THE NEXT INSTALLMENT OF TOM CLANCY’S BEST-SELLING
FRANCHISE
A
brand new 3-player, tactical co-op shooterbuilt from Rainbow Six DNA
SYDNEY, AUSTRALIA— June 11, 2019 — Today,
during the E3 press conference, Ubisoft® revealed Tom Clancy Rainbow
Six® Quarantine, the latest installment in the best-selling Tom
Clancy’s Rainbow Six franchise. This brand-new
three-player, tactical co-op shooter will be available early 2020 on Xbox One,
PlayStation®4 computer entertainment system and Windows PC. The game
will also be available on Uplay+, Ubisoft’s subscription service for Windows
PC. More details on Uplay+ can be found at Uplay.com
Developed
by a new dedicated team at Ubisoft Montreal, Tom Clancy’s Rainbow Six®
Quarantine is set several years in the future of the Rainbow Six Universe. The
Rainbow Operators will face off against a highly lethal new breed of mutated
alien parasite infecting human hosts and their surroundings.
“We set
out to create a radically re-designed co-op experience built on the foundations
of one of the best shooters of this generation. What Siege is to the PVP
shooter genre, we want Quarantine to be to co-op.” said Bio
Jade Adam-Granger, Lead Game Designer.
Players
can prepare to launch into tense, chaotic and totally unpredictable missions as
they will risk everything with their squad, every time they step into
Quarantine.
For the latest about Tom Clancy’s Rainbow Six Quarantine and other
Ubisoft games, please visit news.ubisoft.com.
About Ubisoft: Ubisoft is a leading
creator, publisher and distributor of interactive entertainment and services,
with a rich portfolio of world-renowned brands, including Assassin’s Creed,
Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The
teams throughout Ubisoft’s worldwide network of studios and business offices
are committed to delivering original and memorable gaming experiences across
all popular platforms, including consoles, mobile phones, tablets and PCs. For
the 2018-19 fiscal year Ubisoft generated Net Bookings of €2,029 million. To
learn more, please visit www.ubisoft.com.
Watch Dogs®:
Legion Introduces Gameplay Innovation Enabling Players to ‘Play as Anyone’ in Near-Future
London
SYDNEY, AUSTRALIA – June 11, 2019 – Today at the Electronic Entertainment Expo (E3), Ubisoft® announced that Watch Dogs®: Legion, the newest installment of the blockbuster Watch Dogs® franchise will be available worldwide on March 6, 2020 for PlayStation®4 computer entertainment system, the Xbox One family of devices including Xbox One X and Windows PC. Watch Dogs: Legion will also launch on the new generation gaming platform, Stadia
In the near future, London is facing its
downfall: people are being oppressed by an all-seeing surveillance state, a
corrupt private military corporation controls the streets, and a powerful crime
syndicate is preying on the most vulnerable. In Watch Dogs: Legion, the
player’s mission is to build a resistance to fight back against the emergence
of an authoritarian regime.
Thanks to a never-before-seen gameplay
innovation created by Ubisoft Toronto*, the studio behind Watch Dogs: Legion, players
will have complete freedom to ‘Play
as Anyone.’ Every Londoner in the open world is fully simulated, with a
persistent life and backstory, and players can recruit anyone from the entire
population into their team. From
an MI5 agent to a tough bareknuckle fighter, from a brilliant hacker to an
illegal street racer, or from a rising football star to a geriatric grandma,
anyone can join the resistance and become the hero of the story.
Every character also has unique gameplay
traits, based on their profile. Once they join the team, players choose their
class, level them up, and unlock new abilities and upgrades. They can easily
swap between them and approach the challenges of the game the way they want
using hacking and drones, stealth, melee or combat, lethal or non-lethal.
In Watch Dogs: Legion, the players’ choices
have real consequences. If non-lethal force is used, the enemy will attempt to
subdue and arrest the player. But if the player shoots to kill, their
characters could be wounded or even permanently killed.
In Watch Dogs: Legion, players can even
bring their unique team online and team up with their friends in four-player
co-op, while sharing their progression between single-player and online.
In addition, Ubisoft announced the Gold,
Ultimate and Collector’s Editions** for Watch Dogs: Legion:
Gold
Edition includes the
base game and the Season Pass.
Ultimate
Edition includes Gold
Edition and Ultimate digital content, including four weeks VIP Status to
earn experience and currency faster.
