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Raft to be Published by Axolot Games, Announces Co-op

Indie developers Redbeet Interactive announced today that they will be partnering with Axolot Games (Scrap Mechanic) to publish Raft on Steam. The game’s alpha build is currently available for free on indie games store itch.io, where it quickly gained popularity among streamers and shot up to five million downloads. Raft is currently scheduled to hit Steam Early Access in 2018 and will introduce support for co-op multiplayer.

Raft puts a spin on the popular survival genre by putting them alone or with friends on a raft in a vast ocean. Players are forced to fish out debris that floats by and dive into the reefs to increase the size of their raft and turn it into a floating outpost, complete with farms and housing. But beware, hungry, human eating sharks swim circles around the raft, waiting to catch survivors unaware for a quick snack.

Oriental Empires Launching on September 14

Shining Pixel Studios and Iceberg Interactive announced today that their grand 4X strategy Oriental Empires will leave Steam Early Access on September 14. Players control one of 16 small nations or tribes in early China and aim to become the Son of Heaven, ruler of the world. The game features a historically accurate map of China and Mongolia and massive 3D battles that include thousands of individual soldiers with unique models.

The Steam Early Access build currently supports single player only, but the full game will have multiplayer support for up to 15 players in both campaign and scenario modes. A new scenario set in the famed Warring States era is also being added on launch. Oriental Empires costs $29.99 USD and will remain at that price when the game leaves Steam Early Access.

https://youtu.be/0_SZ6URYnH8

The List of Madman’s Anime and Cartoon Network Releases of September 6, 2017

Madman Entertainment has released several anime series on DVD and Blu-ray in Australia today. The following is a list of each of those releases with all available information.

  • Dragon Ball Super Part 1 (Episodes 1-13) on DVD and Blu-ray. The product page for the Blu-ray release lists the following on-disc extras as being included: “Catching Up on the Dragon Ball Universe: Sonny Strait & Savannah Ligaluppi,”  Catching Up on the Dragon Ball Universe: Christopher R. Sabat & Hero D. Sabat” and the textless opening and ending animation sequences.
  • Dragon Ball Z Kai: The Final Chapters Part 3 (Episodes 48-71) on DVD and Blu-ray. Textless opening and ending animation sequences and video commentary are listed as on-disc extras on the product page for the Blu-ray release.
  • Dragon Ball Z: Best of Goku on DVD.
  • Dragon Ball Z: Best of Vegeta on DVD.
  • Food Wars Complete Season 1 on DVD and Blu-ray. The textless opening and ending animation sequences are included.
  • Kumamiko (Subtitled Edition) DVD.
  • Naruto Shippuden Collection 31 (Episodes 388-401) on DVD. A production and storyboard gallery is included.
  • One Piece Treasure Chest Collection 5 on DVD.
  • One Piece Voyage Collection 1 (Episodes 1-53) on DVD.
  • One Piece Voyage Collection 2 (Episodes 54-103) on DVD.
  • Pandora in the Crimson Shell: Ghost Urn on DVD.
  • Rin-Ne Complete Season 1 (Subtitled Edition) on DVD. The textless opening and ending animation sequences are included.
  • Rin-Ne Complete Season 2 (Subtitled Edition) on DVD. The on-disc extras are the same as with the release of the first season.
  • Samurai Warriors on DVD. The on-disc extras include: “Samurai Warriors: Legend of the Sanada” and the textless opening and ending animation sequences.
  • Shonen Maid on DVD.

Two Cartoon Network titles are also now available on home video in Australia. Shorts will be included as on-disc extras with both of them.

Madman’s release schedules for the rest of the year have all been revealed. Their October 2017 release schedule can be read here, their November 2017 schedule here and their tentative December 2017 schedule here. The titles scheduled for release in October and November can be pre-ordered now; their December releases will presumably be available for pre-order from October 1, 2017.

Sci-Fi Adventure Songbringer from one-man dev Wizard Fu Games Now Available on PlayStation 4

Sci-Fi Adventure Songbringer from one-man dev Wizard Fu Games Now Available on PlayStation 4
Procedurally generated Zelda-style action RPG follows the adventure of Roq and his robot companion Jib

Teesside – September 5th, 2017 – One-man development team Wizard Fu (Nathanael Weiss) and publisher Double Eleven are pleased to announce that Songbringer is now available on PlayStation 4, following its launch on Windows 10, Steam and Xbox One on September 1st.

