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Conception Plus: Maidens of the Twelve Stars Heads West in November

The Conception series may have been rather absent in recent years but now Spike Chunsoft has announced that they are planning on bringing Conception Plus: Maidens of the Twelve Stars to the West for the PlayStation 4 and PC with a planned release date of November 5th in North America and November 8th in Europe. On release the game will feature both English and Japanese voice work as well as English subtitles.

Unfortunately, due to Sony’s new censorship policies the game will be censored when released in the West as the company has stated that “During the Classmating rituals, the Star Maidens’ 3D models will appear as blue and purple (rather than flesh-colored) and will not have detailed facial features. The animation itself is identical.”

As for the game itself, the players take the role as the main protagonist, Itsuki Yuge, who is suddenly summoned to the magical world of Granvania to save it from evil impurities. As the savior from another world known as “God’s Gift,” Itsuki and his Star Children, born between him and the 12 Star Maidens, are the only ones capable of banishing these impurities. To return to his own world, he must save this one with the help of his Star Children.

River City Girls Announced for Release on September 5

WayForward has announced that they are working on a brand new game called River City Girls which will be releasing digitally on the PlayStation 4, Xbox One, Nintendo Switch, and PC on September 5th where it will be priced at $29.99 on all platforms. River City Girls stars Kyoko and Misako, two street-tough high-schoolers who must fight their way through the six regions of River City to rescue their kidnapped boyfriends, series mainstays Kunio and Riki.

Along the way, they’ll utilize an arsenal of combos, counters, throws, and special attacks; battle an assortment of enemies; accept numerous side quests; level up with experience points; interact with NPCs (including guest stars from past River City games); and shop for a variety of items, food, and gear to boost stats and unlock new abilities. The girls can even wield weapons and recruit defeated foes to join them in combat.

WARFRAME DELIVERS INNOVATIVE VISION OF SPACE COMBAT WITH 30 MINUTES OF EMPYREAN EXPANSION GAMEPLAY AND RELEASES NEW CINEMATIC INTRO BY HOLLYWOOD DIRECTOR

WARFRAME DELIVERS INNOVATIVE VISION OF SPACE COMBAT WITH 30 MINUTES OF EMPYREAN EXPANSION GAMEPLAY AND RELEASES NEW CINEMATIC INTRO BY HOLLYWOOD DIRECTOR

At TennoCon 2019 Digital Extremes Surprises Players With New, Instantly Available Nightwave Season 2 Update and Wukong Prime Access on all Platforms, Delivers Roadmap to Three Future Updates
  

LONDON, ON – July 6, 2019 – Canadian developer and publisher Digital Extremes is proud to reveal a riot of explosive announcements today led by a 30-minute live demonstration of its visionary cooperative space combat expansion, Empyrean, from TennoCon 2019, the fourth annual Warframe®  conference. Bustling with a sold-out crowd, Digital Extremes presented Empyrean’s new, larger-scale cooperative gameplay with fluid ship-to-ship combat, the new ground-breaking multiplayer Squad Link system, and customizable battleship options.

The team also astounded players by unveiling a movie-quality cinematic introduction to Warframe by Director Dan Trachtenberg (10 Cloverfield Lane, Black Mirror: Playtest, The Boys, Uncharted). This stunning re-imagination of the game’s introductory story presents Trachtenberg’s and Digital Extremes’ vision of an older era in the Warframe universe. In the Old War — the Orokin Era — when the original Warframes rebelled against their Orokin masters, flashback scenes depict them in battle against Dax Warriors in action scenes with proto-Grineer soldiers looming in the background. The new intro brings new narrative context and intense cinematic action to the Warframe universe like never before.

Captivating new trailers of the open world expansion Duviri Paradox and the fourth Cinematic Quest The New War were revealed, along with an extraordinary contest that gives players the chance to win cash toward a trip to space. 

Digital Extremes kept the surprises coming by unveiling two Warframe updates, Nightwave Series 2 and Wukong Prime Access, both available immediately across all platforms — PC, PS4™, Xbox One and Nintendo Switch™.

