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Raiders of the Broken Planet Review

Raiders of the Broken Planet

Developer: MercurySteam
Publisher: MercurySteam
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 22 September 2017
Price: $9.99 USD per campaign/$39.99 USD for all four campaigns – Available Here

Video Review

Overview

Raiders of the Broken Planet is a four versus one asymmetrical shooter. The game is composed of four campaigns that are purchased separately. The first campaign “Alien Myths”  is available now. The final three campaigns are scheduled to launch in the coming months.

Story

The game is set on the Broken Planet, a physically shattered planet that has been under invasion by human forces since the discovery of the mysterious power source Aleph teleported the humans to the Broken Planet. Now, the humans have broken up into factions and battle among themselves for control of the Aleph. Caught in the crossfire are the planet’s indigenous population. After much bloodlust, a leader among them rises. Harec decides it is time to round up the greatest fighters on the planet and send the humans back to Earth in a violent uprising that will bring peace back to the Broken Planet.

As each campaign is its own self-contained story, it is easier to treat each campaign in Raiders of the Broken Planet as an episode in a longer season. Unfortunately, the format doesn’t work very well for the game. There is very little time for plot development in in four missions plus the one from the game’s free prologue. The result is a very weak plot that establishes some rough plot points that never delves deep enough to be interesting. The real meat of Raiders of the Broken Planet’s lore is in the Universe entries that need to be unlocked with the same currency used for actual gameplay. It is not a winning combination by any means.

The writing is mediocre at best. Some of the lines are a bit on the corny side. The awkward use of swearing makes it feel like the script was incorrectly translated from another language at times. For the most part, the main characters are decently crafted with a few solid lines each. The villain Uras Beherit is likely the worst so far. Compared to the others, he feels like he was messily thrown together last minute. His lines and the voice acting for the character is extremely inconsistent. At times, Uras is an intelligent, almost regal villain, while other times he devolves into a cursing thug. Worst of all is the insanely repetitive lines that play when the Antagonist dies. There are only two or three lines that belittle and demean the player for dying, no matter how many compliments that were being laid on the player only moments before.

Gameplay

Raiders of the Broken Planet is a third person shooter with some brawling elements. The game feels a lot like the third person shooters coming out of Japan during the PlayStation 3 and Xbox 360 era because it breaks from western shooter conventions, for better or for worse. The actual set of controls are very simple. It seems like the game was designed strictly for consoles in this regard. The game focuses on seamlessly switching between movement based on context. Jog in a line for a while and the character will break into a sprint. Run headlong into cover and the character automatically switches to cover mode. Once I got over the shock of not having direct control of my character’s ability to sprint, I found the movement system to be incredibly responsive. It is one of the better implementations of a cover system. The shooting controls also feel rather foreign as there is no hip fire, only melee attacks in the regular camera. Players must switch to the aimed camera before their guns can fire. The setup works fine for most characters, but I found it to be a bit unwieldy for Lycus Dion. Since Lycus’ gameplay revolves around constantly moving to stay alive, slowing him down so he can use his shotgun makes little sense to me. The game doesn’t have any voice over IP options on PC. Instead, players are stuck with a generic command wheel that feels like it came out of the previous generation of consoles. This is inexcusable for a co-op shooter in 2017.

The game is built around the Aleph system. Performing physically stressful tasks like moving faster than a walk, shooting weapons, striking enemies, and so forth will cause the stress meter to rise. Once the character reaches a stressed state, they are unable to regenerate health and their body will glow with Aleph, making them visible to the Antagonist through walls. It is an interesting extension of the age-old regenerating health system that gives an interesting spin for the competitive mode. Additionally, players can gather up to five levels of Aleph by killing an Elite enemy AI with a melee ability. The Aleph levels are used to power up objectives or improve the effects of the character’s equipped passive skill cards if five levels are gathered.

The melee system is a rock, papers, scissors design. Strikes can defeat grabs, which defeat dodges, which defeats strikes. In theory, this is a perfectly workable system that in practice fails miserably. Strikes are seemingly the go to solution for melee combat in the game for a couple of reasons. For starters, striking an enemy always the better option unless the player can ambush an AI from behind or find a downed elite AI enemy as the AI will always auto counter with a strike. Getting grappled is always an instant death for the player, which makes reacting immediately with a strike a much safer option than a dodge. If the player guesses wrong, getting struck in the face is at least potentially survivable.

