Grinding Gear Games Announces Path of Exile for PlayStation®4
Auckland, New Zealand – November 6th, 2018– Grinding Gear Games announced today that they will bring their award-winning RPG, Path of Exile, to the PlayStation®4 system in December 2018.
Path of Exile will be completely free-to-play (and of course, never pay to win; your success in the game is dependent on the depth of your skill, not your wallet). The premiere of Path of Exile on the PlayStation 4 will also include Grinding Gear’s largest expansion of 2018, also planned for release on other systems in December 2018.
Path of Exile continues to be one of the largest online Action RPGs with continual, massive audience growth. Successful launches on the Xbox One and in China have more than doubled the Path of Exile player community since August 2017, with over 3.5 million players having played the game’s 2017 expansion, Path of Exile: The Fall of Oriath. The Fall of Oriath was named one of the Top 50 Games of 2017 by Game Informer Magazine, as well as the top “Game as a Service” (an established title receiving outstanding updates and continued support).
Path of Exile Key Features Include:
Download and play for free, but never pay-to-win
A dark and deep action RPG
Unlimited character combinations with the game’s gigantic skill tree
Combine skill gems to create unique combat strategies
Explore a dark and gritty world rendered from a fixed 3D perspective
Explore randomly generated levels for nearly infinite replayability
Craft weapons, magic items and even end-game maps to become more powerful
Cooperate or compete with thousands of other Exiles in a persistent online world
Ascend online ladders in every game mode
Path of Exile was released in October 2013 to critical acclaim including winning GameSpot’s PC Game of the Year award. Since its launch, Path of Exile has become a global community of over 20 million players including localized versions in English, German, French, Spanish, Simplified and Traditional Chinese, Russian, Thai and Brazilian Portuguese.
About Grinding Gear Games
Grinding Gear Games is a game studio founded in 2006 and based in Auckland, New Zealand. Its team members come from various countries and have a diversity of backgrounds ranging from artificial intelligence and software security to industrial design and professional tournament gaming. GGG recently released its flagship title, Path of Exile, and is committed to ongoing expansion and new content releases for the critically acclaimed game. In 2018, Tencent acquired a majority interest in Grinding Gear Games.
After an incredibly good reception with their previous “Plains of Eidolon” expansion, DE is bringing us more free content to PC with a new open-world landscape of Venus, skateboarding, wildlife hunting, robotic fishing and………I imagine things stopped making sense for you after the Venus part, right? So let’s take this one step at a time:
Venus will be way bigger compared to Plains of Eidolon area so exploring it on foot wouldn’t be recommended. Aside from flying around with our Archwing, in Fortuna we can hop on a Bondi K-Drive Hoverboard and do some sick kickflips and pipe grinding while shooting at Corpus. Just look at that tasty screenshot below.
With new playable area, comes a new faction (Solaris United), which also means new weapons for us to develop & master. For the first time in Warframe history, we will be able to liberate Corpus bases and take on their giant patrolling robo-spiders (I imagine these will be Venus version of Eidolons). Want a short break from taking on Corpus? How about hunting and capturing various wildlife of Venus. Hopefully, I can get one to keep me company in my spaceship. These additions come with some improved mining, exploring (DE promises huge caves all over Venus) and fishing. The fish on Venus is a bit different, as in – robotic, so you’ll need a special spear to catch them. And lastly, all of this is sweetened with a brand new Warframe to play with, wild and gory Garuda.
In short, more than enough content to keep us busy for the whole winter. More details can be found on Fortuna’s dedicated page here so what else is there to be said? Cancel all of your plans for this weekend and stay frosty, Tenno! Fortuna is coming.
KINGDOM HEARTS III LETS DOWN ITS HAIR IN NEW TANGLED TRAILER
SYDNEY, 6th November 2018 – First shown at Lucca Comics & Games this past weekend in Italy, Square Enix Ltd. and Disney have unveiled a brand new trailer welcoming viewers to Rapunzel’s magical kingdom of Corona, based on Walt Disney Animation Studio’s Tangled.