  • Nightwave is Warframe’s free, rotating seasonal system. Each Series unfolds over several weeks and tells a brand new story. By completing daily and weekly challenges, Tenno will unlock limited-time, exclusive rewards (gear, cosmetics and more) while experiencing the story as they play. In Series 2: The Emissary players will meet a strange mute child (Arlo) who emerges unharmed from the Infestation and brings with him the miraculous ability to heal the sick.
  • Wukong Prime is now ready for action! Available to earn through gameplay or purchase, the enduring, swift and unruly Wukong Prime brings eager Tenno an enhanced version of the original for the first time ever. Everybody’s got something to hide, except Wukong Prime!

EMPYREAN EXPANDS DEEP SPACE COMBAT
Empyrean expands the premise of Warframe by handing players and their clanmates the keys to the powerful Railjack battleship. Prepare to soar through the Origin System, explore new territory, and fight hostile forces with serious firepower! With an in-ship interface to control speed and direction, shield deployment, offensive missile volleys and gunner fire — including the ability to deploy Archwings and infiltrate enemy ships — players are now armed with an arsenal of tools to fend off and destroy enemy opposition. Player ships can be upgraded, take damage, and be customized, among many other things.
New details from TennoCon 2019 bring an even deeper level of freedom, power and cooperative gameplay:

  • Connect the Community With Squad Link!: This ground-breaking multiplayer system connects the world of Warframe in an entirely new way. Transcend beyond your solo objective and connect with the larger community by reaching out to other Tenno squads using the Squad Link. In multi-objective missions from space, players can call up on other squads of active players to help the bigger cause — lower enemy ship shields, steal valuable data, and more.
  • Assault, Steal and Pilot Enemy Ships: Players can now infiltrate opponent ships using Archwings and command them in a variety of missions. Become a swashbuckling #Spaceninja, Tenno!
  • Customize and Upgrade Everything: The Drydock is your Railjack’s personal space garage. Build out and upgrade your battleship’s Equipment, Cosmetics, Systems and Reinforcements with a huge array of options, name your ship, and beautify it all by customizing primary, secondary and tertiary colors, accents, decals and more.
  • Revenge: Enemies have begun adapting to Tenno lethality, and from it kingpins will emerge! Players familiar with Warframe’s in-development Kingpin system will be rewarded with a first look at how these reactive enemies behave, starting with the Kuva Lich, Emra Rok, in an epic boss fight on the capital ship.
  • Graphics Upgrade: Digital Extremes is dedicated to providing the single best graphic fidelity to AAA free-to-play gaming. Using a completely re-written rendering technology (“Deferred Renderer”) in its proprietary Evolution Engine, Warframe’s graphics have never looked better.

A BIGGER STORY
The new introduction to Warframe builds a bridge between two eras. For the first time, players can catch a glimpse of the original Warframes fighting in the Old War using their robust Abilities and incredible fighting skills. Couched in a larger narrative, the three enticing flashback sequences are designed to introduce players to choose one of their first chooseable Warframes (Excalibur, Mag and Volt). The new six-minute introduction sets up players with a better understanding of the universe they are about to embark on with a deep, meaningful and more comprehensive storyline for Warframe.

“Getting to work so collaboratively with the dev team at DE has been an awesome experience,” says Great Guns’ Director Dan Trachtenberg. “As a massive fan of the game myself, having logged in hundreds of hours of play time, it’s been so much fun crafting a story that both sets up the universe for new players in a pretty epic way, while sprinkling it with moments that, I hope, make it doubly rewarding for hardcore fans with a better understanding of the game’s lore.”

Digital Extremes plans on incorporating the new introduction in late 2019/early 2020.

ROADMAP TO THE FUTURE
The Devstream crew revealed several additional surprises on stage. After the massive Empyrean demo ended, Digital Extremes delivered a new Duviri Paradox update trailer. Following the first two open worlds, The Plains of Eidolon and Fortuna, the Duviri Paradox takes players on a reality-bending journey of the surreal. Digital Extremes teased players with the third open world comprised of an ominous new environment where Operators have grown up to become mature adults.

Digital Extremes also unveiled a new trailer from the fourth entry in Warframe’s narrative series with The New War. The team’s short teaser video relays a new chapter in the saga of the Lotus and the rise of the Sentients.

