Ubisoft announced they will be supporting Assassin’s Creed Originswith a Season Pass and several pieces of free DLC. The Season Pass content will be released between November and March, starting with a package of 500 Helix Credits and an exclusive rare weapon on launch. In November, the Roman Centurion and Horus packs will launch. They will introduce new outfits, weapons, shields, and mounts. In January, the first story DLC “The Hidden Ones” will launch. The DLC focuses on the early growth of the Assassin Brotherhood, set years after the events of the main game. It will see the Brotherhood battle it out with occupying Romans in a brand new map. The second DLC “The Curse of the Pharaohs” will bring players to a mystical realm where undead Pharaohs roam the world alongside mythological beings from Egyptian myth.
Ubisoft will also be releasing a series of free DLC, starting with a new Photo Mode and the Nomad’s Bazaar at the game’s launch. The Nomad’s Bazaar will introduce a travelling merchant to the game that will trade daily quests for exotic rewards. Starting 15 days after launch, a series of Trial of the Gods timed events will pit players against Egyptian Gods, with survivors taking home some sweet rewards for their characters. 2018 will bring the Horde Mode to the game. Set in an arena, players will have to survive as many rounds as possible to make it to the top of the leaderboard. Finally, the previously announced Discovery Tour will also launch in early 2018.
Assassin’s Creed Origins is set to launch on October 27 for PlayStation 4, Xbox One, and Windows.
Empyre: Lord of the Sea Gates is an RPG set in an alternate version of New York City in the 1900s. The rising oceans has flooded the cities, shattering them into a series of small city-states built on top of the skyscrapers that are above sea level. The situation becomes dire when the pipes that bring fresh water into New York City run dry. In this old-school style RPG, players are sent on an epic journey to save the city by bringing back the water to a parched city.
Story
The world of Empyre: Lord of the Sea Gates is a unique setting mixing modern day themes of environmental change with an alternate history of early 1900s New York City. The world is very well crafted. The city-states of New York City have their own unique cultures that trace their roots to the many groups of people that make up the city, from the NYPD officers that once patrolled the streets before the flood to the Italian-American Mafia families battling each other on the roof tops. The game’s plot pales in comparison to the well-crafted world that it is set in. While the dialogue is decent, the plot itself tends to be dull due to the simple and straight forward nature of the quests. The options for character building through dialogue choices is rather thin and uninspired.
Gameplay
Empyre: Lord of the Sea Gates is a pretty bare bones RPG. Players start the game with an option between four pre-made characters with different play styles. Each character can equip up to two weapons and a belt of items to be used in combat. Characters don’t have any active skills beyond the items in their belt. The character system is dull. The skills are basic twists on character attributes. The perks are mostly focused on improving weapon use or increasing certain skills and attributes. There is very little room for serious min/maxing.
Combat is in real-time, with the option for players to pause the game. Orders can only be issued during the pause menu. It wouldn’t be too bad if the game did not require an incredible amount of micromanaging. Upon killing an enemy, characters do not immediately target the next available enemy, even if they are under attack. Instead, they will happily stand still until they either die or are issued a new command. The command system is equally silly, as health items are not prioritized properly. Players must clear a character’s queue and then issue the command to heal. It’s bulky, awkward, and completely unnecessary.
Outside of the terrible command system, Empyre: Lord of the Sea Gates has a decent tactical combat system. The game uses an excellent cover system that recognizes partial cover and line of sight. Status effects from items are extremely potent and can easily turn the tide of battle.
Empyre: Lord of the Sea Gates’ user experience is a mess. Character management is extremely poor. While the character sheets are serviceable, the level up menus are uninformative and unhelpful. Each level will reward characters with a skill point, with perks being rewarded every few levels. The perks get tool-tips that carry some information on its effects, but the skill points do not. Players must find out exactly what skill does in the main character sheet before entering the level up screen. The tool-tips are not always helpful, either. I encountered perks that had no correlation to any visible stat or skill in the character screen, such as the perk Dexterity that was supposed to raise the invisible stat of the same name by three.
