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TERA’S ‘SUMMER FESTIVAL’ EVENT COMES TO CONSOLES ON JULY 17

TERA’S ‘SUMMER FESTIVAL’ EVENT COMES TO CONSOLES ON JULY 17

Summer has arrived in TERA on Xbox One and PlayStation®4! Starting 9:00AM PDT on July 17 and ending 9:00AM PDT on August 7, players can participate in the seasonal Summer Festival event, featuring special quests and mini-games that players can complete to unlock rewards including valuable enchanting materials, max-level gear, and new summer accessories!

While most of the content is available to players of any level, some event content is open only to players level 48 and higher. To prepare players for this special event, TERA will host a “Double XP” weekend event starting today July 13 at 6AM PDT and ending on July 16 at 11:59PM PDT. Time to get in beach body shape for the Summer Festival!

TERA’s Summer Festival will be located at two in-game locations: the coast of Castanica for Beach Party activities and Balder’s Refuge for Festival of the Sun quests. Characters level 48 and higher can participate in these quests to assist the priests of the Consos Clan with the annual summer cleaning to clear out vermin through the temple’s rooms and courtyards. Clear out all the mess and earn ingredients to treat yourself with sweet iced desserts! Each completed event will award TERA players with Medallions that can be redeemed for various summer accessories, enchanting materials, or even max-level Slaughter gear! Daily quests will be randomized and players are encouraged to log into TERA every day to see all the quests during the Summer Festival.

TERA players can also unwind with some unique mini-games at the Beach Party in Castanica:

  • Splash Cannon: Shoot water at demons out in the surf for points, but be cautious going for the blue sea monster as they cost points, while the red sea monsters that earn parts.
  • Watermelon: Blindfolded characters take turns smashing and slicing watermelons while avoiding the barrels that waste time and offer no points.
  • Sandcastles: Collect beach sand and build as many sandcastles as possible – build enough to receive magic items allowing players to build sandcastles anywhere.

For more details on the upcoming Summer Festival, visit tera.enmasse.com, and follow the game on Facebook, Twitter and YouTube.

KOEI TECMO America Confirms Western Release Of Nelke & The Legendary Alchemists: Ateliers Of The New World

KOEI TECMO America Confirms Western Release Of Nelke & The Legendary Alchemists: Ateliers Of The New World

Celebrate 20 Years of Gust Studio’s Atelier Series with an All-New Gameplay Experience, Headed to PlayStation®4, Nintendo Switch™, and Steam®

Burlingame, Cali. – July 13, 2018 – KOEI TECMO America revealed today that Gust Studio’s latest title, Nelke & the Legendary Alchemists: Ateliers of the New World, will be released throughout the west this Winter. Slated for physical release on the PlayStation®4 Computer Entertainment System and Nintendo Switch™, and digitally on Windows PC via Steam®, this new title set in the Atelier universe celebrates the series’ 20th Anniversary; allowing players to experience the beloved series’ characters with an exciting new town building focus.

Nelke & the Legendary Alchemists: Ateliers of the New World puts players in the shoes of Nelke von Lestamm, a young noblewoman who has always been fascinated by the ancient legend of the Sage of Granzweit; a tale of the Granzweit Tree which is said to bestow great power upon those whom discover it. As she grew up and learned her skills were not in alchemy, she studied hard to become a government official and help those around her. The day Nelke is set to graduate the academy, however, her life changes forever as she hears a rumour that the tree can be found within her father’s lands near the small village of Westwald. Her father grants her permission to search for it on one condition – that she becomes governor of the area and develops Westwald into a prosperous city.

As players work hard to build Westwald up from a quaint village to a flourishing city, they will require the aid of the many alchemists that settle in the town. Nelke and the Legendary Alchemists: Ateliers of the New World features famous alchemists from previous entries across the Atelier series, including those from the Salburg, Arland, Dusk, and Mysterious trilogies.