As Rapunzel leaves her mysterious tower for the first time with the help of charming bandit Flynn Rider – Sora, Donald and Goofy join the pair on their adventure to the kingdom, taking on the Heartless along the way. The new trailer also showcases some of the unique combat players can enjoy in the Tangled-inspired world as the team defeat the Heartless with the help of Rapunzel’s magical golden hair.
KINGDOM HEARTS III will be available for the Xbox One family of devices, including Xbox One X, and the PlayStation®4 computer entertainment system on the 29th January 2019. For more information, visit http://www.kingdomhearts.com/
EXPLORE GALAXIES WITH NEW FRIENDS IN MASTER OF ETERNITY X FRAME ARMS GIRL CROSSOVER
Special crossover combines fan-favorite Frame Arms Girl characters with frenetic Master of Eternity gameplay for iPhone and Android
Seoul – Nov. 5, 2018 – Frame Arms Girl, the beloved anime series from Kotobukiya Corporation, will join the eccentric cast of Pixies in Master of Eternity, the mobile action strategy role-playing game (SRPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. Fans will engage with delightful characters from the series and participate in themed special events throughout the month. The Master of Eternity x Frame Arms Girl crossover event kicks-off on Thursday, Nov. 15 for iOS and Android.
Frame Arms Girl is the widely-popular spin-off series from Frame Arms, following “FA Girl” who is equipped with various armor and weapon parts for battle.
The crossover events pits FA Girl against Master of Eternity’s personality-packed Pixies, suiting up for battle to defend the galaxy. Both novice and veteran players will enlist for galactic warfare, exploring several new Facebook events, such as:
Weekly Character Unveilings – Players will engage in battle with various characters from the Frame Arms Girl series, boasting unique classes, skills and more. Playable characters will be released weekly throughout the crossover event, including:
Week One: Gourai
Week Two: Stylet
Week Three: Baselard and Jinrai
Exclusive Collaboration Celebration – Players can participate in the Master of Eternity x Frame Arms Girl Crossover News Share Event until Wednesday, Nov. 14. Prizes include:
500,000 credits for over 100 shares
5 Enhancement Tickets and 5 AP Tickets for over 200 shares
Two guaranteed Grade S3 Tickets and Four Collaboration Mini-minis for over 500 shares
More Events – The ‘Guess Whose Skill is This’ Event from Thursday, Nov. 8 to Wednesday, Nov. 14 offers players the chance to win either 300 Gems or 500 Gems.
Visit the official Master of Eternity Facebook page
About NEXON Co. Ltd. NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.
Starting its life as a singleplayer campaign for GWENT, Thronebreaker: The Witcher Tales has been spun out to be a full-blown adventure RPG using GWENT for combat. Players will assemble their army to repel the Nilfgaardian invasion as they travel through Lyria and Rivia. Using the newly revamped rules introduced with GWENT’s Homecoming update, Thronebreaker: The Witcher Tales will challenge players with standard battles, puzzles, and special scenarios.
Story
Thronebreaker follows the adventures of Meve, Queen of Lyria and Rivia. With the Nilfgaardian army marching through her realm, Meve must bolster her army to repel the invaders and avenge her slaughtered subjects.
The story is an adult tale, with plenty of violence and difficult decisions. Meve’s tale is not a Disney princess story. Many times, players are faced with tests of leadership where there are no happy endings or right answers. Even so, players are given plenty of options to rule Lyria and Rivia as a fair and righteous monarch, an evil tyrant, or somewhere in between. The writing is generally solid. The story is accessible to gamers who have yet to play The Witcher RPGs since the emphasis is on the larger military and political forces at play, which fits perfectly with GWENT’s premise of emulating battles between armies.
Gameplay
Thronebreaker: The Witcher Tales is split between the adventure gameplay in the overworld and GWENT trading card game during combat. The adventure section is a simple point and click-type affair where players travel around the map interacting with locals, looting materials, finding quests, and getting into fights. I found the adventure portion to be rather dull as the world feels a bit empty. While there are a lot of battles and puzzles to get involved with, there are also large dead spaces where players are mostly hoping for an ambush and collecting loot.
