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Mortal Kombat 11 Review

Mortal Kombat 11

Developer: NetherRealm Studios
Publisher:
Warner Bros.
Platforms: Xbox One (Reviewed), PlayStation 4, Nintendo Switch, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

Among the many 2D fighting game franchises Mortal Kombat has always stood out among the major three and after a successful soft-reboot back in 2011 the franchise has only grown more popular over the years. Raiden’s efforts to alter the timeline haven’t gone unnoticed and now that an Elder God with the power to control time itself has stepped in, Mortal Kombat 11 features an even more expansive storyline than before along with a number of gameplay modifications and a few new characters to spice things up. The question is, does this entry bring the series to new heights or is it dragged down by extra baggage?

Story

Mortal Kombat 11 takes place after the events of Mortal Kombat X that saw Shinnok defeated by the forces of Earthrealm at a terrible cost. Numerous longtime fighters had fallen in battle only to return as Revenants and even Raiden saw himself corrupted during the battle. Things quickly grow more dire as Kronika, the Elder God of time, has found Raiden’s interference with the realms to be an affront to her own plans and she begins to force the past and present together in an effort to create a “New Era.”

This sees numerous fighters from the past step into the present day where many of them have either been killed off or revived as Revenants and witnessing the various interactions these characters tend to have with one another makes for some great scenes, especially when certain fighters meet their own daughters that are nearly older than them. If someone would say ten years ago that Mortal Kombat could deliver a solid lore-filled storyline that has its fair share of drama, loss, and some moments of levity here and there few would believe them but that is what NetherRealm studios manages to pull off here.

That being said, the motivations for some characters flip flop incredibly easily at times and it is quite evident that the writers struggled to find a solid ending for the storyline here, especially given how the story concludes. Even with these faults players will find that the different twists, lengthy cutscenes showing off plenty of action that allows the player to jump in for a few fights as most characters, and aforementioned character interactions make the story one that fans will not want to pass up, even if it falls apart a bit by the end.

Gameplay

Wherever players choose to start their experience in Mortal Kombat 11 the game will initially give players a chance to make use of a fairly in-depth tutorial that explains not only the ins and outs of the standard gameplay elements but also goes over the various changes that have been made to the game’s combat system in this entry. In fact, if you really want to stick it out in the tutorial players can find that they can even learn how to manage the battlefield and use certain combos to their advantages while character specific training options are also available, allowing both returning and new players to get a feel for how their favorite, or perhaps new, fighter controls in this new entry.

However many other elements of the game have been changed a bit and streamlined to make fights run a bit smoother and at a brisker pace, which is a bit ironic given that many of the faster movement elements are now removed. Players will find that dash distance is smaller now and running has been removed entirely though defensive options, as well as offensive ones, remain as tried and true as ever. Rather than using an energy meter like previous games players now have access to both Offensive and Defensive meters that can be used to trigger a variety of effects such as using Offensive meter to perform armored wake-up attacks or extending the damage of a special move or using the Defensive meter to immediately drop out of a potential juggle or avoid ending up in a precarious knocked down state.

Even attempting to try and turtle up is a bit discouraged unless players are prepared to be active with their blocks as chip damage still exists outside of performing “Flawless Blocks” that require a block right as a blow strikes. That being said there are still plenty of unique ways a fight can go, especially since powerful Krushing Blows deliver x-ray style devastation with increased damage whenever used as a counter attack and players can still use another powerful weapon at least once a match, Fatal Blow. Fatal Blows can only be used once per match and only if the user’s health drops to around 33%. These flashy attacks replace the previous X-Ray strikes and deliver massive damage to the enemy, often turning the fight around entirely if used correctly but it is a bit annoying as many of these Fatal Blows do drag on a bit too long and hurt the pace of a fight.

The overall roster for Mortal Kombat 11 may be missing a few characters that fans may have wanted but packing 24 fighters at launch (with the 25th being a pre-order bonus) there is still  tons of variety here. This is especially true since three new characters in the forms of Cetrion, the Kollector, and Geras have been added to the group. Customization returns and allows players to choose various skins that they have unlocked and little equipment pieces as well that can alter their fighters’ appearances though it is worth noting that these generally are only available for use in single player as online modes tend to restrict players to the default two options available as default.

