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Kill Bill: Volume 1 and 2 Review

Kill Bill: Volume 1 and 2

Studios: A Band Apart
Publisher: Miramax Films
Platforms: Cinema
Release DateOut Now

Overview

I’ve long been a fan of Quentin Tarantino’s work and I find his work to be quite enjoyable. I remember watching the Kill Bill films some time ago and fell in love with it’s pastiche of so many different film genres and styles. It should not come as a surprise to anyone that Tarantino is a huge film geek since it clearly shows in his work. In preparation for the In the House double screening of the two films, I sharped my katana to a killing edge and rode on down to George street cinemas.

Our hosts for the evening were David ‘Quinny’ Quinn and Jill Wall who opened up the proceedings, in typical In the House fashion, with a game of scissors, paper, kung fu. After this lively game, they sat down to speak a bit about the films that we were about to watch. A point Quinny mentioned which stuck with me was that Tarantino had said no music was featured in these films which had not been in another film before. I find that particularly because it speaks to a certain quality of Tarantino’s films whereby they draw upon a shared knowledge of film genre and play with them to great effect.

Story

The narrative of these two films is fairly simple: The Bride (Uma Thurman) is on a quest for revenge against a team of assassins lead by the cruel and eponymous Bill (David Carradine) who attacked her during a wedding ceremony. She, of course, survived their attempted murder but suffers injuries which make her lose her child and put her into a coma for four years. Motivated purely out a desire for revenge against her former comrades in the name of the wrongs done to her, she goes on a murderous rampage which involves travelling the world, obtaining legendary samurai swords, and participating in ultra-violent but visually stunning fight sequences. We understand that, although her destination might be quite straightforward, it’s the journey and the obstacles that she has to overcome which keep you captivated.

I am in two minds about Tarantino as a screenwriter. On the one hand, I appreciate that he is a master of naturalistic dialogue which both feels grounded in the everyday but is still quite humorous and we see it here on display. The way he pulls this off seems almost effortless but it something which so many screenwriters repeatedly fall at the hurdle of. On the other hand, this same dialogue can really kill the mood when used out of context for a character. This is also on display, somewhat, with the film’s climax and the build up leading up to it. When the final confrontation with Bill happens, my companion and I for the screening felt that it was undercut a bit Tarantino’s signature dialogue. Instead of a faceless and near mythical villain, we end up with an underwhelming cowboy who likes to think about comics.

Thurman carries the role of the bride with equal parts grit, determination and vulnerability. Throughout the film, we can see, feel, and believe that she’s on a single-minded quest for vengeance. This is especially important since for most of the runtime, all we know about her character is that she’s out to kill a bunch of people. With Thurman’s performance we feel every kick and punch that’s both given and received alongside the vindication that comes when she finally gets at one of her chosen targets. What we see of her before her homicidal quest also makes for interesting character development as we see the drastic change of a cold blooded killer who finds out that they are pregnant.

In terms of the rest of the cast, pretty much everyone puts in a solid performance in the ensemble. Truth be told, there isn’t too much to explore with the characters outside of their origin story and current situation so the actors pretty worked with what they had and turn things up to 11. Lucy Liu does particularly well as the proud O-Ren Ishi and gives the role plays the role with both restraint and abandon. Daryl Hannah as Elle Driver does a good turn as a nemesis to the Bride and she gives the limited character a distinct presence which, if not memorable, is at least recognisable. Michael Madsen is similarly engaging as the contemplative Budd, but besides delivering his lines in a cool way, there really wasn’t much more I could tell you about his character.

Two of the real showstoppers in this ensemble, however, were Chiaki Kuriyama and Gordon Liu. The characters they play, Gogo Yubari and Master Pai Mei respectively, were bit roles but were without a doubt some of the most memorable parts of the film. Kuriyama’s Gogo is all kinds of creepy and crazy and she absolutely sells it as this homicidal yet demure psychopath. Liu’s Pai Mei hits the mark with what most people imagine a kung fu master to be with capricious cruelty and snide humour. His exaggerated movements and mannerisms are what make Pai stay with you after the film’s run time.