To celebrate the reveal of Nelke & the Legendary Alchemists: Ateliers of the New World, KOEI TECMO America released a heart-warming trailer showcasing a look back on the last 20 years of all things Atelier, alongside a first look at the main character Nelke and the village of Westwald.

With more information for Nelke & the Legendary Alchemists: Ateliers of the New World set to be revealed in the coming weeks, be sure to check out our official website http://www.koeitecmoamerica.com/nelke, Like us on www.facebook.com/ateliergames and Follow us on Twitter @koeitecmous for all the latest details.

ABOUT KOEI TECMO AMERICA CORP.
KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series.

“PS” Family logo, “PlayStation” and “PS4” logo are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
© Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.
© 2017 Nintendo. Nintendo Switch and Joy-Con are trademarks of Nintendo.

Sci-fi Arcade Runner ZIQ Dashes onto PC, and Mac on August 1

Sci-fi Arcade Runner ZIQ Dashes onto PC, and Mac on August 1

PORTLAND, OR – July 12, 2018 – ZIQ, the frenetic sci-fi arcade runner from Midnight Sea and 3D Realms, dodges, dashes, and leaps onto PC and Mac on August 1.

Swarm, an ancient AI turned malevolent and spiteful is waging a war on all life. Having narrowly escaped complete destruction at the hands of organics he both hates and fears them. The AI grows massive, devouring entire planets to fuel and construct his unstoppable armies in an unending vendetta against organic life. Swarm’s armies of nanoform soldiers fair no better. The prototype Z series IQ nanite (ZIQ) is currently being put through countless experiments to improve the soldier’s neural network.

These torturous tests take the form of treacherous obstacle courses that ZIQ must complete. With nanoforms’ ability to endless reconstruct, death offers no respite. With more than 25 obstacles and hundreds of possible combinations he faces a difficult journey. But his ability to switch polarity at any time gives players the edge needed to succeed across seven themed procedurally-generated stages filled with traps such as pools of acid beneath sinking floors, pop-up walls that appear at the last second, and polarized obstacles that can only be survived by quickly swapping polarities.

Crafty players can collect charge cores to complete a sequence for extra points. If these sequences are chained together seven times ZIQ becomes Overcharged and can destroy those pesky polarity traps for additional points by opposing their polarity. Nabbing pickups at just the right time (ranging from good to perfect) affords even more points. Climb up the global leaderboard on the pile of nanites left behind with each excruciating death!

Indifferent to ZIQ’s suffering and deaths, Swarm is as generous with his insults as he is with fresh nanoforms. Voiced by YouTube’s Dash Star, Swarm is not content to simply torture ZIQ with an onslaught of deadly experiments. No no, he has to berate him the whole time, too! The better the player, the crueler Swarm becomes, increasing the difficulty of the stage. Fly through unforgiving stages in abstract sci-fi levels and watch as the dark synth music changes the environment, all while being incessantly heckled.

ZIQ is our first game, and it’s for players like us who love score-chasing and difficult precise reaction-based gameplay,” said Josh Ryan, co-founder of Midnight Sea. “We’re looking forward to the mountain of dead nanites players will amass in order to pass us on the leaderboards.”

ZIQ will be available digitally in English on Steam for $9.99 USD.

To learn more, please visit ZIQ’s official site, or follow the game on Twitter and Facebook.

About 3D Realms / Midnight Sea

Founded 30 years ago as Apogee Software, 3D Realms published classics such as Wolfenstein 3D before creating their own seminal first-person shooters, Duke Nukem and Shadow Warrior.

To learn more about 3D Realms please visit the studio’s official website.

Midnight Sea Studios is an independent games studio based in Portland, Oregon that consists of two Joshs. They met over a decade ago playing online games and now, after being lifelong consumers they want to create their own games and in a sense give back to their favorite community.

To learn more about Midnight Sea please visit the studio’s official website.

ICONS: COMBAT ARENA ENTERS THE RING ON STEAM EARLY ACCESS TODAY

ICONS: COMBAT ARENA ENTERS THE RING ON STEAM EARLY ACCESS TODAY

The Competition is Fierce, The Battleground is Primed, And It’s Time to Become an Icon!

