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Super Seducer 2 Interview with Richard La Ruina

Super Seducer 2  is out only six months after the original Super Seducer: How to Talk to Girls, which had to deal with a lot of negative press. In this live action seduction simulator you’ll learn how to have success with women.  Dating coach Richard La Ruina gives feedback based on your decisions and is personally trying your chosen options on the women in the game. With a bunch of very funny options to choose from, we asked him some questions about the idea and development of this unique game series available for PC via Steam.

Super Seducer 2 is available now with a lot of improvements, what would you consider was your biggest mistake in the first Super Seducer?

So far Super Seducer 1 still has better reviews on Steam, so maybe we didn’t make many mistakes! Seriously though, the biggest mistake was that we didn’t consider that people would get so angry about a game that shows seduction. I’d seen so much gratuitous sex in games, so we were very confident that a game about seduction would be allowed to, for example, have the sexy ladies on the bed in the cut-scenes without generating any furor. We made all kinds of other mistakes that ran up our development budget due to needing to re-do things. The first version of the game had a tutorial, powerups, a countdown timer, lives,
and was really confusing.

You went through a lot negative press and criticism for the game and I don’t even want to imagine how this “shitstorm” felt – having a totally different intention with this game. After all what happened, can you understand why and mention some reasons, why people might have felt offended by it? What did you do to prevent this from happening again?

I’d like to separate the journalists into two groups: Those who wrote articles without even playing the game plus all the others who just copy-and-pasted from that article. The second group being those that actually played. The people that were genuinely offended didn’t like:

  • The sexy girls on the bed.
  • That my feedback was flippant and jokey sometimes.
  • That it was a game about seduction.

So we toned down the gratuitous sexiness and were much more careful to clearly state that things were wrong. The third point we can do nothing about. I fundamentally think it’s fine for a guy to talk to a woman he finds attractive in a coffee shop. As long as he leaves her better off than he found her and has good intentions. Some people disagreed with that premise and would prefer men to never approach women.

What would you comment on this? “There’s No Such Thing as Bad Publicity”

Well our game didn’t reach certain platforms and I think that the irresponsible journalists (Vice spring to mind) who directly called for it to be banned were a big factor. The overlap from the mainstream press we received to game buyers was low so I don’t think it moved the needle much to be mentioned on BBC TV and in Forbes. The biggest thing for the first game were the big YouTube and Twitch players, and we were lucky enough to make a game that worked really well on those channels. In short, I would have rather had no controversy and been able to launch on all platforms.

How did this game come to life? When and where came the idea?

I was approached by an American developer with the idea. We already had the filming connections so it was quite easy to get things started.

Personally I think you guys show a great sense of humor and some options during the scenes are a bit ridiculous. Who’s coming up with this ideas and how many of these did you experience in your job as a dating coach?

The orange options in the first game are very common, and the red options were sometimes based on real events and sometimes just based on the stupidest thing that someone could do in those situations. I came up with around 80% of the script. Some people contributed red options, and in SS2 I consulted some experts to help with certain levels (for example Tinder and Interracial Dating).

You found a great balance between serious dating advice and spicing it up with some hilarious options. How important is it to have this funny approach in the series?

I think 70% of people play the game mainly for fun and 30% play mainly for dating tips. I think without the ridiculous options the game would be pretty boring. Watching two people get on well is not that interesting 🙂

What is your favourite moment in the series or each game?

I like the 2 girls in bar level of part 1. Most of the red options are great, I guess the “do you know what I like in a girl? My dick” part was one of the best. Then in the 2nd game I actually really liked the Boss & Secretary level, especially the meeting with the marketing team.

What is the funniest moment in your opinion in the series or each game?

It’s tough to tell 🙂 There are lots of videos on Twitch of people laughing hysterically at both games, the most recent I watched was laughing at the moment Michael in level 3 cries after being put in the friend zone.

Which scene was the one with most reshoots and why?