WIN CASH TOWARD A TRIP TO SPACE!
This year’s TennoCon moves the space needle even further with a spectacular opportunity. In this incredible contest, Digital Extremes will offer players a chance to win $250,000 USD toward a trip to space by playing Warframe in the “Become a Real #SpaceNinja” sweepstakes today. Strap in and prepare for the Gs! Get full details here https://www.warframe.com/spaceninja.

All efforts behind TennoCon are designed for the benefit of Digital Extremes’ players and this year’s charity partner Canadian Mental Health Association, Middlesex Branch (CMHA Middlesex). CMHA will receive a portion of proceeds from TennoCon ticket sales as well as from online donations during the live show. CMHA helps to bring a greater understanding of self-care and mental health to the digital and gaming industry at large. For more, go to https://cmhamiddlesex.ca/

Would you like to join the Warframe community? Head to our forums to start a conversation. Check our official website at www.warframe.com. To keep up with the latest updates from the development team, be sure to follow Warframe on Twitch, YouTube, Twitter, Facebook, and Instagram.

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ABOUT DIGITAL EXTREMES
Founded in 1993 by James Schmalz, Digital Extremes ranks as one of the world’s top independent video game development studios. Originating with the co-creation of Epic Games’ multi-million unit selling Unreal® franchise including Unreal, Unreal Tournament – and all its iterations – Digital Extremes went on to develop Dark Sector®, BioShock® for the PlayStation®3, the BioShock 2 multi-player campaign, and The Darkness® II. The studio has reached its greatest critical and commercial success with the free-to-play action game, Warframe®, boasting a global community of more than 50 million registered players on PC, PS4™, Xbox One and Nintendo Switch™. For more information about Digital Extremes, visit www.digitalextremes.com. To sign up for Warframe, visit www.warframe.com

Langrisser I & II Western Release Planned for Early 2020

After being released in Japan earlier this year NIS America has announced that they are planning on bringing the Langrisser I & II remake over to the West where it will be released for the PlayStation 4, Nintendo Switch, and PC sometime in early 2020. The game will be released with Japanese voice work accompanied by English text.

In Langrisser I the forces of darkness are descending upon the kingdom of Baldea. Take up your sword as Prince Ledin, and discover the evil that lies in the heart of the Dalsis empire. While in Langrisser II the forces of darkness once again threaten the realm. Thrust in between warring factions, it is up to our hero Elwin to navigate this war and determine which path will bring peace to this conflict.

Azur Lane: Crosswave Trailer Highlights Combat

A new three minute trailer for Azur Lane: Crosswave has been released by Compile Heart with Cleveland’s voice actress providing the narration. This three minute long video, found below, shows various ship girls doing combat against a number of enemies followed by a look at other modes in the game such as the story mode, the Extreme Battle Mode, Photo Mode, and even a bit of what may be a marriage system, otherwise known as “oath” in the English version of the mobile game.

Currently Azur Lane: Crosswave is set to be released on the PlayStation 4 in Japan on August 29th with a North American and European release coming sometime in 2020.

Utawarerumono: Lost Flag Announced for Smartphones

A couple of weeks ago we learned that a new Utawarerumono game was in the works and now we know that it is in fact going to be a mobile game that will be released this year in Japan for Android and iOS phones. Utawarerumono: Lost Flag as it is called will be a free-to-play game with gacha mechanics that will likely be used to draw characters both new and from the original series.

In an interview with Famitsu it was announced that the game will still be an RPG and that it will be set in a region that has not appeared in previous games, though many characters from previous games will be appearing. To help assure fans of the series, Aquaplus’ president Naoya Shimokawa did state that there are other projects for consoles in the works and to look forward to them in the future.

Hatsune Miku: Project Diva Mega39’s Revealed for Switch

Sega has announced that the next game in the Hatsune Miku: Project Diva series will be heading to the Nintendo Switch. Called Hatsune Miku: Project Diva Mega39’s the game will be releasing in early 2020 in Japan and marks the first time that the Diva series of the game has been released on a Nintendo Platform.

At release Hatsune Miku: Project Diva Mega39’s will feature 101 songs, over three hundred module costumes, a new game mode made specifically for the Switch, and the 3D models for the Vocaloids have been given an anime-style visual upgrade. The video below includes a bit of a teaser for the game and some screenshots have also been released.

Date A Live: Rio Reincarnation Introduces Miku Izayoi

After a brief break Idea Factory International has continued their introductions of the heroines in Date A Live: Rio Reincarnation with this time focusing on the idol Miku Izayoi. Miku, who is also known as Diva, is a Spirit who possesses an enchanting voice that is not of this world. One theory is that she blends in with society to observe human behavior, but the truth behind her intentions is still unknown.

The angel she is able to manifest is named Gabriel. You can find the screenshots focusing on Miku below and as for the game itself currently Date: A Live: Rio Reincarnation is set to be released on the PlayStation 4 on July 23rd in North America and July 26th in Europe with the PC version dropping on July 23rd.

The Walking Dead: The Telltale Definitive Series Arrives September 10

Skybound Games has announced that The Walking Dead: The Telltale Definitive Series will be releasing on September 10th for the PlayStation 4, Xbox One, and PC with the console releases being available both physically and digitally on this date. The game will cost $49.99 upon release and feature over fifty hours of gameplay spread across twenty three unique episodes with ten hours of developer commentary, behind-the-scenes bonus features including concept and character art galleries, a “Return of The Walking Dead” documentary short, faithful recreations of classic menus, and a music player with over 140 musical tracks.

The collection also includes the application across all seasons and content of “graphic black,” an art style that pays homage to The Walking Dead comics and was previously only available for The Final Season. A trailer showing off various scenes featuring this art style can be found below.

Steel Division 2 Review

Steel Division 2

Developer: Eugen Systems
Publisher: Eugen Systems
Platform: Windows
Release Date: 20 June 2019
Price: $39.99 USD/$54.95 AUD – Available Here

Video Review

Overview

Steel Division 2 takes gamers to the eastern front of World War 2. It’s 1944 and the Soviet forces have pushed the Nazis back into modern day Belarus. Steel Division 2 offers two main styles of gameplay, allowing players to work as a general controlling the movement of battalions during turn-based campaign or as a colonel directing troops in real time combat. The game offers over 600 historically accurate units that can be combined into battle-ready divisions using the revamped deck builder.

Story

Technically, Steel Division 2’s story is already written and can be read on Wikipedia, but there is a little room for alternate history. The Army General mode offers the most opportunity. Each episode covers a famous battle during Operation Bagration. As each day progresses, a bit of text is provided to explain the current situation. At the end of the campaign, the player is presented with the actual events of the battle so they can see how well they fared compared to the actual generals. The alternate history aspect feels like an untapped vein of potential for the writers, but the writers do a good job setting the stage before each campaign and recapping the actual events.

Gameplay

Steel Division 2’s gameplay is broken up in two sections. The new turn-based, singleplayer Army General mode offers four famous battles. Players move their units across large scale maps to accomplish the historical objectives. Individual battles can be either automatically simulated or players can opt to go into the real time battle mode and control their units directly. This turn-based campaign mode is more in line with the Wargame franchise that Eugen Systems previously developed.

Steel Division 2’s real time battles don’t stray too far from Eugen Systems’ established style. Each player brings a battlegroup into the fight. The battlegroups can be either pre-made sets based on the scenario or custom builds. For those not wanting to fuss with custom builds outside of scenario-based missions, Steel Division 2 can auto-populate decent battlegroups in the deck builder. The real time battle mode can be found in the skirmishes and historical battles modes or as part of the Army General mode. Each real time battle is broken up into four phases, set up and three combat phases of ten minutes each. The player’s battlegroup will determine how many deployment or requisition points are available during each phase and which units are available.

Steel Division 2 opts for a realistic take on the RTS genre, dispensing with resource gathering and building management. Unit management is the name of the game here and building defensive structures is about as close as Steel Division 2 gets to an actual building. Resource management is still a big part of the game though as troops can only carry a limited supply of ammunition in combat. Successful players are the ones who are best able to position their units in terrain that play to the unit’s strength, like putting tanks in open areas with large sight lines and easy access to the road.