San Francisco, CA – July 12, 2018 – Developer Wavedash Games announced today that its exciting new platform fighting game, Icons: Combat Arena, is available now in North America on Steam Early Access. Designed from the ground up to be the most accessible and strategic fighting game on Steam, Icons: Combat Arena provides players a fully supported multiplayer experience, precise control, vibrant playable characters, powerful special moves, and tons of customization, including gorgeous skins, rousing taunts and emotes, custom portraits, and more. Icons: Combat Arena is free to play and available now on Steam Early Access.

“My co-founder Jason Rice and I grew up in the competitive platform fighting game scene and we have always wanted to create a game that combines responsive control, customization, and modern-day visuals with a real commitment to the competitive community,” said Matt Fairchild, CEO and co-founder of Wavedash Games. “Launching into Early Access is a big milestone for us, and we look forward to evolving the experience with the help of our fantastic player community as we prepare for our official release.”

Built from scratch by a seasoned game development team from industry giants like Riot Games, Blizzard, and Ubisoft, Icons: Combat Arena is inspired by the early days of competitive fighting games, when anyone could jump in and immediately start having fun throwing out piercing punches, mighty shockwaves, and bruising body blocks.

Icons: Combat Arena Features:

  • Iconic Fighters: Seven playable characters are available at Early Access launch with more scheduled to come. Whether you choose the playful bounty hunter Kidd or the imperious empress Zhurong, there is a fighter whose style and backstory will inspire you.
  • Lightning Fast Gameplay: Movement controls are precise and responsive, while unique combinations of mechanics create strategic depth. Play with a Gamecube controller, GamePad, keyboard, and more.
  • Free to Play: No purchase necessary to jump in and play! Shop items do not affect game balance. Nearly all purchasable content can be earned through gameplay.
  • Customization Options: Want to play a cyberpunk sharpshooter or an elegant swordswoman ninja? Icons features skins, taunts, emotes, player portraits, and other customization items bursting with personality.
  • Multiple Game Modes: Finding a worthy opponent is as easy as hooking up local multiplayer, jumping into our online matchmaking system, or browsing custom matches – with more modes to come.
  • Competitive Balance: Picturesque arenas evoking different parts of the Icons universe are rigorously balanced for fair play, no matter the matchup. The core competitive mode is a pure test of skill, with no combat items or powerups.
  • Esports Ecosystem: Wavedash Games will begin hosting open-entry online and offline tournaments soon. Follow Icons on social media for updates!

Icons: Combat Arena is available now on Early Access on Steam for free. Media interested in previewing Icons: Combat Arena are encouraged to email Danitra Alomia ([email protected]) to get special access. For more information on Icons: Combat Arena visit the website, like on Facebook, follow on Twitter, and chat on Discord.

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About Wavedash Games
Wavedash Games is an independent game publisher based out of Oakland, California, founded with the express goal of combining seasoned game development talent with grassroots community passion. Our team comes from across the industry: Riot and Blizzard, Bioware and Kixeye, Sony and Twitch, and more. Formed by dedicated fighting game fans, Wavedash aims to bring the fun of fighting games to a broader audience.

Dreadspire Challenge Dungeon Returns to TERA with Phantom’s Keep Update, Now Live

Dreadspire Challenge Dungeon Returns to TERA with Phantom’s Keep Update, Now Live

July Monthly Update Includes Updated Versions of Popular Dungeons and Expanded Guardian Legion Events; Monthly Leveling Event for Lancers

SEATTLE, July 12, 2018 — En Masse Entertainment, a player-driven publisher focused on delivering great games and great service, today released Phantom’s Keep, the latest monthly content update for their flagship True Action Combat MMO on PC, TERA. Phantom’s Keep includes content for both dungeoneers and open world content fans, with two popular dungeons returning with fresh mechanical and loot updates and the addition of a new type of open world Guardian Legion event: The Dragon Hunt.

