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MASSIVE LEGION OF HEROES UPDATE BREATHES FRESH LIFE INTO BELOVED MOBILE MMO

MASSIVE LEGION OF HEROES UPDATE BREATHES FRESH LIFE INTO BELOVED MOBILE MMO 

Intense Demigod Raids, Innovative Challenges and More Beckon New and Experienced Players to Return to Fan-Favorite Game on Android 

Seoul – Nov. 20, 2017 – Mobile MMO players can explore a vast and beautifully crafted world filled with epic fantasy in the latest content update for Legion of Heroes, the sprawling free-to-play mobile massively multiplayer role-playing game (MMORPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. The significant update offers vigorous adventure for the fan-favorite game, offering hours of new content and features, including intense Demigod Raids, innovative Challenge and Artifact systems, Hero Ranks and more. The highly-anticipated update is available today on Android.

Launched in 2014, Legion of Heroes has amassed a loyal fanbase where thousands of dedicated players traverse the game’s massive 3D world in search of valuable items and intense, real-time action. New and experienced players can collect more than 100 powerful heroes, and team-up with others from around the world to band together and overcome treacherous raids in the Chaos Abyss, or compete in thrilling open-world PvP combat in the Coliseum Arena. The latest content update includes several new features and gameplay additions, such as:

  • New Artifact System – Artifacts are new equipable items that are randomly obtained by players using Artifact Shards. As artifacts evolve, the appearance of hero’s main weapons will change, becoming more polished and powerful;
  • Innovative Challenge System – Challenge missions help new and returning players adapt to the game’s unique mechanics and fundamental gameplay;
  • Exhilarating Demigod Raids – Battle in-game Demigods that possess devastating power. Players must articulate careful strategies and tactics to defeat overwhelming Demigods and obtain valuable rewards;
  • Additional Hero Ranks – Experienced players who reach the Mythic EX Hero rank, and who have completed Limit Break and reached the maximum level, can ascend to Rank EX+. Players can also fuse Legendary and Mythic Heroes, or Doppelganger Queens to reach the next rank;
  • Challenging Quest Progressions – Complete the main Story Mode to unlock the game’s Normal and Hard modes. In-game monsters grow stronger as players progress through each level of difficulty, and are compensated with increasingly powerful rewards and Stars for each level concluded;
  • Bounty Hunt Selection – The new Bounty Hunt system allows players to choose specific bosses with attached challenges and rewards. Players can also select the Bounty Hunt difficulty.

The Legion of Heroes content update is available worldwide today. Additional information for members of the press:

 About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

Call of Duty: WWII Review

Call of Duty: WWII

Developer: Sledgehammer Games
Publisher: Activision
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 2 November 2017
Price: $59.99 USD – Available Here / $89.95 AUD (Windows) $99.95 AUD (Consoles) – Available Here

Video Review

Overview

The yearly Call of Duty game is upon us, with this year following the trend of going back in time. Call of Duty: WWII returns to the franchise’s roots as a World War II shooter. The single player campaign focuses on the American’s push from D-Day all the way to the Rhine. On the multiplayer side, WWII goes back to the simpler gameplay from the early Modern Warfare era.

Story

Warning, spoilers ahead

Call of Duty: WWII follows Red Daniels, a young farm boy from Texas who finds himself in the 1st Infantry Division of the United States Army as the Allied Forces makes its push on D-Day. It is a bit disappointing to see Sledgehammer Games go back to the over-covered Normandy invasion. The battleground is overdone to the point that 10,000 years from now, archaeologists might think that the Normandy invasion was the entirety of World War II. Much like the setting, the writers do not stray too far off the beaten path for the plot. The game feels like the standard WWII film, complete with all the character tropes. Pierson serves as an excellent antagonist in the game, but it all goes off the rails with the last-minute rehabilitation of his character with a good speech from Daniels. It all feels a little too cliché, too easy, and too unrealistic for my taste. However, after so many super-elite special ops stories coming out of the Call of Duty franchise since Modern Warfare 2, I actually like the return to the grittier, slightly more down to earth plot of WWII. Sure, it isn’t particularly deep, but it still makes for a solid war movie.