Raiders of the Broken Planet uses a rather novel spawn system. The entire team shares a respawn pool. Once the pool drops to zero, the remaining team members must survive for a certain period of time so the support shuttle can return with a fresh respawn pool. Every time the shuttle makes a run to top up, the time it takes to return increases. If all players die with no more respawns left in the pool, it’s game over. For co-op gameplay, it is a neat system that allows stronger players to carry the team a bit for weaker players. For the competitive mode, the respawn system becomes more of a nuisance. Unless there is a massive skill gap between both sides, matches get dragged out if the co-op team is smart enough to bunker down behind cover and grapple the Antagonist for an easy kill to buy time. This boring stalemate is the main downfall of the Antagonist mode as playing the Antagonist boils down to ambushing characters to whittle down the respawn pool then try to find the lone camper that is trying to bunker down until the respawn pool refills, then repeat ad nauseum.

The character classes available in the game is a good mix. Each character has a special active ability, unique weapons, and passive skills cards. There are plenty of options for all gameplay styles, from the Lycus the close quarters brawler to Harec the stealthy sniper. The unique abilities and weapons for each character do a good job of differentiating characters who share similar roles. I really like the fact each mission will suggest characters to avoid based on the missions objectives and map layout.

The maps are not particularly interesting. It feels like the excitement crescendos during the second prologue mission to free Lycus Dion. Unlike the other maps, it feels like it has the most variety in its objectives and is the fastest pace of all the maps. The four maps of “Alien Myths” on the other hand feel old very quickly with the same handful of objectives mixed and matched together. The doldrums is only broken with the two boss fights that are way too simple in nature to be satisfying.

When playing Raiders of the Broken Planet, the old quote from George Santayana’s Reason in Common Sense comes to mind: “Those who cannot remember the past are condemned to repeat it.” Gaming history is littered with titles that died because of a horrible monetization strategy. Clearly, MercurySteam has not learned from the errors of Battleborn, Evolve, and the many other games now inhabiting that graveyard. Raiders of the Broken Planet uses three different currencies for purchasing new characters, upgrading existing ones, building weapons, and so forth. Each run will offer players the choice of one type of currency, or if the player is lucky, a weapon blueprint. The currency system gets even more muddied with the addition of a paid currency for unlocking skins and new characters. More galling is the fact not all characters are unlocked from owning the game and completing the necessary missions. One character actually needs to be purchased separately. Since the game is being released in four parts, I can fully understand forcing players to cough up some sort of currency, whether earned from gameplay or with real money, to purchase characters introduced by another campaign that the player decided not to purchase. However, not having all characters unlocked from that come with that campaign is a terrible idea, especially when there is plenty of individual character progression that requires currency. At the end of the day, unlocking the one character isn’t too expensive, but it is the principle of the matter.

Visuals

Raiders of the Broken Planet boasts a solid visual style. The Broken Planet is a dusty place with influences from sci-fi, steampunk, and post-apocalyptic settings. The character design is excellent with visually distinct factions. On the technical side, the game is offers the standard array of video options for the PC.

Audio

The audio experience is enjoyable for the most part. The sound effects and soundtrack is like a good workhorse: dependable, though nothing outstanding. The voice acting is good for the most part with a variety of accents to help distinguish characters. Villain Uras Beherit’s voice acting is probably the weakest and most disjointed, with his delivery clashing horribly with his pitifully small handful of lines.

 

Overall

Raiders of the Broken Planet is full of great ideas with awful execution. I give credit for MercurySteam for taking some chances and trying out some new ideas for a tired genre, but many of them just did not turn out.  Combined with the awful monetization strategy, I have to wonder if Raiders of the Broken Planet would have been better off to launch in early access for a year so the dev team could collect feedback and tweak the gameplay as necessary while they finished creating all four campaigns, then launch the game as a complete package. Unfortunately, it’s hard to recommend Raiders of the Broken Planet right now to all but the most ardent fans of the game’s premise.

Capsule Computers review guidelines can be found here.