Collector’s
Edition includes the
Ultimate Edition plus the LED Ded Coronet Mask Replica, an exclusive
Steelbook®, a set of three stickers and a recto-verso propaganda poster,
all inspired by the game’s universe, and instant access to the mask
in-game. Collector’s Edition is exclusive to the Ubisoft Store.
Fans who purchase the Gold, Ultimate or
Collector’s editions will be able to get the game up to three days early from
the standard release date. Fans who pre-order Watch Dogs Legion will receive
access to the Golden King Pack with the “Uneasy Lies” Mask Skin, the “Serpent
Sisters” Pistol Skin and the “Lux” Car Skin.
Moreover, Ubicollectibles revealed Watch
Dogs: Legion: Resistant of London, its new figurine inspired directly from the
world of Watch Dogs. This 26 cm figurine shows a DedSec operative in an iconic
pose, wearing either the Winston mask or the King of Hearts mask (as two
switchable masks will be included) and stepping defiantly on an Albion
mercenary’s helmet as a proud member of London’s resistance. This piece holds a
burnt Black Jack flag, the symbol of the city’s decay. On top that, a unique
ULC code that unlocks the in-game mask “King of Hearts” will be included for
free.
Watch Dogs: Legion will also
be available on Uplay+, Ubisoft’s subscription service for Windows PC. More
details on Uplay+ can be found on Uplay.com.***
For more information about Watch Dogs:
Legion, please visit watchdogs.com, and join the conversation by using
#watchdogslegion. For further information about the Watch Dogs Legion
Collector’s Editions and Ubicollectibles, please visit our website, store.ubi.com
*Associate
studios are Ubisoft Montreal, Paris, Bucharest, Kiev and Newcastle.
**Final
content and release dates subject to change. Some features may not be available
at launch. Content may be available for purchase and/or as giveaway(s)
separately at Ubisoft’s sole discretion at any time.
***Terms
and conditions apply, including age and territorial restrictions.
About
Ubisoft
Ubisoft
is a leading creator, publisher and distributor of interactive entertainment
and services, with a rich portfolio of world-renowned brands, including
Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry
and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and
business offices are committed to delivering original and memorable gaming
experiences across all popular platforms, including consoles, mobile phones,
tablets and PCs. For the 2018-19 fiscal year Ubisoft generated Net Bookings of
€2,029 million. To learn more, please visit www.ubisoft.com.
Void Bastards is a strategy FPS that mixes FTL: Faster than Light with System Shock 2. Armed with a self-aware backpack, players will guide convicts through a massive ship graveyard in the Sargasso Nebula in hopes escaping the area. To make it out, players will need to plunder ships for food, fuel, and supplies while dodging increasingly difficult monsters.
Story
Void Bastards is well written. The nature of rogue-lite
games means Void Bastards isn’t packed with story, but it still manages
to be incredibly funny. The endless fetch quest the player is sent on is silly
and a bit ridiculous, but it’s a good ride. The humour can be pretty dry and sarcastic,
but the game had me laughing out loud more than once.
Gameplay
Void Bastards is a two-phase game. The star map will
be familiar to fans of FTL: Faster than Light. Players must hop between
nodes by using up fuel and food for the jump. Players must plan their journey
in order to keep food, fuel, and health topped up, all while dodging hostiles
like space pirates. The ship graveyard is filled with different types of ships
which influence the loot available. Players will get a chance to preview the enemy
composition, loot, and level modifiers before docking, allowing players to
decide if the loot is worth the risk.
Once the decision is made to board, the game switches to an
FPS. Players can only take a limited number of weapons and equipment with them.
Ammunition is usually in short enough supply that firing aimlessly or engaging challenging
enemies will put players in a tight spot. The gun handling is old school, with
no aim down sights and generally little penalty for shooting and moving. Void
Bastards is not just a run and gun game. Players will still need to rely on
stealth and trickery to deal with more difficult enemies as health buffs are
extremely limited. To recover lost health, players must either consume food in
the Star Map to regain a small amount of health or raid medical ships.
There is still a strong strategic element to the FPS section
of the game. The levels themselves will pose their own challenges, such as all
doors being locked or the power being out. There is limited oxygen, so players
are constantly under a time pressure. There will also be enemies who will
always be stronger than the player or can just outright swarm the player to death.
Players will constantly have to make decisions on how to tackle the level or just
outright abandon the level all together to survive.
The crafting system is simple. Items and upgrades are
crafted from parts salvaged from ships. At a certain point in the game, players
will unlock the ability to craft previously discovered parts with recycled
materials and locate missing parts on the Star Map. The crafting tree is
complex enough to keep players busy, but mechanically simple enough that it
doesn’t become a constant worry when exploring ships.