We filmed 95% of the first game in one take. And 80% of the 2nd game. Any scenes where we have multiple people, like when the granny falls down in level one often don’t go right the first time. Also Mahmoud’s level had a lot of re-takes just because the actors took a while to get going, we lost 25% of the planned content for that level due to time running out. In general though we are moving fast and that’s how we manage to shoot more material than a whole TV
season in just 22 filming days 🙂

Can you share any fun facts that happened during development and nobody knows of yet?

All of the people in the first game were friends of mine apart from the one professional actress – Shanna (who played in 3 levels). So almost everything they say is true, from their names to their occupations and hobbies. We shot two levels per day, and we shot all of the feedback clips in 4 hours!

What is your favorite game at the moment?

I recently bought Dead Cells and want to complete it, it’s great. I didn’t play much during the development so I have some catching up to do. I purposefully only played average games so that nothing sucked me in and distracted me! I’m on vacation now for 2 months, but when we get back I’ll finish Dead Cells and then buy God of War finally.

Which three games would you take on an island with you?

Do we have online play on the island? I have Street Fighter 3 Third Strike and the matchmaking is terrible for me, so if they could fix that I’d take it. It’s the game I’m best at. I’d probably take a game that I haven’t played but would likely really get into like Civilization VI, the original was my first PC game in the early nineties and I played it for hundreds of hours. If we were leaving now I’d get the new God of War too because I really want to play it and I guess it has a hard mode that would keep me playing!

Anything else that you’d like to share with our readers?

Something most people won’t know is that we have a full-length documentary and my new book exclusively sold as DLC with Super Seducer 2. I think this is the first time a game has done that and a big part of the hard work in the past year were to finish the book and the documentary in time for the launch. So we’ve not only released two games in 6 months and 7 days, but also a documentary and a book.

Warner Bros. Interactive Entertainment To Distribute Cyberpunk 2077 in North America

Warner Bros. Interactive Entertainment To Distribute Cyberpunk 2077 in North America

CD PROJEKT RED, creator and publisher of The Witcher series of games is excited to announce that Warner Bros. Interactive Entertainment, a global leader in the entertainment industry, will distribute the studio’s highly anticipated role-playing game, Cyberpunk 2077, in North America.

Cyberpunk 2077 is a narrative-driven, open-world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a mercenary on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 100 awards at E3 2018, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

“We’ve worked with Warner Bros. Interactive Entertainment on The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt and both releases turned out to be really successful, so we’re entering this new stage of our cooperation with great confidence,” says Michał Nowakowski, CD PROJEKT’s Member of the Board and SVP of Business Development. “Cyberpunk 2077 is our biggest and most ambitious project to date, and I’m really looking forward to all the amazing things we can achieve together.”

“CD PROJEKT RED is one of the best game development studios in the world and it’s great to be working with the team again,” said Kevin Kebodeaux, Senior Vice President, Sales, Americas, Warner Bros. Interactive Entertainment. “Cyberpunk 2077 is a standout title and we are expecting great things from our continued collaboration with CD PROJEKT RED.”

Warner Bros. Interactive Entertainment will be responsible for the distribution and promotion of Cyberpunk 2077 in North America, and will bring the game to PC, PlayStation®4 and Xbox One.

About CD PROJEKT RED
CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, Thronebreaker: The Witcher Tales, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

About Warner Bros. Interactive Entertainment
Warner Bros. Interactive Entertainment, a division of Warner Bros. Home Entertainment, Inc., is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.

AirConsole Brings the Tabletop Dungeon Exploration Experience to Your TV with New Release – Dungeon Crawl

AirConsole Brings the Tabletop Dungeon Exploration Experience to Your TV with New Release – Dungeon Crawl

Explore the Underworld, Defeat Monsters, Find Treasure, and Battle to Thwart the Demon King’s Evil Plans in New Multiplayer Cooperative RPG

It’s time for you and your friends to answer the call to adventure, as today, N-Dream AG, creators of the leading cloud-based virtual gaming platform AirConsole, added the role-playing adventure, Dungeon Crawl, to their free game streaming service. To jump into this monster-bashing, dungeon-delving, loot-grabbing adventure, simply visit AirConsole.com and launch Dungeon Crawl, the latest addition to the AirConsole game library! By using your mobile devices as controllers, you and your friends, as the Wizard, Ranger, Warrior, and Rogue, explore creepy catacombs, terrifying tombs, and deadly dungeons together. If that’s not enough, add a fifth player, who takes control of the monsters and does their best to thwart your efforts!

