Home Blog Page 2602

MAXIMUM GAMES TO RELEASE HIGH-SPEED MOTORCYCLE BRAWLER ROAD RAGE ON OCT. 24 FOR PLAYSTATION®4, XBOX ONE AND WINDOWS PC

MAXIMUM GAMES TO RELEASE HIGH-SPEED MOTORCYCLE BRAWLER ROAD RAGE ON OCT. 24 FOR PLAYSTATION®4, XBOX ONE AND WINDOWS PC

WALNUT CREEK, Calif.Aug. 31, 2017 – Leading video game publisher Maximum Games has announced it will publish independent developer Team6 Game Studios’ motorcycle brawler Road Rage as a physical retail and digital release on Oct. 24 for the PlayStation®4 computer entertainment system, Xbox One and Windows PC.

Road Rage is an over-the-top motorcycle action game in which players race, battle and hustle their way up the ranks of an outlaw motorcycle gang. Joyride around an open-world city torn apart by underground crime, earning money and building a reputation for taking no prisoners in knock-down, drag-out, high-speed combat.

Ride in style on a variety of customizable bikes, then push them to the limit in all-out gang warfare with an arsenal of hard-hitting weapons and slick maneuvers through over 90 story-driven and side missions.

Road Rage is available to preorder now at major retailers for $29.99 and is rated M (Mature) by the ESRB. For the latest updates as release approaches, visit www.road-rage-the-game.com, and follow Maximum Games on Facebook and @MaximumGames Twitter.

About Maximum Games

Maximum Games ranks as a top 15 global video game publisher of interactive digital entertainment spanning all genres and supporting multi-platforms. The company’s mission is to provide a proven and strong hands-on approach to publishing, marketing and distribution. Established in 2009, the company is led by female entrepreneur Christina Seelye, a seasoned executive of digital consumer products and channel marketing. Under Seelye’s leadership, the company has been recognized with numerous awards such as “Fastest Growing Tech Company” by American Business Awards, and has made the Inc. 5000 list of Fastest Growing Private Companies for the past three years. Maximum Games has offices in both the US and UK, and continues to expand its scope of global publishing and distribution via direct reach and strategic partnerships. For more information on Maximum Games, visit the company’s website at www.MaximumGames.com.

INTRODUCING THE WORLD OF LOST SPHEAR IN ALL-NEW GAMEPLAY TRAILER

INTRODUCING THE WORLD OF LOST SPHEAR IN ALL-NEW GAMEPLAY TRAILER

SYDNEY, 31ST August 2017 –   Square Enix Ltd., today gave fans an in-depth look at the gameplay they can expect to see in the upcoming LOST SPHEAR™, set to arrive across Australia & New Zealand on the 23rd January 2018 on PlayStation®4 computer entertainment system, Nintendo Switch™ console, and STEAM®.

To watch the Welcome to the World of LOST SPHEAR Gameplay Trailer now, visit: https://youtu.be/Anri0wwhOcs.The new, Welcome to the World of LOST SPHEAR, gameplay trailer introduces viewers into the world of LOST SPHEAR, showcasing the reimagined and nostalgia-inspired battle system as well as the mighty Vulcosuit, a mechanised suit of armour which enhances the abilities and strength of Kanata and his companions both in and out of battle. In addition, the Vulcosuit will also allow their pilot to utilise the Paradigm Drive – a special function allowing the wearer to exert a powerful force on the battlefield and prevail over their foes!

The second title from the studio behind I AM SETSUNA™, LOST SPHEAR introduces an adventure in a new world where an ominous power threatens the fabric of reality itself. Inspired by the great JRPG’s of yesteryear, players will join Kanata and his friends as they set out on a journey to harness the power of memory and restore the disappearing world around them

LOST SPHEAR will be available digitally from the PlayStation®Store, Nintendo eShop on Nintendo Switch, and STEAM® on 23rd January 2018. Those who pre-order on the PlayStation® Store will receive a “Memoirs of the Moon” dynamic PlayStation®4 theme, as well as two music tracks. Those who pre-order on STEAM will receive a custom LOST SPHEAR wallpaper, as well as two music tracks.

