Home Blog Page 2576

Max: The Curse of Brotherhood Out Now on PlayStation® 4

Max: The Curse of Brotherhood Out Now on PlayStation® 4

Beloved and Fantastical Family Friendly Platformer Now Available in Both Physical and Digital Editions

Watford, United Kingdom, November 10, 2017: Wired Productions, an independent videogames publisher and developer, and Danish development studio Flashbulb Games, are delighted to confirm that the long-awaited puzzle-platformer, Max: The Curse of Brotherhood is available now for the first time on PlayStation 4 in both physical and digital formats.

 

Max, accompanied by his trusty magic marker arrive today in both digital and physical formats and are available to order now from select online retailers with an SRP of £15.99/€19.99/$19.99.

Max: The Curse of Brotherhood is a cinematic fairy-tale adventure perfect for the whole family to enjoy. Where Scandinavian storytelling meets colourful 2.5D platformer, Max offers perspective players classic jump and run gameplay, smart and innovative puzzles and a fun and unique gameplay mechanic to boot.

Adventurers must unleash the power of the Magic Marker as they:

  • Embark on this classic tale of brotherhood to rescue Max’s kid brother Felix from the grasps of the evil lord Mustacho
  • Explore a world filled to the brim with challenging physics puzzles and frantic platforming
  • Climb, fight and draw their way through deserts, lantern-lit bogs, ancient temples and lush-green-forests
  • Raise great pillars of dirt from the ground to reach new heights, grow trees to make bridges and create swinging vines to cross gaping chasms

Originally released for the Xbox One and Windows PC, Max: The Curse of Brotherhood received high praise, with fans and critics calling the game “a charming experience from beginning to end”. Rated 12 by PEGI Max: The Curse of Brotherhood is available now through physical and digital channels.

###

About Wired Productions Ltd
Wired Productions is an established independent computer games publisher based in Watford, Hertfordshire, UK.  Founded in 2008, Wired have produced over 40 titles for many global publishers and are part of the team responsible for the 1.5 million unit selling We Sing franchise. In 2013, Wired moved into console publishing on all major platforms. Notable launches to date include Let’s Fish! Hooked On, Tiny Troopers Joint Ops, Last Inua and Super Dungeon Bros, Victor Vran and The Town of Light. Wired Productions’ upcoming titles for 2017 include Max: The Cursed Brotherhood, Surf World Series, Vostok Inc. and more.

Wired Productions are also a founding member of We Sing Productions, which is a collaboration between THQ Nordic, Wired Productions and Le Cortex, with the sole mission to establish a new range of We Sing products for all formats.

For more information visit http://www.wiredproductions.com or follow at:  http://www.facebook.com/WiredPro and on Twitter https://twitter.com/WiredP.

About Flashbulb Games
Flashbulb games is a leading and innovative new development studio located in Copenhagen, Denmark. Formed in 2016 by the multi-award-winning team behind Microsoft’s now closed Press Play studios, Flashbulb Games are best known for a host of original IP including Kalimba, Max: The Curse of Brotherhood and its mobile predecessor Max and the Magic Marker.

Continuing to set the trend with fun and creatively fuelled gameplay, their latest title Trailmakers – a rally themed, open world, vehicle building sandbox – is set to launch later in 2017.

For more information visit https://www.flashbulbgames.com/, Like https://www.facebook.com/flashbulbgames/ or follow at: https://twitter.com/flashbulbgames

SUMMON, DOMINATE, CONQUER MAPLE WORLD WITH REAL-TIME, STRATEGIC COMBAT IN MAPLESTORY BLITZ

SUMMON, DOMINATE, CONQUER MAPLE WORLD WITH REAL-TIME, STRATEGIC COMBAT IN MAPLESTORY BLITZ

Elevate to Greatness with Maple World’s First Foray into Real-Time, Tactical Battle in the Exciting New Trading Card Game (TGC) for iPhone and Android

Seoul – Nov. 9, 2017 – Revisit the rich and gorgeous domains of Maple World in MapleStory Blitz, the trading card game rebirth of the classic MapleStory role-playing game (RPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. MapleStory Blitz returns players to the struggle against the dastardly Black Mage, where players must build powerful decks, calculate winning strategy, and duel against the daunting foes to achieve victory. The game is available today in select regions in Southeast Asia, Europe and Oceania on Google Play and the App Store.

