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CARTOON NETWORK RELEASES STEVEN UNIVERSE: DREAMLAND ARCADE ON iOS AND ANDROID SMARTPHONES AND TABLETS

CARTOON NETWORK RELEASES STEVEN UNIVERSE: DREAMLAND ARCADE ON iOS AND ANDROID SMARTPHONES AND TABLETS

Enjoy fun and exciting arcade games inspired by the playful heroes of Steven Universe

ATLANTA Nov. 9, 2017 – Cartoon Network has launched Steven Universe: Dreamland Arcade, a new collection of arcade games now available on iOS and Android devices featuring the colorful cast of characters of Cartoon Network’s fan-favorite series Steven Universe.

When Steven falls asleep in the Funland Arcade, his imagination conjures up a whimsical arcade world filled with uniquely designed games inspired by his friends. Master Connie’s sword fighting skills against Holo-Pearl, smash gem monsters with Garnet, ride on Lion’s back for as long as possible, catch critters with Onion and more! Earn prize tickets to unlock 45 collectible figures, which open up new powers and costumes for characters in game.

Steven Universe: Dreamland Arcade features nine games at launch, each centered around a different character from the show.

Steven Universe: Dreamland Arcade is free to download supported by in-app ads on select iPhone, iPad and iPod touch devices via the App Store, as well as on Android smartphones and tablets through Google Play and the Amazon Appstore.

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About Cartoon Network

Cartoon Network is Turner’s global entertainment brand and the # 1 animation network in the U.S., offering the best in original content for kids and families with such hits as, Adventure Time, The Powerpuff Girls, Steven Universe, We Bare Bears and The Amazing World of Gumball. Seen in 192 countries and over 400 million homes, Cartoon Network inspires the next generation of creators and innovators by engaging its audience at the intersection of creativity and technology. Its award-winning pro-social initiative, Stop Bullying: Speak Up, is an acknowledged and often-used resource for kids and adults looking for tools that can assist in dealing with the ongoing issue of bullying.

Cartoon Network is part of Turner, a Time Warner company and global entertainment, sports and news company that creates premium content and delivers exceptional experiences to fans whenever and wherever they consume content. These efforts are fueled by data-driven insights and industry-leading technology. Turner owns and operates some of the most valuable brands in the world, including Adult Swim, Bleacher Report, Boomerang, Cartoon Network, CNN, ELEAGUE, FilmStruck, Great Big Story, HLN, iStreamPlanet, Super Deluxe, TBS, Turner Classic Movies (TCM), TNT, truTV and Turner Sports.

STAR WARS™: THE LAST JEDI™ REY and KYLO REN ADDED TO STAR WARS™: FORCE ARENA ALONG WITH12 NEW CHARACTERS AND PvE MODE

STAR WARS™: THE LAST JEDI™ REY and KYLO REN ADDED TO STAR WARS™: FORCE ARENA ALONG WITH12 NEW CHARACTERS AND PvE MODE

Control Rey, Kylo Ren, and others from Star Wars™: The Last Jedi™ and Star Wars™: The Force Awakens™ for the first time in Star Wars™: Force Arena

SEOUL, Korea – Nov. 9, 2017 Netmarble Games Corp., the fastest-growing mobile game company in Asia, and Lucasfilm Ltd,. today released an update for Star Wars™: Force Arena, adding favorite characters and content from the newest generation of the Star Wars™ films. The twelve new playable units include Rey, who will join the fight for the Resistance alongside the first in-game appearance of the iconic Millennium Falcon. The First Order welcomes the fan-favorite Kylo Ren, who will attempt to crush his foes with his special skill, Rage. The new update will also add a new PvE Single Player mode entitled “Tactical Training.”

In addition to introducing Star Wars™: Force Arena players to Rey and Kylo Ren, today’s update will usher in more characters seen in Star Wars: The Force Awakens and Star Wars: The Last Jedi. Players will be able to deploy new units such as The Resistance troopers, Grenadiers, Medics, and T-70 X-wings, as well as The First Order’s stormtroopers, Riot Control stormtroopers, Flame Troopers, and TIE fighters.

The “Tactical Training” mode will add new maps in which players can progress through special challenges that help you master the arena..

“As with the ever-expanding Star Wars universe, Netmarble continues working on constantly updated Star Wars™: Force Arena by adding newer characters and units,” said Seungwon Lee, Chief Marketing Officer of Netmarble Games. “With Kylo Ren and Rey joining the game, we’re proud to be giving players and fans a Star Wars experience that continues to evolve.”