For more information on LOST SPHEAR, please visit: www.lostsphear.com

Related Links:

Official Website: www.lostsphear.com

Tokyo RPG Factory Homepage: www.tokyorpgfactory.com

 

Gear.Club Unlimited in Pole Position For Nintendo Switch on December 1st 2017

Gear.Club Unlimited in Pole Position For Nintendo Switch on December 1st 2017

Discover Nintendo Switch’s first racing game trailer, its box shot and the first 16 cars revealed!

Paris, August 30th 2017Microïds and Eden Games are proud to announce the release of Gear.Club Unlimited on December 1st 2017 for Nintendo Switch and reveal the first trailer for the game.

For the first time on Nintendo Switch, players will discover an authentic racing car universe with Gear.Club Unlimited. They will approach the most incredible rides currently on the market, vibrate to the sound of high power engines to live a driving experience second to none in the most beautiful cars in the world.

With this trailer, which reveals the first images of gameplay, players will discover that these vehicles can be customized according to their taste and be improved to make them more powerful.

Players will also be delighted to discover the first 16 super cars that will make up part of the game’s roster.

 

Gear.Club Unlimited First Roster Reveal

 

MAKERMODEL
AC378 GT Z
Alfa Romeo4C
Alfa Romeo8C Competizione
BugattiVeyron GrandSport
ChevroletCamaro 1LS
ChevroletCorvette Stingray
DodgeChallenger RT/Scat Pack
JaguarF-Type R AWD
Mercedes-AMGC63 S
Mercedes-AMGGT S
Mercedes-AMGSLS Black Series
Nissan370Z
NissanGTR
PaganiHuayra Roadster
RufRT12 R
RufCTR 3

 

Gear.Club Unlimited offers players the opportunity to test their racing skills on over 400 races in 3 modes:

  • Derby mode: where players will challenge up to 7 other drivers.
  • Rally mode: 4 drivers will compete on off-road tracks where drift will be essential to win the race.
  • Time trial mode: where it will be necessary to achieve the best time.

Each championship won will unlock new vehicles, new car improvements and new races. Thanks to the modularity of the Nintendo Switch, players will benefit from Eden Games’ expertise in racing games anytime, anywhere, in handheld mode or docked using a home theater, alone or with friends!

Gear.Club Unlimited is developed by Eden Games and published by Microïds, it will be available on December 1st for the Nintendo Switch. The game is rated E for everyone / PEGI 3.

Join the #GearClubUnlimited community on Facebook, Twitter and Instagram

Discover all our videos on Youtube

About Microïds

Microïds is an international multi-platform video game publisher based in Paris (France). It currently represents the video games business in all its forms of the company Anuman Interactive. Microids continues to consolidate and expand its extensive catalog of titles in such diverse genres as adventure, racing, RPG, management, simulation or action. Through its adaptations of iconic titles such as “Syberia” or “L’Amerzone” on new media or its original creations (“Subject 13”, “Agatha Christie: The ABC Murders”, “Yesterday Origins”, “Motoracer 4”), Microïds develops today on PC, Mac, Playstation 4, Xbox One, Nintendo Switch as well as on iOS and Android mobile devices.

About Eden Games

Eden Games was founded in Lyon, France in 1998, to develop one of the most successful game franchises on PlayStation systems: V-Rally.In 2000, the studio expanded its racing expertise with the development of Need For Speed: Porsche for EA. Eden Games experimented in other genres before returning to its roots with Test Drive Unlimited, the first massive open world racing game franchise.Eden Games today is an independent game studio managed by two of its original co-founders, David Nadal and Jean-Yves Geffroy. The studio is composed of both experienced veterans and highly talented young developers, all driven by the same passion for cars, high-end design and technology.

H1Z1®: KING OF THE KILL® ADDS NEW WEAPON AND OVERHAULS COMBAT WITH LATEST UPDATE

H1Z1®: KING OF THE KILL® ADDS NEW WEAPON AND OVERHAULS COMBAT WITH LATEST UPDATE

Battles intensify in H1Z1 with the introduction of new points of interest, navigation tools, camera perspectives, and movement mechanics

SAN DIEGOAug. 30, 2017 – Daybreak Games has released its largest update of the year for the massive arena shooter H1Z1®: King of the Kill®. The update introduces a new weapon — the Hellfire 4-6 submachine gun — and revamps the game’s core mechanics and gunplay to provide players with the best combat experience yet.