As a rogue-lite, death is semi-permanent. The death of a
player will mean the loss of the current convict and their genetic traits, fuel,
and food. Players will retain their crafting materials and all equipment they’ve
previously crafted. As players progress through the tech tree, earlier parts of
the nebula become easier, giving less skilled players a chance to progress.
Void Bastards’ gameplay is an absolute joy. It
strikes the right balance of old school charm and modern sensibilities. There
is rarely a comfortable moment in the game between supply management and the
threat of enemies. The limited amount of weapon and equipment players are able
to take into a level really ratchets up the tension. Making do with what little
the game gives the player is a really satisfying feeling though.
Void Bastards does have some small quality of life
issues that could be ironed out. The suicide bombing Tourists have a much
larger explosion radius than their animation suggests. The Star Map view is
also rather tight, and there is no way to scroll around. It can make long term
planning a bit difficult, but I suspect this was a mechanical decision.
Finally, while the controls are very simple, the game is missing the option to
hold to crouch.
Visuals
Void Bastards brings retro comic books to life with
its flat shades, strong black outlines, and animated comic panels. The retro
style helps channel memories of the System Shock. In game, the artists
have done a good job creating some variety by having distinct visual styles for
each type of ship. The enemy design offers a variety of weird aliens and mutants,
though each enemy type has only one model.
Audio
The audio experience in Void Bastards is solid. The
soundtrack serves as an enjoyable accompaniment to the game. The sound effects fit
well with Void Bastard’s retro comic book style. There isn’t a ton of
voice acting, but the acting is good. My only complaint is that enemies have a
small pool of lines and those lines are used quite aggressively, resulting in
the same few lines being repeated to death.
Overall
Void Bastards is a fantastic nod to two of gaming’s greats, FTL: Faster than Light and the System Shock series. Blue Manchu have combined the two into something worthy of recognition on its own right. Void Bastards is a tense game, easily swinging from carefully sneaking around hulking enemies to frantic dashes for survival. The game feels a lot more cerebral than most FPS titles that have come out in the past few years. While there are a few minor quality of life issues that could be addressed, Void Bastards is still one of the must play titles of 2019.
Capsule Computers review guidelines can be found here.
Frontier Reveals First Planet Zoo In-Game Trailer and Announces November 5 Launch Date
Authentic Living Animals and New Game Features Revealed at E3’s PC Gaming Show, as Frontier Announces Planet Zoo Launch Date and Pre-Launch Beta
Cambridge, UK – June 10, 2019 — Frontier Developments plc (AIM: FDEV) today revealed Planet Zoo’s first in-game trailer and announced the launch date live on stage at E3’s PC Gaming Show. Coming exclusively to PC, Planet Zoo will be available on Steam in Standard and Deluxe Editions on November 5, 2019. Pre-orders are available now.
See the new Planet Zoo E3 Trailer here:
Simulation Runs Wild in Planet Zoo. From the developers of Jurassic World Evolution (2018), Planet Coaster (2016) and Zoo Tycoon (2013) comes the ultimate zoo sim, featuring authentic living animals who think, feel and explore the world you create around them. Experience a globe-trotting campaign or let your imagination run wild in the freedom of Sandbox mode. Create unique habitats and vast landscapes, make big decisions and meaningful choices, and nurture your animals as you construct and manage the world’s wildest zoos. Build and manage a truly modern zoo where animal welfare and conservation comes first.
Planet Zoo is available to pre-order now for $44.99 and Planet Zoo: Deluxe Edition is available to pre-order now for $54.99. Both are available on the Steam online store. Planet Zoo: Deluxe Edition includes the Planet Zoo game plus bonus content, including:
Pre-launch Beta access.
Three exclusive animals.
High-quality wallpapers.
Original Soundtrack by Jim
Guthrie and JJ Ipsen.
Players who pre-order the Deluxe Edition can join the Planet Zoo Beta later this year, and add the Komodo Dragon, Pygmy Hippopotamus, and Thomson’s Gazelle to their zoos at launch.
About Frontier Frontier is a leading independent creator of self-published videogame franchises founded in 1994 by David Braben, co-author of the iconic Elite game. Based in Cambridge, Frontier uses its proprietary ‘COBRA’ game development technology to create innovative games, currently focusing on videogame consoles and personal computers.