In Dungeon Crawl, The Demon King’s hordes have been raiding local towns, his goblin minions kidnapping citizens and spiriting them off to unknown, and unsafe, lands. It’s up to you and your party of hardy adventurers to enter the Demon King’s labyrinth and stop his evil plans!

Features of Dungeon Crawl include:

  • Local multiplayer dungeon-delving fun for up to five players
  • Four different characters to choose from: Wizard, Ranger, Warrior, and Rogue, each with their own unique abilities
  • Players use their smartphones to control their characters, interact with the environment and manage inventory and abilities
  • Up to four players can play cooperatively against the Demon King and his minions. An optional fifth player can take control of the monsters
  • Explore fifteen levels across three themed areas: Goblin Caverns, Undead Crypt and Lava Temple
  • Hordes of ugly monsters to defeat, including Demons, Trolls, Goblins, and Skeletons
  • Collect unique items and improve your characters. Take part in bonus objectives and claim extra item rewards

Visit the official web site: http://8bitape.net/dungeon-crawl

AirConsole is the most accessible way to game with friends and the ultimate platform for local multiplayer and party games. Start playing in seconds on either Windows PC, your Android TV, tablet, or via computer browser cast to a smart TV, and control the action with your Android or iOS mobile phone. AirConsole boasts a continually growing collection of over 100 first- and third-party games. A wide variety of titles and genres are completely free to play, with more games and additional content available through the inexpensive AirConsole Hero subscription. AirConsole offers a revolutionary low-latency cloud-based gaming experience without the need for proprietary hardware.

From casual party games to co-operative strategy titles, AirConsole makes gaming with friends and family simple, fun and affordable. To learn more about AirConsole, please visit https://www.airconsole.com.

A full press kit with screenshots, trailer, art, and logos is available here: https://uberstrategist.link/AirConsole-PressKit.

About AirConsole

Founded in 2015 by former Google senior software engineer and tech lead Andrin von Rechenberg, this small team out of Zürich, Switzerland has one mandate: create the #1 place for party and local multiplayer games that is accessible to all levels of gamers. AirConsole has quickly grown to over 100 games and is an amazing place for first-party indie developers and self-publishers alike. More exclusive games content is being added weekly.
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World of Warships Starts the NHL Season with a Hockey Legend

World of Warships Starts the NHL Season with a Hockey Legend

Alexander Ovechkin, Washington Capitals’ captain, will be the first dual-nation commander available in-game

October 3, 2018 — With the 2018-19 NHL season starting soon, Capitals’ winger Alexander “Ovi” Ovechkin is ready to take up a new role as a World of Warships commander. “The Great Eight” is a current Stanley Cup winner and three-time league MVP who will be available with the upcoming update, scheduled to be released later this month.

Ovi will appear as four different commanders, one that can serve with the US fleet, one for Soviet vessels and two unique ones. These two extra special commanders will be dual-nation, a first for World of Warships, meaning players can easily switch between Soviet and US fleets with a single commander. All four come with special perks which enhance the ship’s targeting and survivability and are personally voiced by Ovi so the hockey legend will be in charge of earning your greatness!

“I wanted people to understand that in any competitive field, you must inspire players to never give up”, said Ovechkin. “Video games are just like sport—play more, train more. When I started the game for the first time, I realized I am not a very good ship commander… But, like on the ice, I will continue to play and build my game skills until I am the best!”

Alongside commander Ovechkin, a special ship camouflage, together with new patches and a commemorative collection will be added to the game.

Also, the update is one of the most surprising and exciting patches since World of Warships launched three years ago. The Halloween update includes the first appearance of the highly anticipated submarines, taking the battlefield to a whole new depth.

 

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About World of Warships

World of Warships is a free, historical, online combat game from Wargaming. Command a massive naval fleet featuring some of history’s most iconic war vessels, level up important tech modules and prepare to dominate the oceans in World of Warships.

