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Labyrinth Review

Labyrinth

Studios: Henson Associates, Lucasfilm
Publisher: TriStar Pictures
Platforms: Cinema
Release DateOut Now

Overview

After watching The Dark Crystal, I settled in for the long haul to watch the second film in the In the House double feature; another Jim Henson cult classic: Labyrinth. I’d previously seen this film when I was younger on TV and remember enjoying it; it was a fun adventure film with some cool looking characters and world. Now, coming at it as an adult and a critic, I asked myself: would I enjoy it as much as I did back? Read on and find out.

Story

The film follows teenager, Sarah Williams (Jennifer Connelly), as following a moment of selfish, she embarks on a quest to save her baby brother from the enigmatic king of the goblins, Jareth (David Bowie). Jareth challenges Sarah to solve the labyrinth in his kingdom within 13 hours or brother will be turned into a goblin forever. Along the way she befriends a cowardly dwarf named Hoggle (Brian Henson), a gentle beast named Ludo (Ron Mueck) and a glory-seeking fox knight named Sir Didymus (David Shaughnessy). As she explores the magical labyrinth, she learns that not everything is as it seems in the labyrinth…

The film’s story is fairly straightforward when it comes to narrative: Sarah needs to solve the puzzle of the labyrinth in order to save her brother. Complications get thrown her way that mainly try to test her resolve but her ultimate goal never really changes. So ultimately you end up with a bunch of almost semi-contained scenes and sequences which show her and her friends overcoming whatever new obstacle Jareth has placed in her path. Although this doesn’t make for particularly inventive storytelling, it does make it perfect for a children’s story as it leaves you free to focus on other aspects of the mise-en-scene such as the awesome sets and monster design.

The ensemble performance of the cast largely rests upon the shoulders of its puppet performers who generally carry the film. Connelly’s performance as Sarah is fine but doesn’t really give much to the character; she is able to carry a character arc though and that’s no small feat for most young actors. Henson’s Hoggle has charm and inner conflict as he oscillates between cowardice and solidarity. Shaughnessy pulls out a wonderful performance of commedia in his rendition of Sir Didymus as a proud warrior whose ambitions outpace his practical capabilities.

Bowie’s performance I found to be a bit hit and miss as an actor. Bowie often delivers his lines with a lack of any emotional weight to give the words he says an emotional impact. Where Bowie does shine, however, is when he is simply allowed to act through his physicality rather than dialogue. The scenes and sequences where he simply pouts and poses are where he truly gets to shine and exude an aura of cruel desire. His performance through appearance gives the film a much-valued malicious and sexual edge which can be appreciated by adults who are able to grasp the film’s subtext.

An element of the film I’ve greatly appreciated through a mature perspective is the film’s aforementioned sexual subtext. Gareth’s obsession with Sarah takes on a completely new perspective when you’re old enough to understand that the “love” has a bit more to do with Bowie’s pronounced crotch than was previously understood. Watching Sarah navigate his advances and ultimately choose to resist his charms is a new dynamic which I found added to my enjoyment of the film. Notionally, this film is aimed for children and the film does do a capable job of obfuscating these themes so that they might fly over the heads of younglings but older children might require a frank discussion after viewing about setting romantic boundaries and identifying toxic behaviours.

Visuals

We see Henson’s inventive puppetry and design at work once more and with much greater effect than in his earlier The Dark Crystal. The puppets all feature an interesting designs and characteristics with the goblins featuring all manner of deformities, clothing and patchwork armour. You can also see the influence of director George Lucas in the film’s special effects with plenty of trippy perspective effects and more to wow you with. The one sequence that hasn’t aged well over the decades is the Chilly Down green screen fire dance scene. It’s not a great scene which has either story or visuals to add to the film.

Audio

The film’s song numbers are par excellence and a great deal of this praise lies at the feet of the film’s trump card: David Bowie. The musical numbers in this film, bar one outlier, are almost all hits that will resonate with you or get stuck in your head for the couple of days after you’ve seen the film. Magic Dance in particular will stick around with it’s simple poppy tune and memorable opening call and response will find a welcome place in many a music lover’s heart. Underground is the other big Bowie musical number which features prominently in the film but I don’t think has aged as well as well in the 30 years since the film was released. The one misstep for me was Chilly Down which, when combined with the weird CGI sequence it was paired with, just felt like a weird tangent and out of place with the rest of the film’s musical tone. Overall, the synthesised 80s soundtrack of this film is a blast to listen and will find new fans for Bowie today and long into the future.