Planet Zoo launches for PC on 5 November 2019. Elite Dangerous is available now for PC, PlayStation 4 and Xbox One. Planet Coaster is available now for PC. Jurassic World Evolution is available now for PC, PlayStation 4 and Xbox One.
Espire 1: VR Operative Announced for Oculus Quest, Oculus Rift S, and PlayStation®VR
– Launching August 2019 for all Major PC VR Platforms
Publisher Tripwire Interactive and Developer
Digital Lode Join Forces to Set a New Gold Standard for the VR Stealth Genre
Los Angeles – June 10, 2019 – Publisher Tripwire Interactive and developer Digital Lode are aiming to create the ultimate VR stealth experience while eliminating the problem of VR motion sickness with Espire 1: VR Operative. Announced today for the newly released Oculus Quest and Oculus Rift S as well as the PlayStation®VR platform, Espire 1: VR Operative is scheduled to deploy for most major virtual reality platforms in August, 2019, including Oculus Quest, Oculus Rift S, Oculus Rift, HTC VIVE, Valve Index and Windows Mixed Reality. Expect more official news regarding a launch date for PlayStationVR and an exact launch date for all other major platforms in the coming months for Espire 1: VR Operative as development continues.
Designed to deliver the
definitive VR stealth experience, Espire 1: VR Operative drafts
players as drone operators of the future. Players become “Espire Agents” and
use cutting edge Virtual Reality hardware to remote-operate the Espire model 1
from the safety of their “Control Theatre.”
The technology behind
the “Control Theatre” and the game’s approach to movement lie at the heart of Espire
1: VR Operative’s gameplay and intuitive VR control system. Any time a
player performs any artificial locomotion, the game world shrinks down to the
size of a floating tablet, with the Control Theatre visible in the player’s
peripheral vision. This “VR within VR” system allows for precise, full freedom
movement, while maintaining immersion, and eliminating “VR motion sickness” for
almost everyone. The Control Theatre is fully customizable to suit the player’s
level of comfort, and can be fully disabled for those already comfortable
moving in VR.
This unprecedented
freedom of movement allows the title’s stealth and action gameplay mechanics
shine. Make sure to check out our press kit for series of curated gameplay
gifs, showing an Espire Agent stealing a guards gun to neutralize him, using
the voice command “Freeze” to immobilize a guard, throwing a spare ammunition
clip to cause a distraction, and activating bullet time to headshot multiple
guards while dropping down from the ceiling.
Espire 1: VR Operative Key Features Include:
The definitive VR stealth experience: Espire 1 brings the stealth genre to the
exciting medium of Virtual Reality, delivering gameplay mechanics for the
stealth and action genres that have yet to be explored.
Full freedom of movement: Espire 1 allows players the freedom to move
anywhere within their virtual environment, moving, climbing, and falling with
full comfort and no motion sickness for almost all players.
Complete single-player story, rich in detail: Espire 1 is being developed as a dedicated
single player VR experience with individual story missions and scenario
missions that use the story mission environments for short challenges.
Voice control: Using the VR headset’s onboard microphone, you can make commands
and perform actions simply by speaking. The noises you make could draw the
enemy to your location – use this to your advantage.
Arsenal of weapons and gadgets: As an Espire 1 VR Operative you will have
access to dozens of unique gadgets and weapons such as a tranquilizer pistol
and deployable spy cameras in order to complete your mission objectives.
Global Leaderboard: A worldwide tally awards players a competitive
score based on mission time, movement, stealth, ammo conservation, takedowns
and other factors.
Intuitive controls that mimic real life: Interaction in this game aims to be natural and
intuitive. Instead of memorizing dozens of button combinations for every
action, you perform them as you would in real life. You can crouch and enter
cover by physically using your body.
Smart AI: Enemy combatants in this game actively hunt the player. The AI
responds to sight, sound, and other stimuli and will react to with varying
levels of suspicion based on your physical stance, movement speed, cover and
relative location.
To stay up to date on
the latest news as development for Espire 1: VR Operative
continues, be sure to visit the official website – and follow the developers on Twitter, Facebook, Instagram, and YouTube.
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and resources
to include publishing titles spanning multiple platforms and genres from other
talented independent studios. Led by John Gibson, the publishing division aims
to help like-minded independent studios bring their titles to market, including
Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative
developed by Digital Lode, and Road Redemption developed by EQ Games and
Pixel Dash Studios.
