles to be able to complete their quest for the truth. A single mistake can be fatal, so they have to stay on their toes in order to survive.

Many players compare Pharaonic’s gameplay to that of Dark Souls and not without coincidence. Milkstone Studios has adapted the Dark Souls style combat design to a fast paced side-scrolling Egyptian themed environment.

Features

  • Explore an Ancient Egypt full of traps and treacherous enemies
  • Enjoy an exhaustive, refined and satisfying combat system
  • Complete character customization, with hundreds of pieces of equipment at your disposal
  • Face impressive bosses and their minions in epic fights full of tension.
  • Talk with plenty of colorful characters to fill the blanks in your memory and learn what’s happening to the kingdom
  • Discover lots of secondary paths, full of treasures and traps
  • Collect dozens of weapons and shields with different combat styles
  • Use the powers of the Gods and cast spells that will help you in your journey

About SOEDESCO
SOEDESCO® is a worldwide publisher of both digital and boxed games on multiple platforms. Our past line-up includes third party titles like Awesomenauts Assemble!, Giana Sisters: Twisted Dreams – Director’s Cut, Among the Sleep and REUS. SOEDESCO also published Adam’s Venture Origins®, a new title in the Adam’s Venture-series, and music themed action RPG AereA®. Both Adam’s Venture and AereA are original SOEDESCO IP.

More information about SOEDESCO® and its products can be found on the company’s website, www.soedesco.com or by following @SOEDESCO on Facebook, Twitter and Instagram.

About Milkstone Studios
Milkstone Studios is an independent game development studio founded in Asturias, Spain in early 2010. Our games offer polished gameplay, coherence and high production values. So far we’ve published over 25 games for PS4, Steam, Xbox One and Xbox 360. Our most notable games so far have been Ziggurat (Steam, Xbox One, PS4, WiiU) and White Noise Online (Xbox 360, Steam).

TROLL AND I GETS A SUMMER NINTENDO SWITCH™ RELEASE DATE AND MAJOR PATCH FOR PLAYSTATION®4, XBOX ONE, AND PC

TROLL AND I GETS A SUMMER NINTENDO SWITCH™ RELEASE DATE AND MAJOR PATCH FOR PLAYSTATION®4, XBOX ONE, AND PC

Maximum Games’ Mythical Adventure Lands on Nintendo Switch August 15th With New Improvements

Sydney, 12th July 2017 – Video game publisher Maximum Games, in partnership with developer Spiral House, today announced that Troll and I – the adventure that pits the dynamic duo of Troll and Otto against a Scandinavian forest of wilds – will be available on Nintendo Switch on August 15, 2017. Additionally, the game receives a major patch for console and PC versions on the 21st July.

Troll and I is the perfect first entry for us into the Nintendo Switch system,” said Christina Seelye, CEO of Maximum Games. “The cooperative gameplay lends itself perfectly to the local co-op features of the platform, where two friends can work together to battle the challenges they face as a team.”

Troll and I invites players on an enchanting journey with the game’s two main heroes: the nimble, adventurous, adolescent Otto and the powerful, elusive Troll. With the ability to play solo or with a friend in local couch co-op, players must guide Otto and Troll through the majestic mountains and lush forests of the Nordic wilderness as they try to dodge and defeat various enemies, including mythical orcs and ruthless hunters.

The game was previously released on PS4™, Xbox One, and PC in March of this year. Those versions will receive a major patch on 21st July. Implementing the following changes: addition of a mini-map; additional checkpoints; Easy, Normal and Hard difficulty settings; increased crafting speed; new tutorials; additional text hints; increased resources for crafting and survivability; overall balance improvements. The Nintendo Switch version of the game will also see these changes when it launches in August.

Troll and I was developed by Spiral House and is published by Maximum Games. The game is available now Australia and New Zealand for the PlayStation®4 computer entertainment system, Xbox One and PC, and will be available on Nintendo Switch August 15th, 2017. This title has been rated M – Violence.

Please visit www.trollandi.com for more product information. For the latest news on Troll and I, please follow the official Facebook and Twitter pages. For more information on Maximum Games, please visit: www.maximumgames.com.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing, and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past two years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.maximumgames.com.

Release Date and Details: “Sign of the Times” DLC takes Mafia III to a dark place

Release Date and Details: “Sign of the Times” DLC takes Mafia III to a dark place

The burnt-out shell of Sammy’s is littered with bodies, the result of a ritual sacrifice gone wrong. It’s up to Lincoln Clay, Father James – and you – to unravel the clues and free a woman from the grips of a bloodthirsty cult. “Sign of the Times” is a dark trip into the drug-induced underbelly of New Bordeaux. What can you expect out of “Sign of the Times” when it arrives on July 25? Keep reading to learn all about the third installment of Mafia III’s Season Pass content.