With four classes of ships, myriad upgrades, and strategically designed environments, the action never ends, and every match is a unique experience.

World of Warships brings players endless hours of strategy, tactical gameplay and pulse pounding combat! Official website: http://worldofwarships.com

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Founded in 1998, Wargaming has grown to become one of the leaders in the gaming industry with 4000+ employees and offices spread all over the world.

Over 200 million players enjoy Wargaming’s titles across all major gaming platforms. Their flagship products include the massively popular free-to-play hit World of Tanks and the strategic naval action game World of Warships.

The company’s dedicated unit, Wargaming Mobile, is forging collaborations to deliver new mobile experiences alongside their in-house game development.

Official website: www.wargaming.com

CALL OF DUTY FANS CELEBRATED IN #CODNATION

CALL OF DUTY FANS CELEBRATED IN #CODNATION

 Community Inspires New Program Shining Spotlight on Players, Celebrities and Streamers Around the Globe

 New Content Debuts for Highly-Anticipated Release of Call of Duty: Black Ops 4 on October 12 . Call of Duty Endowment’s Annual Charity Launch Stream is Now #CODNATION Challenge 

October 3, 2018 – #CODNATION is calling.  As the release of Activision’s Call of Duty®: Black Ops 4 is only days away, a new program celebrating the passion and creativity of the Call of Duty® community continues to rollout.  The first wave of Black Ops 4 content, titled #CODNATION, debuted last weekend nationally on broadcast television, and new additional clips have also released online with more on the way.  The #CODNATION campaign was inspired by the creativity of the Call of Duty community and encourages fans to join in, post and share their experiences around the world.  To create the video series, Activision partnered with content creators, streamers, and celebrities who play Call of Duty.  New content will continue to roll-out with more #CODNATION films as Call of Duty: Black Ops 4 launches on October 12th.

“We are really fortunate to have such an amazing community that supports Call of Duty.  The community consistently comes up with amazing, laugh-out-loud content, and #CODNATION celebrates that creativity on another level,” said Rob Kostich, executive vice president, and general manager, Call of Duty.  “Fan excitement for Call of Duty: Black Ops 4 has reached new heights, and the launch October 12th is just around the corner.  We can’t wait to see what our fans will continue to create with this game.”

“#CODNATION celebrates the incredible creativity and excitement shared through gameplay,” said Matt Small, vice president of global consumer marketing, Call of Duty. “The experience of playing Black Ops 4 is all about having fun together, and Call of Duty’s fans have inspired us to bring these moments together in a way that reflects their enthusiasm and creativity.”

In addition to the content series, #CODNATION extends to the Call of Duty™ Endowment’s charity launch stream as the #CODNATION Challenge.  Formerly known as the Race to Prestige, the annual stream brings together an array of video game personalities in a relay-style gaming marathon.  Throughout its nine-year history, the Call of Duty community has been instrumental in supporting the Endowment’s drive toward placing 50,000 veterans in high-quality jobs.  The #CODNATION Challenge kicks-off Thursday, October 11th on the eve of Black Ops 4’s worldwide launch. Fans can follow @CODE4Vets for the latest updates and information for the #CODNATION Challenge.

Activision partnered with 72andSunny Los Angeles for the campaign, and also collaborated with Hecho Studios to provide content as well as support for Call of Duty creators from around the globe to craft videos for Call of Duty: Black Ops 4, which are authentic to their individual channels and creative tone of voice. Developed by Treyarch, Call of Duty®: Black Ops games have garnered a passionate following across its community of fans, who have played for more than 15 billion hours across the series.

Call of Duty: Black Ops 4 is published by Activision, a wholly-owned subsidiary of Activision Blizzard (NASDAQ: ATVI) and developed by Treyarch with additional development support from Raven Software and PC development with Beenox. For more information and the latest intel check out: www.callofduty.com, www.youtube.com/callofduty and follow @Treyarch and @CallofDuty on Twitter, Instagram and Facebook.