As the world of TERA evolves, so should the dungeons that players can tackle! Two previously released dungeons, the popular Dreadspire and Manglemire, are back and better than ever with a fresh set of improvements. Players will once again put their skills to the test as they battle their way up each of Dreadspire’s 10 increasingly difficult floors, earnings a chance at newly introduced Phantom themed armor costume if they clear them all. The deviously mad cyclops Manglemore is back with a fresh bag of tricks ready to keep players guessing in the reintroduced Manglemire dungeon, which will be coming back for limited periods as an event dungeon with the first full weekend taking place July 20- 22. Outwit and overpower Manglemore to earn crafting materials to upgrade gear and take on greater challenges.

Also included are the 2018 Innerwear armor sets Catnap and Catspaw. These are available in game in the Undergarment Box and are purchasable with Goldfinger tokens, an in-game currency that players can get from various means, or through the cash shop. Each method gives players access to one of five different types – Empowering to increase power, Fitness to increase Maximum HP, Fortified to increase Crit Factor, Insulated to increase Endurance, and Performance to increase Maximum MP.

The monthly leveling events kicked off in June continue, with the lancer class being the lucky winner for July. Players who create new or level up older lancers they never reached the level cap with will be rewarded with boxes of in-game goodies at various level milestones. These rewards can only be earned once per server during the respective leveling event. The event will end Wednesday, August 1 at 4:00AM PT / 7:00AM ET, when the August event will kick off for another class. Elite Status players will also be able to take advantage of the Elite Discount Sale this coming weekend giving players discounts on nearly every item in the TERA PC store. This sale begins today and will run until Monday, July 16 at 11:00 AM.

For more details on the Phantom’s Keep update coming to TERA PC, visit the promo page on the TERA site here: http://tera.enmasse.com/events/phantoms-keep

For more information on TERA, visit the games website and keep an eye on the official Twitter and Facebook pages.

About En Masse Entertainment

Based in Seattle, Washington, En Masse Entertainment embodies the evolution of modern game publishing. The company’s mission is to publish great games and provide great service. Beginning with its inaugural title, TERA, and continuing with Kritika Online and Closers, En Masse Entertainment has built a track record of excellence and innovation. The team at En Masse includes experts in online technology, live service, branding, community, and player support, allowing them to thrive as a publisher in the digital era. For more information, visit enmasse.com.

The Robot Rebellion Has Begun! Insane Robots Out Now on PlayStation®4, and Coming Soon to Xbox One, PC, and Mac

The Robot Rebellion Has Begun! Insane Robots Out Now on PlayStation®4, and Coming Soon to Xbox One, PC, and Mac

Playniac Brings Its Revolutionary Approach to Card Battling to All Major Platforms this Week Filled with Charm, Humor, Depth, and Multiplayer Appeal

LONDON — Jul 10, 2018 — Award-winning games studio, Playniac, is excited to announce that the robot rebellion has officially begun! The unique card battler, Insane Robots, launches today for PlayStation®4 with Standard ($19.99 USD) and Deluxe ($32.99 USD) editions available for purchase on the PlayStation Store and Microsoft Store. The robot rebellion will proceed as planned, also launching for Windows and Mac (via Steam) on July 12, and Xbox One on July 13. For players truly committed to the cause, the Insane Robots — Deluxe Edition includes the base game plus a season pass including six robot pack DLCs upon release.

Initially created as a tabletop prototype with a pile of old business cards, the creators of Insane Robots at Playniac have pulled from both physical and digital design processes, creating a card battling game that captures what players love most about the genre, while removing the elements they hate: namely expensive card expansions, time-consuming customization, farming, and an ever-rising bar that excludes players who don’t purchase more cards. This laser focus freed Playniac to create the perfectly designed battle deck. With only 22 tokens, it is easy to learn and manage, yet full of unexpected turns and strategic depth.

Not to be confused with a collectible card game (CCG), Insane Robots is card battling… HACKED!