Fans can join millions of others from around the world for the MapleStory Blitz launch event, where players have the opportunity to dominate six formidable quests for valuable Ncoin rewards. Players can collect Original Card Packs(x1) for weekday afternoon logins, and a 1-Day Meso Booster for weekend morning logins for a limited time. They also can build powerful decks and duel in PvE and PvP modes, utilizing classic heroes, including:

  • Mercedes – A talented archer blessed by the Fairy King to rain deadly arrows upon the battlefield;
  • Phantom – The greatest thief who ever lived, and revived after years of imprisonment to avenge the death of his love, Empress Aria;
  • Kyrin – The infamous and charismatic pirate captain set on destroying everything that stands in her way;
  • Oz – Chief Knight of Fire who engulfs her enemies and allies in a blazing reign of flame;
  • Demon Slayer – Formerly the Black Mage’s most loyal commander, the skilled strategist joined the resistance following the Black Mage’s ultimate betrayal.

MapleStory Blitz is available today in Australia, Malaysia, Norway, Denmark, Sweden, Finland, Poland, the Netherlands and the Philippines on mobile. Additional information for members of the press:

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About NEXON GT Co. Ltd.

NEXON GT Co. Ltd. (“NEXON GT”) (041140.KQ) is leading developer studio and subsidiary of NEXON Co. Ltd. Founded in Korea in 2004, NEXON GT has developed numerous hits across online and mobile platform. Major titles from NEXON GT include Sudden Attack, Fantasy War Tactics and Monster Squad.

NIANTIC, INC. AND WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCE PARTNERSHIP FOR HARRY POTTER: WIZARDS UNITE™, AN AUGMENTED REALITY MOBILE GAME INSPIRED BY J.K. ROWLING’S WIZARDING WORLD

NIANTIC, INC. AND WARNER BROS. INTERACTIVE ENTERTAINMENT ANNOUNCE PARTNERSHIP FOR HARRY POTTER: WIZARDS UNITE, AN AUGMENTED REALITY MOBILE GAME INSPIRED BY J.K. ROWLING’S WIZARDING WORLD

Augmented Reality Mobile Game Brings J.K. Rowling’s Wizarding World To Life For Fans Around The World

Niantic, Inc. and Warner Bros. Interactive Entertainment today announced the development of Harry Potter: Wizards Unite, an augmented reality (AR) mobile game inspired by J.K. Rowling’s Wizarding World. Published by Niantic and co-developed by Niantic and Warner Bros. Interactive Entertainment, under the Portkey Games label, Harry Potter: Wizards Unite will use state-of-the-art augmented reality mobile technology to put magic in the hands of aspiring wizards and witches worldwide.

Harry Potter: Wizards Unite will reveal that magic is all around us, and allow players to be a part of Harry Potter’s rich world, through Niantic’s AR + real-world mobile game platform and the franchise expertise of WB Games San Francisco’s development and publishing team. By exploring real-world neighborhoods and cities across the globe, players will go on adventures, learn and cast spells, discover mysterious artifacts, and encounter legendary beasts and iconic characters.

Harry Potter: Wizards Unite is part of Warner Bros. Interactive Entertainment’s Portkey Games, a new games label dedicated to creating video game and mobile experiences inspired by J.K. Rowling’s Wizarding World.

“At Niantic, our goal is to leverage technology to create real world experiences that help people to discover the wonderful, and often magical parts of the world around them,” said John Hanke, founder and CEO of Niantic, Inc. “The beloved Harry Potter stories have captured imaginations worldwide for more than 20 years and soon we’ll turn the fantasy into augmented reality, allowing fans and their friends to become wizards and witches.”

“With this game, we are allowing the passionate, worldwide fan base to experience J.K. Rowling’s deeply powerful and imaginative universe in a new, truly immersive way,” said David Haddad, President, Warner Bros. Interactive Entertainment. “It is wonderful to have Niantic’s remarkable augmented reality expertise as we develop this incredibly rich wizarding world for players to explore in their everyday lives.”

Additional details for Harry Potter: Wizards Unite will be announced in 2018.

To stay up to date on Harry Potter: Wizards Unite, please visit www.harrypotterwizardsunite.com and sign-up to receive the latest information and follow the game on Facebook https://www.facebook.com/HPWizardsUnite/ and Twitter https://twitter.com/HPWizardsUnite

About Niantic, Inc.

Niantic, Inc., builds mobile real-world experiences that foster fun, exploration, discovery and social interaction. Originally incubated within Google, Niantic, Inc., spun out in 2015, with investments from Google, The Pokémon Company, and Nintendo. The company’s immersive real-world mobile games Pokémon GO and Ingress are available on the App Store and Google Play. Harry Potter: Wizard’s Unite is Niantic, Inc.’s third game and is being co-developed with Warner Bros. Interactive Entertainment. For more information on Niantic, visit www.nianticlabs.com.

