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HYPERNOVA: ESCAPE FROM HADEA RELAUNCHED

HYPERNOVA: ESCAPE FROM HADEA RELAUNCHED

** The Original RTDS **

Ljubljana, Slovenia – April 9, 2018 – As of today, Hypernova: Escape from Hadea is enjoying a new lease on life. This innovative, colorful and deep strategy game released last autumn has received a major update, been translated into Russian, Spanish, Simplified Chinese and Traditional Chinese, and re-released at a lower price point for a limited time to find an even wider audience. Hypernova combines classic real-time strategy with tower defense in a vast open world, becoming something special in the process – the original RTDS! The player decides where to land the mothership on a strange moon, what resources to gather, which tech to research and where to put or move the defense towers to combat waves of humorous beasts. The alien world of Hadea is colorful and charming, but make no mistake: this is a deep and diverse strategy game with old school sensibilities.

“We are thrilled to introduce new changes in Hypernova that will help expand our community even more,” said Simon Sukljan, CEO of ActaLogic. “Combining real-time strategy and tower defence genres, Hypernova challenges players with complex strategic decision-making while exploring the colourful and whimsical game world. We hope that new and old players will appreciate the revamp of the game and look forward to hearing what they think!”

A planetary system called Hadea is in danger as its huge star Naidira is becoming increasingly unstable. Realizing it is only a matter of time before an apocalyptic explosion destroys their entire planet, the natives, Scynthians, devise a plan to escape Hadea and rebuild their civilization somewhere else. The salvation lies in an interstellar teleportation device. Unfortunately, the raw materials required to build and power up such a device have long since been depleted. The only place offering more is Hadea’s moon Haya. This is an inhospitable world with a toxic corrosive atmosphere, inhabited by strange creatures. In a desperate effort to save their race, the Scynthians send an expedition to Haya to find a way to power the escape technology and save their culture from extinction.

In Hypernova, the players take on the role of a Scynthian leader with a clear goal: gather enough resources to power up an interstellar teleportation device and escape the doom of Naidira’s explosion. They need to build settlements and grow the population while gathering minerals necessary to develop the Scynthian technology. They may also come across ancient relics scattered around the moon, granting in-game resources and completing achievements, while the online leaderboards allow the players to compete for the title of the ultimate Scynthian leader!

In order to survive the attacks from creatures sleeping in lairs and roaming the unforgiving Hayan landscape, the players must set up a system of defense towers. These towers can be moved, but the suitable terrain is in short supply, especially since it is also needed for other buildings. Where should the towers and buildings be placed? Where and when to expand? What creatures to battle, which minerals to gather, what technology to research? Where to land the mothership in the first place? Decisions, decisions!

Buy Hypernova: Escape from Hadea on Steam with a 30% discount:  http://store.steampowered.com/app/650750/HYPERNOVA_Escape_from_Hadea/

Official Website: http://www.HypernovaGame.com
Like Hypernova: Escape from Hadea on Facebook: http://facebook.com/HypernovaGame
Follow Hypernova: Escape from Hadea on Twitter: http://twitter.com/ActaLogic
More articles about Hypernova on IndieDB: http://www.indiedb.com/games/hypernova

About ActaLogic

© ActaLogic, 2018. Actalogic is an independent developer from Ljubljana, Slovenia, with several games under its belt, including the well-received empire building sim Industry Manager. We are committed to developing and publishing quality video games across a variety of platforms. Find us at http://www.actalogic.com/.

Grab Some Exclusive Warframe Goodies With Tennocon Digital Ticket

I wrote last time about Tennocon tickets going on sale soon and now I can shed more light on what’s included in different packages. Tennocon starts on July 7 and regular tickets will from $30.00CAD to a whopping $1000.00CAD. The last tier contains everything from lower tiers, including devstream team session, custom Warframe glyph, a pack of Tennocon t-shirts and an NPC voice recording session. Oh, and it’s already sold out. Considering Warframe has many fans all over the world and not everyone will be able to fly to the event, Digital Extremes is also offering a purchase of a Tennocon Digital Ticket to everyone. It requires no plane trip and everyone can grab it right now via this link. I got myself one for PC, so let’s delve deeper into what’s offered here.