Overall

Overall, I found myself enjoying Labyrinth just as much as an adult as I did as a child. The story gains a new depth as one gets older and remains engaging for both younger and older audience. The film’s visuals are truly inspired and present us with an interesting world to admire as we watch the story unfold. The film’s soundtrack has made great use of Bowie’s musical talents and features many numbers which will stick in your head long after the film’s credits roll. It’s no wonder that so many hold Labyrinth in such high regard and I have no problem recommending it to one and all who are interested in watching it.

Kudos to In the House for screening such a classic!

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

The Dark Crystal Review

The Dark Crystal

Studios: Henson Associates, ITC Entertainment
Publisher: Universal Pictures
PlatformsCinema
Release DateOut Now

Overview

I’d always heard the name Jim Henson spoken about with reverence in the many (mainly geeky) circles that I move through. I’d only ever seen The Dark Crystal, a seminal work of his, on my computer screen quite recently (I kid you not within the last year) and so I looked forward to enjoying the film in its proper glory in a cinema thanks to the good folks at In the House screening it as part of a double feature alongside Labyrinth.

Before the film screening started proper, I was finally able to see the Movie Nerds (the guys replacing Quinny and Jabba) do their bit for In the House. The two gents did their best to warm up the crowd before the film but there was a bit of me that missed the old showmanship of our previous hosts but I’m sure these new guys will grow on us with time. One bit of trivia tidbit they shared about the film which I quite enjoyed was that Henson lived long enough to see The Dark Crystal become a cult classic and that fact brought him much joy after the disappointment he experienced with its lacklustre release.

Story

In the fantasy world of Thra, a thousand years ago a powerful and mysterious crystal is cracked which leads to the creation of two new races of beings to be created; the malevolent Skeksis and the gentle Mystics. The film follows a Jen (Stephen Garlick), a Gelfling prophecised to heal the crystal, as he embarks on his quest. Along the way, Jen meets another of the Gelfling named Kira (Lisa Maxwell) who can talk with animals and she joins him on his journey. The Skeksis soon learn of this unlikely and gentle hero and work to thwart him long enough for a solar conjunction to take place that will empower the Skeksis to rule forever.

The film’s narrative is one of the weakest parts of The Dark Crystal with a lot of the story being rather bland and often derivative. The main shortcoming that I can explain for this is that the film lacks any sense of character in either of its protagonists, antagonists or supporting characters. Neither Jen nor Kira have any defined personalities with which the audience can perceive the world through; there’s nothing about their perspectives which is in anyway interesting or informative about themselves or the fantastical world they live in. It’s an unfortunate and common hole to fall down in when writing high fantasy stories for a storyteller to fall down in when they get caught up on describing the lore and workings of the world rather than having the story proper showcase it.

The film tries to recreate the feeling of a children’s fairy-tale by using stock characters, but this unfortunately stymies the worldbuilding. Our heroes and villains are simply too generic to really leave much of an impression; our questing hero is questing and villainous villains perform villainy… that’s it. Because these characters are more concept than concrete, the rest of the story can’t go into any further depth about the world around them and their place in it. So while the film certainly features an imaginative and unique fictional world, the audience gets to experience a very limited and, ultimately, boring slice of it.

This lack of direction in the narrative leads to an unfortunate state of affairs that plot rather than character drives the story. Our heroes come against complications of varying types and often escape by the skin of their teeth only because the story needs them to rather than their own strengths or wits. Ironically, due to her propensity for getting them out of these complications more often than not, Kira ends up outshining Jen purely for the fact that she is some degree of competent when it comes to dealing with the problems that arise. I feel the script and world would have been able to do so much more with the world if it had some more defined characters to explore it with.

Conversely, because the film’s story never gets bogged down with any sort of depth in any of its characters, it is able to move through the story at a fairly brisk pace. Despite all that I’ve said in the above paragraphs, I was never actually bored during the film’s runtime; there was always something on the screen to hold my attention. I think this element makes The Dark Crystal a perfect film for children to enjoy and I completely understand how the film is able to be a childhood favourite for so many. I fear the film’s greatest limitation was that I never got to see it as a youngling.

Visuals

The film’s visuals are some of the best I’ve seen in any production in recent memory with some truly inspired creature designs, sets, and general cinematography. Henson’s talent and sense for puppetry is on full and glorious display throughout the film. The puppets all have an interesting design to them with plenty of creatures of all shapes and sizes. The bird-like Skeksis and crab-like Garthim are especially great designs for villains in an adventure film.

The puppet sets are similarly interesting with a nice breadth of scenes ranging from murky swamps and woodlands to rural villages and more ornate stone chambers. The spaces are all visually interesting and keep the frame filled with a plethora of interesting subjects. I may have gone to town on its shortcomings with story and character but gorram, it’s a beautiful piece of cinema.

Audio

The film’s soundtrack is not particularly noteworthy unfortunately. There’s not much which sticks out of the score and I’m incredibly hard-pressed anything of note either good or bad. It does the job it sets out to do in reinforcing the film’s emotional beats but doesn’t leave an impression on you after the film’s credits roll.

Overall

Overall, I found this film to have a lot more flair than real substance to it. The story was shallow and underdeveloped and could have done more with a bit more development of its characters and plot. The film’s audioscape was similarly uninspiring without much to really leave an impression on you either way. The film’s visual design is the film’s saving grace and Henson should be properly praised for his creature designs, scenery and puppetry. I imagine this film is better seen through the eyes of a child and is wasted upon a crotchety young man such as myself; watch it young or with nostalgia for youth to get the best out of it. 

For other films which In The House is screening, feel free to check out their schedule here.
Capsule Computers review guidelines can be found here.

Wasteland 2 Review

Wasteland 2: Director’s Cut

Developer: inXile Entertainment
Publisher: inXile Entertainment
PlatformsPlayStation 4, Switch (Reviewed), Xbox One, PC
Release Date: 13/09/2018
Price: $29.99 – Available Here

Overview

While Wasteland 3 still is in development, the developers from inXile Entertainment decided to bring Wasteland 2: Director’s Cut to Nintendo Switch.  Unfortunately the port doesn’t include any new content for the hybrid console from Nintendo, but who’d have expected this post-apocalyptic RPG to be playable on a handheld console one day? We took a closer look and didn’t get disappointed.

Story

You are in  control of a Desert Ranger squad, that has to bring justice to the wasteland. One of the veteran rangers died and you have to find out who did this and why. During your adventure you’ll have  to make tough decisions and live with the consequences.  Wasteland 2 always provides you with several options to solve problems, meaning that every player will have a unique playthrough of the game.

Gameplay

Over 80 hours are promised by the developers for a complete playthrough of Wasteland 2. You’ll get to know hundreds of characters and can customize your rangers while choosing between a variety of over 150 different weapons. This might seem a bit overwhelming at first but as soon as you head out into the wasteland, everything will start to make sense. Step by step you develop your rangers and you’ll often find yourself in the position to decide between several skills that you’d like to spend your points on. The management of the squad allows you to specialize the different characters and for me this made great sense during my playthrough. It’s better to be really good at one thing than to have a bit knowledge of everything. In the end this might close some doors for you but opens some at the same time. Just imagine you want to open a specific door and you know that one of your rangers is specialized in picking locks. Wouldn’t this automatically be more satisfying?

A huge part of the game are of course the dialogues. Prepare to read a  lot and interesting stories about the survivors you’ll meet in the world. Keep in mind that these always come together with decisions and consequences.      In handheld mode on Switch it was a blast to follow  the stories  and   I’d encourage everybody who’s interested in Wasteland 2  to check it out.  You’ll not find any touch controls as  there are certain objects that might just be too small and it would probably cause  quite a chaos.  During combat the controls work really well and you can easily command your rangers. Tell them to get cover or choose a  weak point to attack. Also for combat I can only repeat myself and say that it makes great sense to  think about specializations and then use the chosen skills effectively against your enemies.

Minor problems started to appear with the camera and user interface of Wasteland 2. As this is a port, you’ll notice that the game was made for PC and the camera sometimes is not really helping you out in combat. Sometimes even the user interface is covering a big part of the screen and this can be quite annoying over time. As the inventory and squad management plays an important role, gladly there are no real issues here. You’ll modify your weapons and equip new stuff from the wasteland and prepare for the next encounter. Make sure to explore the areas a bit so you won’t miss out on useful things for your squad. You can always follow your current objectives, but sometimes it’s worth to walk the other way and be curious.

Visuals & Audio

The Director’s Cut from Wasteland 2 comes with over 8000 lines of new voice-overs and the complete graphics overhaul brings the environment and characters to life. This changes made a lot of sense and now deliver a great experience from the visual side. In combination with the voices of the characters you’ll get drawn into this post-apocalyptic world very quick.

Overall

Wasteland 2 on Switch might not be the best version of the game if you already own it for PC,  but it allows you to play literally everywhere in handheld mode. New players should remember that it will take some time to get into this, but later on you’ll slowly discover the depth of the game and hear interesting stories that can be influenced by your own decisions.

STUDIO WILDCARD LAUNCHES ARK: SURVIVAL EVOLVED MOD CONTEST

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STUDIO WILDCARD LAUNCHES ARK: SURVIVAL EVOLVED MOD CONTEST

Back by popular demand, Studio Wildcard has launched its third ARK: Survival Evolved Modding Contest to reward the amazing work that the modding community does with the ARK Mod Kit. The contest comes with $28,000 in cash prizes and the Grand Prize winner will receive $15,000! So saddle up those Dev Kits, ready the mod cannons, and prepare for battle!

Interested individuals and teams can now head over to ark.gg/ModContest to get started and to find current information about the contest as it progresses, including hourly updates on rankings once the voting phase starts. All ARK mod creations must be first submitted during the five-week entry phase, followed by a two-week voting phase where all players can show support for their favorite mods.

In June 2015, Studio Wildcard brought the full power of Unreal Engine 4 tools and development resources to the ARK: Survival Evolved modding community with one of the first custom mod editors. Since that time, thousands of bespoke creations have been made available.

Players who have purchased ARK can begin modding immediately! Follow the “How To Mod” tutorial to get started, then join the ARK community, participate in the Unreal Engine ARK Modding forum, and find content in the Unreal Engine Marketplace. Modders can then share their creations with the ARK player community using Steam Workshop.

SUIT UP FOR INTENSE MECHA COMBAT IN MASTER OF ETERNITY REBELLION UPDATE

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SUIT UP FOR INTENSE MECHA COMBAT IN MASTER OF ETERNITY REBELLION UPDATE

Fresh Mecha suits, pixie costumes, gameplay chapters and more arrive for Nexon’s immersive strategy role-playing game (SPRG) on iPhone and Android

Seoul – Sept. 14, 2018 – Grid-based action aficionados can now download the highly-anticipated Rebellion update for Master of Eternity (M.O.E.), the acclaimed strategy role-playing game (SRPG) from NEXON Korea Corporation, subsidiary of NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in free-to-play online and mobile games. The Rebellion update unveils Part 2 of M.O.E.’s riveting 12th chapter, focusing on galactic warfare between rival bands of eccentric Pixies. M.O.E’s Rebellion update is available for download worldwide today on iOS and Android.

Master of Eternity explores a vast war-torn universe plagued by an interstellar war. Powerful Pixies command unique and formidable mecha suits to fight rivals, foes and even friends on the battlefield. Players develop special in-game tactics and engage in intense real-time battle for ultimate control of the M.O.E. galaxy. The Rebellion update boasts several new action-packed gameplay features, challenges and events, including:

  • Rebellion Storyline – The intense Temple 12 challenges and Part 2 of the dramatic Chapter 12 await only the most daring players;
  • Fierce Rebellion Suits – Suit up or shut up in one of four new mecha suits built with Rebellion Technology, such as the Assault (Clotho), Support (Lachesis), Bombardier (Baal) and Sniper (Atropos) classes;
  • Fresh Pixie Costumes – Unlock the adorable Wedding Costume and Honeymoon Crewroom decoration to further customize the Pixie mothership;
  • Special In-game Events – Veteran and new players can increase their chances of receiving Rebellion suits by participating in several events throughout September, including the Wedding Costume sale, Super Enhancement week and more.

The Master of Eternity content update is available now for iPhone and Android and is rated 12+. Additional information for members of the press:

  • Visit the official Master of Eternity Facebook page

About NEXON Co. Ltd.
NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online and mobile games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 100 titles in more than 190 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

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NETMARBLE RELEASES ‘LINEAGE 2: REVOLUTION’ UPDATES INCLUDING SECOND CLASS TRANSFERS AND ACADEMY CLAN HALL

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NETMARBLE RELEASES ‘LINEAGE 2: REVOLUTION’ UPDATES INCLUDING SECOND CLASS TRANSFERS AND ACADEMY CLAN HALL

LOS ANGELES – September 14, 2018 – Netmarble Corp., today announced several updates to the popular massive multiplayer online role playing game (MMORPG), Lineage 2: Revolution, including class transfers part 1, the highly anticipated collaboration feature, and the additional updates to Academy Clan.

Launched worldwide in November 2017, Lineage 2: Revolution continues to be one of the most popular MMORPGs due to its groundbreaking fantasy elements that bring top-quality visuals, a massive open-world and large-scale PvP battles to life. With the following updates, the game advances in new and exciting ways players can interact in open-world combat.

SECOND CLASS TRANSFER PART 1
Part one of the Second Class Transfer has been added so players can experience more skills, classes and new content. Players can start the Second Class Transfer Quest at level 250 with quests available up to Chapter Four and additional chances to progress at specific levels. To complete the Class Transfer Quest, players must imprint Giant’s Essence to all the Patterns obtained throughout the gameplay journey. Furthermore, players can increase their character’s statistics by imprinting Seal Patterns throughout the four chapters.

Part two of the Second Class Transfer will be added soon, opening up a new Class to Open Siege!

SECOND UPDATE ON COLLABOARATION FEATURE. Last month, Lineage 2: Revolution rolled out a surprise collaboration feature and is now revealing the second part of the collaboration. The second part of the collaboration will feature a variety of monsters within Lineage 2: Revolution gameplay including event bosses ‘Acala’ and ‘Queen Butterfly.’ Players receive badges and rewards when a boss is defeated. If players acquire all the badges, an additional Soul Stone will be rewarded that can increase combat power.

SECOND ACADEMY CLAN  UPDATE

From the introduction of Academy Clan feature last month, players are now fully enjoying the Clan Hall within Clan Academy, a Clan system tutorial for new and veteran players. All members of the Clan Academy now receive their very own Clan Academy Cloak by being a registered member of the Clan Academy. Additionally, Clan Hall will now be managed by keepers categorized by their roles – Quest, Potion, Feast, and Relics.

Lineage 2: Revolution is available on iOS and Android for players looking to experience enhanced gameplay. For more information regarding Lineage 2: Revolution, visit the game information website (http://l2.netmarble.com) and the official Facebook page (https://facebook.com/OfficialLineage2Revolution/).

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About Netmarble Corporation

Netmarble Corp. strives to entertain audiences of all ages around the world by providing great mobile gaming experiences. Established in Korea in 2000, Netmarble is the fastest-growing mobile game company and consistently ranks as a top mobile developer and publisher worldwide. With more than 5,000 employees, Netmarble has been producing and servicing some of the most successful mobile games including Lineage 2: Revolution, MARVEL Future Fight, Everybody’s Marble, and Seven Knights. As a parent company to Kabam, a top mobile game developer in massively multiplayer free-to-play games, and the largest shareholder to Jam City, a leading casual social game developer, Netmarble has a strategic partnership with CJ ENM Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMORPG company. More information can be found at www.netmarble.com.

BLACK CLOVER: QUARTET KNIGHTS BRINGS THE WORLD OF MAGIC TO THE AMERICAS, AVAILABLE NOW FOR THE PLAYSTATION®4 SYSTEM AND PC

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BLACK CLOVER: QUARTET KNIGHTS BRINGS THE WORLD OF MAGIC TO THE AMERICAS, AVAILABLE NOW FOR THE PLAYSTATION®4 SYSTEM AND PC

Grab a Grimoire and Jump Into Battle With the New 4 vs. 4 Third Person Adventure Game from BANDAI NAMCO Entertainment America Inc.

SANTA CLARA, Calif. (September 14, 2018) Leading interactive entertainment developer BANDAI NAMCO Entertainment America Inc. today announces that Black Clover: Quartet Knights is now available on PlayStation®4 computer entertainment system and PC via STEAM®. With a dynamic third-person magical combat system and cast of fan favorite characters like Asta, Yuno and the rest of the Magic Knights, Black Clover: Quartet Knights offers gamers a chance to experience an all-new adventure set in world of the hugely popular anime and manga series, Black Clover.

Long ago, when demons threatened annihilation upon all of humanity, one powerful mage saved mankind from extinction and became the Wizard King. From then on, the people of this magical world have striven to become Wizards and join the Magic Knights, with the grand hope of becoming the Wizard King themselves. In Black Clover: Quartet Knights, players can select Magic Knights to place on their squad and tailor their teams to attack, defense, or support specializations for strategic gameplay. Players can decide to use their teams to battle other teams in 4v4 magical matches or choose to play the game’s story mode and experience the compelling original storyline created exclusively for Black Clover: Quartet Knights.

Black Clover: Quartet Knights combines a compelling and exclusive new single player story along with intense online gameplay, letting friends join forces to contribute their specialized attack, defense or support skills in battle,” said Eric Hartness, Vice President of Marketing for BANDAI NAMCO Entertainment America Inc. “Dedicated Magic Knights can team up with each other online to engage in dramatic battles that will leave friends recounting countless stories of daring adventure.”

For more information regarding Black Clover: Quartet Knights and other titles from BANDAI NAMCO Entertainment America Inc. please visit https://www.bandainamcoent.com, https://www.facebook.com/BandaiNamcoUS, or join the conversation at https://www.twitter.com/BandaiNamcoUS.

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About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS

New Animal Crossing and Luigi’s Mansion Announced at Nintendo Direct

The latest Nintendo Direct presentation contained some surprise announcements for Switch owners. A new mainline Animal Crossing title is being developed. Not too many details are being shared at this time, but we can expect the game to launch in 2019. As an added bonus, Isabelle from Animal Crossing will be joining the roster for Super Smash Bros. Ultimate.

Luigi’s Mansion 3 is also in development. Much like the new Animal Crossing, details are scarce. Luigi’s Mansion 3 is also slated for a 2019 release.

While not a first party Nintendo title, Game Freak of Pokémon fame announced their next game will be TOWN. This RPG will see players controlling a village under attack by invading monsters. TOWN is scheduled for a 2019 release on Switch.

Nintendo Switch will be seeing several ports from a variety of genres. Katamari Damacy REROLL, Cities: SkylinesWarframeDiablo III, Sid Meier’s Civilization VI, and several Final Fantasy titles headline the huge number of ports coming to the Switch in the coming months.

If you missed the latest Nintendo Direct, you can still catch the entire presentation at Nintendo’s website.

Shadow of the Tomb Raider Launches on PlayStation 4, Xbox One, and Windows

Shadow of the Tomb Raider is now out on PlayStation 4, Xbox One, and Windows via Steam. The game costs $69.99 USD or $99.95 AUD.

The third entry to the rebooted Tomb Raider franchise takes Lara Croft to Paititi, an old Mayan city that has managed to fly under the radar of the modern world, in search for a relic linked to her father. The area is full of tombs for Lara to explore, but this isn’t a normal archaeological expedition. The shadowy paramilitary organization Trinity are in the jungles looking for the relic to trigger the Mayan apocalypse. Developers Eidos-Montreal promise Shadow of the Tomb Raider will see Lara Croft blooming into the tomb raider we know and love.

Shadow of the Tomb Raider offers several improvements over previous titles. The underwater mechanics and stealth gameplay have been revised and improved. As a response to fan requests, Shadow of the Tomb Raider is also amping up the difficulty level in tombs, encouraging players to experiment and find their own ways through.

The Messenger Review

The Messenger

Developer: Sabotage
Publisher: Devolver Digital
Platform: Switch, Windows (Reviewed)
Release Date: 30 August 2018
Price: $19.99 USD – Available Here

Video Review

Overview

The Messenger is a love letter to 8-bit and 16-bit games like Ninja Gaiden and Metroidvania titles. The game has pulled in several awards at the Ubisoft Indie Series and the Montreal Independent Games Festival. Developed by Quebec City, Canada-based developers Sabotage, The Messenger features two distinct visual styles, character upgrades, a comedic plot, and a chiptune soundtrack by Rainbowdragoneyes.

Story

Our protagonist is likely the biggest slacker in a clan of ninjas. He rarely shows up to training sessions and harbours doubts about the existence of the prophesized hero from the west. Much to the shock of his teachers, the hero of the west chooses our protagonist to be the messenger who will carry the scroll that will save the clan.

The Messenger is actually more comedy than drama. It isn’t the most gripping story, but its light-hearted nature is a great counterpoint to The Messenger’s challenging gameplay. The writers pay tribute to famed retro platformers, break the fourth wall, and generally have a lot of fun with the platformer genre. There are moments where the humour is a little random, but it’s generally good enough to elicit a smile at bare minimum.

Gameplay

The Messenger does an excellent job channeling the retro platformers that inspired the game. Controls and level design are almost spot on. The controls are incredibly responsive. Skilled players will be able to chain together some YouTube worthy moves to rocket through levels due to the smooth controls. The only downside is the game is designed almost exclusively for use with a controller, as the mouse and keyboard seem to be an afterthought. There are no options available for adjusting keybinds, let alone a list of what each key actually does.

The level design is excellent. The Messenger starts out as a pretty simple 8-bit platformer, but the game becomes increasingly complex as new equipment and mechanics for maneuvering around the levels are introduced. Sabotage does an excellent job of catering to players of all skill levels. There are plenty of side paths, secret areas, and shortcuts with more difficult layouts to test the skill of veteran platformers. At the same time, there is usually an easier path for newbies that will skip a bit of currency or take a little longer to complete.

The boss fights are well made. The fights offer some interesting mechanics, and many have more than one way to attack weak spots. The Messenger offers a good amount of variation in these fights, ranging from large scale set pieces to high mobility brawls with fast moving bosses. Some boss fight intros need to be shortened though. While retrying bosses after death will skip over any conversation, many bosses have a long introductory animation that gets frustrating after watching it for the twentieth time.

The character upgrade system isn’t the deepest, but it provides a few new abilities that makes the game significantly easier. There’s plenty of room for the truly masochistic to attempt to beat the game without any upgrades. I like how The Messenger handles currency and death. Upon returning to the last checkpoint, the level repopulates all the currency, but players will lose a set number of currency as punishment for dying. The penalty is generally lower than the amount of currency that respawns, meaning struggling players will eventually get a leg up. The character upgrades are capped; however, making the overall learning curve a slow, consistent trend upwards.

Visuals

The Messenger offers two visual styles, one replicating the 8-bit era and the other 16-bit. The artists have done a fantastic job as the styles are pretty much spot on. The transition between 8-bit and 16-bit is handled well. It’s cool to see how different, yet similar the game looks using 8-bit and 16-bit graphics. The sprites are animated well. While the enemies feel more like riffs on classic designs, The Messenger offers visually interesting bosses.

Audio

The Messenger’s audio experience is excellent. The sound effects are perfect replicas of 8-bit and 16-bit sound effects. The chiptune soundtrack from Rainbowdragoneyes is amazing. While the music is heavily influenced by modern dance music versus old school game soundtracks, the music serves as the perfect accompaniment to The Messenger’s slick gameplay and daredevil acrobatics. I’m happy to see the soundtrack has been made available for purchase, because it’s worth a buy on its own for game music fans.

Overall

The Messenger is a fantastic platformer. The well-crafted levels, tight controls, and excellent presentation comes together to form a satisfying package. As a gamer who is notoriously awful at platformers, I found myself drawn to The Messenger in the same masochistic way gamers have been playing Dark Souls­-type games for the last several years. Even more skilled players will still be able to tune the game to give themselves the sort of challenge they crave. While the game’s mouse and keyboard controls fall short, it’s totally worth plugging in a controller and enjoying The Messenger.

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