Maneater E3 Trailer Introduces the Shark Hunter; Eat, Explore, and Evolve in the Ultimate Open Water ShaRkPG
Tripwire Interactive Invites Players to Take a
Deep Dive Through a Unique Single-Player Action RPG where Players Take on the Role of a Shark
Los Angeles – June 10, 2019 – Independent developer and publisher Tripwire
Interactive is excited to unveil
the first new trailer for Maneater since the studio first
announced the title last year at E3 2018. Following an exclusive reveal at the PC Gaming Show E3
2019 press conference, the latest Maneater trailer takes players on a
deep dive through the unforgiving waters of the Gulf Coast, where players will
experience the ultimate power fantasy as they progress from a baby bull shark
to a legendary beast.. You’ll also meet Scaly Pete, the game’s lead antagonist
and star of the in-game wildlife reality television show, Shark Hunters vs
Maneaters. The show pits Scaly Pete, a fisherman hell bent on revenge for
his father’s death by a monstrous shark, against a baby Bull Shark that was
torn from his mother’s belly. These dueling tales of revenge between man and
man eater play out in-game as players lead the young baby shark on its journey
to become the ultimate apex predator.
Tripwire is also excited to announce that the role of the Shark
Hunters vs Maneaters host will be voiced by actor Chris Parnell (Saturday
Night Live, Rick and Morty, Archer, 30 Rock).
With this unique approach to the action RPG genre, Tripwire
Interactive looks forward to taking players to uncharted waters, where they
will fight to survive in open ocean, swamps, and rivers with danger lurking at
every depth, using their wits, jaws, and the uncanny ability to evolve as they
feed.
Eat. Explore. Evolve! To watch the brand-new E3 2019 trailer for Maneater, please head here:
Today’s trailer also marks the first time Tripwire Interactive
plans to show live Maneater gameplay behind-closed-doors to
attending press at E3 2019. For the latest impressions on the state of Maneater,
be sure to check your favorite gaming sites and channels for previews coming
out of E3 2019.
Maneater will debut on the Epic Games Store and release on other PC platforms 12 months
later. Expect official news regarding a launch date for Maneater
as development continues. In the meantime, Tripwire Interactive encourages fans
to follow the developers on social media for the latest news and updates. Be
sure to visit the official website and follow the Maneater team on Twitter and Facebook.
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and
resources to include publishing titles spanning multiple platforms and genres
from other talented independent studios. Led by John Gibson, the publishing
division aims to help like-minded independent studios bring their titles to market,
including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR
Operative developed by Digital Lode, and Road Redemption developed
by EQ Games and Pixel Dash Studios.
###
*Note:
This trailer/video may only be displayed if it is behind an age-gate
that: (1) is age-neutral (i.e., requires the user to input their date of birth
or select it from a drop-down bar; (2) employs reasonable technical measures to
keep underage users from re-entering their age after initially being denied
access; and (3) does not display any ESRB rating information on the video
player or the age-gate itself. Failure to implement these requirements may
jeopardize your ability to obtain material of this nature from us in the
future.
Experience the past, present, and future simultaneously in
gorgeous indie love letter to classic JRPGs
Walnut Creek, CA – June 10, 2019 – Indie publisher Modus Games along with developers Dreams Uncorporated and SYCK are pleased to reveal Cris Tales, a breathtakingly lush RPG following a heroine’s quest through past and future visions of her world to curb a merciless Empress’ rule and prevent a cataclysm. Gamers can explore its vibrant universe firsthand via the playable debut demo available now until June 24th on Steam and E3 attendees can see an expanded look at the game in person by visiting Modus in the South Hall at booth #2513. The game is slated to release next year on all platforms.
Cris Tales’ combat calls for a calculated strategy as players guide protagonist
Crisbell and her allies through turn-based battles where a unique time magic
mechanic can alter her foes’ timelines. Attributes and advantages change
depending on an enemy’s placement in time, making each encounter an engaging
dance of coordinating team strikes, defense possibilities, and warping
timetables.
Crisbell’s journey leads her through a fantastical and exquisitely detailed
world where she’ll meet incredible allies and witness stunning vistas across
five varied regions, like the pristine towers of the kingdom of Crystallis and
the grimy slums of Saint Clarity. Her party’s actions leave a profound
influence across time in and out of battle, meaningfully impacting gameplay.
Witness the results of your choices in real time through traditionally animated
graphics and experience a branching ending while braving a visually dynamic
land in need of saving.
