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KONAMI RELEASES BETA FOR METAL GEAR SURVIVE

KONAMI RELEASES BETA FOR METAL GEAR SURVIVE

Sydney, Australia – January 19th, 2018 – Konami Digital Entertainment B.V. today released the beta for METAL GEAR SURVIVE on PlayStation®4 and Xbox One™. Starting today until January 21st, 2018, fans can experience new features in co-op mode, including new missions and live events.

The beta features two maps containing three co-op missions. Participants in the beta will also earn in-game bonus items, which will be rewarded upon the full game’s release:

  • One FOX HOUND name plate
  • One Metal Gear Rex head accessory
  • One bandana accessory

METAL GEAR SURVIVE picks up from the ending of METAL GEAR SOLID V: GROUND ZEROES. Players are pulled through a wormhole and land in a hostile world where they look for answers while trying to survive in the harsh environment. Not only will they fight off deadly creatures, but also explore and forage the environment for food, water and other resources to stay alive. Scavenged materials can be used to build weapons, buildings and other useful items, as well as develop a base camp, where crop growing and animal rearing facilities can be added. New weaponry will also be introduced to combat charging creatures and lethal environments, as well as familiar weaponry such as Walker Gears and Fulton balloons.

In the single player campaign, players will learn resource management, character progression through base camp development, and craft useful weapons and equipment that can be utilized in the co-op gameplay. In co-op mode, up to four players will thwart enemies together online and collect rewarding loot which can aid in the single player campaign.

METAL GEAR SURVIVE will launch on PlayStation®4, Xbox One™ and PC via Steam on February 22nd 2018.

To keep up to date with all the latest on METAL GEAR SURVIVE, please visit:
Website: www.konami.com/mg/survive
Facebook: www.facebook.com/mgs
Twitter: www.twitter.com/metalgear_en

About Konami Group

Konami Group was founded in 1973, starting as an amusement machine manufacturer for arcades. Over the years, the company has grown to include different business units across various markets. Currently, KONAMI HOLDINGS CORPORATION includes the Digital Entertainment, Health & Fitness, Gaming & Systems, and Amusement Businesses. The company went public on the Osaka Securities Exchange in 1984, the Tokyo Stock Exchange in 1988, and the London Stock Exchange in 1999. For more information, visit: www.konami.com/en

Nintendo Introduces the Labo Cardboard Kits for Switch

Nintendo announced their Nintendo Labo line of cardboard building kits designed to work with the Switch. The kits are scheduled to launch in Australia and New Zealand on April 20th. Each kit comes with laser cut cardboard that can be assembled into a variety of toys and software for the Switch to turn the toys into controllers. Three kits will be available.

The Variety Kit comes with five projects to create two Toy-Con RC cars, a Toy-Con fishing rod, a Toy-Con house, a Toy-Con motorbike, and a Toy-Con Piano. Each toy will have a corresponding mini-game on the Switch that will bring the toy to life. The Variety Kit will carry an MSRP of $99.95 USD.

The Robot Kit comes with enough parts to create a wearable Toy-Con Robot costume and several mini-games. By mounting the Joy-Cons into the costume’s backpack and docking the Switch, players are able to control the mini-games on the TV. The MSRP will be $119.95 AUD.

The final kit is a decoration kit to augment the Variety Kit and the Robot Kit. Containing stencils, stickers, and decorative tape, the Customisation Set has an MSRP of $14.95 AUD.

Our Take

While Nintendo is offering a laudable idea that bridges the gap between video games and more traditional, hands on toys, the MSRP is a bit shocking. Nintendo is expecting parents to spend $99.95 to $119.95 for essentially a handful of mini-games and laser cut cardboard. I have a hard time seeing parents opting to choose a Nintendo Labo kit when an equally child-friendly copy of Mario Kart 8 Deluxe sits on the same shelf with an MSRP of $79.95 AUD. While I suspect the pricing is an attempt to compete with high end Lego kits, I suspect Nintendo Labo will need a price cut to match the MSRP of high end Switch titles as not to lose out to its number one competitor: itself.

https://youtu.be/dlSPlyCPbDk

Monster of the Week: An RPG of Frights and Fights

When I was younger, I enjoyed sitting down each week like the nerd I am waiting for the newest Supernatural episode. It was always enjoyable and refreshing seeing the Winchesters fighting a different monster or cosmic entity week to week.

