Home Blog Page 2470

New Gaming Era: Players Win Crypto Money – WAR FIELD Cryptomonetises Online First-Person Shooter

WAR FIELD Cryptomonetises Online First-Person Shooter 

New game lets players compete to win real cryptocurrency 

July 2, 2018. Getting paid to play video games is a dream of many-a-gamer. A multi-billion-dollar industry means lots of value being created – but mostly for corporations. For gamers themselves, cashing in hasn’t been easy…until now.

A new online game called WAR FIELD takes the “first-person shooter” genre that includes hits like Counter-Strike, Battlefield & Call of Duty, and ups the ante with cryptocurrency you can win from other players.

Players use GOLDER (GLDR) – ERC20-compliant, Ethereum-based cryptographic tokens – to stake on their character’s “life.” GOLDER are available exclusively at warfield.com during the company’s Token Sale (currently in progress).

Players then compete in deathmatch games. Simply put: the winners get GOLDER from the losers. Once the Token Sale has ended, GOLDER will be fully tradeable on cryptocurrency exchanges, according to WAR FIELD CEO and Creator Andrius Mironovskis. That means players can withdraw and sell what they earn playing WAR FIELD. And there will only be a finite amount of GOLDER that will be fixed forever. The token’s scarcity and utility should ensure an increase in its value.

Unlike big tournaments, you don’t need to be an expert player to enjoy WAR FIELD and win cryptocurrency. You just need to be slightly better than your opponents. And because the game is skills-based, it does not come under most countries’ gambling regulations.

“WAR FIELD is not about having the best graphics or giving players something entirely new. It’s an exciting, fast-paced online game from the world’s most popular genre that gives everyone a chance to win something real they can later withdraw and sell,” says Mironovskis.

During the WAR FIELD Token Sale, the company is offering substantial discounts on GOLDER tokens (up to 60% OFF). The discounts will decrease as the sale progresses, with the goal of making 100 GOLDER worth no less than 1 US Dollar by the end of the sale. Once the sale ends, GOLDER will be unlocked and fully tradeable. They can then be withdrawn from the game into any ERC20 ether wallet with no maximum limits and traded freely on cryptocurrency exchanges.

According to Mironovskis, the WAR FIELD first-person shooter is just the beginning for the new company.

“Our aim is no less than to create a global blockchain-driven gaming economy that lets video game players fully monetise their skills,” says Mironovskis. “And what could be better than getting paid to play video games? It’s been a gamer’s dream for so long. Here at WAR FIELD, we are making it a reality for everyone, whether expert or casual player, thanks to blockchain technology and a great online game. And we plan to add more games to the Golder Platform in the future.”

In addition to a team of experienced developers, WAR FIELD boasts a roster of distinguished advisors that includes such industry veterans as Adalberto Bruno (Electronic Arts), Tom Frisina (Bally Technologies, Electronic Arts, Imagination Park Entertainment, thatgamecompany), Dylan Sharkey (LinkedIn), Scott Shirley (professional gamer: HALO and Call of Duty), and Benjamin Turshana (Electronic Arts, IGN, GameSpy).

“I believe that the adoption of this kind of platform for in-game purchases, winnings, etc. on top of the possibility to earn, exchange, withdraw, save, or sell GOLDER tokens via the Ethereum network can be potentially a game-changer,” says Adalberto Bruno, a mobile platforms and digital ecosystems expert, gaming industry veteran, and VR/AR pioneer whose portfolio includes 8 years as technical director with Electronic Arts.

WAR FIELD is currently available to try for free. During the trial period, each new player gets free GOLDER to get started. To get more tokens for bigger stakes, players can participate in the WAR FIELD Token Sale (currently in progress).

ABOUT WAR FIELD

WAR FIELD is a fully-functional, action-packed multiplayer first-person shooter game with a blockchain-driven gaming economy that uses tradeable Ethereum-based cryptographic GOLDER tokens you can buy, sell, trade, and win for skilful play. You can use GOLDER for in-game purchases and win them by defeating your opponents. During the WAR FIELD Token Sale (through mid-November), you can obtain GOLDER at substantially discounted rates from warfield.com. After the Sale has ended, you can withdraw them and save them in your ether wallet, transfer them to friends, or sell them on crypto exchanges. The company behind WAR FIELD, The Blockchain International FZE, is based in the UAE.