I Am The Fart Contest Looking to add Someone’s Fart to South Park: The Fractured But Whole

Ubisoft is turning to the internet to add the missing piece to South Park: The Fractured but Whole. The New Kid’s super hero persona still needs a good fart noise, so Ubisoft is running I Am The Fart contest to find the best fart noise for the job. From October 3 to 16, people can submit a video of their best fart noise to the official contest site, where the community will vote for the top ten fart sounds. The ten finalists will be judged by Mr. Methane, members of Ubisoft San Francisco, and representatives of South Park Digital Studios, who will vote for a winner. That individual will be rewarded with an expenses paid trip to Ubisoft San Francisco to record their fart sound to be added to the game. The winner will be announced on October 23.

It’s important to note that the game has already gone gold, so it’s likely that the winner’s fart noise will be added in a later update.

South Park: The Fractured but Whole is set to launch on PlayStation 4, Xbox One, and PC on October 17, 2017.

Contest Trailer

https://youtu.be/5UdKt5TF8v4

Jury Trailer

https://youtu.be/imG96sUtyo4

New Details Revealed about WWE 2K18’s Road to Glory and Universe Modes

2K is looking to revamp the WWE 2K18 experience this year with big changes to the MyPLAYER experience. Players will start out with a limited set of customization options when creating their MyPLAYER character with the wizard tool, with more options available once the initial character creation is complete. MyPLAYER characters will now be used in both the singleplayer MyCAREER and the multiplayer Road to Glory modes. MyPLAYER characters will increase in strength as gamers progress through the MyCAREER and the Road to Glory modes, improving the sense of character growth.

The new Road to Glory mode pits gamers against each other in series of qualifying matches in hopes of earning a spot on an upcoming Pay Per View event. Once qualified for a PPV event, players will still need to compete against each other to complete the most challenges so they can become part of the Main Event. Winners will get exclusive Superstar Parts based on the theme of the PPV event.

WWE 2K18 is also introducing some major changes to the Universe mode. The mode aims to recreate the ever changing WWE storylines from week to week, but give players control over the action. This year, the rivalry system is getting a little more granularity. Bubbling conflicts will start out as potential rivalries and can break out into full blown active rivalries. Additionally, the mode is introducing the new Goals system to better replicate the intricacies of WWE. These goals will change based on the new Power Ranking system and player suggestions. Finally, eight player matches are finally coming to the Universe mode, with support for Eight-Man Battle Royales and the 4v4 Tag Team Matches.

WWE 2K18 is set to launch on PlayStation 4, Xbox One, and Windows on October 17th. The Nintendo Switch version is set to launch in the months following.

TURTLE ROCK STUDIOS REVEALS THE WELL, AN ORIGINAL TURN-BASED FANTASY RPG COMING TO GEAR VR OCT. 11

TURTLE ROCK STUDIOS REVEALS THE WELL, AN ORIGINAL TURN-BASED FANTASY RPG COMING TO GEAR VR OCT. 11

LAKE FOREST, Calif.Oct. 3, 2017Left 4 Dead, Evolve, Face Your Fears, and Blade Runner 2049: Replicant creator Turtle Rock Studios has announced The Well, a new turn-based fantasy RPG coming next week to Samsung Gear VR Powered by Oculus. The Well is unlike anything Turtle Rock Studios has made before: a classically designed RPG built distinctively for VR with a beautifully stylized, storybook art style and dark, dreamlike atmosphere.

The Well is not only our most ambitious VR title to date, it is our most unique,” said Steve Goldstein, President and General Manager of Turtle Rock Studios. “We’re excited to create a new, original fantasy world unlike anything we’ve seen before, and it’s specifically crafted for the Gear VR platform. It’s not just a fun game, it’s beautiful. Gear VR is a medium that allows us to push the creative envelope and bring to life games we never thought possible.”

The Well immerses players in the mysterious world of Tholl, an ancient land of fantastic magic and creatures. There are four playable classes to choose from – Warrior, Mage, Rogue and Druid – each with their own unique arsenal of spells and combat maneuvers. Assemble your party from a diverse array of companions and level up with new and more powerful abilities. Explore a variety of environments, from lush jungles to haunted bogs and decaying ruins, discover hidden treasures, and battle the demonic forces threatening the realm in strategic combat encounters.

The Well is another unique title from one of the most creative studios around,” said Jason Rubin, VP of Content at Oculus. “Turtle Rock Studios is continuously pushing boundaries in VR, and this next experience is no different.”