Of course, there was still an overarching plot usually involving the destruction of a powerful demon. This demon usually had ties to the monsters that showed up throughout a season, whether it was personal or they had summoned the monsters to protect themselves/kill the Winchesters.

I bring this up not only because it is an interesting trope that I enjoy and shows up in many other shows such as Buffy, Agents of Shield, X-files, Doctor Who, and even the American Sherlock series Elementary, but also because it is the title of an amazing Tabletop RPG.

Monster of the Week RPG uses the “Powered by the Apocalypse” system. This system uses only 2 six-sided die to determine whether events are successful. This system was utilised by other games such as Worlds in Peril, Apocalypse World, and MASHED.

The game consists of the players, known as “The Hunters”, and the Game Master, known as “The Keeper”. There are 12 hunter classes to choose from, each with a small but unique set of abilities. These classes are: The Chosen, The Crooked, The Expert, The Divine, The Flake, The Initiate, The Monstrous, The Mundane, The Professional, The Spell-slinger, The Spooky, and The Wronged. Each of these classes define a cliché present in Monster of the Week fiction; The Long-gunman from X-files, Castiel from Supernatural, John Watson from Sherlock etc.

These Hunters have abilities called “Moves”. There are moves all classes share: Charm, Cool, Tough, Sharp, and Weird. Charm is for convincing people and sometimes monsters. Cool allows you to act under pressure when being attacked or help someone out. Sharp helps with investigation. Tough helps you with protecting people or fighting. Finally, Weird is for magic use. Classes also have ones unique to them, which I will not go into detail to as there are around 7 for each class.

Each of these abilities ranges from -2 to +3, which denotes proficiency or lack thereof in a skill. A Spell-slinger will always have a higher weird than a Professional, while the professional will always have a higher tough than a Spell-slinger.

The Keeper has a unique roll from other RPG systems. They don’t roll at all.

This system encourages pre-planning and improvisation during play. The Keeper writes out what would happen if The Hunters hadn’t arrived in town, and The Hunters respond to the situations The Keeper presents. A Keepers most powerful move is the phrase “Something bad is happening”, which means that somewhere in the game world, something is going down that The Hunters should find and stop. This is usually the Monster or its minions enacting their plans.

There is always a sense of dread and terror in the air anytime The Keeper says this phrase, and it is always a good laugh to see the players scramble around looking for abilities to help with the situation, or making rolls to try to find out what’s happening.

All-in-all, this is an interesting system that is available for free from Evil Hat Productions. I encourage everyone to give it a try. There’s so much content in this game that, and you can support the creator, Michael Sands, by buying a PDF with more information and everything collated for only $12 from HERE. It’s definitely worth it if you and your friends enjoy monsters, anxiety, and using magic to try and solve all your problems, to the frustration of The Keeper.

GOOD SHEPHERD ENTERTAINMENT AND VILE MONARCH RELEASE OH…SIR!! THE INSULT SIMULATOR AND OH…SIR! THE HOLLYWOOD ROAST ON NINTENDO SWITCH™

GOOD SHEPHERD ENTERTAINMENT AND VILE MONARCH RELEASE OH…SIR!! THE INSULT SIMULATOR AND OH…SIR! THE HOLLYWOOD ROAST ON NINTENDO SWITCH™

AMSTERDAM Jan. 18, 2018 – Good Shepherd Entertainment and independent developer Vile Monarch have launched their verbal jousting games Oh…Sir!! The Insult Simulator and Oh…Sir! The Hollywood Roast on Nintendo Switch™. Oh…Sir!! The Insult Simulator and Oh…Sir! The Hollywood Roast are now available via the Nintendo eShop for $1.99 and $2.99, respectively.

The original competitive roasting game, Oh…Sir!! The Insult Simulator’s comically contentious battle system lets players create quick-witted combos of disrespective dialogue to hurl at adversaries in one-on-one arguments. The game’s crude, quarrelsome characters possess their own unique voices, ticks and jabs with which to verbally decimate opponents.

Inspired by the heroes of the silver screen, Oh…Sir! The Hollywood Roast takes the torment to Tinseltown with a new cast of focus group-tested characters and features, as well as twice the vindictive vocabulary of its predecessor. An expanded career mode delivers new situations inspired by classic movie icons, while a revamped scoring system and new charged comeback mechanic make battles more dynamic than ever.