Cris
Tales is scheduled to release on PlayStation 4, Xbox One, Nintendo
Switch and PC in 2020. For the latest on Cris Tales, visit www.cristalesgame.com and be sure to check
Modus Games’ official site (https://modusgames.com/) or follow them on Discord and Twitter (@Modus_Games).
About Modus Games
Modus Games is one of the fastest-growing video game publishers in the
world. The label prides itself on providing AAA publishing services to talented
independent developers across the globe. For more information, visit www.modusgames.com.
About SYCK
With gameplay, art or mechanics, a team of artists, geeks and pirates are
creating delightfully enjoyable experiences to bring a smile to the child
inside all of us.
About DREAMS UNCORPORATED
Dreams Uncorporated is a game studio focused on using innovative gameplay and
art style to tell stories that reach the world. Inspired by the art that raised
us, we’re bringing our dreams into reality and sharing them through experiences
never seen before. Talk to us: www.uncorporated.co.
Upcoming heavy metal adventure bringing the noise at E3 with brand new trailer
E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) is proud to share the news that a brand new all-action trailer for upcoming heavy metal adventure Valfaris has made its debut at this year’s E3 as part of the PC Gaming Show.
Watched by the assembled media at the event and by thousands of online viewers, the 60 second video offers a breakneck look at the type of brutal, over-the-top action players will be able to enjoy when Valfaris launches later this year on PC, PS4, Nintendo Switch, and Xbox One.
Developed by Steel Mantis, a two-man dev team that previously worked together on Gothic gore fest and love-it-or-hate-it indie hit Slain: Back From Hell, Valfaris transports players to the eponymous space citadel where they must run-and-gun with extreme force to purge the evil that has corrupted it.
“Valfaris is my take on some of the games I loved playing when growing up, such as Gryzor/Contra and Turrican,” explains Andrew Gilmour, the creative driving force behind Valfaris. “Relentless action, cool environments, insane bosses, crazy weapons… those aspects have a timeless quality – they kept me hooked then and are still every bit as appealing to me today. I want to capture that special formula of classic old-school fun with Valfaris.”
In addition to showcasing the trailer, a model of one of Valfaris’ most devastating weapons, the aptly named Bringer of Mayhem, also made a cameo appearance on stage at the PC Gaming Show. Check the video below to admire the expert craftsmanship of the model in more detail, and to see the gut-rupturing gun in action, in-game:
About the game
Set in a far corner of space, Valfaris is a heavy metal infused 2D
action-platformer and the next game from the team behind Slain: Back From Hell.
After mysteriously vanishing from galactic charts, the fortress of Valfaris has
suddenly reappeared in the orbit of a dying sun. Once a self-contained
paradise, the grandiose citadel now plays host to an ever-growing darkness.
Therion, a fearless and proud son of Valfaris, returns to his home to uncover
the truth of its doomed fate and to challenge the arcane evil at its very
heart.
Brutal combat. Deadly enemies. Stunning pixel art. Savage soundtrack.
Get ready to rip the galaxy a new wormhole.
Key features
Skulls in space! Gore in space!
Metal in space!
Savagely reduce foes to piles
of gibs with an array of brutal weaponry
Explore a diverse range of
tainted environments as you venture ever deeper into the dark world of
Valfaris
Dominate ranks of deadly
enemies and bosses, from the weird to the grotesque (and some that are
just grotesquely weird)
Gorge your eyes on
devastatingly awesome pixel art hand-crafted by Andrew Gilmour
Feel the power of a seismic
soundtrack by extreme metaller and former Celtic Frost guitarist, Curt
Victor Bryant
Forged from the ground-up by the team behind cult hit Slain: Back From Hell
About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to
work with talented independent developers and to publish the unique, fun,
compelling, entertaining, memorable, and all-round high-quality games that they
create. https://bigsugargames.com/
About Steel Mantis
Steel Mantis is a small independent game developer based in Texas comprised of
artist Andrew Gilmour and designer Thomas Jenns. The studio’s debut title was
the 2016 gothic horror-inspired metal platformer Slain: Back From Hell. Steel
Mantis is currently developing Slain’s space-themed spiritual successor
Valfaris.
Follow-up to Ludomotion’s acclaimed roguelite revealed, Open Access campaign launches on Fig
E3 2019: 10 June, 2019 – New publisher Big Sugar (formerly Digital Uppercut) and indie developer Ludomotion are delighted to announce Unexplored 2: The Wayfarer’s Legacy, a captivating roguelite action-RPG and sequel to the critically acclaimed Unexplored. Revealed during the PC Gaming Show at this year’s E3, Unexplored 2 will build on the solid foundations of its predecessor to deliver a richer, more immersive, and even more expansive experience.