Now while players will want to dive into the story first to unlock a certain character and various cosmetic items for their fighters, the majority of their time will be spent elsewhere either fighting online against other players or taking on the numerous towers available hoping for some good rewards. Thankfully the online mode works great with a variety of solid match types available including a king of the hill and tournament mode. Other than a rare disconnect or laggy connection nearly every fight online has run smoothly and just in case you fight someone that chooses to drop out early, they still receive a fitting punishment.

Towers on the other hand are something of a bane on the existence of Mortal Kombat 11 as it often does a great job squandering the solid fighting mechanics that the developers have crafted in favor of ridiculously challenging and exploitative modifications. You see, while the aforementioned customization does allow players plenty of options to change the looks of their character and to a lesser extent add various buffs to certain abilities almost every element of customization and other aspect of unlockable content in the game is locked behind mechanics worse than many mobile games on the market today.

By playing the game players earn three types of currency that can then be used in the returning Krypt. This Krypt is actually quite interesting to explore and features a number of little puzzles to solve but it also contains completely randomized chests that require the aforementioned currency to unlock. Every fight rewards players with coins in some form or another while defeating foes rewards souls and performing brutalities or fatalities rewards a heart. Each of these three types of currency can then be used to open chests that reward the player with a randomized roll of literally anything. Concept art, other types of currency, consumables usable in the tower, equipment or augments for characters, logos or backgrounds for a fighter card, costumes, and even other fatalities can potentially be obtained here. That being said, the fact that you can, and will have to, pay additional coins to have the chests reset with additional loot in hopes of getting something useful is already a bad sign as unless you happen to be quite lucky it’ll be a very long grind until you manage to find some useful drops here since special drops seem to be quite rare.

Of course if you simply want to you can also purchase premium currency called Time Crystals that can then be used to simply buy whatever is currently available from the rotating in-game store. Forcing players to deal with this level of microtransactions and randomization in loot for a fighting game is already annoying enough but when the actual towers themselves tend to feel incredibly unfair, things only get worse. Players have the ability to take part in standard Klassic Towers that work like an arcade mode with every character getting a special ending and select a difficulty that fits them without worrying about other modifiers but the Towers of Time are another beast entirely.

The Towers of Time are a time-limited series of fights that see the player needing to complete a handful of towers to unlock special rewards such as costumes and pieces of equipment for various fighters. Unfortunately these fights tend to be incredibly unfair most often than not. Even with plenty of practice with your favorite character these tower battles stack not only challenging AI but modifiers that will constantly beat you down. Numerous hazards such as freezing projectiles, health draining missiles that heal your opponent, boost your enemy’s attack while lowering your health, and many more will only affect the player and encourage them to use consumables that can also only be obtained at random from the Krypt. Unless the player opts to use their limited consumables to counter these effects, they are simply at the mercy of whatever the enemy AI feels like throwing at them. Even then these consumables often fail to work correctly even if they directly counter the effects of the modifiers leaving players feel like they are being jipped even worse.

Between these elements and the game telling players to skip difficult fights with also limited skip tokens and you have a recipe for disaster. To make things worse, even if you do want to obtain equipment and costumes that don’t fall into whatever current Towers of Time are available you will need to spend in-game money once again to unlock that character specific tower at an ever increasing cost to obtain items for your preferred fighters. This sheer level of grind required to hopefully unlock items that match your playstyle or favorite fighters and the nasty nature of the Towers of Time leaves Mortal Kombat 11 with the foul stench of extra monetization at every turn outside of its well-crafted combat system.

Visuals & Audio

As soon as you begin playing Mortal Kombat 11 it is evident that NetherRealms spent a lot of time making sure this game looked as detailed as possible. Every character model is gorgeously detailed, even background characters for the most part, and the stages themselves are wonderfully designed with plenty of little interactable elements that can play a part in the fights. Thanks to the highly detailed character models the aforementioned lengthy cutscenes end up feeling quite cinematic in nature and will not disappoint fans of the series. The gore is also easily at its highest level possible with so many of the Fatalities, Krushing Blows, and Fatal Blows delivering gruesome results that you’ll have to see to truly believe, if you can unlock some of them that is.