Faster, Baby!” had you ripping through rural Sinclair Parish with high-speed chases and stunt driving. “Stones Unturned” took you on an explosive buddy action adventure with John Donovan by your side. Now, as a mysterious cult surfaces in the city, “Sign of the Times” draws you into a creepy game of cat-and-mouse that feels more like a 1960s-inspired psychological thriller. There’s a few new gameplay elements introduced, as well as gear to earn and cars to add to your fleet.

We spoke with Bill Harms and Ed Fowler, Hangar 13’s Narrative Director and Senior Writer, and found out more about what’s to come in “Sign of the Times.”

TRUTH IS AS STRANGE AS FICTION – Bill Harms, Narrative Director

The inspiration for “Sign of the Times” is pretty clear. The late 1960s was a time of social and civil unrest – which we cover extensively in the game – but also of hallucinogenic experimentation and crazed cults, the horrible memory of the Manson Family being the most infamous. We were inspired to tell a story that represented that element of the time period, which led to The Ensanglante you tangle with in New Bordeaux.

But, even we have to admit that this is a pretty different experience going from Lincoln’s story of revenge against the Italian Mob, taking down corrupt officials in “Faster, Baby!” or helping your old war buddy in “Stones Unturned.”

I see each of the DLC stories as three different journeys for Lincoln and how he’s wrestling with his own grief and finding a way forward. You have someone like Lincoln who felt powerless in stopping the betrayal early in the game. In “Sign of the Times,” you have him finding someone who needs help – that’s not able to put the pieces of the puzzle together – and he can actually do something for her.

Part of it is seeing himself in that character – Anna – and the common ground of going through traumatic experiences. This isn’t some quest for revenge or redemption, but Lincoln tries to find some kind of peace for her that he’s not able to find for himself.

There’s definitely a different feel for this part of Lincoln’s story. It’s more internal, there are points you’re hearing Lincoln talk to himself as he hunts for clues. More importantly, he’s not in full control of this situation – and there are times when he won’t even know what’s real and what isn’t. Unlike the one-man war that Lincoln wages against the Marcanos, he doesn’t have an inside line. No knowledge of The Ensanglante or what they do. He’s trying to piece things together at the same time as the playe

There’s More Signs Ahead

Season Pass Owners: Don’t forget that “Sign of the Times” is part of the Season Pass. We still have more to share about this DLC in the short time before it hits digital stores on July 25, so keep your eyes peeled for more Mafia news on our FacebookTwitter and YouTube channels.

HOW PROJECT CARS 2 TEST DRIVER TOMMY MILNER WENT FROM SIM RACING TO WINNING THE LE MANS 24 HOURS FOR CORVETTE

HOW PROJECT CARS 2 TEST DRIVER TOMMY MILNER WENT FROM SIM RACING TO WINNING THE LE MANS 24 HOURS FOR CORVETTE

The “Built by Drivers” series of automotive films that highlight the close working relationship between drivers and developers Slightly Mad Studios on this year’s most anticipated racing game, Project CARS 2, gets its third installment today with the release of “From Sim to Pro” Featuring Tommy Milner.

https://youtu.be/Kdr2_MkSqiA

Following-on from the successful debut in this series of films, “As Close As It Gets” featuring McLaren’s test-driver, Chris Goodwin, and on the heels of the latest instalment (“Porsche Passion” featuring Porsche factory driver Patrick Long), this third chapter explores Corvette factory driver and two-time Le Mans 24 Hours winner Tommy Milner’s decade-long involvement with the sim-racing community through a series of interviews with Slightly Mad Studios’ CCO, Rod Chong.

Project CARS 2: BUILT BY DRIVERS—“From Sim to Pro” Featuring Tommy Milner tells the story of how Tommy Milner went from a 12-year-old playing amateur racing game mods created by the founders of the development team that would, a decade later, develop the best-selling Project CARS franchise, to a two-time 24 Hours of Le Mans winner driving for the full factory Chevrolet Corvette team.

The film explores how the career trajectories of Tommy Milner and developers Slightly Mad Studios have paralleled each other through the years: from humble beginnings as a mod group on which Tommy collaborated as a young boy, through to becoming a professional studio with a string of hits as Tommy’s racing career exploded on the back of his first Le Mans win, studio and driver have experienced parallel trajectories on the road to success.

“From Sim to Pro” further shows how Tommy Milner retains a close working relationship with the studio 15 years after “Turbo Tom” first came onto the sim racing scene as a keen and passionate motorsport fan, and how his world-class driving skills, continuously sharpened by racing games, combined with his intimate knowledge of simulation, makes him an indispensable member of the team behind the world’s most authentic and technically-advanced racing game, Project CARS 2.

This fascinating profile of Tommy Milner, alongside the unique story-telling gifts of film-makers Donut Media, make this third instalment in the “Built by Drivers” series must-watch automotive content.

“Bringing up memories of those old, carefree days with Rod and the gang at Slightly Mad Studios was a little bittersweet,” said Tommy Milner. “We’ve kind of grown up together and gone on to bigger and better things, but at heart, we’re still the same passionate, motorsport-crazy guys we were 15 years ago. Working with them on Project CARS 2 has been a phenomenal experience as always—though nowadays they probably listen to me more than they did when I was 12-year-old ‘Turbo Tom’!”

“Tommy honed a lot of his skills on sims before he went on to becoming a pro’ driver,” said Rod Chong. “That gives him a unique talent-set that he brings to evaluating the cars and tracks in Project CARS 2. Having seen the process behind development of racing games first-hand for all these years, he instinctively understands what kind of feedback we’re looking for, and that makes Tommy an invaluable part of our development team. We’re really fortunate to have met Tommy all those years ago.”

Discover Built By Drivers Series here:

 

Project CARS 2, rated G, with over half-a-dozen racing drivers serving as technical consultants, and with Tommy’s Corvette as one of the game’s 180-plus cars, will release on PlayStation 4, XBOX One, and PC, on 22nd September 2017. Find out more and keep up-to-date at the official Project CARS 2 website: http://www.projectcarsgame.com/ To learn more about BANDAI NAMCO Entertainment Europe’s other products please go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

ABOUT SLIGHTLY MAD STUDIOS

Slightly Mad Studios is the team behind the critically acclaimed GTR® series, Need For Speed® Shift™ & Shift 2 Unleashed®.  It has over 10 years of pedigree in racing games, and Project CARS represents the culmination of all that experience and heritage.

World Of Mass Development, Slightly Mad Studios, Project CARS, the WMD logo, the SMS logo, and the Project CARS logo are trademarks or registered trademarks of Slightly Mad Studios Limited in the United Kingdom and/or other countries.

© 2017 Slightly Mad Studios.

EXPERIENCE IVALICE LIKE NEVER BEFORE IN FINAL FANTASY XII THE ZODIAC AGE NOW AVAILABLE

EXPERIENCE IVALICE LIKE NEVER BEFORE IN FINAL FANTASY XII THE ZODIAC AGE NOW AVAILABLE

SYDNEY, 12TH July 2017 – Newcomers and fans alike are invited to dive into the magnificent world of Ivalice today with the release of FINAL FANTASY® XII THE ZODIAC AGE™ for the PlayStation®4 computer entertainment system. This title introduces a multitude of modern advancements, including not only remastered HD graphics and soundtrack, but also a revamped battle system and more, making FINAL FANTASY XII THE ZODIAC AGE the definitive version of a beloved series classic.

In FINAL FANTASY XII THE ZODIAC AGE, players are transported to the grand world of Ivalice where magic is commonplace and airships fill the skies. War has engulfed the kingdom of Dalmasca, leaving it in ruin and uncertainty. Princess Ashe, the only surviving heir to the Dalmascan throne, devotes herself to the resistance to liberate her country. Accompanied by Vaan, a young man who lost his family in the war, together these unlikely allies and their companions lead the fight for the freedom of their homeland.

FINAL FANTASY XII THE ZODIAC AGE features the unique and innovative gambit system, now updated and joined by the brand-new Zodiac Job System, which overhauls the original Licence Board system and gives players the ability to develop two of 12 jobs for each character. These updates, alongside the newly implemented speed mode, auto-save functionality, and shortened loading times, means players will be able to experience a grand adventure that spans the world of Ivalice in an entirely fresh and improved way.

FINAL FANTASY XII THE ZODIAC AGE is available now for the PlayStation®4. For more information, visit: http://www.finalfantasyxii.com/buy/

Related Links:

Homepage: www.finalfantasyxii.com

Facebook® Page: http://www.facebook.com/FinalFantasy

Twitter®: http://twitter.com/finalfantasy

Logitech Acquires Gaming Audio Manufacturer Astro Gaming

Logitech is taking a big step into the console market today, announcing they have agreed to purchase Astro Gaming for $85 million in cash. The acquisition process will be completed in August. Logitech’s takeover is the second for Astro, as they were initially purchased by Skullcandy in 2011 during Skullcandy’s failed foray into the gaming market.

Logitech stressed that the Logitech G brand will continue to focus on PC gaming. This could mean that Logitech plans to use Astro Gaming as their console brand moving forward. The purchase would provide an excellent opportunity to combine Astro’s brand recognition among console gamers and Logitech’s experience in peripheral development, manufacturing, and distribution into a major expansion into the console peripheral market.

Blue Reflection Gets First Trailer, New Plot Details Released

Koei Tecmo released the first trailer for their upcoming JRPG Blue Reflection along with the first synopsis of the game’s plot. The game follows Hinako Shirai, a high school girl thrust into the role of protector of humanity as a Reflector. Under the guidance of the twins Yuzu and Lime, Hinako learns of the place where the causes of human emotional trouble reside in the form of crystallized fragments called The Common. To battle the Seripha demons threatening humanity, Hinako and her friends will have to do battle with the demons that plague the lives of their classmates by channeling the power of emotion into a weapon.

Blue Reflection is developed by GUST. The game is set to launch on PlayStation 4 and Windows via Steam on 29 September, 2017.

https://youtu.be/Sf-jkqWR1J8

Award-winning video game studio announces Idle Champions of the Forgotten Realms, an official Dungeons & Dragons-based idle clicker game.

Award-winning video game studio announces Idle Champions of the Forgotten Realms, an official Dungeons & Dragons-based idle clicker game.

Codename Entertainment is proud to announce Idle Champions of the Forgotten Realms, the world’s first idle clicker game set in the celebrated universe of the Forgotten Realms. The game is the studio’s first licensed video game in partnership with Wizards of the Coast.

Idle Champions of the Forgotten Realms will take the player on an epic quest throughout the fabled Sword Coast. Newcomers to the world of Dungeons & Dragons will learn about their new home through the game. Seasoned fans will have the opportunity to revisit popular storylines and even learn new knowledge as they play.

Force Grey fans will also discover familiar characters in the game at launch. Two of the starting ten Champions are taken from the popular series.

From launch, the game will feature scheduled updates every month, with new campaigns and regular events, including the recently announced Tomb of Annihilation adventure.

Idle Champions of the Forgotten Realms will be available on PC in Q3 2017.

ABOUT CODENAME ENTERTAINMENT

Codename Entertainment Inc. is the award-winning indie video game studio based in Victoria, British Columbia. The studio’s last game, Crusaders of the Lost Idols, has remained popular since launching in 2015. It has stayed in the Top 1% of games by current player count on Steam. It’s also one of the Most Played games out of more 113,000 on Kongregate.com, and it is consistently ranked in the Most Popular Games on Armorgames.com.

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Pre-Orders for Exhilarating Parkour Platformer ‘Super Cloudbuilt’ Now Live on PlayStation 4

Pre-Orders for Exhilarating Parkour Platformer ‘Super Cloudbuilt’ Now Live on PlayStation 4

Dash through Three Full Stages and a Practice Arena

Teesside, England – July 11th, 2017 – Developer Coilworks and publisher Double Eleven announced today that Super Cloudbuilt, the sci-fi parkour platformer challenging players to leap and blast through stages as quickly as possible, is now available for pre-order on PlayStation 4 in North America for $19.99 UDS or $17.99 with PlayStation Plus: https://store.playstation.com/#!/en-us/games/super-cloudbuilt/cid=UP4415-CUSA07009_00-CLOUDBUILTPLUS00.

Players who pre-order Super Cloudbuilt will instantly gain access to an exclusive demo containing a tutorial, three full levels and the Playground practice arena to refine their skills in ahead of the game’s launch on July 24th. An exclusive Super Cloudbuilt dashboard theme mirroring the game’s gorgeous visual style is also unlocked with every pre-order.

In Super Cloudbuilt, players sprint across stretches of disjointed platforms towering above a bottomless void as a young soldier named Demi. Though runners are free to take the time they need, Super Cloudbuilt’s true challenge is realized by nailing precise platforming and landing shots with Demi’s blaster as quickly as possible to claim a place at the top of the game’s leaderboards.

With Story, Ranked and Rush modes as well as a total of 177 challenges, Super Cloudbuilt offers a treasure trove of feats for players to master. Whether players opt to explore at their own pace or set world records on fire, Super Cloudbuilt is a vivid, invigorating experience sure to keep anyone at the edge of their seat.

For more information on Super Cloudbuilt, follow @doubleelevenltd on Twitter or check out www.double11.com.

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Coilworks is a small indie developer, based in Sweden. In 2011, after graduating university, Coilworks was formed with the intention of creating new play experiences for core gamers, with a focus on challenging and engaging gameplay. They released their first title, Cloudbuilt, to Steam in 2014.

Double Eleven is a UK-based indie publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include the PixelJunk series (PC), Goat Simulator (Xbox One, Xbox 360, PlayStation 3, PlayStation 4) and having recently released their critically acclaimed edition of the Prison Architect for Xbox One and PlayStation 4.