Inventory management is a clunky affair. Items go into the active character’s inventory, which can be pulled up along side the character sheet. Ammunition and health items need to be spread between characters, but Empyre offers some really awkward solutions. Items can be dragged and dropped onto character portraits to move them. I was stuck experimenting to figure out how to split stacks of items. To get to the split stacks menu, the game awkwardly requires players to hold the alt key while dragging an item to another character. It doesn’t seem like the game supports splitting stacks within character’s inventory. There is a menu for moving items around characters is available, but it does not show what is currently equipped for each character. Being able to see what items are equipped on each character in this menu would make swapping around weapons and items between characters a lot quicker.
The dialogue UI is way too scattered. Since there is no voice acting, the developers opted to better establish the speaker of each line by having the lines appear in a text box next to the character portrait. The result is the eyes needing to dart to the top left side of screen to view the player characters dialogue and then move to the middle right side of the screen to read the response from the NPC. If the game requires players to make a decision during dialogue, the eyes must then travel to the bottom edge of the screen. There is a good reason why a large text box with changing character portraits have been a mainstay of RPG games: because it works. It’s a minor, but annoying hassle to have to bounce around the screen to read dialogue because the developers opted to reinvent the wheel by creating a square.
The levels design is uninspired. For the most part, levels are completely linear in nature with the odd side quest thrown in occasionally. There is very little to encourage players to wander the side streets. Tidbits of lore or hidden loot is few and far between.
The game is lacking a bit of final polish. The character pathing is a little off, so characters will sometimes get caught running into walls or talking to NPCs through walls. Additionally, hitting space to forward a dialogue sometimes causes the game to automatically select the first option when players are given dialogue choices. There also seems to be many glitched chests. I encountered several chests that were highlighted as interactive objects, but no clear way to open them. Thankfully, the saving grace for Empyre’s item system is the fact players can loot all unclaimed items on the map before leaving the level, which gets around the glitched chests or missed loot.
Visuals
Empyre: Lord of the Sea Gates’ graphics is a bit of a dull with a few bright spots. The art style is a 1900s look through black ink illustrations on yellowed paper and period-style 3D graphics. The 2D material is fantastic. The artists do a wonderful job with the illustrations, but the amount of blank character portraits is disappointing. It seems like only the major characters have a portrait, while minor NPCs will have to settle for a blank silhouette. The 3D graphics, on the other hand, are pretty lack lustre. The animations look awkward and unnatural. There are very few animations in the game. For example, there is only one holstering animation, so the end of combat tends to look like an entire squad of clones are moving at the same time.
Audio
Empyre: Lord of the Sea Gates has a mediocre audio experience. The soundtrack is a mix of retro-inspired tunes from the early decades of the 20th century. There are some decent songs, but the soundtrack is extremely limited. It already feels like the player is listening to the same handful of tracks after an hour of play. The sound effects are a bit of a mixed bag. Some are decent, while others feel cheap and out of place.
Overall
Empyre: Lord of the Sea Gates boasts a lovely world and not much else. The user experience is extremely rough and poorly thought out. The combat system is hamstrung by the need for micromanagement, and the level design is uninspired. The audio/visual presentation is mediocre at best, with the lone bright spot being the 2D artwork. Unless you are embarking on a gotta play ‘em all quest for RPGs, it’s probably a safe bet to skip out on Empyre.
Capsule Computers review guidelines can be found here.
Very few franchises can say that they have managed to last for over twenty years, especially in the manga world and of these franchises even fewer can say that they’ve managed to gather such a massive number of licensed video games as One Piece. Since its creation back in 1997 the series has had games appear on every manner of console and handheld device and now the first title has arrived on the Switch, though you may have already played it before if you’re a die-hard fan of the series. After first arriving on the Wii U and 3DS a few years ago, One Piece: Unlimited World Red – Deluxe Edition has made its way to the Switch but is it still worthy of your time?
Story
It is worth noting that unless you’re highly familiar with the One Piece series, up to the point of at least being into the post-time skip era of the series, that you will likely be coming across plenty of references and material that will go completely unexplained. Outside of brand new characters the game does little to explain the various abilities and relationships of the characters so be prepared for that if you’re jumping in without being a fan of the series.
For everyone else though, it is highly interesting to see that rather than trying to adapt an already well-trodden storyline One Piece: Unlimited World Red – Deluxe Edition works more as the many filler arcs that take place between the larger story events in the series. The story begins with Luffy and the rest of the crew bringing a newfound friend named Pato back to the Island of Promises where the village of Transtown is located. Once there Luffy ventures out to explore the town while the rest of the gang splits up only for them to be whisked away to an unknown location, leaving Luffy with only Pato by his side.