Visuals

This film is pretty much a showcase of Tarantino playing with film. The first volume especially takes to playing with the cinematic styles of traditional American grindhouse, Japanese Western, Japanese anime, and of course samurai films. Where the sections meet and crossover is quite clearly delineated and you become hyperaware of the fact that you are watching a film. For some, this may break your immersion but for me, I found no difficulty in pretty much just jumping right back in.

The action sequences are expertly made to be bother entertaining and beautiful in it’s own macabre fashion. Tarantino uses gore almost as much as Raimi does in the Evil Dead series but whereas Raimi uses it for comedy, Tarantino uses violence the same way an artist uses paint. He lays out a scene of bloody carnage and finds the beauty in even the most macabre and bloodthirsty scenario.

Audio

Tarantino is a master of combining film and music together in innovative pastiches which are a heady mix of contemporary and classical genre soundtracks. The soundtrack features a range of items including everything from orchestral pieces to 70s pop and even a Spanish guitar number which sounds like it belongs in a Western. None of it might be making their debut in a film but they are certainly given new life by this film.

There is pretty much no point in time where the film’s sound design has been left to its own devices and you feel as though even single sound and moment you hear has had effort put in and applied to it. Even in moments of relative silence, we are made hyper aware of the film’s sound design with just subtle tones and sound effects. If you are interested in how distinct and effective sound design in a film can be, the Kill Bill films are a masterclass.

Overall

Overall, I found a lot to love about these films and had a great time during the screening. The characters, writing, and performances was almost consistently quite good albeit with one noticeable exception. The visual direction and action sequences were expertly crafted with an eye for the beauty of violence. The film’s sound design is similarly composed to not just match and accentuate the film’s images but rather to serve as a further element of the film’s experience which is no less integral. It was a different experience to finally see these films up on the big screen and I am sure Tarantino would agree that it would be the only correct way anyone should ever see any of his films.

Kudos to In the House for screening these two cult classics!

For other films which In The House is screening, feel free to check out their schedule for the next season here.
Capsule Computers review guidelines can be found here.

Nintendo Partners with Western Digital® to Create Licensed Nintendo Switch SanDisk® Memory Cards

Nintendo Partners with Western Digital® to Create Licensed Nintendo Switch SanDisk® Memory Cards

64 GB and 128 GB Versions Will be Available in Stores Starting in October

REDMOND, Wash.–(BUSINESS WIRE)– Nintendo and Western Digital Corporation (NASDAQ: WDC) have formed a global partnership to create Nintendo-licensed memory cards for use in Nintendo Switch video game systems. The microSDXC cards will be available in capacities of 64 GB and 128 GB, and will feature the Nintendo Switch and SanDisk logos.

The Nintendo-licensed 64 GB and 128 GB microSDXC SanDisk memory cards will be available at select retail outlets starting in October 2017. (Photo: Business Wire)

“Western Digital is a global leader in memory storage, and its SanDisk brand microSD cards are trusted by consumers around the world,” said Tom Prata, Nintendo of America’s Senior Vice President of Strategic Initiatives. “These new Nintendo-licensed memory cards provide significant additional storage for digital content, and in many retail locations they will be conveniently displayed alongside Nintendo Switch games and accessories.”

“As more and more amazing games and related content become available for download on Nintendo Switch, our licensed memory cards allow users to quickly and easily expand their storage,” said Sven Rathjen, Vice President of Product Marketing, Client Solutions, Western Digital. “Nintendo Switch has generated tremendous momentum, and we are thrilled to partner with Nintendo to offer consumers a trusted card for their system.”

Nintendo Switch gives players the option to supplement their system’s built-in storage, depending on how much digital content they choose to download. Ever since Nintendo Switch launched in March, the system has become home to a continually growing library of diverse downloadable games and content. Additional storage enables players to download more digital games and content, and take it all on the go. Also, a microSD card will be needed for certain Nintendo Switch games that contain an especially large amount of content and require additional storage for players to enjoy the full experience.