Star Wars™: Force Arena boasts more than 80 playable in-game cards, including new faces from the upcoming  movie release, Star Wars: The Last Jedi. The popular mobile title is available now on the iTunes App Store and Google Play. For more information on the game, visit the official website at www.StarWarsForceArena.com.

Download Star Wars™: Force Arena for your iOS device here: http://apple.co/2ilzL4U

Check out Star Wars™: Force Arena on Android here: http://bit.ly/2f13v8H

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About Netmarble Games Corporation

Netmarble Games Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage2 Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As the largest shareholder to Jam City, a leading casual social game developer, and parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.

About Lucasfilm Ltd.

Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California. Discover more online at www.lucasfilm.com.

Metagame, Carbon Incubator and Tilting Point Release Tap Busters for iOS and Android

Metagame, Carbon Incubator and Tilting Point Release Tap Busters for iOS and Android

Up-and-coming studio in Bucharest, Romania, partners with acclaimed artist Noper to create an innovative and hilarious action clicker!

NEW YORKNov. 9, 2017 – Today Metagame, Carbon Incubator and publisher Tilting Point have launched Tap Busters as a free download for iOS and Android devices. Tap Busters delivers intense clicker gameplay, mind-blowing art and a wild sense of humor.

Your heroic job is to travel through the Galactic Empire and take down an army of space ne’er-do-wells! Why? For cold hard cash, baby. You’re all suited up and ready to rumble; now tap that screen like there’s no tomorrow! Unleash the power of your fingers on unsuspecting monsters and villains! Don’t let them kill your vibe.

Key Features of Tap Busters Include:

  • PVP Arenas: It’s every hero for themselves as you compete in a buffet of different arenas in hopes of a spot on the global leaderboards and exclusive arena-only rewards!
  • Endless Collectibles: Evolve your character for better armor and weapon drops! There’s a wide array of bizarre weapons and armor – see if you can collect them all!
  • Minions With Personality: You’re not in this alone – keep your preferred minion by your side to help you in battle! Some are friendlier than others, but they get the job done.
  • Customize Your Skills: Hone your skills and build out your character and minions to your exact playstyle with an expansive skill tree!
  • Daily Bounty Hunts: Take part in the daily bounty and take down boss-level villains for high-level rewards!
  • Idle Profits: Even when you’re not playing, your minions are working hard to get you gold for the next time you log in! They really deserve a day off.
  • Visual Immersion: Revel in the incredible illustrated world created by Noper, named one of the top 200 illustrators worldwide by Lürzer’s Archive magazine.

“The response to Tap Busters has been phenomenal so far. People are really enjoying the over-the-top humor and rich universe created by Noper, and they are always asking for more. We’re very excited to roll out more content and new game modes that will bring new dimensions to the gameplay and satisfy our loyal user base,” said Metagame CEO Daniel Nay.

“We’re very happy to be part of this partnership with Metagame and Tilting Point,” said Carbon Incubator General Manager Catalin Butnariu. “We liked Tap Busters since we first saw the game, and we’re honored to work with a team as experienced as Metagame. We’re confident that Tilting Point will help us scale the game to reach its full potential.”

“With its conspicuous art style, eccentric sense of humor and frenetic gameplay, Tap Busters stood out to us at Tilting Point from all the other games in the genre. We knew immediately we had to partner with Metagame to make this incredible gem as successful as possible,” said Samir El Agili, Chief Operating Officer at Tilting Point. “Tilting Point is proud to partner with outstanding independent developers such as Metagame so that we can scale games like Tap Busters while they remain agile.”

THE GAME AWARDS LEVELS UP ON DECEMBER 7

THE GAME AWARDS LEVELS UP ON DECEMBER 7 

Global video game celebration continues international expansion, introduces The Game Awards Orchestra, and gives gamers a chance to vote in select categories via  Facebook Messenger, Google Search, and Twitter Direct Message 

The Game Awards airs live from The Microsoft Theater in Los Angeles, Thursday, December 7 at 9 PM ET / 6 PM PT. 

LOS ANGELES (November 9, 2017) – The video game industry’s biggest night, and one of the Internet’s biggest live stream events, is about to get even bigger. Today The Game Awards announced that its 2017 gala event, scheduled to air live from the Microsoft Theater in Los Angeles on Thursday, December 7 in 4K Ultra HD format, will celebrate the best games, eSports, and members of the gaming community with a live stream available on more than 16 gaming and digital streaming platforms, including localized versions for Chinese, South Korean and Japanese audiences. In addition, fans will be able to vote on select categories using Facebook Messenger, Google Search, Twitter DM, and at TheGameAwards.com.

Hailed by The New York Times as “The Oscars of the gaming world,” The Game Awards reached over 8.5 million viewers in 2016. The show brings together game industry creators, eSports champions, digital influencers and Hollywood names for a night of awards, exclusive game world premieres, new game announcements and musical performances. The Game Awards is available to watch for free across almost every major mobile, desktop and console devices used to play video games. Live distribution partners for 2017 include AfreecaTV (South Korea), Facebook, GameSpot, KakaoTV (South Korea), IGN, NicoNico (Japan), Mixer, PlayStation Store, Steam, Tencent (China), Twitch, Twitter, UOL Jogos (Brazil), Xbox Live, YouTube (in 4K Ultra HD), and more to be announced. Highlights will also be featured in a Snapchat Live Story.

“The Game Awards unites the global gaming community, no matter who you are, where you live, or what type of video games you enjoy,” said Geoff Keighley, creator/executive producer of The Game Awards.  “This year we are excited to add even more partners to our distribution matrix, give fans new ways to interact with the show, and introduce several exciting new elements including The Game Awards Orchestra.”

Debuting at the 2017 show, The Game Awards Orchestra is all-star group of some of the world’s most talented orchestral and rock musicians. These acclaimed artists will be joined by special guests for a one-night-only performance of the music featured in video games of the past, present and future.

Fans can help pick the winners in select categories via online voting across several digital and social platforms, including TheGameAwards.com. The Game Awards is partnering with Google for a voting experience directly accessible on Google Search (simply type “The Game Awards voting” into the search bar for easy access to a voting ballot). Fans can also vote for certain award categories via Facebook Messenger and Twitter Direct Message.  Voting will commence on Tuesday, November 14 when the nominees are announced in more than 25 categories.

Globally, The Game Awards will once again partner with Tencent to air the show live in China, including on QQ.com.  In addition to watching a live translated version of the show and an exclusive pre-show, Chinese viewers can use WeChat, QQ.com and Tencent News App to vote on a special “Fans Choice Award,” based on nominees selected by Tencent’s gaming editors. The Game Awards will also air live translated versions of the show in other territories including Brazil (in partnership with UOL Jogos), Japan (in partnership with NicoNico), and South Korea (on KakaoTV and AfreecaTV).

On Twitter, The Game Awards will once again air live globally, creating a unified experience for viewers to watch and comment on gaming’s biggest night. In addition to an on-site activation at the event, this year a custom #TheGameAwards emoji will enhance the live conversation on Twitter, and, for the first time, users will be able to vote on select categories via Twitter DM. Live Twitter comments on breaking news and the results of Twitter user polls will be integrated into the broadcast.

The Game Awards is teaming up with Facebook for an integrated experience around this year’s Awards. In addition to airing The Game Awards on Facebook Live, Facebook Watch will be the exclusive home for a 5-week behind the scenes series, “The Road to The Game Awards.” Premiering the week of November 13th, this docu-reality series takes viewers behind the scenes during the final month of production on the awards.  Facebook will also create a special Backstage room at the show, where nominees and digital influencers can go live on their pages to interact with fans in real time.

Returning for 2017 is “The Game Awards Sale,” an opportunity for fans on PlayStation Store, Steam, Xbox Live and other platforms to purchase nominated games at a discount. More details on the sale will be released in early December.

The Game Awards is executive produced by Geoff Keighley and Kimmie H. Kim. LeRoy Bennett is creative director, and Rich Preuss is director.

Nominees for The Game Awards will be announced at 10 AM ET / 7 AM PT on Tuesday, November 14.  News on world premieres, presenters, honorees, and other musical performances will be announced in the coming weeks leading into the live show on Thursday, December 7.

Tickets to attend The Game Awards are now on sale for purchase via AXS.com, including a special VIP package with a pre-show reception.

For more information and to stay up to date on the latest announcements, please visit www.thegameawards.com

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About The Game Awards

The Game Awards, created by Geoff Keighley in 2014, is an annual awards ceremony that honors video game creators and gamers across console, mobile and PC gaming, as well as eSports. The program is both an awards show and a first look at the future of the video game industry. Built from the group up to air exclusively on gaming and streaming platforms, the 2016 show was seen by more than 8.5 million viewers around the world. The Game Awards is guided by an advisory board that includes the executive leadership teams from Activision (Eric Hirshberg, CEO), AMD (Dr. Lisa Su, CEO), Electronic Arts (Patrick Soderlund, EVP, Worldwide Studios), Microsoft (Phil Spencer, EVP of Gaming), Nintendo of America (Reggie Fils-Aime, President), Rockstar Games, Sony Interactive Entertainment (Shawn Layden, President, SIEA), Ubisoft (Yves Guillemot, CEO), Valve and Warner Bros. Interactive Entertainment (David Haddad, President).

About Geoff Keighley

Over the past two decades, Geoff Keighley has established himself as one of the leading hosts and producers in the video game industry. Today Keighley is focused on building live tent pole programming for millennial audiences which is exclusively distributed on digital platforms. n addition to The Game Awards, Keighley produces and hosts YouTube’s annual “Live at E3” broadcast, as well as the “E3 Coliseum,” a consumer-focused event headlined by panels and conversations with top names in entertainment. Previously, Keighley worked as a videogame critic for Entertainment Weekly and spent nearly a decade producing and hosting programs for Viacom Media Networks, where he served as Executive in Charge of Publisher Relations.

GLOBAL GAMING PORTAL NUTAKU DEBUTS TALENT MANAGEMENT PLATFORM FOR FREELANCE DEVELOPERS

GLOBAL GAMING PORTAL NUTAKU DEBUTS TALENT MANAGEMENT PLATFORM FOR FREELANCE DEVELOPERS

Kimochi Classifieds Enables Employers and Freelancers Developing 18+ Games to Connect For Free

MONTREAL – November 9, 2017 – Today, online adult game publisher Nutaku, announced the launch of Kimochi Classifieds – the only freelancer network dedicated to the posting and hiring of game developers dedicated to 18+ game creation and enhancement. The platform encourages developers to find talent, and enables talented job seekers to sync up with developers who need help completing their games and projects. The site is completely free to use and was created with one goal in mind – to grow the adult gaming industry. As the adult gaming industry continues to rapidly expand, Kimochi Classifieds will be a key component for developers to finish existing projects and for talented professionals to find employment.

Kimochi Classifieds is a solution for developers looking for talent to complete projects as well as a way for professionals to diversify their portfolio as a freelancer in an emerging sector in the gaming market. Employers will be able to post jobs, and discover the profiles of experienced professionals who display a large range of skill, talent and professionalism. The platform is the second innovation this year announced as a project by Nutaku, with the first being the launch of Kimochi Red Light – the only crowdfunding platform dedicated to funding the development of 18+ games.

“The Kimochi Classifieds platform is our way of solving and bridging a huge gap in the game development market,” says Mark Antoon, President of Nutaku. “Over the past few years, we’ve seen the demand for mature gaming explode but have been limited by the availability and funding of developers creating this popular content in North America. Our hope here is to continue our work in bringing more incentives for gaming studios and developers to create mature content, to act as a catalyst for the gaming industry and community, and give our growing audience the gaming experiences they seek.”

As of the official launch, employers and freelancers will be able to post and peruse job opportunities across a variety of game developing verticals including Art and Animation, Design, Development, Production, and more. Kimochi Classifieds will not be responsible for any payment processing, allowing both parties to determine the best method to complete the terms and agreement of each job.

To browse projects to find experienced professionals to help finish your projects, please visit: http://www.workforhire.kimochi.co/

About Nutaku

Nutaku.net is an online gaming portal featuring 18+ games from around the world. Boasting over 50 million visitors per month, Nutaku is the largest free to play and downloadable game website in the world dedicated to 18+ titles.

About Kimochi Red Light

Kimochi Red Light is the only platform in the world to exclusively fund 18+ games. We’re committed to helping game developers by providing a place for them to pitch their games, receive valuable funding and community feedback. Unlike other crowdfunding sites, Kimochi Red Light does not take any commission or fee from the funding of any campaigns. 100% of the net proceeds, outside of payment processing fees, goes straight to the game developers.

Backed by trusted industry professionals, Kimochi Red Light offers the best services to help get projects funded and launched. Join a community of like-minded individuals who are dedicated to the growth and success of the adult gaming industry. www.kimochi.co

Crytek Announces Alpha Testing Phases for Hunt: Showdown

Crytek Announces Alpha Testing Phases for Hunt: Showdown

Hunt: Showdown is slated to go into closed alpha this winter

FRANKFURT, Germany Nov. 9, 2017 – PC players will be able to play Hunt: Showdown during multiple closed alpha testing phases this winter, Crytek has revealed today. This news comes just one month after Crytek announced that Hunt — a competitive, first-person, multiplayer bounty hunting game with heavy PvE elements — will be released on Steam Early Access.

“Closed alpha will be our first chance to get player feedback, and we are really excited to see how they will interact with the game,” explained Hunt: Showdown producer Fatih Özbayram. “After initial tests with a very limited amount of players, we are planning to invite more and more testers with each phase. This is the first step in building a close relationship with our community and integrating their feedback into our development process, something we plan on continuing—and intensifying—during early access.”

More details on the planned phases will be shared via Facebook, Twitter and www.huntshowdown.com soon.

To apply for a chance to join the Hunt: Showdown closed alpha tests, visit www.huntshowdown.com or sign up for the newsletter at https://www.huntshowdown.com/signup for more information. Randomly selected players will be informed by email.

About Hunt: Showdown

Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. At the beginning of each match, up to five teams of two set out to track monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, and Robinson: The Journey. Crytek delivers fun and innovative gaming experiences for PC, consoles and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.

For more information, visit www.crytek.com and www.cryengine.com.

Assassin’s Creed: Origins Review

Assassin’s Creed: Origins

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 27 October 2017
Price: $59.99 USD – Available Here / $89.95 AUD (Windows), $99.95 AUD (Consoles) – Available Here

Video Review

Overview

Ubisoft is bringing some of the biggest changes to the main Assassin’s Creed franchise this year with Assassin’s Creed Origins. The game is reimagining the long running franchise as an action RPG, introducing character levelling, equipment, and a brand-new combat system. Bucking the trend of increasingly modern settings, Assassin’s Creed Origins is going to the birth of the Brotherhood in Ptolemaic Egypt.

Story

Assassin’s Creed Origins is set in Ancient Egypt. The glory days of the Old Kingdom is long over. Now, the Greeks have established their own kingdom based in Egypt after the death of Alexander the Great. Ptolemy XIII now sits in the throne, but is resorting to violence and thuggery to maintain hold. Cleopatra and the Romans are chomping at the bit to pry the throne from the weak Ptolemy XIII, but in the shadows lurk a mysterious organization pulling the strings to ensure Ptolemy XIII stays in power. Here, last Medjay Bayek and his wife Aya carve their bloody path of vengeance and look to save the people of Egypt.

Choosing to tell the story of how the Brotherhood of Assassins first formed is the perfect backdrop for Ubisoft’s major gameplay changes to the long running series. By going back in time before the Brotherhood even existed, the developers have created a fresh start both story and gameplay wise. The game is presented in a way that anyone who has missed the last few Assassin’s Creed titles or is completely new to the series can enjoy the game or even get caught up to the general plot line of the series if they so please. The writing in Assassin’s Creed Brotherhood is excellent. The plot line is interesting, starting from a personal vendetta and blossoming into a battle for the soul of Egypt. The dialogue is sharp, and the characters are interesting. The setting is incredibly vibrant and a lot of attention has been paid to create an accurate depiction of Ptolemaic Egypt.

Gameplay

Assassin’s Creed: Origins is the biggest revamp to the series to date, turning the game into a full-blown action RPG. Bayek now levels up with experience earned from actions like killing enemies and completing quests. Each level awards players with a skill point that can be spent in one of three skill trees specializing in ranged/stealth, combat, and tools. The skill trees are well balanced with some good lateral options that link later game skill trees together. Additionally, Bayek can equip weapons and shields he loots or buys. Clearly inspired by Ubisoft’s Far Cry titles, Bayek’s base stats can be improved by spending raw materials to upgrade his equipment. Raw materials are acquired by dismantling old weapons, hunting, or ambushing enemy caravans. While the game does have microtransactions in the form of loot boxes, I feel the game offers enough opportunity to acquire and upgrade loot. During my testing of the game, I did not feel any pressure to buy loot boxes to try to keep up.

The stealth mechanics remain largely the same. Assassin’s Creed: Origins is a modern stealth title where the player is the predator stalking from the shadows instead of being the prey hiding in the darkness. The stealth system feels fluid as stealth is toggled on and off with a press of a button. While the game can be played almost entirely in stealth with the correct skills unlocked, the basic stealth toolkit is more than enough for even the clumsiest player to at least position themselves to initiate combat from stealth.

Combat is the other target of Ubisoft’s rework of the Assassin’s Creed franchise. Instead of an animation based combat system, everything is based on hitboxes. The new combat system feels fluid and responsive. The hitbox system feels like more input and skill is required from the player, making combat more fun than the animation linked style from previous games. The addition of a wide variety of weapons means players will find a combat style that suits them. Switching from bow to melee weapon and back again is totally smooth, and the multiple short range bows make it a viable strategy. While stealth is still a big part of the game, the new revamped combat is meaty enough that its possible to drop stealth almost entirely and run through the game like a wild barbarian.

The level design is excellent. The main mission objectives have a good amount of variation, especially with the naval combat. The side missions tend to be a little on the repetitive side though, as most involve running off to some corner of the map and assassinating a target. The collectibles that litter every open world title return in Assassin’s Creed: Origins, but they are a lot less of a chore compared to other games as they reward players with loot.

The parkour system that made the original Assassin’s Creed famous returns in Assassin’s Creed: Origins. While I have not played a main Assassin’s Creed title since Assassin’s Creed: Revelations, I find Origins to be much smoother than the PlayStation 3/Xbox 360 era titles since almost all surfaces can be climbed. The added bonus is that the walls are visually more realistic as they are no longer littered with handholds.

Assassin’s Creed: Origins implements enough changes to the game that it could become an entirely new open world franchise for Ubisoft. The updates are a much-needed breath of fresh air to the series that has become more of a steady staple in recent years. While the changes aren’t worthy of a full reboot on its own, the changes modernize the title into a fast paced and fluid game that moves seamlessly from mounted combat, to stealth, to (bow) shooter, to melee hack ‘n slash. The beefy skill system helps personalize the game, making players a little more emotionally invested in a Bayek that is moulded in their style. While the core of Assassin’s Creed: Origins remains the same, the delivery is fresh and modern.

Visuals

Assassin’s Creed: Origins is a gorgeous game. The art style brings Ancient Egypt to life, with much of the game looking like it was torn out of art history textbooks. Graphically, Assassin’s Creed: Origins is a great display of what a cutting-edge game looks like. With the graphic settings cranked up, the game looks very realistic thanks to its sharp textures, solid animations, and detailed models. My only complaint with the graphics is that some of the horse riding animations are a touch too slow compared to the model’s movement speed, making the horse look slightly unnatural.

All is not perfect though. On the PC, the game is a pig for resources. While the system requirements are already quite high for the PC, there is still some optimization left to be done. The game happily gulps down all available CPU power. There are a variety of explanations, with the official line saying it’s a bug that will be addressed in a future patch. Either which way, patches and driver updates are currently coming out fast and furious, with more on the horizon.

Audio

Assassin’s Creed: Origins delivers a solid audio performance. The sound effects are all top notch. The music is excellent. The voice acting is of high quality, as expected from an AAA title. My only gripe is some of the minor lines are reused a bit too often. The hippodrome is one of the major offenders, with only five or six lines that are played on repeat.

Overall

Assassin’s Creed: Origin is a fantastic new direction for the long running series. The transition to open world action RPG/stealth hybrid adds a modern touch to the game and ensures that the main Assassin’s Creed titles stays relevant for another decade. The game does struggle with some minor audio/visual issues and is still in need of some optimization on the PC, but the excellent new direction for the series combined with the solid story makes it worth toughing it all out.
Capsule Computers review guidelines can be found here.

CARTOON NETWORK PARTNERS WITH SUNDAYTOZ TO LAUNCH GLOBAL WE BARE BEARS GAME

CARTOON NETWORK PARTNERS WITH SUNDAYTOZ TO LAUNCH GLOBAL WE BARE BEARS GAME

ATLANTA – Nov. 8, 2017 – Cartoon Network has partnered with Korean game developer SundayToz for a mobile puzzle game around the network’s hit animated series, We Bare Bears. A global launch is expected early 2018.

The free match 3-style and city-builder game will feature storytelling and video from the series, as well as competitive features such as leader-boards where friends can challenge one another.

“It’s exciting to partner with SundayToz on a new global mobile game for We Bare Bears,” said Chris Waldron, Vice President of Cartoon Network Digital Products and Games. They connect with the fun, light-hearted tone of the series; and we know they’ll deliver a game our fans won’t want to put down.”

Phil Nelson, Turner’s Managing Director for North Asia and Southeast Asia Pacific, added: “We are extremely pleased to be working with a world-class game developer like SundayToz. Developing this product here in Asia for an international market is a great example of global collaboration.”

SundayToz is well known for its other puzzle games, particularly the “Anipang” series which was launched in 2013. As of January 2017, the company’s products have been downloaded more than 82 million times.

Co-Founder and CEO Kevin Jungwoong Lee said, “SundayToz has been pursuing the creation of a new gaming culture through the development of games like these. This much-anticipated release combines SundayToz and Cartoon Network’s collaborative efforts, and together we will launch an exceptional product.”

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About Cartoon Network

Cartoon Network is Turner’s global entertainment brand and the # 1 animation network in the U.S., offering the best in original content for kids and families with such hits as, Adventure Time, The Powerpuff Girls, Steven Universe, We Bare Bears and The Amazing World of Gumball. Seen in 192 countries and over 400 million homes, Cartoon Network is known for being a leader in innovation with its approach to engaging and inspiring kids at the intersection of creativity and technology. Its pro-social initiative, Stop Bullying: Speak Up is an acknowledged and often used resource for kids and adults looking for tools that can assist in dealing with the ongoing issue of bullying.

Turner, a Time Warner company, is a global entertainment, sports and news company that creates premium content and delivers exceptional experiences to fans whenever and wherever they consume content. These efforts are fueled by data-driven insights and industry-leading technology. Turner owns and operates some of the most valuable brands in the world, including Adult Swim, Bleacher Report, Boomerang, Cartoon Network, CNN, ELEAGE, FilmStruck, Great Big Story, HLN, iStreamPlanet, Super Deluxe, TBS, Turner Classic Movies (TCM), TNT, truTV and Turner Sports.

About Turner Asia Pacific

Turner Asia Pacific creates and distributes award-winning brands throughout the region, running 61 channels in 14 languages in 42 countries. These include CNN International, CNNj, CNN, HLN, Cartoon Network, Adult Swim, Boomerang, POGO, Toonami, Warner TV, Oh!K, TNT, TCM Turner Classic Movies, truTV, MondoTV, TABI Channel, and HBO, HBO HD and WB in South Asia. Turner manages the business of Pay- and Free-TV-channels, as well as Internet-based services, and oversees commercial partnerships with various third-party media ventures; it teams with Warner Bros. and HBO to leverage Time Warner’s global reach. Turner Broadcasting System Asia Pacific, Inc. (“Turner Asia Pacific”) is a Time Warner company.

About SundayToz

Established in 2009, mobile game developer Sundaytoz released and serviced Korea’s mega selling game ‘Anipang’ in 2013 upon the introduction of smart phones. Currently, it is servicing nearly 10 games that are utilizing the ‘Anipang’ IP. Sundaytoz is recognized for its world class casual mobile game developing ability in the Korean mobile game market, which is often referred to as one of the top 5 markets in the world.

Dodgeball Rising Enters Early Access on Steam December 14, 2017

Dodgeball Rising Enters Early Access on Steam December 14, 2017

Experience the Ultimate Six-Player SHOWDOWN in Dodgeball Rising, Where Samurai, Ninja, and Sushi Chefs Settle Conflicts with Sport 

TOKYO, JAPAN — (Nov. 8, 2017) — Japanese videogame publisher, Happinet, today announced that Dodgeball Rising will enter Early Access on Steam on Dec. 14, 2017. Developed by Asakusa Studios, Dodgeball Rising aims to deliver the ultimate showdown experience, supporting up to six players for fast-paced competition and furious fun!

Set in the Edo Period in Japan — where swords and duels have been banned by the government –Samurai, Ninja, and even Sushi Chefs, gather to settle conflicts and disputes over a game of Dodgeball. With support for up to six-player matches, a wide array of unique Dodgeball warriors from all walks of life, simple controls, and engaging special moves, Dodgeball Rising brings the classic schoolyard sport to life as never-before-seen.

https://youtu.be/NCo2wmmCwFw

Key Features:
– A Remarkable Roster: Choose from 11 unique Dodgeball warriors from all walks of life — each with different playstyles and skillsets, including Samurai, Ninja, Sushi Chefs, Kabuki Entertainers, Sumo Wrestlers, and more!

Become a Hero: Using the different stats, play styles and unique skills of each character, you can become a hero with your own distinctive play style.

– Various Offensive Actions: Work with teammates for consecutive shots, tricks, slow shots and other moves to surprise your opponents and keep them on their toes.
– Arcade Mode: Enter the Ultimate Imperial Dodgeball Tournament in this single player mode, and unique story for each character.

Simple Rules: Victory is defined simply by taking down your opponents. Outlast your opponents by playing well on the court.

– Offline and Online Multiplayer: The game can be played locally or online with up to 6 players. AI players can be called in to fill empty slots.
– Amazing Specials: Build up your Rising Gauge to unleash a variety of over-the-top special moves and attacks to defeat your opponents.

For more information, please visit the Dodgeball Rising page on Steam and Dodgeball Rising’s official game page here. Stay up to date on the latest updates on Twitter.

About Asakusa Studios

Based in Asakusa, Japan, Asakusa Studios is game studio comprised of Japanese “Samurai” creators that bring unique games to their lovable gaming fans from around the world.

About Happinet

Happinet is a Japanese comprehensive entertainment trading company that boasts either top or near-top market share in each of its four main businesses: toys; visual and music; video games; and amusements. In 2017, the company announced it will bring the distinctly Japanese RPG, Hyakki Castle, to western audiences. For more information,

visit http://www.happinet.co.jp/happinet_english/index.html

 

WARFRAME PLAINS OF EIDOLON COMING TO PLAYSTATION 4 AND XBOX ONE NOVEMBER 14

WARFRAME PLAINS OF EIDOLON COMING TO PLAYSTATION 4 AND XBOX ONE NOVEMBER 14

Major New Direction Opens Digital Extremes’ Cooperative Action Game to Novices and Offers Experts Lofty New Challenges

LONDON, ON – November 8, 2017 – Independent game developer and publisher Digital Extremes is ready to bring a whole new way of playing to its cooperative online action game, Warframe®. With Plains of Eidolon’s release hitting PlayStation®4 and Xbox One on Tuesday, November 14, Digital Extremes’ new Open Zone design proposes a vast new Landscape packed with exploratory daytime activities and towering night-time battles unlike anything Warframe players have seen before. Recently released on PC to a phenomenal reception that saw the game nearly double its player numbers, PlayStation®4 and Xbox One players will get their chance to experience the free to play expansion, Plains of Eidolon, starting November 14.

https://www.youtube.com/user/PlayWarframe

At night, only experienced Tenno will have a chance at defeating the towering Eidolon.

In Plains of Eidolon, players will discover a brand new experience vastly different from the procedurally generated tilesets they’ve come to know. For the first time in Warframe, players will see exquisitely lit vistas with an ongoing day/night cycle. During the day, Tenno (players’ in-game name) will have the freedom to seek missions from colorful vendors in the makeshift colony of Cetus, including as many as 50 other players with which to socialize.

Outside town, solo or in squads of up to four, players can freely explore the Plains. Filled with stunning lush hillsides, busy lakes and rivers inhabited by underwater creatures, and hidden cave systems, the Plains offer mini-games such as spearfishing and mining to gather resources, or engage players in heroic land and air battles — using the reworked Sky Archwing — against an ever-belligerent Grineer presence.

Best of all, daytime activities are available to all players of any experience. But once night falls, enemies scatter and hide as the Plains are haunted by towering Sentients. Summoned by a mysterious force, the towering Spectral Sentient known as the Teralyst Eidolon ascends from the waters and threatens all living things in its path. What will it take for your team to defeat it?

Additional key features include:

  • Debut of the Deadly Warrior: Witness the introduction of the 34th Warframe, Gara, who manipulates glass to fracture the resolve of her enemies.
  • New Weapons and Reinforcements: Gara wields a new arsenal of powerful weapons, including: Astilla that shoots slugs that explode on impact; Volnus, which deals a large amount of damage and can beat enemies to a pulp; and Fusilai, stealthy glass shurikens pierce through flesh and armor. Reinforcements include Argonak, the Grineer rifle uses an advanced laser sighting system and is deadly in both single fire and automatic modes; Krohkur, a hooked blade that reward critical hits to those skilled enough to strike with finesse, and the Dual Krohkur, which doubles the battlefield butchery.
  • Fashionista: Indulge your Fashion Frame sensibilities with the Virago Helmet and Gara’s new signature Hyalus Syandana.
  • Focus 2.0: Experience the reintroduction of the Operator-Warrior Focus Rework 2.0. This new system changes the Skill Tree to be more combat-focused, enabling you to equip your Operator with distinct Weapons and Armor found deep in the Caves of the Plains.
  • And More! Misc updates include the Mag Deluxe Skin, Deluxe Tonfa, and Deluxe Syandana, resource, decoration and weapon collecting and ’Stone Fish’ collecting, and more Mods and Stances.

Visit the official Warframe website at www.warframe.com and download Plains of Eidolon now for free on PC, and Tuesday, November 14 on PS4 and Xbox One. To keep up with the latest updates from the development team and to join our community, be sure to follow Warframe on Facebook, Twitter, YouTube and Instagram.

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ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 30 million registered players on PC, PS4™ and Xbox One. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com.