The Well will launch on Gear VR for $9.99 on Oct. 11, the first day of Oculus Connect 4, where the game will be playable for attendees. Ongoing information on the game can be found at http://www.TheWellVR.com and on Twitter and Facebook.

About Turtle Rock Studios

Founded in 2002, Turtle Rock Studios is an independent AAA game development studio based in Southern California. Turtle Rock Studios began its foray into VR with Face Your Fears, one of the most successful titles on the Gear VR platform. The studio also created  the critically-acclaimed Evolve, Evolve: Stage 2, and Left 4 Dead and has also developed additional content for Left 4 Dead, Left 4 Dead 2 and titles in the Counter-Strike universe including Counter-Strike: Condition Zero and Counter-Strike: Source. https://www.turtlerockstudios.com. Follow Turtle Rock Studios on Facebook and Twitter.

Sony now Offering a New PlayStation Visa in the US

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Sony announced a partnership with US bank Capital One that will allow gamers to sign up for the new PlayStation Visa credit card. The card is a no annual fee card that offers a Sony Rewards for every dollar spent on purchases made with the credit card. Purchases made at the PlayStation Store or for Sony and PlayStation products will reward gamers with five times the points, while monthly mobile phone bills will reward gamers with three times the points. 100 points can be traded in for $1.00 credit at the PlayStation Store.

Additionally, cardholders will get 10% off their subscriptions to PlayStation Vue, PlayStation Music, and PlayStation Now. Those who spend more that $3000 in a year with their card will also get 50% of the cost of a 12 month PlayStation Plus membership credited to their account. Sony is also offering a $50 gift card at the PlayStation Store for those who sign up for the card.

Sony has not yet clarified how this will affect individuals who hold the old credit card that offered 10 times point bonuses for purchases at the PlayStation store. It is unknown if those card holders will be downgraded to five times point bonuses or maintain their previous bonus rate.

Launch sequence initiated for GUNDAM VERSUS

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Launch sequence initiated for GUNDAM VERSUS

Pilot Iconic Mobile Suits from Across the Mobile Suit Gundam Universe in Action-Packed Team Battles

BANDAI NAMCO Entertainment Europe, the premier publisher of anime video games today launches GUNDAM VERSUS for the PlayStation®4 computer entertainment system. Take control of over 90 Mobile Suits spanning more than 35 years of the Mobile Suit Gundam saga and experience one of the most popular imports in Japanese pop culture history like never before.

World famous giant robot series and notorious head-to-head video game smash hit, GUNDAM VERSUS, arrives for the first time built from the ground up exclusively for the PlayStation 4 system. In the game, players will pilot legendary Mobile Suits, each equipped with their own weapons systems for players to learn and master. Each Mobile Suit also features enhanced mobility options allowing for advance strategies to evade and outwit opponents, in explosive two-on-two and three-on-three online battles.

With the launch two interesting news are coming for the Players:

– DLCs: 5 Mobile Suits – G-Self (perfect Pack), Baund Doc, Pale Rider, Perfect Strike Gundam, Gundam Gusion Rebake – are available for purchase starting from today

BANDAI NAMCO Entertainment Loyalty Program: it features 3 exclusive mobile Suits – Hot Scramble, Barbatos Lupus, Gundam Virtue. Two of them will be available later on for purchase while 1 is featured only into the loyalty program. To get this opportunity, the player has to connect to http://bnent.eu/GUNDAMVSDLC, subscribe to the loyalty program if it is not already the case and request the code by the end of 2017.

GUNDAM VERSUS is currently rated PG. The game is now available for the PlayStation®4 system.

To learn more about BANDAI NAMCO Entertainment Europe’s other products go to: http://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoEU or join the conversation at https://twitter.com/BandaiNamcoEU.