Insane Robots finds players leading a robot rebellion through randomly generated survival arenas. Full of fiendish card battles, it’s FTL meets Battle Royale in a card game. Overthrow the malevolent robot despot, The Kernel. Save robotkind in an epic 15+ hour single-player campaign full of peril and twists, as a decaying robot dystopia is revealed.

Master the battle deck and develop strategies in super-accessible multiplayer local and online, as well as single-player robotic skirmishes. Deploy HACKS and GLITCHES in the heat of battle and use your wits to terminate the competition. Battle with over 46 deliciously diverse robots in five hostile environments. Augment devious droids to grow more powerful and trade cutting, robotic insults with opponents along the way.

Key Features Include:

  • This is card battling HACKED with no costly expansions and time-consuming customization
  • Compete in intense local and online ranked 2P multiplayer battles
  • Experience the epic 15+ hour single-player campaign, overthrow the megalomaniacal Kernel and save robotkind
  • Unlock 46 robots and find over 100 augments to boost their abilities
  • Explore your tactical options to survive randomly generated survival arenas
  • Master the 22-token battle deck and define your own style of play
  • A compelling narrative with over 150 branching story events
  • Explore five types of hazardous environment from lush jungles to barren Moonscapes

Developed by Playniac, Insane Robots is rated E for Everyone.

Stay up to date with the latest Insane Robots news and information by visiting the official website. Take lead in the robot rebellion and contribute to the shared knowledge of fellow fans on the official Insane Robots wiki on Gamepedia. You can also follow the developers at Playniac on Facebook and Twitter. Please also join the Playniac server on Discord.

About Insane Robots
The core Insane Robots battle system was originally created in 15 minutes as a tabletop prototype using a pile of old business cards. This was only the start of a substantial physical and digital design process. The Playniac team has been playing and iterating the game since then, running tabletop sessions in their studio and at festivals worldwide during 2013-2014. Development of the digital game started in Jan 2015 and 15 people have worked on it including developer/designer Tom Kail (80 Days, Biome); artists Catherine Unger (Snipperclips, Detecive Grimoire, Haunt the House, The Swindle), Fran Court (Hue, Stealth Inc 2, Frozen Synapse 2, New Art Academy 3DS) and Belinda Leung (Total War, Pokemon Art Academy); illustrator Karen ‘bitmOO’ Teixeira (Twelve a Dozen, Oceans Heart); writers Yasmeen Khan (Fallen London) and James Wallis (The Extraordinary Adventures of Baron Munchausen, Paranoia RPG); and designer/developer Rob Davis (International Racing Squirrels, Cat On Yer Head, Anomaly X). The game’s soundtrack includes tracks by Noise 5000 and legendary French electro producer Kid Loco.

About Playniac
Playniac is an award-winning games studio making “thinky” games for all platforms. They’ve been described as “innovative” and “different” by MCV magazine and been a TIGA Awards finalist for Best Small Studio in 2016 and 2017. Their games include race-management sim International Racing Squirrels, globe-trotting crowd game Cat On Yer Head, and algebra puzzle adventure Anomaly X. They’ve won Silver and Bronze medals in the Serious Play Awards; finalist nominations at IndieCade, Develop, Game Connection, Casual Connect, TIGA Awards; and Official Selections (or similar) at IndieCade (3 times), IndieCade East (2 times), GameCity, Amaze, Leftfield Collection, Indie Megabooth and numerous other festivals. They’ve also made games for Channel 4, British Gas, Amplify Games, Nickelodeon, Dreamworks, and the BBC.

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inXile Entertainment Reveals Sept. 18 Release Date for The Bard’s Tale IV: Barrows Deep on Windows PC

inXile Entertainment Reveals Sept. 18 Release Date for The Bard’s Tale IV: Barrows Deep on Windows PC

The classic fantasy series that defined computer role-playing games will debut on PlayStation®4, Xbox One, Mac and Linux later this year

NEWPORT BEACH, Calif.July 12, 2018 – inXile Entertainment, the studio led by Interplay founder and industry icon Brian Fargo, has announced The Bard’s Tale IV: Barrows Deep, the new entry in the series that helped define computer RPGs and dungeon crawlers, will launch on Sept. 18, 2018, on Windows PC. It is expected to arrive later this year on the PlayStation®4 computer entertainment system, Xbox One, Mac and Linux.