About Warner Bros. Interactive Entertainment:

Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.

About the Harry Potter Series:

Harry Potter continues to be a global phenomenon. Each of the seven books by author J.K. Rowling has broken sales records, with the series to date having sold over 450 million copies worldwide and translated into 80 languages. The Harry Potter films, produced by Warner Bros. Pictures, have grossed more than $7.7 billion to date worldwide at the box office, making Harry Potter the largest-grossing film franchise in history.

About Portkey Games:

Portkey Games, from Warner Bros. Interactive Entertainment, is a games label dedicated to creating gaming experiences inspired by the magic and adventures of J.K. Rowling’s Wizarding World.  These new games allow players to explore, discover and be at the center of their very own Wizarding World adventure.

CARTOON NETWORK RELEASES STEVEN UNIVERSE: DREAMLAND ARCADE ON iOS AND ANDROID SMARTPHONES AND TABLETS

CARTOON NETWORK RELEASES STEVEN UNIVERSE: DREAMLAND ARCADE ON iOS AND ANDROID SMARTPHONES AND TABLETS

Enjoy fun and exciting arcade games inspired by the playful heroes of Steven Universe

ATLANTA Nov. 9, 2017 – Cartoon Network has launched Steven Universe: Dreamland Arcade, a new collection of arcade games now available on iOS and Android devices featuring the colorful cast of characters of Cartoon Network’s fan-favorite series Steven Universe.

When Steven falls asleep in the Funland Arcade, his imagination conjures up a whimsical arcade world filled with uniquely designed games inspired by his friends. Master Connie’s sword fighting skills against Holo-Pearl, smash gem monsters with Garnet, ride on Lion’s back for as long as possible, catch critters with Onion and more! Earn prize tickets to unlock 45 collectible figures, which open up new powers and costumes for characters in game.

Steven Universe: Dreamland Arcade features nine games at launch, each centered around a different character from the show.

Steven Universe: Dreamland Arcade is free to download supported by in-app ads on select iPhone, iPad and iPod touch devices via the App Store, as well as on Android smartphones and tablets through Google Play and the Amazon Appstore.

###

About Cartoon Network

Cartoon Network is Turner’s global entertainment brand and the # 1 animation network in the U.S., offering the best in original content for kids and families with such hits as, Adventure Time, The Powerpuff Girls, Steven Universe, We Bare Bears and The Amazing World of Gumball. Seen in 192 countries and over 400 million homes, Cartoon Network inspires the next generation of creators and innovators by engaging its audience at the intersection of creativity and technology. Its award-winning pro-social initiative, Stop Bullying: Speak Up, is an acknowledged and often-used resource for kids and adults looking for tools that can assist in dealing with the ongoing issue of bullying.

Cartoon Network is part of Turner, a Time Warner company and global entertainment, sports and news company that creates premium content and delivers exceptional experiences to fans whenever and wherever they consume content. These efforts are fueled by data-driven insights and industry-leading technology. Turner owns and operates some of the most valuable brands in the world, including Adult Swim, Bleacher Report, Boomerang, Cartoon Network, CNN, ELEAGUE, FilmStruck, Great Big Story, HLN, iStreamPlanet, Super Deluxe, TBS, Turner Classic Movies (TCM), TNT, truTV and Turner Sports.

STAR WARS™: THE LAST JEDI™ REY and KYLO REN ADDED TO STAR WARS™: FORCE ARENA ALONG WITH12 NEW CHARACTERS AND PvE MODE

STAR WARS™: THE LAST JEDI™ REY and KYLO REN ADDED TO STAR WARS™: FORCE ARENA ALONG WITH12 NEW CHARACTERS AND PvE MODE

Control Rey, Kylo Ren, and others from Star Wars™: The Last Jedi™ and Star Wars™: The Force Awakens™ for the first time in Star Wars™: Force Arena

SEOUL, Korea – Nov. 9, 2017 Netmarble Games Corp., the fastest-growing mobile game company in Asia, and Lucasfilm Ltd,. today released an update for Star Wars™: Force Arena, adding favorite characters and content from the newest generation of the Star Wars™ films. The twelve new playable units include Rey, who will join the fight for the Resistance alongside the first in-game appearance of the iconic Millennium Falcon. The First Order welcomes the fan-favorite Kylo Ren, who will attempt to crush his foes with his special skill, Rage. The new update will also add a new PvE Single Player mode entitled “Tactical Training.”