Luffy is quick in venturing out to rescue his missing crew only to find that they have been taken by a pirate known only as Red. To make matters worse, on his journey to rescue his friends a number f familiar places and familiar enemies arise once again to face off against Luffy and the crew, something that longtime fans of the series will certainly appreciate since many of these characters haven’t been seen in years.
The storyline works great as a video game as it feels like one of the best filler arcs that a fan could ask for by giving players plenty of unique twists and turns as they battle familiar faces and travel through new areas along the way. As one would expect with standard filler the end result doesn’t play much of a role in the long run of the storyline but it does create a satisfying storyline for shonen fans to follow.
Gameplay
For the most part the city of Transtown serves as the game’s main hub area as that is the location where players will be able to use the various items that they gather in levels to help upgrade the town by building a pharmacy, restaurants, and more in an effort to unlock additional content that can help you in your main journey. This does make for a bit of a grinding feel from time to time but this isn’t a major issue for the most part thanks to the colorful appeal of the village.
The actual levels that you will be playing through serve as mostly straightforward affairs in self-contained areas where the player will need to face off against various groups of enemies, smash objects to get loot and other resources to use on the town, and finally face off against an, almost always, memorable boss that requires certain strategies to beat. These boss battles end up being the biggest highlight for most of these levels as their unique attacks, as well as an almost always dreadful camera, make them quite challenging to beat.
The combat system for Unlimited World Red is easy to understand for the most part as the combo system makes use of a set of light and heavy attacks as well as special attacks that are unique to each character, Luffy for example has plenty of long range attacks while Nami makes use of her staff and weather abilities to deal damage, and so on with each character being given some time to shine. In fact, players even have the ability to unleash team attacks at the expense of their SP meters but this is something that rarely is an issue as the meter recharges quite quickly.
Despite having a fairly easy to learn combat system the actual result is a bit disappointing this is mostly due to the fact that the combo strings that are unique to each character quickly become mundane as you fight through what is, generally, an easy to beat group of mob type enemies before battling on to the next area. Combine this with a generous counter timer and most standard battles will be a breeze although you’d almost wish they lasted longer as many of these levels are scarcely populated with enemies popping up only here and there and even destructible objects being kept to a minimum, something that likely is carried over from the game’s origins as a handheld title.
Players will also have the ability to make use of a “strong word” system that allows for various stat boosts and skills to be tied to catch phrases that can be equipped which is a bit unique if they are thought of as simple pieces of equipment and little else. Also thanks to the fact that this is the “Deluxe Edition” of the game it comes with all of the DLC that was released for the original game but for the most part this just ends up as extra costumes for the cast, most of which are based off of movie appearances, so don’t expect too much in this regard.
One thing that does work quite well in regards to One Piece: Unlimited World Red – Deluxe Edition being released on the Switch is the ease of being able to play with two players. The game makes an easy adjustment to being able to be played with a single Joycon, meaning that setting the console in its docking station and playing with a friend in split screen co-op is quick and painless, though if you try to do this on a table-top type of setting then you’ll likely be struggling with the smaller screen size being split between the two characters.
Visuals & Audio
Perhaps thanks to the game’s anime aesthetic, the title has managed to make the upgrade to the Switch flawlessly. The character designs, even with the lackluster bonus costumes, are perfect matches to their anime counterparts and their special moves are copied perfectly here. The enemy variety is a bit disappointing; as is the level design, but the bosses really continue to shine through here both in design and combat quality.
It is worth noting that Bandai Namco has only included the original Japanese voice acting for this game though that should be just fine for longtime fans of the series as all of the original voice actors sound like they have retained their roles here. The soundtrack also works quite well here with plenty of catchy tunes and fitting themes matched with the various areas players will be exploring.
Overall
For the most part One Piece: Unlimited World Red – Deluxe Edition makes the transition to the Switch without issue as the combat remains enjoyable, if a bit stale, and varied with the multiple characters to choose from and delightful bosses to face off against. The bonuses included in the deluxe version may not be worth picking up the game a second time for if you’ve played it once but are nice inclusions for new players looking for a decent brawler with a satisfying story on the Switch.