Gameplay

Call of Duty: WWII follows the same setup of the last few iterations with three distinct portions of the game: the single player campaign, multiplayer, and the co-operative Nazi Zombie mode. The single player campaign breaks from the same FPS convention started by Call of Duty by returning to non-regenerating health pools. It’s not as punishing as it sounds. Players store up to four health packs on their character and can replenish their supply by either picking up packs on the floor or triggering Zussman’s squad ability for extra supplies. I like the new health system. Since squad abilities have a cooldown between uses, the new health system forces players to be a little more careful, without being nearly as punishing as the traditional health pack system from two decades ago. While the ammo, health pack, and grenade replenishing squad abilities are a helpful addition, I found most of the time the other abilities were either useless, like the spot ability, or was just too much of a hassle to bother with, like the smoke markers for mortar strikes.

The single player campaign offers all the trappings of a FPS campaign. The levels are linear in nature, but feature a good mix of claustrophobic room-to-room close quarter battles and large epic set pieces, with a few sniper/rail shooter sections thrown in. Much like previous Call of Duty titles, there are several levels that also have players controlling tanks and planes. I noticed a greater emphasis on stealth sections in WWII. I really loved the design of the first half of the Liberation level. The memorization aspect of the level to protect your cover identity was a neat surprise from a series more known for Michael Bay-type action. In general, the implementation of the stealth mechanics was a bit simplistic as enemies had some unreal lines of sight and players had little option for distracting enemies in their path.

The PC controls are a bit of a mixed bag. The regular infantry controls are excellent. Everything is tight, responsive, and well thought out. My continuing pet peeve of multiplayer scorestreaks being individually bound to different is still on-going, but it’s a minor annoyance. The bigger issue lies in the mouse implementation. The sensitivity for vehicles and quick time events is abysmal. It feels as if the sensitivity is halved in comparison to the infantry. The mouse issues extend to smaller UI hiccups, like starred items in the multiplayer menu not disappearing unless they are selected with the arrow keys.

For better or for worse, Call of Duty: WWII is a return to simpler times. Bucking the trend of giving players more and more flexibility in creating classes in the past several iterations, WWII opts for a more rigid perk system with Divisions. Instead of players selecting all their individual perks, players select one of five divisions to give them a set of three perks and a special ability for a class of weapons. While Divisions can opt to equip a weapon outside of their specialty, but they lose out on the special ability. Players are allowed to choose one more perk for themselves no matter what Division they choose. Like every Call of Duty title, multiplayer has the full array of pistols, shotguns, SMGs, LMGs, launchers, and rifles. There are still some balancing issues to be ironed out, but nothing is absolutely broken. For me, all WWII is hitting all the right nostalgia buttons while still having its own personality.

The major addition to multiplayer is the new objective based War mode. One side is tasked with attacking a series of objectives, ranging from escorting a tank to planting a bomb, and the other defending. A half time, the roles reverse, and the winner is the team that pushed the furthest or fastest. I am a huge fan of objective based modes, and I think War is a good fit for Call of Duty. It’s a fast paced mode that mixes elements of existing object based modes that have been tried and true for years. It’s an excellent change of pace from the same repetitive action of other modes. My only issues is with the first section of the Operation Neptune map. NPCs that are meant to shield the attacking team’s advance seem to stop spawning after two minutes, leaving the last four minutes to be an dull, frustrating bloodbath for the attacking Americans.

The new social Headquarters area is a nice touch, though a bit unnecessary for the game. I like that it works as a firing range for players to test scorestreaks and weapons. I would have preferred that collecting new orders and mail didn’t require a visit to Headquarters, like the quartermaster and supply drop functions. It seems like an unnecessary load screen for the times I just want to collect my mail and orders so I can hop into a game ASAP.

Multiplayer has not gone without its growing pains. Serious issues have plagued the game since launch, causing dedicated servers to be taken offline for some time and players being unable to connect to the game. On the bright side, dedicated servers have since returned, and issues have been slowly ironed out.