Songbringer is an action RPG inspired by the original Zelda with real time combat, a wide range of weapons and a ton of hidden secrets. World maps are generated from a 6-letter world seed, which determines the layout of the overworld and dungeons.

Players guide Roq, a space-faring planetary surveyor who wakes up shirtless on a strange planet. With the help of robot companion Jib, it’s Roq’s job to piece together what’s happened and save the universe from the evil, ancient army he’s accidentally awoken…

…by stealing their Nanosword.

Only by exploring the harsh world of Ekzera, mastering the dungeons and defeating its fearsome bosses will Roq unlock the secrets of his power and return the galaxy to peace. Along the way he will uncover powerful artifacts and forge them anew, and use the Nanosword to crush galactic giants.

Songbringer gameplay features:

  • Single-player action RPG
  • Local co-operative two player mode
  • Full gamepad support, including rumble
  • Real time combat
  • Seven kinds of weapons including the nanosword, boomerang-like top hat, bombs, blink orb, ghost sword projectile, lighter and kilo bombs
  • Hundreds of unique items and powerups
  • Some items can be combined, for example: ghost sword + lightning cube = lightning sword
  • Hidden items, secret entrances, secret pathways, bomb-able walls
  • Original soundtrack
  • Online leaderboards highlight the top players based on completion time, percentage of map uncovered and percentage of items found
  • Roguelike-inspired permadeath option which gives a higher score on the leaderboard and allows for faster runs
  • Approximately 6-12 hours of gameplay per adventure, depending on thoroughness
  • Procedurally generated overworld and dungeons
  • A world contains: 1 overworld, 10 dungeons and 13 primary bosses

For more information on the game, please visit songbringer.com

About Double Eleven
Double Eleven is a UK-based indie publisher and developer of interactive digital entertainment. Some of Double Eleven’s most popular titles include Prison Architect and Goat Simulator (Xbox One, Xbox 360, PlayStation™ 3, PlayStation™ 4) and the team have recently released Super Cloudbuilt on Steam, Xbox One and PlayStation™ 4.

About Wizard Fu Games
Wizard Fu Games is a one-man indie game development studio based in Oakland, California. Nathanael Weiss does the programming, design, art, music and business. Wizard Fu’s current game in development is Songbringer, a procedurally-generated action RPG. Plans are to release the game summer of 2017 on Steam, PS4 and Xbox One.

KOEI TECMO EUROPE DETAILS THE MAGICAL REFLECTOR ABILITIES FEATURED IN UPCOMING JRPG, BLUE REFLECTION

KOEI TECMO EUROPE DETAILS THE MAGICAL REFLECTOR ABILITIES FEATURED IN UPCOMING JRPG, BLUE REFLECTION

Use The Power Of Ether To Overcome The Perils Of The Common, And Save The World From Devastating Foes In GUST Studio’s Upcoming JRPG

Hertfordshire, 5th September 2017 – Today KOEI TECMO Europe detailed the exciting Reflector abilities and in-depth battle system featured in the upcoming JRPG, Blue Reflection, slated for release on the 29th September 2017 for the PlayStation®4 computer entertainment system, and digitally on Windows PC via Steam®.

In Blue Reflection, as Hinako, Yuzu, and Lime leap into the Common, they transform into their magical Reflector forms which allows them to freely navigate the many puzzles and perils found in the dimension. Additionally, their Reflector forms allow them to face the plethora of Demons that stand in their way of obtaining Ether Fragments!

When face-to-face with the Demons, the girls have a roster of magical attacks which they are able to utilise to defeat their foes. As they attack, defend, and use supportive abilities in combat, they will drain Ether, the source of their magical abilities. To accumulate this power, they must perform an Ether Charge, which not only sees them gather more power – but also the ability to perform stronger attacks on their opponents. Once enough Ether is charged, the Overdrive ability is unlocked, allowing players to use several skills consecutively in exchange for this magical energy. Strategically using Overdrive is key in battle, as Ether is greatly depleted to allow the Reflectors to perform increasingly impactful attacks – leaving them with no choice but to perform an Ether Charge!