To coincide with the game’s announcement, an Unexplored 2: The Wayfarer’s Legacy Open Access campaign has launched on crowdfunding platform Fig, giving backers immediate access to a pre-alpha test demo, amongst other incentives. More details can be found at: https://www.fig.co/campaigns/unexplored-2
Unexplored 2: The Wayfarer’s Legacy will launch on PC and consoles in 2020.
Developed by the Amsterdam-based Ludomotion, Unexplored 2: The Wayfarer’s Legacy represents a significant scaling-up across every facet of the original Unexplored.
Major changes in the evolution from Unexplored to Unexplored 2 include the sprawling outdoor setting of the sequel, which leaves behind the original’s dungeon-based confines, and a dramatically different visual style that imbues the world with a wonderfully vibrant and magical sense of place.
Less immediately obvious, but absolutely fundamental to Unexplored 2, is the use once again of advanced content generation. Ludomotion has continued to refine and improve its revolutionary technology, which is now capable of even more impressive results across a range of systems, from world and level creation, to generated stories and puzzles.
“The first game is a dungeon crawler, but Unexplored 2 takes the adventure outside the dungeon,” explains game director Joris Dormans. “You can travel across a whole continent of generated places. There are so many things to see and to do – so much to explore, so many challenges to overcome, so many stories to discover. Unexplored had hundreds of hours of content, but Unexplored 2 will be even bigger.”
In the video below, Joris talks about the scope of the project, shares details about gameplay, and explains the motivation behind the Fig Open Access campaign:
About the game
Unexplored
2: The Wayfarer’s Legacy is a roguelite action-RPG and prodigious
sequel to the critically acclaimed indie gem, Unexplored.
Leave the Dungeon of Doom behind and venture into a vast, wondrous world as you
embark on a heroic quest to destroy the mysterious Staff of Yendor.
Explore beautiful landscapes and discover hidden marvels. Encounter magical
creatures and dangerous foes. Make brave choices and put your faith in good
fortune. Featuring a unique legacy system, advanced procedural generation
technology, and rich, generative storytelling, Unexplored 2: The
Wayfarer’s Legacy is an adventure like no other.
Key features
Legacy
system:
the actions of past heroes impact the fortunes of those that follow in
their footsteps. Use your legacy wisely to give successive adventurers
greater hopes of completing their quest
Permadeath
in a persistent world: when a hero dies, they stay dead. But you can choose to
return to the same world with a new adventurer, forearmed with knowledge
of what lies ahead. Or, if you prefer, begin a new adventure in a
completely uncharted world
Generative
storytelling: there
is no premeditated script in Unexplored 2. Every adventurer’s
ultimate goal may be the same – to destroy the Staff of Yendor – but every
hero will have their own unique story of the events and encounters
that happened along the way
Procedural
generation:
Ludomotion’s proprietary technology generates content that feels designed
by humans, not algorithms, and can create a near infinite number of new
lands, new places, new stories, and new challenges to discover
Orchestral adaptive soundtrack: an intricate system allows Unexplored 2‘s music to be arranged reactively, making subtle changes to the score at appropriate times, whether a moment of high emotion, or to provide foreshadowing
About Big Sugar
Big Sugar is a new publisher that does what it wants. And what it wants is to
work with talented independent developers and to publish the unique, fun,
compelling, entertaining, memorable, and all-round high-quality games that they
create. https://bigsugargames.com/
About Ludomotion
Based in Amsterdam, the Netherlands, Ludomotion is an independent
developer aiming to advance gameplay technology and create all kinds of
new
gameplay experiences. https://twitter.com/PlayUnexplored
Return to the Ultimate Medieval Battlefield; Chivalry 2 Announced at E3 2019
Tripwire Interactive Partners with Torn Banner
Studios to Publish Sequel to the Genre-Defining First-person Slasher that
Brings Medieval Battlefields to Life
Los Angeles – June 10, 2019– Independent games developer and publisher Tripwire Interactive is proud to announce its partnership with developer Torn Banner Studios to publish Chivalry 2, the highly anticipated sequel to the genre-defining, multiplayer first-person slasher that brought brutal medieval battlefields to life in gruesome cinematic fashion. First announced at the PC Gaming Show E3 2019 press conference, Chivalry 2 is currently in development for PC and is targeting a 2020 release and will debut on the Epic Games Store and release on other PC platforms 12 months later. To embed or watch the Chivalry 2 announcement trailer.