This year’s zombie mission is one large map that gives players some vague objectives they need to figure out. To make things more interesting, there are also plenty of side objectives that players need to sort out for themselves. I like the single player tutorial that teaches players the basics of the mode. It’s one of those small things that I feel the mode has always needed.

Visuals

Call of Duty: WWII looks excellent. The cinematics look incredibly sharp, making it feel like we are soon approaching the point where we will have a hard time telling between live action and computer generated cutscenes. In game, the textures, models, and animations look solid. On the technical side, the game has all the in-depth customization options a good PC port should have, such as FOV sliders and separate resolution settings for display, rendering, and pre-T2X anti-aliasing. I didn’t encounter too many graphical issues, though I noticed the Gustav Cannon map always seems to run 10-15 FPS lower than other maps.

Audio

Call of Duty: WWII delivers a solid audio experience. The sound effects are all top notch. The game handles directional sound very well. The soundtrack is exactly what you expect from a war movie, with tense moments back with rubbing strings and epic film scores lifting up the big moments of the game. The voice acting is generally excellent. The only negative thing that comes to mind is that Olivia Durant of the Nazi Zombie co-op mode struggles to maintain her French accent at times.

Overall

Call of Duty is the FIFA of the FPS world. New versions come out every year that makes tinkers with the formula here or there, but rarely making a wild or radical change. Call of Duty: WWII doesn’t stray far from the formula for both Call of Duty or FPS shooters, but the return to the series roots of simpler times is welcomed indeed.
Capsule Computers review guidelines can be found here.

Pan’s Labyrinth Review

Pan’s Labyrinth

Studios: Telecino Cinema
Publisher: Warner Bros
Platforms: Cinema
Release Date: Out Now!

Overview

I consider myself a fan of Mexican director Guillermo Del Toro and I have consistently enjoyed his work. I’m especially a fan of his genre work which I feel is particularly inspired by his own very earnest love for all things geeky and strange. I was excited to see that the good folks at In the House would be screening one of Del Toro’s best known works and eagerly found my way to their screening.

Our MCs for the evening for Jason ‘Jabba’ Davis and Jill Wall who, after giving a heartfelt goodbye to Anthony Keiran (the manager of George St Cinemas), sat down for a quick chat about the film’s trivia. One particular tidbit which stuck out for me was the fact that during the production, the crew had to take certain precautions for shooting in an area which was experiencing a severe drought. This essentially meant that the crew couldn’t make explosions to film and even went as far as avoiding the use of fake blood because apparently it’s flammable enough to be a concern.

Story

Our story starts off with a fairy tale about a princess of the fairy underworld who visits the human world where she gets trapped and dies with her soul being trapped. Our story cuts from fantasy to the grim reality of immediate post-civil war Fascist Spain and we meet our protagonist, a young girl named Ofelia (Ivana Baquero) and her mother Carmen (Ariadna Gil). The two are travelling to be with Carmen’s new husband, Captain Vidal (Sergi López), who has been assigned to hunt down Republican guerrillas in the Spanish countryside. Ofelia is befriended by small fairy who leads her into the centre of a mysterious stone labyrinth wherein a mysterious faun who tells her that she is the princess of legend. He sets her off on quest to perform three tasks before the next full moon or her spirit will remain in the human realm forever. As the conflicts of the adults rage around her, she tries to navigate the grim waters of the real and fantastical worlds.

The story is simple but strong with two very separate plotlines being followed by Ofelia and the Captain and the film draws comparisons between their own struggles. They are both seeking a prize that eludes them and the clock is ticking for both. To this end, the performances from both actors needed to be strong with López especially putting his all into the character. Apparently López was considered by producers to be a bad fit for the production as he was assumed to be only a melodramatic or comedic actor but he evidently put a lot into the performance so as to break out of that mould. Baquero is similarly strong and her character reminds me a lot of Chihiro from Spirited Away; a flawed girl but ultimately a hero.