Paramount Pictures has released a brand new trailer for the upcoming film Daddy’s Home 2. Brad (Will Farrell) is in the director’s crosshair in the latest trailer with a whole stream of embarrassing injuries, from getting hit in the face with a kickball and being electrocuted by a cellphone tower. The latest trailer is also the big debut for Dusty and Brad’s fathers, played by Mel Gibson and John Lithgow respectively. Dusty’s ultramasculine father is the polar opposite of Brad’s highly emotional father, and hijinks are bound to happen.
Additionally, Paramount Pictures has debuted the latest poster for the film alongside the new trailer. Daddy’s Home 2 is set to hit cinemas on November 23 in Australia.
GOG.com‘s New Releases and Big Savings on Arcade Classics by SNK
Completion deals 75% off • Eight new Neo Geo releases
OCT 5, 1 PM UTC: Say goodbye to your allowance! Come on down to the GOG.com SNK Arcade and stay for our collection of the greatest ex-coin-munching-still-heart-pounding classics from SNK – now up to -75%!
Play one (or all) of our eight new arrivals from a range of genres, featuring: SENGOKU 3, REAL BOUT FATAL FURY 2, ART OF FIGHTING 2, NEO TURF MASTERS, GAROU: MARK OF THE WOLVES, SHOCK TROOPERS 2ND SQUAD, IRONCLAD, and PULSTAR.
Everything is -50%, or 75% off when you complete a game pack (Fighter Pack, Action Pack, Arcade Pack) each chock-full of new arrivals and greats from METAL SLUG, SAMURAI SHODOWN, FATAL FURY, THE KING OF FIGHTERS cabinets and more.
The GOG.com SNK Arcade never closes – but the special offers will only be around until October 9, 10 PM UTC / 3 PM PDT / 6 PM EDT.
DISCOVER THE NEW DUNGEON DANGERS IN ONLINE VIKING ADVENTURE VALNIR ROK
Brave Viking warriors, prepare to venture underneath Valnir Island! Independent game developer encurio GmbH announced today a free update for Valnir Rok, the epic online Viking roleplaying adventure now available on Steam. The ‘Dungeon Update’ adds dungeons areas to explore, uncover new treasures, and encounters deadly undead dangers.
The Valnir Rok ‘Dungeon Update’ adds two new underground dungeons where players will be able to explore and mine valuable resources: silver and gold. Both silver and gold minerals can be used to enhance weapons and gear, with more silver and gold items coming in future updates. The dungeons will also feature the Undead Draugr whose glowing eyes will haunt gamers as they go further and deeper into the dungeon. Other additions to the update including housing improvements, combat improvements, updated spawn protection and more.
Valnir Rok is an online sandbox survival roleplaying game inspired by Norse mythology. Players will awaken to find themselves on Valnir Island and must do whatever it takes to survive in a land of wild animals, mythical beasts, and violent men. As a hardened Viking warrior, butcher your enemies in bloody combat, build and improve village structures, and form a clan to expand your power and reputation. Battle against opposing clans, place bounties on hated enemies, and discover ancient artifacts to gain favor with the gods with great deeds and holy sacrifices. Might makes right in the Viking world of Valnir Rok.
Valnir Rok is now available on Steam for $19.99. Join the adventure filled with heroic deeds and legendary battles – follow the game development on Twitter, “Like” us on Facebook and visit the official site, www.valnir.net.
Ground-Breaking New Direction Opens Digital Extremes’ Cooperative Action Game to New Players, Gives Veterans Towering New Challenges LONDON, ON – October 5, 2017 – Independent game developer and publisher Digital Extremes is ready to open the flood gates of its cooperative online action game, Warframe®, to a whole new wave of players. With Plains of Eidolon’s release hitting PC and Steam next week, Digital Extremes’ new Open Zone design offers a vast new geography packed with exploratory daytime activities and towering night-time battles unlike anything Warframe players have seen before. The Plains of Eidolon expansion will launch on PC first, on PlayStation®4 and Xbox One this November, and is free to play.
At night, only experienced Tenno will have a chance at defeating the towering Eidolon.