First off, you get 370 platinum, an exclusive glyph, Tennocon display art (a decoration for your ship), Tennocon sigil, Tennocon exclusive armor set and a relay key. These last two items are especially tempting and you’ll see why.

The exclusive armor set looks great on all Warframes, although it makes my Harrow from above especially dashing. Lastly, the Tennocon relay key is something every player should take advantage of. During the convention, you will be able to buy some exclusive mods and cosmetics from a special in-game merchant called Baro Ki’Teer. While he appears in the game every two weeks, during Tennocon he will be in a special location for everyone who purchased a digital ticket and selling -get this- every item he ever had. So better start saving up some ducats right now.

With all this said, most exciting part of Tennocon will be finding out more about a new open world area in Warframe as well as some surprises. The reveal of Plains of Eidolon from last year rocked our world and I can’t wait to see what’s in store for us this time.

The Neverending Story Review

The Neverending Story

Studios: Producers Sales Organisation
Publisher: Warner Bros
Platforms: Cinema
Release Date: Out Now

Overview

The Neverending Story is a film I’ve often heard or been told about in the various circles I move through but never actually got around to watching it of my own accord. It was to my delight that I saw that the good folks at In the House would be screening it as part of this season’s line-up. So I got a hold of my nearest friendly luck dragon and rode on down to George Street cinemas for their screening of the children’s classic.

Our MCs for the evening were David ‘Quinny’ Quinn and Anthony Kieran who spoke a bit about some of the trivia behind the film we were about to watch. An interesting piece of trivia that Quinny mentioned was that Alan Oppenheimer, who voices a number of characters in this film (some uncredited), also voiced the character of Skeletor in the Masters of the Universe animated series. The film holds a special place in Quinny’s heart especially and it was cute to see that he had brought a plush toy of Falkor the luck dragon to the screening with him. It’s always a pleasure to see people who are unremittingly passionate and happy about a film or other media and I’m glad that In The House works to foster and share that passion with it’s cinemagoing audience.

Story

Our story follows a shy bookworm named Bastian (Barret Oliver) as he escapes the bullies and tragedy of his real life into the world of books. He happens across a mysterious book which tells the story of the hero, Atreyu (Noah Hathaway), who is on a quest to save the world of Fantasia. Fantasia is being destroyed by a great nothing which is simply swallowing up whole swathes of the world in non-existence and so Atreyu has been tasked by the Fantasia’s Empress to find a way to defeat it. As Bastian reads on and the audience sees more of the story, we begin to learn that there is something a bit unusual about the book and it’s capability to transport it’s reader to another world.

In regards to the performances of the cast, I found there wasn’t too much which stood out beside Alan Oppenheimer. Oppenheimer’s voice work as the Rock Biter, Falkor, and the narrator certainly showcases his emotional range as a voice actor. There’s one scene especially in his performance as the Rock Biter that I found particularly touching and moving. I have a special place in my heart for the melodramatic tragedy which is sometimes found in films made for children and this scene hit me right in the melancholic feels.

I also very much appreciate that the story’s narrative follows the episodic structure of classic children’s fairy tales. The adventure itself can be broken up into discrete parts with Atreyu generally needing to go someplace and do or learn something new to advance his goal. The strength of this type of storytelling really rests upon the action itself and I’m glad to say that the narrative is able to draw upon a varied and interesting catalogue to things to keep things interesting even after Atreyu’s quest concludes. It uses this narrative framework to also provide a metafictive commentary on the experience of reading itself with a lot of the action serving as allegory for the experience of reading. This is an element I’m certainly impressed with in a children’s movie especially and I appreciate being given that dimension to enjoy as well.