Both games have been rebuilt to take full advantage of the Nintendo Switch’s unique capabilities, as they allow players to verbally fight one another on a single system, each using a single Joy-Con controller in the game’s Versus Mode.

Oh…Sir!! The Insult Simulator is rated T (Teen) and Oh…Sir! The Hollywood Roast is rated E (Everyone) by the ESRB. For more information, follow Good Shepherd Entertainment and Vile Monarch on Twitter @GoodShepherdEnt and @VileMonarch.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games

About Vile Monarch

Vile Monarch is a hard rock game studio created by two twisted minds: Kacper Kwiatkowski and Grzegorz Mazur, who catapulted from 11 bit studios, where they had worked together on This War of Mine. Soon after he was born, the Monarch started using his exceptionally skillful minions to start making engaging video games for various platforms full of surprising, novel ideas. And, what’s worse, he forced them to have fun while working! All of it to – you wouldn’t guess – conquer the world!  Vile Monarch lives in his castle in Warsaw, Poland. He likes rock music, beer and Mad Max: Fury Road.

Flight Sim World® Enters Next Phase of Development

Flight Sim World® Enters Next Phase of Development

Dynamic weather dated for release in February update

CHATHAM, Kent Jan. 18, 2018  Flight Sim World®, developed by simulation specialists Dovetail Games, has entered its second phase of development. This phase sees the sim released from Steam Early Access as the development team moves towards making bigger, less frequent updates.

https://youtu.be/gKhqB8jQmXo

“We have some really exciting updates planned,” said executive producer Stephen Hood. “We are working on weather and world improvements, IFR, and the introduction of sleeker, faster aircraft, from business jets right through to the all-important airliners, all delivered with the key features that support them. The feedback our community has given during early access has absolutely steered the program for what we bring to Flight Sim World next.”

The Phase 2 content schedule includes:

  • A variety of aircraft, including airliners
  • IFR and ATC upgrades
  • World improvements
  • Dynamic and live weather

“We are confident that our players will feel the benefit of us focusing on their feature requests now that Flight Sim World’s foundations are in place,” said Rob O’Farrell, SVP of Development. “Larger updates will really allow us to deliver high-priority community features and aircraft this year.”

Since its initial launch in May 2017, 15 updates have been released for Flight Sim World, including the addition of Steam workshop functionality, passenger models, the ability to start all aircraft from a cold and dark state, advanced weather featuring trueSKY technology, lighting and rendering updates, and countless fixes and performance improvements.

The first major Phase 2 update will release on Thursday, Feb. 1, and will feature dynamic weather.

Flight Sim World is available to purchase from Steam or the Dovetail Store for $39.99.

About Dovetail Games

Dovetail Games was launched in 2013. Previously trading as RailSimulator.com Ltd, the business launched in 2009 initially producing and marketing Train Simulator. Today, Dovetail Games is responsible for developing train, flight and fishing simulation games for PC and consoles. http://www.dovetailgames.com.

Bigben Announces Retail Release For Snow Moto Racing Freedom on Nintendo Switch™ in North America This February

Bigben Announces Retail Release For Snow Moto Racing Freedom on Nintendo Switch™ in North America This February

LESQUIN, FranceJan. 18, 2018 – Video game publisher Bigben has revealed it will launch the arcade sports game Snow Moto Racing Freedom on Nintendo Switch™ in North America this February. Developed by Zordix, the title will be available as a physical product at major retailers, as well as digitally via the Nintendo eShop, for $39.99.

Snow Moto Racing Freedom lets players experience downhill snowmobile racing at blinding speeds across seven competitive game modes, including Championship, Snocross, Freestyle, Spring, Time Trial and Leisure. Go for gold in 24 championships across 40 snow-heavy tracks in the Sprint League, Snocross and Freedom League divisions. Play alone, with up to eight players online, or with up to four players in local multiplayer, either split-screen or with each player using their own Switch devices in handheld mode.

Customize your driver and master 12 sleek snowmobiles, each with their own unique designs and power for the situation at hand, while performing a variety of gravity-defying stunts and flips on the slopes.

Snow Moto Racing Freedom is rated E (Everyone) by the ESRB. For more information, visit https://snowmoto.us.