GET READY FOR A FRESH BLAST OF SUPERNATURAL MISCHIEF AND MAYHEM AS YO-KAI WATCH BLASTERS LAUNCHES FOR NINTENDO 3DS ON 8TH SEPTEMBER 2018

GET READY FOR A FRESH BLAST OF SUPERNATURAL MISCHIEF AND MAYHEM AS YO-KAI WATCH BLASTERS LAUNCHES FOR NINTENDO 3DS ON 8TH SEPTEMBER 2018

New game adds an action-packed co-op twist to the popular series

2nd July, 2018 – YO-KAI WATCHTM is back and more action-packed than ever, as YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad are set to launch for Nintendo 3DS family systems in Australia and New Zealand on 8th September 2018.

In this latest game in the YO-KAI WATCH series, players can team up with up to three other friends either locally* or online** to fight towering Big Bosses, using skills and powerful Soultimate Moves. While previous YO-KAI WATCH games focused on turn-based battles, YO-KAI WATCH BLASTERS drops you into real-time skirmishes, in the first ever action RPG for the series. During these battles, you directly control your Yo-kai as you strategise with different skills and equipment to defeat huge bosses. By taking on various fast-paced missions, players will embark on a journey to meet, befriend and battle more than 400 new and returning Yo-kai.

Training Yo-kai will also affect your team’s strength in battle. By training, you can create items and equipment to use on your personal Yo-kai team! By completing missions, more powerful and useful items can be earned.

Each of the two versions of the game contains different Yo-kai, missions and bosses. By trading between the two, you can collect all the Yo-kai! And by linking save data from YO-KAI WATCH 2: Bony Spirits, YO-KAI WATCH 2: Fleshy Souls or YO-KAI WATCH 2: Psychic Specters, you can get one of three special Yo-kai to take into battle.

To keep the action and content going, a free post-launch update to the game will add new side stories, Yo-kai, bosses and missions.

YO-KAI WATCH BLASTERS: Red Cat Corps and YO-KAI WATCH BLASTERS: White Dog Squad will be released exclusively for Nintendo 3DS family systems on 8th September. Stay tuned for more information between now and launch!

Additional Links:
Nintendo Australia website: http://www.nintendo.com.au/
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Crash Bandicoot™ N. Sane Trilogy Review

Crash Bandicoot™ N. Sane Trilogy

Developer: Vicarious Visions, Iron Galaxy
Publisher: Activision
FormatPlayStation 4Xbox OnePC (Reviewed), Nintendo Switch
Release Date: 29 June 2018
Price: $39.99USD – Available Here

Overview

I like to imagine that we are always living in a gaming era of something. Could be a period of a new breakthrough tech for video games or a shtick that devs and publishers are trying to push. At least that’s the excuse I give myself while trying to come to terms with why Final Fantasy XIII was such a bad release. It was an unfortunate offspring from a gaming era of quick-time events and when everyone was pushing for that “cinematic feel”.  And thus we ended up with a disjointed and linear mess of a game. Then we recently got through the annoying “add VR at the end of every release” era. But lately, I’ve been noticing something that I hope it picks up. A sudden influx of gaming remasters and console releases that are finally finding their way to PC. If you’d told me 10 years ago that I’d be able to play Okami on PC one day, in all of its HD glory, I’d probably call you crazy and asked you who you are and why are you in my house just randomly talking about video games. Sure, occasionally we might get some remasters or console releases on PC that nobody ever asked for but pretty often we end up with some revamped cult classic. So here I am with a brand new copy of a Crash Bandicoot™ N. Sane Trilogy. In the jittery words of Philip DeFranco – “letsgetrightintoitshallwe”

Story

There isn’t much of some deep and engaging story in all of the trilogy, but it’s perfectly fine. In all of the three games, you can quickly puzzle the pieces of what’s going on through in-game cutscenes regardless of your knowledge of English. We have the main antagonist by the name of Doctor Neo Cortex. He is a mad scientist who wants to achieve world domination with his mutated animals. Our titular character, Crash Bandicoot, is one of those mutated animals that is seen as a failed experiment by  Neo Cortex. Crash goes on a mission to defeat Neo Cortex and save the world with a little help from his friends (cue that The Beatles song) by collecting apples and spinning like crazy. Hey, as long as it works…

Gameplay

I’m sure that the “Trilogy” part in the game title might clue you in, but this remaster comes with the first three games released for PsOne. The first game is usually seen as the most challenging, the second expands with some new gameplay mechanics and the third one is pretty much the best of both worlds all three games. The main goal for Crash is to collect a purple crystal (usually in a middle of the level) and trying not to die along the way. Every enemy that comes in contact with you is a one-hit kill but picking up occasional Aku Aku mask from crates can save you from dying or reward you with a temp invincibility if you manage to get three of them. Also collecting 100 apples through the level will reward you an extra life so not everything sucks. But things that do suck….well, it was hard for me to ignore them. The truth is, I really wanted to give Crash Bandicoot™ N. Sane Trilogy the highest possible score. All I ever wanted was improved visuals from the first three games (I got that) and good controls (I did not get that). Unfortunately, a slight input delay with controls will be noticeable in later levels, especially in those that require microscopic precision for jumping. This is particularly infuriating in racing levels from Crash Bandicoot 3: Warped, where one small mistake in turning will cost you the first place (and thus the purple crystal). What’s worse is that at this point you know there’s no way you can catch up to other drivers anymore, so there was just me slowly driving through the level and brooding with rage.

Visuals

This is one game that certainly justified the word remaster. All the levels from the trilogy received a facelift and we have two special ones for this occasion. Previously unfinished and unreleased, the Stormy Ascent level can be accessed in the first game but be warned that it is one of the most difficult and challenging levels in the whole trilogy. It wasn’t cut out of the original game for no reason. There is also a Future Tense level that can be accessed in Crash Bandicoot 3: Warped but this one doesn’t come out of any previously unreleased content. It is an entirely new level made for the release of this trilogy so have fun with that. You also have a lot of options to tinker with in the graphics setting of the game but I seriously wouldn’t recommend playing at anything lower than high (ironic, isn’t it?) unless you absolutely need to. That way you will be sacrificing a lot of lighting which will make the whole game significantly darker. That will, unfortunately, lead to a plenty of unnecessary deaths just because you couldn’t see that pitfall very well or determine when to precisely jump.

Audio

Not much to say here, at least nothing bad. Everything you loved about the first three games regarding the sound department was successfully transferred here. Some levels have the memorable tunes that you can’t help but replay them at later point, even after you collect everything from them. You can also expect remastered audio and cutscenes, including new recordings of the games’ dialogue given by the franchise’s more recent voice actors.

Overall

Like I said above, I really wanted to give this release the highest possible grade. It has everything needed for it on the paper – improved visuals, fun gameplay, and incredible replay value. That is all until you start playing it. Input delay in controls will be something you will blame more than your lack of skills during jumping. Is the game playable and enjoyable in the current state? Yes. But until some patch fixes the input delay, I would not recommend you to get the most out of the game such as collecting everything and finishing every bonus level. Some of them do require perfect controls and you can’t compromise about that. I hope that the devs will put out a fix fairly soon since it would be a shame for everyone to not enjoy this trilogy to the max. In any case, whatever happens, I still hope that with this release we are one step closer to finally play CTR on PC.
Capsule Computers review guidelines can be found here.

Tom Clancy’s Rainbow Six Siege “Operation Para Bellum” Review

Tom Clancy’s Rainbow Six Siege – Operation Para Bellum

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platform: PlayStation 4Xbox One, Windows (Reviewed)
Release Date: 7 June 2018
Price: Free / $29.99 USD – Available Here

Video Review

Overview

Tom Clancy’s Rainbow Six Siege is into its third year of content. Following the CBRN-themed “Operation Chimera” is “Operation Para Bellum.” The second content drop is all about Italy. The new map Villa is set in the Italian country side and is full of twists and turns. To balance out the two attackers from “Operation Chimera” are two defenders from Italy’s Gruppo Intervento Speciale (GIS), Alibi and Maestro.

Story

While story was never a huge part of Tom Clancy’s Rainbow Six Siege, I have always enjoyed reading the backgrounds Ubisoft Montreal provides each operator. The operator backgrounds have become longer and more fleshed out in the past few releases, and I’m glad Ubisoft is continuing the trend with “Operation Para Bellum.” I am actually starting to see more of Rainbow Six Siege’s backstory finally appearing with this update, with references to political intrigue involving Rainbow in Alibi’s psychological profile.

Alibi and Maestro feel like characters from opposite ends of the spectrum. Alibi is an immigrant from the former Italian colony of Libya and comes from an upper middle-class background. On the other hand, Maestro is the oldest son of a poor, working class family.

Gameplay

Alibi is a lightly armoured defender designed to hide the identity of teammates from outside overwatch and Lion’s ability. Additionally, she comes with three Prismas that creates a clone of Alibi that is designed to draw fire and tracks the location of any enemy that interacts with the Prisma. The clone is dressed up in Alibi’s default skin and holds her Mx4 Storm submachine gun. For context, I played Rainbow Six Siege heavily in the first few weeks after launch. Since then, I have only put in a few hours in the game and am no where near an experienced player anymore. I quickly realized after my first few rounds that Alibi is not a newbie friendly class. To use the Prismas effectively, a good Alibi needs to know player habits and map layouts while having a good dose of creativity. A well placed Prisma provides important information about the opposing team, which goes a long was in a game like Siege.

Maestro is a much slower character armed with a nearly indestructible camera that can trade invulnerability for a small laser to chip away at enemy health. As its only vulnerable to explosives or when the hatch is open for the laser, Maestro’s ability is a bit easier to use to less experienced players like me. The camera is tougher than Valkyrie’s cameras, but the larger size of Maestro’s cameras means they can only be placed on walls and floors. The cameras can see through smoke like the new indestructible cameras and can be an absolute pest when used correctly.

The weapons in “Operation Para Bellum” are a bit of a mixed bag. Alibi and Maestro both have access to the ACS12 automatic shotgun, the Bailiff 410 shotgun revolver, and the Keratos .357 revolver. I found the ACS12 to be great at blowing open holes in walls and that’s about it. The rate of fire and recoil are a bit too high compared to the shotgun’s effective range. Both revolvers work well enough, though I’m secretly sad that one of Beretta’s many semi-automatic pistols did not make it into the update. Alibi’s exclusive weapon is the Mx4 Storm SMG. It’s damage is on the lower end, but it makes up with a fast rate of fire. Maestro’s exclusive weapon is the ALDA 5.56. Like the Storm, it doesn’t do much in damage either. The ALDA 5.56 more than compensates with a high rate of fire and impressive hip fire accuracy. The thing is a beast and I love it.

I find with the growing number of maps in rotation, it is getting harder and harder to spend more time on the newest maps. But finally getting onto Villa is a load of fun. It’s a large map with lots of tightly pack rooms. The resulting twists and turns leads for intense close quarter battles that showcases what Rainbow Six Siege is all about. A few long hallways are scattered in to break up the action, letting designated marksman have some fun, too.

Visuals & Audio

Like many operators in Rainbow Six Siege, Maestro and Alibi’s character design are probably more military fantasy than actual accuracy. It works in Siege’s favour as it makes the game look a lot more interesting. Both are geared in a manner that reflects their armour and speed ratings. The red berets are a nice accentuation to their dark green uniforms, which appears to be pretty close to Italy’s vegetata pattern. The voice acting is solid, though I can’t vouch for the accuracy of the Italian accents.

Overall

“Operation Para Bellum” is a solid addition to Tom Clancy’s Rainbow Six Siege. Maestro is a nice, straight forward defender wielding a beast of a machine gun. I like the creative opportunities Alibi offers and look forward to seeing some ridiculous gameplay footage of more skilled players than me on YouTube. My only real complaint is that the ACS12 shotgun needs to be tweaked as it feels a too difficult to control for its actual damage output.

Capsule Computers review guidelines can be found here.

NOT EVEN DR. NEO CORTEX CAN STOP CRASH NOW! CRASH BANDICOOT N. SANE TRILOGY AVAILABLE NOW ON XBOX ONE, NINTENDO SWITCH AND STEAM (PC)!

NOT EVEN DR. NEO CORTEX CAN STOP CRASH NOW! CRASH BANDICOOT N. SANE TRILOGY AVAILABLE NOW ON XBOX ONE, NINTENDO SWITCH AND STEAM (PC)!

“Stormy Ascent” and All-New “Future Tense” Levels Available as Bonus Content in Trilogy at No Additional Charge 

June 29, 2018   Starting today, Crash Bandicoot fans and gamers can relive the ‘90s with the launch of Crash Bandicoot™ N. Sane Trilogy on Xbox One, Nintendo SwitchTM and PC via Steam. Crash Bandicoot N. Sane Trilogy’s arrival to new platforms marks the first time that the original three games – Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot 3: Warped – will be playable on these platforms.

To celebrate launch day, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), is bringing Stormy Ascent and Future Tense to Crash Bandicoot N. Sane Trilogy at no additional charge. Stormy Ascent, the infamous, unfinished level from the original Crash Bandicoot game allows players to embark on a treacherous journey up the walls of a terrifying castle, on a stormy night filled with Crash’s fiercest enemies. In 2017, Stormy Ascent launched exclusively to the PlayStation® Store. Now, bandicoots on all platforms will be able to experience the fun of this remastered and notoriously difficult level designed to challenge the most hardened of Crash fans! Existing Crash Bandicoot N. Sane Trilogy owners on PlayStation®4 can download Stormy Ascent at no additional charge from the PlayStation Store.

The ‘coot core will also receive a brand-new level called Future Tense. Developed by Vicarious Visions, Future Tense brings an extra layer of difficulty to Crash Bandicoot 3: Warped’s Future world, as players dodge rockets, destroy robots and leap over lasers while ascending a massive futuristic skyscraper. Future Tense pays homage to the unreleased Waterfall level from the original Crash Bandicoot game. Future Tense is now available at no additional charge to all gamers on PS4TM, Xbox One, Nintendo Switch and PC.

Crash Bandicoot N. Sane Trilogy was the number one‐selling remastered collection in PS4 history¹, and we’re excited to bring Crash in all his “Fur-K” glory to all major platforms today,” said Steve Young, Chief Revenue Officer at Activision. “Crash has bridged gaps between generations, and we’re honoured to continue his legacy by giving fans the opportunity to experience the fun of the remastered trilogy across multiple platforms.”

The global launch of Crash Bandicoot N. Sane Trilogy lets fans worldwide experience the beloved marsupial like it’s the first time with the first three games that started it all. The trilogy features more than 100 levels to explore, dazzling “N. Hanced Fur-K” graphics and cinematics, an acclaimed soundtrack, newly recorded dialogue from familiar voice actors, and much more. For more information about the Crash Bandicoot N. Sane Trilogy follow @CrashBandicoot on Twitter, Facebook and Instagram. Watch the official Future Tense trailer here. The trilogy is available for the suggested retail price of $69.95 AUD.

About Activision

Headquartered in Santa Monica, Calif., Activision is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world and is a division of Activision Blizzard (NASDAQ: ATVI), an S&P 500 company.  More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

###

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements with respect to the expected release dates, pricing, features and functionality of the Crash Bandicoot N. Sane Trilogy, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Jurassic World Evolution Review

Jurassic World Evolution

Developer: Frontier Developments
Publisher: Frontier Developments
Platforms: Xbox One (Reviewed), PC, PlayStation 4
Release Date: Available Now
Price: $59.99 – Available Here

Overview

There are few franchises that could fit into the park simulation genre as well as Jurassic Park. As such it is something of a surprise that this has only been explored a few times in the past. Now with Jurassic World: Fallen Kingdom in theaters we have Frontier Developments bringing dinosaur park management to consoles and PC once again in the form of Jurassic World Evolution. Does this title manage to scratch the itch for both simulation fans as well as dinosaur fans?

Gameplay

Players are introduced to their task of managing five islands and bringing them up to prosper with Jeff Goldblum narrating just how dangerous it is to play God and resurrect creatures that can easily go on a rampage and slaughter humans and simply put them on display for the masses. Once this is done players are given a brief tutorial where the game runs through a gambit of tutorials to give players a small glimpse of what to expect before throwing them into the world of dino park simulation.

With a roster featuring over forty different dinosaurs, many of which have been shown off in movies so far, and a large number of original dinosaurs that have never appeared in films. This of course ranges from the iconic tyrannosaurus and velociraptor as well as triceratops and ceratosaurus. Players will need to construct an expedition base where dig teams will be sent out to various locations across the globe to dig up various fossils and minerals that can all be sold for some quick cash or harvested for dino DNA. It takes about 50% DNA viability to begin incubating any dinosaurs that you have unlocked though the lower the percentage you have not only do you have a chance of failing to incubate the creature, wasting time and a lot of money, but the dinosaurs will also have a shorter lifespan.

In fact the dinosaurs each have unique stats, such as defensive and attack capabilities beyond the norm, and preferences when they hatch. This ranges from being as simple as how much water, foliage, and grassland they prefer in their enclosures to making sure that all of your dinosaurs actually get along in their paddocks. Sometimes certain dinosaurs prefer to run around in a pack while placing more than two in an area can cause them to grow uncomfortable and unhappy. This can increase the chance of the dinosaurs either falling sick with a wide array of illnesses to simply busting out of the enclosure and going on a potential killing spree.

Other than gathering enough DNA to incubate dinosaurs and then making sure that they are happy with their enclosures, most of your time in Jurassic World Evolution will be spent balancing your relationship with the three divisions that assist you in running the park. These divisions are Science, Entertainment, and Security with all three of them assigning players random themed mission as you play through the game. The mission are generally themed around the division handing them out, with Entertainment asking for special photos being taken of dinosaurs in their enclosures, Science requesting specific dinosaurs or genome data be acquired, and Security usually testing the limits of the park or, more dangerously, requesting carnivores be brought into the park.

These missions all have variations of course as those mentioned are only a few situations you will run into but for the most part they simply tend to be busy work as you maintain your park, with there being plenty of repeat missions as you try to keep all three happy since completing missions for one division may upset another. In fact, other than the drop-in radio conversations with characters from the recent set of films there is basically no core storyline here outside of rumblings with Dr. Wu and the often nefarious sounding security division.

Those who are looking for a game with plenty of park management will find themselves left out in the dark when it comes to Jurassic World Evolution. The only thing that players generally need to worry about is keeping visitors happy by having healthy dinosaurs and the occasional shop where they can buy food and little gifts. There is no way to micromanage the guests that appear in the park nor any reason to be concerned about the cleanliness or entertainment values of the park. In fact, there aren’t even major repercussions to having dinosaurs running rampant through the park other than a small dip in attendance for a short time. In fact, guests seen running from a hungry carnivore will immediately calm down and return to their pattern once the threat is tranquilized.

Players can take control of a ranger vehicle and drive inside of enclosures where they can either shoot dinosaurs with medicine to cure them from whatever form of illness they have contracted, if you have researched a cure using the barebones research system, and take photos of them for a quick buck. The other vehicle that can be used is the ACU helicopter that can be used to tranquilize any dinosaurs that happen to get outside of their pens and then carry them back to their enclosures.

The only major disasters that can occur tend to be in the form of sabotage from an unhappy division or power outages caused by powerful storms that can tear through some islands. Even then, as mentioned earlier, the worst outcome you can have here is a temporary loss of income and potentially the death of a dino that ended up on the wrong side of a carnivore.

It is also worth noting that, until you complete the game, there is no sandbox mode available for players to have fun with. Instead dinosaur fossils and various facilities are locked behind how many islands you currently have unlocked, making it a bit annoying to have to force progression if you want to unlock everything rather than being able to turn any specific park into a masterpiece.

Visuals & Audio

When creating a dinosaur park management game it is essential that you get the looks of the dinosaurs perfect and thankfully Frontier Developments have managed to do an amazing job in that regard. Taking a short drive in a truck through an enclosure and seeing these creatures up close is truly a sight to behold and a lot of credit goes towards the developers making the models look so incredibly well detailed.

The voice work is interesting to say the least as you can tell that the developers gathered as many voice actors as they could from the original works but you will notice that a few of the bigger names, outside of Jeff Goldblum, are performed by people with similar sounding voices.

Overall

There is a lot of fun to be had and more than enough hours to sink into Jurassic World Evolution without feeling like you are wasting your time. The lack of true park management systems and a rather large use of timers when it comes to incubating, researching, or building anything, will make for an occasionally dull experience that you’ll need to step away from in an effort to come back with a renewed vigor for the game. Thankfully for those who hang in there this game will satisfy fans of dinosaurs and want to control a park of their very own, just don’t expect too many options outside of the dinos themselves.

Monster Slayers Review

Monster Slayers

Developer: Nerdook Productions
Publisher: Digerati Distribution
Platforms: Xbox One (Reviewed), PlayStation 4, PC
Release Date: Available Now
Price: $14.99 – Available Here

Overview

With so many different game genre out there many developers have been experimenting with smashing together a few to see if they can create an interesting title out of the mash-up. Many of these games tend to throw a “roguelike” element into the mix, where players will die permanently but some of their gear or experience will carry onto the next character, and with Monster Slayers we have an RPG combined with a deck-building system. Does this mash-up result in something worth trying out?

Gameplay

Players take on the role of a customizable hero that is seeking to make a name for themselves by slaying powerful creatures found in the Northern Valley with the true target, the Harbinger, being the final goal. Players will be able to select from a number of classes such as Ranger, Knight, Barbarian, Wizard, and even play as a Dragon if they feel like, before setting out on their journey to cement themselves as a legend.

As the game even states, players shouldn’t worry too much about how their character looks unless they really find themselves fond of customizing hair styles and coloration options, as you will likely end up dead before you even get past the second dungeon. You see, with the way that Monster Slayers is set up, you will earn various bits of fame with the overarching Guild with this fame being able to unlock powerful boosts to various character classes, companions, and other new abilities that will make your time in the dungeons easier.

That is only the surface of the roguelike elements to this game however. You see, all equipment that you find or purchase as well as a small portion of your gold will be transferred to the newest hero looking to make a name for themselves, potentially making your journey just a bit easier as you make your way towards the end. It also helps that as you clear each dungeon, with the third being the one where you will face your greatest challenge, you will gain up to two companions that will aid you on your travels with special skills ranging from healing the character, providing armor, dealing damage to the enemy, and more tied to cooldown timers that tick down between battles.

Outside of these carried over elements actually progressing a character is very straightforward. Various classes have special abilities and cards that are exclusive to them and while they all play a bit different, progression is still handled the same way. As you travel through a dungeon’s square by square setup, you will gain experience and level up when defeating monsters. Leveling up will reward players with more health and an option to gain a new card for your deck, upgrade a card in your deck, increase your total Action Points or Mana, and more with every five levels adding the ability to pull an extra card to your hand every turn.

Traveling through the dungeon grid will reveal what is in adjacent squares with merchants, campfires, and Guild Captains being boons that can help give your character new cards and abilities, and enemies will even have their levels shown before you fight them. This gives you a chance to potentially level up on weaker foes, or restoring your health to full with said level up, before taking on a stronger opponent.

Once you actually enter combat the card based combat is simple to learn but can be incredibly tricky depending on the foes you are facing and the cards that your current class has available. Almost every card will require the use of either Action Points or Mana with most classes having the ability to regenerate points per turn or gain mana with the use of cards. It is possible to delete cards from your inventory occasionally as well as level up cards as mentioned earlier and this allows players to create a far more focused deck that is more likely to pull stronger cards than pull a garbage hand. Unfortunately this does mean that there is a lot of trial and error as well as luck when it comes to facing off against enemies in combat.

More than once a foe that should have been a pushover has managed to critically damage a hero thanks to special traits that they can pull off thanks to their monster specific cards and even being prepared can leave you with a fresh death on your hands. This also isn’t helped by the fact that the user interface can be troublesome at times. Using all of the cards in your hand can sometimes lead to the game automatically moving to your companion and if you aren’t careful, using their special skill when it wasn’t needed. This can lead to trouble in upcoming battles as these skills take a number of battles to recover and will leave you feeling a bit robbed.

Visuals & Audio

For the most part Monster Slayers is a simple looking game with players controlling chibi looking characters as they venture through a dungeon and face off against a number of monsters. Unfortunately the actual variety in these monsters can leave a bit to be desired which hurts the replayability of a roguelike such as this since you will be playing through areas repeatedly and facing off against the same foes multiple times. Combat animations are also rather bland outside of a few special abilities so don’t expect to be too impressed in this regard.

The game features very little in the form of dialogue other than being able to give your player character a number of different male and female voice options that will play canned phrases while traveling through a dungeon. The one real standout happens to be the voice of the narrator that plays through combat.

Overall

Monster Slayers is a decent deck-building RPG that is likely meant to be played in short bursts. Players can easily sink time trying to get a little better each run but don’t expect your fights to last very long as most journeys can be completed in a little under a half hour, even if you manage to make it to the end. The repetition of monsters and feeling that some battles simply rely on luck can be bothersome but those looking for an easy to learn and not too hard to master deck building game, Monster Slayers should be right up your alley.

Dream Alone Creeps Onto Steam, Nintendo Switch Today

Dream Alone Creeps Onto Steam, Nintendo Switch Today

Fills PlayStation 4, Xbox One with Dread Q4 2018

WARSAW, Poland – 29 June, 2018 – Dream Alone, the macabre 2D puzzle platformer from Fat Dog Games and WarSaw Games where players can manipulate reality, is out today on Nintendo Switch and Steam for PC. PlayStation 4 and Xbox One versions will follow in Q4 2018.

Skillfully avoid traps and monsters lurking in the darkness and face challenging boss battles over the course of Dream Alone’s frightening levels. Swap between hellish alternate realities to look for hidden paths or slow down time and create clones to overcome formidable obstacles.

Dream Alone is a grim fairy tale in which a mysterious illness creeps through a once pleasant village, sending its unfortunate inhabitants into a deep coma. A small boy whose parents have fallen victim to the disease must venture into the dark unknown of whispering woods, ghost towns and howling caves to seek out the mythical sorceress Lady Death, his only hope of finding a cure for this wicked plague.

Inspired by classic, silent black and white German expressionist films, Dream Alone illustrates a haunting world through the grayscale camera lens of these old-school horror favorites. Chilling sounds from the award-winning Dream Alone composer, Paweł ‘Fleczer’ Flanc, complete the experience with dark, hauntingly beautiful tunes that will cause one to think twice about turning off the lights.

“We wanted to capture the atmosphere of classic horror, and the Fleczer’s music instantly transports players into the game,” said Darek Skrzypkowski, CEO, Fat Dog Games. “Dream Alone is a fairy tale for players to take part in, with mysteries to uncover in the grand tradition of folklore.”

For more information, please visit Dream Alone’s official website and follow the game on Twitter and Facebook.

Dream Alone is currently available on Nintendo Switch as well as PC via Steam for $9.99 USD and supports English with subtitles available in French, Italian, German, Spanish, Polish and Japanese. 

About Fat Dog Games
Fat Dog Games is a Polish publisher dedicated to bringing the highest quality games to players and streamlining the publishing process for indie developers, giving them the opportunity and resources to focus full time on the development of their projects.