The film’s central thesis would have certainly resonated with many an insecure young child but may fall a bit flat to anyone who approaches this fresh as an adult. I don’t say that this means that the story’s moral of believing in yourself is wrong or that children shouldn’t be told to think well of themselves but I’d argue it’s ultimately a very milquetoast lesson to teach. That isn’t to say that the film doesn’t explore interesting facets within it’s story and there were a few scenes where the character grapples with existential questions and fights nihilism. Perhaps the film was trying to make itself more appealing to children, which isn’t of itself a problem, but I’d be concerned about adults coming to the film and being a tad bit underwhelmed.

I think that my enjoyment of the film was stilted somewhat by the fact I am obviously not the target audience for this film. My childhood is long behind me and I eagerly left it behind in my transition to young adulthood. This film was not made for me as an adult and since I was not given the chance to see it in my childhood, I don’t even have the chance to watch it through the lens of nostalgia. So despite everything that I’ve said about this film, I can see why it has such a cult following because if I’d have loved exactly this kind of film when I small nerdy kid; I regret that I didn’t have the opportunity to love this film as much as they do.

Visuals

The visual design of much of the film is quite inspired with the creature and set design standing out especially. The sets are almost all unique and interesting in their own ways and certainly work to create images which will set a child’s imagination ablaze with possibility. Falkor’s design is a great example of a child-friendly monster which looks like a cross between a puppy and one of the long serpentine Asian dragons from mythology.  It’s completely unsurprising that Quinny loved his Falcor toy so much considering how friendly he’s made to look with his big eyes and droopy ears.

Audio

The film’s soundtrack is largely serviceable but with the film’s main theme being a hammy exception. The theme is a mix of synths, orchestrals and vocals which often works together to provide an upbeat punctuation in the film’s narrative when it’s needed. Most of the other pieces on the soundtrack are straightforward orchestral pieces which don’t leave a noticeable impression beyond the film’s run time. It’s a solid score but, excepting for the main theme, probably won’t be recognisable to you after the film’s credits roll.

Overall

I ultimately found this film to be a bit underwhelming unfortunately. The story had some great performances and explored a number of interesting concepts but ultimately didn’t reach much of an interesting conclusion. The film features some pretty great visual design for it’s creatures and sets with the loveable Falkor being a particular exemplar. The soundtrack is not much to write home about except for the film’s main theme which is a wonderful tune straight out of the synthy 80s. My recommendation is that you get your kids to watch this film and love it of their own accord as I don’t believe that it will have the same first impression on anyone who has outgrown the innocence of childhood.

For other films which In The House is screening, feel free to check out their schedule for the next season here.
Capsule Computers review guidelines can be found here.

Killing Floor: Incursion Coming to PlayStation®VR on May 1, 2018

Killing Floor: Incursion Coming to PlayStation®VR on May 1, 2018

Tripwire Interactive Brings Action Horror Virtual Reality to Living Rooms Worldwide with Exclusive Holdout Mode Map for PlayStation®VR Owners

ROSWELL, GA — Apr. 6, 2018 — Tripwire Interactive, developers of the award-winning Red Orchestra and Killing Floor franchises, announced that its highly anticipated virtual reality action horror title, Killing Floor: Incursion, will launch worldwide for PlayStation®VR on May 1, 2018 for $29.99 USD/ €29.99 Euro. Expect more exciting details about Killing Floor: Incursion for PlayStation VR from Tripwire Interactive President John Gibson on the official PlayStation Blog.

Playable in the Sony booth at PAX East this weekend and available for pre-order later this month on the PlayStation Store, Killing Floor: Incursion for PlayStation VR will come with a timed exclusive Holdout Mode map, “The Crucible”, which finds players defending locations against increasingly deadly hordes of enemies in a frenetic, arcade-like action experience. In addition, players can expect the PlayStation VR version to include all post-launch content updates released for HTC VIVE and Oculus Rift platforms, including the Hardcore difficulty mode, Katana weapon, leaderboards, and more.

A brand-new, standalone title based on the critically acclaimed Killing Floor franchise, Killing Floor: Incursion charges players with taking on the role of an elite Horzine Security Forces soldier. Team up with allies to fend off the horrific Zed hordes with a wide array of guns, blades, and more. Players may freely explore environments, scavenging for weapons and ammo while searching for the best locations to hold the line against the monster onslaught. Battle in diverse areas from creepy farmhouses to high-tech facilities. Complete Horzine Security Forces missions and unlock the secrets of the Zeds’ mysterious origins.