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About Bigben

Bigben is a major video game publisher, designer and distributor of mobile phone and gaming accessories as well as audio products. The group, recognized for its innovation and creativity, aspires to become a European leader in each of the sectors it is active in. http://www.bigben.eu

Genital Jousting Pulls Out of Early Access

Genital Jousting Pulls Out of Early Access

– Full Release Comes with Story Mode –

CAPETOWN – Independent developer Free Lives (Broforce, GORN) and Devolver Digital have pulled the world’s premier schlong ‘em up Genital Jousting out of Early Access and thrust the updated game onto Steam as a full release and announced the first-ever Genital Jousting Espurts World Championships, airing tonight. Genital Jousting 1.0 includes a brand-new story mode, featuring dynamic voiceover narration, which follows the trials and tribulations of a dick named John as he looks for love in a world that simply doesn’t love him back [http://store.steampowered.com/app/469820/].

Since its entry into Early Access late last year, Genital Jousting has satisfied more than 300,000 players and become one of the top online sex party videogames of the past decade. Free Lives and Devolver Digital are celebrating this milestone achievement with the release of a limited edition physical item and the announcement of Genital Jousting’s foray into the competitive world of electronic sports (esports).

The Official Genital Jousting Squeezable Plush™ from ESC Toy is available now for $30 and comes with several alluring features, including a custom ‘spurt’ sound chip, a fashionable sundress, and a shockingly long Steam code for Genital Jousting [http://merch.devolverdigital.com/].

The game’s launch also ushers in a new era in esports, as the first ever Genital Jousting Espurts World Championships will be broadcast live on Genital Jousting’s Steam page. Starting tonight, Jan. 18 at 5:00 PM ET, Devolver Digital and Free Lives will come together with some of the greatest Genital Jousting players in the world to put on an arousing display of skills not seen in any other competitive game. The broadcast will include competitive battles, story mode demonstrations, and free stuff, because that’s what really gets the views [http://store.steampowered.com/app/469820].

“Genital Jousting’s story mode is the greatest narrative ever created for the medium of video games,” noted Devolver Digital CFO Fork Parker. “This is the Citizen Kane of penis video games.”

Genital Jousting is available now on Steam at an engorged price of $6.99 to account for all the hot new throbbing content. For more information and to become part of the conversation follow @Free_Lives on Twitter and visit GenitalJousting.com on the internet.

FAIRYTALE PLATFORMER CANDLEMAN: THE COMPLETE JOURNEY SHINES ON STEAM ON JAN. 31

FAIRYTALE PLATFORMER CANDLEMAN: THE COMPLETE JOURNEY SHINES ON STEAM ON JAN. 31

BEIJING Jan. 18, 2018Candleman: The Complete Journey, the 3D platformer published by Zodiac Interactive and developed by Spotlightor Interactive, will arrive on Windows PC via Steam on Jan. 31 for $14.99. This new edition of the game, which first launched to critical praise on Xbox One in 2017, includes the previously released “Lost Light” DLC, a new time challenge mode, enhanced performance and framerate optimizations, and 4K resolution support.

“The game’s positive reception from press and players overwhelmed us for the whole year after its debut on Xbox One,” said Gao Ming, creator of Candleman. “We are extremely proud to see the game we created at Ludum Dare 27 be recognized by so many, and we’re incredibly excited to bring this journey to PC players later this month.”

Candleman: The Complete Journey is a stunning fairytale adventure featuring challenging platforming gameplay that cleverly blends light and shadow. As a little candle who can burn for only 10 seconds, players must venture through unsettling darkness and overcome a wide range of enchanted yet dangerous environments in search of a mysterious light in the distance.

For more information, visit the game’s Steam page, and follow the game on Facebook and @CandlemanGame on Twitter.

About Zodiac Interactive

Experts in global software publishing and boasting a wealth of industry knowledge. Based in Beijing, the team is using their experience to bring quality foreign games to the booming Chinese market, while also identifying and enabling exciting up-and-coming Chinese developers to reach their potential in the West.

About Spotlightor Interactive

Founded in 2009 by Gao Ming and Ma Xiaoyu, Spotlightor is an indie game studio based in Beijing, dedicated to creating innovative games which provide unique experiences through immersive interactive design.

The Fall Part 2: Unbound to Launch on all Platforms February 13th

The Fall Part 2: Unbound to Launch on all Platforms February 13th
Release Date Trailer Highlights New Playable Character: The Companion

January 16th, 2018 – Vancouver, Canada – Independent developer Over The Moon today announced that its highly anticipated sequel, The Fall Part 2: Unbound, launches February 13th on PlayStation®4, Xbox One™, Nintendo Switch™, PC, Mac and Linux. The Fall Part 2: Unbound is the sequel to the award-winning original game – The Fall – and the second chapter in a planned trilogy.