Combat is where Thronebreaker really shines as players are essentially playing GWENT against the AI. GWENT is a solid card game. It is a breath of fresh air in a space that is often dominated by Magic the Gathering type games and its variants. Players take turn playing cards in their hand to either the ranged or melee rows. The winner of the round is the player with the most combined power of all their cards in play. At the end of the round, cards are cleared from the play space, three more cards are added to the hand, and a new round begins. GWENT’s complexity comes from the various card and player abilities, plus strategic decisions based on the game’s best out of three rule set. Games are won and lost by beating opponents with the least amount of cards played, and sometimes throwing a round is the best way to win.
In addition to the usual three round matches, Thronebreaker: The Witcher Tales offers a variety of scenarios and puzzles to complete. Scenarios are usually one round matches against an AI who already has some cards in play to reflect the circumstances of the story. Puzzles are even shorter challenges that gives players a specific set of cards that must be played in a certain order to complete the puzzle’s objectives. While the game’s tutorial is rather short, these scenarios and puzzles are an excellent way of easing newbies into the finer points of the game.
The difficulty level is decent. The game offers three levels of difficulty, and the AI puts up a decent fight. The game’s learning curve is short as GWENT is one of those easy to learn, difficult to master type games. The difficulty ramps up at a reasonable rate. The difficulty of the puzzles are hit and miss, as one puzzle solution may be incredibly obvious to a new players while the puzzle three steps away requires in-depth knowledge of the game mechanics to solve.
The controls are decent. Players can move around the map by either clicking where they want to go or holding down the mouse button to send Meve in a certain direction. While the map looks like it is composed of open areas, players are generally limited to roads and pre-set zones. The pathing for the single click seems to have a short range, requiring players to step in at times and manually guide Meve in the right direction. Considering the game is coming out on consoles, I would have preferred to see some sort of option to guide Meve using the keyboard.
In combat, the controls are decent, but could use some extra options. Players need to click on whatever object they want to interact with and then click where they want to target. Sometimes it’s hard to tell when a card has been selected and is ready to be played as the card only sticks out a little from the hand. I would have preferred to see a more obvious aura to make things clearer. I am disappointed that drag and drop controls are not available, as it’s a common control system for trading card games and feels quite natural with the mouse.
Visuals
Thronebreaker: The Witcher Tales offers an excellent visual experience. The art style is a complete departure from The Witcher RPG titles, which emphasize realistic graphics. Instead, Thronebreaker opts for a more animated style inspired by the GWENT cards themselves. The style is eye catching, though Meve’s bright gold colouring clashes with the more muted tones at times.
Audio
The audio experience in Thronebreaker: The Witcher Tales is excellent. The sound effects work well. The music is subtle and does not distract players in combat. The voice acting is solid throughout, an impressive feat considering the sheer volume of voice acted lines in the game.
Overall
Thronebreaker: The Witcher Tales has a great story to tell with solid voice acting. While the adventure portion of the game may be a little dull, the GWENT gameplay is excellent. Along with traditional matches, Thronebreaker offers some intriguing scenarios and puzzles to keep things fresh. Whether you consider Thronebreaker: The Witcher Tales to be the singleplayer GWENT campaign or its own game outright, the title is a solid way to get into GWENT.
Capsule Computers review guidelines can be found here.
There was once a time that seeing an anime game released on consoles in the West would only happen if it happened to involved Saiyans or ninja in some form but now that anime has spread far wider than before, it shouldn’t be too much of a surprise to see that a game based on the new biggest shonen manga has headed West. With My Hero Academia being the most popular new franchise from Japan does My Hero One’s Justice warrant a purchase?
Story
My Hero One’s Justice finds itself in a bit of an odd place as the story only presents a small introduction to the world of the series, where human beings have begun to be born with special super powers that have been called Quirks, and to the main character Izuku Midoriya who happens to have been born Quirkless only to be given the gift of One for All by the number one hero in Japan, All Might.