The soundtrack features a great mix of background music for use in the game’s various stages and story mode while the characters’ voice work, outside of the awful sounding Sonya Blade, is top notch. It is noticeable that nearly every fighter has different dialogue with one another when beginning a fight and this is a very nice touch that more games should mimic.

Overall

Delivering a solid and entertaining storyline coupled with well-honed combat mechanics make Mortal Kombat 11 a great fighting game that returning fans and even newcomers can grasp thanks to the extensive tutorials available. With so many solid tweaks to the fighting system players will find that this remains one of the best fighters in the series. That being said, the fact that literally every other aspect outside of the fight is plagued with obvious efforts to force players to spend a little extra through microtransactions or simply slog through a grind worse than many mobile games in order to unlock even the smallest of extra content makes Mortal Kombat 11 an excellent fighter that is buried under the weight of monetization.

Capsule Computers review guidelines can be found here.

World War Z Review

World War Z

Developer: Saber Interactive
Publisher: Focus Home Interactive
Platform: PlayStation 4, Xbox One, Windows (Reviewed)
Release Date: 16 April 2019
Price: $34.99 USD (PC), $39.99 USD (Consoles) / $59.95 AUD (Consoles) – Available Here

Note: Capsule Computers was provided a copy of this game from Saber Interactive for review purposes.

Video Review

Overview

Set in same world as the World War Z book and film, the video game takes players to the US, Israel, Russia, and Japan. Survivors of the zombie outbreak are just barely hanging on, each group looking for long term security. The World War Z game offers four player story-based co-op and 4v4 PVP.

Story

The stories in World War Z are short. Each chapter represents the story from one locale, and each chapter contains two to three episodes. The straight forward nature makes it easy for players who haven’t watched the film to get a rough idea of what is going on in the world, though there are certain major events referred to in the dialogue that aren’t fully explained for those new to the franchise.

The game’s writers have only enough time to offer some basic background information. While episodic four player co-op shooter games tend to be short on story, World War Z is further limited by having different settings and characters for each chapter. There just isn’t enough time for any reasonable character development or deep plots. The writers do a decent enough job given the circumstances. The plots are interesting, albeit straightforward, stories. The writers try to make up for the lack of the character development and background information in the collectible tab in the main menu. Where the character development falls the shortest is the random character lines in game. The writers fail to use quiet moments in the game to better flesh out characters through conversation as most of the lines seem purely focused on the task at hand.

The voice lines in the game are a bit corny and limited. The audio engine seems to favour a chattier environment, which makes the woefully inadequate number of lines obvious. While reducing the number of random callouts would be a workable fix, World War Z would have been better off with more lines in general.

Gameplay

World War Z does not stray far from the gameplay first established by Left 4 Dead. Four players cooperate to blast their way through hordes of zombies and protect each other from special zombies that can incapacitate stragglers or restrict movement. What differentiates World War Z from other titles in the sub-genre is the fast paced, arcade style action and the defensive set ups.

The game’s zombie behaviour is impressive. It’s incredible to watch the zombies swarm, behaving almost like a fluid than a mass of undead bodies. On their own, the basic zombies are easy enough to kill, but their vast numbers and quick speed is what makes World War Z so challenging. It only takes a few seconds for zombies to suddenly swarm and overwhelm the players.  

Co-op is a lot of fun. The map design is good, though generally very straight forward. The game’s pacing is well balanced, breaking up forward momentum with interesting defensive set pieces. The game limits the randomness between playthroughs to item drop location and types of item, so learning the maps does not take long. The defensive items have pre-set locations, encouraging players to focus more on overall strategy than finding the perfect arc of fire.

Players have access to a variety of character classes and weapons to level up. Account level, class level, and weapon level all increase independently. Account level is the total amount of experience gained, while class and weapon levels are based on performance with that class or weapon. Reaching a higher level will only make an improved version of the weapon or class ability available for purchase with credits. A set amount of credits per difficulty level are awarded for winning a co-op or multiplayer map, with lesser amounts awarded for a loss.  As a result, World War Z requires a bit too much grinding, especially as prices for higher end skills and equipment rises. A boost in end of game credit rewards would be an easy fix to the issue. I think a 15% overall increase would be a good start.

The AI is passable, but still short of an actual human player. The AI does a decent job of staying close to players and freeing them from pins. Their aim is okay for the difficulty level, but they don’t carry or use items. Solo players will have their work cut out for them as they alone will be responsible for finding defensive items and setting them up.

The difficulty is generally balanced well between maps. The only exception is the map Setting Sun. The final defensive battle is significantly more challenging than any other map in the game. The combination of multiple places to defend, the inability to see how much health each point has left, and the sheer size of the area requires more coordination and preparation than other levels.

The PVP multiplayer section of World War Z is boring. It’s billed as a player versus player versus zombie environment. In reality, multiplayer feels more like a generic shooter that throws in waves of zombies every once in a while. The bigger problem with multiplayer is how the class system is implemented into multiplayer. The exact same class system in co-op is in multiplayer; the only difference is multiplayer has its own set of classes and no weapon progression. It’s a bit unbalanced, as low level players don’t have access to the same set of buffs as high level ones. Since World War Z’s talent system offers different options at the same tier, Saber Interactive should have given all players a base set of talents, with higher levels unlocking new alternative talents at different tiers.

The PC version of World War Z falls short. The game lacks full support for switching between toggle and hold. Players can only choose for sprint activation, as crouch is locked to toggle and aiming is locked to hold. There is no option for adjusting the field of view or support for ultra widescreen monitors at this time either. I also noticed the game suffered from severe hang ups whenever the game needed to load a new area or a player joined the game. Additionally, the game has no option for removing an overlay with game data on the bottom of the screen.

Visuals

World War Z uses a realistic art style that works well for the game given its movie roots. The character designs fit each locale, and the maps are do a good job of visually conveying their setting. The developers use subtle visual cues well to signal important gameplay mechanics, like yellow paint for areas that can be climbed over and silhouettes where defensive structures can be placed.

Audio

The audio experience in World War Z is a bit rough. The sound effects and music are decent, but the game’s voice acting is poor. The voice actors do not always have great lines to work with and several are noticeably weaker in skill. A couple voice actors really struggle to maintain their accents, often falling back to an American accent at random times. I found the inconsistency to be rather jarring and suspect using only American accents would have provided a better experience.

Overall

World War Z offers an enjoyable, fast paced co-operative experience. The game is far from perfect, as the multiplayer is completely forgettable, and the voice acting is pretty rough. The game will benefit from more content, especially new story content with the existing characters. World War Z isn’t the new king of four player co-op shooters but Left 4 Dead fans will definitely enjoy the change of pace until the mythical third game finally appears.

Capsule Computers review guidelines can be found here.

BANDAI NAMCO Entertainment to distribute Cyberpunk 2077 in Australia and New Zealand

BANDAI NAMCO Entertainment to distribute Cyberpunk 2077 in Australia and New Zealand

TUESDAY 30TH APRIL, 2019 – CD PROJEKT RED, creator and publisher of The Witcher series of games, and BANDAI NAMCO Entertainment Europe are excited to announce their partnership to distribute Cyberpunk 2077 in Australia and New Zealand.

“We have a long history of successful cooperation with BANDAI NAMCO and I’m convinced Cyberpunk 2077 is in good hands in Australia and New Zealand,” said Michał Nowakowski, CD PROJEKT’s Member of the Board and SVP of Business Development.

We are delighted and proud that CD PROJEKT RED has chosen BANDAI NAMCO Entertainment as their partner in ANZ for their upcoming game Cyberpunk2077,” said Mark Gilbert, General Manager of BANDAI NAMCO Entertainment Australia and New Zealand. “Cyberpunk 2077 is highly anticipated by gamers worldwide and we look forward to working closely with CD PROJEKT RED in bringing this masterpiece to the local market.”

Cyberpunk 2077 is a narrative-driven, open-world RPG set in the most vibrant and dangerous metropolis of the future — Night City. The game follows the story of V, a mercenary on the rise in a world of cyberenhanced street warriors, tech-savvy netrunners and corporate life-hackers. Featuring CD PROJEKT RED’s hallmark concept of choices and consequences, players will face difficult decisions that ripple through the entire game. Winner of over 100 awards at E3 2018, Cyberpunk 2077 is set in the universe of the classic pen & paper RPG system, Cyberpunk 2020.

BANDAI NAMCO Entertainment Europe’s other products go to: https://www.bandainamcoent.eu or follow us on Facebook at https://www.facebook.com/BandaiNamcoAU  or join the conversation on Twitter at https://twitter.com/BandaiNamcoAU.

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About BANDAI NAMCO Entertainment Europe S.A.S.

BANDAI NAMCO Entertainment Europe S.A.S. part of BANDAI NAMCO Holdings Inc. is a leading global publisher and developer of interactive content for platforms including all major video game consoles, PC and mobile.  The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN™, TEKKEN™, SOULCALIBUR™, DARK SOULS™, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball, GALAGA™, RIDGE RACER™ and ACE COMBAT™. For more information please visit www.bandainamcoent.eu . All the BANDAI NAMCO Entertainment products are available on the official store https://store.bandainamcoent.eu

About CD PROJEKT RED

CD PROJEKT RED is a game development studio founded in 2002. It develops and publishes video games for personal computers and video game consoles. The studio’s flagship titles include The Witcher series of games, GWENT: The Witcher Card Game and the upcoming futuristic AAA role-playing game — Cyberpunk 2077. Together with GOG.COM, a game store offering hand-picked titles for PC and Mac, CD PROJEKT RED is part of the CD PROJEKT Capital Group. CD PROJEKT S.A. is listed on the Warsaw Stock Exchange (ISIN: PLOPTTC00011).

Press Release © 2019 BANDAI NAMCO Entertainment Europe S.A.S

All other trademarks are properties of their respective owners.

SHADOW OF THE TOMB RAIDER’S FINAL DLC “THE PATH HOME” IS OUT NOW

SHADOW OF THE TOMB RAIDER’S FINAL DLC “THE PATH HOME” IS OUT NOW

SYDNEY, 30th April 2019 – Square Enix®, Eidos-Montréal™, and Crystal Dynamics® are excited to announce “The Path Home,” the final DLC adventure for Shadow of the Tomb Raider™, is available now. Out as an exclusive free download to all Season Pass holders, “The Path Home” is available for the Xbox One family of devices including Xbox One X, the PlayStation®4 computer entertainment system and Windows PC/Steam®.

Following the end of Shadow of the Tomb Raider, the dust had settled and the battle seemed over. However, when allies go missing, Lara must search ancient tunnels to try and find them. Lara’s new journey features a brand-new challenge tomb, which contains a secret that’s been hidden for ages.

Also exclusive to the Season Pass are the new Midnight Sentinel outfit, which enables longer focus and perception durations, and the Silver Strike bow, which causes arrows to penetrate enemy body armour or even pierce multiple unarmoured enemies. In addition, the new Magic Touch skill allows Lara to consume fewer resources when crafting on the go. Completing the Season Pass additions, Score Attack and Time Attack are now playable for all tombs from the main game.

Shadow of the Tomb Raider is available now worldwide on Xbox One, PlayStation®4, and Windows PC/Steam.

Related Links

Official Homepage: www.TOMBRAIDER.com

Official Twitter: @TOMBRAIDER

Official Facebook page: http://facebook.com/TOMBRAIDER

Official YouTube Channel: http://youtube.com/TOMBRAIDER

HIGHLY ANTICIPATED CRITICAL MODE NOW AVAILABLE IN KINGDOM HEARTS III

HIGHLY ANTICIPATED CRITICAL MODE NOW AVAILABLE IN KINGDOM HEARTS III

New Update Adds Harder Difficulty Mode, New Combat Abilities and More

SYDNEY, 30th April 2019 – Following the critically acclaimed launch earlier this year, KINGDOM HEARTS III continues to expand with a brand new update today. In this update, players can embark on–or relive–the adventure of a lifetime with Sora and friends in the all-new Critical Mode, an additional high-difficulty mode that will challenge players in their fight against the darkness.

Critical Mode will challenge even the most skilled Keyblade wielder to be more tactical as they battle formidable foes. In this new mode:

  • Maximum HP and MP are halved
  • The frequency of situation commands and magic is lowered
  • Sora can perform new abilities exclusive to this harder difficulty mode

Additionally, this update adds the feature for players to carry over their Keyblades to a new game. Keyblades that are carried over will return to their default strength, but through this optional feature, players can utilize Keyblades otherwise not obtained until later in the game from the beginning.

KINGDOM HEARTS III is available now for the PlayStation®4 computer entertainment system and on Xbox One family of devices, including Xbox One X. For more information, visit http://www.kingdomhearts.com/

Related Links:

Homepage: http://www.kingdomhearts.com/

Facebook Page: http://www.facebook.com/kingdomhearts

Twitter: @KINGDOMHEARTS

YouTube: www.youtube.com/KingdomHearts

Instagram: @kingdomhearts

#KingdomHearts

ONINAKI SHEDS LIGHT AND DARKNESS ON THE WATCHERS, LINNE, AND THE MALICIOUS NIGHT DEVIL

ONINAKI SHEDS LIGHT AND DARKNESS ON THE WATCHERS, LINNE, AND THE MALICIOUS NIGHT DEVIL

Key Characters Introduced for Latest Tokyo RPG Factory Title

SYDNEY, 30th April 2019Square Enix Ltd., today released further details on the characters in ONINAKI™, the upcoming all-new action-RPG developed by the talented Tokyo RPG Factory™ team.

In ONINAKI, players will journey as Kagachi, a young Watcher who embodies the tenets of reincarnation, and whose sacred duty is to usher Lost Souls into the next world. Upon meeting Linne, a mysterious young girl with no memory of her past, his fate becomes entwined with blood and death. During his journey, players will also meet Kushi, an exemplary Watcher and trusted leader, Mayura, a Watcher with a kind heart, and the malicious Night Devil, a swordsman from a forgotten time who is hunting Linne.

ONINAKI will be available for the Nintendo Switch™ system, PlayStation®4 computer entertainment system and STEAM® this summer.

Related Links:

Tokyo RPG Factory Homepage: www.tokyorpgfactory.com

Official Facebook: www.facebook.com/squareenix    

Official Twitter: @squareenix   

Official Instagram: @squareenix  

YouTube: https://www.youtube.com/UKSquareEnix

Saints Row®: The Third™ – The Full Package presents When Good Heists Go Bad Gameplay Trailer

Saints Row®: The Third™ – The Full Package presents When Good Heists Go Bad Gameplay Trailer

Larkspur, Calif. – April 29. 2019 – To celebrate the upcoming release of Saints Row: The Third – The Full Package, Deep Silver today takes a look back at when the best laid plans of a Saints Row heist went south, with hilarious results, in the premiere installment of The Memorable Moments video series.

Saints Row: The Third – The Full Package is coming at you on May 10 for Nintendo Switch.

The Memorable Moments 1 – When Good Heists Go Bad is the first in a series of gameplay trailers to roll out in the next few weeks, bringing with it a sense of crime-flavored nostalgia longtime fans. This first video highlights the moment when the Third Street Saints were the kings of Stilwater. Pierce has just become the face of a soft drink campaign, while The Boss, Shaundi and GAT are taking a shot at robbing Stilbank’s National Bank. Things do not go as planned.

For more details about Saints Row: The Third – The Full Package for Nintendo Switch, visit www.saintsrow.com.

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About Saints Row: The Third
Years after taking Stilwater for their own, the Third Street Saints have evolved from street gang to household brand name, with Saints sneakers, Saints energy drinks and Johnny Gat bobble head dolls all available at a store near you. The Saints are kings of Stillwater, but their celebrity status has not gone unnoticed. The Syndicate, a legendary criminal fraternity with pawns in play all over the globe, has turned its eye on the Saints and demands tribute. Refusing to kneel to the Syndicate, you take the fight to a new city, playing out the most outlandish gameplay scenarios ever seen.

About Deep Silver
Deep Silver develops and distributes interactive games for all platforms. The Deep Silver label means to captivate all gamers who have a passion for thrilling gameplay in exciting game worlds. Deep Silver works with its partners to achieve a maximum of success while maintaining the highest possible quality, always focusing on what the customer desires.

Deep Silver has published more than 200 games since 2003, including its own brands like the open world extravaganza Saints Row, the zombie action franchise Dead Island, and the grim post-apocalyptic future of the Metro series. Upcoming highlights from Deep Silver include Dead Island 2. Deep Silver also owns the development studios Deep Silver Dambuster Studios in Nottingham, UK; Deep Silver Fishlabs in Hamburg, Germany, and Deep Silver Volition based in Champaign, IL, USA. For more information please visit www.deepsilver.com

Koch Media is a leading producer and distributor of digital entertainment products (software, games and films). The company’s own publishing activities, marketing and distribution extend throughout Europe and the USA. The Koch Media group has more than 20 years of experience in the digital media business, and has risen to become the number one distributor in Europe. It has also formed strategic alliances with numerous games and software publishers: Bethesda, Capcom, Kaspersky Labs, NC SOFT, Sega, Square Enix and Tecmo-Koei, etc. in various European countries. With Headquarter in Höfen, Austria Koch Media owns branches in Germany, England, France, Austria, Switzerland, Italy, Spain, the Nordic regions, Benelux, Australia, Czech Republic and the United States.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respective owners. All rights reserved.

Veteran Battlefield Producer Launches Kickstarter Campaign to Crowdfund Revolutionary New Game

Veteran Battlefield Producer Launches Kickstarter Campaign to Crowdfund Revolutionary New Game

Producer Jojje Dalunde seeks to merge digital card play with

Battle Royale elements in his new game Hunter Gatherer

Sweden, April 29, 2019 – With a vision to create a rich, 3D fantasy world complete with robust character development, veteran game producer Jojje Dalunde announced today the launch of a Kickstarter campaign seeking support to develop his game Hunter Gatherer.

Developed by Dalunde’s new indie studio Archipelago Games, Hunter Gatherer combines some of the most popular genres into one innovative new title. Taking elements inspired by legendary card games like Hearthstone, Magic the Gathering, and Slay the Spire, and role playing games like Breath of the Wild, and adding exciting Battle Royale elements from Fortnite and Player Unknown’s Battlegrounds, Hunter Gatherer seeks to create an entirely new gameplay experience, featuring humor, adventure, and many unexpected twists and turns.

“With Hunter Gatherer, we are combining genres that go so incredibly well together,” says Dalunde. “Frankly, I’m shocked it hasn’t been done before! I absolutely love classic digital card games, but at times found them to be very solitary experiences. In gaming, I prefer playing with friends. Being able to do that in COOP or MP was very important to me, and critical to the design of Hunter Gatherer. There is something so appealing on a cellular level to the tension of building up your character and deck, all while defeating enemies, getting stronger by each killing blow, and becoming the definition of a raid boss. I am certain I’m not alone in this, and that’s why I created this game.”

With characters like the Unarmed Assassin and the Falconeer, players will hunt and gather their way through a vast and persistent open 3D fantasy world, shaping their playstyle by picking a character, building a deck, and distributing attribute points. All of the popular elements of a traditional card game are present, as are the exciting ingredients that create an epic typical Battle Royale, but where Hunter Gatherer truly sets itself apart is that not only can the game be played alone, it can be in o-op with friends, or in Multiplayer where one can take on the world. 

Before founding Archipelago Games, Jojje Dalunde spent 10 years in the AAA games industry as a software engineer and producer at DICE/Electronic Arts on the highly successful Battlefield franchise. He recently returned to his native Sweden to build out Archipelago Games and create his first game, Hunter Gatherer.

The Kickstarter campaign runs through May 30th, with a goal of $50,000 USD. Backers will have access to exclusive skins and digital rewards, cool swag, and will be able to play Hunter Gatherer before anyone else. The rewards and skins offered in the Kickstarter will never again be available, giving backers the unique opportunity to be part of history and obtain items that no other players will have. In addition, supporters are encouraged to share their ideas about the game and what they would like to see in it with the team.

For more information and to pledge support, go to HunterGathererGame.com/Kickstarter.

For more on Hunter Gatherer, go to HunterGathererGame.com

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ABOUT ARCHIPELAGO GAMES

Archipelago Games is an indie studio based in the small town of Mariefred, 45 minutes outside Stockholm, Sweden. Founder Jojje Dalunde has 10 years of experience in the AAA games industry, as a Software Engineer and Producer on the Battlefield-franchise at DICE / Electronic Arts. Contributors and developers on Hunter Gatherer are currently split across four continents. The goal this year is to unite everyone under one roof in a dedicated office space.

Rovio and Resolution Games give the green light to Angry Birds AR: Isle of Pigs – released today in the App Store

Rovio and Resolution Games give the green light to Angry Birds AR: Isle of Pigs – released today in the App Store

First Angry Birds mobile AR game brought to life through Apple’s ARKit technology

ESPOO, Finland  April 29, 2019 – Following an initial App Store pre-order campaign, Rovio and Resolution Games today released Angry Birds AR: Isle of Pigs for iOS devices*, bringing the iconic Angry Birds slingshot gameplay to mobile augmented reality (AR) for the very first time.

Angry Birds AR: Isle of Pigs provides fans with an up-close look into a remote vacation spot for the infamous green pigs. Once there, classic Angry Birds characters Red, Bomb, Chuck, and the Blues are on hand to bombard the island’s exotic beaches, steep cliffs, and snowy slopes to destroy the pigs’ structures and wreak general havoc! Each level — over 50 are playable at launch — presents a physics-based puzzle overlayed on the player’s surroundings. Viewing the 3D levels through an iPhone or iPad, players can walk 360-degrees around levels to find weaknesses and hidden items, and when they are ready, line up the perfect shot with intuitive onscreen controls – walking in close to get precise, or stepping back to gain a better view of the destruction.

Kati Levoranta, CEO at Rovio Entertainment, commented, “We’ve received a great reaction following the announcement of Angry Birds AR: Isle of Pigs. Now that the game is available globally, we’re excited to see how fans react once they get their hands on it and experience how seamlessly Angry Birds slingshot gameplay translates to augmented reality.”

“AR creates interactive experiences like no other for gamers within their own environments,” said Tommy Palm, co-founder and CEO of Resolution Games. “And, when you mix the rich character engagements and gameplay dynamics Angry Birds fans have come to love, we think it’s a recipe for an incredible amount of fun, and we can’t wait to see what players think.”

Angry Birds AR: Isle of Pigs is now available worldwide in the App Store as a free download, and there is much more Angry Birds fun to come in 2019. The Birds feature in a movie sequel, The Angry Birds Movie 2, in August, as well as celebrating their 10th year anniversary to cap a truly memorable year!

App Store: https://itunes.apple.com/us/app/id1456120259

*iPhone 6s and later, all iPad Pro models, iPad 5th generation and iPad 6th generation, and the new iPad Air and iPad mini.

About Rovio Entertainment:

Rovio Entertainment Corporation is a global, games-first entertainment company that creates, develops and publishes mobile games which have been downloaded over 4 billion times. The Company is best known for the global Angry Birds brand, which started as a popular mobile game in 2009, and has since evolved from games to various entertainment and consumer products in brand licensing. Today the Company offers multiple mobile games, animations and has produced The Angry Birds Movie, which opened number one in theaters in 50 countries, and the sequel to which is set for theatrical release in 2019. Rovio is headquartered in Finland and the Company’s shares are listed on the main list of the NASDAQ Helsinki stock exchange with the trading code ROVIO. (www.rovio.com)

About Resolution Games:

Resolution Games is a VR and AR games studio and publisher aimed at creating immersive experiences for all – from gamers to non-gamers alike. The studio continues to push the limits of the emerging visual computing space with titles ranking among the highest rated and most downloaded across the major VR and AR platforms. Their games include Angry Birds VR: Isle of Pigs, Bait!, Wonderglade, Narrows and more with several more on the horizon. The studio is composed of game industry veterans, serial entrepreneurs and thought leaders with a proven track record of widely acclaimed success spanning across mass market and AAA games, free-to-play games, hardware and more. Resolution Games is privately held and based in Stockholm, Sweden. Follow the company at www.resolutiongames.com and on Twitter and Facebook.

Blacksad: Under the Skin Releasing on September 26

Fans of the Blacksad comic book series and those looking for a new detective style game will be happy to hear that Blacksad: Under the Skin is going to be released on September 26th for the PlayStation 4, Xbox One, Nintendo Switch, and PC. To go along with this information Microids and Pendulo Studios have also released a trailer giving us a brief look at the game’s storyline.

Blacksad: Under the Skin is set in 1950s New York City and features anthropomorphic characters while emulating the eerily dark adventure of a detective novel. While playing as detective John Blacksad, players will have to conduct this adventure in their own way. Depending on their decisions, players will influence the relationships between Blacksad and the other characters as well as the very end of the investigation.