The Demons which inhabit The Common are not the only foes Hinako, Yuzu, and Lime will face, as devastating forces loom closer at every moment; the Sephira, gigantic creatures which harbour overwhelming powers and threaten to end the world. Facing these deadly opponents is impossible alone, and the girls will have to call upon their friends for support. Before battle, players are able to select up to four supporting allies for each of the Reflectors. When they are in a tight spot, and need the support of their allies, the girls can call for help in the form of strong attacks which will greatly damage the Sephira or utilise healing abilities to recover or buff the Reflectors’ powers. Companions not only help when called upon, but they will provide Live Tweets via FreeSpace! to provide the Reflectors with battle advice!

If players accumulate enough Ether in a fight against the Sephira, the Guard ability is upgraded to Reflect. When a Reflector uses this ability, they unleash their magical power to create a barrier which even the most overwhelming of creatures cannot penetrate.

To further introduce the magical Reflector abilities and deep battle systems featured within Blue Reflection, KOEI TECMO released an action-packed trailer, alongside screenshots and artwork of the devastating Sephira which Hinako and friends will have to overcome to save the world!

Finally, pre-order bonuses are available from select retailers before launch, including a costume pack which includes the School Swimsuit and Rorona style costumes, with the latter being the outfit donned by Rorolina Frixell in Atelier Rorona – and a “FreeSpace!” theme to change the look of the in-game social networking app. Furthermore, players who pre-order on the PlayStation®4 system will receive an Original Custom Theme. Those who pre-order both Blue Reflection and Nights of Azure 2: Bride of the New Moon will receive a special outfit for Hinako which allows her to don the armour of Aluche, as well as an outfit for Aluche which allows her to wear Hinako’s school uniform.

For more information on Blue Reflection, please like us on www.facebook.com/ateliergames and follow us on twitter @koeitecmoeurope.

About Blue Reflection

Blue Reflection follows the life of Hinako Shirai as she takes her first steps into an ordinary school life after a tragic accident ends her ballet career. Her injury causes her to close off her heart from the rest of the world, but her life changes when she meets her new best friends, the magical Shijou sisters Yuzu and Lime, who bestow her with the powers of a Reflector. As she comes to terms with her new abilities and traverses between her ordinary school life and The Common, Hinako starts to understand the very real perils that await not only her friends, but humanity itself.

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

BLUE REFLECTION ©2017 KOEI TECMO GAMES CO., LTD. All rights reserved. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

“PlayStation” is a registered trademark of Sony Interactive Entertainment Inc.

Yakuza Kiwami Review

Yakuza Kiwami

Developer: Yakuza Studio
Publisher: Sega
Platform: PlayStation 4
Release Date: Available Now
Price: $29.99 USD – Available Here $69.95 AUD – Available Here

Overview

The Yakuza series may have seemed daunting to some players in the past thanks to the story heavy games already being in their fourth and fifth entry but Sega has made great strides to try and bring more fans into the fold. With the release of Yakuza 0 earlier this year serving as a great starting point for those who want to learn about the backstory of Kazuya Kiryu now the company has released Yakuza Kiwami, a complete remake of the first entry in the series. Serving as the beginning of the core storyline with revamped features, is this still a great starting point for players?

Story

Starting in 1995 we join Kazuma Kiryu who has established himself as a member of the Dojima branch of the yakuza to the point of being called the “Dragon of Dojima” and preparing to take over a branch of the clan for himself. In the world of yakuza things can quickly turn sour as Kiryu finds himself taking the fall for the crime of murdering a high-ranking member of the Tojo Clan in an attempt to cover up for his friend Nishikiyama who is suffering from numerous family issues already.

Sentenced to ten years in prison, Kiryu serves his time until he is released only to find that the world of the yakuza as well as the city of Kamurocho has changed immensely during his time in jail. Officially banished from the Tojo Clan, Kiryu is considered a free man but thanks to the events that he learns about shortly after leaving prison and the young girl Haruka he soon dives deep into the criminal underworld once again in an effort to uncover the truth.

To go further into detail about the story for Yakuza Kiwami would be a disservice to those who want to experience the various twists and turns for themselves. It is interesting to note that although the core storyline remains the same from the original release, various bits of extra information and new scenes have been added in here and there to help give players some new details so even longtime fans of the series will be able to experience new story elements in this game. It is also worth noting that newcomers will find that Yakuza Kiwami’s storyline is fairly easy to follow thanks to the smaller focus of the story this time around compared to how many different stories are told in later games, making it yet another great place to start for fans, or even for those who’ve already played Yakuza 0.