In addition to introducing Star Wars™: Force Arena players to Rey and Kylo Ren, today’s update will usher in more characters seen in Star Wars: The Force Awakens and Star Wars: The Last Jedi. Players will be able to deploy new units such as The Resistance troopers, Grenadiers, Medics, and T-70 X-wings, as well as The First Order’s stormtroopers, Riot Control stormtroopers, Flame Troopers, and TIE fighters.

The “Tactical Training” mode will add new maps in which players can progress through special challenges that help you master the arena..

“As with the ever-expanding Star Wars universe, Netmarble continues working on constantly updated Star Wars™: Force Arena by adding newer characters and units,” said Seungwon Lee, Chief Marketing Officer of Netmarble Games. “With Kylo Ren and Rey joining the game, we’re proud to be giving players and fans a Star Wars experience that continues to evolve.”

Star Wars™: Force Arena boasts more than 80 playable in-game cards, including new faces from the upcoming  movie release, Star Wars: The Last Jedi. The popular mobile title is available now on the iTunes App Store and Google Play. For more information on the game, visit the official website at www.StarWarsForceArena.com.

Download Star Wars™: Force Arena for your iOS device here: http://apple.co/2ilzL4U

Check out Star Wars™: Force Arena on Android here: http://bit.ly/2f13v8H

###

About Netmarble Games Corporation

Netmarble Games Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 4,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage2 Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As the largest shareholder to Jam City, a leading casual social game developer, and parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, Netmarble has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.

About Lucasfilm Ltd.

Lucasfilm Ltd., a wholly owned subsidiary of The Walt Disney Company, is a global leader in film, television and digital entertainment production. In addition to its motion-picture and television production, the company’s activities include visual effects and audio post-production, cutting-edge digital animation, interactive entertainment software, and the management of the global merchandising activities for its entertainment properties including the legendary STAR WARS and INDIANA JONES franchises. Lucasfilm Ltd. is headquartered in northern California. Discover more online at www.lucasfilm.com.

Metagame, Carbon Incubator and Tilting Point Release Tap Busters for iOS and Android

Metagame, Carbon Incubator and Tilting Point Release Tap Busters for iOS and Android

Up-and-coming studio in Bucharest, Romania, partners with acclaimed artist Noper to create an innovative and hilarious action clicker!

NEW YORKNov. 9, 2017 – Today Metagame, Carbon Incubator and publisher Tilting Point have launched Tap Busters as a free download for iOS and Android devices. Tap Busters delivers intense clicker gameplay, mind-blowing art and a wild sense of humor.

Your heroic job is to travel through the Galactic Empire and take down an army of space ne’er-do-wells! Why? For cold hard cash, baby. You’re all suited up and ready to rumble; now tap that screen like there’s no tomorrow! Unleash the power of your fingers on unsuspecting monsters and villains! Don’t let them kill your vibe.

Key Features of Tap Busters Include:

  • PVP Arenas: It’s every hero for themselves as you compete in a buffet of different arenas in hopes of a spot on the global leaderboards and exclusive arena-only rewards!
  • Endless Collectibles: Evolve your character for better armor and weapon drops! There’s a wide array of bizarre weapons and armor – see if you can collect them all!
  • Minions With Personality: You’re not in this alone – keep your preferred minion by your side to help you in battle! Some are friendlier than others, but they get the job done.
  • Customize Your Skills: Hone your skills and build out your character and minions to your exact playstyle with an expansive skill tree!
  • Daily Bounty Hunts: Take part in the daily bounty and take down boss-level villains for high-level rewards!
  • Idle Profits: Even when you’re not playing, your minions are working hard to get you gold for the next time you log in! They really deserve a day off.
  • Visual Immersion: Revel in the incredible illustrated world created by Noper, named one of the top 200 illustrators worldwide by Lürzer’s Archive magazine.

“The response to Tap Busters has been phenomenal so far. People are really enjoying the over-the-top humor and rich universe created by Noper, and they are always asking for more. We’re very excited to roll out more content and new game modes that will bring new dimensions to the gameplay and satisfy our loyal user base,” said Metagame CEO Daniel Nay.

“We’re very happy to be part of this partnership with Metagame and Tilting Point,” said Carbon Incubator General Manager Catalin Butnariu. “We liked Tap Busters since we first saw the game, and we’re honored to work with a team as experienced as Metagame. We’re confident that Tilting Point will help us scale the game to reach its full potential.”

“With its conspicuous art style, eccentric sense of humor and frenetic gameplay, Tap Busters stood out to us at Tilting Point from all the other games in the genre. We knew immediately we had to partner with Metagame to make this incredible gem as successful as possible,” said Samir El Agili, Chief Operating Officer at Tilting Point. “Tilting Point is proud to partner with outstanding independent developers such as Metagame so that we can scale games like Tap Busters while they remain agile.”