THE WORLD’S GAME EA SPORTS FIFA 18 IS AVAILABLE WORLDWIDE TODAY

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THE WORLD’S GAME EA SPORTS FIFA 18 IS AVAILABLE WORLDWIDE TODAY

FIFA 18 Delivers Gameplay Innovation to Player Control, Team Styles, and Immersive Atmospheres

The Journey: Hunter Returns Takes Players on a Football World Tour

FIFA 18 is Feature-Packed on Nintendo Switch Marking the First EA Title on the Platform

SYDNEY, Australia – September 29, 2017 – Today, Electronic Arts Inc. (NASDAQ: EA) launched EA SPORTS™ FIFA 18 on PlayStation®4, Xbox One, PC, Nintendo Switch™, PlayStation®3, and Xbox 360 systems*. The World’s Game blurs the line between the virtual and real worlds bringing to life players, teams, and atmospheres with all new gameplay features including Real Player Motion Tech, a Dribbling Overhaul, Player Personality, and Dramatic Moments*. FIFA 18 also delivers a robust Ultimate Team™ experience with the introduction of FUT ICONS, the most iconic football legends available as three unique versions representing their storied careers. Furthermore, Alex Hunter returns for his second chapter in The Journey, the franchise’s critically-acclaimed story mode. To read more about the feature set in FIFA 18 visit: here.

“When you play FIFA 18, I think you’ll immediately notice the benefits of the Frostbite engine across the game, the level of detail that has gone into gameplay to deliver unprecedented fidelity of control, and the passion that has gone into the modes like FUT, Career Mode, and The Journey to make them even more engaging,” said David Rutter, VP and GM of EA SPORTS. “Today FIFA 18 will launch in more than 50 countries and 19 languages; I’ve never seen the team this proud to launch and I know fans will get many, many hours of enjoyment out of FIFA 18.”

Players can continue the career of Alex Hunter in The Journey: Hunter Returns on the PS4, Xbox One and PC. This season Alex takes his talents around the globe, with opportunities to play for world-class clubs including Atlético Madrid, Paris Saint-Germain FC, FC Bayern Munich, and LA Galaxy. Along the way Alex meets up with the star-studded cast including Antoine Griezmann, Thierry Henry, Dele Alli, Rio Ferdinand, James Harden, and more, as well as some surprising new characters and returning fan-favorites. Can Hunter prove himself an international star, or will major shakeups in his personal and professional life prove too much to overcome?

The launch of FIFA 18 also marks a big season ahead for Ultimate Team with the introduction of FUT ICONS. Players across PlayStation®4, Xbox One, PC, and Nintendo Switch™ can take the pitch with some of the greatest football legends of all time on their FUT roster, including Ronaldo Nazário, Diego Maradona, Ronaldinho, Pele and many more. Each of the FUT ICONS will have three unique versions available, marking different moments in their storied careers. In addition, Squad Battles is an all new single-player mode where fans on PS4, Xbox One or PC can play against teams built by community members, influencers, and professional players to earn rewards in FUT.

FIFA 18 is also feature-packed on Nintendo Switch with fan-favorite modes like Career Mode, Ultimate Team, and Local Seasons where up to four friends can compete in head-to-head matches across two Nintendo Switch consoles. FIFA 18 for Nintendo Switch also boasts console-specific controls supporting a myriad of console configurations such as docked, handheld, and tabletop, as well as support for the Nintendo Switch Pro Controller. FIFA 18 earns the nod as first title on the platform from EA.

FIFA 18 is developed by EA Vancouver and EA Romania and will be available worldwide today for, PlayStation 4, Xbox One, PC, Nintendo Switch, PlayStation 3 and Xbox 360 systems*.

Whether it launches new careers for streamers or influencers, helps break the latest song into the mainstream, or inspires the creation of an all new type of football club, EA SPORTS FIFA is more than a game.

Join the EA SPORTS FIFA community at Facebook and on Instagram. Follow us on Twitter @easportsfifa and use the hashtag #FIFA18.

EA Access and Origin Access members receive a 10 percent discount** when they purchase a digital version of FIFA 18 on Xbox Live and Origin.

The EA SPORTS brand is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs and cross-platform digital experiences. The EA SPORTS studios create connected experiences that ignite the emotion of sports through videogames, including Madden NFL football, EA SPORTS FIFA, NHL® hockey, NBA LIVE basketball, Rory McIlroy PGA TOUR® golf, SSX™ and EA SPORTS UFC®.

For more information about EA SPORTS games, including news, video, blogs, forums and game apps, please visit http://www.easports.com to connect, share and compete.