After this the story leaps past a large number of character introductions and interactions as well as many battles to pit players into the Hero Killer arc where Stain serves as the primary antagonist before continuing on for a bit. This makes for a rather poor jumping in point for those who have yet to get into the series as not only do you miss out on the character developments that have happened by this point in the series but also a large number of battles. Even for longtime fans this will disappoint many thanks to the events that were skipped in an effort to try and get into this section of the story to try and include a number of the League of Villains characters into the roster, even if some of their inclusions left other popular hero characters by the wayside.
That being said, the story mode itself is handled decently even if it is told in a vignette style that leaves out plenty of details even once it gets into the main focus and there are even a number of special “What If” scenarios included in the game to help give players a bit of a unique experience that features content not found in the story as they help expand characters that tend to be given less time on the pages compared to the main characters. There is even a bit of the story that is told through the side of the villains though don’t expect anything too special here as it still is mostly a retelling of things we’ve seen before. It is worth noting that Bandai Namco has done a very poor job regarding subtitling this game outside of the story mode as they have opted to not only skip out on subtitling what characters say during fights but any special introduction or winning dialogue has also been left unsubtitled.
Gameplay
One of the first things you’ll notice as you begin to play My Hero One’s Justice is that the game is an arena brawler that allows players to select one character as their primary fighter and two sidekicks that can be called upon on cooldown timers to provide assists in combat. The fighting system appears to be incredibly basic at first as there are only a handful of attack buttons even available in the game with a standard attack as well as two Quirk based special attacks combined with the ability to dash and guard.
That being said, while this may seem like a very basic combat system there is a bit more depth here and learning how each character handles will definitely help your experience here. This is thanks to how unique most characters are thanks to many of their movesets and combos being based around their Quirks and with nineteen characters available at start, My Hero One’s Justice may not contain everyone’s potential hopeful (Mina Ashido) but it does sport a solid roster and it is rather nice to see how much attention to detail the developers paid to keeping various details and elements intact regarding how a character’s Quirks work and how they came up with various unique abilities for characters that haven’t really seen too much combat time like Toga and Asui.
Players also build a “Plus Ultra” gauge while fighting through each round of combat and a few special moves can be unleashed depending on the level of charge and once again these moves tend to be a spectacular way to finish an opponent or turn the tide of battle but your opponent also has this ability so you’ll need to keep an eye out for these specials and their activation. That can be a bit of a difficult thing to do however as the camera in this game does seem to have a bit of trouble keeping track of the action at times as it does not directly follow your character and with stage destruction being in the game players will find it difficult to keep a clear eye of sight to see what is coming their way.
Outside of the core story mode players will find that My Hero One’s Justice sports local match where players can choose to fight against AI opponents or a friend on the couch, Online match where you fight against players online where you’ll truly find your abilities put to the test making the other two modes available great for practicing your with your favorite fighters, Arcade where players battle against fighters in a ladder style progression, and finally a Mission mode that will have specific requirements for each battle and ranks depending on how well you do. Unfortunately, most of these modes are incredibly bland outside of the last one as Mission Mode tends to be where most players will likely find themselves when playing offline as it offers the greatest challenges as players must manage their health between battles and select various boosts for their team while progressing further into each stage of a mission.
While playing these modes players can also unlock and dress up their fights with little cosmetic items and various costumes that give them a different look while fighting. These really don’t add too much to the experience but it is rather interesting to see how unique some characters can turn out and thankfully at least some costume pieces from missing characters are included in this regard.
Visuals & Audio
A lot of attention to detail has been paid by the developers to make sure that the fighting in this game looks as good as possible. The characters are all lovingly recreated from their anime appearances with plenty of fun little customization available thanks to the aforementioned costume pieces and fans of the franchise will be happy to see that the Plus Ultra special moves tend to feature unique stage or character altering effects when used.
It is worth noting that Bandai Namco has released this game with only the original Japanese voice track and while it does retain all of the original voice actors from the anime series, their poor handling of subtitles does detract from the experience here. The soundtrack is similarly disappointing as it features a standard array of generic music with no real standout background music nor any of the songs from the anime making it into the game in any form.