THE GAME AWARDS LEVELS UP ON DECEMBER 7

THE GAME AWARDS LEVELS UP ON DECEMBER 7 

Global video game celebration continues international expansion, introduces The Game Awards Orchestra, and gives gamers a chance to vote in select categories via  Facebook Messenger, Google Search, and Twitter Direct Message 

The Game Awards airs live from The Microsoft Theater in Los Angeles, Thursday, December 7 at 9 PM ET / 6 PM PT. 

LOS ANGELES (November 9, 2017) – The video game industry’s biggest night, and one of the Internet’s biggest live stream events, is about to get even bigger. Today The Game Awards announced that its 2017 gala event, scheduled to air live from the Microsoft Theater in Los Angeles on Thursday, December 7 in 4K Ultra HD format, will celebrate the best games, eSports, and members of the gaming community with a live stream available on more than 16 gaming and digital streaming platforms, including localized versions for Chinese, South Korean and Japanese audiences. In addition, fans will be able to vote on select categories using Facebook Messenger, Google Search, Twitter DM, and at TheGameAwards.com.

Hailed by The New York Times as “The Oscars of the gaming world,” The Game Awards reached over 8.5 million viewers in 2016. The show brings together game industry creators, eSports champions, digital influencers and Hollywood names for a night of awards, exclusive game world premieres, new game announcements and musical performances. The Game Awards is available to watch for free across almost every major mobile, desktop and console devices used to play video games. Live distribution partners for 2017 include AfreecaTV (South Korea), Facebook, GameSpot, KakaoTV (South Korea), IGN, NicoNico (Japan), Mixer, PlayStation Store, Steam, Tencent (China), Twitch, Twitter, UOL Jogos (Brazil), Xbox Live, YouTube (in 4K Ultra HD), and more to be announced. Highlights will also be featured in a Snapchat Live Story.

“The Game Awards unites the global gaming community, no matter who you are, where you live, or what type of video games you enjoy,” said Geoff Keighley, creator/executive producer of The Game Awards.  “This year we are excited to add even more partners to our distribution matrix, give fans new ways to interact with the show, and introduce several exciting new elements including The Game Awards Orchestra.”

Debuting at the 2017 show, The Game Awards Orchestra is all-star group of some of the world’s most talented orchestral and rock musicians. These acclaimed artists will be joined by special guests for a one-night-only performance of the music featured in video games of the past, present and future.

Fans can help pick the winners in select categories via online voting across several digital and social platforms, including TheGameAwards.com. The Game Awards is partnering with Google for a voting experience directly accessible on Google Search (simply type “The Game Awards voting” into the search bar for easy access to a voting ballot). Fans can also vote for certain award categories via Facebook Messenger and Twitter Direct Message.  Voting will commence on Tuesday, November 14 when the nominees are announced in more than 25 categories.

Globally, The Game Awards will once again partner with Tencent to air the show live in China, including on QQ.com.  In addition to watching a live translated version of the show and an exclusive pre-show, Chinese viewers can use WeChat, QQ.com and Tencent News App to vote on a special “Fans Choice Award,” based on nominees selected by Tencent’s gaming editors. The Game Awards will also air live translated versions of the show in other territories including Brazil (in partnership with UOL Jogos), Japan (in partnership with NicoNico), and South Korea (on KakaoTV and AfreecaTV).

On Twitter, The Game Awards will once again air live globally, creating a unified experience for viewers to watch and comment on gaming’s biggest night. In addition to an on-site activation at the event, this year a custom #TheGameAwards emoji will enhance the live conversation on Twitter, and, for the first time, users will be able to vote on select categories via Twitter DM. Live Twitter comments on breaking news and the results of Twitter user polls will be integrated into the broadcast.

The Game Awards is teaming up with Facebook for an integrated experience around this year’s Awards. In addition to airing The Game Awards on Facebook Live, Facebook Watch will be the exclusive home for a 5-week behind the scenes series, “The Road to The Game Awards.” Premiering the week of November 13th, this docu-reality series takes viewers behind the scenes during the final month of production on the awards.  Facebook will also create a special Backstage room at the show, where nominees and digital influencers can go live on their pages to interact with fans in real time.

Returning for 2017 is “The Game Awards Sale,” an opportunity for fans on PlayStation Store, Steam, Xbox Live and other platforms to purchase nominated games at a discount. More details on the sale will be released in early December.