The Nintendo-licensed 64 GB and 128 GB microSDXC SanDisk memory cards will be available at select retail outlets starting in October 2017.

For more information about Nintendo Switch, visit http://www.nintendo.com/switch.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch system and the Nintendo 3DS family of portable systems. Since 1983, when it launched the Nintendo Entertainment System, Nintendo has sold more than 4.4 billion video games and more than 703 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy, Game Boy Advance, Nintendo DS family of systems, Super NES, Nintendo 64, Nintendo GameCube, Wii and Wii U systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo’s operations in the Americas. For more information about Nintendo, please visit the company’s website at http://www.nintendo.com.

About Western Digital: Western Digital Corporation (NASDAQ: WDC) is an industry-leading provider of storage technologies and solutions that enable people to create, leverage, experience and preserve data. The company addresses ever-changing market needs by providing a full portfolio of compelling, high-quality storage solutions with customer-focused innovation, high efficiency, flexibility and speed. Our products are marketed under the HGST, SanDisk and WD brands to OEMs, distributors, resellers, cloud infrastructure providers and consumers. For more information, please visit www.hgst.com, www.wd.com, and www.sandisk.com.

About SanDisk: SanDisk, a Western Digital Corporation brand, provides trusted and innovative flash storage products that have transformed the electronics industry. SanDisk’s quality, state-of-the-art solutions are at the heart of many of the world’s largest data centers, and embedded in advanced smartphones, tablets and PCs. SanDisk’s consumer products are available at hundreds of thousands of retail stores worldwide.

Grasshopper Manufacture announces Travis Strikes Again: No More Heroes coming to Nintendo Switch in 2018

Grasshopper Manufacture announces Travis Strikes Again: No More Heroes coming to Nintendo Switch in 2018
Suda51 directs Travis Touchdown’s latest adventure for a new generation of gamers

Tokyo, Japan, September 1st, 2017, Grasshopper Manufacture, an award-winning Japanese developer of videogames is delighted to announce the return of Travis Touchdown in Travis Strikes Again: No More Heroes, due for release for Nintendo Switch in 2018.

Travis Strikes Again: No More Heroes is a raucous 3D action title, where Travis touchdown wields the Beam Katana to massacre his way through countless enemies, taking on ferocious bosses in an epic battle with Badman. This marks the first time in ten years that SUDA51 has taken on the mantle of director.

“We’ve received a tremendous amount of support from our fans over the years, and we are delighted to finally share Travis Touchdown’s next great adventure with fans of Nintendo Switch,” said Goichi “SUDA51” Suda, founder of Grasshopper Manufacture. “We’re ecstatic to be expanding the No More Heroes universe in 2018, and we can’t wait to share more information with you in the coming months.”

Set in the remote countryside of the southern US, one year has passed since the events of No More Heroes.  Badman has come to exact his revenge on Travis for the murder of his daughter, Badgirl. As the two foes are battling it out, they’re sucked inside the phantom game console ‘Death Drive MK-II’, a machine developed by Doctor Juvenile. It is said that whomever collects and beats all six of its games will have their wishes granted.

For more information, please visit:
Website: tsanmh.com/
Facebook: @grasshopper.manufacture
Twitter: @Grasshopper_EN  and @suda_51
Instagram: goichisuda

About Yusuke Kozaki and Boneface
<Profile: Yusuke Kozaki> Travis Touchdown character design
Kozaki is a top creator who has worked not only in illustration and manga, but has also flexed his skills in character design for a wide variety of genres including anime and video games as well. His works have been highly praised both domestically and overseas. Some of his most notable character design work has been for the No More Heroes and Fire Emblem series, as well as Pokémon Go.

<Profile: Boneface> The Badman character design
He came from another dimension, where others looked just like him.  Boneface’s secret Lair is now located somewhere in the wastelands of Liverpool, UK.  His works of evil have been shown around the world, including galleries in San Francisco and Sydney.  His mad campaign to conquer the entire world is slowly coming together…

About Grasshopper Manufacture Inc.