Overall
My Hero One’s Justice can feel like a bit of a cash-in on a series’ popularity due to how it skimps on the way almost every story element outside of providing some special “What If” scenes is handled but it does pull itself out of that regard by making sure that the details of the fighters and their Quirks were kept as true to the series as possible while making the game accessible but deep enough for fans to enjoy, especially in regards to its faithful anime style visuals. The poorly implemented subtitles don’t help much in this regard either but in the end we have a brawler that is stylish enough and enjoyable enough that fans of My Hero Academia will find plenty to enjoy here, though newcomers may want to get more familiar with the franchise before trying this one out.
Capsule Computers review guidelines can be found here.
While all attention is on Blizzard and its franchises for Blizzcon 2018, Activision brought along a big announcement of its own. PC gamers can hop onto Battle.net right now and grab a copy of Destiny 2’sbase game for free until November 18th. The game will remain on their Battle.net account forever.
The giveaway celebrates the game’s first anniversary. It’s a great chance for gamers to try Destiny 2and beat the main campaign before deciding to put out cash for the recently released Destiny 2: Forsaken expansion.
Activision is looking to drive sales for Destiny 2: Forsaken as the promotion follows hot on the heels of Destiny 2 being given away for free to PlayStation Plus subscribers in September.
Exciting announcements unveiled for all Blizzard Entertainment franchises at BlizzCon!
Diablo
Diablo Immortal – Blizzard introduces an authentic Diablo experience with Diablo Immortal, a mobile MMO Action RPG and the newest entry into the Diablo series! Learn more.
Diablo III Eternal Collectionnow available – Nintendo Switch owners around the world can now get their gauntlets on the Diablo III Eternal Collection, retailing for RRP $89.95 AUD/$99.99 NZD.
Nintendo Switch Diablo III Eternal Collection Bundle – Players looking to commemorate the arrival of the Lord of Terror to Nintendo’s newest system can now purchase this fiery console bundle at select ANZ locations!
World of Warcraft
Tides of Vengeance – The war between the Horde and the Alliance reaches a crucial turning point in Tides of Vengeance, the upcoming first major content update for Battle for Azeroth, featuring new content including the Battle of Dazar’alor raid, the Battle for Darkshore warfront, and more.
WoW Classic – WoW Classic will launch Winter 2019 in ANZ, and will be included with a World of Warcraft subscription. BlizzCon attendees can demo an early build of WoW Classic on the show floor. Attendees and Virtual Ticket holders can access to the BlizzCon WoW Classic Demo from home from today until 5 a.m. AEDT/7 a.m. NZDT on 9 November. Learn more.
Adopt Whomper and Support Code.org – A new in-game pet and plushie is now available for purchase, with proceeds going to benefit Code.org—a nonprofit dedicated to expanding computer science education in schools and increasing participation by women and minorities. Learn more about Whomper, the playful baby yeti.
Warcraft III: Reforged
Warcraft III Reforged – Experience this beloved real-time strategy game like never before. All new art and animations, 62 single-player missions, a refreshed user interface, an overhauled World Editor, and full Battle.net integration await in this timeless classic. Learn more.
McCree Animated Short – A new Overwatch animated short was revealed during the ceremony—in “Reunion”, McCree runs into his old friend, Ashe.
Lúcio-Oh’s is here! – With the help of Kellogg’s, the popular Lúcio in-game spray has become a reality. The cereal will be available for purchase starting in late December at various retailers in the United States. Some lucky attendees at BlizzCon and those visiting Kellogg’s NYC café in Union Square this weekend will be some of the first to boost their breakfast with Lúcio-Oh’s Sonic Vanilla flavour.
Hearthstone
Rastakhan’s Rumble™ – A new Hearthstone expansion, launching 5 December AEDT/NZDT, pits players against the finest troll gladiators Azeroth can muster. Step into Gurubashi Arena and fight for glory with 135 brutal new cards, including Wild Gods that have manifested in the form of nine new Legendary Loa minions!
Rumble Run – In the single-player mode for Rastakhan’s Rumble, Rumble Run, compete for glory before cheering crowds in a no-holds-barred smackdown in the Gurubashi Arena! Players will choose a troll champion and climb the ranks in this gladiatorial contest to be crowned champion. Rumble Run is free for all players; no pre-built decks are required for entry.
Eager combatants can pre-purchase Rastakhan’s Rumble card packs via two bundles: a 17-pack Challenger’s Bundle that includes the Ready to Rumble! card back, and the 50-pack Rumble Bundle that includes the King Rastakhan Shaman Hero and the Ready to Rumble! card back. These bundles are available on any platform from $26.95 AUD/$31.99 NZD and $66.95 AUD/$79.99 NZD respectively—one of each can be purchased per account.
New Hero: Orphea – The first ever Nexus-born Hero—Orphea, heir of Raven Court and daughter of the nefarious Raven Lord—is an approachable ranged Assassin with a high skill cap who rewards opportunistic plays. BlizzCon attendees and Virtual Ticket holders will get Orphea for free when she makes her way to the Nexus in Blizzard’s fast-paced MOBA later this month. Learn more.
Match Quality Updates and Community Content – The 2019 Gameplay Update is coming to Heroes of the Storm with the goal of making games feel closer and more competitive, including exciting new changes to the experience system and matchmaking. The Heroes team is also paying homage to some of the community’s most hotly requested items by adding Skins like Janitor Leoric, the Kevin Johnson aka Cloaken announcer, and more! Learn more.
StarCraft II
Zeratul – Prepare to strike from the shadows with the next Commander for StarCraft II’s popular Co-Op mode: Zeratul, the renowned psionic assassin. By collecting powerful artifacts, Zeratul unlocks powerful new capabilities and the ability to customise his global top bar abilities.
Warchest/Twitch – For the first time ever, the War Chest will integrate directly with Twitch to reward players for watching StarCraft II. Players can unlock exciting in-game content like player portraits, sprays, emoticons, banners, and for the first time ever, building skins. Learn more.
More surprises, announcements, and esports matches are in store at BlizzCon this weekend, so stay tuned—our adventure has just begun!
DIABLO® III ETERNAL COLLECTION™ AVAILABLE NOW FOR NINTENDO SWITCH™
The definitive edition of Blizzard Entertainment’s acclaimed action RPG includes all the features and content from every expansion and update
Sanctuary’s newest heroes can join the fight in style with the Nintendo Switch Diablo III Eternal Collection Bundle, and amass vast riches with the help of the Treasure Goblin amiibo
SYDNEY, Australia—3 November, 2018—The minions of Hell have never been stronger, but reinforcements have arrived! Blizzard Entertainment announced today that Diablo III® Eternal Collection™ is available now for Nintendo Switch, enlisting a new legion of heroes into the eternal struggle against the Burning Hells.
The Eternal Collection includes every feature, refinement, and upgrade added to Diablo III to date, including the critically acclaimed Reaper of Souls® expansion, and last year’s Rise of the Necromancer™ pack, as well as platform-exclusive bonus items such as a cosmetic armour set inspired by Ganondorf, the iconic villain from TheLegend of Zelda series. With a five-act story campaign that spans the deadly world of Sanctuary, an endlessly playable Adventure Mode, and seven powerful classes to master, Diablo IIIEternal Collection is the perfect all-in-one package for novice demon-slayers, and veterans eager to cleanse Sanctuary on the go.
“The Eternal Collection delivers everything Diablo III has to offer to Nintendo Switch players, and the great conflict between the High Heavens and the Burning Hells is now in their hands,” said J. Allen Brack, President of Blizzard Entertainment. “We look forward to sharing all of the challenges, adventures, and sweet, sweet loot with our newest allies in Sanctuary.”
Players looking to commemorate the arrival of the Lord of Terror to Nintendo’s newest system also have the option of purchasing the Nintendo Switch Diablo III Eternal Collection Bundle—forged specifically for Sanctuary’s newest heroes and styled to evoke the dark visage of the Lord of Terror. Available starting today, the bundle includes a Diablo III-themed Nintendo Switch system and dock, a Diablo III-edition carrying case, and a download code for Diablo III Eternal Collection.
Heroes hoping for an edge in their crusades will want to take advantage of Diablo III Eternal Collection’s amiibo™ support—and seize a Treasure Goblin amiibo, available in December. Scanning the Treasure Goblin amiibo opens a portal to Greed’s Domain, the mythical Treasure Realm replete with riches and guarded by the Baroness herself. In addition, players can scan any available amiibo figure once per day to spawn packs of powerful Champion monsters to battle for experience and loot.