Gameplay

Whereas some games in a series gloss over the main character’s sudden loss of ability, Yakuza Kiwami immediately presents a satisfying reason for Kiryu’s loss of skill. Prior to being sent to jail he is capable of taking down basically any foe that steps in his way utilizing every move possible in the game but thanks to being on the shelf for ten years, those skills have grown rusty. So rusty that the first few encounters he has against low level thugs can even be a bit of a challenge if you happen to be playing on normal and aren’t keeping an eye on your health.

Thankfully it doesn’t take long for Kiryu to get back his combat skills as players can continue to swap between the same fast, medium, and slow styles of combat that were introduced in Yakuza 0 as well as an all new Dragon of Dojima style at any time during a fight. Thanks to a “heat gauge” that can be used to take down opponents, players will feel quite powerful more often than not, though be prepared for some rather annoying boss fights to appear throughout the game.

While the other three combat modes can be obtained by using experience points, the Dragon of Dojima style has a unique upgrade path thanks to the “Majima Everywhere” system in this game. For fans of the series, Goro Majima is an extremely familiar face and even those who started with Yakuza 0 will recognize this one eyed man. In Kiwami Majima has taken a lot of interest in making sure Kiryu is taking care of himself, to the point that he will stalk him throughout his time in Kamurocho. After certain story parts Majima will have a chance to appear nearly anywhere, whether it is simply walking through the streets or taking the place of a police officer or bartender before giving Kiryu an ultimatum that is best solved with fists. This system not only makes sure that players will need to keep themselves well equipped with healing items and potential weapons but also serves as a great bit of service for fans of Majima.

Plus whenever you happen to defeat Majima you will unlock a new skill in the Dragon of Dojima fighting style. Unfortunately this is can be a bit of a negative at times since there are story elements that don’t match up with Majima’s appearances at times and if you get unlucky there may be times you will not come across Majima for quite some time, leaving the Dragon of Dojima style underpowered until you search him out.

Thankfully even with this slight hiccup the combat system is as refined as ever with players able to take advantage of numerous styles that either fit their way of playing or best match your opponent. It is also interesting to note that though Majima Everywhere can take some time to complete, it is a perfect example of the random and often comedic events that can take place throughout Yakuza Kiwami’s side stories.

There are a wide array of subquests that are flat out hilarious, purposely so, and it is great to see a game that can be so serious at times not be afraid to let players laugh now and then. Players will also find that alongside the aforementioned subquests that there are plenty of other activities to spend their time on in Kamurocho though a few of these modes are simply copied from Yakuza 0 but even with these repeats players will find plenty of side activities outside of combat.

Visuals & Audio

Those who played Yakuza 0 earlier this year should be quite familiar with the layout and designs of many of the areas players will be exploring in the game as the same engine is being used in Yakuza Kiwami. This means that all of the character models and environments are highly detailed and combat visuals remain top notch. Unfortunately the same cannot quite be said in regards to the cut-scene action as many scenes feature stilted actions that appear to be something of a holdover from the original release despite the complete visual upgrade.

It is interesting to note that when the original Yakuza was released on the PlayStation 2 it contained an English dub that, looking back, was extremely rough around the edges despite having some great actors taking part in it. As such Sega has opted to avoid trying to re-record the English voice track and have instead released Yakuza Kiwami with only the Japanese voice track. Fans of the series are more than familiar with the Japanese voice actors for the series and all of them have returned to reprise their roles here so although some may be disappointed by the missing English dub, the Japanese track more than makes up for it.

Overall

In terms of being a remake Yakuza Kiwami is a complete success as it transplants the original storyline without a single flaw while building upon it in every possible way. With a better control and a refined combat system accompanying an amazing looking title, this is yet another perfect way to step into the series if you choose to pass over the equally amazing Yakuza 0. With tons of content packed inside of a discounted package, is an extremely attractive offer, especially for newcomers and even for longtime fans wanting to experience the story once again with nearly all of the refinements that the series has gone through over the years.