Grasshopper Manufacture Inc. is a ‘video game band’ based in Tokyo, established in 1998 by award-winning game creator Goichi “Suda51” Suda. Widely known for creating and developing titles like Killer 7 and No More Heroes, Suda51 is famous for consistently creating imaginative and unique IPs that rarely conform to game industry standards. The universes Grasshopper creates constantly challenge, surprise and exceed the expectations of fans around the world.

©Marvelous Inc. / Grasshopper Manufacture Inc.

Madman’s November 2017 Anime Releases Are Now Available for Pre-Order

Madman’s November 2017 anime and Cartoon Network releases are now available for pre-order. The following anime titles will be released on home video in Australia on November 8, 2017.

  • BleachShinigami Collection 3 (Episodes 80-121) on DVD. Textless ending animation sequences and production art will be included as on-disc extras.
  • Dance with Devils Complete Series on DVD. All 12 episodes will be presented with dual audio options and English subtitles.
  • Fairy Tail Guild Collection 5 (Episodes 176-226) on DVD. The on-disc extras will include: audio commentaries, “Guild Pride: Sabertooth,” “Guild Pride: Mermaid Heel,” “Guild Pride: Quatro Cerberus,” “Guild Pride: Lamia Scale,” “Guild Pride: Blue Pegasus,” textless song animation sequences and the U.S. trailer.
  • Garo the Animation Complete Series on DVD. All 25 episodes will be presented with English audio and Japanese audio with English subtitles.
  • K: Return of Kings (Season 2) on DVD and Blu-ray. The director’s cut of episode 13 and the textless opening and ending animation sequences are included.
  • Love, Chunibyo and Other Delusions: Rikka Version on DVD. This film presents the story from Rikka’s perspective.
  • One Piece Voyage Collection 4 (Episodes 157-205) on DVD.
  • Psycho-Pass Complete Collection on DVD and Blu-ray. This limited edition release will come with physical booklets. Additionally, episode and movie commentaries, a feature titled “Psycho-Pass at Sakura-Con Part 2,” the textless opening and ending animation sequences and the Japanese and U.S. trailers will be included as on-disc extras.
  • Regalia: The Three Sacred Stars Complete Series on DVD. All 13 episodes will be presented with dual audio options and English subtitles.
  • Tokyo Ghoul / Jack Pinto Complete OVA Series on DVD and Blu-ray. This is a limited edition release.
  • Ushio and Tora Complete Series on DVD and Blu-ray.
  • Your Name on DVD and Blu-ray and in a limited edition DVD and Blu-ray combo pack. Japanese promotional videos, an English trailer, a Makoto Shinkai filmography featurette and a TV special will be included as on-disc extras. The standard edition DVD and Blu-ray releases will come with exclusive art cards.

The following Cartoon Network titles will be released in Australia on November 22, 2017.

  • Regular Show Season 8 on DVD and Blu-ray.
  • Samurai Jack Season 5 on DVD.
  • Samurai Jack – The Complete Seasons 1-5 Box Set on DVD.

EPISODE 1: ‘AWAKE’ OUT NOW ON XBOX ONE, PLAYSTATION 4 & PC

EPISODE 1: ‘AWAKE’ OUT NOW ON XBOX ONE, PLAYSTATION 4 & PC

Emotive new video ‘An Open Letter’ released to celebrate the launch

SYDNEY, 1st September 2017 – SQUARE ENIX®, publisher of award-winning and best-selling videogame franchises such as FINAL FANTASY® and TOMB RAIDER®, today released an emotive new video that features real people, with real, genuine stories of friendship and love to celebrate the launch of LIFE IS STRANGE™: BEFORE THE STORM, out now on Xbox One, PlayStation 4 and Windows PC.

The three-minute video, entitled “An Open Letter”, has been created to reflect the strong themes of friendship, love and support in the game.