The Combat Update further increases the pace and action of H1Z1 by simplifying navigation mechanics, improving combat mechanics and weapon roles, and more. Highlights include:

  • New Weapon: Players now have the option to spray down opponents with the fast-firing Hellfire 4-6 submachine gun, which was designed for close-quarter fights.
  • Intuitive Gunplay: All guns have been rebalanced to give each weapon a distinct play style and have been modernized with improved weapon ballistics, hitmarkers, recoil and animation for better proficiency and precision.
  • Dynamic Cameras: The camera system has been improved to better showcase characters and make it easier to move and loot around the world.
  • New POIs: Five new points of interest have been added to increase variety in fights and to the map: East Valley Shopping Center, Harris County Fairgrounds, CWP Water Treatment Authority, CWP Utilities Compound 62, and a remade Sunny Pines residential area.
  • Improved Navigation: The compass has been updated to ease navigation through the world, including the ability to place a waypoint marker on the map.
  • And More: Various world systems improvements have been implemented, the ability to shred footwear has been added, bleed mechanics have been simplified, and throwables have been upgraded to be more efficient to use and equip.

The Combat Update also introduces a new Skirmish mode, Weapon Roulette. In Weapon Roulette, players start the match with a random gun equipped with infinite ammo with no other guns or ammo spawned into the map to loot. At certain population thresholds during the match, all players will have their current weapon replaced with a new weapon and ammo at random.

The Combat Update is another major step in realizing the game’s vision, which was outlined in H1Z1 General Manager Anthony Castoro’s recent letter to the community: https://www.h1z1.com/king-of-the-kill/news/producers-letter-combat-update-test-august-29.

For a complete list of patch notes for the Combat Update, visit: https://www.h1z1.com/king-of-the-kill/update-notes/combat-update-live-patch-notes-august-2017.

About H1Z1

H1Z1: King of the Kill is a single-elimination, massive arena shooter that pits 150+ battle-hardened players against each other in a robust and detailed world. Search for weapons, ammo, armor, vehicles and supplies to get a leg up on the competition and be the last one standing. To learn more, visit www.h1z1.com/king-of-the-kill, and follow the game on Facebook, Twitter, YouTube and Twitch.

ESRB Rating: Rated M for Mature for Intense Violence, Blood and Gore, and Suggestive Themes.

About Daybreak Game Company

Daybreak Game Company LLC is a recognized worldwide leader in massively multiplayer online gaming. Best known for blockbuster hits and franchises such as H1Z1®, DC Universe™ Online, PlanetSide®, and EverQuest®, Daybreak creates, develops, and provides compelling online entertainment for millions of gamers worldwide.

To learn more, visit www.DaybreakGames.com.

PROJECT REMEDIUM, A SHOOTER SET INSIDE A HUMAN BODY PREMIERES ON STEAM

PROJECT REMEDIUM, A SHOOTER SET INSIDE A HUMAN BODY PREMIERES ON STEAM

POZNAN, POLAND 30th August 2017 – Project Remedium, a first-person shooter developed by Atomic Jelly and published by Movie Games, which has launched today on Steam. Project Remedium is a vision of the world affected by disastrous illness which spawns disgusting creatures and warps those who are supposed to counter it. The player takes control over one of the survivors – a small group that tries to fight the growing threat.

Players are able to traverse the human organism as Nano+, a specialized nanobot which has to discover the cause of a strange illness and a way to stop it. The road to recovery won’t be a simple one. Nano+ will have to face mutated microbes, depraved miniature medics and various quests to accomplish.

The story in Project Remedium is a mix of realism and factual medical knowledge with a metaphorical approach to illness and recovery. Humanity is wondering how medicine will evolve in the future, or will the illness be treated as an enemy, which we can engage in combat? The answer proposed by Project Remedium will send the players on a journey into the human organism

Project Remedium’s strength lies not only in the unique story, but also in innovative approach to the FPS genre. Nano+ is equipped with a selection of weapons which can be upgraded as the gameplay progresses, a grappling hook device to move swiftly through the environment and an array of abilities to unlock. Players are set to uncover the source of the mysterious infection, but also learn many surprising medical facts.