 

Agents of Mayhem Review

Agents of Mayhem

Developer: Volition
Publisher: Deep Silver
PlatformPlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 15 August 2017
Price: $59.99 USD – Available Here / $89.95 AUD (PC),  $99.95 AUD (Consoles) – Available Here

Video Review

Overview

The latest addition to the Saints Row franchise is Agents of Mayhem, an open world shooter set after the events of Gat out of Hell. Persephone Brimstone leads M.A.Y.H.E.M., an organization of super agents doing battle against Brimstone’s previous employers L.E.G.I.O.N., an organization of super villains. In Asian Pop Idol fashion, players will form their own sub-group of three agents and put a stop to L.E.G.I.O.N.’s heinous plans in Seoul.

Story

Agents of Mayhem follows the battle between M.AY.H.E.M and L.E.G.I.O.N.’s Ministry of Pride in Seoul. The game’s story is essentially an adult version of the Saturday morning super hero cartoons mixed with a touch of James Bond super spies. Playing the game was just wave after wave of nostalgia for the movies and shows I grew up watching. While the agents are probably more Suicide Squad than The Avengers, the characters are charming and lovable. The game’s large cast provides little opportunity for character development, but each agent is given a decent backstory and their own story mission that dives into the character’s past.

The writing in Agents of Mayhem is probably the game at its best. It is reminiscent of Saints Row 3, possibly the best written title in the franchise. The dialogue is witty and sharp. No trope or pop culture franchise is safe from parody. The humour is over the top without going too far, and there is enough variety in the humour that it will elicit a laugh from just about anyone. I am extremely impressed by the sheer amount of dialogue in the game. Almost all the NPCs in the game have lines that are specific to each agent and their backstory and many missions have customised dialogue for the player’s active agent instead of some generic line that could be responded to easily.

I think Agents of Mayhem deserves a mention on how the game handles diversity. The characters come from a vast range of backgrounds and life experiences, giving Overwatch a serious run for its money. The best part is that Agents of Mayhem never really feels like it is making an overt attempt to tick all the diversity boxes, as it always feels seamlessly woven into the story as a fact of life.

Gameplay

Agents of Mayhem is a pretty standard open world action game. There are plenty of collectibles scattered across the map, vehicles to drive, side activities to complete, and main missions to beat. The game’s hook is the roster of agents that players can build their Asian pop idol-esque sub-team from. Each agent has a unique weapon, a special ability on a cooldown timer, and a Mayhem ability that charges based on kills. Agents have two types of special enemies they excel against and a small stat tree that consists of three individual stat buffs and one party wide buff. Each agent can also can customise their special ability and two passive skills with gadgets unlocked from levelling up and L.E.G.I.O.N. tech found throughout Seoul. All agents also have access to special weapons and items called Gremlin Tech that can be crafted with materials collected in the game, though I didn’t find these items to be too useful for the most part. Additionally, cores are used to purchase one of three special passive abilities for each agent or level them up beyond level 20. While players will need to build a balanced team of agents that can tackle all the special enemy types, the roster is laid out in a way that players should be able to build a well-rounded team based on their preferred playstyle.

Unfortunately, the game’s diverse cast of agents may be the best thing going for the gameplay. It soon becomes apparent after the first seven to eight missions that all of the missions fall under a few standard archetypes: kill everyone here, destroy a bunch of environmental items there, hack a few console in this corner, hold onto this area as waves of enemies surge in, complete a race, or destroy a target vehicle. Agents of Mayhem’s mission design is MMORPGs at its dullest, but without the carrot urging players to continue on the grind treadmill. The car combat missions deserve a special, dubious mention as probably the worst mission archetype in the entire game due to its utterly dull vehicle combat system. There are no weapons for vehicles, so the only option is to chase the target car in a large circular path and ram the car off the road while boosting. To make matters worse, many versions of the mission will have two enemy cars spawning infinitely to harass the player, dragging out the mission length as players need to destroy the two enemy cars and then boost to the target car to destroy it before two more enemy cars spawn. The L.E.G.I.O.N. lair missions are supposed to serve as dungeons for the game, but end up being another fantastic example of the game’s repetitiveness. These mini dungeons recycle the same handful of rooms in different configuration. The repetition is only alleviated during the game’s boss battles, which add some interesting mechanics to the fights.