RETURN TO THE ULTIMATE
MEDIEVAL BATTLEFIELD
Chivalry 2 is a
multiplayer first-person slasher inspired by epic medieval movie battles where
players will experience the thrill of combat in massive 64-player battlefields brought
to life. Chivalry’s flagship Team Objective game mode brings narrative to
multiplayer by having players battle across multiple stages in contextualized
objectives, thrusting the player into the action of all their favorite medieval
movie scenes.
EPIC CINEMATIC
EXPERIENCE
Players will immerse themselves in the sounds and sights of battle
as they are thrust into iconic moments of the era, from the heavy thunder of
cavalry charges to forest ambushes, sprawling castle sieges, and good old
looting and pillaging. Survive waves of fiery arrows raining down from above,
slay multiple enemies with a single strike and ride to war on horseback to
claim glory by your blade. Riveting sound and effects ensure every blow lands
with the sickening thud of steel sinking into bone, making Chivalry 2 the
ultimate aggression outlet and emotional release. Think punching bag or stress
ball!
BECOME A WARRIOR OF
LEGEND
Whether you seek to become a Heroic warrior, a blood-soaked
murderer or the village goofball, enhanced player expression brings thousands
of new voice-lines, deep character customization and a wide range of emotes
expanding upon the series iconic battle cries allow for an impressive range of
epic and hilarious roleplay opportunities. Whether you want to experience the
intensity of Braveheart or the comedy of Monty Python, all the romance of the
medieval era awaits.
MASTER THE BLADE
Players will unleash their inner beast with weighty and satisfying
combat utilizing a massive arsenal of brutal medieval weaponry. Based heavily
on player feedback,
Chivalry 2
introduces a revamped, faster, and more fluid combat system that also offers an
expanded range of creative choices, allowing players to perfect their own
strategy and playstyle. The ability to fight through the pain while wounded or
bleeding out and roll back to your feet from the ground or fight on even when
down a limb gives players the chance to become a hero or die a good death.
“With Chivalry 2 we are bringing the grit and
emotions of an epic cinematic medieval battlefield to a completely new level,”
said Torn Banner Studios’ President Steve Piggott. “We have fixed the issues of
the first game by redesigning our combat, animation and movement systems from
the ground up and the result is a deeply satisfying and weighty physicality to
every interaction. With an expanded combat moveset allowing for far greater
player creativity, a re-imagining of our Team Objective game mode at scale and
a focus on AAA level polish and visuals, Chivalry 2 is set to
become the first true advancement in the genre.”
“The original Chivalry was an incredibly successful
phenomenon that established the first-person medieval combat genre,” said
Tripwire CEO John Gibson. “We’re very honored to be able to team up with
our good friends at Torn Banner Studios to bring Chivalry 2 to
fans. When two of the most successful, customer focused independent studios in
the world collaborate, great things are going to happen. Chivalry 2
is coming. The king of medieval combat games is back. Long live the king!”
Torn Banner Studios is
an exciting independent video game company located in Toronto, Canada. Passion
and innovation are the core elements of everything that we do. We are people
that truly love games and are lucky enough to be following our dreams, thanks
to the incredible support from our community.
We want to go places
other companies are afraid to go, because we believe great games begin with the
passion of a small group of diehard fans. Those fans have the deepest
understanding and appreciation for the subject they love and a vision for how
it should be presented in a game. We want to breathe life into that vision and
allow more people to appreciate it. We want to take on the challenging ideas
that when done well create truly powerful and unique games that are remembered.
You say it can’t be done? We say bring it on.
Formed in 2005 as a
humble independent developer founded by gamers who found success in the video
game modding community, Tripwire Interactive has developed and self-published
multiple critically acclaimed titles in the wildly popular Killing Floor
and Rising Storm franchises, which have collectively sold over 20
million units to date. The studio’s latest project, Maneater, breaks new
ground in the popular action RPG genre and finds players taking on the role of
a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire
Interactive has expanded its business and now turns its experience and
resources to include publishing titles spanning multiple platforms and genres
from other talented independent studios. Led by John Gibson, the publishing
division aims to help like-minded independent studios bring their titles to
market, including Chivalry 2 developed by Torn Banner Studios, Espire
1: VR Operative developed by Digital Lode, and Road Redemption
developed by EQ Games and Pixel Dash Studios.