Return to the Ultimate Medieval Battlefield; Chivalry 2 Announced at E3 2019
Tripwire Interactive Partners with Torn Banner Studios to Publish Sequel to the Genre-Defining First-person Slasher that Brings Medieval Battlefields to Life
Los Angeles – June 10, 2019 – Independent games developer and publisher Tripwire Interactive is proud to announce its partnership with developer Torn Banner Studios to publish Chivalry 2, the highly anticipated sequel to the genre-defining, multiplayer first-person slasher that brought brutal medieval battlefields to life in gruesome cinematic fashion. First announced at the PC Gaming Show E3 2019 press conference, Chivalry 2 is currently in development for PC and is targeting a 2020 release and will debut on the Epic Games Store and release on other PC platforms 12 months later. To embed or watch the Chivalry 2 announcement trailer.
RETURN TO THE ULTIMATE MEDIEVAL BATTLEFIELD
Chivalry 2 is a multiplayer first-person slasher inspired by epic medieval movie battles where players will experience the thrill of combat in massive 64-player battlefields brought to life. Chivalry’s flagship Team Objective game mode brings narrative to multiplayer by having players battle across multiple stages in contextualized objectives, thrusting the player into the action of all their favorite medieval movie scenes.
EPIC CINEMATIC EXPERIENCE
Players will immerse themselves in the sounds and sights of battle as they are thrust into iconic moments of the era, from the heavy thunder of cavalry charges to forest ambushes, sprawling castle sieges, and good old looting and pillaging. Survive waves of fiery arrows raining down from above, slay multiple enemies with a single strike and ride to war on horseback to claim glory by your blade. Riveting sound and effects ensure every blow lands with the sickening thud of steel sinking into bone, making Chivalry 2 the ultimate aggression outlet and emotional release. Think punching bag or stress ball!
BECOME A WARRIOR OF LEGEND
Whether you seek to become a Heroic warrior, a blood-soaked murderer or the village goofball, enhanced player expression brings thousands of new voice-lines, deep character customization and a wide range of emotes expanding upon the series iconic battle cries allow for an impressive range of epic and hilarious roleplay opportunities. Whether you want to experience the intensity of Braveheart or the comedy of Monty Python, all the romance of the medieval era awaits.
MASTER THE BLADE
Players will unleash their inner beast with weighty and satisfying combat utilizing a massive arsenal of brutal medieval weaponry. Based heavily on player feedback,
Chivalry 2 introduces a revamped, faster, and more fluid combat system that also offers an expanded range of creative choices, allowing players to perfect their own strategy and playstyle. The ability to fight through the pain while wounded or bleeding out and roll back to your feet from the ground or fight on even when down a limb gives players the chance to become a hero or die a good death.
“With Chivalry 2 we are bringing the grit and emotions of an epic cinematic medieval battlefield to a completely new level,” said Torn Banner Studios’ President Steve Piggott. “We have fixed the issues of the first game by redesigning our combat, animation and movement systems from the ground up and the result is a deeply satisfying and weighty physicality to every interaction. With an expanded combat moveset allowing for far greater player creativity, a re-imagining of our Team Objective game mode at scale and a focus on AAA level polish and visuals, Chivalry 2 is set to become the first true advancement in the genre.”
“The original Chivalry was an incredibly successful phenomenon that established the first-person medieval combat genre,” said Tripwire CEO John Gibson. “We’re very honored to be able to team up with our good friends at Torn Banner Studios to bring Chivalry 2 to fans. When two of the most successful, customer focused independent studios in the world collaborate, great things are going to happen. Chivalry 2 is coming. The king of medieval combat games is back. Long live the king!”
Torn Banner Studios
Torn Banner Studios is an exciting independent video game company located in Toronto, Canada. Passion and innovation are the core elements of everything that we do. We are people that truly love games and are lucky enough to be following our dreams, thanks to the incredible support from our community.
We want to go places other companies are afraid to go, because we believe great games begin with the passion of a small group of diehard fans. Those fans have the deepest understanding and appreciation for the subject they love and a vision for how it should be presented in a game. We want to breathe life into that vision and allow more people to appreciate it. We want to take on the challenging ideas that when done well create truly powerful and unique games that are remembered. You say it can’t be done? We say bring it on.
Formed in 2005 as a humble independent developer founded by gamers who found success in the video game modding community, Tripwire Interactive has developed and self-published multiple critically acclaimed titles in the wildly popular Killing Floor and Rising Storm franchises, which have collectively sold over 20 million units to date. The studio’s latest project, Maneater, breaks new ground in the popular action RPG genre and finds players taking on the role of a deadly shark with the uncanny ability to evolve as it feeds.
Since then, Tripwire Interactive has expanded its business and now turns its experience and resources to include publishing titles spanning multiple platforms and genres from other talented independent studios. Led by John Gibson, the publishing division aims to help like-minded independent studios bring their titles to market, including Chivalry 2 developed by Torn Banner Studios, Espire 1: VR Operative developed by Digital Lode, and Road Redemption developed by EQ Games and Pixel Dash Studios.