The Game Awards is executive produced by Geoff Keighley and Kimmie H. Kim. LeRoy Bennett is creative director, and Rich Preuss is director.

Nominees for The Game Awards will be announced at 10 AM ET / 7 AM PT on Tuesday, November 14.  News on world premieres, presenters, honorees, and other musical performances will be announced in the coming weeks leading into the live show on Thursday, December 7.

Tickets to attend The Game Awards are now on sale for purchase via AXS.com, including a special VIP package with a pre-show reception.

For more information and to stay up to date on the latest announcements, please visit www.thegameawards.com

# # #

About The Game Awards

The Game Awards, created by Geoff Keighley in 2014, is an annual awards ceremony that honors video game creators and gamers across console, mobile and PC gaming, as well as eSports. The program is both an awards show and a first look at the future of the video game industry. Built from the group up to air exclusively on gaming and streaming platforms, the 2016 show was seen by more than 8.5 million viewers around the world. The Game Awards is guided by an advisory board that includes the executive leadership teams from Activision (Eric Hirshberg, CEO), AMD (Dr. Lisa Su, CEO), Electronic Arts (Patrick Soderlund, EVP, Worldwide Studios), Microsoft (Phil Spencer, EVP of Gaming), Nintendo of America (Reggie Fils-Aime, President), Rockstar Games, Sony Interactive Entertainment (Shawn Layden, President, SIEA), Ubisoft (Yves Guillemot, CEO), Valve and Warner Bros. Interactive Entertainment (David Haddad, President).

About Geoff Keighley

Over the past two decades, Geoff Keighley has established himself as one of the leading hosts and producers in the video game industry. Today Keighley is focused on building live tent pole programming for millennial audiences which is exclusively distributed on digital platforms. n addition to The Game Awards, Keighley produces and hosts YouTube’s annual “Live at E3” broadcast, as well as the “E3 Coliseum,” a consumer-focused event headlined by panels and conversations with top names in entertainment. Previously, Keighley worked as a videogame critic for Entertainment Weekly and spent nearly a decade producing and hosting programs for Viacom Media Networks, where he served as Executive in Charge of Publisher Relations.

GLOBAL GAMING PORTAL NUTAKU DEBUTS TALENT MANAGEMENT PLATFORM FOR FREELANCE DEVELOPERS

GLOBAL GAMING PORTAL NUTAKU DEBUTS TALENT MANAGEMENT PLATFORM FOR FREELANCE DEVELOPERS

Kimochi Classifieds Enables Employers and Freelancers Developing 18+ Games to Connect For Free

MONTREAL – November 9, 2017 – Today, online adult game publisher Nutaku, announced the launch of Kimochi Classifieds – the only freelancer network dedicated to the posting and hiring of game developers dedicated to 18+ game creation and enhancement. The platform encourages developers to find talent, and enables talented job seekers to sync up with developers who need help completing their games and projects. The site is completely free to use and was created with one goal in mind – to grow the adult gaming industry. As the adult gaming industry continues to rapidly expand, Kimochi Classifieds will be a key component for developers to finish existing projects and for talented professionals to find employment.

Kimochi Classifieds is a solution for developers looking for talent to complete projects as well as a way for professionals to diversify their portfolio as a freelancer in an emerging sector in the gaming market. Employers will be able to post jobs, and discover the profiles of experienced professionals who display a large range of skill, talent and professionalism. The platform is the second innovation this year announced as a project by Nutaku, with the first being the launch of Kimochi Red Light – the only crowdfunding platform dedicated to funding the development of 18+ games.

“The Kimochi Classifieds platform is our way of solving and bridging a huge gap in the game development market,” says Mark Antoon, President of Nutaku. “Over the past few years, we’ve seen the demand for mature gaming explode but have been limited by the availability and funding of developers creating this popular content in North America. Our hope here is to continue our work in bringing more incentives for gaming studios and developers to create mature content, to act as a catalyst for the gaming industry and community, and give our growing audience the gaming experiences they seek.”

As of the official launch, employers and freelancers will be able to post and peruse job opportunities across a variety of game developing verticals including Art and Animation, Design, Development, Production, and more. Kimochi Classifieds will not be responsible for any payment processing, allowing both parties to determine the best method to complete the terms and agreement of each job.

To browse projects to find experienced professionals to help finish your projects, please visit: http://www.workforhire.kimochi.co/

About Nutaku

Nutaku.net is an online gaming portal featuring 18+ games from around the world. Boasting over 50 million visitors per month, Nutaku is the largest free to play and downloadable game website in the world dedicated to 18+ titles.

About Kimochi Red Light

Kimochi Red Light is the only platform in the world to exclusively fund 18+ games. We’re committed to helping game developers by providing a place for them to pitch their games, receive valuable funding and community feedback. Unlike other crowdfunding sites, Kimochi Red Light does not take any commission or fee from the funding of any campaigns. 100% of the net proceeds, outside of payment processing fees, goes straight to the game developers.

Backed by trusted industry professionals, Kimochi Red Light offers the best services to help get projects funded and launched. Join a community of like-minded individuals who are dedicated to the growth and success of the adult gaming industry. www.kimochi.co

Crytek Announces Alpha Testing Phases for Hunt: Showdown

Crytek Announces Alpha Testing Phases for Hunt: Showdown

Hunt: Showdown is slated to go into closed alpha this winter

FRANKFURT, Germany Nov. 9, 2017 – PC players will be able to play Hunt: Showdown during multiple closed alpha testing phases this winter, Crytek has revealed today. This news comes just one month after Crytek announced that Hunt — a competitive, first-person, multiplayer bounty hunting game with heavy PvE elements — will be released on Steam Early Access.

“Closed alpha will be our first chance to get player feedback, and we are really excited to see how they will interact with the game,” explained Hunt: Showdown producer Fatih Özbayram. “After initial tests with a very limited amount of players, we are planning to invite more and more testers with each phase. This is the first step in building a close relationship with our community and integrating their feedback into our development process, something we plan on continuing—and intensifying—during early access.”

More details on the planned phases will be shared via Facebook, Twitter and www.huntshowdown.com soon.

To apply for a chance to join the Hunt: Showdown closed alpha tests, visit www.huntshowdown.com or sign up for the newsletter at https://www.huntshowdown.com/signup for more information. Randomly selected players will be informed by email.

About Hunt: Showdown

Hunt: Showdown is a competitive first-person bounty hunting game with heavy PvE elements from the makers of Crysis. Set in the darkest corners of the world, it packs the thrill of survival games into a match-based format. Hunt’s competitive, match-based gameplay mixes PvP and PvE elements to create a uniquely tense experience. At the beginning of each match, up to five teams of two set out to track monstrous targets. Once they’ve found and defeated one of these they will receive a bounty—and instantly become a target for every other hunter left on the map. The higher the risk, the higher the reward–but a single mistake could cost everything.

About Crytek

Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine) and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, The Climb, and Robinson: The Journey. Crytek delivers fun and innovative gaming experiences for PC, consoles and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.

For more information, visit www.crytek.com and www.cryengine.com.

Assassin’s Creed: Origins Review

Assassin’s Creed: Origins

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 27 October 2017
Price: $59.99 USD – Available Here / $89.95 AUD (Windows), $99.95 AUD (Consoles) – Available Here

Video Review

Overview

Ubisoft is bringing some of the biggest changes to the main Assassin’s Creed franchise this year with Assassin’s Creed Origins. The game is reimagining the long running franchise as an action RPG, introducing character levelling, equipment, and a brand-new combat system. Bucking the trend of increasingly modern settings, Assassin’s Creed Origins is going to the birth of the Brotherhood in Ptolemaic Egypt.

Story

Assassin’s Creed Origins is set in Ancient Egypt. The glory days of the Old Kingdom is long over. Now, the Greeks have established their own kingdom based in Egypt after the death of Alexander the Great. Ptolemy XIII now sits in the throne, but is resorting to violence and thuggery to maintain hold. Cleopatra and the Romans are chomping at the bit to pry the throne from the weak Ptolemy XIII, but in the shadows lurk a mysterious organization pulling the strings to ensure Ptolemy XIII stays in power. Here, last Medjay Bayek and his wife Aya carve their bloody path of vengeance and look to save the people of Egypt.

Choosing to tell the story of how the Brotherhood of Assassins first formed is the perfect backdrop for Ubisoft’s major gameplay changes to the long running series. By going back in time before the Brotherhood even existed, the developers have created a fresh start both story and gameplay wise. The game is presented in a way that anyone who has missed the last few Assassin’s Creed titles or is completely new to the series can enjoy the game or even get caught up to the general plot line of the series if they so please. The writing in Assassin’s Creed Brotherhood is excellent. The plot line is interesting, starting from a personal vendetta and blossoming into a battle for the soul of Egypt. The dialogue is sharp, and the characters are interesting. The setting is incredibly vibrant and a lot of attention has been paid to create an accurate depiction of Ptolemaic Egypt.