In LIFE IS STRANGE: BEFORE THE STORM, Chloe and Rachel develop a special bond over the time they spend together. Almost everyone can name that one person who defined a very special time of their life. In some cases, these relationships can span a few short months and in other cases, decades. To celebrate the release of Episode One, we invited a small group of real people to write an open letter to that special person in their own life…

Square Enix Vice President for Brand Marketing Jon Brooke said: “I wanted to capture the emotion and spirit of Life is Strange in a way that you don’t usually see in video game advertising. As a game, it braves to be different, harnessing emotions rarely seen in video games and I wanted the advertising to match this. I am really pleased with how it turned out. It’s designed to remind us that life is all about our relationships and a strong friendship can change everything. I hope everyone can relate to that”.

Creative Agency, Ralph, spent many weeks reaching out to pairs of best friends, asking for stories and insights into how their friendship had lasted through even the toughest of times.

““We took a risk with this strategy and we wouldn’t have achieved the emotion within the video had we not chosen some extraordinary people willing to open their hearts on camera,” admitted Ralph’s Creative Director Gregor Stevenson. “The raw intensity of their reactions as they read their best friends’ innermost thoughts is what we wanted to capture from the start. And that’s what we got. Our goal was to portray each friendship in an engaging and empathetic way, whilst reflecting the authenticity and uniqueness of the characters in the game.”

LIFE IS STRANGE: BEFORE THE STORM is the next game in Square Enix’s award-winning, multi-million copy selling, episodic franchise. Set in Arcadia Bay, three years before the events of the first game in the series. Players will take on the role of a rebellious 16 year-old Chloe Price who forms an unlikely friendship with Rachel Amber; a beautiful and popular girl destined for success. When Rachel’s world is turned upside down by a family secret, it takes this new-found alliance to give each other the strength to overcome their demons.

The new video entitled “An Open Letter” can be found here:

Released last week, the Gamescom Launch Trailer can be found here:

More information on the game can be found at https://www.lifeisstrange.com/

NBA 2K Unveils Groundbreaking New Way to Play NBA 2K18 Your Way with The Neighborhood

NBA 2K Unveils Groundbreaking New Way to Play NBA 2K18 Your Way with The Neighborhood

Live the life of a baller in a completely immersive and interactive basketball community

Sydney, Australia – September 1, 20172K today unveiled the evolution of the NBA 2K franchise with the introduction of the first live world inside NBA 2K18. The team is bringing the most loved elements of NBA 2K – MyPARK, Pro-Am and the popular MyCAREER experience – together into a shared world for players to truly experience the life of an NBA athlete, both on the court and off.

“We’ve elevated the NBA 2K experience to new heights by putting players at the center of a fully-immersive basketball environment to explore, socialize, and most importantly compete,” said Greg Thomas, President of Visual Concepts. We can’t wait to see what this means for the future of the brand, and for fans to get their hands on NBA 2K18 starting September 15th.”

The Neighborhood is unlike anything ever seen in NBA 2K or any other sports career mode before. MyPLAYERs live in a neighborhood environment with several locations in the city blocks to visit, flush with other MyPLAYERS and characters with whom to interact. Experiences and ratings revolve around player actions, whether it’s running into Kyrie Irving while getting a shave at the barbershop, competing on the courts in The Playground, getting inked at the tattoo parlor, listening to the latest beats or showing off the latest gear to friends while strolling the block. A user’s experience is entirely shaped by how they compete, allowing them to reap the rewards of playing NBA 2K18 the way they enjoy it most.

NBA 2K18 is also introducing the Road to 99, the overarching meta-game that rewards users for improving their MyPLAYER’s overall rating, regardless of which modes they choose to play. Featuring a unified badge system across Pro-Am, Park and their NBA journey in MyCAREER, their attributes, animations and badges all combine to define their play style on your road to a 99 overall rating.

 

As previously announced, on September 8, fans can get an early taste of NBA 2K18 with this year’s version of “The Prelude,” a free, downloadable experience that begins their journey into The Neighborhood available on PlayStation®4 and Xbox One. Players can kick-off their NBA 2K18 experience prior to the game’s launch and continue where they left off when the game officially releases one week later.