A fundamental theme that runs throughout this film is the formative power of the stories we grow up with. Ofelia’s fascination with fairy tales is what drives her to pursue the quests of the faun and escape the darkness of her real world. We see a twisted reflection of this in the captain’s own obsession with stories of his father’s military adventures and how that informs his adult fascist ideology. It’s a pleasure to see a film explore such overt political themes through a fantastical lens but, as my companion for the film pointed out to me, these thematic concerns can be a bit on the nose at times. I didn’t notice this while I was watching the film but I really should have been clued in when the film decided to largely refer to one of it’s main characters in a very Brechtian fashion as “the captain”. On reflection, the reason for that might be due to the fact that I found the film’s thesis to ultimately be a poignant one which appeals to me a storyteller. I still enjoyed the film and it’s narrative but just a heads up that it may bludgeon you over the head (with a wine bottle) with it’s thematic concerns.

The film is similarly overt with how it alludes to other stories dealing with escapes into flights of fantasy. Although these comparisons are, in a large part, accurate; what sets apart Pan’s Labyrinth is it’s dark and uncompromising tone. This is a fairy tale which features violence, death, sadistic torture, and mortal danger for it’s characters and protagonist. Del Toro pre-empted and explicitly references Alice in Wonderland with one of Ofelia’s costumes which appeared very similar to one of Alice’s dresses. He knew that his film was going to be compared to that story and to drive the point home that his film is darker and grittier; Ofelia’s “Alice” dress is covered in mud after she crawls into the roots under a tree. The point of this is that: sure, this is a fairy tale… but not the sanitised Disney stories from your childhood. The story will progress, our will suffer, and the ending will be oh so bittersweet.

Visuals

The film’s visuals are almost uniformly imaginative, harrowing, and beautiful (in a twisted way). All the fantastical elements of the film have a unique design to them with the faun especially appearing to be a strange amalgamation of tree, animal and man. One of the intertitles before the film stated that Del Toro got the design for the faun from a lucid dream he once had and I completely unsurprised since there’s a strong vein of surrealism that runs throughout the film’s visual designs. It’s a design choice which reflects the film’s fantasy elements and serves as a reference to Alice in Wonderland.

The one drawback I do have in terms of the film’s visuals is its CGI for the scenes set in the real world. Off the back of what Jabba and Jill said before the film, I understand that the film production couldn’t create real explosions (or use fake blood) for fear of starting a fire during a drought. Nonetheless, the effects don’t particularly hold up all that well and look a bit like they’re out of a late 90s video game. It’s not particularly jarring but since there’s pretty much nothing else I can think of to nitpick, there you have it.

Audio

The music perfectly matches and complements the bittersweet story with haunting melodies. The main theme, in particular, uses a simple structure and vocals to evoke the feeling of a melancholy lullaby. The orchestral score is adaptive; for example, it takes on a more militaristic beat for the scenes which feature the captain and the tribulations of the adults. For the most part, the soundtrack does a great job of punctuating the emotional beats of the film but might be a bit on the nose (which this film does do occasionally)… however, I’d warrant that you’d probably miss because you’d be so enamoured with the main theme.

Overall

Overall, this was an excellent film to watch and I’m glad I had the opportunity to watch it up on the big screen. The story is delightfully dark with strong thematic concerns which may be a bit blunt for some people. The creature design is especially inspired with a strong undercut of surrealism which is only undermined minorly by less than superb CGI in places. The film’s musical theme will probably haunt you long after the film’s runtime has finished. It’s a film which revels in both it’s fantastical and dark elements and I have no problem whatsoever recommending it to anyone who might be interested.

Kudos to In the House for screening such a modern classic and for other films which In The House is screening, feel free to check out their schedule for the season here.
Capsule Computers review guidelines can be found here.

Star Wars: Battlefront II Launches Today

EA announced today that Star Wars: Battlefront II has launched for the general public. EA Access and Origin Access subscribers have had access to a ten hour trial since last week. Digital deluxe pre-orders offered access to the game starting on Tuesday.