The game is available from today on the Steam platform: http://store.steampowered.com/app/475090/Project_Remedium/

Main features of the game:

  • Interactive environment, which responds to the player’s actions
  • Engaging and deeply emotional story set inside the human organism
  • A multitude of story quests, as well as various side quests
  • The weapon upgrade system and healing/boosting substances crafting system
  • Circulatory system and 6 organs to explore and cure

ABOUT ATOMIC JELLY:

Atomic Jelly is a game development studio founded in 2016 and based in Poznan, Poland. The team consists of talented developers with broad experience: starting from indie games, taking part in the demoscene, through bigger commercial or artistic projects, and ending with Triple-A titles. After gaining knowledge and experience, they started a studio to effectively utilize their combined capabilities and great passion.

Their goal? To create interesting and entertaining games based on cool and crazy ideas.

ABOUT MOVIE GAMES:

Movie Games SA is a Polish company founded in 2015 by Aleksy Uchanski, the journalist and entrepreneur working in the games industry for 25 years. Along Uchanski, the main investors in the company are PlayWay SA – a leading producer and publisher of computer games quoted on the Warsaw Stock Exchange – and Fundusz Stabilnego Rozwoju.

Currently the company employs several dozen people working on six productions. The development teams are based in Warsaw, Krakow and Silesia region.The key element of the company’s strategy is recruiting the young talents. The company is financing the pre-production of the several most promising games ideas from the students of the National Film School in Łodz. The company is preparing a similar solution for the students of the Warsaw University of Technology.

HARMONIX ANNOUNCES SUPER BEAT SPORTS, COMING THIS FALL TO NINTENDO SWITCH

HARMONIX ANNOUNCES SUPER BEAT SPORTS, COMING THIS FALL TO NINTENDO SWITCH

Rhythmic sports game collection brings exclusive content and fast-paced co-op fun to Nintendo Switch

BOSTON – Aug. 30, 2017 Rock Band™ and DropMix™ creators Harmonix Music Systems, Inc. have revealed Super Beat Sports™, a new collection of sports-themed mini-games with a musical twist, expected to arrive this fall and deliver fast-paced co-op fun for players of all ages on Nintendo Switch™.

Based on the Apple TV hit Beat Sports™, which pit players against rhythm-loving aliens from the Muzicalian galaxy, Super Beat Sports is packed with additional content and features exclusive to the Switch. Use the Joy-Con™ to swing, volley and hit balls to the beat with a completely new mini-game, full multiplayer support for each mini-game, improved UI, and bonus songs, levels, bats and costumes. Super Beat Sports’ colorful characters and action come to life on Switch with HD Rumble support and upgraded visuals running at 60 frames per second while in TV mode, tabletop mode or handheld mode.

Super Beat Sports adds instant multiplayer excitement to any party with expanded versions of the four mini-games from the original Beat Sports, as well as an all-new game:

  • (NEW!) Rhythm Racket: Protect your goal and knock out the competition in this skill-based game full of radical ricochets and rhythmic free-for-all action! (1-4 players)
  • Buddy Ball: Put your reflexes to the test in this ball-bashing battle! (1-4 players)
  • Whacky Bat: Hit the Muzicalians’ pitches back at them, building swinging streaks in-time with the music for maximum points. (1-2 players)
  • Gobble Golf: Match musical patterns to feed hungry aliens – the more you feed, the higher your score. (1-2 players)
  • Net Ball: Keep the volley going with perfect timing, but don’t let the Squibzes psych you out! (1-2 players)

For players looking to really test their skills, each mini-game also features Pro Mode – a challenge worthy of even the most rhythm-hardened veterans.

Super Beat Sports is expected to launch this fall on Nintendo Switch via the Nintendo eShop. This game is rated E (Everyone) by the ESRB. For the latest updates as release approaches, visit http://www.superbeatsports.com/, and follow Harmonix on Facebook, Twitter, YouTube and Twitch.

About Harmonix Music Systems, Inc.

Harmonix Music Systems, Inc., based in Boston, MA, and established in 1995, is the leading developer of groundbreaking music-oriented video games. Harmonix was founded to invent new ways for non-musicians to experience the unique joy that comes from making music and has pioneered music and rhythm gaming in the US. For more information, please visit www.harmonixmusic.com.