About the Call of Duty Endowment
The Call of Duty Endowment is a non-profit organization founded by Bobby Kotick, CEO of Activision Blizzard. The Endowment seeks to help veterans find high-quality careers by supporting groups that prepare them for the job market and by raising awareness of the value vets bring to the workplace. For more information about the Call of Duty Endowment, please visit www.callofdutyendowment.org. 

About Activision
Headquartered in Santa Monica, California, Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release date of Call of Duty: Black Ops 4 and #CODNATION films, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

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ACTIVISION, CALL OF DUTY, and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

Mega Man 11 Review

Mega Man 11

Developer: Capcom
Publisher: Capcom
Platforms:PlayStation 4 (Reviewed), Switch, Xbox One, Windows
Release Date: October 2, 2018
Price: $29.99 USD – Available Here

Overview

Mega Man has been through a lot over the years. The blue bomber has been revived, cancelled, and at the center of conversation due to how passionate his hardcore fans have been. With that fanfare comes Mega Man 11, Capcom’s most recent entry that looks to bring the hero back to form in an experience close to the roots of the franchise. No longer in a “true” 2D realm, can Mega Man still provide enough substance for relevancy this generation? Let’s find out.

Story

It is a true return to form for the narrative within Mega Man 11 as Dr. Willy returns yet again with eight new bots and a brand new scheme. Utilizing technology that was created with Dr. Light years ago dubbed the Double Gear System, our antagonist now has access to foes with forbidden technology, so it is up to Mega Man to use that power against him and save the world yet again with a few new tricks. As usual, the plot is secondary, but long-time fans are sure to love the familiar vibes this little journey has to offer as there is still enough quirk and camp to provide a chuckle during this intense journey through each Robot Master’s realm.

Gameplay

The formula for Mega Man 11 really hasn’t changed too much over the years. We still have eight different bosses, with one Robot Master set at the end of each stage that must be defeated and have their tech absorbed so Mega Man can get a needed boost to progress. Of course free will is also still a thing, as players can go about this adventure to their own liking, choosing the stage that would provide the best rewards to move forward. With that said, this game does not hold back and has a steep learning curve to newcomers. It isn’t surprising to find out that this is a difficult experience, as Mega Man has always been a trial and error experience since its birth. This time however, stages are much more unforgiving, to the point that it can make one question if the game is set with an artificial level of difficulty in order to prove challenging to veterans.

There is no doubt that the gameplay generally feels the same as platforming requires players to use proper timing, precision, and be fully aware of their environment if they ever want to move forward during the game. At times, even on “Newcomer”, this feels less natural than past entries, as some hazards cause death so quickly it can be down right maddening, as if the environments themselves are not fully compensating the particular foes on the screen. That isn’t really a complaint as much as it is an observation, as I legitimately enjoyed the fluidity that the game offered. It can be satisfying chaining together foes and tackling mid-bosses that are fun. Sometimes however, the checkpoints provided seem a bit out of balance with the stage, meaning most players will be restarting from earlier points – even after surpassing what may have already been a difficult portion of a stage.

The most interesting mechanic comes new to this franchise, which is the tech known as the Double Gear System. This allows Mega Man to utilize specific techniques with greater power for short bursts, overcoming hard obstacles with a bit more ease. This also plays well into the timing, as if you use the Speed Gear at the wrong time, it can end in a quick death. The Power Gear adds a nice shot as well, but also weakens our hero after use – so true strategy is needed in order to move onward successfully with these additions in tow. The bosses themselves are mostly great. In particular, Acid Man may be one of the finest battles within the game outside of a few brilliantly place mid-bosses, as the meet-up offers one of the funnest encounters we have had in a while that is sure to test even the most seasoned of vets.

Visuals and Audio

The big changes may come more visually. Now in a 2.5D realm, Mega Man 11 takes advantage of our own need to upgrade visuals and adds a lot of color and animation to the experience, which mostly proves to be stunning. I can say that Mighty No. 9, which was flogged by fans for its visuals has a lot in common with this aesthetic, but 11 has a lot more color and general detail within its worlds, which definitely makes it feel far more refined and pleasant to look at.