About Electronic Arts
Electronic Arts (NASDAQ: EA) is a global leader in digital interactive entertainment. The Company delivers games, content and online services for Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 300 million registered players around the world.
In fiscal year 2017, EA posted GAAP net revenue of $4.8 billion. Headquartered in Redwood City, California, EA is recognised for a portfolio of critically acclaimed, high-quality blockbuster brands such as The Sims™, Madden NFL, EA SPORTS™ FIFA, Battlefield™, Star Wars™Battlefront™, Need for Speed™, Dragon Age™ and Plants vs. Zombies™. More information about EA is available at www.ea.com/news .

EA SPORTS, Ultimate Team, Frostbite, The Sims, Dragon Age, Plants vs. Zombies, SSX and Battlefield are trademarks of Electronic Arts Inc. John Madden, NFL, NHL, NBA, PGA TOUR, UFC and FIFA are the property of their respective owners and used with permission.  STAR WARS © & TM 2015 Lucasfilm Ltd. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Nintendo Switch is a trademark of Nintendo.

Tom Clancy’s Ghost Recon Wildlands Ghost War PVP Mode out Oct. 10

It’s been only a couple days since the open beta for Tom Clancy’s Ghost Recon Wildlands‘ Ghost War PVP mode ended, but it appears that Ubisoft is pleased with the results of the test phase as they are moving ahead with the Ghost War PVP mode launch. It will be out as a free update for all owners of Tom Clancy’s Ghost Recon Wildlands on October 10, 2017. Ubisoft revealed that they plan on continuing to develop and release free content for the Ghost War mode after it launches.

Ghost War is a 4v4 PVP mode that pits teams in intense, squad-based battles. Teams build their squad by selecting one of twelve classes from the Assault, Marksman, and Support categories. Each class has its own distinct loadout, perks, and customization options. Squads will need to use their abilities, suppressive fire, and sound markers to gain the upper hand on their opponents. The mode is set to launch with eight large-scale maps.

https://youtu.be/W3BjIKHJgYE

Second Red Dead Redemption 2 Trailer Revealed

Gamers have been collectively dying for more after Rockstar released the first trailer for Red Dead Redemption 2Almost a year later, we are finally getting our next look at Rockstar’s first game designed from the ground up for the latest generation of consoles. The trailer focuses on outlaw Arthur Morgan and his Van der Linde gang as they terrorize the locals with robbery, assault, and murder. The cinematic trailer is sure to provide plenty of fodder for fan theories and speculation as gamers await the release of the first gameplay footage.

Red Dead Redemption 2 is set to launch on PlayStation 4 and Xbox One in Spring 2018 (Fall 2018 in the Northern Hemisphere). Still no word on a PC release.

https://youtu.be/BX-DL3Ezoxk

 

Launch Sequence Initiated for GUNDAM VERSUS from BANDAI NAMCO Entertainment America Inc.

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Launch Sequence Initiated for GUNDAM VERSUS from BANDAI NAMCO Entertainment America Inc.

Pilot Iconic Mobile Suits from Across the Mobile Suit Gundam Universe in Action-Packed Team Battles

SANTA CLARA, Calif., (September 29, 2017) – BANDAI NAMCO Entertainment America Inc. the premier publisher of anime video games today launches GUNDAM VERSUS for the PlayStation®4 computer entertainment system. Take control of over 90 Mobile Suits spanning more than 35 years of the Mobile Suit Gundam saga and experience one of the most popular imports in Japanese pop culture history like never before.

World famous giant mech series and notorious head-to-head video game smash hit, GUNDAM VERSUS, arrives in the Americas for the first time developed from the ground up exclusively for the PlayStation 4 system. In the game, players will pilot legendary Mobile Suits, each equipped with its own weapons systems for players to learn and master. Every Mobile Suit also features enhanced mobility options enabling advanced strategies to evade and outwit opponents, in explosive two-on-two and three-on-three online battles.

“The Mobile Suit Gundam series has been – and continues to be – an industry-leading force in the anime space for more than 30 years,” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “GUNDAM VERSUS capitalizes on that heritage with the fast-paced strategic action the series is known for along with beloved pilots and Mobile Suits that will have fans battling against each other in epic battles around the world.”

GUNDAM VERSUS is rated “T” for Teen by the ESRB and carries a MSRP of $59.99 in the Americas exclusively for the PlayStation 4 system. For more information regarding GUNDAM VERSUS, please visit https://www.bandainamcoent.com or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation at https://twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS