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GAMEMILL ENTERTAINMENT RELEASES RAPALA FISHING PRO SERIES ON PLAYSTATION®4 AND XBOX ONE

GAMEMILL ENTERTAINMENT RELEASES RAPALA FISHING PRO SERIES ON PLAYSTATION®4 AND XBOX ONE

The world’s leading fishing brand returns for a competitive experience featuring the sport’s top destinations, game species and gear!

MINNEAPOLISOct. 24, 2017 – GameMill Entertainment has launched Rapala Fishing Pro Series, a new game featuring the world’s top fishing brand, available today at major retailers and digitally on the PlayStation®4 computer entertainment system and Xbox One for $29.99.

An authentic destination fishing experience, Rapala Fishing Pro Series takes players on a tour to become the next great Rapala pro angler by competing in a variety of challenging tournaments on six of North America’s best-known fishing lakes. Explore sprawling, picturesque environments while tracking and hunting dozens of the sport’s top game fish, from largemouth bass to northern pike, all while building your reputation as a true champion angler.

Rapala Fishing Pro Series’ pick-up-and-play controls make it easy to get your career started, but choosing which lures and line set-up work best to land a winning trophy is the mark of a true pro. Use your winnings to gear up with new and improved boats, reels, poles, apparel, lures, lines, and other high-performance equipment officially licensed by Rapala to haul in even greater catches. There are global leaderboards and daily online challenges for anglers who want even more tests of skill, as well as a free fishing mode for those looking for a casual day out on the water.

Rapala Fishing Pro Series is developed by Concrete Software and rated E (Everyone) by the ESRB.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo handhelds and consoles including Nintendo 3DS™, Wiiand Switch™, Microsoft consoles including Xbox One® and Xbox 360® video game and entertainment system, XBLA, Microsoft Games On Demand for Xbox One® and Xbox 360®, and Sony consoles including PlayStation®3 and PlayStation®4 computer entertainment systems, PlayStation Network™, and mobile and tablet devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit: www.game-mill.com.

About Concrete Software

Concrete Software, Inc. has been developing rock-solid games™ since 2003 on platforms that include Xbox One®, PlayStation®4, PC, AR/VR devices, and mobile. Award-winning games include PBA®Bowling Challenge, Rapala® Fishing – Daily Catch, Arctic Cat® Extreme Snowmobile Racing, and many more. For more information on Concrete Software, please visit concretesoftware.com or facebook.com/ConcreteSoftware.

About Rapala

Rapala was unofficially founded in 1936 when Lauri Rapala invented the Rapala fishing lure. Rapala has grown from humble beginnings to become a market leader in the fishing tackle industry. The brand’s functionality and high quality are known by fishermen worldwide. Rapala maintains its strict standards of craftsmanship while delivering its fishing products to anglers in more than 130 countries. For more information on Rapala, please visit www.rapala.com, www.facebook.com/RapalaUSA or www.instagram.com/rapalausa

Digimon Story Cyber Sleuth Hacker’s Memory Arrives on January 19, 2018 with Special Pre-Order Bonuses; New Characters and Gameplay Revealed

Digimon Story Cyber Sleuth Hacker’s Memory Arrives on January 19, 2018 with Special Pre-Order Bonuses; New Characters and Gameplay Revealed

BANDAI NAMCO Entertainment America Inc. today announces that Digimon Story Cyber Sleuth Hacker’s Memory will be available on January 19, 2018 for the PlayStation®4 computer entertainment system.

Starting today, fans who pre-order Digimon Story Cyber Sleuth Hacker’s Memory through select retailers and on the PlayStation®Store, will be able to secure four bonus Digimon as well as exclusive costumes. The new Digimon and costumes include:

  • Digimon
    • Omnimon NX
    • Sistermon Ciel and Blanc
    • Leopardmon NX
    • Crusadermon NX
  • Costumes
    • V. Uchida Costume
    • Summer Camp T-Shirt
    • Beelzebumon Emblem T-Shirt
    • Inoden School Attire

In addition, two returning characters from Digimon Story Cyber Sleuth are also being featured in today’s assets: Yuuko Kamishiro and Kyoko Kuremi. Yuuko Kamishiro is the daughter of Satoru Kamishiro, the former president of Kamishiro Enterprise of EDEN — a next-gen Web service. She has joined forces with Hudie help investigate the correlation between her dad’s suicide and a group of runaway hackers. Kyoko Kuremi is a mysterious private detective, specializing in cyber-related cases. She is known for keeping her cool under all circumstances as well as her unique one-of-a-kind tastes.

Throughout the game, players will be able to pick up special items known as “Hacker’s Memory”. These recordings will shed additional light on characters and events within the story, allowing players to discover the full truth of the game’s story.

GAMEMILL ENTERTAINMENT LAUNCHES DEER HUNTER®: RELOADED ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC

GAMEMILL ENTERTAINMENT LAUNCHES DEER HUNTER®: RELOADED ON PLAYSTATION®4, XBOX ONE AND WINDOWS PC

MINNEAPOLISOct. 24, 2017 – GameMill Entertainment, in partnership with Glu Mobile, has released Deer Hunter®: Reloaded, a new first-person hunting game featuring the world’s top hunting franchise. It is available today for $29.99 on the PlayStation®4 computer entertainment system and Xbox One at major retailers and on the PlayStation®Store and Xbox Games Store, respectively, as well as on Windows PC via Steam.

Deer Hunter: Reloaded throws players into the wild on epic guided hunts to become a master hunter. Venture through some of the most untamed hunting regions in North America – from the rolling plains of West Texas to the rugged hills of Alaska – in pursuit of authentic big game trophy animals with reactive AI, including white-tailed, mule and Sitka deer, bighorn and Dall sheep, caribou, elk, and more. You can also compete in side hunts for game birds like ducks and geese.

Track your prey through realistic environments and lifelike hunting scenarios while guarding against the threat of dangerous predators like bears, wolves and mountain lions. Completing daily and weekly challenges will earn you extra money for top gear and upgrades like firearms, scopes, and other equipment and accessories, which you’ll need to survive this heart-pounding action experience.

Deer Hunter: Reloaded is rated T (Teen) by the ESRB.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota is a third-party publisher of casual games for the mass market consumer. Development platforms include PC, Nintendo handhelds and consoles including Nintendo 3DS™ , Wiiand Switch™ Microsoft consoles including Xbox One® and Xbox 360® video game and entertainment system, XBLA, Microsoft Games On Demand for Xbox One® and Xbox 360®, and Sony consoles including PlayStation®3 and PlayStation®4 computer entertainment system, PlayStation Network™ and Mobile & Tablet devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, please visit: www.game-mill.com.

About Glu Mobile

Glu Mobile (NASDAQ:GLUU) is a leading global developer and publisher of free-to-play mobile games. Glu is focused on creating compelling original IP games such as CONTRACT KILLER, COOKING DASH, COVET FASHION, DEER HUNTER, DESIGN HOME, QUIZUP, and RACING RIVALS, and branded IP games including RESTAURANT DASH WITH GORDON RAMSAY, KENDALL & KYLIE, MLB TAP SPORTS BASEBALL 2017 and KIM KARDASHIAN: HOLLYWOOD on the App Store, Google Play and Amazon Appstore. Founded in 2001, Glu is headquartered in San Francisco with U.S. offices in Burlingame and San Mateo, and international locations in Canada, India, Japan, and Russia. Consumers can find high-quality entertainment wherever they see the ‘g’ character logo or at www.glu.com.

For live updates, please follow Glu via Twitter at www.twitter.com/glumobile and on Instagram at www.instagram.com/glumobile, or become a Glu fan at www.facebook.com/glumobile.

CONTRACT KILLER, COOKING DASH, COVET FASHION, DEER HUNTER, QUIZUP, RACING RIVALS, TAP SPORTS, GLU, GLU MOBILE, and the ‘g’ character logo are trademarks of Glu Mobile Inc.

About Game Mechanic Studios

Game Mechanic Studios is a full-force game development studio based in North Hollywood, California. Comprised of industry veterans with decades of combined development experience, Game Mechanic Studios’ primary goal is to create high-quality, AAA titles while maintaining a small and efficient workforce, with a blue-collar atmosphere and a positive work environment. Utilizing top level industry talent, Game Mechanic Studios looks to push the envelope of creativity by introducing groundbreaking and memorable titles.  For more information about Game Mechanic Studios, please visit www.gamemechs.com.

This is the Police out now on Nintendo Switch™ console

This is the Police out now on Nintendo Switch™ console

Vienna, Austria/Minsk, Belarus – October 24, 2017: Owning A Nintendo Switch™ console is paying off… Unleash your inner police chief with This Is the Police now! This is the Police is the 7th title receiving a PEGI 16 rating for the Nintendo Switch, according to the PEGI website.

Grab your Joy-Con™ and help Jack Boyd, Chief of Police, Freeburg PD, to fight crime, annoy the Mayor, the Mafia, the Labor Union and everyone else… but, more importantly, make a f****** fortune!

This is the Police on Nintendo eShop:
https://www.nintendo.co.uk/Games/Nintendo-Switch/This-Is-the-Police-1295106.html

Starting with December 5, 2017 This is the Police for Nintendo Switch™ will also be available as a retail version.

About This Is the Police
This Is the Police is a strategy/adventure game set in a city spiraling the drain. Taking the role of gritty Police Chief Jack Boyd, you’ll dive into a deep story of crime and intrigue. Will Jack reach his retirement with a nice stack of bills, or will he end up broken … or worse?

  • Your mission is clear: make $500,000 in 180 days, before Jack Boyd reaches retirement. How? That’s up to you!
  • Decisions, decisions! This Is the Police is all about a dark story and how you react to it. Whatever you decide, your choices will influence the game – and the fate of Jack Boyd.
  • The Good, the Bad, and… the Ugly? The Chief of Freeburg’s Police Department deals with all kind of people. It is up to you to find the bad guys, and decide how to deal with them.
  • Carry out your duties. As head of Freeburg PD, Jack deals with all sorts of challenges every day: responding to emergencies, managing his officers, defending the department against City Hall and a corrupt mayor, and much more.
  • Solve Investigations and gather evidence against the criminal gangs of Freeburg.
  • Deal with the competing powers of the city. Everyone offers you favors, and each one comes at a price.
  • Rich and fully voiced story: Jack Boyd is portrayed by Jon St. John, the voice of Duke Nukem.

This is the Police is also available for other consoles, PC, Mac and Linux as digital download and retail box (console version only).

About THQ Nordic
Founded in 2011, THQ Nordic is a global video game publisher and developer. Based in Vienna, Austria and Karlstad, Sweden with subsidiaries in Germany, Sweden, and the USA, THQ Nordic brands include Darksiders, MX vs. ATV, Red Faction, Titan Quest and many more. THQ Nordic is meant to represent a core approach of doing much more than “owning” a highly competitive portfolio of IPs. It revolves around cherishing them, and aligning them with the very best development resources to expand upon them with the level of experience that communities and established fan bases expect and deserve.

The company’s internal development studios are Grimlore Games based in Munich, Germany; Rainbow Studios based in Phoenix, Arizona; Mirage Game Studios AB based in Karlstad, Sweden; Foxglove Studios AB based in Stockholm, Sweden; Black Forest Games based in Offenburg, Germany, and Pieces Interactive based in Skoevde, Sweden.
www.thqnordic.com

ANNOUNCING STEEL RATS, AN OCTANE-FUELED COMBAT RACER BLAZING ONTO CONSOLES AND PC IN 2018

ANNOUNCING STEEL RATS, AN OCTANE-FUELED COMBAT RACER BLAZING ONTO CONSOLES AND PC IN 2018

WRECK AND RIDE WITH YOUR CREW IN THIS STUNT BIKE COMBAT GAME SET IN A DIESELPUNK-INSPIRED WORLD

LONDON, Oct. 24, 2017– Prolific Polish publisher and developer Tate Multimedia are strapping on their spiked shoulder pads and fire-spewing wheel saws as they today announce that the all-out motorbike action title Steel Rats is coming to the PlayStation® 4 computer entertainment system, Xbox One and Windows PC in 2018.

Steel Rats is a visceral and groundbreaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fueled motorbike combat and death-defying stunt gameplay, set in a visually stylized retro-future world.

Become one with your bike as you master the realistic physics-based controls of these powerful and deadly vehicles. Choose how you want to tear through the stylized and highly detailed environments of Steel Rats, traversing up, down, left and right as your bike speeds fluidly in and out of the game world, over rooftops and through enemy-infested tunnels.

Join the Steel Rats, a larger-than-life punk biker gang who once ruled the streets of Coastal City and now find themselves as the last line of defense against an invading horde of destructive and constantly evolving army of junkbots. Choose your character, and unlock new special abilities and customizable bikes to fight with style through vast areas of the city in a deadly mix of speed, agility and firepower.

Steel Rats features music from the Japanese rock trio The 5.6.7.8’s, who shot to fame after being featured in Kill Bill: Volume 1 with their hit song “Woo Hoo.” A remastered version of their track “Hoovering” will be featured in Steel Rats and was recorded exclusively for the game in the famous Parisian Midilive Studios, where music for films such as Taken and Hellboy II: The Golden Army was also recorded.

Steel Rats is set in an atmospheric, stylized, retro-future version of 40s and 50s Americana,” says Jacek Gburczyk, Tate Multimedia art director. “We’ve taken everything we love from America in that time period and mixed it up with our favorite parts of dieselpunk and steampunk influences to create something that has a wholly original feel and character.”

Wojtek Biliński, head of studio at Tate Multimedia, says, “In terms of gameplay, we want to have something for speed runners, racers, brawlers, stunt drivers and all those who want to pull off insane and stylish fight moves from the back of a turbo-powered motorbike. We hope that everyone will enjoy playing Steel Rats in one of these ways and discover the many styles of gameplay we aim to deliver.”

Today’s announcement sees the release of an explosive CGI trailer, created by Deep Blue Studio, featuring The 5.6.7.8’s and their track “Hoovering,” with plenty more news and information on Steel Rats still to come.

Steel Rats website: http://steelratsgame.com
Steel Rats Facebook: http://www.facebook.com/steelratsgame/

About Tate Multimedia

Tate Multimedia S.A. is an independent games developer and publisher based in Poland (Warsaw-HQ) and France, with successful operations that have spanned across Europe, North America, Japan and China since the year 2000.

The studio operates according to the “house of ideas” model on an everyday basis, which means no idea is off the table allowing developers to have the creative freedom to continually seek new, daring, and even risky projects.

Tate Multimedia’s biggest success is Urban Trial Freestyle, which sold over one million copies and was released in over 150 countries. The game topped the PlayStation® Vita sales list in Sony Europe and Sony America online stores and was ranked third amongst games sold for PlayStation® 3 – the only such achievement of a European publisher. The game also came third on the list of best-selling games in Japan for Nintendo 3DS™.

An almost 40 person strong team of creative professionals are currently involved in the development of Steel Rats and the company’s next project, which will be revealed later.

Tate Multimedia was awarded a “Forbes Diamond” prize and in 2016 began to participate in the GameINN programme for Polish game developers.

http://www.tatemultimedia.com
http://www.facebook.com/tatemultimedia
http://www.youtube.com/user/tatemultimedia

KOEI TECMO EUROPE REVEALS FULL CHARACTER ROSTER AND LAUNCH WINDOW FOR A.O.T. 2

KOEI TECMO EUROPE REVEALS FULL CHARACTER ROSTER AND LAUNCH WINDOW FOR A.O.T. 2

Future Titan Slayers will Experience Their Own Adventure as One of Nine Currently Announced Playable Characters or Create Their Own Scout

Hertfordshire, 24th October 2017 – Earlier today, KOEI TECMO hosted a Titan-sized live broadcast from the global headquarters in Japan detailing a massive news update for their upcoming action title A.O.T. 2, the sequel to 2016’s hit action game. The mouthful of news included the always anticipated release window—A.O.T. 2 will be released in March 2018 on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, Nintendo Switch™, and digitally on Windows PC via Steam®.

Delving deeper into the series’ fascinating narrative, the game will have fans experiencing the gripping events of the anime’s second season along with versatile action gameplay, all new challenges, and a wide selection of playable characters from Attack on Titan, including some new faces from the second season!

During the broadcast, KOEI TECMO introduced a selection of playable characters in A.O.T. 2, while simultaneously unveiling the ability for players to create their own Custom Scout. They also confirmed that players will be able to play as; Eren Jaeger, Mikasa Ackerman, Armin Arlert, Levi, Miche Zacharias, Nanaba, Gelgar, Ymir and Christa Lenz.

A.O.T. 2 will feature enhanced Titan movements and attacks, requiring more precise manoeuvres from players. Additionally, it introduces the Monocular; allowing scouts better analysation based on pinpointing Titan positions from afar and attack strategy utilising their Omni-Directional Mobility Gear.

Outside of their excursions, Scouts can also deepen their relationships with fellow comrades by training and preparing battle with the new and improved Town Life gameplay. Strengthening relationships is an important element of A.O.T. 2, providing a greater insight into the series’ cast in a way that has yet to be experienced.

KOEI TECMO released a selection of brand-new assets showcasing the Monocular and Town Life features, alongside a first look at the playable characters to be featured on the game in its launch in March 2018.

To keep up to date with the latest news on ‘A.O.T. 2’ please visit the official site at www.koeitecmoeurope.com/aot2, Like www.facebook.com/koeitecmogames, and Follow us on Twitter @koeitecmoeurope

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

Daedalic’s AER – Memories of Old Takes Flight today

Daedalic’s AER – Memories of Old Takes Flight today

Take to the Skies and Explore the Land of Gods in this Atmospheric Exploration Adventure and Debut Game from Indie Studio, Forgotten Key

Hamburg – October 25, 2017 – Daedalic and Forgotten Key are proud to announce that AER – Memories of Old is now available on Playstation, Xbox One, PC, Mac and Linux for 13.89 pounds. Developed for five years and nominated for Best Indie Game at Gamescom 2017, AER – Memories of Old is an exploration-focused adventure game set amongst the clouds featuring a grand, expansive world of floating islands and mysterious shrines. Players play as Auk, a girl who has the ability to transform at will between bird and human form, as she effortlessly soars amongst a sea of fully explorable islands to visit nomads, discover spirit animals, and uncover the ruins of a lost ancient civilization. Players can easily slip between the worlds of land and air to experience the true freedom of flight and the vast beauty of the awe-inspiring landscape.

Long ago, a great calamity shattered the world leaving only the drifting fragments of the floating islands behind. Auk must journey to learn more about the world that preceded her own as well as its downfall in order to prevent such a catastrophe to befall her world again.

With a distinct, low-poly art style, the world of AER is designed to be both beautiful and mysterious as explorers take in soaring vistas while encountering secretive temples and the puzzles within. The playstyle is unrestricted as players are free to explore the vast world at will, taking up objectives and quests as they go to uncover more of the enigma at the heart of the game. Transform seamlessly into bird-form with free flight mechanics as you dip below the waterfalls and mountains or return to human form to explore old ruins and venture down into the ancient temples of the Land of Gods.

Features:

  • Transform into a glorious bird to soar amongst the clouds
  • Explore a large open world of hidden secrets and new discoveries
  • Take on a series of quests filled with mysteries, puzzles and cryptic temples
  • Immerse yourself in the fantastical atmosphere and vibrant minimalistic aesthetic
  • Winner of Game Concept Challenge 2013 and IndieCade Select 2016

Links and downloads:

About Daedalic Entertainment

Daedalic Entertainment, based in Hamburg, publishes and develops computer and video games for all platforms. The studio focuses on interactive literature and character and narrative-driven games like adventures and RPGs. Daedalic Entertainment has a staff of more than 160 employees, including the Writer’s Room, a team of writers unique to the German media industry.

Since May 2014, Daedalic Entertainment is part of the Bastei Lübbe group of companies. In July 2014, the publisher opened a new studio, Daedalic Entertainment West, in Düsseldorf. The studio’s first project is the Space Exploration RPG The Long Journey Home.

Daedalic won the German Developer Award 21 times („Studio of the Year“ 2009 and 2013, among others). In 2013, the studio won the prestigious German Games Award for “Best German Game” with “Chaos on Deponia”. Daedalic Entertainment is also the six-time winner of the German Video Game Award and the European Games Award.

With titles like State of Mind, Silence and Ken Follett’s The Pillars of the Earth, Daedalic will raise the bar for the whole adventure genre. With Blackguards they also gained a reputation for creating high quality RPG games. As a publisher, the studio is also known for releasing unique and outstanding titles like Shadow Tactics, Crazy Machines 3, Valhalla Hills and Candle.

About Forgotten Key

Forgotten Key is an award-winning indie game studio based in Karlshamn, Sweden. With a focus on atmospheric adventures and experiences, Forgotten Key strives to innovate in game design while building rich worlds steeped in ambiance and feeling. Forgotten Key was founded in 2011 when a small student team from Blekinge Institute of Technology began working together, and has since grown into an indie studio of 15 with several projects in the pipeline.

AER Memories of Old is the first game release for the studio and a project of love and dedication through 5 years of constant development, which has given fruit in several awards and nominations including Game Concept Challenge 2013, IndieCade Select 2016, and a nomination for Best Indie Game at Gamescom 2017.

DREADNOUGHT ADDS ONSLAUGHT GAME MODE, REVAMPS PROGRESSION AND MUCH MORE WITH MASSIVE PLAYSTATION®4 OPEN BETA CONTENT UPDATE

DREADNOUGHT ADDS ONSLAUGHT GAME MODE, REVAMPS PROGRESSION AND MUCH MORE WITH MASSIVE PLAYSTATION®4 OPEN BETA CONTENT UPDATE

HOUSTON and BERLINOct. 24, 2017 – Grey Box, Six Foot and independent developer YAGER have released the Onslaught update for the open beta of Dreadnought, the class-based spaceship action game, on the PlayStation®4 computer entertainment system. The highlight of this latest major content update is Onslaught, a game mode new to consoles in which players battle both the enemy team’s capital ships and neutral AI-controlled vessels in massive, all-out warfare.

The Onslaught update also overhauls progression, including how players get acquainted with their new ships, starting with Proving Grounds, a new game mode that replaces the old training matches. Players join up with each other and AI-controlled ships to learn the game’s mechanics while earning credits and experience in battle against the AI. Captains can now complete challenges across different ship classes for rewards like XP and credits. And new battle bonuses increase the amount of credits and XP fleets earn after matches, replacing the old ship maintenance system to allow players to use their selected fleets as much as they’d like without cooldowns or other usage penalties.

“We’re constantly listening to our community to make Dreadnought better for longtime captains and newcomers alike on every platform,” said Six Foot producer Chris Owen. “From Onslaught to Proving Grounds and beyond, we’re incorporating that feedback and getting closer and closer to the game we want to launch on PlayStation®4.”

The new update adds a number of other improvements to the game, including enhancements to friends lists, new end-of-match stats, bug fixes and a variety of quality-of-life changes detailed in the full update notes: https://www.greybox.com/dreadnought/en/news/ps4-open-beta-patch-1-improved-captain-training-and-ominous-market-items/

Dreadnought puts players in the captain’s chair of massive capital ships on the front lines of competitive team-based battles across a variety of multiplayer game modes. Five distinct ship classes, specializing in tactical roles like frontline assault, long-range bombardment, strategic support and more, offer captains unique powers to exploit the enemy team’s weaknesses and claim victory. There are more than 50 playable vessels to master, each customizable with an array of weapons, modules, coatings and decals.

Dreadnought is currently in free open beta and available for download on the PlayStation®Store and on Windows PC. For the latest updates, visit www.dreadnought.com, and follow the game on FacebookTwitter and Twitch.

About Grey Box

Grey Box is a video game publishing brand that champions the idea that games are an influential art form and players should be treated as sophisticated consumers. Grey Box aims to set a unique standard for quality in interactive entertainment. www.greybox.com

About Six Foot

Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to make connections between people, brands and technology more human and meaningful. Now, as a full-service games company with offices in Houston, Los Angeles and Berlin, we apply that same passion to building extraordinary video games and providing creative direction, marketing and brand management, front- and back-end development, customer service and community support for game publishers. www.6ft.com

About YAGER

Founded in 1999 in the heart of Berlin, YAGER is one of the gaming veterans of AAA development. The award-winning studio is dedicated to the creation of vivid and meaningful multi-platform gaming experiences. The YAGER team comprises gaming enthusiasts, technical experts and creative minds from across the world who all share a passion for great action games. YAGER was most recently recognized for its gripping military shooter Spec Ops: The Line. www.yager.de

About Iron Galaxy Studios

Iron Galaxy is one of the world’s largest independent video game developers, delivering both home-built, original experiences and their partners’ visions to all platforms. Founded in 2008, Iron Galaxy has touched an astonishing number of projects, large and small. www.irongalaxystudios.com

For Honor’s The Feast of the Otherworld Halloween Event Kicks Off

Ubisoft is getting into the spirit of Halloween a little early this year. For Honor is running a spook-tacular event from October 19th to November 2nd called The Feast of the Otherworld. For the next two weeks, 4v4 Dominion Mode will be running The Endless March rule set that adds skeletal soldiers to the game. To win, teams must kill either skeletons or enemy players to reach the 1000 point victory threshold and then wipe out the entire enemy team. However, the skeletons will not make things easy. Unlike their living AI counterparts, the skeletons will deal massive damage to players.

In addition to the changes to Dominion mode, The Feast of the Otherworld is adding Halloween themed rewards to the game. Some of the items include a voodoo mask that glows green and a fearsome werewolf emote. The weekly content releases will also be Halloween themed for the next two weeks.

For Honor is available for PlayStation 4, Xbox One, and Windows.

The Evil Within 2 Review

The Evil Within 2

Developer: Tango Gameworks
Publisher: Bethesda Softworks
FormatPC (Reviewed)
Release Date: 12 Oct 2017
Price: $59.99USD – Available Here

Overview

The first game came to me as a pleasant surprise. Strangely, it managed to somehow slip under my radar ever since release. It was on sale at one point last year, I saw it was developed by Shinji Mikami and that was more than enough to get me interested. What I got (after 25 hours of playtime) was a strong horror experience with a compelling and slightly convoluted story, interesting characters and creative level design. So here we are with a sequel, going back into the horror realm we barely escaped from once.