©2017 Harmonix Music Systems, Inc. All rights reserved. Super Beat Sports and Beat Sports developed by Harmonix Music Systems, Inc. Beat Sports and all related titles and logos are trademarks of Harmonix Games LLC. Harmonix, Rock Band and all related titles and logos are trademarks of Harmonix Music Systems, Inc. All other marks are the property of their respective owners.

XCOM® 2: War of the Chosen Available Now

XCOM® 2: War of the Chosen Available Now

Expansion adds new enemies, playable allies, missions, and gameplay features Join the conversation on Twitter using the hashtag #XCOM2

Sydney, NSW – August 30, 20172K and Firaxis Games announced today that XCOM® 2: War of the Chosen, the expansion to the 2016 award-winning strategy title, is now available for Windows PC.

XCOM 2: War of the Chosen takes the incredible experience of XCOM 2 and provides players with all new features and allies to combat ADVENT, who have deployed three deadly new aliens called the “Chosen.” To aid XCOM in its fight to liberate Earth, players will have access to three new resistance factions, each with their own unique Hero class, in addition to new weapons, options to form bonds between soldiers and a new photo booth feature to create custom propaganda posters.

“With XCOM 2: War of the Chosen, Firaxis has developed a series-defining expansion to the award-winning XCOM franchise,” said Matt Gorman, VP of Marketing at 2K. “With a multitude of gameplay advances and new experiences, Firaxis Games has continued to redefine XCOM 2’s endlessly replayable campaign.”

“We can’t wait for fans to get their hands on XCOM 2: War of the Chosen. The array of added features, enemies, and allies give players a completely new tool set to employ tactics and strategies as they dive into the expanded narrative. In addition, we’re excited about the new Challenge mode that will let players hone their tactical skills against other players around the world,” added Jake Solomon, creative director of XCOM 2 at Firaxis Games.

Key features for XCOM 2: War of the Chosen include:

  • New Factions & Hero Classes: Three additional factions represent pockets of resistance to ADVENT – the Reapers, Skirmishers and Templars – each with its own Hero class can be recruited to stand with XCOM:
  • The Reapers are infiltration specialists and stealth marksmen living on the fringe of society. Reapers utilize a powerful weapon called the Vektor rifle, as well as a special Claymore explosive – a targetable incendiary device that, when placed and activated, does not cause the Reaper to break Concealment;
  • The Skirmishers are former ADVENT soldiers who have chosen to rebel against their masters. The Skirmisher is an offensive powerhouse, capable of dealing with threats running the gamut from up close to afar, armed with a grappling hook to help close distance and a wrist mounted Ripjack capable of piercing the enemy with deadly force;
  • The Templars are a reclusive, monastic group of soldiers that have dedicated themselves to pushing their minds and bodies with psionic energy to the brink of humanity, honing their psionic energy with religious fervor into powerful weapons.
  • The Chosen: These powerful adversaries are unique ADVENT enemies tasked by the Elders to recapture the Commander at all costs. Masters of asymmetrical warfare, the Chosen will kidnap, interrogate and ultimately kill XCOM’s soldiers. They can even invade the strategy layer and ravage XCOM’s global operations; The Chosen include:
  • The Hunter stalks its prey from across the map: tracking, wounding and disabling XCOM units at range;
  • The Warlock utilizes a variety of psionic abilities to sow destruction on the battlefield;
  • The Assassin are a stealth-based melee unit who prefers to fight at close range, preying upon XCOM units with her katana.
  • New Alien and ADVENT Threats: Adopt new tactics alongside the new faction allies to counter a deadly new alien known as the Spectre, the explosive attacks of the ADVENT Purifier, the psionically charged ADVENT Priest, as well as the creeping swarms of The Lost.
  • New Photo Booth: Immortalize your soldiers during their trials by creating customizable war-and-meme-worthy posters that are both sharable and can be found while in game.
  • New Environments and Mission Objectives: Players can engage in wide-ranging tactical missions, from abandoned cities devastated by alien bioweapons during the original invasion, to underground tunnels and xenoformed wilderness regions.
  • Enhanced Strategy Layer: Manage Covert Actions, Resistance Orders, and XCOM’s relations with factions while countering enemy operations from the Avenger.
  • Greater Customization & Replayability: Soldiers cultivate bonds with compatible teammates for new abilities and perks, while the SITREP system dynamically adds new modifiers to the tactical layer to make sure every mission provides a unique challenge.
  • Challenge Mode: New regular community challenges featuring unique missions not found in the campaign that rank players on a global leaderboard.