Developed by Visual Concepts, NBA 2K18 is rated G by the Australian Classification Board and the Office of Film and Literature Classification in New Zealand. NBA 2K18 will be available for PlayStation®4 system and PlayStation®3 computer entertainment system, Xbox One and Xbox 360; Nintendo Switch and Windows PC platforms on September 15, 2017.

Fans can pre-order NBA 2K18 at participating Australian and New Zealand retail and online vendors, ensuring they receive their copy and in-game bonuses.

Follow @NBA2K on social media for the latest NBA 2K18 news.

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Online Account (13+) required to access online features. See www.take2games.com/legal  and www.take2games.com/privacy for additional details.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K 

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2017 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through July 2017.

Dino Dini’s Kick Off Revival: A Real Challenge for Soccer Fans Coming Soon on PC

Dino Dini’s Kick Off Revival: A Real Challenge for Soccer Fans Coming Soon on PC

The mythical soccer simulation shoots its way to STEAM on September 12 2017

Paris, August 31th 2017 – Dino Dini and The Digital Lounge are pleased to announce that Dino Dini’s Kick Off Revival, the arcade soccer simulation reboot that marked an entire generation of players, will be released on Steam for PC August 12, 2017.

Dino Dini’s Kick Off Revival includes all of the elements from the original installment making it into a worldwide phenomenon and blended with a refreshed gaming experience:

A very demanding gameplay based on realistic and complex ball control thanks to its advanced physics engine. Without training, no salvation!

  • The mythical birds-eye view offering arcade feelings throwback in fast-paced gameplay.
  • Controls based on a single button but offering a very wide range of possibilities that you will have to master in order to score incredible goals
  • Online Multiplayer modes to challenge friends or other players
  • A very dynamic community populating the site kormunity.com with tutorials, goals of the month and epic tournaments information.

Dino Dini’s Kick Off Revival is a unique experience for football fans looking for a real challenge where players will test their skills on every goal they score.

The Steam version will benefit from all the improvements made to the game on the PS4TM and VitaTM versions since its release on PS4TM in June 2016.

The Digital Lounge is also pleased to announce its partnership with Plug In Digital for the distribution of Dino Dini’s Kick Off Revival on PC.

The game is now available for pre-order and has a 15% discount at many partners such as GamesPlanet or Green Man Gaming. Players can also add it to their wishlist on Steam.

– Steam: http://store.steampowered.com/app/537740/Dino_Dinis_Kick_Off_Revival__Steam_Edition/

Stay informed about the game by subscribing to Dino Dini on Twitter: @dndn1011 and every day on its Twitch channel: https://www.twitch.tv/dndn1011

Developed by Dino Dini, published by The Digital Lounge, and distributed by Plug In Digital, Dino Dini’s Kick Off Revival will be released on Steam for PC on September 12, 2017!

Dino Dini’s Kick Off Revival is already available on PlayStation® Vita and PlayStation® 4.

About The Digital Lounge
The Digital Lounge is the editor of Another World – 20th Anniversary Edition, Dino Dini’s Kick Off and True Fear. “Publisher 3.0”: We establish a strong relationship with game creators to support them with marketing, communication and sales operations around the world; it’s in our DNA. We believe that inspiration, business and pleasure go hand in hand. Our passion for games has no limit, and we do our mission to connect creators and players. For more information, visit: http://thedigitalounge.com/

About Plug In Digital
Created in 2012, Plug In Digital is one of the largest independent video game distributors in Europe and digital distribution specialist with a portfolio of more than 100 games available for download on Steam and many other platforms. Plug In Digital helps the development studios distributing and publishing their games across more than 25 countries of the world through a network of more than 70 online distribution partners. The company has been one of the driving force behind major successes such as Mini Metro, Furi or the Evoland saga and is a key partner of many years for several high-profile gaming companies, including Bigben Interactive, Paradox Interactive, Konami, Milestone or Ankama. In 2017, the company announced the creation of Playdius, a new publishing label partner dedicated to indie developers with an ambitious  line-up including titles such as Aurion, Away or A Normal Lost Phone. Plug In Digital is a member of SNJV, Video Game National Union that represents and defends the interests of French professionals in the video game industry in France and abroad.
More information on our website  Plug In Digital and  Linkedin.