Agents of Mayhem’s controls are good. The control layout is solid and feels very tight. The controls are on the arcade end of the spectrum, making gun and vehicle handling very forgiving. The map is well designed for the triple jump mechanics for the most part, with plenty of small ledges to allow players to scale extremely tall buildings.

Visuals

Agents of Mayhem’s art style is fantastic. The cut scenes are done in traditional Saturday morning cartoon style. In game, the style is the same as the more recent Saints Row titles, with a cartoony look. Seoul channels a neat, near future look, but the city itself feels quite repetitive and is in dire need of more unique neighbourhoods. The L.E.G.I.O.N. lair suffers from the same visual repetition issues due to the same rooms being recycled.

Audio

Agents of Mayhem delivers a solid audio experience that gamers have come to expect from a triple A title. The voice acting is generally very good, with the voice actor for Joule probably being the weakest of the bunch. She has difficulty doing a convincing Italian accent and clearly drops it for her American accent at times. The sound effects are satisfying. I was a little disappointed that the game lacks a car radio, but the soundtrack is excellent none the less.

Overall

Agents of Mayhem is a bit of a mixed bag. The story is an absolute pleasure with witty writing, enjoyable characters, and brilliant parody. The audio/visual presentation is strong, but unfortunately none of this can save the game from its repetitive nature. Gameplay wise, the player will have experienced pretty much all the game has to offer by the time they finish the first boss fight. I cannot recommend the game at full price, but I do suggest picking Agents of Mayhem up when it is dirt cheap during a sale and blitzing through the game at the lowest difficulty just to enjoy the story.

Capsule Computers review guidelines can be found here.

TOM CLANCY’S RAINBOW SIX® SIEGE OPERATION BLOOD ORCHID UPDATE AVAILABLE TODAY

TOM CLANCY’S RAINBOW SIX® SIEGE OPERATION BLOOD ORCHID UPDATE AVAILABLE TODAY

Discover a New Map and Three Additional Operators

Sydney, Australia — September 5, 2017 — Today, Ubisoft® announced that Operation Blood Orchid, the Year 2 Season 3 add-on content for Tom Clancy’s Rainbow Six® Siege, will launch today on Playstation®4 computer entertainment system, Xbox One and Windows PC. The Theme Park map will be available at no additional cost for all players. Starting September 5, season pass holders will be able to access three new operators and their signature weapons skins. All other players will be able to unlock the new content starting September 12 using Renown or R6 Credits.

Theme Park Map and Two New SDU Operators

In Operation Blood Orchid, players will have to raid an abandoned theme park, identified by the Special Duties Unit (SDU) – also known as the Flying Tigers – as a criminal organization’s nest for narcotic manufacturing. After establishing a connection with the Hong Kong Triad, two Flying Tigers are chosen to lead a lethal raid in Theme Park, a colourful and eclectic map filled with dynamic and fast-paced face-offs.

  • Ying: Siu Mei Lin is recognized as an all-purpose operator. After a few operations, she decided to join Team Rainbow, representing Hong Kong’s Flying Tigers Unit. Equipped with the T-95 LSW and the SIX12 shotgun as primary weapons, she knows how to intervene in densely populated areas with her non-lethal unique gadget. Her Candela device is a new breed of flash grenade: when deployed, it releases a cluster of flash charges that can be anchored on surfaces, or it can be thrown out as a grenade or rolled along the floor.
  • Lesion: Liu Tze Long is known to take his work seriously and to thrive in high-risk situations. Demonstrating a natural calm while handling highly corrosive substances, he’s also an expert in mine-clearing. Equipped with the SIX12 SD silenced shotgun and the T-5 SMG, Lesion can handle any situation with his Gu mines. When an attacker triggers these mines, they’re injected with a toxin that deals an initial burst of damage, then slower damage over time, limiting their speed until the affected player removes the poison dart. Starting with two Gu mines, his inventory will increase by one Gu mine every 35 seconds until it reaches a maximum of seven mines.

New Polish GROM Operator, Ela Bosak

  • Ela: Ela Bosak is the latest and one of the youngest recruits to Team Rainbow. This thirty-year-old operator is a member of Poland’s Military Unit, GROM, and is equipped with the Scorpion EVO 3 A1 SMG and the F0-12 shotgun as primary weapons. Ela also is equipped with the RG15 pistol with a red dot sight, the first pistol in the game with a sight. She is known for her determination and prowess in the field. Her sticky Grzmot mines are proximity concussion mines that affect anyone within radius with reduced movement speed, aiming and vision. Ela’s signature move when in a downed state is the ability to trigger one last concussion mine.