DICE’s Star Wars: Battlefront II is a third person shooter. The single player campaign is set after the death of the Emperor in Star Wars: Return of the Jedi and stars Iden Versio, the leader of Inferno Squad, an elite unit that has survived the fall of the Empire. From the ashes of the Empire, the First Order is rising to do battle against the Rebel Alliance once again.

The multiplayer segment of the game relives some of the most exciting moments of the entire Star Wars saga. The new game introduces Starfighter Assault mode, an epic dog fight in space designed by Criterion Games. The marquee Galactic Assault mode is a combined arms 40 player mode featuring a wide array of iconic vehicles and customizable weapons. To bolster the playlist are four other multiplayer modes: Strike, Blast, Heroes vs. Villains, and Arcade.

Star Wars: Battlefront II is available now for PlayStation 4, Xbox One, and Windows.

KOEI TECMO EUROPE ANNOUNCES RELEASE DATE FOR DYNASTY WARRIORS 9

KOEI TECMO EUROPE ANNOUNCES RELEASE DATE FOR DYNASTY WARRIORS 9

Pre-Order Bonus Content Detailed

Hertfordshire, 16th November 2017 – KOEI TECMO Europe announced today that upcoming open-world epic DYNASTY WARRIORS 9 will be released across the western regions on the 13th February 2018 for the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC via Steam®.

Koei Tecmo also announced an exciting bundle of bonus content available to fans who pre-order DYNASTY WARRIORS 9, comprised of seven costumes for fan-favourite characters. These include an imposing Beijing Opera-Style Costume for Zhao Yun, and six individualized costumes for Guan Yinping, Diaochan, Sun Shangxiang, Lu Lingqi, Wang Yi, and Wang Yuanji, inspired by traditional Chinese undergarment styles!

Offering a first look at this exclusive bonus content and showcasing more returning characters, features and a brand new entry into the Dynasty Warriors roster, Xin Xianying, the publisher has released a batch of brand new assets, screenshots and costume designs!

For more information and to keep in touch with the latest news on DYNASTY WARRIORS 9 please visit the official site at www.koeitecmoeurope.com/dw9 or be part of our community on  www.facebook.com/koeitecmogames and follow us on Twitter @koeitecmoeurope.

About Dynasty Warriors 9

Based on real historical events and figures, DYNASTY WARRIORS 9 follows the personal struggles and progression of the player’s chosen character through the completion of both key and secondary events which can be reached in a myriad of different ways. The story of the Three Kingdoms era is presented in over ten riveting chapters, each reflecting changes in the balance of power. Each Chapter takes the player a step deeper into the impressive military and political machinations of the era, beginning with the Yellow Turban Rebellion through the ultimate unification of China.

Dragon Ball Xenoverse 2 Review

Dragon Ball Xenoverse 2

Developer: Dimps
Publisher: Bandai Namco
Platform: Nintendo Switch (Reviewed), Playstation 4, PC, Xbox One
Release Date: September 22, 2017
Price: $49.95 USD – Available Here $89.95 AUD – Available Here

Overview

In a lot of ways, Dragon Ball Z is one of the most popular franchises in this industry when it comes to licensed video games. This was mainly due to a lot of high quality titles released during the Playstation 2 era, as Bandai’s localization was picking up and fans were finally able to satisfy their craving to recreate some of the show’s memorable battles. Fast forward to today and Xenoverse is kind of the centerpiece experience for current platforms. When the first title released, a new mold introduced players to customizable romp that was actually considered to be one of the better releases of the past decade for DBZ. Dragon Ball Xenoverse 2 landed last year on platforms and still got a decent reception, and is ready to shine on the Switch. How does this title transfer to such a unique platform? Let’s find out.

Story

To any fan of the Dragon Ball franchise, the story in Xenoverse 2 kind of reflects the greatest moments of sorts from the anime. A bit of every arc can be found somewhere within this beast of a narrative, with players able to take their own little character through the ropes as a custom protagonist. That said, as someone who spent a lot of time with with the first, there isn’t a whole lot that feels different. I mean, the story is different this time around, but the game almost feels like an epic expansion rather than a sequel. The Time Breakers are back and you have to fix the timeline, with new allies and purpose, but aside from new options and a bigger scope, don’t go in expecting for a story that is mind-shatteringly original.