In Plains of Eidolon, players will discover a brand new experience vastly different from the maze-like tilesets they’ve known. For the first time in Warframe, players will see exquisitely lit vistas with an ongoing day/night cycle that creates an alluring continual emotional experience of dawn, day, dusk, and night. In the day-time, Tenno (players’ in-game name) will have the freedom to seek missions from colorful vendors in the makeshift colony of Cetus, including as many as 50 other players with which to socialize. Players will cajole and converse with an eclectic collection of vendors like mining experts, fish mongers, beast masters, mask makers, and weapon smiths, the latter of which enables players to create a series of modular weapons, customized to their tastes like never before.
Outside of town, solo or in squads of up to four, players can freely explore the Plains. Filled with stunning lush hillsides, busy lakes and rivers inhabited by schools of underwater creatures, and hidden cave systems, Tenno can entertain themselves with mini-games such as spearfishing and mining to gather resources, or engage in heroic land and air battles — using the reworked Sky Archwing — against an ever-belligerent Grineer presence.
Best of all, daytime activities are available to all players of any experience level! But once night falls, enemies scatter and hide as the plains are haunted by mammoth Sentients. Summoned by a mysterious force, the towering Spectral Sentients known as Eidolon ascend from the waters and threaten all living things in their paths. What do they search for every night? What will it take for your team to defeat them?
Additional key features include:
Debut of the Deadly Warrior: Witness the introduction of the 34th Warframe, Gara, who manipulates glass to fracture the resolve of her enemies. Gara’s unique Abilities comprise Shattered Lash, which thrusts forward a deadly glass blade, or performs a 180-degree sweep, damaging anyone in its path; Splinter Storm, which surrounds her target with swirling shards of glass; Spectrorage, which creates a ring of mirrors around a target area, and Mass Vitrify: an Ability that expands a ring of molten glass slowly crystallizing enemies who enter.
New Weapons:Gara wields a new arsenal of powerful weapons, including:
Astilla: The deadly Astilla shoots slugs that explode on impact, dispersing lethal glass shards in all directions
Volnus: The heavy Volnus deals a large amount of damage and can beat enemies to a pulp, providing you have the strength to wield it
Fusilai: The stealthy glass shurikens pierce through flesh and armor, taking down enemies unheard
New Reinforcements:
Argonak: Pick off targets by highlighting distant enemies using this Grineer rifle’s advanced laser sighting system. Deadly in both single fire and automatic modes
Krohkur: This hooked blade rewards critical hits to those skilled enough to strike with finesse
Dual Krohkur: Battlefield butchery becomes all too easy with a Korhkur blade in each hand
Fashionista: Indulge your Fashion Frame sensibilities with the Virago Helmet and Gara’s new signature Hyalus Syandana. All of Gara’s components can currently be found in-game while her Blueprint will arrive in a Quest later this month
Focus 2.0: Experience the reintroduction of the Operator-Warrior Focus Rework 2.0. This new system changes the Skill Tree to be more combat-focused, enabling you to equip your Operator with distinct Weapons and Armor found deep in the Caves of the Plains
And More!
Players can acquire the Mag Deluxe Skin, Deluxe Tonfa, and Deluxe Syandana or purchase them in the in-game market
Resource collecting and, new to Plains of Eidolon, ’Stone Fish’ Collecting
Collect new ship decorations and a new Grineer weapon
New Mods and Stances
Visit the official Warframe website at www.warframe.com. Join the community and the fun on PC, Xbox One or PS4. To keep up with the latest updates from the development team, be sure to follow Warframe on Facebook, Twitter, YouTube and Instagram.
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ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 30 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.
A New Champion Shall Rise at the TEKKEN™ World Tour Finals in San Francisco, California
BANDAI NAMCO Entertainment Inc. in Conjunction with Nissin Cup Noodles® Assembles the Best of the Best TEKKEN™ 7 Players from Around the Globe to Crown a New Champion
SANTA CLARA, Calif., (October 5, 2017) – Leading interactive entertainment media publisher and developer BANDAI NAMCO Entertainment America Inc. today announced details for its upcoming TEKKEN World Tour Finals tournament, presented by Nissin Cup Noodles®. In an unprecedented break from tradition, for the first time in its 20+ year franchise history, the TEKKEN World Finals will be held outside of Japan. TEKKEN fans will bear witness to the crowning of a new TEKKEN World Champion on November 12, 2017 as 16 of the best fighters from around the globe converge upon the City View at Metreon in San Francisco, California for an all-day battle royale to determine a new TEKKEN champion. The event will also be livestreamed exclusively on social video service Twitch.