The soundtrack is pretty great. Sure, we may not have reached the same quality as legendary titles like Mega Man 3 in terms of music, but I definitely can say that the beats within are both as memorable and pleasant as any of the entries within the past decade, so fans can at least know that there is something for long-time usage to savor here. The sound effects are equally impressive, with familiar chirps and effects creating a familiar atmosphere for players to parade in. Should the sound of 11 gotten a bit more of a modern upgrade to match the visuals? Sure, but what is here is fine, and most will more content with the melodies and general audio staying close to the roots of the main line of games.

Overall

Mega Man 11 brings back our hero to modern platforms, and Capcom’s efforts can be applauded as there is a great adventure here that lives up to the namesake. While the difficulty can feel padded or even artificial at times, the feel of the overall experience certainly captures the same magic we would expect, and delivers Capcom’s prime mascot in mostly true form. Mega Man is one of those mascots that I feel we have had that doesn’t need a new release to stay relevant. With the release of his character in Smash and the amount of outcry fans have had to simply see the blue bomber and friends again, it is obvious his existence no longer is dependent in his past work. However, there is a decent game here and while it will not make Mega Man greater, it does offer a nice bit of new content to a franchise without doing any damage.

Subdivision Infinity DX Takes Off on Nintendo Switch, PlayStation 4, Xbox One, PC in Early 2019

Subdivision Infinity DX Takes Off on Nintendo Switch, PlayStation 4, Xbox One, PC in Early 2019

SYDNEY, NSW – Oct. 2, 2018 – Subdivision Infinity DX, the immersive and pulse-pounding sci-fi 3D space shooter from developer Mistfly Games and publisher Blowfish Studios, will blast onto Nintendo Switch, PlayStation 4, Xbox One, and Windows PC in early 2019.

Step into the cockpit of an intergalactic fighter and explore the great expanses of outer space. With more than 40 engaging story missions and sidequests spanning several star systems, Subdivision Infinity DX is an action-packed journey brimming with dogfights, boss battles, and more set against the stunning wild outer reaches of the cosmos.

The story begins when contractor Sgt. Jed Riddle is brought in to investigate a mining facility that has mysteriously gone radio silent. A tense shootout ensues, leading Riddle to take a closer look into what exactly is going on and the dark secrets lurking in the shadows.

Beyond the core narrative and exhilarating feeling of piloting a nimble spacecraft on the fringes of the galaxy, Subdivision Infinity DX features an array of optional content to allow players to explore the stars to their hearts content while taking on bounties, mining asteroids for rare minerals, unlocking new ships, and crafting increasingly powerful upgrades along the way.

“Exploring outer space in Subdivision Infinity DX is an absolute blast,” said Ben Lee, founder, Blowfish Studios. “We look forward to allowing players to live out their sci-fi fantasies in the game when it launches for PC and consoles early next year.”

Blowfish Studios will showcase Subdivision Infinity DX at PAX Aus 2018 alongside other titles from the publisher’s catalogue. The game will support English and Russian language options.

To learn more about Subdivision Infinity DX, please visit the game’s official webpage.

About Mistfly Games
Mistfly Games is a Moscow-based game developer featuring veterans of the Russian game development scene. Subdivision Infinity is their debut title.

About Blowfish Studios
Blowfish Studios is a Sydney-based Australian independent game developer and publisher. The team strives to release original multiplatform games with diverse feature sets that appeal to a broad audience, and to have fun in the process!

To learn more about Blowfish Studios please visit the team’s website.

Claim the Throne 16 Oct. in Tactical RPG Exorder on Nintendo Switch

Claim the Throne 16 Oct. in Tactical RPG Exorder on Nintendo Switch

Price Drop on Steam, PC-Nintendo Switch Crossplay

WARSAW, Poland – 2 Oct., 2018 – Exorder, the fantasy turn-based tactical RPG from Fat Dog Games and Solid9 Studio, will rule Nintendo Switch on Oct. 16, 2018.