The Bard’s Tale IV: Barrows Deep is available to pre-order now on Windows PC, Mac and Linux via https://bardstale.com. The Bard’s Tale IV: Barrows Deep beta, which launches today, is available to Kickstarter backers and anyone who pre-orders either the Platinum or Ultimate editions of the game.

A return to the series’ roots, The Bard’s Tale IV: Barrows Deep takes players back to the fantastical world of Caith for a classic single-player, first-person, party-based role-playing adventure rich in exploration, devious puzzles and combat. Recruit and level up a party of six renegade heroes and rise against the dark powers that have corrupted the realm. Dive deep into dangerous, maze-like dungeons, solve challenging riddles and quests, and defeat magical beasts, creatures and more in dynamic phase-based battles.

The Bard’s Tale IV: Barrows Deep’s vibrant, interactive world is powered by Unreal Engine 4 and 3D photogrammetry to capture the atmosphere and detail of Scottish architecture and geography. Players will discover an engaging storyline from acclaimed writer Nathan Long (Wasteland 2) featuring beautiful music – composed by Ged Grimes (Simple Minds) and accompanied by some of the world’s top Gaelic singers – that plays directly into the game itself.

The newest chapter in the hugely influential The Bard’s Tale franchise, which first premiered in 1985, The Bard’s Tale IV: Barrows Deep arrives in time for the 30th anniversary of The Bard’s Tale III: Thief of Fate, which was featured in the Smithsonian American Art Museum’s The Art of Video Games exhibit.

For the latest updates, follow The Bard’s Tale IV: Barrows Deep and inXile Entertainment on FacebookTwitter and YouTube.

About inXile Entertainment

inXile Entertainment is a premiere video game development studio with locations in Newport Beach, Calif., and New Orleans, La., behind leading titles including Wasteland 2, Torment: Tides of Numenera, The Mage’s Tale, The Bard’s Tale IV: Barrows Deep and Wasteland 3. Headed by Brian Fargo, inXile Entertainment is home to both industry veterans and up-and-coming talent. It is at the cutting edge of innovation in delivering high-quality titles to its passionate and dedicated fan base.

HOLY POTATOES! A WEAPON SHOP?! AVAILABLE NOW ON PLAYSTATION®4 AND Nintendo Switch™ IN NORTH AMERICA

HOLY POTATOES! A WEAPON SHOP?! AVAILABLE NOW ON PLAYSTATION®4 AND Nintendo Switch™ IN NORTH AMERICA

Spud-tastic Management and Simulation Game Arrives Today Digitally

Los Angeles, CA – July 12, 2018 – Videogame publisher Rising Star Games announced today that Holy Potatoes! A Weapon Shop?!, the first title in the beloved Holy Potatoes! series, is available now digitally on PlayStation®4 computer entertainment system and the Nintendo Switch™ system in North America.

Holy Potatoes! A Weapon Shop?! is a management and simulation game where players own and manage their very own weapon shop, and work toward expanding their business throughout the entire potato universe.

Holy Potatoes! A Weapon Shop?! Features:

  • Bonus Adventure: Includes the bonus adventure Spud Tales: Journey To Olympus
  • Manage Your Shop: Dive into a hilarious potato world and take control of your own weapon shop, employing over 30 smiths to cook up the best weapons you can
  • Weapons: Craft hundreds of unique weapons, training up your smiths to make better swords, axes and bows that’ll bring in bigger wedges of cash
  • Weapon-Smithing: Explore the world for materials, relics and enchantments, then use them to research and build valuable weapon types
  • Icons: Meet over 20 spudified versions of legendary pop-culture icons!
  • Soundtrack: Features music by Kimura Masahiko, the legendary composer behind the scores for the Genso Suikoden and Castlevania series

Developed by Daylight Studios and published digitally by Rising Star Games, Holy Potatoes! A Weapon Shop?! is available now digitally on PlayStation®4 system and Nintendo Switch system, with an SRP of $14.95.