Diablo III Eternal Collection has been honed for the Nintendo Switch system, affording players full access to its deep, rewarding gameplay whether they use a Joy-Con or a Pro Controller. The full suite of multiplayer options guarantees that friends can always play together anytime and anywhere. Up to four players can link their consoles wirelessly, connect through the Nintendo Switch Online service, or share a screen on a single Nintendo Switch system.
Diablo III Eternal Collection for Nintendo Switch is available at retail stores everywhere and digitally through the Nintendo eShop at RRP $89.95 AUD / $99.99 NZD. For more information, visit Nintendo’s Australian or New Zealand product pages.
BLIZZARD ENTERTAINMENT UNVEILS MOBILE MMO ACTION-RPG DIABLO® IMMORTAL™
New gameset in Blizzard’s critically acclaimed Diablo universe coming to Android™ and iOS
SYDNEY, Australia—3 November, 2018—Blizzard Entertainment today unveiled the next game in the storied Diablo® franchise, Diablo Immortal™, a mobile massively multiplayer online action–role-playing game for Android™ and iOS devices. For the first time ever, Diablo players will be able to answer the call to battle on their phones.
Six iconic and highly customisable Diablo character classes will be available in Diablo Immortal—Barbarian, Crusader, Demon Hunter, Monk, Necromancer, and Wizard—each with new powers and abilities, with more playable classes planned for future updates. Designed to be a living, breathing, and constantly evolving experience, Diablo Immortal will regularly introduce new storylines, new playable character classes, new loot, and all-new challenges—which you can face side-by-side with your friends . . . or foolishly choose to confront on your own.
Players will have many opportunities to meet and socialise with other demon slayers while wandering the wilds of Sanctuary, or while conducting less-dangerous business—like upgrading gear, crafting items, or forming groups before setting off on their next adventure—in the city of Westmarch, Diablo Immortal’s sprawling central hub.
In their quest to cleanse Sanctuary, players will embark on all manner of thrilling expeditions, including taking part in dynamic events across unique public zones, and hacking and slashing their way through instanced dungeons. From the peaceful town of Wortham to the ancient Library of Zoltun Kulle to the suffocating jungle island of Bilefen, players will explore familiar vistas and until-now undiscovered corners of Sanctuary.
Diablo Immortal is co-developed by Blizzard Entertainment and NetEase, who in addition to having developed some of the most successful mobile games in history, has been a longtime partner of Blizzard in China.
“Diablo Immortal takes the series’ dark, gothic fantasy world of Sanctuary and inimitable Diablo gameplay, and puts it in your pocket,” said J. Allen Brack, president of Blizzard Entertainment. “With their incredible passion for Diablo and proven mobile expertise, the development team has spawned an ultra-responsive and breathtakingly beautiful mobile game, and we can’t wait for players to get their hands on it.”
The transition from mouse-and-keyboard or controller to mobile touchscreen device was designed to feel completely natural, intuitive, and fun in Diablo Immortal.Directional controls make it easy to move heroes around the world, and activating a skill is as easy as holding a thumb down on a skill to aim, then releasing it to unleash hell on your foes. And reinforcements are always only a tap away thanks to the native Blizzard Battle.net® UI designed specifically for Diablo Immortal, which allows you to chat and form groups with ease in the middle of the most frantic battle.
This new chapter of the blockbuster Diablo saga takes place between the end of Diablo II: Lord of Destruction® and the beginning of Diablo III. Leading the invasion of Sanctuary is the demon known as Skarn, Herald of Terror—Diablo’s most powerful lieutenant—who now rallies a new demonic army. Skarn intends to gather the fragments of the corrupted Worldstone and use them to resurrect Diablo.
Those eager to join the fight are encouraged to visit http://www.diabloimmortal.com to pre-register for special rewards and be among the first to experience Diablo Immortal. Pre-registered players are eligible to participate in future beta tests and earn in-game rewards, as well as receive news and updates