Command Princess Beyla and her army in Exorder’s single-player campaign to learn the ropes or vanquish foes in competitive multiplayer scenarios. With more than 10 distinct battle units featuring quirky, whimsical skills, Exorder provides a combat experience that’s easy to pick up but will take time to master and climb the ranks in global leaderboards.

Strike up a challenge in one of eight skirmish maps. Confront foes in online matches through carefully planned turns; one wrong move can send allied units to their doom. Engage friends regardless of their platform locally or online, as Exorder’s crossplay capabilities enable Nintendo Switch and PC players to wage war with no limitations.

Exorder is a fantastical tale for all ages. Follow a delightful cast through a troubled kingdom seeking peace once again. Adventure in a brilliant, charming world full of bright, vibrant colors and cheerful tunes.

“Through Exorder’s development, it was always important to us that it felt like a rewarding experience to our players, regardless of platform, location or time invested,” said Darek Skrzypkowski, CEO, Fat Dog Games. “That’s why we made sure to tear down those common multiplayer barriers to make combat easy and enjoyable for newcomers and veterans alike.”

For more information, please visit Exorder’s official website, join its Discord server and follow Solid9 Studio on Twitter and Facebook.

Exorder is currently available on Windows, Mac and Linux via Steam for $12.99 USD and supports English with subtitles available in Polish. The game will be available digitally for Nintendo Switch for $12.99 and require Nintendo Switch Online for multiplayer. The Steam price will drop to match the console price point of $12.99 USD / €12.99. 

About Fat Dog Games
Fat Dog Games is a Polish publisher dedicated to bringing the highest quality games to players and streamlining the publishing process for indie developers, giving them the opportunity and resources to focus full time on the development of their projects.

To find out more, please visit the Fat Dog Games website.

About Solid9 Studio
Solid9 Studio is a small team of developers with experience at companies including Samsung Electronics that draws inspiration from videogame classics. The team’s goal is to recreate that nostalgic feel through immersive experiences that players will fall in love with.

Ultimate Fishing Simulator will also be for PS4, XONE and Switch

Ultimate Fishing Simulator will also be for PS4, XONE and Switch

In 2019, Ultimate Fishing Simulator will be released on consoles – announced Ultimate Games S.A. The Nintendo Switch version will be launched in the first quarter of 2019. The game will appear in the fourth quarter of next year on PlayStation 4 and Xbox One. Ultimate Fishing Simulator, which recently debuted on PC, is the best-rated fishing game in recent years.

Ultimate Fishing Simulator is the works of two Polish companies – Bit Golem and Ultimate Games S.A., which also serves as the publisher. The game appeared in Steam Early Access in November 2017 and the final premiere was August 30, 2018.

“The PC version of the game has been very well received – after leaving Early Access almost 90 percent of reviews published on the Steam platform were positive and in total, i.e. also counting reviews given during Early Access, the percentage of positive reviews now reaches 81%. Equally positive were reviews in which the point ratings are typically within the 8/10 range and even higher. It can be concluded that Ultimate Fishing Simulator is best-rated fishing game in recent years” says the CEO Ultimate Games S.A., Mateusz Zawadzki.

As the publisher announced, Ultimate Fishing Simulator will appear on current generation consoles. First, the game will be released on Nintendo Switch (Q1. 2019) and later on PlayStation 4 and Xbox One (Q4. 2019).

“In the next coming months, we will focus on converting Ultimate Fishing Simulator for consoles, obviously taking into account the specificity of individual platforms, to offer console players the highest possible quality. At the same time, we are working on paid add-ons that will also be available on consoles. The first of these is an add-on introducing a whole new fishery and additional species of fish – we are planning the premiere of this DLC on the Steam platform to end 2018. In total, there will be five different add-ons that will be released every quarter” explains the project manager at Ultimate Games S.A., Rafał Jelonek.

In Europe and the United States, Ultimate Fishing Simulator will be released for consoles not only in digital form but also as a boxed product.