To mark the culmination of Operation Health, Operation Blood Orchid will be the largest update for Tom Clancy’s Rainbow Six Siege ever deployed, bringing fixes and improvements to the game, including an updated lighting system, data clean-ups on operators, optimized stability, reduced load times and a smaller memory footprint. New and improved servers will also be deployed around the launch of Season 3 to enhance stability, connectivity and overall performance. For more information about this patch, please consult the full patch notes on rainbow6.com/bloodorchid.

Tom Clancy’s Rainbow Six Siege is currently available worldwide for consoles and PC. For more information about the game and news on the upcoming title update, Operation Blood Orchid, please visit www.rainbow6.com.

About Tom Clancy’s Rainbow Six Siege

Inspired by real-world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.

© 2015 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, the Soldier Icon, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

Atari 2600 Lives Again as a New Handheld and TV Plug and Play Console

While it is not the AtariBox, Atari announced they will be rebooting the classic Atari 2600 console in handheld and TV console formats this Christmas. The Atari Retro Handheld features a wood effect inspired by the Atari 2600’s design. The handheld sports at 2.4″ screen with A/V output and an analog joystick. An optional HDMI adapter will also be available, allowing owners to plug the device into a TV. It will have an MSRP of £34.99 at Funstock Retro.

For those preferring to enjoy their games at home, the Atari Retro Plug and Play TV Joystick channels the classic Atari Joystick with modern plastics and connectivity. The joystick can be plugged into the TV directly with the included A/V cable or with an optional HDMI adapter. Funstock Retro will be carrying the joystick for £24.99.

No word if either console will be carried by retailers outside of Europe.

Both consoles come with the following 50 classic titles:

1.3D Tic-Tac-Toe (31 in 1)
2.Adventure
3.Air-Sea Battle
4.Asteroids ®
5.Black Jack
6.Bowling
7.Breakout ®
8.Canyon Bomber ®
9.Casino
10.Centipede ®
11.Circus Atari ®
12.Crystal Castles ®
13.Demons to Diamonds ™
14.Desert Falcon ®
15.Dodge ’em
16.Double Dunk
17.Fun With Numbers
18.Golf
19.Gravitar ®
20.Haunted House ®
21.Home Run
22.Human Cannonball ™
23.Maze Craze
24.Millipede ®
25.Miniature Golf ®
26.Missile Command ®
27.Night Driver ™
28.Off the Wall
29.Pong – Video Olympics
30.Quadrun ™
31.Radar Lock ™
32.Realsports Football ®
33.Realsports Tennis ®
34.Realsports Volleyball ®
35.Sprintmaster
36.Star Raiders ®
37.Steeplechase
38.Stellar Track ™
39.Street Racer
40.Submarine Commander
41.Super Baseball
42.Super Breakout ®
43.Swordquest: Earthworld ™
44.Swordquest: Fireworld ™
45.Swordquest: Waterworld ™
46.Tempest ®
47.Video Checkers
48.Video Chess
49.Video Pinball
50.Yar’s Revenge ®

Daddy’s Home 2 Celebrates Father’s Day with a New Trailer

It’s Father’s Day in Australia this weekend! The cast of Daddy’s Home 2 is celebrating all the types of fathers in the world with a brand new trailer. So whether you’re a dad, grandad, stepdad, co-dad, or whatever-dad, it’s your day!

Daddy’s Home 2 stars Mark Wahlberg, Will Ferrell, Mel Gibson, and John Lithgow. Dusty (Mark Wahlberg) and Brad (Will Farrell) return as two fathers trying to give their kids the best Christmas ever. Their dreams of a perfect Christmas are shattered when Dusty’s macho father (Mel Gibson) and Brad’s ultra-affectionate father decide to visit for the holidays. As if Dusty and Brad’s problems couldn’t get any worse, the biological father of Dusty’s step child is in the picture, wreaking havoc on Dusty’s life.

Daddy’s Home 2 is set to hit cinemas on November 23 in Australia and November 10 in the USA.

https://youtu.be/6gc1-sDe66Q