For more information follow Daylight Studios on Twitter and Discord, and follow Rising Star Games on InstagramTwitterFacebook, and visit the official Rising Star Games website.

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ABOUT DAYLIGHT STUDIOS
Daylight studios is a Singapore-based game development company founded in 2011, formed with a passion for creative innovation in game design. After producing and publishing games such as Reign of Heroes, Hisho Collection Mall Empire, Spirit Horizon, and Swords of Fate for mobile devices, Daylight Studios developed their popular PC series, Holy Potatoes! With three Holy Potatoes! PC titles currently under their belt, Daylight Studios is continuing to expand the Holy Potatoes! IP and is beginning to bring their games to new platforms such as the Nintendo Switch and PlayStation 4.

ABOUT RISING STAR GAMES
Rising Star Games is a privately held video games publisher with a global reach. With operating offices in Europe and USA the company publishes video game entertainment across all gaming platforms from Sony, Microsoft, Nintendo and via Steam. With decades of combined experience and a genuine passion for interactive entertainment, Rising Star Games is proud of its ever-expanding and enormously diverse catalogue of over 130 titles. www.risingstargames.com

CODE VEIN RELEASE DATE MOVED TO 2019    

CODE VEIN RELEASE DATE MOVED TO 2019   

SYDNEY, 12th July 2018 – BANDAI NAMCO Entertainment Europe today announces that CODE VEIN will be moving its release date to 2019 from the previously announced date of 28th September, 2018.

Throughout its pre-release promotion campaign, CODE VEIN has consistently garnered positive reactions from both media and consumers alike. With this knowledge in-hand, BANDAI NAMCO Inc. has made the decision to dedicate additional time to further develop CODE VEIN; ensuring the final product delivers on the expectations set amongst media and fans.

“Our fans have given us a huge amount of very positive hands-on feedback with in-development versions of CODE VEIN so far.” said Hervé Hoerdt, Vice President Marketing and Digital at BANDAI NAMCO Entertainment Europe. “As a result of this – in an attempt to exceed the high expectations these fans have already – we made the decision to postpone the release of CODE VEIN to further refine the game. It’s a difficult decision of course, but we hope, once fans get to play the final version, they’ll agree it’s the right one!”

“We also, therefore, won’t be taking CODE VEIN to Gamescom this year while work continues on the finished title, but we’ll be revealing future hand-on opportunities very soon!”

Venture into the post-apocalyptic land of CODE VEIN and uncover its secrets. Players will be able to craft their own unique character and customise their experience by equipping numerous weapons, items, skills, and gifts to accommodate their favorite fighting style or gain a competitive advantage against impossible odds. Various A.I. controlled partners will also be on-hand to explore the interconnected world with their own specialised attributes and personalities.

CODE VEIN will be available for Xbox One, PlayStation®4, and PC via STEAM® in 2019. For more information about the game and other products from BANDAI NAMCO Entertainment Europe please visit: https://www.bandainamcoent.com, follow us on Facebook at https://www.facebook.com/BandaiNamcoEU, or join the conversation at https://www.twitter.com/BandaiNamcoEU.

About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu

New Wonder Park Teaser Trailer Released

Paramount Pictures released a brand new trailer for their upcoming animated film Wonder Park. The short teaser introduces viewers to June (Brianna Denski), a little girl who discovers an amazing amusement park called Wonderland hidden in the forest. Intrigued by the park, June decides to embark on a quest to fix up the amusement park with the help of the forest’s animals.

Wonder Park stars Brianna Denski, Jennifer Garner, Matthew Broderick, Ken Jeong, Mila Kunis, and John Oliver. The movie will be out in cinemas in April 2019 in Australia and on March 15th in the US. The film will be available in standard, 3D, IMAX, and IMAX 3D formats. A TV series is scheduled to launch on Nickelodeon after the release of the film.