Curve Digital and Tomas Sakalauskas Release Cult Sensation Human: Fall Flat Onto PlayStation®4 Today
Surreal Puzzle Game to Also Launch on Xbox One This Friday
[LONDON – May 9, 2017] It’s time for console gamers to discover the physics-defying and rule-breaking hilarity that made Human: Fall Flat a cult phenomenon on Steam now that developer Tomas Sakalauskas and publisher Curve Digital have released the surreal puzzle game onto PlayStation 4 and in gorgeous 4K resolution on PlayStation 4 Pro today for $14.99. Xbox gamers can join in the action this Friday when Human: Fall Flat releases onto Xbox One for the same price.
Human: Fall Flat jumps onto console with additional content, brand new puzzles and a bespoke customization option that is also now available in the Steam version. In Human: Fall Flat players escape surreal dreamscapes by solving open-ended puzzles while struggling with intentionally unsteady controls that result in hysterical clumsiness and potentially endless falling.
After releasing on Steam last year to considerable praise, Human: Fall Flat became a YouTube phenomenon, garnering more than 100 million cumulative views thanks to the game’s hilarious gameplay that had people discover their own solutions to overcome obstacles and “work” together as best they can to solve the puzzles in co-op mode.
“Human: Fall Flat’s co-op mode is a perfect fit for the PlayStation 4 and Xbox One thanks to the game’s intentionally unsteady controls,” said Tomas Sakalauskas, developer of Human: Fall Flat. “Players will spend hours laughing at the unique situations that arise when two people struggle to pull, lift and push their way through the game.”
Playing as Bob, players have complete control over his arms and movement. At first, this can make it challenging to traverse this beautiful yet deadly world. However, players who learn to master Bob’s movement will be rewarded with a wealth of opportunities to break the rules and beat the challenging puzzles that block their path. Bob can pull stuff. He can push stuff. He can kick stuff. He can carry stuff. He can climb stuff. He can break stuff. And he can use stuff on other stuff to make even more stuff happen. It’s all up to you – want to open that mysterious door? Or would you rather see how far you can throw a speaker set out that window?
For more information on Human: Fall Flat’s console versions, please visit the game’s website, or Curve Digital’s Facebook and Twitter pages.
About Curve Digital
Curve Digital is the leading publisher of independent video games on PC and consoles in the world. Working with high profile developers such as The Chinese Room (Dear Esther), The Molasses Flood (The Flame in the Flood) and Bithell Games (Thomas Was Alone), Curve helps individuals, small teams and established studios bring their games to a larger audience.
About Tomas Sakalauskas
Tomas Sakalauskas’s studio No Brakes Games is a small indie developer established in 2012 and based in Vilnius, Lithuania. Focusing on fresh game mechanics, the studio creates offbeat gaming experiences such as Human: Fall Flat and Pocket Sheep.









Every time Liane returns home Firis asks her about the outside world and she often visits the large door that separates the village from the rest of the world in an attempt to be close to nature. Through the appearance of a certain alchemist and her friend Firis finds that she may just have what it takes to be free from the city. The problem is that the only way she can hold onto this freedom is if she can prove to the village that she can indeed become an alchemist like the one who opened the door for her. To do so Firis must complete an official exam and become a licensed alchemist in a year or find herself removed from society once again.
Thanks to Firis’ isolated lifestyle it is rather interesting to see her enjoy the world with fresh eyes is a delight most of the time and while the threat against her does feel fairly significant, this does feel like the weakest entry in the series when it comes to the various side characters and party members that join you in your travels. Not only will the aforementioned familiar faces appear but other characters from past entries return in slightly changed ways but these little callouts do little to help out with a cast of characters that feel underdeveloped compared to what fans of this series should come to expect.
That being said, exploring the field is an even bigger blast than before and while there is a real lack of open world content to take advantage of, the sheer size of some areas and the fact that players now have a portable atelier makes the title feel like a real adventure. You see, by removing the need for a hubcity Firis carries around a workshop that she can unfold and enter, where its deceptively small outside ends up being incredibly large inside, to access her synthesizing features. In fact you can even customize the workshop in various ways to benefit Firis.
Another element that has been added into the game to add some variety to the exploration is that there is now a day and night cycle as well as various weather cycles as well. The enemies you encounter and materials you can gain from gathering points will change depending on the environmental conditions with some only appearing at specific times meaning players will have extra incentive to search locations more than once. In fact, players will even be able to change Firis’ costume to better match her environment and potentially give her various stat boosts.
The soundtrack for the game is fairly impressive featuring a number of great tracks that fans have come to expect from the series and the voice work on both the English and Japanese voice tracks are handled quite well though the Japanese voice track does appear to feature more voiced dialogue than its English counterpart.