Currently available for HTC VIVE and Oculus Rift, Killing Floor: Incursion takes the action horror genre to the next level on PlayStation VR with a fully-realized, made-for-VR, story-driven adventure. Play alone or with a friend in co-op mode, explore diverse environments from creepy farmhouses to high-tech facilities – and fight to survive against the horrific Zed hordes with a variety of weapons, including pistols, shotguns, axes, and even the occasional leftover limb.

Today’s Killing Floor: Incursion launch date announcement for PlayStation VR also follows a significant milestone for the original Killing Floor game that started it all. Since it first released on PC in 2009, the original Killing Floor recently surpassed five million units sold on Steam. Killing Floor 2 also continues to perform well as a top played multiplayer game on all major platforms following the recent release of the free Killing Floor 2: Infinite Onslaught Content Update.

Stay up-to-date with the latest Killing Floor: Incursion news and information at www.KillingFloorIncursion.com.

You can also keep track of Tripwire Interactive at any of these online channels: www.tripwireinteractive.com, on Facebook at https://www.facebook.com/tripwireinteractive, Twitter at https://twitter.com/TripwireInt, Instagram at https://www.instagram.com/tripwireinteractive/ and on YouTube at https://www.youtube.com/user/tripwireinteractive.

Killing Floor: Incursion is developed and published by Tripwire Interactive for PlayStation VR, Oculus Rift + Touch, and HTC VIVE.

About Tripwire Interactive
Gamers want games that grab their attention and will keep them coming back for more. Tripwire has been producing those types of games since the first Red Orchestra mod that won the “Make Something Unreal” competition in 2004. Since then Tripwire has won numerous Multiplayer and FPS Game of the Year awards from top editorial sites — and millions have played a Red Orchestra or Killing Floor game, with an average play time of over 40 hours, per player, per game! Since it first launched for PC in 2009, Killing Floor has sold over five million units worldwide. Tripwire has published select 3rd party titles (The Ball, Zeno Clash, Dwarfs?!), supported each title with free extra content and taken their brand of winning gaming to console, to continuously expand that base. Tripwire will continue to offer new and exciting gaming experiences both to their millions of fans and to new gamers alike — including Killing Floor 2 for PC, PlayStation®4, PlayStation®4 Pro, Xbox One, and Xbox One X, Rising Storm 2: Vietnam for PC, Killing Floor: Incursion for Oculus Touch and HTC VIVE in 2017 — and PlayStation®VR in 2018. To find out why millions of gamers spend so much time playing Tripwire games and getting involved with Tripwire’s special events for existing games, visit the website at www.tripwireinteractive.com for all the latest news direct from the studio.

Killing Floor©2009-2018 Tripwire Interactive. Killing Floor® is a registered trademark of Tripwire Interactive in the USA and other countries.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.
“Xbox” is a registered trademark of Microsoft Corporation.
2017 Oculus VR, LLC. All rights reserved.

ESRB Notice
*This trailer/video may only be displayed if it is behind an age-gate that: (1) is age-neutral (i.e., requires the user to input their date of birth or select it from a drop-down bar); (2) employs reasonable technical measures to keep underage users from re-entering their age after initially being denied access; and (3) does not display any ESRB rating information on the video player or the age-gate itself. Failure to implement these requirements may jeopardize your ability to obtain material of this nature from us in the future.

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Legend of Kay on Nintendo Switch™ in May

Legend of Kay on Nintendo Switch™ in May

Vienna/AUSTRIA, April 6th, 2018: Be excited for May 29th 2018, as this marks the arrival of the quirky Action-RPG Legend of Kay on Nintendo Switch.