The Fall Part 2: Unbound is a hybrid of haunting metroidvania exploration merged with brain teasing point-and-click adventure puzzles and a healthy dose of chilling hard sci-fi. This sequel picks up right where its predecessor left off as we follow the exploits of A.R.I.D., a rogue AI who’s rewritten its protocol to follow one rule: “save myself”. The new parameters of A.R.I.D.’s programming have allowed her the ability to possess new hosts including a posh, reality-divorced Butler, a sexy service Companion and a mysterious combat drone, known as “One”.

To commemorate this release date announcement, Over the Moon has unveiled a launch trailer that highlights the new playable Companion character as A.R.I.D.’s morally questionable protocol causes her hosts to struggle with issues of subservience, survival, and existential crisis.

“With The Fall Part 2: Unbound, our goal is to give players a deeper level of gameplay and story integration than they have ever seen,” said John Warner, CEO of Over The Moon. “Our newest trailer highlights a strange and unsettling section of the game, during which players possess a robot designed to pleasure humans, only twist and manipulate her into hurting others to obtain their goal. We want this game to shock you, excite you, make you laugh, thematically challenge you and put you in situations you have never been in before. It’s our highest goal that video games can change people for the better, and The Fall part 2: Unbound is as rich with interesting ideas as it is fun to play.”

About Over The Moon
Over The Moon was founded in 2013, to create games with rich, compelling worlds that blend gameplay and narrative, to push our understanding of video games as a medium. This was made possible when, in October of 2013, Industry veteran John Warner completed a successful Kickstarter campaign for Over The Moon’s first game, The Fall, which reached 224% of its funding goal. The Fall released on PC, Mac, Linux, PlayStation 4, Wii U and Xbox One to critical acclaim, winning Best Story 2014 from Giant Bomb.

 

UBISOFT ANNOUNCES THE FIRST TOM CLANCY’S RAINBOW SIX® ANZ CUP FOR 2018

UBISOFT ANNOUNCES THE FIRST TOM CLANCY’S RAINBOW SIX® ANZ CUP FOR 2018 

SYDNEY, AUSTRALIA — January 18, 2018 — Ubisoft® has announced the first Tom Clancy’s Rainbow Six® ANZ Cup for 2018 will commence Wednesday 29th January. 16 Teams from Australia and New Zealand will compete in a Best-Of-3 Round Robin PC tournament up until Finals Day on Sunday 4th March, with the Top 4 teams sharing in a prize pool of $10,000 AUD.

The ANZ Cup will be played on PC with 8 Pro League teams making up half the roster and the remaining 8 slots being filled by the best up-and-coming teams playing in the current Rainbow Six Go4, an online community tournament. The ANZ Cup will be divided into two groups with each team playing all opposing teams in their group once. Rounds will be played on Wednesday and Thursday nights from 7PM to 11PM AEDT, with select matches to be livestreamed on Ubisoft Australia’s YouTube channel, twitch.tv/r6_anz and facebook.com/Rainbow6ANZ/.

Console players can register for their respective Community Cups on Xbox One and PS4.

For more information about Tom Clancy’s Rainbow Six ANZ Cup, please visit play.eslgaming.com/rainbowsix. For more information about Tom Clancy’s Rainbow Six Siege, please visit rainbow6.com.

About Tom Clancy’s Rainbow Six Siege

Inspired by real-world counter-terrorist organizations, Tom Clancy’s Rainbow Six Siege puts players in the middle of lethal close-quarter confrontations. For the first time in a Tom Clancy’s Rainbow Six game, players will engage in sieges, a new style of assault where enemies have the means to transform their environments into modern strongholds while Rainbow Six teams lead the assault to breach the enemy’s position. Tom Clancy’s Rainbow Six Siege gives players unprecedented control over their ability to fortify their position by reinforcing walls and floors, using barbed wire and deployable shields, laying mines and more, or to breach the enemies’ position using observation drones, setting charges, rappelling and more. The fast pace and uniqueness of each siege sets a new bar for intense firefights, strategic gameplay and competitive gaming.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.

©2017 Ubisoft Entertainment. All Rights Reserved. Tom Clancy’s, Rainbow Six, The Soldier Icon, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries.