Home Blog Page 2528

Soulcalibur VI Brings Taki Back to the Roster

After taking a short break on the bench for the previous game, Bandai Namco has announced that the iconic ninja Taki will be returning to the fray on Soulcalibur VI. Wielding her dual blades, Taki can take on all challengers in battle and has a deep sense of duty to complete an assigned mission, this making her an even more focused weapon. With her blades fused with a piece of the Cursed Sword, her weapons glow with a mysterious power despite the true whereabouts of the Soul Edge still unknown.

A new trailer showing off Taki’s combat style can be found below alongside some new screenshots. Currently Soulcalibur VI is set to be released on the PlayStation 4, Xbox One, and PC sometime this year.

https://youtu.be/aeTJvqxodTE

Labyrinth of Refrain: Coven of Dusk’s Main Characters Detailed

NIS America has recently released some new details for the three characters that will take central focus in their upcoming RPG Labyrinth of Refrain: Coven of Dusk. This includes the black haired witch called the Dusk Witch Dronya who serves the Haltz Kingdom as a royal court witch, and is called the Dusk Witch due to her brilliant red-and-blue eyes. She has come to Refrain for the sole purpose of exploring the labyrinth beneath the town, though her true motive for doing so remains a mystery.

The other main character is Luca, Dronya’s young apprentice and traveling companion. She is a young child that can be easily moved to tears and laughter and despite her young age, Luca can perform a variety of household tasks, such as cooking, cleaning, shopping, and doing laundry. She also personally handcrafts each puppet soldier that Dronya sends down into the labyrinth.

Finally we have a legendary cursed book that will contain the player’s soul. Simply called Tractie by Luca, but otherwise known as the Tractatus de Monstrum, the book will lead Dronya’s puppet soldiers into the labyrinth to uncover the secrets within.

Labyrinth of Refrain: Coven of Dusk is currently set to be released on the PlayStation 4, Nintendo Switch, and PC sometime this fall.

State of Decay 2 Launch Trailer and Screenshots Released

With State of Decay 2 set to be released later this month Microsoft and Undead Labs have released some gameplay footage showing off what to expect from the upgraded sequel to the popular zombie survival game. This includes allowing players to survive the undead in co-op gameplay and make use of numerous new abilities to survive against the undead.

Check out the gameplay footage and new screenshots below and keep an eye out for State of Decay 2 when it is released on the Xbox One and PC on May 22nd, though if you happen to buy the “Ultimate Edition” you will gain early access to the title on May 18th.

Blade Strangers to Launch on PS4, PC, and Switch this Summer

Nicalis has announced that they plan on releasing Blade Strangers physically and digitally for the PlayStation 4 and Switch, as well as digitally for PC, sometime this summer for $39.99. Developed by Studio Saizensen this fighting game features a large number of fighters from various games as well as a handful of new fighters created just for this game.

Some combatants already confirmed for the game are Curly Brace from Cave Story+, Solange, Ali, Liongate, and Master T from Code of Princess X, as well as Kawase, Noko, and Emiko from the Umihara Kawase series. Currently more guest characters are set to be announced in the future but for now you can check out a brief gameplay trailer and opening video below.

Opening Video

Gameplay Video

A Total War Saga: Thrones of Britannia Released on PC

A Total War Saga: Thrones of Britannia launched on PC today. It is the very first title in the new Total War Saga sub-franchise.

The game starts in 878 AD as King Alfred the Great drives the Vikings out of Britain in the Battle of Edington. Now, a power vacuum has opened up in the Vikings wake. Players will be able to guide either the Vikings, the Gaelic clans, the Welsh tribes, or the Anglo-Saxons as they seek to fill the void and become the next ruler of the Britain.

A Total War Saga: Thrones of Britannia is available now for Windows on Steam for $39.99 USD. Linux and Mac versions are scheduled to launch later this year.

https://youtu.be/1zQ0M2eYleU

FREE WEEKEND BEGINS, SEASON SIX ARRIVES MAY 17

FREE WEEKEND BEGINS, SEASON SIX ARRIVES MAY 17

 

SYDNEY, Australia May 4, 2018 — Today, Ubisoft announced that For Honor® Season Six, Hero’s March, will launch simultaneously on current-gen consoles and Windows PC on May 17. Launching as a free update, Hero’s March will bring a brand new map, major Hero reworks, a new Visual Collection feature, and more. Newcomers to For Honor interested in getting a taste of the game ahead of Season Six can take advantage of the Free Weekend featuring recently launched dedicated Australian servers, starting today May 4 until May 7 on all platforms. Players who want to continue their journey after the weekend can keep their progress and purchase the game for up to 67% off. For all details on the For Honor Free Weekend, please visit forhonorgame.com/freeweekend.

New content coming includes:

New Map: One new map, the Beachhead, will expand the battlefield. The Beachhead will be available to all players for free and playable in all multiplayer modes except Tribute. Once a grand fortress of solitude and respite, it remains a picturesque view from afar and is a desirable stronghold for any army hoping to sway the odds of battle in their favor.

Major Hero Reworks: In the wake of Season Five’s Hero updates and positive feedback from players, For Honor will continue to improve and harmonize the current roster as two Heroes – the Orochi and Peacekeeper – will receive major gameplay updates with Season Six. More Heroes will receive similar updates in the future as the development team continues to prioritize game balancing.

The Visual Collection: This new feature will allow players to track all visuals they have obtained and then apply them on any gear they have in a separate in-game menu. This will help reduce the need to hoard gear for the reason of simply keeping visuals in one’s inventory, and also directly address player feedback about the lack of inventory space.

“We’re happy to see players react positively to our recent For Honor updates, which included the launch of dedicated servers and extensive Hero balancing changes, as well as new onboarding features,” said Roman Campos-Oriola, creative director of For Honor. “In addition to improving the core experience, we are also working on new content, including all-new Heroes; tune in during E3 2018 to learn more!”  Following the introduction of the all-new training mode, the implementation of dedicated servers, and other updates, which have brought significant improvements to the player experience, the For Honor team has been dedicated to making the game more stable, accessible, and engaging for all players. To learn more about the development team’s vision for Season Six and beyond, please visit: http://forhonorgame.com/season6.

Developed by Ubisoft Montreal in collaboration with other Ubisoft studios,* For Honor offers an engaging campaign and thrilling multiplayer modes. Players embody warriors of the three Great Factions – the bold Knights, the brutal Vikings and the deadly Samurai – fighting to the death on intense and believable melee battlefields. The Art of Battle, the game’s innovative combat system that puts players in total control of their warriors, allows them to utilize the unique skills and combat style of each hero to vanquish all enemies who stand in their way. For more information about For Honor, please visit forhonorgame.com and follow us on Facebook at facebook.com/ForHonorGame and on Twitter at twitter.com/ForHonorGame. For the latest about For Honor and other Ubisoft games, please visit news.ubisoft.com.

*Associate Ubisoft studios include Quebec, Toronto and Blue Byte.

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2016–17 fiscal year Ubisoft generated sales of €1,460 million. To learn more, please visit www.ubisoftgroup.com.

© 2017 Ubisoft Entertainment. All Rights Reserved. The For Honor logo, Ubisoft, and the Ubisoft logo are registered or unregistered trademarks of Ubisoft Entertainment in the US and/or other countries.

SQUARE ENIX AND NVIDIA ANNOUNCE COLLABORATION ON SHADOW OF THE TOMB RAIDER

SQUARE ENIX AND NVIDIA ANNOUNCE COLLABORATION ON SHADOW OF THE TOMB RAIDER

Nixxes Software Developing PC Version of Shadow of the Tomb Raider 

SYDNEY, 4th May 2018 – Square Enix®, Eidos®- Montréal, and Crystal Dynamics® today announced they will be working with NVIDIA to develop the PC version of Shadow of the Tomb Raider™, the latest entry in the critically acclaimed and award-winning Tomb Raider® series.

NVIDIA will lend its gaming and PC development expertise to help bring the PC platform’s advanced gaming features to Shadow of the Tomb Raider. This effort will help maximize the performance benefits of the NVIDIA® GeForce® GTX 10-series GPUs for PC gamers across the world. This continues the collaboration that began in the series’ previous title, Rise of the Tomb Raider.

Delivering the climactic conclusion to Lara Croft’s origin story in remarkable new detail, developers Crystal Dynamics and Eidos-Montréal are also partnering with the talented studio Nixxes Software for the PC version of Shadow of the Tomb Raider.

Long-standing veterans of the Tomb Raider franchise, Nixxes Software will lead development of Lara Croft’s defining moment for PC gamers everywhere. The studio boasts outstanding experience working on past hit Square Enix titles such as Tomb Raider: Definitive Edition, Rise of the Tomb Raider, Deus Ex: Mankind Divided and many others.

In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will become the Tomb Raider she is destined to be.

Star of the critically acclaimed 2013 Tomb Raider reboot and the award-winning Rise of the Tomb Raider, Camilla Luddington makes her return as Lara Croft with yet another stunning performance in Shadow of the Tomb Raider.

Created by a team of veteran Tomb Raider developers at Eidos-Montréal, in collaboration with Crystal Dynamics, the game will be available for Windows PC/Steam® on September 14, 2018.

For full details on pre-order items, the Season Pass, key beats in the upcoming campaign, and more information on Shadow of the Tomb Raider, please visit the official website and follow us on Facebook and Twitter.

Related Links
Official Homepage: www.TOMBRAIDER.com
Official Twitter: @TOMBRAIDER
Official Facebook page: http://facebook.com/TOMBRAIDER
Official Tumblr: http://officialTOMBRAIDERblog.tumblr.com/
Official YouTube Channel: http://youtube.com/TOMBRAIDER

Longbow Games to Release Adventure Puzzle Game Golem on PC May 29

Longbow Games to Release Adventure Puzzle Game Golem on PC May 29

Toronto May 3, 2018Get ready to experience a heartwarming journey between a young girl and a shape-shifting golem with the upcoming release of adventure puzzle game Golem from independent video game developer Longbow Games. Launching May 29th on PC for $14.99 USD, Golem has players control a young girl and a shape-shifting golem as they traverse through the ruins of an ancient tower to solve its challenging puzzles and re-activate its long-dormant machines.

Steam users can add Golem to their wishlist here: https://bit.ly/2DNZ4Xx

Golem is a different style of title for Longbow Games and we’re excited to see how our fans take to the game,” said Rob McConnell, President at Longbow Games. “We enjoy making people think with our strategy games and we believe the puzzles in Golem will follow this trend to make for an entertaining game experience.”

In Golem players control both the young girl and the golem while navigating through expansive levels, from caverns deep below the tower to the windswept turrets perched about the surrounding desert. Throughout the journey, the golem evolves to allow players new abilities to solve puzzles.

For more information regarding Golem please visit the game’s website, or Longbow’s Twitter page.

About Longbow Games

Based in Toronto, Canada, Longbow Games is an independent game developer founded in 1998 by the late Seumas McNally creator of DX-Ball 2 and Tread Marks. Most recently, Longbow has been working on the Hegemony series of historical wargames including Hegemony: Philip of Macedon (2010), Hegemony Gold: Wars of Ancient Greece (2011), Hegemony Rome: The Rise of Caesar (2014), and the latest title Hegemony III: Clash of the Ancients (2015).

# # #

DREADNOUGHT WARPS AHEAD ON PLAYSTATION®4 WITH BIGGEST UPDATE YET, ADDING NEW PROGRESSION, CUSTOMIZATION AND FEEDBACK FEATURES

DREADNOUGHT WARPS AHEAD ON PLAYSTATION®4 WITH BIGGEST UPDATE YET, ADDING NEW PROGRESSION, CUSTOMIZATION AND FEEDBACK FEATURES

HOUSTON and BERLIN – May 3, 2018 – Six Foot and independent developer YAGER have released the biggest feature update yet for Dreadnought, the class-based spaceship action game, on the PlayStation®4 computer entertainment system. These new improvements are designed to give players even more progression choices and ship customization freedom, as well as stronger feedback on their performance in battle. This update contains three patches previously released on the Windows PC edition of Dreadnought, as the development team continues working to achieve parity between both platforms.

https://www.youtube.com/watch?v=qxSpnAgVbro&feature=youtu.be

Leading the charge, every customizable ship in Dreadnought on PlayStation®4 now offers two loadout slots, allowing players to change each vessel’s secondary weapon, modules and appearance items on the fly in and out of matches. Tech trees have been streamlined with fewer branching requirements, making it easier to unlock higher ship tiers. There are also new enhancements to the game’s real-time combat stats and ship reticles to give players better, more transparent information with each moment, as well as revamped orbit and end-of-match screens to make getting into new matches even more convenient.

Rounding out this massive update are two new preconfigured legendary hero ships in the Sinley Bay market – the serpentine Naga corvette and the fiery Phoenix corvette – as well as a new “Any” game mode button for faster matchmaking.

Dreadnought puts players in the captain’s chair of massive capital ships on the front lines of competitive team-based battles across a variety of multiplayer game modes. There are more than 50 playable vessels to master, each customizable with an array of weapons, modules, coatings and decals. Five distinct ship classes, specializing in tactical roles like frontline assault, long-range bombardment, strategic support and more, offer captains unique powers to exploit the enemy team’s weaknesses and claim victory.

Dreadnought is free to download on the PlayStation®4 system. It is also in free open beta on Windows PC and coming to Steam this fall. For the latest updates, visit www.dreadnought.com, and follow the game on FacebookTwitter and Twitch.

About Six Foot

Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to make connections between people, brands and technology more human and meaningful. Now, as a full-service games company with offices in Houston, Los Angeles and Berlin, we apply that same passion to building extraordinary video games and providing creative direction, marketing and brand management, front- and back-end development, customer service and community support for game publishers. www.6ft.com

About YAGER

Founded in 1999 in the heart of Berlin, YAGER is one of the gaming veterans of AAA development. The award-winning studio is dedicated to the creation of vivid and meaningful multi-platform gaming experiences. The YAGER team comprises gaming enthusiasts, technical experts and creative minds from across the world who all share a passion for great action games. YAGER was most recently recognized for its gripping military shooter Spec Ops: The Line. www.yager.de

Unstoppable Tycoon Juggernaut Transport Fever Gets Another Major Update

Unstoppable Tycoon Juggernaut Transport Fever Gets Another Major Update

Performance Patch brings smoother gameplay and player-requested improvements as game continues to attract thousands of players daily

AMSTERDAM May 3, 2018 – The joys of building a successful empire spanning 150 years of transport history do not grow old fast apparently. The train, boat, and plane buffs at Swiss studio Urban Games and public transport users at Good Shepherd Entertainment today blew the whistle on the Performance Patch update for Transport Fever, bringing some serious performance and framerate bumps to its legions of players, plus other fixes and enhancements.

First released in November 2016, Transport Fever is showing no sign of running out of steam. The game’s strong sales of over 300,000 copies to date are only the start of the story, with daily concurrent players in the range of 2-3,000 even a year and half after launch. Not to mention that once players get in, they stay in, with a median play time of 23 hours per player. This is one fever that people don’t want to shake off.

Aside from the overall performance and framerate boost, the comprehensive update includes big improvements to simulation performance, rendering, camera, tools, statistics, collision handling, terrain rendering, modding and a whole load more.

For a full list of the Performance Patch contents go here:
https://www.transportfever.com/performance-patch-2018-released/

Released in 2016, Transport Fever followed hot on the heels of its 2014 predecessor, Train Fever, and never looked back. In the game, budding tycoons journey through 150 years of industrial age air, land, and sea transport innovation as they forge an empire worthy of Vanderbilt himself. The game is a treasure trove of 19th and 20th century buses, boats, trucks, trams, trains and planes, all of which can be played with endlessly with no risk of the wheels coming off.

Complete with community-based modding support via Steam Workshop, Transport Fever is available now for Windows PC, Mac and Linux via Steam and GOG. The new update is free for all owners. For more about the game, visit www.TransportFever.com.

About Urban Games

Urban Games is a young, dynamic, highly motivated and talented team location in Schaffhausen, Switzerland. Team members feature deep knowledge of the genre and expertise in game design and computer graphics. Founded in spring 2013, the company developed Train Fever with four employees and shipped the title in September 2014. With more than 200,000 units sold, the debut title was a big success and enabled the company to double its workforce. After two years of development, Transport Fever, the sequel to Train Fever, was released in November 2016.

About Good Shepherd Entertainment

Good Shepherd Entertainment publishes video games from independent artists worldwide and operates a proprietary investment platform for a growing global network of qualified investors seeking risk-mitigated participation in the $130B video game industry. Originally established in the Netherlands in 2011 as an equity crowdfunding platform under the name Gambitious BV, the Company became a publisher in 2014 with the release of Train Fever, which was the first game ever successfully published with equity crowdfunding. The Company has since funded and released over a dozen original games across eight digital platforms. The founders of Devolver Digital and Croteam, two very successful companies in independent game development and publishing, invested in the Company and joined its management in 2012. The Company rebranded in 2017 as Good Shepherd Entertainment following an investment by Advance/Newhouse, having established a track record of success with both independent developers and investors. www.GoodShepherd.games