Since its initial release on the PS2™, Legend of Kay has been well received by both critics and consumers alike and was subsequently ported to the Nintendo DS™. 10 years later, the game has been remastered and ported to PC/Mac/Linux, PS3™, Xbox 360 and PS4™ and Wii U™ under the name Legend of Kay Anniversary

As Legend of Kay’s timeless style and genre haven’t lost their appeal – and THQ Nordic wants to continue its strategy of making the game available to players of all kinds of platforms – it will be coming to Nintendo’s latest console, Nintendo Switch on May 29th 2018.

About Legend of Kay Anniversary
Legend of Kay Anniversary is a thoroughly remastered version of the original game including high-resolution textures, new, more detailed character models, modern rendering techniques and crystal-clear surround sound, giving this great classic a new shine

Full of fond allusions to old martial arts films and pop culture quotes, Legend of Kay – Anniversary is both an incredibly funny game and a challenging action-adventure for young and old alike.

Features:

  • 25 different levels with over 15 enemy types and epic boss battles.
  • 3 different primary weapons (sword/hammer/claws) with distinct combat styles.
  • Various mini-games such as wild boar racing, dragon flying and wolf riding.
  • Online rankings: compare your score with your friends’ and compete against the best in the world.

About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna (Austria) and Karlstad (Sweden), with subsidiaries in Germany, Sweden, and the USA. THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction, Titan Quest, Biomutant, and many more.
THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

The company’s internal development studios are:

  • Grimlore Games GmbH based in Munich (Germany)
  • Rainbow Studios Inc. based in Phoenix, Arizona (United States of America)
  • Mirage Game Studios AB based in Karlstad (Sweden)
  • Foxglove Studios AB based in Stockholm (Sweden)
  • Black Forest Games GmbH based in Offenburg (Germany)
  • Pieces Interactive AB based in Skoevde (Sweden)
  • Experiment 101 AB based in Stockholm (Sweden)

THQ Nordic shares are publicly listed on Nasdaq First North Stockholm under the ticker THQNB:SS with FNCA Sweden AB as its Certified Adviser. For more investor-related information, please visit: http://www.thqnordic-investors.com/en/

About KAIKO
KAIKO is a video game development studio founded in 2014 by German industry veteran Peter Thierolf, located in Frankfurt/Main, Germany.

Developing games since the early 90ies, including Amiga classics like Apydia and Turrican 3, Peter Thierolf is one of the most experienced game developers in Germany. Before founding KAIKO, Peter was the technical director of the studio Keen Games for nearly ten years.

KAIKO is focused on the development of high quality console games, supporting all common video game platforms.
kaikogames.com

MAPLESTORY BLITZ DELIVERS GRAND BATTLE UPDATE WITH NEW GAME MODE, EVENTS

MAPLESTORY BLITZ DELIVERS GRAND BATTLE UPDATE WITH NEW GAME MODE, EVENTS

Maple World Popular Mobile Trading Card Game Receives Combative New Combat Content

Seoul – April 6, 2018 – The epic gameplay of MapleStory Blitz continues to challenge players, both novice and veteran, with the Grand Battle Update, including an all-new player vs. player (PvP) game mode, Grand Battle celebration event, and more. MapleStory Blitz is the premier competitive trading card game (TCG) rebirth of the classic MapleStory roleplaying game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. The Grand Battle update goes live today through Wednesday, April 25 for iPhone and Android.

MapleStory Blitz allows players to battle in real-time across three action-packed lanes with “cardified” Maple World monsters and skills. The Grand Battle mode enhances the intensity of PvP combat with a new set of rules unlike anything else in competitive trading card games, including:

  • “Spear Meets Shield” – Game mode where players are given a special Grand Battle deck to engage powerful opponents;
  • New Attacks – Ephenia now damages the enemy Tower whenever she is summoned, but “Water Shield” prevents damage. Players must master both to win;
  • Additional Planned Combat Modes – Other Grand Battle modes with challenging new rules are planned for future release following “Spear Meets Shield.”

Players also are invited to participate in the MapleStory Blitz Grand Battle Celebration Event for the duration of the content update. Prizes include:

  • Grand Battle Box – Awarded for winning five times in Grand Battle;
  • Grand Battle Portrait – Awarded for winning 20 times in Grand Battle.