Gameplay

The gameplay portion in this review can be summed up a bit through my time with the other ports during Xenoverse 2’s original release. While fast and fluid, the game can feel a bit slow and cumbersome when players are exploring Toki Toki City – which is so large that simply getting new items while walking about feels like a chore. It’s not that the gameplay is bad during these periods, it is that it is just drastically slower and less smooth compared to the fighting sequences, which have made the conversion nicely. The Switch offers itself well through the motion control Joycons, as players can definitely unleash moves through this method for some extra flare. Sure, that is not the most ideal or even comfortable way of playing, but it does give this port a unique reason to double dip.

There are a ton of modes within the game, and I was honestly a bit surprised that all have made the jump, and all fit nicely into this little cartridge. From Giant Boss mode to the online-centric World Tournament, there is plenty of content on board here, with the only ones who might find room for boredom being those who have already took last year’s edition for a spin a few too many times. Of course the main Story Mode with the Parallel quests that tie into the main timeline are the bread and butter, but depending on your creativity, the game can certainly be a long-term hub for even the lightest of DBZ fans.

Speaking of customization, there is a lot to be done here. Players can pick one of five species (saiyan, human, namekian, majin, and Frieza), and upgrade and further customize their character by playing through the game itself. Despite the visual differences, the game doesn’t offer a handicap based on the race you choose – meaning despite minor abilities and such, each species is on equal playing ground when it comes to battle. Some may see this as a bit of a downfall, but when it comes to battling others, I feel that it allows the fighting game in the core come full circle, where a player can be utilize skill to win while still utilizing their own personal preferences.

Visuals and Audio

Visually, a lot has changed for this Switch port. The game now runs at a 30 FPS, rather than the 60 FPS we saw on other platforms. That doesn’t mean it looks bad or animations are poorer in any way, it just means that some may notice a slower framerate, with some details being replaced with a bit more color in areas. I personally think it looks fine, but those who are buying this game just to push their Switch will be better off sticking to a different console.

The sound is well done, and the cutscenes pop with the amazing voice acting and music that have come together to make each moment a treat to watch. Again, some may notice minor downgrades, but the Switch’s differences are minor that most will not care. Face it, if you own a Switch, you are not in some kind of competition for the best of the best, you are playing for accessibility and convenience. Namco have made quite a presentation with this port, and most that have played any Dragon Ball title on any console will be thrilled to see how well this package came together.

Overall

Dragon Ball Z Xenoverse 2 was not revolutionary when it came out a while back, and the game simply being on the Switch isn’t going to gain it new fans. This package is impressive because it does what other ports cannot. Instead of cutting corners like EA and Activision, Bandai delivered an equal for Nintendo fans, and have made it just as good as its slightly stronger counterparts. Those who have yet to played or simply want to indulge in Xenoverse 2 on such a fun platform should definitely consider picking this port up as it certainly is worth its weight, despite its new petite figure

INTRODUCING AGENT SAFEWORD: SAINTS ROW SERIES FAN FAVORITE NOW PLAYABLE IN AGENTS OF MAYHEM

INTRODUCING AGENT SAFEWORD: SAINTS ROW SERIES FAN FAVORITE NOW PLAYABLE IN AGENTS OF MAYHEM

The Agents of MAYHEM Recruit their Final Saint into the Organization

Seoul – Nov. 15, 2017 – If you can build it, she can hack it. Agent Safeword has little patience for stupidity, and even less for LEGION. It doesn’t matter if you assemble an army of cybersecurity experts; the woman’s a walking infrastructure threat, and nothing from your email password to your doomsday weapon is safe.