XCOM 2 is rated T for Teen by the ESRB and available for PlayStation®4 system, Xbox One and Windows PC. XCOM 2 is also available for Mac and Linux by Feral Interactive. XCOM 2: War of the Chosen is available now for Windows PC, will be available on September 12, 2017 for PlayStation®4 system and Xbox One, and will be available for Mac and Linux by Feral Interactive at a later date. For more information, please visit www.XCOM.com, become a fan on Facebook, follow the game on Twitter or subscribe to XCOM on YouTube.

For more information on the Mac and Linux version, Please visit http://www.feralinteractive.com, find Feral Interactive on Twitter http://www.twitter.com/feralgames or Facebook http://www.facebook.com/feralinteractive.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products principally through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.
*According to 2008 – 2017 Metacritic.com

About Firaxis Games

Firaxis Games™ is one of the world’s premier game development studios, and home of legendary designer Sid Meier. Firaxis has developed some of the most successful and award-winning PC and video games on the market today, including the award-winning Sid Meier’s Civilization® series, featuring the recently released Sid Meier’s Civilization VI, for Windows PC, Sid Meier’s Civilization: Beyond Earth™ for Windows PC, the expansion pack Sid Meier’s Civilization: Beyond Earth – Rising Tide for Windows PC, Sid Meier’s Civilization V for Windows PC, as well as the critically acclaimed expansion packs, Sid Meier’s Civilization V: Brave New World and Sid Meier’s Civilization V: Gods and Kings for Windows PC. Firaxis also released the 2012 Game of the Year award-winning XCOM®: Enemy Unknown for Windows PC, the Xbox 360® video game and entertainment system from Microsoft, PlayStation®3 computer entertainment system, and Apple iOS, along with the critically acclaimed expansion pack XCOM: Enemy Within for Windows PC, the Xbox 360 video game and entertainment system from Microsoft, PlayStation3 computer entertainment system, and Apple iOS. Firaxis Games is owned by Take-Two Interactive Software, Inc., and is part of its 2K publishing label. For more information about Firaxis and its games can be found at www.firaxis.com.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “should,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Steampunk Dungeon Crawler Vaporum Coming to PC on September 28

Slovakian indie developers Fatbot Games announced the release date for their dungeon crawler Vaporum. The game will hit Steam on September 28th after being Greenlit back in March. Fatbot Games cites games like Dungeon Master I and II, the Eye of the Beholder series, and Legend of Grimrock I and II as inspirations for Vaporum.

The game is set in a steampunk tower in the middle of the ocean, filled with secrets and hidden areas to discover. Armed with a exoskeleton, players will make their way through the tower while acquiring fumium from dead enemies to upgrade their equipment. While the game is grid based, combat is played out in real time via a first person view. Each enemy has its own set of attacks, strengths, and weaknesses that must be mastered to survive. Attacks are telegraphed, rewarding skillful and strategic play.

Rock of Ages 2: Bigger & Boulder Rolls onto PC, PS4, and Xbox One

ACE Team’s (The Deadly Tower of Monsters) weird and wacky Rock of Ages is back with an art history sequel that will take players through worlds inspired by some of the greatest artists humanity has produced from the Early Renaissance to Surrealism. The zany plot follows the Greek Titan Atlas after he drops the sky from his shoulders and must now escape his punishment. Players will be able to control a giant boulder and roll their way through and over both nameless enemies and famous figures from history as they help Atlas in his escape.

Rock of Ages 2: Bigger & Boulder features an improved multiplayer mode that now supports up to four players in 2 vs 2  and free for all matches. The game is running on the latest Unreal 4 engine, which brings improved physics and visuals. Rock of Ages 2: Bigger & Boulder is available now on Steam, PlayStation 4, and Xbox One for $14.99 USD.

https://www.youtube.com/watch?v=xCTVii6ZJQk

White Day: A Labyrinth Named School Review

White Day: A Labyrinth Named School

DeveloperSONNORI Corp
PublisherPQube Limited
FormatPC (Reviewed)
Release Date: 22 Aug 2017
Price: $29.99USD – Available Here

Overview

Most of the horror games have a simple setup. Pick something safe & familiar as a location (bonus points if it’s abandoned) and make the protagonist some brooding, handsome male who just happens to be there to make things right. As for the villain, we can either go with a mad scientist or a family member of the protagonist (again, bonus points if it’s a forgotten evil twin). Safe and predictable but hey, most of the time it does the job. There are some games who sway away from those unwritten rules and in most cases, they’ve gathered a cult following. One thing I can say after playing it, White Day: A Labyrinth Named School is a breath of fresh air in the generic sea of survival horror games.