MapleStory Blitz is free-to-play and rated E for Everyone (ESRB). Additional information for members of the press:

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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Stunlock Studios Partners with Twitch and Nexon for Inaugural Battlerite Pro League

Stunlock Studios Partners with Twitch and Nexon for Inaugural Battlerite Pro League

Battlerite Pro League sign-up begins today with total prize pool of $80,000

SKÖVDE, Sweden and SAN FRANCISCO, Calif. – April 6, 2018 – Stunlock Studios, social video service Twitch, and Nexon today announced the debut of the Battlerite Pro League, the game’s official competitive circuit. Battlerite Pro League, Season 1 will feature a showdown of the best-of-the-best in Europe, North America, South America and Korea with sign-ups beginning today and the competition starting on April 12th. Each team will battle its way to the top in order to prove who is the best as they compete for a slice of an $80,000 prize pool, including more than $25,000 in the LAN finale prize pool. Twitch is the exclusive live streaming partner for the league with the first three seasons being broadcast on twitch.tv/battlerite, while Nexon is handling production and distribution for the league in Korea.

“Our community has grown and matured immensely since Battlerite was released so it was time for us to provide a platform for the best players to show what they’re made of,“ said Alexander Hermansson at Stunlock Studios. “By partnering with Twitch and Nexon for the Battlerite Pro League, we’re not only offering an entertaining broadcast, we’re introducing the game’s intricacies to fresh audiences, newer players, and esports fans in many different corners of the world.”

Battlerite is a free-to-play PvP arena brawler and the spiritual successor to the critically acclaimed Bloodline Champions. Players engage in quick and intense action through highly competitive, rip-roaring 2v2 and 3v3 battles in vibrant, colosseum-style surroundings controlling one of 27 champions that specialise in either melee, support, or ranged combat. It’s all about skill-shots, timing, and reactions as players dodge projectiles and pull off massive ultimate attacks using intuitive WASD movement and cursor-based aiming.

Battlerite Pro League open qualifiers for each region begin next week. The regions will consist of 8 teams each duking it out over the course of 5 weeks to see which teams get to stay for the next season, which teams will be relegated and which 2 teams will make it to the LAN finale to represent their region.
How to join the qualifiers

Teams of three Battlerite players can sign up for the qualifiers before the 11th of April at: https://smash.gg/tournament/battlerite-pro-league There will be 4 qualifiers for each region with 2 teams qualifying each day to make up the 8 representatives of each region.

About Stunlock Studios
Founded in 2010, Stunlock Studios is one of the leading Swedish independent game developers located in Skövde. With a passion for competitive gaming, the studio crafts groundbreaking and community driven games, always with their players in mind. Previously released titles include Bloodline Champions, and Dead Island: Epidemic. For more information, visit: https://www.stunlockstudios.com

About Nexon
A pioneer in the world of interactive entertainment software since 1994. Since then, they’ve become one of the industry leaders in massively multiplayer online games, continuing to redefine the genre. For more information, visit: www.nexon.net

About Twitch
Twitch is the world’s leading social video service and community for gamers. Each day, millions of community members gather to watch, talk, and chat about shared interests. Twitch’s video service is the backbone of both live and on-demand distribution for all types of content, including the entire video game ecosystem, the creative arts, vlogging (IRL), and more. Twitch also runs TwitchCon, the annual convention for celebrating the Twitch community. For more information about Twitch, visit our Press Center, Twitter feed (#Twitch), and Blog.