To give some context, I’m a casual RTS player. Most of my RTS hours were in the Age of Empires, Command & Conquer, Warcraft, and StarCraft franchises. I’m not a complete rookie at RTS titles, but I don’t have a ton of hours in realistic RTS titles. Right away I noticed one of the biggest problems with Steel Division 2 is the complete and utter unfriendliness to new players. It’s not quite outright hostility, more like a general state of apathy. The new Army General mode has a dense manual explaining the mode, but that’s about it. New players will need to rely on community-made guides, as the best I could find from Eugen Systems dated back to their beta. There’s not a single tutorial in sight, and it appears the beta guide’s suggestion to play a skirmish on a small map against a very easy opponent still stands. Luckily, the real time battle AI on very easy difficulty is very forgiving, though the easy AI in Army General mode is already quite punishing. Eugen Systems titles have been notorious over the years for being difficult for new players. The problem seems to be worsening over the years, as if Eugen Systems has completely given up on bringing in new players and are reliant on fans who enjoy the developer’s previous works or are diehard fans of realistic RTS titles. Steel Division 2 is a complex title with a lot of moving parts players need to consider, but it’s not an excuse to tell new players to just figure it out yourself.

The game’s control scheme is a hit or miss. There are plenty of unit commands which can all be accessed via the buttons on the cluttered bottom right menu and keyboard shortcuts. Luckily, time can be slowed down or sped up in singleplayer, allowing players to issue lots of commands at their own pace. To my endless frustration, the mouse controls are non-standard compared to other RTS titles. Most RTS titles use only the left or right mouse button to issue commands. Steel Division 2 uses a mix, with left mouse button used to issue move commands and right for attack commands in the real time battle mode. Army General mode seems to use the right mouse button exclusively. While it’s a small annoyance players will eventually get used to, the mouse is not particularly intuitive to start.

When I finally made some inroads with the game, it became easy to appreciate Steel Division 2’s complexities in simulating combat. The game’s maps were made using actual historical maps, giving players true to life tactical options. The map is just as much the enemy as the opposing forces, as moving units into vulnerable areas is a death sentence. The game does a great job simulating the effects of combat stress, reconnaissance units, and leadership. The amount of singleplayer content is a little short. Currently, there are only four Army General scenarios and six historical scenarios. While there are plenty of skirmish maps to keep players busy, the low number of singleplayer scenarios and their disjointed nature feels hollow for a game that is supposed to be exploring a major historical operation. Steel Division 2 would have been much better served by a proper campaign.

Visuals

Steel Division 2’s visual design seeks to be as realistic as possible. When zoomed into the real time battles, it’s clear unit models have been carefully recreated. The infantry models have a painfully low number of polygons, so they look a little blocky compared to the gorgeous vehicles. This is excusable as the infantry are usually only clearly visible in the deck builder mode. As players zoom out, the game begins to look more like a map sitting on a commander’s table. The Army General mode takes it one step further, turning divisions into actual miniature statues on an old school style map. The style works out very well and does a great job reinforcing the game’s emphasis on historical accuracy.

Audio

The audio experience is very good. The soundtrack is a solid mix of epic scores. The sound effects are well done. Subtle touches like increasing the volume of the units as the camera zooms in or having unintelligible office chatter in the background of the Army General mode creates a sense of realism. The unit voice acting is done in German and Russian. There are two English narrators. The one who does the cutscenes does an excellent job, but the in-game narrator sounds awkward in comparison.

Overall

Steel Division 2 is a good game for fans of Eugen Systems. For better and for worse, the game is a clear descendent of Eugen Systems previous titles. Steel Division 2 offers deep and realistic strategy gameplay that can be really rewarding. The problem lies in the difficult learning curve for new players made worse by Eugen Systems’ indifference, the slightly awkward control scheme, and the disjointed scenarios that have taken the place of a proper campaign. Unfortunately, Steel Division 2 is probably best left to Eugen Systems fans and the truly passionate RTS player.

Capsule Computers review guidelines can be found here.