About Kick Off
The franchise Kick Off is a series of video games simulation football born in 1989. Kick Off, the first game of the series, was designed and programmed by Dino Dini and edited by Anco for Amiga and Atari ST in 1989. He has been at the top of the best sales rankings and has won several awards. Player Manager is a game derived from Kick Off developed by Dino Dini and released in 1990. This is the first game to combine management mechanics (including game tactics, leagues, transfers and players with detailed features) And a football game engine (based on that of Kick Off). Dino Dini then developed Kick Off 2. The latter was released for the 1990 World Cup and featured several new features, including the aftertouch, an innovative concept that allowed the player to adjust the ball’s trajectory in the middle of the match. Dino Dini left Anco to join Virgin Games in 1992. GOAL !, published in 1993, is considered by Dino Dini as the sequel to Kick Off 2. GOAL! Is also released on the Sega Megadrive / Genesis console under the title “Dino Dini’s Soccer”. Anco retained the names Kick Off and Player Manager and published several other editions of these games, but Dino Dini did not participate in their development.

“PlayStation” is a trademark or registered trademark of Sony Computer Entertainment Inc. “PS4” and “PS Vita” are also trademarks of this company. All other trademarks are the property of their respective owners.

Madman’s Release Schedule for December 2017 Has Been Revealed

Madman’s business-to-business website has revealed their release schedule for December 2017. They announced their plans to release the complete first season of Sailor Moon on DVD and on Blu-ray for the first time in Australia less than two weeks ago, and the release date for those products has now been revealed.

Madman will also be releasing continuations of popular anime series, complete series box sets of other anime series, a new anime film, collector’s edition releases of three Studio Ghibli films, three different Cartoon Network titles and more on home video in Australia before the end of this year. The following is a full list of the anime and Cartoon Network titles scheduled for release in December 2017. The former will be available on December 6 and the latter will be available on December 13.

  • A Silent Voice on DVD and Blu-ray.
  • Adventure Time: Elements Miniseries on DVD.
  • Ben 10 (2016) Season 1 on DVD.
  • BleachShinigami Collection 4 (Episodes 122-167) on DVD.
  • Charlotte Volume 2 (Episodes 8-13) on DVD and Blu-ray.
  • Danganronpa 3: The End of Hope’s Peak High School – Despair Arc on DVD.
  • Danganronpa 3: The End of Hope’s Peak High School – Future Arc on DVD.
  • Dragon Ball Super Part 2 (Episodes 14-26) on DVD and Blu-ray.
  • Fate/Grand Order – First Order on DVD and Blu-ray.
  • Fullmetal Alchemist (2003) Complete Series Collector’s Edition Blu-ray.
  • Gate Complete Series on DVD and Blu-ray and in a DVD and Blu-ray combo pack.
  • Laputa: Castle in the Sky Limited Edition DVD and Blu-ray combo pack. This release comes with a hardcover book, postcards and a coin.
  • Log Horizon Complete Series on DVD and Blu-ray.
  • Naruto Shippuden Collection 32 (Episodes 402-415) on DVD.
  • One Piece Collection 45 (Episodes 541-552) on DVD.
  • One Piece Treasure Chest 5 (Episodes 206-252) on DVD.
  • Porco Rosso Limited Edition DVD and Blu-ray combo pack. This release also comes with a hardcover book, postcards and a coin.
  • Powerpuff Girls (Classic) 20th Anniversary Limited Edition DVD Box Set.
  • Sailor Moon – The Complete First Season on DVD and Blu-ray.
  • Servamp on DVD.
  • Spirited Away Limited Edition DVD and Blu-ray combo pack. This release will also come with a hardcover book, postcards and a coin.
  • The Red Turtle on Blu-ray.

Massive Resistance Update Coming to Tom Clancy’s The Division Later This Year

Ubisoft Massive announced today that they will be rolling out the biggest update yet for Tom Clancy’s The Division later this year. Update 1.8 “Resistance” will introduce two new game modes. Resistance is the new PVE mode that will throw continuous waves at agents in a test of endurance. The new PVP mode Skirmish pits two teams of four against each other in a Team Deathmatch format. Additionally, the update is improving the “Underground” DLC content, introducing ways to upgrade existing equipment, and revamping the rogue mechanics.

“Resistance” will also introduce two new zones for the first time. Both areas are set in the West Side Pier, which is the last holdout for the factions that previously controlled New York City before SHD restored order to the city. Now, an uneasy alliance has been forged among the enemy factions. The new alliance seems to be interested in something at the pier, so agents have been deployed to investigate. West Side Pier is anchored by Camp Clinton, the area’s social hub where agents can rearm and rest.

Update 1.8 is scheduled to launch later this spring (autumn in the Northern Hemisphere) for PlayStation 4, Xbox One, and Windows.

https://youtu.be/eFUo2JsLFio

GAMEMILL ENTERTAINMENT REVEALS DEER HUNTER® RELOADED, COMING THIS FALL TO PLAYSTATION®4 AND XBOX ONE

GAMEMILL ENTERTAINMENT REVEALS DEER HUNTER® RELOADEDCOMING THIS FALL TO PLAYSTATION®4 AND XBOX ONE

MINNEAPOLISAug. 31, 2017 – Today, GameMill Entertainment has announced plans to bring the iconic Deer Hunter® franchise to modern console gaming platforms in partnership with Glu Mobile. Deer Hunter® Reloaded is a new first-person hunting game coming this fall to the PlayStation®4 computer entertainment system and Xbox One. Embark on epic guided hunts in hopes of becoming a “Master Hunter.”

In partnership with mobile game developer Glu Mobile, the next chapter of the tremendously successful mobile game franchise will make its way to a console experience.

Deer Hunter® Reloaded features realistic hunting objectives and challenges with reactive animal AI as players venture to some of the top-rated hunting regions in North America, from the plains of West Texas to the rugged terrain of Alaska. Track, tag and shoot various big game trophy animals, such as whitetail, mule and sitka deer, big horn and dall sheep, caribou, elk and much more, all while keeping an eye out for the ever presence of deadly predators hunting after you. Completing daily and weekly challenges allows you to earn extra money for upgrades of new firearms, scopes, and accessories in your pursuit of becoming the Master Hunter!

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo handhelds and consoles including Nintendo 3DS™ , Wiiand Switch™ Microsoft consoles including Xbox One® and Xbox 360® video game and entertainment system, XBLA, Microsoft Games On Demand for Xbox One® and Xbox 360®, and Sony consoles including PlayStation®3 and PlayStation®4 computer entertainment system, PlayStation Network™ and Mobile & Tablet devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit: www.game-mill.com.

About Glu Mobile

Glu Mobile (NASDAQ:GLUU) is a leading global developer and publisher of free-to-play mobile games. Glu is focused on creating compelling original IP games such as CONTRACT KILLER, COOKING DASH, COVET FASHION, DEER HUNTER, DESIGN HOME, QUIZUP, and RACING RIVALS, and branded IP games including RESTAURANT DASH WITH GORDON RAMSAY, KENDALL & KYLIE, MLB TAP SPORTS BASEBALL 2017 and KIM KARDASHIAN: HOLLYWOOD on the App Store, Google Play and Amazon Appstore. Founded in 2001, Glu is headquartered in San Francisco with U.S. offices in Burlingame and San Mateo, and international locations in Canada, India, Japan, and Russia. Consumers can find high-quality entertainment wherever they see the ‘g’ character logo or at www.glu.com.

For live updates, please follow Glu via Twitter at www.twitter.com/glumobile and on Instagram at www.instagram.com/glumobile, or become a Glu fan at www.facebook.com/glumobile.

CONTRACT KILLER, COOKING DASH, COVET FASHION, DEER HUNTER, QUIZUP, RACING RIVALS, TAP SPORTS, GLU, GLU MOBILE, and the ‘g’ character logo are trademarks of Glu Mobile Inc.