Gameplay

Assassin’s Creed: Origins is the biggest revamp to the series to date, turning the game into a full-blown action RPG. Bayek now levels up with experience earned from actions like killing enemies and completing quests. Each level awards players with a skill point that can be spent in one of three skill trees specializing in ranged/stealth, combat, and tools. The skill trees are well balanced with some good lateral options that link later game skill trees together. Additionally, Bayek can equip weapons and shields he loots or buys. Clearly inspired by Ubisoft’s Far Cry titles, Bayek’s base stats can be improved by spending raw materials to upgrade his equipment. Raw materials are acquired by dismantling old weapons, hunting, or ambushing enemy caravans. While the game does have microtransactions in the form of loot boxes, I feel the game offers enough opportunity to acquire and upgrade loot. During my testing of the game, I did not feel any pressure to buy loot boxes to try to keep up.

The stealth mechanics remain largely the same. Assassin’s Creed: Origins is a modern stealth title where the player is the predator stalking from the shadows instead of being the prey hiding in the darkness. The stealth system feels fluid as stealth is toggled on and off with a press of a button. While the game can be played almost entirely in stealth with the correct skills unlocked, the basic stealth toolkit is more than enough for even the clumsiest player to at least position themselves to initiate combat from stealth.

Combat is the other target of Ubisoft’s rework of the Assassin’s Creed franchise. Instead of an animation based combat system, everything is based on hitboxes. The new combat system feels fluid and responsive. The hitbox system feels like more input and skill is required from the player, making combat more fun than the animation linked style from previous games. The addition of a wide variety of weapons means players will find a combat style that suits them. Switching from bow to melee weapon and back again is totally smooth, and the multiple short range bows make it a viable strategy. While stealth is still a big part of the game, the new revamped combat is meaty enough that its possible to drop stealth almost entirely and run through the game like a wild barbarian.

The level design is excellent. The main mission objectives have a good amount of variation, especially with the naval combat. The side missions tend to be a little on the repetitive side though, as most involve running off to some corner of the map and assassinating a target. The collectibles that litter every open world title return in Assassin’s Creed: Origins, but they are a lot less of a chore compared to other games as they reward players with loot.

The parkour system that made the original Assassin’s Creed famous returns in Assassin’s Creed: Origins. While I have not played a main Assassin’s Creed title since Assassin’s Creed: Revelations, I find Origins to be much smoother than the PlayStation 3/Xbox 360 era titles since almost all surfaces can be climbed. The added bonus is that the walls are visually more realistic as they are no longer littered with handholds.

Assassin’s Creed: Origins implements enough changes to the game that it could become an entirely new open world franchise for Ubisoft. The updates are a much-needed breath of fresh air to the series that has become more of a steady staple in recent years. While the changes aren’t worthy of a full reboot on its own, the changes modernize the title into a fast paced and fluid game that moves seamlessly from mounted combat, to stealth, to (bow) shooter, to melee hack ‘n slash. The beefy skill system helps personalize the game, making players a little more emotionally invested in a Bayek that is moulded in their style. While the core of Assassin’s Creed: Origins remains the same, the delivery is fresh and modern.

Visuals

Assassin’s Creed: Origins is a gorgeous game. The art style brings Ancient Egypt to life, with much of the game looking like it was torn out of art history textbooks. Graphically, Assassin’s Creed: Origins is a great display of what a cutting-edge game looks like. With the graphic settings cranked up, the game looks very realistic thanks to its sharp textures, solid animations, and detailed models. My only complaint with the graphics is that some of the horse riding animations are a touch too slow compared to the model’s movement speed, making the horse look slightly unnatural.

All is not perfect though. On the PC, the game is a pig for resources. While the system requirements are already quite high for the PC, there is still some optimization left to be done. The game happily gulps down all available CPU power. There are a variety of explanations, with the official line saying it’s a bug that will be addressed in a future patch. Either which way, patches and driver updates are currently coming out fast and furious, with more on the horizon.

Audio

Assassin’s Creed: Origins delivers a solid audio performance. The sound effects are all top notch. The music is excellent. The voice acting is of high quality, as expected from an AAA title. My only gripe is some of the minor lines are reused a bit too often. The hippodrome is one of the major offenders, with only five or six lines that are played on repeat.

Overall

Assassin’s Creed: Origin is a fantastic new direction for the long running series. The transition to open world action RPG/stealth hybrid adds a modern touch to the game and ensures that the main Assassin’s Creed titles stays relevant for another decade. The game does struggle with some minor audio/visual issues and is still in need of some optimization on the PC, but the excellent new direction for the series combined with the solid story makes it worth toughing it all out.
Capsule Computers review guidelines can be found here.