To find out more, please visit the Fat Dog Games website.

About WarSaw Games
Based out of Poland, WarSaw Games is an independent studio made up of a talented group of four people with experience across the tech industry. Their first title, Dream Alone, is a project of unrestrained creativity and teamwork.

FPS Bullethell Mothergunship Coming to PlayStation 4, Xbox One, PC on July 17

Grip Digital and Terrible Posture Games announced their bullethell FPS will launch on PlayStation 4, Xbox One, and PC on July 17th. The game will cost $24.99 USD on all three platforms at their respective digital stores. A physical release will follow for PlayStation 4 and Xbox One in August. Mothergunship is the spiritual successor to Tower of Guns.

Mothergunship offers Endless and Sandbox modes for players to test their skills. Players wield guns they’ve built from a variety of parts, including mini rocket launchers, plasma beans, and machine guns.

A gun crafting demo is currently available on all platforms.The dev team has shared some of their favourite creations, such as a massive airplane-like contraption with eight mini-guns clipped together.

OWLCAT GAMES AND MY.COM PARTNER WITH DEEP SILVER TO PUBLISH EPIC UPCOMING ISOMETRIC RPG PATHFINDER: KINGMAKER

OWLCAT GAMES AND MY.COM PARTNER WITH DEEP SILVER TO PUBLISH EPIC UPCOMING ISOMETRIC RPG PATHFINDER: KINGMAKER

Larkspur, Calif. – June 28, 2018 – My.com and Owlcat Games have partnered with Deep Silver to distribute the upcoming roleplaying game Pathfinder: Kingmaker. The game is the first isometric computer RPG in the popular Pathfinder universe, stemming from the incredibly successful Pathfinder role-playing game by Paizo Inc.

“We have ambitious plans for Pathfinder: Kingmaker. We want to reach out to the maximum number of players across the globe, making our brand easily accessible, maintaining quality and doing right by the fanbase. Working with Deep Silver ensures we can step up our retail marketing and benefit from the unique experience offered with KOCH,” said the head of Owlcat Games, Oleg Shpilchevsky.

Pathfinder: Kingmaker takes players on a tour through the infamous Stolen Lands, the dangerous and turbulent territories well known within Pathfinder fandom. The game will revisit familiar characters and well-known locations of the series’ lore as well as treat players to brand new adventures, deadly foes and unforeseen twists and turns. Fans of the fantasy pen-and-paper RPG will experience its epic, heroic universe in new ways while players will discover their favorite genre in a more contemporary light.

Challenging players as both adventurers and rulers, the gameplay heralds your leadership as you claim explored lands and carve your kingdom from the wilderness. Kingdom founding will go beyond simple stronghold-building to become a true reflection of the hero’s character and choices made throughout the game. Each kingdom will be a living thing shaped by alignment, choices, allies and the hero’s ability to lead his or her people.

Pathfinder: Kingmaker is coming this year to PC. Learn more at https://owlcatgames.com/.

About Owlcat Games

Owlcat Games was founded in 2016 as part of a pilot initiative of My.com. The team is led by veteran game designers behind titles like Heroes of Might and Magic V, Silent Storm, Etherlords, Evil Islands: Curse of the Lost Soul and other games. Team members also took part in the development of popular MMO titles, Allods Online and Skyforge. The first project unveiled by Owlcat Games is Pathfinder: Kingmaker, an isometric computer RPG based on the highly popular Pathfinder pen-and-paper roleplaying game by Paizo Inc.

About Paizo

Paizo Inc. is one of the world’s leading hobby game publishers. Since 2002, millions of players have joined the goblin army by playing the Pathfinder® and Starfinder® roleplaying games across tabletops, at conventions, at their favourite local game store, and digitally on virtual tabletops. Paizo.com is an online retail hobby destination for millions of gamers that carries the latest products from top hobby game publishers. Players also find accessories, like dice and maps, miniatures, T-shirts, goblin plush toys, and the newest releases to quickly replenish those adventuring supplies for the next dungeon run.

About My.com

My.com is a global online services platform which focuses on North America and Europe with offices in Amsterdam (NL) and San Jose (US). My.com comprises myMail, MAPS.ME, myTarget, and online and mobile games. My.com publishes award winning online gaming experiences including Armoured Warfare, Skyforge and Revelation Online. Its mobile communications and entertainment services and apps facilitate its multimillion user base in pursuing their business goals – and let them relax and have a good time gaming in-between. Copyright © 2018 My.com. For more information, visit My.com

ABOUT DEEP SILVER

Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2 and Agents of Mayhem. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com.

# # #