NEW VIDEO SERIES REVEALS DETAILS ABOUT TOY-CON GARAGE MODE FOR NINTENDO LABO

NEW VIDEO SERIES REVEALS DETAILS ABOUT TOY-CON GARAGE MODE FOR NINTENDO LABO

New videos highlight how users can create exciting new experiences with Nintendo Switch and Nintendo Labo

6th April 2018 – Nintendo revealed new details about Toy-Con Garage mode, an inventive feature included with the software in each Nintendo Labo kit for the Nintendo Switch console (sold separately). Toy-Con Garage introduces the basic principles of technology in a fun and accessible way, allowing Nintendo Labo users to combine various simple inputs and outputs to create new ways to play. You can watch Invent new ways to play with Toy-Con Garage – Episode 1 on the Nintendo Australia YouTube channel. Highlights from the video include the following:

  • Toy-Con Garage mode includes different input and output selections*, called “nodes.” Input nodes include actions such as button presses or motions, while output nodes include reactions such as sound effects or vibrations. In addition, there are “middle nodes,” which allow users to select qualifiers such as counters and timers.
  • For example, an input node could be gently shaking the Joy-Con controller, a middle node could be a certain number of times shaken, and an output node could trigger a sound effect or a blinking light when the two previous actions occur.
  • By combining inputs and outputs with different Toy-Con projects, users may discover exciting results. They could steer the RC Car with the Fishing Rod, for example, or use the Motorbike as an instrument. Users can even invent their own Toy-Con creations using common materials from around their house!
  • With a variety of input nodes, middle nodes and output nodes to choose from, users will have fun experimenting with simple conditional statements (i.e. if you do this, then that happens) to create new experiences.

Two more videos are also available, revealing new information about Toy-Con Garage mode:

Nintendo Labo is a new line of interactive make, play and discover experiences designed to inspire creative minds and playful hearts alike. Together with the Nintendo Switch console, the Nintendo Labo kits provide the tools and technology to make fun DIY creations, play games with your creations, and discover how Nintendo Switch technology shapes ideas into reality**.

Nintendo Labo launches in Australia and New Zealand on 20th April with two kits: the Variety Kit (SRP AU$99.95) and the Robot Kit (SRP AU$119.95). Both kits include everything you need to assemble your Toy-Con creations, including the building materials and relevant Nintendo Switch software.

For more details on Nintendo Labo and to subscribe to the official Nintendo Australia YouTube channel, visit http://www.nintendo.com.au/labo/ and http://www.youtube.com/nintendoau

Additional Links:
Nintendo Switch website: http://www.nintendo.com.au/nintendo-switch/
Nintendo Labo website: http://www.nintendo.com.au/labo
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

IMPACT WINTER IS NOW DIGITALLY AVAILABLE ON PLAYSTATION 4 AND XBOX ONE

IMPACT WINTER IS NOW DIGITALLY AVAILABLE ON PLAYSTATION 4 AND XBOX ONE

BANDAI NAMCO Entertainment Europe and Mojo Bones are happy to announce that IMPACT WINTER is now available and live on both on PlayStation Network for PlayStation®4 and the Xbox Store for Xbox One. Previously only released on STEAM®, the players can now prove their skills on consoles.

“Launching on consoles represents a big milestone for us – and the end of a very long journey. We started with a modest concept back in 2014, and over the course of development we’ve learnt a huge amount, with the game becoming much more than we first imagined. The small team here at Mojo Bones are incredibly proud of what we’ve created”, Stuart Ryall, Co-founder and game designer of Mojo Bones Ltd commented on their blog on http://www.impactwinter.co.uk/. “But most of all, we’d like to thank you – the people who support us and our work. From the friends and colleagues who gave us their valued opinions, to the original Kickstarter backers who stood by us before the game was even in full-time development.”

In IMPACT WINTER, players will need to help Jacob and his team of 4 survivors – all holed-up in an abandoned church – and try to survive until the rescue timer reaches zero. Team management and survival skills will be essential! Thanks to a robot companion named Ako-Light, it will be easier to drill for supplies, explore new areas, light darkened interiors and empty nights, carry your supplies, and track the location. Help is coming, will you survive until then?

IMPACT WINTER is now digitally available for PlayStation 4, Xbox One and PC. The game will be available in Japan on April 11th, 2018. To know more about IMPACT WINTER please visit impact-winter.com and about BANDAI NAMCO Entertainment Europe’s other products go to: https://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation on Twitter at https://twitter.com/bandainamcoeu.

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

About Mojo Bones

Mojo Bones is an independent studio, founded in September 2011 by a team of experienced game developers. The company prides itself on creating visceral concepts for PC, consoles and handhelds, with the focus on high quality and innovation. For more information, visit http://www.mojobones.co.uk or contact [email protected].

MULTI AWARD-WINNING RPG DIVINITY: ORIGINAL SIN 2 COMING TO PLAYSTATION 4 AND XBOX ONE IN AUGUST 2018

MULTI AWARD-WINNING RPG DIVINITY: ORIGINAL SIN 2 COMING TO PLAYSTATION 4 AND XBOX ONE IN AUGUST 2018

Collaboration between BANDAI NAMCO Entertainment Europe and Larian Studios will take players on a fantastic adventure to experience a highly popular role-playing epic

BANDAI NAMCO Entertainment Europe today announced that DIVINITY®: ORIGINAL SIN 2, the award-winning, BAFTA nominated role-playing-game (RPG) from Larian Studios is coming to the Xbox One® and PlayStation®4 computer entertainment system in August 2018. Following the game’s incredible success in 2017 as Metacritic’s highest scoring PC game; BANDAI NAMCO Entertainment America Inc. and BANDAI NAMCO Entertainment Europe, in partnership with Larian Studios, will bring DIVINITY: ORIGINAL SIN 2 to console players, taking them on an adventure that will enable players to go anywhere and do anything in one of the deepest RPG worlds ever created.

DIVINITY: ORIGINAL SIN 2 gives players the freedom of a sandbox RPG, encouraging improvisation and experimentation, with rules made to be bent rather than followed. The game takes place in the world of Rivellon where players can go anywhere, talk to anyone (living, dead, or non-human), and fully interact with the game world like no other RPG. The game features six unique origin characters with full-fledged backstories, personalities, and questlines: Red Prince, a haughty but heroic lizard noble; Sebille, an elven assassin; Lohse, a possessed musician; Ifan ben-Mezd, a mercenary ex-soldier; Beast, a rebel-turned-pirate dwarf; and Fane, an undead member of the long-forgotten Eternal race. Console players diving into the world of DIVINITY: ORIGINAL SIN 2 for the first time will enjoy a user interface tailored for console play in both four-player online co-op and two-player split-screen co-op modes. Additional content updates and extra features will be announced in the weeks and months leading to the game’s launch later this year.

“This is an incredible opportunity for us to work with Larian Studios who has already shown its talented work through the previous games” said Hervé Hoerdt, Vice President of Marketing & Digital at BANDAI NAMCO Entertainment Europe. “We are extremely pleased to bring this outstanding title to our lineup by offering new epic adventures to console gamers with the deepest RPG worlds ever created”

“It was very important to us to have DIVINITY: ORIGINAL SIN 2 distributed by a team that understands how to bring RPGs to a broad audience.” said Swen Vincke, Founder and CEO of Larian Studios. “With Dark Souls and The Witcher, BANDAI NAMCO Entertainment demonstrated they know how to do exactly that and so I’m very happy we’ll have their support.”

Development of DIVINITY: ORIGINAL SIN 2 began with a successful Kickstarter campaign in August 2016, raising over $2 million from more than 40,000 backers. The Xbox One and PlayStation 4 versions of DIVINITY: ORIGINAL SIN 2 will be available physically and digitally in in August 2018. To learn more about the game, please visit: http://larian.com/, or see the game in action at https://www.youtube.com/user/LarianStudios, or follow the Larian development team on Facebook at https://www.facebook.com/LarianStudios/.

For more details about BANDAI NAMCO Entertainment Europe’s other products feel free to visit us at https://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation on Twitter at https://twitter.com/bandainamcoeu.

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BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

 About Larian Studios

Larian Studios is an independent RPG developer founded in 1996 in Ghent, Belgium. Larian is best known for the Divinity universe, which they introduced to the world with the launch of Divine Divinity in 2002. In 2014, Larian launched Divinity: Original Sin, a classic CRPG that won over 150 awards and nominations. The company released its sequel Divinity: Original Sin 2 on September 14, 2017.

 

For more information, visit: http://larian.com/ and http://divinity.game