The hard-hitting action kicks off at 12:00pm PST as the first double elimination rounds of the TEKKEN World Tour Finals begin. The 16 top seeded players representing the Americas, Europe, and Asia-Pacific regions will attempt to mercilessly destroy their opponents, and from the pile of vanquished foes, two finalists will emerge for the final match. TEKKEN franchise Director, Katsuhiro Harada, and Senior Designer, Michael Murray, will both be in attendance to meet fans and be on-hand to crown the new TEKKEN champion at the end of the night who will take home a $50,000 prize purse, secure a place in TEKKEN history, and earn eternal bragging rights.
“TEKKEN 7 has brought many new experiences to our fans and having the TEKKEN World Finals take place outside of Japan is the latest experience we want to give them.” says Katsuhiro Harada, TEKKEN Franchise Director at BANDAI NAMCO Entertainment Inc. “To see TEKKEN 7 met with such enthusiasm and have so many skilled competitors emerge around the globe makes the long hours and hard work the TEKKEN team put into the game well worth our blood, sweat, and tears.”
“TEKKEN 7 has taken the world by storm, especially in the United States. To have the TEKKEN World Tour Finals take place outside of Japan signifies the global strength of the TEKKEN franchise and the competitive capabilities of players around the world.” says Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “We invite all TEKKEN and fighting game fans to join us for the TEKKEN World Tour Finals where the competition will be fierce, the action will be non-stop, and by the end of the night, a new TEKKEN champion will be crowned.”
“We partnered with BANDAI NAMCO in order to build the community and infrastructure to sustain long-term growth of this historic fighting game franchise,” said Richard Thiher, Program Manager, Twitch. “Based on the momentum of the TEKKEN World Tour, including its high level of online engagement on Twitch, it has proven to be a successful brand collaboration with no sign of slowing down.”
TEKKEN fans who are looking to join the tournament action in-person can purchase tickets to the TEKKEN World Tour Finals at: TEKKEN TWT 2017 Tickets
. TEKKEN fans who are not able to attend the tournament in-person in San Francisco, California can watch the action on Twitch, the exclusive broadcasting platform for the TEKKEN World Tour Finals at Twitch.tv/Tekken.
In addition to being the exclusive broadcasting service for this competitive gaming league, Twitch manages TEKKEN 7league operations, circuit events, and content on a global scale.
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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.
This fall is slowly turning out to be the season of promising horror games. I already reviewed something from that repertoire recently and now we have another spooky release around the corner. Inmates is a new unsettling experience, courtesy of Iceberg Interactive.
You wake up from a nightmare into an equally scary reality – a prison. All that you can remember is that your name is Jonathan and you have no idea how you got there. You are scared and confused but also determined to find your way out as soon as you can. Who knows, maybe even find some answers along the way.
https://www.youtube.com/watch?v=odkGwmntQyc
We’re expected to interact with the environment and tackle many puzzles along our journey, as well as enjoy the creepy & claustrophobic setting (from a safe corner, of course). Although the trailer doesn’t reveal much, I can see a lot of imagery similar to Silent Hill and that’s the point where I’m already interested. The game will be powered by Unreal Engine 4 which that leaves us with plenty of opportunities for gorgeous screenshots.
Inmates will release for PC on October 5 so make sure to play it with a light switch nearby.
Airship Syndicate and THQ Nordic has launched Battle Chasers: Nightwaron PC, PlayStation 4, and Xbox One. The game is is based on the comic book series Battle Chasers from the 1990s. The turn-based dungeon crawler is inspired by Japanese RPGs and was originally Kickstarted in 2015. Battle Chasers: Nightwar features randomly generated dungeons and events set on a vast overworld map. The game is story heavy with a focus on exploration. Players will pick three of six heroes from the original comic series – each with their own abilities, perks, items, and dungeon skills – to form their adventuring party.
The art style is absolutely gorgeous. The design departs a little from the more traditional comic style of the source material. Instead, Battle Chasers: Nightwar has a soft, western style of illustration with influences from sprites from JRPGs.
Battle Chasers: Nightwar is priced at $29.99 USD / €29.99 / £24.99.