The main features of Ultimate Fishing Simulator:

  • 7 locations (fisheries) modeled on real locations and 2 winter season fisheries;
  • differentiated fishing techniques (e.g. spinning, bottom and fly methods);
  • sea and ice fishing;
  • several dozen types of fish;
  • photorealistic water, dynamic weather change system;
  • boats (e.g. yachts and motorboats);
  • skill development system and trophy room;
  • additional view from the perspective of the bait;
  • extensive multiplayer modes;
  • fishery editor.

 Ultimate Fishing Simulator (Steam):
http://store.steampowered.com/app/468920/Ultimate_Fishing_Simulator/

Basic information:
Ultimate Fishing Simulator
Genre: recreational, simulations, sport
Producer: Bit Golem, Ultimate Games S.A.
Publisher: Ultimate Games S.A.
Languages: English, German, French, Spanish, Italian, Portuguese, Russian, Turkish, Korean, Chinese, Japanese
Launch dates: Sept. 28, 2018 (Steam), Q1 2019 (Nintendo Switch), Q4 2019 (PlayStation 4, Xbox One)

Depth of Extinction Review

Depth of Extinction

Developer: HOF Studios
Publisher: HOF Studios
FormatPC (Reviewed)
Release Date: 27 Sep 2018
Price: $19.99 – Available Here

Overview

In a futuristic world filled with violence, there is only one thing you can count on: a neverending horde of killer machines. There are probably some other things I’m missing such as overpopulation, pollution, food shortage but let’s focus on killer machines in this game. Let’s see what Depth of Extinction has to offer that we can’t find in other strategy RPGs. I’m hoping there more than just killer robots!

Story

As one might imagine, killer robots and murder and carnage are also a good opportunity to make a quick buck. Aside from murderous machines, you’ll encounter a couple of other factions, gear up with 115 different weapons and improve your characters through eight unique classes. The story is served in short bursts and it is as cliche as you might expect, something about you being the sole defender of humanity’s last standing government and saving the world before it’s too late. It’s a bit thin but what can you expect, I imagine the most meat of the game is in the next section.

Gameplay

Yep. In these kinds of games, gameplay is what makes them or breaks them. With Depth of Extinction, gameplay is a tangled web of every turn-based strategy element thrown in for good measure. It’s all there but nothing really stands out enough to catch your attention. It is imperative to take note of the environment, use cover whenever possible, pick the best weapon for the situation and take note of permadeath since of course, the game would have it. Considering that last bit, one might expect that the game would be somewhat fast-paced and you wouldn’t wait for more than a minute to get back in the action after being wiped over and over and over again. What can I say, dying is something you’ll have to get used to here. After the first few levels, the difficulty cranks up and enemies are unforgiving. Every action needs to be carefully calculated, even though most of the time you’re just gambling and hoping for the best. So what’s the play incentive here? To be perfectly honest with you, it’s hard to find one.  Soon enough you’ll notice the same old maps, only with shuffled rooms and different enemy positions. Everything takes too long, from moving around to shooting. Instead of the good old “just one more turn” feeling,  it’s more of a “is it over already” scenario.

Visuals

It’s clear that the game was made on a tight budget. The voice acting is passable at best and the level design is uninspiring. There is some variety with enemy designs and a whole lot of weapons at your disposal but all of that is lost through repetitive maps. And on a personal note, the UI design looks (and feels) like it was made for a future smartphone or a tablet port in mind. Playable characters look too much to one another that sometimes I had trouble telling them apart.

Audio

Out of everything said so far, the biggest (and only positive) surprise so far came from the soundtrack. You are accompanied with some amazing synth tunes that lift up the overall score (but sadly, not enough to save it from mediocrity). After ten minutes or so, the first thing I did was to run to the Steam store page and see if there is maybe a link to the official soundtrack. Sadly, there wasn’t. Before all hope was lost, I did manage to find the whole OST on Soundcloud and I can say now that composer Kim Lightyear has a new fan.

Overall

While I was anything but impressed with Depth of Extinction, it is clear the game was a labor of love and made by devs who are big fans of X-COM series and FTL. But good intentions alone weren’t enough. I could only recommend this to the hardcore RPG strategists but even then, know that you’re entering an incredibly challenging and painfully slow experience.

Capsule Computers review guidelines can be found here.