Story

As I said, the story of the first game was more complex that it should have been, yet not impossible to follow. Imagine watching some intense procedural drama, you take a 3-minute bathroom break, come back and suddenly everything shifted 3 years ahead with some new characters as a bonus. I’m happy to say the story of The Evil Within 2 is not as needlessly complicated and much easier to follow. The bad news is that you should have some past knowledge of the previous game since it throws you straight into the business. But don’t worry, I’m here to give you a quick rundown of the previous game and tell you what to expect in this one. The first one introduced us to Sebastian Castellanos, a detective of Krimson City who is suddenly pulled into a nightmarish realm while investigating a mass murder. The name of that scary place is STEM, a project made by shadowy organization Mobius, that’s capable of uniting minds as one. Sebastian finds himself in a race against time with his partners Juli Kidman & Joseph Oda to rescue whoever else is trapped there while trying to stay alive along the way. That’s it for a super simplified recap of the first game. Now, The Evil Within 2 shows Sebastian three years after those events haunted by experiences of his first plunge into STEM as well as the loss of his wife Myra and daughter Lily in a house fire. When it rains, it pours. While getting drunk in a bar, he is approached by his former partner Juli Kidman (who acted as a secret Mobius operative all along), telling him that his daughter is actually alive in STEM. She was being used as a “power core” for a new STEM creation of a town called Union. At some point, Mobius lost contact with Lily and it’s up to Sebastian to take another trip into it and save Lily. Upon entering, we see that Union is far doing fine now with Lily missing. All of the residents of Union turned into mindless monsters, aside from a few Mobius operatives still trapped there.

Gameplay

With new locations, new characters, The Evil Within 2 brings some exciting (and fun) gameplay features into the mix. It includes an improved cover system, new enemies, resource crafting and the best part – the addition of semi-open world in the game, with far more liberty to explore. You see, Union is a pretty big place. There are live Mobius operatives to find with their own safe houses (pretty useful thing). Then we also have dead ones but with ammo and crafting materials they left behind (also super useful). And from time to time, you might get an offer from someone to finish a side mission for them and get rewarded with a unique weapon or something equally valuable. There’s also a lot of monsters mindlessly wandering around, which is a good opportunity for sneak kills if you’re stealthy enough. You save ammo that way and end up with free green gell upgrades so everyone wins! (well, except the monsters). Not to mention a lot of documents and other collectibles to find that helps you learn more about the Union and expand the lore of the game. A useful little thing in all that exploring is the introduction of “communicator”, a radio gadget that can pick up “resonance points”. They’re sort of audio-visual imprints left by inhabitants of Union. It also helps you find random ammo stashes throughout the city and keep track of objectives on the map.

Visuals

As much as the introduction of more exploration is great, some things suffered because of it. Have no fear, the visual aspect is still astounding with an amazing level design but there’s not as much tension compared to the first game. Most fear and horror is present in closed areas and during scripted sections but the open world of Union only looks scary now. Carefully sneaking around and thinning down enemies slowly turns the game at those section from a pure horror game to an action game with horror elements. There is one point later in the game where everything in Union is on fire so it looks like broad daylight. It’s not The Evil Within I got used to but at the same time that’s not a bad thing. It lost a bit on the visual horror front but managed to introduce a lot of fresh takes on every other aspect.

Audio

However, what lacks in Evil Within 2 in horror angle of the visuals, it sure makes up for it in the audio department. I’m going to be super serious now: this game was made to be played with some quality headphones or a surround system. There’s not much music in the game but the sound effects are guaranteed to send chills down your spine. They’re always there to make you feel paranoid and keep checking every tight space. Something as simple as a gust of wind while you’re going through the Union can make you run into the nearest bush and hide expecting for some monstrosity to appear. Instead of resorting to cheap jump scares, the audio in Evil Within 2 uses every second to leave you with a constant sense of dread and anxiety.

Overall

I respect The Evil Within 2 for not shying away to bring something new to the table. It did not play safe and the results more than satisfying. We now have more freedom and it would be a shame to not use that opportunity to explore every corner of Union. The characters are more fleshed out and the sequel also has something I didn’t expect. An improved and emotionally charged story.  Easier to follow and far more engaging than the original. But most importantly, by not holding onto the same formula, we ended with a sequel with more substance, content and last but not the least – fun. You know, that one thing that makes a game actually worth your time. So once again, everyone wins (except the monsters, of course).

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