Kinzie Kensington has been an exceptional hacker since she was old enough to read and type. Instead of letting her talents go to waste in prison, the FBI decided she’d be better off working for them, so she was put to work in the cybercrimes unit at 18 years old. Being stuck in a boring, dead-end job never sat well with Kinzie. She wanted action, excitement, and above all an outlet for punishing people violently. While she knows LEGION is a dangerous organization which needs to be stopped, she probably wouldn’t care as much if she wasn’t allowed to go out in the field.

As an agent of MAYHEM, she gets high-tech gadgets, weapons, and a license to beat down anyone who gets in her way … or who she thinks may need a good kick in the ass. Also, the ability to spy on so many interesting individuals in the agency keeps her pretty happy during her downtime.

Agent Safeword is available to join your team now. For more information and to get the latest updates on the game, follow us on Twitter at @aomthegame or on Facebook at Facebook.com/aomthegame or visit aomthegame.com.

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ABOUT AGENTS OF MAYHEM

Agents of MAYHEM is a single-player, open-world, third-person action game for the PS4, Xbox One, and PC gaming systems. Fun, funny and full of high-action moments and laugh-out-loud scenarios, in Agents of MAYHEM, you run a no-holds barred operation against the shadowy super-villain organization, LEGION, fighting to take back the world after the horrors of Devil’s Night.

Explore the futuristic city of Seoul with a team of three interchangeable agents, each with their own distinct look, sense of humor, weapons, and skillset, with only one aim: to destroy LEGION, its operatives and their vile plans to take over the world.

New Life is Feudal: MMO Trailer is out ahead of Open Beta Start

Bitbox released a brand new trailer of their open world survival game Life is Feudal: MMO ahead of the open beta start date. The trailer gives viewers new to the game the short version of what Life is Feudal: MMO has to offer. There are plenty of shots of the game’s wide natural landscapes spanning from lush forests to snow covered mountain tops. Of course, no survival game is complete without some bone crunching action shots of both hand to hand, ranged, and siege combat.

After a series of short closed beta tests, Life is Feudal: MMO is ready for wider testing. The open beta is scheduled to kick off on Friday, November 17 for Windows 7 and above.

https://www.youtube.com/watch?v=CApBmXVPLy8

A Total War Saga: Thrones of Britannia Announced for PC

Creative Assembly (Total War: Warhammer) announced today that the Total War franchise will be getting a history focused spinoff called A Total War Saga. The first title will be called Thrones of Britannia. The game will be start in 878 CE in Britain after the end of Viking rule. The kings of England, Ireland, Scotland, and Wales are all jostling for control of the power vacuum left behind by the Vikings. It is here where King Alfred of Wessex will grow his kingdom while repelling the returning Viking invaders, eventually earning the title “The Great.”

A Total War Saga: Thrones of Britannia will boast the most detailed and historically accurate map in a Total War game yet. Series Director, Mike Simpson had this to say:

“Our aim with Total War Sagas is to explore key flashpoints at distinct places and times in history. Unlike our era-spanning titles, we’re putting defined geographical areas under the microscope, building super-detailed campaign maps with a strong cultural focus and flavour that players can dive into. This will complement our broader-scope titles perfectly.”

Creative Assembly is set to launch A Total War Saga: Thrones of Britannia on PC in 2018.

https://youtu.be/YIl5c2BE2u0

This War of Mine: Stories – Father’s Promise to Add Narritive Focused Content

Indie developers 11 bit studios announced their next batch of DLC for This War of Mine today. The collection is entitled “Stories” to reflect the DLC’s focus on narrative. The first release is “Father’s Promise,” which is available now on Steam. “Father’s Promise” is based on the work of Polish writer Łukasz Orbitowski. Players will take on the role of Adam, who is trapped in the war torn city with his daughter. The story will follow Adam’s desperate journey to shield his daughter from the horrors of war while trying to escape with her from the city.

“Father’s Promise” is available as a standalone DLC on Steam for $1.99 USD. Th entire “Stories” DLC collection containing three new stories can be purchased on Steam as a bundle for $4.99 USD.

https://www.youtube.com/watch?v=uye1jdQ_kOM