Story

Hee-Min Lee is a boy with a simple plan. Sneak into the high school to leave some sweets and the dropped diary belonging to his crush – So-Young Han.  This being on the eve of White Day (a popular event in Asian countries happening one month after Valentine’s Day, where men present gifts to women as an expression of love) all play in favor of Hee-Min Lee. So we already have a setup of interacting with girls, which is already frightening enough to me. But to raise stakes even higher, we witness Hee-Min Lee trapped and locked inside the building after entering. The school is now inhabited with two inquisitive girls with their own agenda, So-Young Han ( the reason why we are there in the first place) and to spice it all up – an extremely unfriendly janitor as well as some ghosts to scare you every now and then.

Gameplay

To find and (hopefully) win the affection of So-Young Han we first have to navigate through the myriad of classrooms, puzzles and play the long game of cat & mouse with the janitor. I said before that he is an extremely unfriendly fellow, something I learned quickly the first time he caught me and beat me to death with a baseball bat. As you have no weapons to defend yourself (since the game isn’t taking place in an American school), most of the gameplay will boil down to solving puzzles to open new areas and progress the story, all while avoiding the patrolling janitor. Puzzle solutions are fairly easy to crack if you read through every document you pick up. What wasn’t easy at first is avoiding janitor who kept messing with my classrooms raiding. On lower difficulties, you can tell if he’s nearby by the eye icon in the upper middle portion of the screen, while on the higher difficulties you can only rely on your sharp sense of hearing. Once senpai notices you, your only bet is to lose him long enough to reach the school bathrooms. Even if he suspects you are hiding in one of the bathrooms stalls, he won’t dare to open them (I’m sure opening those things to check for underage boys and girls would put him on some kind of list – after being fired, that is). He is also attracted to doors that are left open and lights turned on in the classrooms, so make sure to always cover your tracks after snooping.

Now, the aspect of ghost encounters is done in a way that I’m hardly a fan of. I wrote in one of my previous reviews that I find jump scares cheap, and that’s pretty much what happens here. Some ghosts you see in cutscenes and that’s fine, but every once in a while exploring you may find ghosts (or better yet, they find you) who like to cover your entire screen and scream at you. Those kinds of jump scares in video games are akin to going to a stand-up and the comedian starts to tickle you saying “see, you’re laughing! I did my job!” Yeah technically you did but that still doesn’t make you funny. Strangely enough, number of ghost encounters are tied to the game difficulty so if you find them annoying and cheap as I do, I’d recommend playing on a lower difficulty.

Visuals

The game runs pretty smooth and you can crank up the visuals to the highest, it won’t put any strain on your rig. The character movement is smooth and some locations do remind me of Silent Hill a bit, which is always a plus. The developers did great with the level design so after a few runs up and down the floors of the building, you’ll memorize soon where everything is so there won’t be any need for checking the map. Pretty impressive considering the first few hours of the game you’ll spend exploring one classroom after another.

Audio

Sound effects are well done and they serve their purpose to keep you company while you explore the school. Or better yet, they’re there to increase your paranoia since mostly you’ll hear random footsteps, invisible doors closing & opening, thunder and soft whispers. There are some moments where sounds effects are just unrelated to what is happening on the screen. You hear music building up, thunder intensifying and then…..nothing. You’re all prepared for the upcoming ghost jump scare that never happens.  I like to think it’s still done deliberately only to keep you on the edge.

Overall

White Day: A Labyrinth Named School is a game that’s not easy to get into and hard to love. Still, it can be done. There are few missteps here and there at the start but soon enough the game moves in the right direction. If you’re itching for a fresh horror experience in an interesting setting, White Day: A Labyrinth Named School should be your next pick. A bit rough around the edges but in the end, it is a game worth going for. Think of it as your own So-Young Han.

Capsule Computers review guidelines can be found here.